View Full Version : Discussion: Units


cfkane
Jun 14, 2009, 10:28 PM
This thread will discuss units added to the game.

Fictionalization IV will add a slew of new units to the game, which come in several different aspects.

The units from NextWar are included. Featured in the game are Hero units that can be built like Wonders. Each civilization will also receive a unique Legendary Unit based on an archetype from that nation's culture, and a Superhero - a powerful late-game Hero unit. Each religion will have a special unit as well. Special wonders - "Alliances" - create a pact between your civ and one of several non-human races in the world, granting access to other special units. Barbarian units will also be added, some of the stronger ones granting bonuses to those who slay them.

Civs

AMERICA
LU: Gunslinger (http://en.wikipedia.org/wiki/Gunslinger)
Superhero: Superman (http://en.wikipedia.org/wiki/Superman)*

ARABIA
LU: Carpet Rider (http://en.wikipedia.org/wiki/Magic_carpet)
Superhero: Jabbar (http://en.wikipedia.org/wiki/Jabbar)*

ATLANTIS
UU: Polyreme (http://en.wikipedia.org/wiki/Polyreme#Heavy_warships)
LU: Mersoldier (http://en.wikipedia.org/wiki/Merman)
Superhero: Namor (http://en.wikipedia.org/wiki/Namor)*

AZTEC
LU: Ahuizotl (http://en.wikipedia.org/wiki/Ahuizotl_(creature))
Superhero: Quetzalcoatl (http://en.wikipedia.org/wiki/List_of_Freedom_Force_characters#Freedom_Force_vs. _the_Third_Reich)*

CELTIA
LU: Fianna (http://en.wikipedia.org/wiki/Fianna)
Superhero: X-O Manowar (http://en.wikipedia.org/wiki/X-O_Manowar)*

CHINA
LU: Loong Dragon (http://en.wikipedia.org/wiki/Chinese_dragon)
Superhero: Li Xiaolong (http://en.wikipedia.org/wiki/Bruce_lee)*

EGYPT
LU: Anubite (http://en.wikipedia.org/wiki/Anubis)
Superhero: Teth Adam (http://en.wikipedia.org/wiki/Black_Adam)*

ENGLAND
LU: Knight of the Round Table
Superhero: Marvelman (http://en.wikipedia.org/wiki/Marvelman)*

FREEDO-MORONIKA
UU: Marxist (http://en.wikipedia.org/wiki/Groucho_Marx#Quotations_about_Groucho_Marx)
LU: Doombot (http://en.wikipedia.org/wiki/Doctor_Doom%27s_devices#Doombots)
Superhero: Doomsman II (http://en.wikipedia.org/wiki/Doctor_Doom%27s_devices#Doombots)*

FRANCE
LU: Conquérant des Nuages (http://en.wikipedia.org/wiki/Robur_the_Conqueror)
Superhero: ?

GERMANY
LU: Übersoldat (http://en.wikipedia.org/wiki/Return_to_castle_wolfenstein#.C3.9Cbersoldat)
Superhero: Heinrich I (http://en.wikipedia.org/wiki/Return_to_castle_wolfenstein#Heinrich_I)

GREECE
LU: Centaur (http://en.wikipedia.org/wiki/Centaur)
Superhero: Kratos (http://en.wikipedia.org/wiki/Kratos_%28God_of_War%29)

HYBOREA
UU: Cimmerian Warrior (http://en.wikipedia.org/wiki/Cimmeria_(Conan))
LU: Black Dragon
Superhero: Red Sonja (http://en.wikipedia.org/wiki/Red_Sonja)

INCA
LU: Supay (http://en.wikipedia.org/wiki/Supay)
Superhero: Ajak (http://en.wikipedia.org/wiki/Ajak)*

INDIA
LU: Pandava (http://en.wikipedia.org/wiki/Pandava)
Superhero: Shaktiman (http://en.wikipedia.org/wiki/Shaktiman)*

JAPAN
LU: Mecha (http://en.wikipedia.org/wiki/Gundam)
Superhero: Goku (http://en.wikipedia.org/wiki/Goku)*

MALI
LU: Loa (http://en.wikipedia.org/wiki/Loa)
Superhero: Tarzan (http://en.wikipedia.org/wiki/Tarzan)*

NATIVE AMERICA
LU: Thunderbird (http://en.wikipedia.org/wiki/Thunderbird_(mythology))
Superhero: Apache Chief (http://en.wikipedia.org/wiki/Apache_Chief)*

PERSIA
LU: Simurgh (http://en.wikipedia.org/wiki/Simurgh)*
Superhero: ?

ROME
LU: Gladiator (http://en.wikipedia.org/wiki/Gladiator)*
Superhero: Ultima (http://en.wikipedia.org/wiki/List_of_Characters_from_Top_10#Commissioner_Ultima )*

RUSSIA
LU: SMERSH Agent (http://en.wikipedia.org/wiki/SMERSH_(James_Bond))*
Superhero: Omega Red (http://en.wikipedia.org/wiki/Omega_Red)*

SHAMBHALA
UU: Dob Dob
LU: Bodhisatva (http://en.wikipedia.org/wiki/Bodhisatva)
Superhero: ?

SPAIN
LU: Campeador
Superhero: ?

SUMERIA
LU: Harimtu (http://en.wikipedia.org/wiki/Shamhat)
Superhero: Gozer (http://en.wikipedia.org/wiki/Ghostbusters)*

TRANSYLVANIA
UU: Nosferatu (http://en.wikipedia.org/wiki/Nosferatu)
LU: Frankenstein (http://en.wikipedia.org/wiki/Frankenstein_monster)
Superhero: The Master (http://en.wikipedia.org/wiki/Master_(Buffy_the_Vampire_Slayer))*

UTOPIA
UU: Politis
LU: Syphograntus (http://en.wikipedia.org/wiki/Utopia_(book)#Book_2:_Discourse_on_Utopia)
Superhero: Samaritan (http://en.wikipedia.org/wiki/Samaritan_%28comics%29)

VIKINGS
LU: Valkyrie (http://en.wikipedia.org/wiki/Valkyrie)
Superhero: Thor (http://en.wikipedia.org/wiki/Thor_(Marvel_Comics))*

ZULU
LU: Inkanyamba (http://en.wikipedia.org/wiki/Inkanyamba)
Superhero: Storm (http://en.wikipedia.org/wiki/Storm_(Marvel_Comics))*

Religions

JUDAISM
Golem

CHRISTIANITY
Knight Templar

ISLAM
Djinn

HINDUISM
Vimana

BUDDHISM
Shaolin Monk

TAOISM
Xian

CONFUCIANISM
Junzi

YUGGOTH
Shoggoth

WITCH
Broom Rider

MARTIAN
Grokker

Heroes
Achilles
Allan Quartermain
Anansi
Benkei
Cu Chullainn
D'Artangnan
Don Quixote
Enkidu
Fu Manchu
G8
Heracles
Horatio Hornblower
Ilya Muromets
Jack Bauer*
James Bond
John Henry
Merlin
Miles Gloriosus
Natty Bumppo
Odysseus
Popocatepetl
Robin Hood*
Roland
Sherlock Holmes
Siegfried
Sindbad
Son Wukong
The Nautilus
The Time Traveller
Utnapishtim


Alliance Units
Amazon
Barsoomian
Brobingnagian
Cyclops
Dwarves
Houyhnhms
Lilliputian
Thanagarian
Toy Soldier
Tralfamadorian


Barbarians
more to come

Other
more to come



*not yet implemented

catwhowalksbyhi
Jun 15, 2009, 02:14 PM
Along the line of your pacts idea, there should be two mutually exclusive choices that give access to one of two unit. One is a Sentinel Squad that replaces modern tanks with perhaps a bonus against infantry, the other is a squad of mutant soldiers with access to several unique promotions representing superpowers. Perhaps they are unlocked by a single Mutation-related tech which then requires you to choose one or the other. Obviously, this is based on Marvel Comics and the X-men.

johnny139
Jun 21, 2009, 04:46 PM
Have you considered adopting the Inquisitor I've seen in some Mods? I think it could come in handy, PARTICULARLY with the increased amount of Religions.

EDIT: Actually, now that I think of it, have you considered cutting out one of the core Religions? I mean, ten works fine, but trimming it to eight or nine might help clean things up a bit.

cfkane
Jul 08, 2009, 10:54 AM
Just an update...

I've added a new superhero unit to the mod. At the moment it's a generic national unit, but in future updates it will be expanded so every civ will have a unique Super-unit. And a big thanks to The Coyote for help with the team color model.

Deon
Jul 13, 2009, 09:09 AM
Do you have an Anubite? I can suggest you this reskin of FFH werewolf by me (model is by Rabbit, White):
http://forums.civfanatics.com/showpost.php?p=7907412&postcount=328

http://i43.tinypic.com/x53v41.jpg

cfkane
Jul 21, 2009, 02:21 AM
Do you have an Anubite? I can suggest you this reskin of FFH werewolf by me (model is by Rabbit, White):
http://forums.civfanatics.com/showpost.php?p=7907412&postcount=328

http://i43.tinypic.com/x53v41.jpg

Thanks for the model!

Although it may be a while till I implement it. I still have to A) finalize all of the LUs and B) figure out what they'll all do before I start the hunt for artwork. Plus, it's going to be awhile before I can update the game, since I'm on vacation and away from my workspace right now.

Dibukk
Sep 02, 2009, 01:13 PM
You've already got several alliances inspired by Gulliver's Travel. How about Gulliver as a maritime hero that can be used to explore the sea and can be sacrificed in order to found an alliance?

