View Full Version : Secret Agents [Modular] 2.7


vincentz
Jun 13, 2009, 12:16 AM
*** WARNING ***
Finding and locating BUGs in 2.7 is hard enough for Zappara without all the modmods.
Adding 4 or 5 modmods will make it nearly impossible. If you want to add this mod,
please do so at your own "risk". I'll try to help at the best of my abillity, but please
remember that I'm no Zappara ;)

http://forums.civfanatics.com/attachment.php?attachmentid=218902&d=1245902394

Updated to BtS 3.19 / RoM 2.7

This micro mod adds three new espionage units. I almost never used spies in modern age. They where to weak and cheap, and took too long to get in position. I really like the super spies promotions so I made these three. They are in seperate folders so if you dont like one of them you can just delete it.

The agents are.....

Agent
(Icon : Le Pelerin, Rene Magritte)
req : Photography
move 2 (use enemy roads)
price 100 (2.5 times a spy)
can inspect a city
can perform spy operations
Superspy : Security I

Special Agent
(Icon : Agent Smith, Matrix)
req : (T) Electronics (B) Intelligence Agency
max 5 units/civ
move 2 (ignore terrain cost, can use enemy roads)
price 200 (5 times a spy)
can inspect a city
can infiltrate civ (+500 espionage points)
can perform spy operations
Superspy : Security I, Improvise I, Escape Artist I

007
(Icon : Sean Connery, Goldfinger)
req: (T) Electronics, Aviation (B) Scotland Yard (MI6)
max 1/civ (there really is only one 007 right?)
move 3 (ignore terrain cost, can use enemy roads)
(sportscar, offroader, ski, cello case, crocodile submarine, spacerocket, you name it)
paradrop 10 (he can fly any plane, right)
cost 500 (a lot of gadgets)
can inspect a city
can steal army position plans
(but be carefull, he actually swaps plans, and it last for the rest of the game, so really only usefull when wiping the last units of a civ when playing with <<require complete kills>> on)
can perform spy operations
Superspy : Top Secret Agent

Download moved to Vincentz Mods (http://forums.civfanatics.com/showthread.php?t=326447)

Dancing Hoskuld
Jun 20, 2009, 01:56 AM
Shouldn't Spies upgrade to Agents?

vincentz
Jun 20, 2009, 02:33 AM
I have given that a lot of thought too, but decided not to. Sometimes when I just capture a city, the first thing I build in that city is a spy, so its nice to have a low cost espionage unit. Besides, then the little hot thing in black leather would disappear from the game ;) On top of that my philosophy about modding is primarely to add elements, filling holes (imo), instead of replacing.

Deon
Jun 22, 2009, 11:24 AM
You can make them upgradeable but not obsolete.

strategyonly
Jun 23, 2009, 10:30 AM
I really like all these little add-ons, making more is nice. Just wish more were just modular than WoC stuff. (No offense to the WoC people, of course).

JEELEN
Jun 23, 2009, 01:11 PM
:goodjob: Again a very neat idea - and (again) I have to agree with strategyonly.

vincentz
Jun 23, 2009, 07:25 PM
Come. Come my friend. Come to the dark side (of RoM).

For once you have tasted RoM you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return.

Munger
Jun 25, 2009, 04:45 PM
LOL. You're a funny guy Vincentz. :D

Of course it doesn't hurt that you make such fine modmods. Cheers. :goodjob:

Deon
Jun 25, 2009, 05:19 PM
Ah damn it, I missed the part about "custom units" folder. I was going to complain that I get red blobs and I can't attach em... But it was my fault :).

James009
Jul 13, 2009, 10:54 PM
I have given that a lot of thought too, but decided not to. Sometimes when I just capture a city, the first thing I build in that city is a spy, so its nice to have a low cost espionage unit. Besides, then the little hot thing in black leather would disappear from the game ;) On top of that my philosophy about modding is primarely to add elements, filling holes (imo), instead of replacing.

Excellent philosophy!

I've got to say that I love the new agents. I tend to use the original spies as a sort of reserve espionage unit, Agents as counter-intelligence, Special Agents as the main operational agents, and 007 as... my super 007 agent who saves the world.

I still haven't even used all their features yet but they work great thus far.

Thanks vincentz!
:goodjob: