View Full Version : Mod Error


Omni314
Jun 13, 2009, 12:19 PM
I load my mod and after i've said what map and civ i want i get the error
Can not find file
sounds/build/a.wav
civ will now close

This seems really random to me since in no part of my mod is there an a.wav.

help:confused:

edit: also is there a "newb mod error" thread?

tom2050
Jun 13, 2009, 12:34 PM
The directory 'Your mod'/Sounds/Build is used for the background music of Civ 3. These are required to be 128bit MP3's if you wish to add new music. The Music.txt file in the 'Your mod'/Text directory is used to display a list of the songs that may be in the 'Your mod'/Sounds/Build directory.

If you have no custom music, then you should have neither a Sounds/Build folder or a Music.txt file. Chances are you have a Music.txt file with the entry 'a.wav'. That would be my guess. If that is the case, you can just delete the Music.txt file.

Tom

Lord Malbeth
Jun 13, 2009, 12:43 PM
I've had this problem too, and it has nothing to do with adding 'a.wav' to the music.txt file. I just added a .wav file of dead silence to my Music folder and it fixed the problem.

tom2050
Aug 03, 2009, 05:10 AM
I have discovered what the problem is that causing the a.wav error. If a civ is selected to have no culture group (None instead of Asian, Med, etc) and you play that civ, then the error occurs... It does not seem to occur if the AI plays that civ. Strange, but this seems to be what causes it.... What I'm interested in, is if you put a sound in for a.wav, when does the game play this sound? It must be hardcoded to look for this file for None Culture Group civs.

Furthermore, what city graphics does it use for None Culture Groups? A random one?

TOm