Some ideas for the LUs' abilities:

Gunslinger: combat unit with Pinch promotion and hidden nationality
Mersoldier: Amphibious promotion, can travel over land and sea
Doombot: combat unit that increases happiness when deployed in a city
Conquérant des Nuages: early, invisible flying unit that can explore rival territory
Centaur: fast and strong cavallery unit with Blitz promotion
Pandava: powerful, early combat unit with a total maximum of 5
Loa: invisible explorer, ignores movement costs, can spread any religion by sacrifice
Thunderbird: works like an antique bomber
Gladiator: if he is in a city with a Colosseum you can sacrifice other units to give the Gladiator XP
SMERSH Agent: anti-spy unit, invisible to other spies, can see invisible units
Bodhisatva: can be sacrificed to increase culture, happiness and health
Campeador: can join a unit and give XP to it like a Great General
Nosferatu: Leadership, heals fully after killing another unit
Valkyrie: Resurrection, if another unit on the same tile would die, the Valkyrie dies instead

cfkane
Sep 02, 2009, 02:34 PM
All good ideas, but Nosferatu is already Transylvania's UU, it replaces the explorer.

And I've been thinking about your older recommendation of the Dragenflieger as a German LU. The main reason I'm hesitant about that is because France's LU was already a steampunk flying machine, and having a second one might be a bit redundant.

Although this could be solved by changing France's LU. I've been thinking about a unit called the Amorican Gaul, an ancient melee unit with strong defensive capabilities (thanks to a specially brewed serum created by the chief druid)

Dibukk
Sep 03, 2009, 09:03 AM
I like the idea, but, honestly, I think it's rather strange to give Gauls to France while there is a Celtic civ. I've got some ideas for LUs for Germany and France:

FRANCE:
*Gargoyle/Gargouille (http://en.wikipedia.org/wiki/Gargoyle): those stone creatures on e.g. Notre Dame
*Lutin (http://en.wikipedia.org/wiki/Lutin): French version of a goblin
*Ogre (http://en.wikipedia.org/wiki/Ogre): large, hideous humanoid

GERMANY:
*Doppelgänger (http://en.wikipedia.org/wiki/Doppelgänger): German shapeshifter
*Heinzelmännchen (http://en.wikipedia.org/wiki/Heinzelmännchen): friendly, hard-working house spirits
*Kobold (http://en.wikipedia.org/wiki/Kobold) or Wichtel (http://en.wikipedia.org/wiki/Wight): German version of a goblin
*Troll (http://en.wikipedia.org/wiki/Troll): big, ugly warriors and blacksmiths
*Übersoldier/Übersoldat (http://en.wikipedia.org/wiki/Return_to_castle_wolfenstein#.C3.9Cbersoldat): as depicted in Return to Castle Wolfenstein

On another topic, I'd suggest you change the LU of Native America or the Zulu because a Thunderbird and an Impundulu are practically the same thing. Here are some alternatives:

NATIVE AMERICA:
*Shaman (http://en.wikipedia.org/wiki/Shaman#Americas)
*Sasqach (http://en.wikipedia.org/wiki/Bigfoot): native name for Bigfoot
*Trickster (http://en.wikipedia.org/wiki/Trickster): e.g. Coyote, Raven,...
*Wendigo (http://en.wikipedia.org/wiki/Wendigo): evil, canniblistic ice dweller

ZULU:
*Abatwa (http://en.wikipedia.org/wiki/Abatwa): tiny humans riding ants
*Grootslang (http://en.wikipedia.org/wiki/Grootslang) or Inkanyamba (http://en.wikipedia.org/wiki/Inkanyamba): both are giant snake
*Tikoloshe (http://en.wikipedia.org/wiki/Tikoloshe): evil, dwarf-like water spirit
*Panther Warrior (http://en.wikipedia.org/wiki/Wakanda): elite warrior of Wakanda

cfkane
Sep 05, 2009, 11:05 PM
You know, the Legendary Units could easily be in an upcoming update, maybe not the next, but the one after that certainly. Most of them have already been finalized, and as for artwork, we could use placeholders for the time being. At the moment I just need to decide on units for Inca, Transylvania and Zulu. I'm tentatively thinking about the Inkanyamba for the Zulu, and Transylvania should be easy to work with. The only one I'm completely stumped on is the Incan unit.

Dibukk
Sep 06, 2009, 04:36 AM
For Transylvania, how about the creatures created by the Frankenstein familiy? For the name I suggest either Homunculus or Flesh Golem. Or how about simply giant bats?

The Incas regarded their emperors as the descendants of their supreme deity, the sun god Inti (http://en.wikipedia.org/wiki/Inti). So how about units called Son of the Sun (possibly a caster or he joins other units or he could be sacrificed to spread religion/create wonders/etc.)? Or how about Wak'as which is the Inca word for local deities? Another possibility would be the Supay or Zupay (http://en.wikipedia.org/wiki/Supay), a race of Incan demons that sometimes help the humans.

Dibukk
Sep 09, 2009, 12:42 PM
Sorry for the double post, but I've had some ideas: Why not add Red Sonja (http://en.wikipedia.org/wiki/Red_Sonja) as the superhero of Hyborea? Other possible superheroes would be Father Set (http://en.wikipedia.org/wiki/Set_(serpent_god)) and Kulan Gath (http://en.wikipedia.org/wiki/Kulan_Gath).

Oh and by the way, the civ list at the top of the thread is a bit outdated (in the Civilizations and Leader thread X-O Manowar is included).

Moogi
Sep 12, 2009, 06:51 AM
I have an idea for a new Hero unit. Might I recommend Atomic Robo, from the critically acclaimed comic book series of the same name (http://en.wikipedia.org/wiki/Atomic_Robo)? The character is a nuclear-powered robot built by Nicola Tesla in the 1920s, who has spent the last several decades working as an 'action scientist'- in other words, a mixture of a mercenary and a scientist. I think Robo would fit well into the setting for this mod.

Speaking of Atomic Robo, I also have an idea for the German LU: a Helsingard Robot. In the comic, Baron Heinrich von Helsingard is Robo's archenemy, a German scientist who, among other things, invented tanks over thirty years before World War I, attempted to become a god using a Vril organ (which is itself a reference to the 1871 novel The Coming Race), and after the death of his body, placed his brain into a robot. The unit in question is a reference to the finale of the first volume of the comic, where Robo and his team find an army of robots built in the late 1800s hidden in a base in Italy.

Just a suggestion.

cfkane
Sep 12, 2009, 09:32 AM
Sounds like a really fun comic! Though I'm settling into a broader "Ubersoldat" for Germany, since the mad German scientist has shown up so much in so many sources, it might help if we all tied them together in an umbrella unit.

Helsingard could be worked in. Are there any images of the robot I could find online?

Dibukk
Sep 12, 2009, 12:32 PM
Helsingrad sounds great, I'll add him right now to the German pedia!

Is the Ubersoldat going to be a human à la Nazi ideology or a robot like in Return to Castle Wolfenstein and Atomic Robo?

Oh and a quick question: Is it possible to call it Übersoldat or would that be a technical problem? (Yes, I know I'm picky when it comes to German words ;) )

cfkane
Sep 12, 2009, 02:10 PM
That shouldn't be a problem. Umlauted U's can be incorporated into the game.

And I'd probably go with the Nazi cyborg angle.

Moogi
Sep 12, 2009, 05:47 PM
Sounds like a really fun comic! Though I'm settling into a broader "Ubersoldat" for Germany, since the mad German scientist has shown up so much in so many sources, it might help if we all tied them together in an umbrella unit.

Helsingard could be worked in. Are there any images of the robot I could find online?

I can't find a picture of Helsingard himself, but I found one of his cyborgs. It's the one on the right. Robo himself is on the left.

http://www.iversecomics.com/storage/images/atomicrobo_c01_05_cover.png?__SQUARESPACE_CACHEVER SION=1238596469769

Robo is definitely one of my favourite comic books of all time (coming just behind Star Wars Legacy and League of Extraordinary Gentlemen). I think elements from the series will complement the mod's setting nicely.

The_J
Sep 12, 2009, 06:03 PM
That shouldn't be a problem. Umlauted U's can be incorporated into the game.


But make sure, that you use the html code for the signs, because they are not standard ASCII, so it would cause problems for the Mac users.

cfkane
Sep 15, 2009, 08:16 PM
I've updated the list of Legendary Units. This should be the final list, so we can start getting them programmed and installed.

I decided to keep the Conquerant du Nuages and give Germany the übersoldat. Inca has the Supay, Transylvania gets Frankenstein(yes, I know Frankenstein is the name of the scientist and not the monster, but since the creature didn't have a name in the novel and every subsequent source has called the monster Frankenstein, I'm calling him Frankenstein) and the Zulu get the Inkanyamba. All should be National Units with no counterpart in the normal unit lineup like other UUs

I'll worry about artwork later, so I'll just get cracking on what the units do. Here's what I have for the American LU: the Gunslinger

Combat: Gunpowder
Prereqs: Democracy, Rifling
Cost: 90
Moves: 1
Combat: 9
Number allowed: 7
Default AI: pillage
Free Promotions: Pinch, Authority (based on tsentom1's Crowd Control promotion)
Abilities: Hidden Nationality, Invisible, can see Invisible, 40% withdrawal chance
Other: Unique Names: John Reid, Lucky Luke, William Munny, The Man with No Name, Jonah Hex, Will Kane, Rooster Cogburn, Matt Dillon, Ben Cartwright, Rawhide Kid, Josey Wales, The Ringo Kid

Dibukk
Sep 16, 2009, 03:17 AM
If you want some more names for gunslingers, how about John Cooper (http://en.wikipedia.org/wiki/Desperados:_Wanted_Dead_or_Alive#Characters) and either Roy O'Bannon or Shanghai Kid (http://en.wikipedia.org/wiki/Shanghai_Noon)? You could use legendary historical gunslingers like Jesse James, Billy the Kid, Calamity Jane and Roy Bean, too.

