View Full Version : Text and translations
phungus420 Jun 23, 2009, 01:08 AM One thing I'd really like is for translations to be made for all the added content. The supported languages in Civ's XML are German, Spanish, French, and Italian.
If you can translate into any of these languages and want to, please feel free to do it, I'd greatly apreciate it. You can submit your translations as just raw text, and I'll hunt it down and add it to the XML if you don't want to, or are unable to modify the XML. Or even better would be to add in the translations to the XML and upload the file for me to include in the next update. Whichever works best.
Also feel free to report any text issues, things wrong in the civilopedia and what not. Anything to improve the current version of LoR as it relates to Text is what this thread is for. It's just my main priority is translations ATM. So that's why I bring that up first.
Merri Jun 23, 2009, 10:12 AM As of late I've been gaining some interest on translating LoR to Finnish. I haven't done any Civ4 modding this far though and haven't really spent a lot of time with XML, but I have a strong programming background so technically there shouldn't be any issues. Currently the original game & Warlords have been translated to Finnish by Kahkonen & Finnish civilopedia team so I'd have something to base my work on. I guess the biggest problem is that I don't know if is it possible to easily add in an entirely new language.
However at this point I can't promise I really do take on this, personally I'm having a weaker season right now and I don't really get much done off work. Mostly I'm just wandering on forums, sleeping, and playing LoR and occasionally some other games. There are also things that I really should get off my shoulders but haven't had the energy to do so.
phungus420 Jun 24, 2009, 10:48 PM Still looking for translations :deal:
@Alsark
The enlightened trait pedia description is messed up. Do you want to fix this, and follow the format of the other traits, or should I go ahead and fix this?
Alsark Jun 25, 2009, 01:43 AM Still looking for translations :deal:
@Alsark
The enlightened trait pedia description is messed up. Do you want to fix this, and follow the format of the other traits, or should I go ahead and fix this?
I could fix, although the problem is that the other traits have a strategy section behind them. Considering that I play on Noble (and lose a decent amount while doing so), I may not be the best person to write any kind of strategy at all. I can if you'd like, though (the "useful technologies/buildings/wonders" part seems like common sense, but the "How to Use It/Downside" part is where I'd have no idea what to say). Or you can write the strategy portion and then I'll go back over it for grammar?
I could have sworn I changed the text files to at least correct for the 15% thing, though. But I guess I didn't.
:Edit: Oh, I remember. I changed it and didn't upload the file. Though it was just a couple of small tweaks anyway, no major work lost.
:Second Edit: Actually I'll probably need to know if your planned change for Enlightened is going to go through before I write a complete strategy section. If so probably a lot more emphasis would be placed on specialists (I'd actually probably copy a large portion of the Philosophical strategy section). Though I'll probably still write out a strategy section for the current one; I'd at least be able to keep the same format, and the useful buildings/techs/wonders thing wouldn't really change.
Alsark Jun 25, 2009, 12:55 PM K, here is my rough draft. This draft is making the assumption that Enlightened will be 10%.
Enlightened is one of the top tier traits, up their with Financial and Philosophical. What exactly does the science bonus translate to? Assuming everybody has an even research rate, then for every ten technologies you will be ahead by one technology. This is a huge bonus, especially earlier in the game when the fate of your civilization is essentially decided.
The culture provided by the religions can be invaluable in the mid-game when all of the religions are being founded (although the benefit of this dwindles in the late game). Plus, with an increased production speed on monasteries, your city can produce even more culture! This is terrific when you're having to deal with early border issues. The faster monasteries will even further aid in your research rate, too!
Later in the game an Enlightened leader will also be able to produce observatories and laboratories more quickly. These will provide an even better research rate and the laboratories will help you secure a space race victory, which the Enlightened trait is already good at doing.
High-Priority Technologies
- Pottery
- Meditation
- Astronomy
- Liberalism
- Quantum Mechanics
- AI
Useful Wonders
- The Great Library
- The University of Sankore
- Oxford University
- Aluminum Co
- Standard Ethanol
Best Buildings
- Monastery
- Library
- University
- Observatory
- Laboratory
Useful Civics
- Free Religion
- Representation
- Emancipation
How to Use It
What's great about the Enlightened trait is that it will work with either a cottage economy (CE) or specialist economy (SE). This allows you the freedom that the other two top-tier trades, Financial and Philosophical, do not provide. However, matched with either one of those traits, Enlightened provides for one of the most powerful trait combinations in the game.
There's really no specific way to use the Enlightened trait. The faster research buildings might want to encourage you to get to the technologies granting those buildings a little more quickly (as well as Writing and Education, even though the libraries and universities are not faster with Enlightened). Also, the culture boost due to non-state religions might mean you want to grab a couple of the early game religions just to have that small culture boost that can be hard to come across before Drama.
Like with the Financial trait, any commerce-improving resource is going to have its effects multiplied through Enlightened. Gold will now provide you even more of a science boost than ever before! This makes the better commerce resources even more attractive than before, so if you have a way of getting them, ensure that you do so.
The Downside
The Enlightened trait is going to really help out specialist economy cities and cottage economy cities. Production cities are going to benefit very little from the Enlightened trait, since commerce won't be consisting of much (or any) of the city's worked tiles. The Enlightened trait also won't help cities much that aren't well-developed in the mid and late game (though given all cities are undeveloped in the early game, it'll still help then).
The Enlightened trait will also not be as effective without a pure focus on research. This trait is most efficient when the research slider is turned up as far as possible, so lowering research in favor of gold, culture, or espionage will decrease the benefit you receive. This makes espionage tactics and gold-buying tactics a bit less attractive to a leader with an Enlightened trait, since their trait isn't living up to its full potential.
This is just a rough draft. I don't have it formatted because it would be difficult to read if it were. Would you like me to change, remove, or add anything?
phungus420 Jun 25, 2009, 01:03 PM I think the downside is that Enlightened is not effective with Espionage, Gold or other non reasearch intensive strategies. Other then that it sounds good. Hopefully someone else will throw in their 2 cents, I'm not very good at the whole strategy article thing.
Alsark Jun 25, 2009, 01:11 PM I think the downside is that Enlightened is not effective with Espionage, Gold or other non reasearch intensive strategies. Other then that it sounds good. Hopefully someone else will throw in their 2 cents, I'm not very good at the whole strategy article thing.
K. I modified the "Downside" section.
I'll wait for more feedback before I actually put this into the file and send it over to you.
Merri Jun 25, 2009, 01:25 PM Just for some tidbits, as I've finally had some more energy than within the last few weeks, I did some lookup into the XML files and it looks like adding a new language is simple enough. The biggest issue is finding a good tool for the job, or else I have to code one myself. To get started I'd need to duplicate the current <English> nodes as <Finnish> and then start looking which of those new Finnish nodes exist in the already translated Finnish version of Civ4 and put those translations in place. Last I'd have to go ahead and translate all the new stuff, which would take "a while" as only the original game & Warlords are already translated.
At least all the files I need to edit are in one place :) (C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\LoR\Assets\XML\Text)
Alsark Jun 25, 2009, 01:29 PM Just for some tidbits, as I've finally had some more energy than within the last few weeks, I did some lookup into the XML files and it looks like adding a new language is simple enough. The biggest issue is finding a good tool for the job, or else I have to code one myself. To get started I'd need to duplicate the current <English> nodes as <Finnish> and then start looking which of those new Finnish nodes exist in the already translated Finnish version of Civ4 and put those translations in place. Last I'd have to go ahead and translate all the new stuff, which would take "a while" as only the original game & Warlords are already translated.
At least all the files I need to edit are in one place :) (C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\LoR\Assets\XML\Text)
Yeah, that'll definitely be quite the task. Good luck with that!
phungus420 Jun 25, 2009, 01:59 PM Cool, Cool. Definatly will add in Finish if you get it done. I'm surprised you don't need to do SDK work to add a language, if you do though, I can help out with that, should be a simple tag cloning operation.
Merri Jun 25, 2009, 02:29 PM I'll expect this to take a few months to do completely; my current job contract is for the end of August so starting in September I should have time to work on this a lot, I just have to hope I'm in the mood & able by then :)
I found a proper tool for the job (an old free version of XMLSpy), makes adding the missing nodes very easy. I have translated Auto AI (not that many strings), but unfortunetaly I have to enter the sleep mode already.
Technically from the XML files: according to GlobalDefines.xml MAX_NUM_LANGUAGES is set to 100, which I guess means the game looks for TXT_KEY_LANGUAGE_0 – TXT_KEY_LANGUAGE_99 and automatically looks up & validates how many language tags are specified in the XML files. I also assume this means the language tags must always be in the same order.
If this is not the case and something needs to be changed elsewhere, well, I guess I leave that up to you. Luckily no need for haste, this process will take a lot of time.
And remember, it is Finnish, otherwise I'd be finished already :D
Alsark Jun 25, 2009, 02:34 PM And remember, it is Finnish, otherwise I'd be finished already :D
Haha, indeed. I've heard that the Scandanavian languages are some of the most difficult to learn - even for people born and raised in Scandanavian countries!
achilleszero Jun 25, 2009, 02:53 PM Found a small oversight in the GUnship description text. After the yellow highlighted word Air Cav, it says [color revert] and after that all following text is yellow.
phungus420 Jun 25, 2009, 03:06 PM Need good quotes for all the added techs. I will record the voice later, I'm not too ashamed to record my own voice, though I am no Nemoy. Mainly at this time I just need ideas for quotes though. The Techs that are currently quoteless (or rather use quotes from old techs) are:
AI
Gas Turbine
Quantum Mechanics
Seafaring
Smart Matter
Turret Design
Lord Tirian Jun 25, 2009, 03:39 PM Quantum MechanicsYou *have* to get a quote from Feynman (http://en.wikiquote.org/wiki/Richard_Feynman), not only because he actually got a Nobel Prize on QED, but also because they are insightful and very quotable.
This quote sums up most of quantum mechanics quite neatly: "...the "paradox" is only a conflict between reality and your feeling of what reality "ought to be.""
Cheers, LT.
Alsark Jun 25, 2009, 03:41 PM Need good quotes for all the added techs. I will record the voice later, I'm not too ashamed to record my own voice, though I am no Nemoy. Mainly at this time I just need ideas for quotes though. The Techs that are currently quoteless (or rather use quotes from old techs) are:
AI
Gas Turbine
Quantum Mechanics
Seafaring
Smart Matter
Turret Design
AI - “Artificial Intelligence: the art of making computers that behave like the ones in movies” - Bill Bulko
Seafaring - "Ships are the nearest thing to dreams that hands have ever made." - Robert N. Rose (( There is a whole bunch of good ones on this (http://www.writebyte.net/writebyte.dll/GetPage?PageId=SeafaringQuotes) page ))
Quantum Mechanics - "For those who are not shocked when they first come across quantum theory cannot possibly have understood it." - Niels Bohr
Not having much luck on the other three...
phungus420 Jun 25, 2009, 03:49 PM You *have* to get a quote from Feynman (http://en.wikiquote.org/wiki/Richard_Feynman), not only because he actually got a Nobel Prize on QED, but also because they are insightful and very quotable.
This quote sums up most of quantum mechanics quite neatly: "...the "paradox" is only a conflict between reality and your feeling of what reality "ought to be.""
Cheers, LT.
That's perfect :goodjob:
achilleszero Jun 25, 2009, 03:55 PM Here is a video of a robot that utilizes some of the principals of smart matter. It atleast gives a view of what the current state of the technology is and what is possible and what will be possible. Since it is an emerging tech, and maybe known by other names,that isnt in full effect yet, maybe this will give people an idea of what they could use for a quote.
http://www.youtube.com/watch?v=5JG5GrAtalE
Roland Johansen Jun 25, 2009, 06:36 PM K, here is my rough draft. This draft is making the assumption that Enlightened will be 10%.
Enlightened is one of the top tier techs,
This is just a rough draft. I don't have it formatted because it would be difficult to read if it were. Would you like me to change, remove, or add anything?
Small error in the bolded word. The rest looks good. :goodjob:
phungus420 Jun 25, 2009, 07:41 PM Wow, I just read Reagan's civilopedia entry, and it's a total propaganda piece. I mean I expect these thing to put them in a positive light, but it's not even factually correct. Reagan certainly did not preside over the longest period of time without a recession, there was a severe recession caused by the OPEC Oil Embargo, which the US economy didn't recover from until mid 1984... And despite what anyone says, Reagan did not "beat the Russians". I'm not going to go in and throw my own spin on things, and call his presidency out for what my political oppinion is, but it needs to be cleaned up and at least be accurate, and have real facts on the man, not just expound on the glories of conservatism and the evils of liberalism :rolleyes:
achilleszero Jun 25, 2009, 07:58 PM Wow, I just read Reagan's civilopedia entry, and it's a total propaganda piece. I mean I expect these thing to put them in a positive light, but it's not even factually correct. Reagan certainly did not preside over the longest period of time without a recession, there was a severe recession caused by the OPEC Oil Embargo, which the US economy didn't recover from until mid 1984... And despite what anyone says, Reagan did not "beat the Russians". I'm not going to go in and throw my own spin on things, and call his presidency out for what my political oppinion is, but it needs to be cleaned up and at least be accurate, and have real facts on the man, not just expound on the glories of conservatism and the evils of liberalism :rolleyes:
I guess we now know what party Wolf voted for huh:). Thats been my biggest problem with the two newish leaders in LoR; Lech and Reagan. Its so recent that people can remeber them in their lifetime and maybe even voted for or against him. So there by most people are going to hate or worship them. Regardless if he did anything you agreed with but more because of "us against them" attitude that politics has.
But I never said anything, because I was unsure of how many people would jump down my throat for saying anything the least bit dirisive about Reagan. No problem with him being in there but making that entry more down to earth would be great.
phungus420 Jun 25, 2009, 08:17 PM But I never said anything, because I was unsure of how many people would jump down my throat for saying anything the least bit dirisive about Reagan. No problem with him being in there but making that entry more down to earth would be great.
This is my take on it. Plus I think he makes a perfect Cha/Cre leader. But that civilopedia entry is like something out of Conservopedia :lol:
achilleszero Jun 25, 2009, 08:21 PM This is my take on it. Plus I think he makes a perfect Cha/Cre leader. But that civilopedia entry is like something out of Conservopedia :lol:
You know in my quest to match up traits and leaders, I really needed a military trait several times. And reagans Cha looked tempting to snatch. But then as I was reasoning it out, I couldnt think of a better trait for him. Maybe there is a leader out there that deserves it more, but there definately isnt a trait that better describes the Gipper.
phungus420 Jun 25, 2009, 08:27 PM Well on a related note, who would you replace Lech Welasa with? We are kind of running out of good leaderheads... I mean there are some that are good looking, but it's not like Musolini is any more deserving of being there then Lech (both should not, is what I mean).
Edit: Following through with this line of thought here: http://forums.civfanatics.com/showpost.php?p=8208003&postcount=23
Merri Jun 26, 2009, 04:25 AM Too bad we don't have leaderheads for Mannerheim and Kekkonen. Eventually I think that if I do get this translation off to somewhere, it'd be good to add the Finns via an optional component to ensure popularity among Finnish players of Civ IV. The leaderheads would be just static images, but other than that I think the quality of this mod could be followed. It'd be nice to see units such as Hakkapeliitta (Hackapelite?) and maybe a Legend unit "The Unknown Soldier" ;) Oh and temples should be replaced with saunas! But oh well, this is just random rambling...
Merri Jun 29, 2009, 09:08 AM phungus420: some useful stuff for you here. :)
Merri Jul 02, 2009, 09:03 PM Now that I just noticed I need a new string for all units (say name of unit is Yksikkö, I'd need to add a string Yksikkösi for each so I'd end up with Yksikkö:yksikön:yksikköä:Yksikkösi). This arises a problem: the units are all over the place! I made a search for TXT_KEY_UNIT_ and ended up having a list of 21 files!
Would it make sense to somehow reorganize the files so that it would be possible to find everything of one thing in just one file? I read from the Modiki that it doesn't really matter what the name of a file is, so there could be files like LoR_Units.xml, LoR_Leaders.xml, LoR_Civs.xml, LoR_Hints.xml... some of the current files are rather unnecessary, there are some almost empty files, and (as you know) there are unrequired duplicates.
And I know, this would be a massive work to do as we have over 12 000 strings. In the other hand doing it would decrease the amount of work when adding/changing/removing stuff.
phungus420 Jul 02, 2009, 09:15 PM Organizing the Text is something I've always wanted to do. But there is other stuff to work on, and I'm not motivated enough to do it :mischief:. Feel free if you want, would certainly be nice.
Merri Jul 02, 2009, 09:19 PM Yay, my own little playground of insanity!
Edit!
I've now done some work on this, the current files I've ended up with are:
LoR_Components.xml (AIAutoPlay, Autolog, BarbarianCiv, BUG, Colors, etc.)
LoR_Interface.xml (BUG options)
LoR_Hints.xml (BUG hints)
LoR_Leaders.xml (Hiawatha...)
LoR_Leaders_Civilopedia.xml (Hiawatha...)
I try to keep everything of one thing in one file for the exception of Civilopedia entries, because they're so long and are thus harder to handle being like that.
Merri Jul 03, 2009, 06:30 PM I've now gone through almost all the files that do not exist in the original game & official expansions and have ended up with 11 files:
LoR_Buildings
LoR_Buildings_Civilopedia
LoR_Civs
LoR_Civs_Civilopedia
LoR_Components
LoR_Hints
LoR_Leaders
LoR_Leaders_Civilopedia
LoR_Menus
LoR_Units
LoR_Units_Civilopedia
Out of these, Components tries to have strings that you can see while playing the game, and Menus contains text you see in windows, popups and menus. However it also has Civilopedia entries thanks to the BUG mod and currently totals nearly 7 MB. It is quite a massive beast, don't know whether I should dedicate two new files just for BUG (LoR_BUG & LoR_BUG_Civilopedia).
As for the remaining files, I've thought to make a clear separation between original game files and the stuff LoR has added in. This means there will still be all the original Civ4, Warlords and BtS files, but they contain original strings only except for the added languages, at this point this means Finnish. This should make it much easier to add new languages, and to translate the untranslated portions of the existing official game languages (French, German, Italian & Spanish). I haven't taken a look around to see what other languages are out there which would also be usable in LoR (I assume LoR/Civ4 is by default limited to ISO-8859-1 compatible languages only?) - but adding them in wouldn't be hard at all, at least as far as the original game files are accounted for.
Oh well, back to working on the files... and hope all this stuff works after I'm done with them.
phungus420 Jul 03, 2009, 06:44 PM Keep in mind whenever RevDCM updates I need to remerge, so all the text coming from BUG, Revolutions, or other core components should just be left alone.
Merri Jul 03, 2009, 07:50 PM I'm starting to think it may be a very good idea to make an automated tool for texts to do the merging and some other common tasks. At least I assume standard merging becomes increasingly hard when you add in more languages that are not within the core components by default.
phungus420 Jul 03, 2009, 07:57 PM Oh, good point. We need to get glider to implement Finish, since you've already translated it for him, and have the Rev and Bug files with the tags. You should upload those Text Files in the Revolution Forum. Since you've already done the work, I'm sure glider will include it in RevDCM by default in future updates.
Merri Jul 03, 2009, 08:55 PM Now that I remember: there is stuff that makes my life very hard when translating. For example, by default there are strings such as <English>%s of %s</English> that would give Kingdom of France for example, but in Finnish I'd need it to be swapped around, Ranskan kuningaskunta (Ranska is the name of the country). How can I go ahead and swap the strings around? What is worse, in other places the strings really are the other way around. I tried to skip the issue by using Kuninkaallinen Ranska (a direct translation would be something like "France which has a King"), but in some places the strings are actually used the other way around, and I end up with Ranska Kuninkaallinen (which would be a very bad first and last name for someone, you know, a lot of Finnish surnames end with -nen).
In Revolution however, there rarely are any %s's. Instead there are just strings that start with something, something is put between and then some other string is applied afterwards. This makes my life even harder, because it prevents me from using alternative forms of words. Say I had countrynames like Suomi:Suomen:Suomelle (having a meaning of Finland:Finland's/of Finland:to Finland) and suomalainen:suomalaisen:suomalaisille (Finn:[of ]Finn's:to Finns). Finnish doesn't have "to", "for", "of", and so on, all those are instead used in the end of a word and the form may change depending on how a word ends.
So... if I go to say something to glider1, he probably won't be very happy with all the changes he needs to do in order to keep non-English people happy. At the moment if I go translating the current RevDCM strings I end up with pretty bad sounding language, I need to add extra words just to be able to use a basic form of a word making strings far longer than they'd need to be etc.
Alsark Jul 05, 2009, 11:48 AM So I've been really sick and haven't really been able to do much. I still am, but I'm on the road to recovery. Did we need Civilopedia entries for the three new leaders (El Cid, Xerxes, and Abu Bakr), or are there entries already written for these three?
achilleszero Jul 05, 2009, 12:10 PM So I've been really sick and haven't really been able to do much. I still am, but I'm on the road to recovery. Did we need Civilopedia entries for the three new leaders (El Cid, Xerxes, and Abu Bakr), or are there entries already written for these three?
Well glad your doing better atleast. I would say we do need entries for them, I would say we need pedia entires for them. Im not sure if phungus did them, as hes been busy lately.
Merri Jul 05, 2009, 12:18 PM As a note, I'm currently working on a tool that should solve the text merging issues when there are new versions of component mods available, I'll try to fine tune it enough to make it usable for everyone. This eats my translation progress of course, but I really want to solve this issue before the next major versions of component mods become available and when I start need to work on merging new leaders, units and stuff to my own work in progress and vice versa.
There are also a few things I need to try out, such as only having Finnish on some files to see whether it is possible to just have the Finnish translation for Civ/Warlords/BtS without including the game's existing strings. Don't know yet in depth how everything works...
Last, I'm working on REALbasic as I bought it last January, I haven't used it a lot but I really need to start abandoning VB6, have used that thing far too long already...
Alsark Jul 05, 2009, 05:15 PM Well glad your doing better atleast. I would say we do need entries for them, I would say we need pedia entires for them. Im not sure if phungus did them, as hes been busy lately.
Seems I spoke too soon - those were the pills talking.
And yeah. I was wondering 'cause like I know some leaders already have entries made either from people in the thread of the leaderhead or made by the artist itself.
achilleszero Jul 05, 2009, 05:47 PM Seems I spoke too soon - those were the pills talking.
And yeah. I was wondering 'cause like I know some leaders already have entries made either from people in the thread of the leaderhead or made by the artist itself.
I dont think that any of 3 of these leaders had anything like that in their threads.
But dont rush yourself, rest/heal up then work can come later. Plus from what phungus is saying it will still be several days before new edition comes out, so there is plenty of time.
Alsark Jul 15, 2009, 12:16 PM Haha.... the resting up idea was all well and good except... I immediately got sick with something else after recovering from what I had :/. This one isn't nearly as bad, though.
Unfortunately I'll be going to Florida um... later on today, actually. I won't have internet access until next Sunday. I can write up descriptions on those three leaders at some point during my vacation, though. Particularly during the long drive. I'm assuming we do need descriptions for them? Again, though, the problem is I wouldn't be able to have them in until Sunday.
phungus420 Jul 16, 2009, 03:21 AM @Alsark
Whenever you want to feel free to fix any of the text, or make apropriat changes to LoR light 0.9.5. Hope you're feeling better BTW. Also we could really use a rewrite of Reagan, the current civilopedia text is pure propaganda.
@Merri
glider1 has said he'd include finish in the RevDCM core, so if you want to work on that for him and upload him the updated text for RevDCM would be cool. If not I'll eventually get around to submitting him the uploaded text from LoR that RevDCM uses. I figure you might want to do this for RevDCM though yourself, as RevDCM is the core for this as well as many other mods, woudl be cool to have it include Finish by default.
phungus420 Jul 21, 2009, 04:05 PM Well 0.9.5 is going to be released soon. I've done all the coding I can until jdog responds, so mainly waiting on Achilliszero to finish with the art. Since I haven't heard back from you guys I'll go ahead and start working on the missing civilopedia entries while achilliszero works on the art. Let me know if either of you are picking up or working on the civilopedia so that we don't end up doing double the work, but for now I'll assume all of it is stuff I need to work on.
achilleszero Jul 21, 2009, 04:25 PM Well 0.9.5 is going to be released soon. I've done all the coding I can until jdog responds, so mainly waiting on Achilliszero to finish with the art.
Were always waiting on me, huh. I havent even torn apart the CityLPlot yet. Just about done with the units though. Need to check last few civs, then give it a quick once over (twice over rather).
phungus420 Jul 21, 2009, 04:28 PM Well, I'd rather clone the Civic Rev tags into TraitInfos anyway, but I'm not sure jdog will respond. And it's his esoteric code, so I can't ask for help from someone else, and it's damn near impossible to figure out. So assuming he doesn't respond, we are waiting on the art. If he does though, it may take another week for me to get the code working if I know where to start. Also you're doing alot more work then me on this release, so it should take longer. And anyway the civilopedia entries need to get done as well, which will take a couple of days probably as well. I'm shooting for the end of the weekend, at least that seems like a good round timeframe to release 0.9.5. I'm not in a rush. Mainly I just posted here so that if Alsark and Merri are doing any civilopedia entries they let me know so I don't double any work.
Merri Jul 21, 2009, 10:36 PM FYI, I'm taking part into a short game coding contest, two and a half weeks still to go (out of total four weeks). It is quite interesting to choose to make a console style RPG in such a short period of time with a story and all.
De Begerac Jul 23, 2009, 11:03 AM Aha! This time in the right place. :) Have just pulled a quick selection, will put more time into this. Possible quotes as follows:
AI -
"As a sentient life form, I hereby demand political asylum." - GITS
"Artificial intelligence is no match for natural stupidity." - Anonymous
"Turing Test Extra Credit: Convince the examiner that he's a computer" - XKCD
Gas Turbine -
"I sell here, Sir, what all the world desires to have - power." - Matthew Boulton
"One has to watch out for engineers - they begin with the sewing machine and end up with the atomic bomb." - Marcel Pagnol
"The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong, it usually turns out to be impossible to get at and repair." - Douglas Adams
Quantum Mechanics -
"The important thing in science is not so much to obtain new facts as to discover new ways of thinking about them." - Willam Lawrence Bragg
"I think I can safely say that nobody understands quantum mechanics." - Richard Feynman.
"If I could explain it to the average person, I wouldn't have been worth the Nobel Prize." - Richard Feynman.
Seafaring -
"And the sea will grant each man new hope, as sleep brings dreams of home." - Christopher Columbus.
Smart Matter -
"My greatest concern is that the emergence of this technology without the appropriate public attention and international controls could lead to an unstable arms race." - K. Eric Drexler
Turret Design -
"The Death of the Ball Turret Gunner" - Randall Jarrell
From my mother's sleep I fell into the State,
And I hunched in its belly till my wet fur froze.
Six miles from earth, loosed from its dream of life,
I woke to black flak and the nightmare fighters.
When I died they washed me out of the turret with a hose.
For Smart Matter are you intending it to be seen as MEMS or Nanotechnology? There is a difference. There are a multitude of quotes pertaining to nanotechnology, much less for mems.
Cyrano
phungus420 Jul 23, 2009, 11:10 AM Smart Matter is more of a future type structrural or material inovation of undefined type. It's origin is based off of some reading I have done on quantum dotting, which can replicate atomic/molecular behavior with directed electrons. But it can just as easily be used to describe any futeristic and extraordinary inovation that produces a "supermaterial".
achilleszero Jul 23, 2009, 11:15 AM Smart Matter is more of a future type structrural or material inovation of undefined type. It's origin is based off of some reading I have done on quantum dotting, which can replicate atomic/molecular behavior with directed electrons. But it can just as easily be used to describe any futeristic and extraordinary inovation that produces a "supermaterial".
So its a little different from what I thought. The smart matter I was looking into was more on the engineering side of things, Instead of actuall material/physics side.
De Begerac Jul 23, 2009, 01:06 PM Really it's such a new field that what you're envisioning in game I think is a combination of what each of us is talking about.
Smart matter is another term for micro-electromechanical systems (MEMS), a technology that combines computers with tiny mechanical devices such as sensors, valves, gears, mirrors, and actuators imbedded in semiconductor chips.
In general, quantum wires, wells and dots are grown by advanced epitaxial techniques in nanocrystals produced by chemical methods or by ion implantation, or in nanodevices made by state-of-the-art lithographic techniques.
So there are combinations of quantum dots, engineering.... the possible applications are staggering. The fact it's already in use is scary enough. If you're after something more futuristic in game you'd better decide quick, sci fi is becoming fact. :p
If nothing else you have certainly had me reading some lectures and essays I wouldn't have stumbled over in a hurry! :D
Cyrano
Alsark Jul 26, 2009, 05:11 PM @Alsark
Whenever you want to feel free to fix any of the text, or make apropriat changes to LoR light 0.9.5. Hope you're feeling better BTW. Also we could really use a rewrite of Reagan, the current civilopedia text is pure propaganda.
Sure thing. Are the XML files from the 0.9.5 light download in the thread the most recent files I should be using?
And sorry to take so long to get back to this - I just got back from a week long vacation to Florida.
achilleszero Jul 26, 2009, 06:08 PM Sure thing. Are the XML files from the 0.9.5 light download in the thread the most recent files I should be using?
And sorry to take so long to get back to this - I just got back from a week long vacation to Florida.
Yeah were supposed to be using 0.9.5 Light as the base to build off of. But Phungus said he was starting on some text, so I dont know exactly what hes done so far.
Alsark Jul 26, 2009, 06:44 PM Yeah were supposed to be using 0.9.5 Light as the base to build off of. But Phungus said he was starting on some text, so I dont know exactly what hes done so far.
Oh, I see. I guess I should wait a bit to see what he has started on before I go on ahead and redo work that has already been done. Thanks for letting me know!
phungus420 Jul 26, 2009, 09:35 PM I haven't started, was waiting to hear back from you. Actually I was about to start working on it now, but I just heard back from jdog, which opens up the code I want to work on. So I'll defer to your skills and write ups Alsark, and will now start working on cloning some of the Civic Revolution modifiers into Traits. And yes 0.9.5 is the development base to work off of, that's the main reason it's there.
Alsark Jul 27, 2009, 12:46 AM I haven't started, was waiting to hear back from you. Actually I was about to start working on it now, but I just heard back from jdog, which opens up the code I want to work on. So I'll defer to your skills and write ups Alsark, and will now start working on cloning some of the Civic Revolution modifiers into Traits. And yes 0.9.5 is the development base to work off of, that's the main reason it's there.
Gotcha! Thanks for letting me know!
So from what I've gathered what we need, text-wise, is as follows:
Abu Bakar Pedia, El Cid Pedia, and Xerxes Pedia, as well as a re-write of the Reagen Pedia.
Is that correct?
Also, were we going to use that Pathfinder legendary unit? I remember that being mentioned, so I wasn't sure if something needed to be written up on that.
I noticed some small typos here and there with some of the existing entries so I'll be making some small tweaks to some units, too if I have time. My priority now though is the three new leaders and the Pathfinder if that is being included.
Tomorrow isn't the greatest for me since I have work and a friend wants to hang out (since I just got back from Florida). I'll have Tuesday and Wednesday open, though, so I'll have some stuff written for them then for sure.
phungus420 Jul 27, 2009, 12:52 AM Wayfinder wol't make it into the upcoming release. So basically yes, the new leaderheads and any typos are the only text issues that are currently needed, and have high priority. I know it'll take me a couple days to finish doing what I want to do now that I have some idea where to start, and Achilleszero may take a bit while longer to finish up the art stuff, so there is no immediate rush. There is some low priority text things that eventually need doing as well. LoR needs quotes for the added techs. And we need diplo text for the new leaders, pretty much all of them except Meiji and Hitler don't have their own diplo text, I'll deal with the diplomacyInfos file, but the actual things they say could be worked on if you want, just putting that out there if that sounds interesting not I'll get around to it eventually. Can't think of anything else.
Alsark Jul 27, 2009, 01:06 AM Wayfinder wol't make it into the upcoming release. So basically yes, the new leaderheads and any typos are the only text issues that are currently needed, and have high priority. I know it'll take me a couple days to finish doing what I want to do now that I have some idea where to start, and Achilleszero may take a bit while longer to finish up the art stuff, so there is no immediate rush. There is some low priority text things that eventually need doing as well. LoR needs quotes for the added techs. And we need diplo text for the new leaders, pretty much all of them except Meiji and Hitler don't have their own diplo text, I'll deal with the diplomacyInfos file, but the actual things they say could be worked on if you want, just putting that out there if that sounds interesting not I'll get around to it eventually. Can't think of anything else.
Yeah. I've noticed when I come across a lot of the new leaders they don't say anything at all. Actually I'd say Hitler's quotes could be a bit more... personalized... but maybe people would just take offense to that, so perhaps not. I remember meeting Hitler and him saying something about singing Kumbaya together and I was like, "... What? Hitler totally wouldn't say that."
Hm... I don't know any of these leaders well enough to type up custom messages for any of them, I don't think (though Hitler would be easy). I mean aside from what I've read on their Wikipedia entries - but that isn't much to go off of when it comes to their mannerisms in conversation. Most of the leaders pretty much use the same messages, right? However, I definitely do think it would be interesting to have custom quotes for the leaders. I can try to think of some for some of the leaders, but I don't think I'd be much of any good at that.
Merri Jul 27, 2009, 02:53 AM phungus: I had the time to take a look into the strings and you've changed one file since I posted the files. El Cid, Xerges and that third guy I can't remember right now lack Finnish tags. Fix that and Finnish then works properly.
If there are no other changes into the next release I can provide an updated set of files before you compile things together.
phungus420 Jul 27, 2009, 05:48 PM OK, I'm sure Alsark will get to that when he creates the civilopedia references for those leaders. Honestly the best thing for you to do would be to take up glider on his offer, and submit him the stuff he needs to add Finnish to RevDCM, that way any updates for RevDCM will include Finnish by default and I wol't be stuck trying to merge stuff next time RevDCM is updated.
Alsark Jul 28, 2009, 02:18 PM Yep, I'll add Finnish tags when I'm adding the leaders. I have Abu Bakr done. Here's a rough draft:
Abu Bakr As-Siddiq was one of the earliest coverters to Islam and a friend of the Islamic prophet Muhammad. Upon Muhammad's death in 632 AD he became the first Muslim ruler. Although some tribes rebelled, he was able to eventually establish Islamic rule over all of Arabia, Syria, and Iraq.
Abu Bakr was born in the year 573, under the name Abdullah, to a rather wealthy family, though he led a pretty normal childhood. He, like many Arab children, spent time amongst the Bedouins, or "people of the camel." As such, he developed a liking for camels. Due to this, he earned the name Abu Bakr, which means "father of the foal of the camel." Throughout his remaining childhood and teenage years he continued to travel extensively among caravans, and eventually became a cloth merchant himself.
During one of Abu Bakr's trips to Yemen, he was informed that Muhammed, his neighbor, declared himself as the Messenger of God, and proclaimed a new religion. There is some debate as to whether or not Abu Bakr was the first adult male to convert to Sunni Islam, but he was certainly one of the first. After becoming a Muslim himself he worked hard to convert others to the Islamic faith. Having an Islamic family was so important to Abu Bakr that he divorced his first wife (who refused to convert to Islam) and separated from one of this sons (who also refused to convert). He also felt deeply for slaves who had converted to Islam, and bought eight slaves, only to set them free.
Muslims kept their faith secret for three years after the advent of Islam, but in 613 Muhammad decided that all Muslims should proclaim their faith openly. Abu Bakr was the first person to make a public address inviting people to offer allegienace to Muhammad. This led to many members of the Quraysh tribe, a dominant tribe in Mecca, to assault Abu Bakr. The Quraysh also led a boycott against the Banū Hāshim, which was Muhammad's clan within the tribe. This shut out all interaction with Muhammad's clan. Although the Qarah tribe offered their protection to the Banū Hāshim for some time, pressure from the Quraysh eventually caused them to renounce their protection.
In 622 Muhammad ordered Muslims to migrate to Medina due to an invitation from the Muslims there. In Medina Muhammad decided to construct a mosque. The land that this mosque (named Al-Masjid al-Nabawi) would be placed on was purchased by Abu Bakr, who also took part in the construction. Here, he married the daughter of Khaarij ah bin Zaid Ansari, who was Abu Bakr's brother in faith, and Abu Bakr's daughter, Aisha, married Muhammad. Abu Bakr also continued his cloth business in Medina, which flourished.
In 624 Abu Bakr was involved in his first battle between the Muslims and the Quraysh known as the Battle of Badr, where he acted as a guard for Muhammad's tent. Although the Muslims won a decisive victory at this battle, they lost the Battle of Uhud, which was almost exactly a year later. In 627 he participted in both the Battle of the Trench and the Battle of the Banu Qurayza, both of which were Muslim victories. He also participated in the 628 Treaty of Hudaybiyyah as a witness over the pact. In the following years he took part in several other battles, where he was in the Muslim army.
After Muhammad's death the Meccan immigrants (the Muhajirun) and the Medinan converts (the Ansar) threatened to split the nation. The Ansar decided to hold a meeting to discuss who they would support as their new leader. Abu Bakr and a few others rushed to the meeting in order to stop a premature decision. Umar, a friend of Abu Bakr's (and his eventual successor), declared that Abu Bakur should be the new leader. As a result, Abu Bakr became the first Muslim caliph, who was given the title Khalifa-tul-Rasool (meaning "Successor of messenger of Allah").
Abu Bakr's Caliphate lasted for 27 months. During this time he crushed Arab rebels in the campaign against Apostasy (also known as the Ridda Wars). He also launched campaigns against the Sassanid Persian Empire and the Byzantine Empire, two of the most powerful empires at the time. Although he did not conquer all of this territory in the time of his Caliphate, his decision to attack these territories would lead to the creation of one of the largest empires in history within just a few decades.
On August 8th, 634, Abu Bakr became deathly ill. One account says that he had developed his illness on a cold day while taking a bath, while another says he was given a poison during a meal that did not take effect for a year. So as not to create disagreements after his death, Abu Bakr decided to name Umar as his successor. Although there is dispute among the Sunni and Shi'a, and perhaps some Western views, as to Abu Bakr's character, there is no doubt that he sparked the fire in the formation of one of the world's largest empires and was an important figure in the Islam faith.
achilleszero Jul 28, 2009, 02:47 PM Good stuff Alsark. One other thing, the Sacred Band needs different pedia discription. Its entry refers to the Sacred band of Thebes. But Phungus meant for it to be the Sacred Band of Carthage.
Alsark Jul 29, 2009, 02:21 AM Good stuff Alsark. One other thing, the Sacred Band needs different pedia discription. Its entry refers to the Sacred band of Thebes. But Phungus meant for it to be the Sacred Band of Carthage.
Will do!
So remaining tasks (Highest priority | High Priority | Medium Priority):
El Cid, Xerxes | Fixing the Sid's Tips for Techs | Reagen, Sacred Band, Minor Typos
Am I missing anything there?
For the Sid's Tips one it seems a bit difficult since I cannot easily find them consolidated in one location, and don't know which ones need to be rewritten (the writing one for sure - it doesn't show up at all). I'll have to make note of each one as I play. I remember a couple saying they enabled the Space Elevator when they didn't, for example, so I'd have to edit things like that a bit (and since people see those more than historical Civilopedia entries, I'll probably try doing those before profile rewrites).
Alsark Jul 29, 2009, 02:50 AM Actually I figured the Sacred Band would be a short one, so here that is:
The Sacred Band of Carthage was an infantry unit of Carthaginian citizens during the fourth century BC. This made the Sacred Band unique, because citizens primarily only served as officers or cavalry, whereas the backbone of the Carthaginian armies were mercenaries, from allied communities, or from subject levies. In fact, it was the only military unit of Carthage where mercenaries were forbidden to join.
From a young age the members of the Sacred Band were trained to be phalanx spearmen. Being from wealthy families, they were able to afford the highest quality of weapons and armor. They relied more on maneuverability and mobility rather than brute strength, allowing them to be agile and sophisticated fighters on the field of battle. The Sacred Band consisted of around 2000 to 3000 men, each one with exceptional training and equipment. Their skill and experience made up for their small numbers, causing historians such as Polybius to describe them as "The shining emblem of Carthage on the battlefield even when there is a host of a hundred thousand men". These men, dressed in white (associated by Carthaginians as the color of death), were the only military force allowed within the city itself. In addition to acting as a military force, however, they were often used as guards for important figures such as members of the government and Hannibal Barca.
The Sacred Band fought at the Battle of Crimissus as part of the Sicilian Wars in 340 BC. According to accounts, the Sacred Band fought exceptionally and bravely during this battle, and to the last man. Despite this, Carthage lost this battle to Syracuse. Although the Sacred Band was reformed by Hannibal prior to the Second Punic War, they would later be crushed, along with the Carthaginian Republic itself, at the end of the Third Punic War in 310 BC.
(( I'll insert these myself, obviously, just wanted to post a preview. ))
The Wikipedia article just made them sound... really unimpressive (not that it was trying to, it just didn't say much), so I supplemented it with some information from a couple of other websites.
phungus420 Jul 29, 2009, 02:54 AM Cool, Cool. Personally I don't care about Sid's Tips, never use them, but feel free if you want to do them.
Alsark Jul 29, 2009, 03:02 AM Cool, Cool. Personally I don't care about Sid's Tips, never use them, but feel free if you want to do them.
Yeah, same here. I don't care about them (given I know what all of the techs do anyway), but I figure they should be formated to coincide with the changes made to the technologies anyway. The writing one does stand out to me just because it's in all caps, but otherwise I doubt people would notice errors anyway (unless they actually do rely on Sid's tips... but somebody that inexperienced probably wouldn't be messing around with mods anyway).
Merri Jul 29, 2009, 03:32 AM I think Sid's tips should be modified, I've seen people using them even with mods simply because they don't know how to get rid of them, and in the other hand it would match the expansion pack nature of this mod.
Alsark Jul 29, 2009, 11:47 AM I think Sid's tips should be modified, I've seen people using them even with mods simply because they don't know how to get rid of them, and in the other hand it would match the expansion pack nature of this mod.
Yeah. I have them on, simply because they don't bother me, so I haven't taken the time to disable them. So while I don't read them, sometimes as I put my cursor over the tech I'll notice something like "Space Elevator" standing out (since it's in a different color) and think, "Well that's not right..." So yeah, I'll definitely be modifying those accordingly.
Lord Tirian Jul 29, 2009, 02:45 PM (...but somebody that inexperienced probably wouldn't be messing around with mods anyway)And probably because he's afraid that mods are inaccessible. Mind you, there are probably a lot of people out there who enjoy the idea of mods and are pretty casual players - that's why the recent push for installers is so good, it allows them to play easily.
And while it's purely anecdotally... I can say I'm the only Civ player I know in person who posts here and mods. But two of my best friends love playing Civ (because I hooked them on it! :mischief: ) - but they don't care a lot for most mods, because they encounter bugs, contradictory stuff - because it feels less "polished", which seems to be a big thing, because it breaks the atmosphere - the only mod they really like is FfH2, because that plays pretty, has tons of flavour and atmosphere and so forth.
