Lord Olleus
Jun 10, 2009, 04:08 PM
I've been working on a mod for about a month now and I've reached the stage where my programing skills crumble as I face the seemingly impossible task of needing new art files.
My mod is based on the idea of adding more parametres to cities so that there is more work involved in creating a prosperous and efficient city, click herehttp://forums.civfanatics.com/showthread.php?t=319084 for the development thread. What I need help with now is to create new terrain improvements to serve as upgrades (or downgrades of the existing ones).
What I had in mind is the following:
Grange - A more primitive version of a farm. Perhaps a granary or barn like structure in the middle of irrigated terrain like the current farm building, but a little smaller.
Farm - Use the existing farm graphics.
Estate - A large and prosperous farm. Perhaps the existing farm graphics but replacing the farm house with a manor or small palace of some type.
Opencast Mine - A basic version of a mine. I'm trying to use the graphics for the quarry but I can only get the crane to appear and not the pit which you can see when you build a quarry on stone or marble.
Drift Mine - Use the existing mine graphics.
Shaft Mine - A more advanced mine which goes a lot deeper and has a near vertical entrance. Perhaps something a little like this (http://www.solar-world.com/images/GoldMine.jpg).
The idea is that the improvements will evolve from one to another in the same way as a cottage evolves to a hamlet and then a village. As such, it would be absolutely superb if there where different ancient and modern graphics for these improvements, but I dont really care.
And now onto my question. I'v used the <iUpgradeTime> and the <ImprovementUpgrade> tags in Civ4ImprovementInfo.XML in the same way as it is used for cottages but instead of it working I get wierd scroll over messages (see below). Opencast mines should upgrade to drift mines after 20 turns, and drift mines should upgrade to shaft mines after 40 turns. Is there any known fix for this because as far as I can see my XML entries are perfectly correct.
EDIT: All this on BtS 3.17, havent swapped to the latest patch yet.
My mod is based on the idea of adding more parametres to cities so that there is more work involved in creating a prosperous and efficient city, click herehttp://forums.civfanatics.com/showthread.php?t=319084 for the development thread. What I need help with now is to create new terrain improvements to serve as upgrades (or downgrades of the existing ones).
What I had in mind is the following:
Grange - A more primitive version of a farm. Perhaps a granary or barn like structure in the middle of irrigated terrain like the current farm building, but a little smaller.
Farm - Use the existing farm graphics.
Estate - A large and prosperous farm. Perhaps the existing farm graphics but replacing the farm house with a manor or small palace of some type.
Opencast Mine - A basic version of a mine. I'm trying to use the graphics for the quarry but I can only get the crane to appear and not the pit which you can see when you build a quarry on stone or marble.
Drift Mine - Use the existing mine graphics.
Shaft Mine - A more advanced mine which goes a lot deeper and has a near vertical entrance. Perhaps something a little like this (http://www.solar-world.com/images/GoldMine.jpg).
The idea is that the improvements will evolve from one to another in the same way as a cottage evolves to a hamlet and then a village. As such, it would be absolutely superb if there where different ancient and modern graphics for these improvements, but I dont really care.
And now onto my question. I'v used the <iUpgradeTime> and the <ImprovementUpgrade> tags in Civ4ImprovementInfo.XML in the same way as it is used for cottages but instead of it working I get wierd scroll over messages (see below). Opencast mines should upgrade to drift mines after 20 turns, and drift mines should upgrade to shaft mines after 40 turns. Is there any known fix for this because as far as I can see my XML entries are perfectly correct.
EDIT: All this on BtS 3.17, havent swapped to the latest patch yet.