Hm, I've never created a unit before, but let's give it a try:

Name: Thunderbird
Civ: Native America
Combat: Air Unit
Prereqs: Hunting, Mystic
Cost: 40
Moves: 5
Strength: 6
Number allowed: 5
Free Promotions: --
Ability: Can destroy tile improvements and bomb city defenses (-10%/turn), Causes collateral damage, -50% vs. Naval Units
Unique Names: Wakjinya, Animikii, Binesi, Kw-Uhnx-Wa, Heyokha, The Rain Bird, Chaahk, Cocijo, Aktzin, Raven, Xolotl, Haikili

Everything alright?

cfkane
Sep 19, 2009, 12:02 AM
Sorry for the delayed response, but this is all fine.

My only note is that the unique names are all optional. I didn't really think the Thunderbird unit could use unique names, but this is just fine.

I'm in the middle of writing the XML for the LUs so I'll be sure to add these stats to the Thunderbird, with adjustments as needed.

Dibukk
Sep 19, 2009, 03:05 AM
Glad you like it. :)

Name: Centaur
Civ: Greece
Combat: Mounted Unit
Prereqs: Archery, Polytheism
Cost: 65
Moves: 2
Strength: 7
Number allowed: 7
Free Promotions: Blitz, Mobility
Ability: Immune to first strike, Doesn't receive defensive bonuses, +50% vs. Catapult, 30% withdrawal chance
Unique Names: Chiron, Nessus, Pholus, Asbolus, Firenze, Magorian, Eurytion, Hylonome, Cyllarus, Lykias, Amycus, Dictys, Perimedes, Eurytion

Dumanios
Sep 20, 2009, 05:41 AM
Name:SMERSH Agent
Civ:Russia
Combat:Espionage
Prereqs:Communism and Security Bureau
Cost:150
Moves:2
Strength:17
# Allowed:8
Free Promotions:Commando and a Spy-seeing promotion.
Ability: Doesn't receive defensive bonuses,10% Withdrawal Chance and can be a spy,however,when spotted,they are seen and can fight.
Unique Names:Le Chiffre,"Adolph Gettler",Mr. Big,Auric Goldfinger,Rosa Klebb,Donovan Grant,Grubozaboyshikov,Tov Kronsteen,Niktin,Slavin, Vozdvishensky,Sergei Borzov,Anya Amasova,Kolya Mosolov and Konstantin Nikolaevich Chernov

The_J
Sep 23, 2009, 05:30 PM
I wanted to post the link, but i see, you've already seen the sphinx model.
Will you use it?

cfkane
Sep 23, 2009, 06:48 PM
Maybe as a barbarian unit. But I definitely want to pick up that sweet Anubite model.

Is it difficult to port Civ4Col units to regular Civ4?

The_J
Sep 24, 2009, 05:07 PM
I don't think, there's any difference, if the model doesn't use the new shader technology, which is used for example in the colonization water.
Deliverator has created some spanish conquistadores style unit, which were originally for colonization, and as far as a i know, they work perfect in civ.

cfkane
Sep 27, 2009, 11:53 AM
I'm stuck.

I'm set on the Gladiator as Rome's LU, but I can't figure out what he can do. I originally wanted a unit that could gain experience when fortified in a city with a colosseum, but apparently that's too complex for python to handle.

Any other ideas?

Dibukk
Sep 27, 2009, 12:06 PM
I guess it would be simpler to give the Gladiator additional XP when trained in a city with a colosseum. I think a bonus against melee units would make sense, too.

Dumanios
Sep 28, 2009, 06:12 PM
I'll go with Dibukk here.He could also have a unique Arena battle ability Ala FfH2.

cfkane
Sep 28, 2009, 10:54 PM
Hm, guess I haven't played FfH in awhile. Arena ability?

Oh, and here's a write up for the Knights of the Round Table

Name: Knight of the Round Table
Civ: England
Combat: Mounted
Prereqs: Guilds, Horseback Riding, Horses, Iron
Cost:110
Moves:2
Combat:10
# Allowed: 8
Free Promotions: Combat1, Celebrity2
Abilities: Immune to First Strikes, No Defense Bonus, can start a Golden Age
Unique Names: Lancelot, Galahad, Gawain, Percival, Bedevere, Ector, Bors, Ywain, Robin, Pelleas, Tristan

Dumanios
Oct 05, 2009, 03:44 PM
Name:Gundam
Civ:Japan
Combat:Assault Mech
Prereqs:All the requirements for Assault mechs
Cost:Assault mech's cost +50
Moves:4
Combat:75
# Allowed:5
Free Promotions:Combat 1+2,Celebrity 1 and Naniods?
Abilities: Immune to First Strikes, No Defense Bonus, can start a Golden Age
Unique Names:XXXG-01W Wing Gundam,XXXG-01D Gundam Deathscythe,XXXG-01H Gundam Heavyarms,XXXG-01SR Gundam Sandrock,XXXG-01S Shenlong Gundam,Gundam X,Gundam Leopard,Gundam Airmaster and WD-M01 Turn A Gundam

Name:Valkyrie
Civ:Scandinavia
Combat:Melee
Prereqs:Feudalism and Sailing
Cost:150
Moves:4(They are able to fly)
Combat:12
# Allowed:5
Free Promotions:Combat 1+2 and Flying?
Abilities: Immune to First Strikes,Can fly, can start a Golden Age
Unique Names:Skuld,Skögul,Geirskögul,Gunnr,Hildr,Göndul,H rist,Mist,Skeggjöld,Þrúðr,Hlökk,Herfjötur,Göll,Gei rahöð, Randgríð,Ráðgríð and Reginleif
Graphics:Possibly either the FFH graphics or the new Valkyrei in the database.

Barbarian Hero Idea!(to go perfectly with your KOTRT)

Name:Killer Rabbit
Combat:Melee
Prereqs: Killer Rabbit event
Moves:2
Combat:15
Free Promotion:Combat1
Ability:Immune to First Strikes

Moogi
Oct 12, 2009, 08:01 AM
Question: Since Gozer is listed as the Sumerian Superhero, will he be appearing in his Stay-Puft Marshmallow Man Destructor Form for this mod? I really want to see Superman get punched out by a giant marshmallow.

cfkane
Oct 12, 2009, 11:29 AM
Actually, Stay Puft was simply the form the Destructor took, not Gozer him/herself.

This is who I'm thinking of

http://fistfulofscience.files.wordpress.com/2009/06/gozer_mid.jpg

Moogi
Oct 12, 2009, 01:24 PM
Makes sense. But can you honestly pass up the opportunity to have a giant marshmallow man be a controllable unit? :D

Dumanios
Oct 12, 2009, 02:24 PM
Question: Since Gozer is listed as the Sumerian Superhero, will he be appearing in his Stay-Puft Marshmallow Man Destructor Form for this mod? I really want to see Superman get punched out by a giant marshmallow.

As do I!

Dibukk
Oct 13, 2009, 07:45 AM
Gozer could have a special ability that uses the giant marshmallow man. I originally wanted to propose this for Jekyll and Hyde but it would fit Gozer, too: While beinga powerful in combat himself, Gozer has the unique ability to transform into the much stronger Stay Puft marshmallow man. The downside is that you loose control over him and he becomes a barbarian unit. I guess this would create many interesting tactical possibilities. Plus, imagine the look on your enemy's face when suddenly a giant marshmallow appears in front of his city gates. :D

Moogi
Oct 13, 2009, 08:23 AM
Gozer could have a special ability that uses the giant marshmallow man. I originally wanted to propose this for Jekyll and Hyde but it would fit Gozer, too: While beinga powerful in combat himself, Gozer has the unique ability to transform into the much stronger Stay Puft marshmallow man. The downside is that you loose control over him and he becomes a barbarian unit. I guess this would create many interesting tactical possibilities. Plus, imagine the look on your enemy's face when suddenly a giant marshmallow appears in front of his city gates. :D

I tried to think of the most harmless thing. Something that I loved from my childhood. Something that would never ever possibly destroy us. Mr. Stay-Puft.- Ray Stantz

EDIT: Some hero ideas I came up with last night!

Jenny Everywhere (http://en.wikipedia.org/wiki/Jenny_Everywhere)
Era: Modern
Abilities: A Great Person jack-of-all-trades. Can build Great Work, hurry Production, build Military Academy, go on Trade Missions, construct Holy Shrines, Academies, Diogenes Club, or start a Golden Age. Due to her inter-dimensional nature, all civilizations can train her once- in essence, she's a National Hero.

Atomic Robo (http://en.wikipedia.org/wiki/Atomic_Robo)
Era: Modern
Abilities: Powerful military unit. Increases Science in any city he is stationed in.

Metal Gear REX (http://en.wikipedia.org/wiki/Metal_Gear_(weapon))
Era: Future
Abilities: Extremely powerful military unit. Can fire one free Tactical Nuke every five turns.

Buffy Summers (http://en.wikipedia.org/wiki/Buffy_Summers)
Era: Modern
Abilities: No idea, honestly. I've never really seen the show. But I figured she'd be a good addition to the mod, what with her being a minor cultural icon and all.

cfkane
Oct 18, 2009, 08:27 PM
I'm working on the LU's, and I decided to add three new unit classes, taking a cue from Fall From Heaven. The classes are Animal, Beast and Hero (Beast).

Animals are just what they say they are on the can, Beasts are more exotic animals roaming the map, and Beast Heroes include world units like Dragons, King Kong and the Big Bad Wolf, as well as beast animals that can be built by civs like certain Alliance and Legendary Units.

At the moment, there are only four animals (Lion, Wolf, Panther, Bear) and three beasts (Roc, Mares of the Diomedes, Zombie). I was thinking that I could add some more units to both of these categories to make early game (and late game in some cases) barbarian fighting much more interesting. New Animals could be real-world creatures that feature prominently in fables and such, Beasts could be creatures from various myths, etc.

Any ideas?