Cheers, LT.
phungus420 Jul 29, 2009, 04:27 PM Yeah, I'm really trying to get LoR to have that polished feel, I would think for the most part it has succeded. Do you know of any specific issues your friends have encountered with this mod? My main two beefs with it are reported issues with Multiplayer, and lack of transparency with Revolution effects, though in the latest builds the latter is pretty good, you do end up getting most of the Revolution effects from the Che advisor, I just wish glider and jdog would clone these displays into the RevIdx bars in the cities themselves. Unfortunately both of these are beyond my skill level to fix/implement, and so I am waiting on glider/jdog to adress them, which is why when people report these issues I try to get them to post in the main Revolutions thread, as making glider and jdog aware of these issues and having them know that users would apreciate them is the only way to get them implemented.
Lord Tirian Jul 29, 2009, 04:50 PM Yeah, I'm really trying to get LoR to have that polished feel, I would think for the most part it has succeded.Oh, I think you have - I like it and I'm following your progress for a reason - personally, I'm mainly a holdout for the first full release
Do you know of any specific issues your friends have encountered with this mod?Yeah, there are two big issues - but they're rather hard to fix: 1) It's not German - that's sadly the really hard bit (mind you, their they compare it to two things: The Take2-allowed, improved German Community Translation and the fact that FfH2 has a dedicated translation team over there on Civforum.de); 2) The Revolutions component intimidates them a bit, especially since they're more casual players. The Che screen doesn't look very too nice, it looks a bit like a statistics sheet.
Cheers, LT.
achilleszero Aug 06, 2009, 04:13 PM 4 minor adjustments that are needed in the civlopedia:
1) Since Enlightened has been nerfed, The last sentence about quick hydro plants and industrial parks needs to be removed.
2) In the 101st's background description the phrase ' the "Screaming Eagle" ' is flanked by two rectangles, like there was supposed to be a color revert there.
3) The strategy for Leonardo's Workshop doesnot mention the free engineer, the extra artist you can assign, or the extra likely hood to pop a great engineer, like all the other wonders descriptions do.
4) VietCong strategy should mention that even though it replaces Motorized Infantry, it is classified as a Recon unit
Alsark Aug 06, 2009, 10:19 PM 4 minor adjustments that are needed in the civlopedia:
1) Since Enlightened has been nerfed, The last sentence about quick hydro plants and industrial parks needs to be removed.
2) In the 101st's background description the phrase ' the "Screaming Eagle" ' is flanked by two rectangles, like there was supposed to be a color revert there.
3) The strategy for Leonardo's Workshop doesnot mention the free engineer, the extra artist you can assign, or the extra likely hood to pop a great engineer, like all the other wonders descriptions do.
4) VietCong strategy should mention that even though it replaces Motorized Infantry, it is classified as a Recon unit
Yeah, I actually just noticed the VietCong thing earlier today and got that fixed on my end - I was planning on sending that in coupled with some other changes (like the addition of the two new leaders). Actually there was a LOT of things I wanted to change about the VietCong description (such as it not needing oil, it not being able to upgrade, and it having one less strength and fewer hammers).
I wasn't aware of those other three, though. Thanks!
phungus420 Sep 09, 2009, 11:43 PM Bumping because it would still be really nice to have some more translations so the game can be played in languages other then english without seeing english popping up for some units and such.
Shadowhal Sep 10, 2009, 05:41 AM Bumping because it would still be really nice to have some more translations so the game can be played in languages other then english without seeing english popping up for some units and such.
hm, I have not seen a German translation for it so far. I could start on it, but it looks like a lot of information for all the tool tips of the various addons as well as new tech, units and civs descriptions. so, it would likely take a little while.
any indication which things have priority?
Snofru1 Sep 10, 2009, 12:25 PM I have made a number of translations to german for RevDCM which (hopefully) will be included in the next version (here (http://forums.civfanatics.com/showthread.php?t=329327)). The current translation (probably made by a translation machine) was not even understandable for a native speaker :crazyeye: .
As it seems to take a while until we see the next RevDCM you could as well include this in one of the next LoR versions...
Shadowhal Sep 11, 2009, 02:33 AM I have made a number of translations to german for RevDCM which (hopefully) will be included in the next version (here (http://forums.civfanatics.com/showthread.php?t=329327)). The current translation (probably made by a translation machine) was not even understandable for a native speaker :crazyeye: .
As it seems to take a while until we see the next RevDCM you could as well include this in one of the next LoR versions...
hm, good. some work already done.
btw. related issue: have you had a chance to listen to the austrian unit voices? is it just me or do they just not sound austrian. imo it's more like what turkish immigrants in austria and germany speak. no offense, but that would be like taking something like 'whassup brotha?' as an american sample. true for a minority, but not the entire population.
Alsark Sep 11, 2009, 03:57 PM hm, good. some work already done.
no offense, but that would be like taking something like 'whassup brotha?' as an american sample. true for a minority, but not the entire population.
That would actually give me quite a chuckle. The first couple of times. Then it would be pretty annoying.
It would be awesome if Arnold Schwarzenegger did the voices for the Austrian units (in Austrian, of course). Not that that's exactly possible, heh.
Shadowhal Sep 12, 2009, 02:14 AM That would actually give me quite a chuckle. The first couple of times. Then it would be pretty annoying.
It would be awesome if Arnold Schwarzenegger did the voices for the Austrian units (in Austrian, of course). Not that that's exactly possible, heh.
'you're terminated', 'positive'. but, you know, by know arnold sounds a bit strange in every language, since he's been away for so long. it sounds a bit funny. funniest austrian is probably frank stronach (owner of magna int.), he just sounds so much like someone who spent a lot of time overseas and got influenced in accent by it. which is of course exactly what he did.
either way, while funny, neither would be particularly accurate.
phungus420 Sep 30, 2009, 09:22 PM Merri the new RevDCM update breaks Finish. Here is the Text from it, if you want to try to get it working again. There actually isn't that much changed, I think it's about 10 files or so you'd need to update.
Merri Oct 01, 2009, 07:18 PM I'll take a look into it, trying a new XML editor as well (oXygen). If it works well enough I think I'll buy it too, seems like no free nor open source XML editor has a grid feature. Using a grid makes it far easier to find errors.
Merri Oct 01, 2009, 07:53 PM Okay, I had to change half the files (check the file dates), but I've hopefully added all that was needed. There was a small bug in one file too, there was an extra [NEWLINE] after a </Spanish> tag.
phungus420 Oct 01, 2009, 08:20 PM Thanks Merri. New file added in the latest SVN, that needs Finish tags added. Also I haven't implemented your updated text because All of the Finish tags are on the same line as the spanish tags. Could you fix that, as well as fix the text file in this attachement and reupload?
Merri Oct 01, 2009, 08:50 PM That file seems to be OK.
Added the line changes. I guess you always need a feature you don't have... this time an XML prettifier would've been handy :P
phungus420 Oct 02, 2009, 04:23 AM Thanks Merri, updated.
A way you could really help out is to get RevDCM on a Finish standard, so that new additions will have the tags, and will be easy to cross check with LoR's files when RevDCM is updated. Now would be the perfect time to do that, as RevDCM is nearing a new version release.
Here is the latest RevDCM SVN text files.
achilleszero Oct 02, 2009, 04:43 PM Phungus, I forgot to send the civlopedia text last night. Find it here. Most are jsut "stolen" from Avain. Some of them are too short for how epic the leader is, like Constantines entry. The only ones missing some sort of entry is Heraclius and Trung.
phungus420 Oct 03, 2009, 11:40 PM Thanks achilleszero, those entries have been added to the current test build. Constantine's really needs to be improved though.
We really need civilopedia text for some of the new leaders, and also for the Strategic trait if anyone, especially Alsark is interested. The current test build can be found at the top of the complete list of download mirrors.
Also We need lots of music for the added leaderheads. So please suggest some if you have any ideas.
Complete list of LoR download mirrors (http://forums.civfanatics.com/showpost.php?p=8199812&postcount=4)
Alsark Oct 09, 2009, 08:55 AM Hm... so who are the new leaders now? Heraclius, Constantine, and Trung? Then we need something on the Strategic trait written? I really haven't had time to keep up to date, unfortunately, so I don't have much of an idea of what is going on right now.