Oh, and I'm having trouble figuring out what in hell the Supay will do. Other than that, the LU's are coming along fine.

Dumanios
Oct 19, 2009, 08:03 AM
New Animals:

Tigers
Elephants
Snakes
Shark

New Heroic Beasts:

the Kraken
Cerberus
Various Kaiju from Japanese films(Gamera,Mothra,Rodan,Anguirus...)
Legendary Pokemon(Dialga,Darkrai,Mewtwo..)

Dibukk
Oct 19, 2009, 02:09 PM
I see the Beasts and Beats heroes as a great source for references to cultures that don't appear in any other form in the mod. E.g. the Rainbow serpent from Aborigine mythology would be a great Beast hero and you might wanna check out Filipino mythology (http://en.wikipedia.org/wiki/List_of_Filipino_mythical_creatures) as there are lots of great mythical creatures like the Bungisngis, Aswang and Manananggal.

Some more ideas for beasts:
Ghoul, Ya-te-veo (or any other man-eating plant), Giant (the norse type), Phoenix, Werewolf

Beast heroes:
Bigfoot, Yheti, Nessie, The Flying Dutchman, The Black Pearl, the Grim Reaper, Tiamat, Grendel

Just a quick question: Do beast heroes only spawn once? If so, I would use Dragons as a strong beast unit instead of a unique beast hero. Or how about a higher limit of spawn times depending on the creature (e.g. after Medusa is killed there still might appear the same event but with one of her sisters Stheno and Euryale)?

BTW, Dumanios, nice idea regarding legendary pokemon!

Dibukk
Oct 20, 2009, 11:52 AM
Sorry for the double post, but do you still need any ideas for the LUs?

Name: Supay
Civ: Incas
Combat: Melee
Prereqs: Monarchy and Construction
Cost: 65
Moves: 2
Combat: 8
Allowed: 3
Free Promotions: Guerilla I, Mobility, Celebrity III
Abilities: 15% Withdrawal Chance
Unique Names (this list is far from perfect, it mainly lists demons and gods from Andean mythology with a connection to the underworld): Supay, Zupay, Vichama, Mamacha Candicha, Diablada, El Diablo, Ah Puch, The Staff God, Paricia
Graphic: I think FFH uses a red demon model that would fit well

I know it seems a bit strange to give a demon the power to increase happieness, but different to Europeans with the Christian Devil, the Incas didn't repudiate the Supay but, being scared of them and they begged them not to damage them.

Dumanios
Oct 20, 2009, 01:42 PM
Name:Gladiator
Civ:Rome
Combat: Melee
Prereqs: Iron Working and Construction
Cost: 65
Moves: 1
Combat:7
Allowed:5
Free Promotions:Combat 1+2 and Celebrity I
Abilities:15% chance of Collateral damage and can use the duel ability(50% XPgain,50% death,100% :) bonus)
Unique Names:Spartacus,Verus,Priscus,Crixus,Oenomaus and Lentulus Batiatus
Graphic:There is a gladiator unit in the database somewhere.

cfkane
Oct 20, 2009, 03:42 PM
Cool.

What's the "duel ability"? Is that a custom promotion, or is it already in the XML somewhere?

Dumanios
Oct 20, 2009, 04:02 PM
In FfH,In a Balseraph city that does have an arena,a unit may have a duel.In this duel,your unit has a 50% chance to live and get XP or die in the arena.Either way,happiness is added into the city.Perhaps it could be a promotion in which it allows the gladiator to duel.

cfkane
Oct 20, 2009, 05:38 PM
Hm, don't think I'll use it. It seems like a dll-based function and I don't want to mess with the game core at the moment.

Dumanios
Oct 21, 2009, 04:46 AM
Oooh.

Dibukk
Oct 21, 2009, 06:44 AM
So, which LUs still are missing? It makes hardly sense to suggest units that are already done.

Name: Conquérant des Nuages
Civ: France
Combat: Air Unit
Prereqs: Steam Power and Physics
Cost: 85
Moves: 6
Combat: 6
Allowed: 3
Free Promotions: --
Abilities: Flies over terrain, Can only defend, Invisible, Can see submarines, Doesn't receive defensive bonuses, Can explore rival territory without triggering war
Unique Names (French version): Robur le Conquérant, l'Albatro, Goahead, la Terreur, le Conquérant, Maître du monde
Unique Names (English version): Robur the Conqueror, The Albatross, Goahead, The Terror, The Conqueror, The Master of the World

I decided to add both French and English names for cfkane to choose, because a unit with a French name deserves French unique names, too.

BTW, don't fortget Maximus Decimus Meridius (http://en.wikipedia.org/wiki/Maximus_Decimus_Meridius) from the film The Gladiator as a unique name for dladiators.

cfkane
Oct 21, 2009, 08:20 AM
Whoops, you're right.

I've already completed the Cloud Clipper. It has much of the same attributes you gave, although it can attack as well; it's akin to an aerial privateer.

Anyway, the units I have yet to add are as follows:

- Arabian Carpet Rider
- Aztec Ahuizotl
- Hyborean Black Dragon
- Indian Pandava
- Persian Simurgh
- Shambhalese Bodhisatva (though I already have a rough draft finished for this one)
- Spanish Campeador
- Zulu Inkanyamba

Dibukk
Oct 21, 2009, 01:30 PM
Alright, can do. But I need some infos about the Black Dragon. Is this unit really a dragon or something metaphorical (e.g. Knight of the Order of the Black Dragon, or something like that)?

Name: Campeador
Civ: Spain
Combat: Mounted Unit
Prereqs: Feudalism and Horseback Riding, Horses, Iron
Cost: 100
Moves: 2
Combat: 10
Allowed: 6
Free Promotions: --
Abilities: Can join a unit to give 10 XP, Immune to first strikes, Doesn't receive defensive bonuses, Flank attack vs. Catapults and Trebuchets
Unique Names: Sancho Panza, Fierabas, Diego de la Vega, Inigo Montoya, Juan Sánchez Villa-Lobos Ramírez, Fernán González, Montesinos, Sansón Carrasco, Miguel, Tulio, Roque Guinart, Sancho de Azpeitia, Cardenio

cfkane
Oct 21, 2009, 06:02 PM
The Black Dragons in the Conan stories are the personal bodyguard of Conan himself. I'll see if I can find more detailed info on them but that's the gist of it.

Oh, and how come the list of Campeadors doesn't include Inigo Montoya? :mischief::D

Dibukk
Oct 22, 2009, 11:38 AM
You're right, I forget about Montoya. Oh and we could add Diego de la Vega (better known as Zorro), too. And even Miguel and Tulia from The Toad to El Dorado (http://en.wikipedia.org/wiki/The_Road_to_El_Dorado) (I added all of them to the list)

Name: Ahuizotl
Civ: Aztec
Combat: Meele Unit
Prereqs: Fishing and Animal Husbandry
Cost: 35
Moves: 2
Combat: 5
Allowed: 8
Free Promotions: Amphibious, Woodsman I & II
Abilities: +50% versus Moutned Units (I guess a beast like Ahuizotl would scare the hell out of a horse)
Unique Names: --

cfkane
Oct 22, 2009, 12:02 PM
Here's my idea for Shambhala's unit

Name: Bodhisatva
Civ: Shambhala
Combat: -
Prereqs: Philosophy, Meditation
Cost: 100
Moves: 2
Combat: 0
Allowed: 6
Free Promotions: --
Abilities: Can research religious technologies, build any shrine
Unique Names: Avalokitesvara, Manjusri, Samantabhadra, Ksitigarbha, Maitreya, Vajrapani, Sadaparibhuta, Skanda

cfkane
Oct 26, 2009, 12:25 PM
Okay, the LUs are almost done. The Persian Simurgh and the Hyborean Black Dragon are the only ones I have yet to program, and I have a clear idea of what I want to do with the Simurgh. I still need to decide what to do with the Black Dragon.

I don't have artwork for all of these units, but placeholders are set up for all of them.

cfkane
Oct 28, 2009, 12:52 PM
The Legendary Units are all in place now. I have my next LH to release and then Fictionalization beta 5.0 shouldn't be that far behind.

cfkane
Oct 30, 2009, 12:36 PM
Now that version 5.0 is out, it's high time to get cracking on the civ-specific superhero units.

The Superhero unit in the mod right now ought to serve as a template for all the other heroes.As you can see, most of them are already decided upon. For France I'm torn between Fantomas and Le Nyctalope.

Moogi
Oct 30, 2009, 01:02 PM
Now that version 5.0 is out, it's high time to get cracking on the civ-specific superhero units.

The Superhero unit in the mod right now ought to serve as a template for all the other heroes.As you can see, most of them are already decided upon. For France I'm torn between Fantomas and Le Nyctalope.

I like Nyctalope, personally.

Dibukk
Oct 31, 2009, 10:12 AM
I agree to Moogi. Le Nyctalope seems to be the better one as Fantômas actually was more of a villain thn a hero.

Dumanios
Oct 31, 2009, 10:15 AM
The Supay doesn't have an attack animation and is very small.

Dumanios
Nov 02, 2009, 03:23 PM
Unit ideas!(to go with event ideas in the events thread)

Name:Alien
Combat:35
Type:Melee
Prereqs:Only with the Combine event
Moves:5

Name:Gordon Freeman
Combat:50
Prereqs:Only with the Combine event
Moves:2
Type:Melee Hero or Gunpowder Hero
Free Promotions:Shock(To kill aliens),Combat I(Never mess with an angry guy with a crowbar/gun) and Respawn I(Quicksaves Ftw)

Name:Borg Cube
Combat:80
Prereqs:Only with the Borg Invasion event
Moves:7
Type:Space(to be explained later)
Abilities:100% Withdrawal when fighting non-space units,can't take cities.

Space Units

Missile Cruiser -> Space Cruiser
Stealth Destroyer -> Space Destroyer
Battleship -> Space Battleship
Carrier -> Space Carrier
Jet Fighter -> Fighter Squadron
Stealth Bomber -> Bomber Squadron
Transport -> Space Transport

Space-Hero units

Can only think of one right now.

Atoragon

cfkane
Nov 14, 2009, 10:39 PM
The community design worked so well last time, I decided to do the same with the superheroes. Here are the stats I have for Superman, which should serve as a standard template for the other heroes. Feel free to suggest any modifications.

Name: Superman
Combat: Hero (Hovering)
Domain: Land
AI: Attack, City Defense
Prereqs: Fission
Cost: 750
Moves: 8
Combat: 45
AirCombat: 26
Free Promotions: Celebrity 3
Abilities: Ignores Terrain Cost, Can Move All Terrain, Can Move in Impassable Terrain, Immune to Nukes, can't Pillage, 25 percent chance of withdrawal, Cannot Capture Cities.

Dibukk
Nov 15, 2009, 03:57 AM
Is the list of superheroes finished? The list at the beginning of the thread still doesn't mention superheroes for France, Persia, Shambhala and Spain.
If you have already decided which superheroes to use, feel free to ignore my suggestions:
France: Le Nytalope (I guess you are already using that one)
Persia: the Prince of Persia (yes, I suggest him once more ;) )
Shambhala: I've got several ideas: I Ching (http://en.wikipedia.org/wiki/I_Ching_%28comics%29), Kai-ro (http://en.wikipedia.org/wiki/Kai-ro#Kai-ro) (a Green Lantern version), and Thunderlord (http://en.wikipedia.org/wiki/Thunderlord)
Spain: Vega from Street Fighter (http://en.wikipedia.org/wiki/Vega_%28Street_Fighter%29)

Are you sure about Bruce Lee? I mean, he plays in a completely different league than heroes like Superman or Namor. You might want to look into the Great Ten (http://en.wikipedia.org/wiki/Great_Ten), Shang-Chi (http://en.wikipedia.org/wiki/Shang-Chi), Radioactive Man (http://en.wikipedia.org/wiki/Radioactive_Man_%28comics%29) (NOT the Simpsons character) or the Collective Man (http://en.wikipedia.org/wiki/Collective Man) ("the collective strength of all of the people of China" should be strong enough).

On an unrelated topic, the French UU should be called 'Conquérant des Nuages' ('des' is needed when there is a plural like 'nuages').

cfkane
Nov 15, 2009, 07:26 AM
Sorry the list hasn't been updated, but Le Nyctalope will be the French superhero and Rauda Chakrin will be Shambhala's. I'll give the Persian and Spanish ones some thought.

I wasn't sure about Bruce Lee, but I wanted a character who represented modern Chinese culture rather than other people's visions of modern Chinese culture. I'll give the other suggestions some thought nonetheless.

Dibukk
Nov 15, 2009, 07:31 AM
I wasn't sure about Bruce Lee, but I wanted a character who represented modern Chinese culture rather than other people's visions of modern Chinese culture. I'll give the other suggestions some thought nonetheless.

Than I really advise you to look up the Great Ten (http://en.wikipedia.org/wiki/Great_Ten). Even though they are DC Comics superheroes, they were made by Chinese and are sponsored by the government of the People's Republic of China. Interestingly, they are usually called 'super-functionaries' because the communist Chinese ethos rejects the word 'heroes' for a humbler one.

cfkane
Nov 15, 2009, 07:48 AM
Than I really advise you to look up the Great Ten (http://en.wikipedia.org/wiki/Great_Ten). Even though they are DC Comics superheroes, they were made by Chinese and are sponsored by the government of the People's Republic of China. Interestingly, they are usually called 'super-functionaries' because the communist Chinese ethos rejects the word 'heroes' for a humbler one.

Very interesting! I'll see what I can do.

Dumanios
Nov 15, 2009, 09:03 PM
The community design worked so well last time, I decided to do the same with the superheroes. Here are the stats I have for Superman, which should serve as a standard template for the other heroes. Feel free to suggest any modifications.

Name: Superman
Combat: Hero (Hovering)
Domain: Land
AI: Attack, City Defense
Prereqs: Fission
Cost: 750
Moves: 8
Combat: 40
AirCombat: 26
Free Promotions: Celebrity 3
Abilities: Ignores Terrain Cost, Can Move All Terrain, Can Move in Impassable Terrain, Immune to Nukes, can't Pillage, 25 percent chance of withdrawal, Cannot Capture Cities.

40 Strength? I don't really think that 40 Strength would cut it once 70 Strength Dreadnought Tanks,60 Strength Assult Mechs,65 Strength Gundams and 80 Strength Borg Cubes are running around.

cfkane
Nov 15, 2009, 09:32 PM
Okay, I'll try ramping it up. But keep in mind that the Superheroes appear in the Modern age, not the Future age.

Dumanios
Nov 16, 2009, 04:52 PM
Point taken,but still I do accentuate the super in superheroes.

mikemits
Nov 20, 2009, 07:23 AM
Have you found the art for all these heroes?

cfkane
Nov 20, 2009, 01:45 PM
At the moment, no. What I do have is a superhero unit that can serve as a base for other supers. I've downloaded a few textures from some modding sites devoted to a game called Freedom Force, a superhero game with a fairly extensive modding community itself. Once I get the chance, I'll post a screencap of the models for Superman, Black Adam, Marvelman and Samaritan that I have ready.

Of course, not all of the units fit the basic Superman model (hovering male in skintight costume, cape optional). For that I'll need to raid the downloads database.

EDIT: Here's the screenshot

http://img687.imageshack.us/img687/2927/superherohscreenshot.jpg

Dibukk
Dec 01, 2009, 05:46 AM
I discouvered two minor spelling errors: The French UU has to be renamed 'Conquérant des Nuages' ('du' is the wrong form) and the Great General name 'Deitrich von Bern' is wrong, it should be Dietrich.

Dibukk
Dec 01, 2009, 01:15 PM
Alright, it's time for me to contribute for the superheroes. I'm using a strength of 50 for Superman, as cfkane stated he will become stronger (in case Superman is going to be significantly stronger/weaker than 50 balancing will be needed).

Ajak

Name: Ajak
Civilization: Incas
Combat: Hero (Hovering)
Domain: Land
AI: Attack, City Defense
Prereqs: Rocketry
Cost: 760
Moves: 6
Combat: 45
AirCombat: 26
Free Promotions: Blitz
Abilities: 2 first strikes, Ignores Terrain Cost, Can Move All Terrain, Can Move in Impassable Terrain, Immune to Nukes, can't Pillage, 35% chance of withdrawal, Cannot Capture Cities
Art: based on cfkane's superhero model
Doomsman II

Name: Doomsman II
Civilization: Freedo-Moronika
Combat: Hero (Assault Mech)
Domain: Land
AI: Attack, City Defense
Prereqs: Laser
Cost: 760
Moves: 4
Combat: 57
Range: 2
Free Promotions: Authority, Blitz
Abilities: Ignores Terrain Cost, Can intercept aircraft (100% chance), 10% chance of withdrawal
Art: large, golden version of either the Cyborg or the Assault Mecha
Kratos


Name: Kratos
Civilization: Greece
Combat: Hero (Melee)
Domain: Land
AI: Attack, City Defense
Prereqs: Mass Media
Cost: 740
Moves: 2
Combat: 45
Free Promotions: Amphibious, Authority, Commando, Leadership, Resurrection I
Abilities: +50% against Heroes
Art: uses two blades, thus probably based on Archer

Le Nyctalope

Name: Le Nyctalope
Civilization: France
Combat: Hero (Spy)
Domain: Land
AI: Spy
Prereqs: Scientific Method
Cost: 730
Moves: 4
Combat: 35
Free Promotions: Commando
Abilities: Invisible, +2 Visibility Range, 2 first strikes, Immune to first strikes, Exposes rival spies, can see invisible units, 20% chance of withdrawal, Can't pillage, Cannot capture cities
Art: --
Marvelman

Name: Marvelman
Civilization: England
Combat: Hero (Hovering)
Domain: Land
AI: Attack, City Defense
Prereqs: Fission
Cost: 750
Moves: 6
Combat: 50
AirCombat: 26
Free Promotions: Celebrity III, Leadership
Abilities: Ignores Terrain Cost, Can Move All Terrain, Can Move in Impassable Terrain, Immune to Nukes, can't Pillage, +25% City Defence, 15% chance of withdrawal, Cannot Capture Cities
Art: already done by cfkane

Namor

Name: Namor
Civilization: Atlantis
Combat: Hero (Melee)
Domain: Land, Sea
AI: Attack, City Defense
Prereqs: Ecology
Cost: 260
Moves: 4
Combat: 43
Free Promotions: Amphibious, Sentry
Abilities: Invisible to Most Units, Can Move over Water, Can See Submarines, +100% vs. Submarines and Naval units, Can Attack without Declaring War
Art: --
Omega Red

Name: Omega Red
Civilization: Russia
Combat: Hero (Armored)
Domain: Land
AI: Attack, City Defense
Prereqs: Plastics
Cost: 760
Moves: 4
Combat: 50
Free Promotions: Commando
Abilities: Immune to first strikes, Hidden nationality, 15% chance of healing completly after combat victory, Causes collateral damage, Immune to Nukes, Cannot Capture Cities
Art: --
Samaritan

Name: Samaritan
Civilization: Utopia
Combat: Hero (Hovering)
Domain: Land
AI: Attack, City Defense
Prereqs: Mass Media
Cost: 760
Moves: 15
Combat: 45
AirCombat: 34
Free Promotions: Celebrity III, Garison I
Abilities: Ignores Terrain Cost, Can Move All Terrain, Can Move in Impassable Terrain, Immune to Nukes, can't Pillage, 35% chance of withdrawal, Cannot Capture Cities
Art: already done by cfkane
Storm