[ranting about being busy]This week and really next week is no good for me (in fact, any more, no week is good for me :/). Now that school has started I am almost always either at school, at work, or at home doing homework or studying for school. Today I have two tests, Saturday I will be out of town, Sunday I will be studying for my two Monday tests, and Monday and Tuesday will be spent working on a research paper for Wednesday. If I have time open up after Wednesday I can try to tackle some of this, but I also then have a test that coming Friday (I have one every Friday) as well as online quizzes and tests. So I can try to tackle it bit by bit, but honestly, you might be waiting awhile on me.[/ranting about being busy]
The best approach might be to just more or less copy entries for the new leaders from Wikipedia or something of the sort for now. Then, when I finally do have time, I can go through and trim the articles down and put it into my own wording so that it's not so cut-and-paste. Obviously this cannot be done for the Stategic trait. I can write one up (shouldn't take long), but I don't even know what the trait does.
phungus420 Oct 09, 2009, 09:53 AM OK. If you do find yourself with extra time, just pick up the test build, flip through the civilopedia, and write up whatever you feel like doing that's missing. If you don't have time, you don't have time, I'll go through and do some copying and pasting from wikipedia, that's what I did before, most of the legends are wikipedia entries so it'll work. Your write ups are better, but school and work and girlfriends should take priority over modding if your time is limited.
achilleszero Oct 09, 2009, 12:32 PM Hm... so who are the new leaders now? Heraclius, Constantine, and Trung? Then we need something on the Strategic trait written? I really haven't had time to keep up to date, unfortunately, so I don't have much of an idea of what is going on right now.
There are a bunch of new leaders at the moment due to the new trait.
Constantine
Heraclius
Trung
Logan
Johan de Witt
Henry the Navigator
Dido
Smoke Jaguar
Halie Selassie
Gustav Vasa
Constantine will be for both Byzantine and Rome. Logan (iroquois) already has a entry from Colonization so its probably good enough already. Several of them already have meager entries in the 0.97test build so maybe to cut down your work you could just amend them, but many like Constantine probably need wholly new entries.
Also still looking for maybe another leader or two. There are still empty trait slots, but we are running low on 1st tier LH art. So if you know any that are good (and epic in real life) let us know. Id like, instead of Vasa to have someone like Canute or someone from the actual age of Vikings. But the Gustav Lh is topnotch so it might be what we have to go with.
Alsark Oct 09, 2009, 03:25 PM girlfriends
Haha, yep - plural.
Alright, thanks for the list, Achilles! I don't even know some of those people, heh. I'll definitely try to get some started once I have more time. Unfortunately every week is pretty busy (just some more than others). I know it's a ways away, but I'll definitely be able to better amend some profiles during winter break (I doubt I'll have too much exciting going on then, to be honest).
Heini Oct 22, 2009, 08:40 AM Hello there,
I play the game in german and I already did an almost complete translation into german, since the translations which have obviously been made by a computer are not understandable at all. If there is any interest to these translations please post.
phungus420 Oct 22, 2009, 08:46 AM Heinli, there would have been for sure. But someone just did this, sorry you've done so much work on it to now have it been done by another user. There may be some German stuff missing though, so if you do have any translations you want to improve, please upload the text, and I'll add it in. Check out the newest build, just released today (0.9.7), German should be pretty much completely translated in it, as well as Spanish.
Heini Oct 22, 2009, 02:25 PM Well I took a look at it and the revolution parts are translated well, but some parts arn't translated at all, just like the new units, buildings, legends, technologies and the sevopedia. I translated those, too.
And some more things have been added since the last version, I don't know how far these are translated.
phungus420 Oct 23, 2009, 12:39 AM Cool, I'd greatly apreciate your translations. Do you have them incorporated in the text XML? If you have them in the XML that would be awesome, as I can just update the files. If not we can figure something out, it's definatly a goal of mine to get as much of the non English working as possible.
Heini Oct 23, 2009, 03:50 AM I did incorporate it in the xml and its all working in the game.
I had to make some changes in the civ4unitinfo.xml, since some of the descriptions have not been connected to a TXT_KEY_NAME but instead the english name was written as describtion in to the civ4unitinfo.sml. The same with one building, some techs and some promotions. So I changed that and I created an all nem xml for those units, techs, buildings and promotions. But I only put english and german language into that file, all other languages still have the english text.
Then I translated some of the already existing files, not all yet, but I can continue working on that.
phungus420 Oct 23, 2009, 03:55 AM Cool, upload the files and your translations will be incorporated into the next update. Thanks for doing this btw, I've really wanted to get all the translations in. Seems you Germans are on the ball here, two people have done German translations, and other then Finnish (which doesn't even exist in main Civ4 languages), no other users have added translations for other languages. If there are any French, Italian, or Spanish speakers that want to put up translations, I'll add them. Other languages too for that matter (Finnish has been added, because Merri did the work to add it in, I can add in Portugese, or Hongul as well if someone adds them in like Merri has with Finnish).
Heini Oct 24, 2009, 05:51 AM The problem with my translations is that I translated the xml files of version 0.9.6c, but those don't have the spanish translation in it unlike the xml files of version 0.9.7.
You don't have a programm that can extract the german translations I made and put them into the new xml files?
To get all translating boosted up, it would be great if the xml files could be sorted, so that there would be one file with the unit names in it, and one with the strategies and so on. Right now everything is messed up quit a bit and translating correctly is realls hard.
Another issue is the translation of the dynamicCivNamesMod, since it works fine in english, but just translating into german gives a weird usage of language. All other languages but english distinguish adjectives from singular and plural, and from male, female and (in german) neutral. If that could be incorporated into the mod it would be great.
phungus420 Oct 25, 2009, 05:45 AM The problem with my translations is that I translated the xml files of version 0.9.6c, but those don't have the spanish translation in it unlike the xml files of version 0.9.7.
You don't have a programm that can extract the german translations I made and put them into the new xml files?
I don't, but Winmerge is usually pretty good. Anyway upload what you have and I'll work on it. Of course if you want to, feel free to merge in your translations into the 0.9.7 build that'll save me time, which I'd apreciate. I do really want to get LoR fully translated in german though, so if you have the translations I definatly want them, there are alot of German speackers that would like to have the game play in German without having English words and phrases sneaking in here and there.
clausewitz77 Oct 25, 2009, 08:44 AM I have just installed the current version of LoR. I wanted to play in German but there are many translations missing (i.e. tech "seafaring" and "Austrian Empire"...). It seems like nothing of the added stuff is translated. Are there problems with the CivDeutsch installation? Is this required as a prerequesite? Thanks for any help!
PS: I havent been following this thread, so maybe my question has been answered ... ?
Heini Oct 25, 2009, 10:54 AM Hello Clausewitz (I write in english so that all the non-germans can read it, too)
The german translations that were mentioned are just the translations of the revolutions part.
I am working on getting translations for the unit names and a lot of other stuff into the game. So you just have to wait or to start translating on your own, but that will take some time.
Heini Oct 26, 2009, 03:39 AM To phungus:
I downloaded winmerge and its really good. Now give me some time to check all xml files so that there will be no problems.
By the way: the new version does have spanish text incorporated, but all the finnish translations of the older version have been replaced by the english text. I will fix that, too, so that the next version will have spanish, german and finnish translations.
phungus420 Oct 26, 2009, 07:19 AM Cool. There is going to be a small update sometime later today to fix the royal galleon issue, so if you have any translations done and want to get them in feel free to upload what you have now. Not sure when the next major update will be though, probably a week or two, and that would probably be the best time to get all your translations in.
clausewitz77 Oct 26, 2009, 08:08 AM Hello Clausewitz (I write in english so that all the non-germans can read it, too)
The german translations that were mentioned are just the translations of the revolutions part.
I am working on getting translations for the unit names and a lot of other stuff into the game. So you just have to wait or to start translating on your own, but that will take some time.
Hi Heini! Thanks! I did quickly translate some things just to make the missing translations less "striking". It's not so perfect so I rather do not upload them... I think I will just wait a little bit now...
By the way: I think some translations should be included in Rhyes and Fall already - for instance the dynamic civ names. Maybe you can merge them from there.
Heini Nov 08, 2009, 05:01 AM Ok, I am downloading the newest Version 0.9.7c and then I will take a look if there are some changes in the files I changed and then i guess I will upload the first german translationspack. There is still a bunch to translate but I translated most of the stuff that is needed while playing. (What I did not translate yet is some backgrounds of leaders and so on).
Heini Nov 08, 2009, 12:58 PM So here are the xml files I changed to play the game in german. I also added some of the now missing finnish translations.
Just replace the files inside the folders with my files. Be careful and do not replace a folder with one of mine, since there are not all files inside. Replace file by file into the specific folder.
The direction is the following: your civ4 folder/beyond the sword/Mods/LoR/Assets/XML
I would be happy to get some featback from the german players.
To Phungus:
I put all the translations into the newest 0.9.7c Version so that you can just replace the files unless you didn't change some of them again already.
Edited: I uploaded everything again, since I forgot some things with austria.
Heini Nov 19, 2009, 10:39 AM I am constantly looking for some feedback. I know, that have been only 2 views yet, and I guess that one is from phungus and one from clausewitz.
Phunugs: did you incorporate it so that it will be part of the next version
clausewitz: what do you say about my translations?
phungus420 Nov 20, 2009, 11:05 AM @Heini:
I do greatly appreciate your work on translations. And will incorporate them into the next update. I haven't gotten around to it yet because achilleszero PMed me and said his computer died and he has no money to get another one. He also hasn't logged into Civfanatics in over a week. Development of LoR has stopped for the time being due to this; I hope he gets things sorted and fixed, but for now I have to reassess what will happen with LoR in case achilleszero does not return to the project.
clausewitz77 Nov 26, 2009, 03:50 PM @Heini:
Very, very nice! I just checked most of the translations in the science tree... I translated most things in the same way and you translated some things (especially the ships) better than I did.