Name: Storm
Civilization: Zulu
Combat: Hero (Hovering)
Domain: Land
AI: Attack, City Defense
Prereqs: Ecology
Cost: 750
Moves: 7
Combat: 43
AirCombat: 30
Range: 4
Free Promotions: Celebrity II, Blitz
Abilities: 3 first strikes, Ignores Terrain Cost, Can Move All Terrain, Can intercept aircraft (75% chance), Can bombard city defenses (-15%/turn), 15 percent chance of withdrawal, Cannot Capture Cities
Art: --
Tarzan

Name: Tarzan
Civilization: Mali
Combat: Hero (Melee)
Domain: Land
AI: Attack, City Defense
Prereqs: Biology
Cost: 230
Moves: 2
Combat: 37
Free Promotions: Amphibious, Guerilla II, Mobility, Woodsman III
Abilities: Ignores terrain movement cost, +100% vs animals, beasts and beast heroes, can't pillage, Cannot Capture Cities
Art: based on Warrior
Teth Adam

Name: Teth Adam
Civilization: Egypt
Combat: Hero (Hovering)
Domain: Land
AI: Attack, City Defense
Prereqs: Fission
Cost: 740
Moves: 9
Combat: 46
AirCombat: 28
Free Promotions: Blitz
Abilities: Hidden nationality, Ignores Terrain Cost, Can Move All Terrain, Can Move in Impassable Terrain, Immune to Nukes, 35% chance of withdrawal, Cannot Capture Cities
Art: already done by cfkane

The Master

Name: The Master
Civilization: Transylvania
Combat: Hero (Spy)
Domain: Land
AI: Spy, City Defense
Prereqs: Refrigeration
Cost: 750
Moves: 4
Combat: 40
Free Promotions: Authority, Sentry, Resurrection II, March
Abilities: Can explore rival territory, Invisible, Exposes rival spies, 30% chance of healing completly after combat victory, Immune to Nukes, 40% chance of withdrawal, Cannot Capture Cities
Art: based on Zombie, Nosferatu or Frankenstein's monster

Thor

Name: Thor
Civilization: Vikings
Combat: Hero (Hovering)
Domain: Land
AI: Attack, City Defense
Prereqs: Electricity
Cost: 760
Moves: 7
Combat: 53
AirCombat: 20
Free Promotions: Celebrity II, Resurrection II
Abilities: Ignores Terrain Cost, Can Move All Terrain, Can Move in Impassable Terrain, Immune to Nukes, Cannot Capture Cities, Can bombard city defenses (-20%/turn)
Art: --

X-O Manowar

Name: X-O Manowar
Civilization: Celts
Combat: Hero (Melee)
Domain: Land
AI: Attack, City Defense
Prereqs: Plastics
Cost: 270
Moves: 3
Combat: 55
Free Promotions: Blitz, March, Mobility, Woodsman II
Abilities: Immune to First Strikes, Immune to Nukes, Causes collateral damage, +70% against Melee units
Art: high-tech armored version of the Axeman

More to come.

EDIT: Oops, sorry, I didn't realize I was double-posting. My bad.
EDIT 2: Added Ajak, Namor and Omega Red
EDIT 3: Voila, another update! This time I added Kratos, Marvelman, Teth Adam and X-O Manowar. Plus, I updated Le Nyctalope. Any feedback would be highly appreciated!

johnny139
Jan 12, 2010, 10:47 PM
Hmm, I was thinking about a possible addition, along with superheroes - supervillains. Perhaps, after you've build a superhero, there's a possibility that a supervillain will appear at one of your cities and begin terrorizing things. Normal units have a disadvantage against them - if you want to beat this guy, you better roll out tanks, and lots of 'em - while superheroes have an advantage. It would be a generic unit, I imagine - like, just an average evil guy in a cape - though individuals would be interesting.

The argument for it is, well, it gives your superhero something to do outside of wartime, adds a disadvantage to the production of a massively powerful unit... maybe make it so that spies can cause a supervillain to appear in a foreign city, distracting your opponent's hero during a war. Plus, with fewer barbarians and such late in the game, some random-spawn enemies would be nice, y'know?

Not sure if it's feasible, but I think it's an interesting idea.

cfkane
Jan 13, 2010, 12:00 AM
That's not a bad idea! Once I get the next installment out (which will add superheroes) I suppose I could do a version that focuses on barbarian units.

Though it may need to be just one or two supervillain characters; I don't want to do a counterpart for each Superhero. It was hard enough finding just one for each culture.

Plus, I'd been planning a series of late-game barbarian units. The zombies are already in place, and I was planning on adding alien invasion events. You know, Tripods, Triffids, Daleks, things like that. But that's for a later time.

mikemits
Jan 13, 2010, 02:17 AM
Hi everyone.
I really dig the supervillains idea.I believe that coming up with a supervillain for each superhero isn't hard at all,the work is propably already been done.Every hero worth his/her salt has at least an archnemesis(however the artwork must be a huge pain).
I don't know either what I'm about to suggest is feasible but I think it's interesting so hear me out.
Each time a nation builds a superhero,the option to build the corresponding supervillain is unlocked for all the other nations...for example when America builds Superman every other nation can build Lex Luthor.The minute the villain is built,a war breaks out between the two nations (or their relations take a big hit.If you follow comics,think of the relations between US and Latveria).
In the example above,I understand that Superman's first choice rival would be Doomsday,as they appear to be equally powerful but chosing Lex brings up some interesting possibilites.My idea is that Luthor would not be great at fighting but would provide insane science bonuses ( not free technologies but a greatly accelerated research rate). That way,the nation with superman would have to try to take down the Luthor unit ASAP,instead of just going to war with another nation or even waging just an imperialistic war with superman at the frontlines as another heavy powered unit.Of course,that would mean that the player would have to use superman against Luthor (meaning each hero unit would have bonuses against its' rival). Superman and Luthor are just examples,read Conan and a wizard,Namor and Richards etc.
Hope I wasn't too confusing.If that's the case I'll be happy to try and clear everything up.
All in all,I propose that when a hero is built,the villain unlocks for every other nation (so noone can built a villain first and have the bonuses without at least one other player having the power to bring them down) and that the villain is more suitable for staying in cities and such instead of going to war (thus having a lair).

On an unrelated note,something that I meant to ask you guys ages ago but just popped in my head again..in the latest patches of ffh2,when a hero appears every nation gets a box with the heroe's picture and a small bio.Could that be transfered to Fictionalization?

cfkane
Jan 13, 2010, 12:26 PM
The last part seems doable.

But again, late game barbarian units are already planned and should give the superhero units something useful to do in peacetime. Plus, the Superhero units are already countered by other superheroes. I'm not wild about the supervillain idea.

cfkane
Jan 25, 2010, 10:14 PM
I've decided to ditch Kulan Gath as Hyborea's hero. I initially changed it to Red Sonja but instead I decided to use a character from a different prehistoric fantasy series: Elric of Melnibone. His sword, Stormbringer, is said to be able to slay gods (Warcraft fans may know Elric as the basis for Arthas' backstory). I'm also leaning towards the August General in Iron from DC Comic's Great Ten for China's hero.

I've also been working on some art for the units, and I should be able to post a screenshot of what I've done so far in the not too distant future.

Moogi
Jan 26, 2010, 10:30 AM
I'm still not sold on Kratos as a superhero. I like God of War, but there's a problem: superheros are modern. Kratos... isn't. I liked the old idea of using Wonder Woman, since the Amazons are linked to Greek mythology. That said, I wouldn't mind if Kratos were, say, another Greek leader.

cfkane
Jan 26, 2010, 09:11 PM
Yes, but it was pointed out to me that the mod has already established the Amazons as separate from the Greeks with the Alliance with Thermiscyra, so it would be inconsistent.

mikemits
Jan 27, 2010, 12:50 PM
Hey cfkane,can you give us a ETA?

Moogi
Jan 27, 2010, 05:16 PM
Yes, but it was pointed out to me that the mod has already established the Amazons as separate from the Greeks with the Alliance with Thermiscyra, so it would be inconsistent.

Didn't notice that. Okay, Kratos, you can stay.

johnny139
Jan 29, 2010, 02:47 PM
I'm not sure what system you're using exactly for Superheroes, and I wouldn't want (or expect) you to change what you're doing now, but, bear with me for a minute.

Now, I believe in order to build a Superhero, you first need to build a "Super Soldier" Program of some sorts. Right? Or was that scrapped? I'm not sure. BUT, if so... along with the "iconic" superhero, would it be possible to create a generic "Captain [Country]?" It would be much weaker than a full superhero, but still a powerful unit that could, I dunno, be attached as a leader or just go fight off enemies all on their own. Art probably based on Captain America, but with the "multicolor" part replacing his blue and a more generic shield.

Again, if you've gotten rid of the "building a wonder" requirement, it's entirely out of the question, but, I dunno, just thought it would be interesting to have some "mini-supers" running around with the big guys.

cfkane
Jan 29, 2010, 03:03 PM
Well, I always thought the "mini-supers" as you call them would just be regular heroes that function like the other characters in the game. It's true that I dropped the Super Soldier requirement, but I could imagine Captain America as a modern hero (Although he would have to be named with a special XML call so he can be called Captain England or Captain Mali if needed)

At the moment there aren't many heroes for the modern era that aren't superheroes. I had considered Wolverine, since there's already unit art for him in the database.

But then again, that's for another version.

cfkane
Feb 01, 2010, 07:32 PM
Okay, here's a pic of some more of the Superhero art I have so far.

http://img64.imageshack.us/img64/2743/fictsupes1.png

From left to right, top to bottom:

Namor, XO Manowar, Doomsman II, Heinrich I, Elric, Ajak, Goku, Tarzan, Gozer, The Master, Thor, and Storm

Moogi
Feb 02, 2010, 07:25 AM
Looking good!

By the way, if you're looking for some modern heroes that aren't super, might I suggest adding Jenny Everywhere (http://en.wikipedia.org/wiki/Jenny_Everywhere) to the mod? As far as I'm aware, she's not really a fighter, but I love the idea of the character, and I think she would fit into the world of the mod. I suggested making her basically a Great Person jack-of-all-trades in an earlier post (i.e., giving her pretty much all the other Great Person abilities at once), so that might work.

johnny139
Feb 02, 2010, 02:28 PM
Storm looks a tad... how do you say... tough?

Great overall, though; I particularly like Thor. He really pops, with the colors and such. Goku, too.

The_J
Feb 02, 2010, 03:04 PM
Gozer looks like in the film :goodjob:.

Dumanios
Feb 02, 2010, 06:26 PM
Storm looks a bit masculine.

johnny139
Feb 13, 2010, 10:34 AM
I'm still not sold on Kratos as a superhero. I like God of War, but there's a problem: superheros are modern. Kratos... isn't. I liked the old idea of using Wonder Woman, since the Amazons are linked to Greek mythology. That said, I wouldn't mind if Kratos were, say, another Greek leader.

I was just thinking and reading up on things when I remembered - in the PSP version of SoulCalibur, which takes place in the late 1500s, Kratos is a playable character. It's not explained HOW, but, it's obvious he's immortal or traveling through time or something.

So, Kratos in the modern world would be justifiable.

...

Just thought I'd bring it up.

cfkane
Feb 13, 2010, 11:45 PM
Okay, all but five of the heroes have their stats in place, though there are several that don't have artwork yet (which can be easily filled in a later patch). The five that aren't yet programed are Gozer (Sumeria), Raudra Shakrin (Shambhala), and the Chinese, Spanish and Persian heroes. I have yet to decide on the latter two, but I think the August General in Iron (http://en.wikipedia.org/wiki/Great_Ten#August_General_in_Iron) would be a good fit for China.

So I just need help on stats and suggestions for these five and I can finish up the last touches of the next installment.

johnny139
Feb 14, 2010, 12:08 AM
I just found what I THINK could work for Persia - Malaak, Angel of Peace (http://www.cedarseed.com/malaak/index.html). As I understand it - I've yet to read too much - Malaak is an angel, sent to modern day Lebanon in the body of a young girl. When she becomes an adult, she discovers her abilities via a hippocampus or something like that. Using her super powers, she fights to end a civil war in the region. I think. Her powers are energy blasts, beams, and so forth.

I think it could work.

cfkane
Feb 14, 2010, 12:22 AM
Good find, but I think that would only work as a fallback. She's Lebanese after all, not Persian.

johnny139
Feb 14, 2010, 10:33 AM
Well, Persia had Lebanon once, right? I mean, yeah, so did Rome and Arabia and a bunch of other countries, but...

...as far as Iranian - "modern" Persia - heroes go, well, there's really not too many. There's The Prince (http://en.wikipedia.org/wiki/Prince_(Prince_of_Persia)) from Prince of Persia, which is less than ideal, since he's fairly ancient and not quite super. There's also Black Raazer (http://en.wikipedia.org/wiki/Black_Raazer), neither of which are heroes; in fact, they're supervillains. And, on the whole, they've only really fought for Iraq, in the Gulf War.

On the other hand, there are the DC characters Sirocco and Super-Shayk, who, if Wikipedia is accurate, are Iranian superheroes. But I can't find a drop of information on them, so I doubt that's too useful.

If you're willing to stretch things a bit, there's Dust (http://en.wikipedia.org/wiki/Dust_(comics)), who, as of late, has been a (somewhat) major X-Men character. She's Afghan, not Iranian, but there ARE some Persian-speaking ethnic groups in Afghanistan - the Hazara, for example - so, it's POSSIBLE. It would definitely be a "status-over-accuracy" choice, though.

So, not sure what you wanna go with. Personally, I think Black Raazer is the coolest - his got a black scimitar that holds ancient evil magic! - but, y'know, it's definitely a tough choice.

As for Spaniards, we have Brava (http://en.wikipedia.org/wiki/Brava_(comics)), who's a woman with super strength; born in Spain, lived in Spain, moved to Peru, became a global heroine. Empath (http://en.wikipedia.org/wiki/Empath_(comics)), whose power is emotional control, PROBABLY wouldn't make for a very interesting superhero, but he's there. El Aguila (http://en.wikipedia.org/wiki/El_Aguila) is a Spanish superhero based on Zorro - he spends a lot of his time in America, but DOES fight crime in Spain, as well, and would certainly satisfy the swashbuckling hero archetype. If you want to go into villains, there's Vega (http://en.wikipedia.org/wiki/Vega_(Street_Fighter)) from Street Fighter, Gideon (http://en.wikipedia.org/wiki/Gideon_(comics)), another mutant, and even Cervantes de Leon (http://en.wikipedia.org/wiki/Cervantes_de_Leon) from SoulCalibur, an immortal zombie pirate type guy.

Or you could always go with THE MATADOR (http://en.wikipedia.org/wiki/Matador_(Marvel_Comics))!

So, there's a lot of choices; mostly of them are pretty obscure, but they're Spanish, they're superheroes, so, there you go. I like El Aguila, myself - he's not quite Superman-level in strength, but he's got a cool power (electricity!) and he's the most straightforwardly heroic and Spanish of them all.

And August General in Iron makes for a good Chinest choice, if I hadn't mentioned it.

cfkane
Feb 15, 2010, 09:21 PM
A zombie pirate?

Must.

Use.

Dumanios
Feb 16, 2010, 11:27 AM
Needs Steampunk Mechas, Tanks and Airships.

cfkane
Feb 16, 2010, 02:00 PM
We already have a steampunk airship. It's the French LU. It just doesn't have artwork yet.

The_J
Feb 16, 2010, 02:16 PM
In one of the FfH2 modmods (don't know which one) the Kuriotates have an airship UU, which could maybe fit here.

Dibukk
Feb 19, 2010, 10:39 AM
First of all there has been some confusion how Kratos can be used as a modern day superhero. Don't forget that Kratos is, in fact, a god. And since when are gods mortal?

Well, It's time to finish the superheroes, so here are some ideas. Personally, I think that Cervantes de Leon, the Prince and August General in Iron would be the best choices.

August General in Iron


Name: August General in Iron
Civilization: China
Combat: Hero (Armored)
Domain: Land
Prereqs: Industrialism
Cost: 740
Moves: 3
Combat: 55
Free Promotions: Authority, Medic II
Abilities: Immune to Nukes, Exposes rival spies, Can't Pillage, Cannot Capture Cities


Cervantes de León

I don't know SoulCalibur myself, but an immortal Spanish zombie super-pirate? That's a dream coming true!
I did some research (all hail Wikipedia!) and it seems, correct me if I'm wrong, Cervantes is really more of a skilled swordsman than a pirate sailing around with a ship. Thus I decided against making him a sea unit.


Name: Cervantes de León
Civilization: Spain
Combat: Hero (Melee
Domain: Land
Prereqs: Combustion
Cost: 760
Moves: 2
Combat: 42
Free Promotions: Amphibious, Blitz, Resurrection II
Abilities: Hidden nationality, Immune to First Strikes, Immune to Nukes, Cannot Capture Cities, +30% against Heroes, 20% chance of healing completly after combat victory


The Prince

Johnny139 said that the Prince would be no perfect choice as he is "fairly ancient and not quite super". Well, both of these problems can be solved by considering the Prince's most important ability - the power to manipulate time. In terms of gameplay this grants him a high chance of withdrawal (think of his reversal abilities) plus first strikes and Resurrection.
Furthermore, the Dagger of Time made the Prince immortal (plus I suppose that time manipulation is a rather effective anti-aging skill) and his powers are undenieable if we consider that he battled power demigods and such.


Name: The Prince
Civilization: Persia
Combat: Hero (Melee)
Domain: Land
Prereqs: Mass Media
Cost: 740
Moves: 3
Combat: 37
Free Promotions: Resurrection II
Abilities: 2 first strikes, Immune to first strikes, 70% Chance of Withdrawal, City Raider I


Not sure what to do about Raudra Chakrin and Gozer.

johnny139
Feb 19, 2010, 11:07 AM
Cervantes, yeah, that seems about right - may want to tone down his strength a bit, though, as I doubt he'd be too much stronger than the Prince or Tarzan. Then again, he can take on Kratos, too, so, yeah, actually, mid-to-low 40s wouldn't be off. Do we have a "Vampirism" ability, though, where you regenerate health from destroying units? That's Cervantes' thing - Soul Edge steals, well, souls, to nourish him - so, it would make sense.

No idea how to do up stats, but for Gozer, well, he/she'd be pretty darn strong, I think, and fast at attacking - first strikes, blitz, like that. Maybe a high chance of withdrawal, via dimensional control and such? Start with Industrialism, since they needed that building and stuff to summon him/her. Something like that.

No idea on Raudra, though. Never heard of the guy.

Dibukk
Feb 20, 2010, 02:54 AM
Cervantes, yeah, that seems about right - may want to tone down his strength a bit, though, as I doubt he'd be too much stronger than the Prince or Tarzan. Then again, he can take on Kratos, too, so, yeah, actually, mid-to-low 40s wouldn't be off. Do we have a "Vampirism" ability, though, where you regenerate health from destroying units? That's Cervantes' thing - Soul Edge steals, well, souls, to nourish him - so, it would make sense.

No idea on Raudra, though. Never heard of the guy.

I've canged Cervantes a bit, lowering his strength to 40 (somewhere in the middle of Tarzan and Namor/Storm and as strong as The Master) and adding a Vampirism ability. If there is a real Vampirism promotion, by all means, add it!

Raudra Chakrin (http://en.wikipedia.org/wiki/Kings_of_Shambhala#Kalki) is a Shambhalese king prophesied to unite the world under Shambhalese rule at some point in the future. He is described as a "living Buddha" meaning he is the state of perfect enlightenment. Buddhist experts sometimes interpret this as him having great supernatural powers. Imagine him like a powerful Bodhisattva (you know, the Shambhalese LU).

Speaking of which, I've been thinking and I came to the conclusion that it would make more sense to swap the Bodhisattva (Shambhalese LU) and the Shaolin Monk (Buddhist LU). Shaolins were monks coming from the Himalayas and, more traditionally, from Henan Province, Central China. Thus they a geographically near Shambhala but quite a distance away from Buddhist realms such as, say, India and the Khmer. On the other hand, Bodhisattvas are common to all types of Buddhism, not only to the Shambhalese form of Tantric Buddhism. Furthermore, I think that Buddhism itself is more peaceful than Shambhala, thus a combat unit fits the latter better.

cfkane
Feb 20, 2010, 10:37 AM
Hm, you're right. I'll change that right away.

johnny139
Feb 20, 2010, 11:10 AM
Alright, here's my shot at Gozer...

Name: Gozer
Civilization: Sumeria
Combat: Hero (Melee)
Domain: Land
Prereqs: Industrialism
Cost: 780
Moves: 2
Combat: 45
Free Promotions: Resurrection II
Abilities: 4 First Strikes, Immune to First Strikes, 50% Chance of WithdrawalLike I said, I'm going for something that's REALLY strong and hard to beat, as, well, Gozer IS a deity. Not sure if the cost is accurate at ALL, but, there you go.

And, Raudra...

Name: Raudra Chakrin
Civilization: Shambhala
Combat: Hero (Melee)
Domain: Land
Prereqs: Flight
Cost: 760
Moves: 3
Combat: 44
Free Promotions: Celebrity III, Leadership, Commando, March
Abilities: Can Lead Troops as Warlord, Captured Cities +50% Unlikely to Revolt, Captured City automatically gains State Religion, constructs Temple of State ReligionNot sure if this works... but, he's more of a general than a hero, really, so I made him both a great warrior and a great leader. He can become a Warlord, or fight on his own. He's supposed to bring about a Golden Age of Buddhism, so, whatever State Religion you have automatically appears with him, along with the construction of a temple. The same occurs with the unit he's attached too... if any of this is possible of course! Oh, and he starts with Flight because he's mentioned as coming "with flying ships."

OOH! That reminds me! The Indian LU... the Pandava guy. I can't build him, and he spawns like a Great General, even when I'm not playing AS India. I mean, one popped up in Athens a while back. No idea what's up with that; I've been meaning to mention it for a while but kept forgetting.

cfkane
Feb 20, 2010, 12:34 PM
Hm, I didn't expect that to happen. Have you seen the same thing happen with Miles Gloriosus?

I'm not sure how to solve this. The XML gives the Pandava "Promotion_Leader", which is shard by the Great General and Miles Gloriosus. Perhaps this could be fixed with a new promotion? I'll look into it.

EDIT: from the XML, it looks like all the attributes of a Great General (spawning rather than being built, leading a unit) are tied up in a single call. I'm not sure it can be taken apart without recompiling the SDK. We'll probably have to rethink these two units.

EDIT 2: I take that back. I think that if I change the lines from this:

<FreePromotions/>
<LeaderPromotion>PROMOTION_LEADER</LeaderPromotion>
<iLeaderExperience>20</iLeaderExperience>

to this:

<FreePromotions>
<FreePromotion>
<PromotionType>PROMOTION_LEADER</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
</FreePromotions>
<LeaderPromotion>NONE</LeaderPromotion>
<iLeaderExperience>0</iLeaderExperience>

I think the Great General attributes we don't want can be bypassed. I'll make the changes for both the Pandava and Gloriosus.

You know, I've had very little instances of hearing about people actually playing the mod...

johnny139
Feb 20, 2010, 03:21 PM
Couldn't tell you with Gloriosus; now that I think of it, though, I don't think I've ever seen him in the build window, so, yeah, that makes sense. Hopefully that fixes things.

And Fictionalization is pretty much the only type of Civilization I play at this point. Of course, I don't get to play as much as I'd like to, but I'll usually get in at least a game or two a month.

cfkane
Feb 23, 2010, 09:22 PM
I'm not sure how Chakrin can spread the state religion to new cities. I know in Rhye's there's a python function attached to a particular civ, but I don't know how to give it to a specific unit.

johnny139
Feb 23, 2010, 10:13 PM
That's too bad. Well, you could probably give him the ability to spread any religion to a city, as well - assuming that's possible without consuming the unit?

Or just give him a bonus when attacking cities.

There's a lot you could do, really.

Slhj
Jul 08, 2011, 06:19 PM
How about these animals from Clash of The Titans?

Name: Kraken
Type: Water Animal
Moves:10
Combat:100
Abilities: can enter Non-barbarian Territory

Name: Giant Scorpian
Type: Land Animal
Moves: 2
Combat: 50

and maybe we could make some units from Bioshock, like this one...

Name: Little Sister
Type: Civilian
Moves: 1
Combat: 0
Special ablility: Can connect to a millitary unit and increases likely-hood of promotions by 400%; Upgrades to Big Sister

Name: Big Sister
Type: Melee
Moves: 5
Combat: 75
Special: Not Invisible, but can preform spy missions

And on this:

Hi everyone.
I really dig the supervillains idea.I believe that coming up with a supervillain for each superhero isn't hard at all,the work is propably already been done.Every hero worth his/her salt has at least an archnemesis(however the artwork must be a huge pain).
I don't know either what I'm about to suggest is feasible but I think it's interesting so hear me out.
Each time a nation builds a superhero,the option to build the corresponding supervillain is unlocked for all the other nations...for example when America builds Superman every other nation can build Lex Luthor.The minute the villain is built,a war breaks out between the two nations (or their relations take a big hit.If you follow comics,think of the relations between US and Latveria).
In the example above,I understand that Superman's first choice rival would be Doomsday,as they appear to be equally powerful but chosing Lex brings up some interesting possibilites.My idea is that Luthor would not be great at fighting but would provide insane science bonuses ( not free technologies but a greatly accelerated research rate). That way,the nation with superman would have to try to take down the Luthor unit ASAP,instead of just going to war with another nation or even waging just an imperialistic war with superman at the frontlines as another heavy powered unit.Of course,that would mean that the player would have to use superman against Luthor (meaning each hero unit would have bonuses against its' rival). Superman and Luthor are just examples,read Conan and a wizard,Namor and Richards etc.
Hope I wasn't too confusing.If that's the case I'll be happy to try and clear everything up.
All in all,I propose that when a hero is built,the villain unlocks for every other nation (so noone can built a villain first and have the bonuses without at least one other player having the power to bring them down) and that the villain is more suitable for staying in cities and such instead of going to war (thus having a lair).

On an unrelated note,something that I meant to ask you guys ages ago but just popped in my head again..in the latest patches of ffh2,when a hero appears every nation gets a box with the heroe's picture and a small bio.Could that be transfered to Fictionalization?

Here's some new super villain units (I'll add more overtime):

Name: Lex Luthor
Type: villain (Superman's enemy)
Moves: 2
Combat: 0
Abilities: adds lots of research points to his host city

Name: Ares
Type: villain (Krato's enemy)
Moves: 5
Combat: 60
Abilities: can Deafeat and takeover the minds of Barbarians

Here's a few random ones (I'll be thinking of more over time):

Name: Facehugger
From: Alien
Type: Melee
Moves: 10
comat: 10
Speacial: edge over melee and armor; can be used once but with victory, a Xenomorph is spawned; can't be built

Name: Xenomorph
From: Alien
Type: Melee
Moves: 10
Combat: 65
Special: has an edge againist other melee and armor; can't be built

Name: Xenomorph Queen
From: Alien
Type: Melee
Moves: 2
Combat: 80
Special: same as Xenomorph, except that it spawns Facehuggers

Name: Mutant
From: Hills Have Eyes; Fallout; Rage
Type: Melee
Moves: 2
Combat: 50
Special: Randomly spawn near fallouts; Can rejoin your city for a limited amount of time

Name: Tripod
From: War of The Worlds
Type: Armor
Moves: 20
Combat: 85
Special: Can't be built; invunerable to gunpowder units and melee

Name: Grox Ship
From: Spore
Type: Alliance
Moves: ??
Combat: ??
Special: Requires Alliance with Grox

Name: Borg
From: Star Trek
Type: Ranged
Moves: 2
Combat: 50
Special: with victory, the opponent become a Borg; Starts with Naniods; can't be built

Name: Predator Hunter
From: Predator
Type: Alliance
Moves: 10
Combat: 75
Special: Invisible; requires Alliance with Predators

Name: Grunt
From: Halo
Type: Alliance
Moves: 2
Combat: 25
Special: requires Alliance with the Covennant

Name: Jackal
From: Halo
Type: Alliance
Moves: 2
Combat: 50
Special: Requires Alliance With Covennant

Name: Elite
From: Halo
Type: Alliance
Moves: 4
Combat: 60
Special: Starts with Leadership; edge againist Ranged; Requires Alliance With Covennant

Name: Spartan
From: Halo
Type: Ranged
Moves: 4
Combat: 67
Special: Requires Spartan program; Edge againstarmor, ranged, and melee

Name: Avatar
From: Avatar
Type: Recon
Moves: 8
Special: Requires Avatar Program; Friendlier results from tribal villages

Name: Darth Vader
From: Star Wars
Type: Hero (Melee)
Moves: 5
Combat: 75
Special: World wonder: 1 allowed; starts with leadership; edge against all units

Name: Tardis
From: Doctor Who
Type: World wonder
Moves: Infinite
Combat: 0
Special: Cannot be attacked; Can teleport ; can carry units