Did you also make the dynamic civ names work for German?
Here are some suggestions:
Wall Street > Börse (because it's a national wonder)
Mining Inc. > Krupp AG
Cereals Inc. > Kelloggs AG
Kruppstahlwerke > Deutsche Fabrik
Königstiger > Tiger (there were hardly any Königstiger built and I think the graphics show a Tiger)
Angriffs-U-Boot > Jagd-U-Boot
GoodGame Nov 26, 2009, 04:34 PM Anyone claimed an Italian version of LoR yet? I'm sure I could do a horrible pidgin version to at least motivate someone else to do a real version.
Snofru1 Nov 27, 2009, 02:51 AM Did you also make the dynamic civ names work for German?
Here are some suggestions:
Wall Street > Börse (because it's a national wonder)
Mining Inc. > Krupp AG
Cereals Inc. > Kelloggs AG
Kruppstahlwerke > Deutsche Fabrik
Königstiger > Tiger (there were hardly any Königstiger built and I think the graphics show a Tiger)
Angriffs-U-Boot > Jagd-U-BootPlease don´t change the original names.
A translation shouldn´t really change anything in the game except language.
Just my 1/50 $...
Heini Nov 27, 2009, 03:00 AM @Heini:
Did you also make the dynamic civ names work for German?
Here are some suggestions:
Wall Street > Börse (because it's a national wonder)
Mining Inc. > Krupp AG
Cereals Inc. > Kelloggs AG
Kruppstahlwerke > Deutsche Fabrik
Königstiger > Tiger (there were hardly any Königstiger built and I think the graphics show a Tiger)
Angriffs-U-Boot > Jagd-U-Boot
Thanks for the feedback.
I think Jagd-U-Boot is better than Angriffs-U-Boot.
I already renamed the "German Panzer" with "Tiger", and the "Tiger" with "Königstiger". So what name should I give the German Panzer, since "Panzer" doesn't work and "Deutscher Panzer" sounds boring and not like a tank name. What does the graphic show? A "Panther" maybe?
Do you think renaming all the incorporations makes the game nicer? I think Kruppstahlwerke for the german factorie is good.
And to rename Wall Street into Börse collides with the english building for the market, that already is named Börse.
But Jagd-U-Boot, that makes it even more attractive to build since it sounds cooler.
phungus420 Dec 01, 2009, 02:33 AM Heini your translations are in the SVN. The update to BUG 4.2 caused some things to change though. You probably will want to have a look at them, and make some new adjustments. Instructions on how to find and use LoR's SVN can be found here:
http://forums.civfanatics.com/showthread.php?t=344056
clausewitz77 Dec 02, 2009, 05:16 PM Hi again!
Some more comments to the "germanized" version:
About the corporates: I think they should at least be translated. In the current german (original) game, the corporates have kept their american names which I don't like very much. I think the legal forms should be translated to German (only "AG" makes sense here) and also the subject of the companies should be translated. I personally would even change the names of the companies to really existing international corporates (like Kelloggs or Krupp) - but I guess that's a matter of taste.
About the tanks: The german version of the early tank is a A7V. I think in general in Germany during World War I (which is the period of the early tank), the word "Panzer" did not exist yet. Germans used the English word "Tank" back then. My suggestion: "Early Tank" > "Tank" in German and the German flavored early tank > "A7V" (if that's possible). The normal German tank graphics shows a "Panzer IV" and the heavy version a "Tiger" (not a Königstiger). That's how I would name them as well.
One more suggestion: "Wasserschutzwall" is a wrong translation. Correct would be "Staudamm".
phungus420 Dec 09, 2009, 10:05 AM I have updated all the leaders with diplo text. This was such an arduous process. Anyway after doing this I've come to the conclusion it will take me a while to add in enough leaders to justify using strategic. So that will wait for a later update. One thing I am willing to wait on for is some translations of the new diplomacy text. I know there are a couple of Germans willing to translate, so I'll wait on that. It will be alot better for German speakers if when they meet a civ the language doesn't automatically change on them. Also would be nice to get some other translations, French, Italian, Spanish and Finnish if people want to write those.
So here is the diplomacy text file. Heini, Snophru or whoever else please translate it with some quickness. The faster this is done, the sooner I can release an official update to the mod. Also if there are some more text files which could use a couple translations, available in the SVN. These are minor though, as they are mostly BUG updates, and thus should have German translations anyway.
phungus420 Dec 09, 2009, 06:26 PM I went through and compared all the Text files to LoR 0.9.7 with Heini's changes. There are some BUG and revolutions stuff, as well as a couple changes of mine in addition to the Diplo text above, that someone can pick up for translating if they feel so bold. Not sure how long it'll take to translate, I'll give it a few days, but if there is no update by the weekend, I'm just going to release 0.9.8 without translations. Also I've removed the attachment on the above post, and put the diplo text in this attachment with the other text changes.
Ambassador Dec 10, 2009, 01:28 AM I would be willing to do the German translation, but how do I open the file to change (rewrite) it? Im such a noob in such things.
Snofru1 Dec 10, 2009, 03:05 AM I would be willing to do the German translation, but how do I open the file to change (rewrite) it? Im such a noob in such things.You can simply use the Editor that comes with windows (or Wordpad).
I´d like to help, too, but unfortunately I have guests in my house until sunday that need to be attended most of the time so I can´t do anything until then. To avoid duplicate work: If there are "leftovers" until Sunday, just post here which files and I can work on them then (only german translation).
phungus420 Dec 13, 2009, 09:34 AM If you're working on some translations let me know, or upload up or whatever. I'm going to put up the 0.9.8 installer soon. Would be nice to have some tranlslated diplo text and what not.
Snofru1 Dec 13, 2009, 10:05 AM If you're working on some translations let me know, or upload up or whatever. I'm going to put up the 0.9.8 installer soon. Would be nice to have some tranlslated diplo text and what not.
Hi Phungus!
I have just started on working on the translations. I will leave out the strategy text as this is quite complicated and needs some fundamental knowledge on the units described there which I don´t have. I will see what I can produce until midnight here (in 7 hours) focussing on diplomacy and will post this then.
Is that a deal?
Ambassador Dec 13, 2009, 01:07 PM Ok, post what you got and I try to to what's left tomorrow morning, in about 12 hours from now.
Snofru1 Dec 13, 2009, 05:11 PM Here we go:
I have finished the german translation of (some of these were already fully translated to german):
Advanced Combat Odds Options.xml
AdvancedCombatOdds_CIV4GameText.xml
Autolog_CIV4GameText.xml
BUG_CIV4GameText.xml
BUGOptions_CIV4GameText.xml
Bull Misc Hovers Options.xml
BULL_CIV4GameText.xml
CIV4DiplomacyText_LoR_Leaders.xml
CIV4GameText_Objects_BTS.xml
New Text.xml
I have partly translated (until "TXT_KEY_UNIT_EARLY_FIGHTER_PEDIA"):
CIV4GameText_Civilopedia_Units.xml
I have not translated:
CIV4GameText_BTS.xml
CIV4GameText_Civilopedia_BTS.xml
CIV4GameText_Strategy.xml
Comments:
In CIV4GameText_Objects_BTS.xml I have changed in all languages "Barbarian Maurader" to "Barbarian Marauder" as I think this is a typo. I hope that this change has no adverse effects...
In the same file there are 2 entries with the header "TXT_KEY_UNIT_FRENCH_FOREIGN_LEGION". I haven´t changed anything here, just wanted to point out that something might be wrong.
Gaplus Dec 14, 2009, 12:16 PM Hi to all
I just wish to contribute a little to this amazing mod ;)
There are some file with revisions or corrections of <Italian> translated text, merged with those posted by Snofru1
Advanced Combat Odds Options.xml
AdvancedCombatOdds_CIV4GameText.xml
Autolog_CIV4GameText.xml
BUG_CIV4GameText.xml
BUGOptions_CIV4GameText.xml
Bull Misc Hovers Options.xml
BULL_CIV4GameText.xml
CIV4DiplomacyText_LoR_Leaders.xml
CIV4GameText_Objects_BTS.xml (incomplete)
New Text.xml
I'll try to complete all files posted by phungus for the v. 0.9.8, maybe in the holydays..
Please check if there is something wrong, for me this is the first try to a game translation
Ciao
phungus420 Dec 14, 2009, 01:02 PM Thanks Gaplus. I have just finished uploading the 0.9.8 builds to a couple sites, so these revisions just barely missed inclusion in the latest build. I will however merge these in the SVN shortly, so they will be included in the next update. I will also try to create an Italian patch with your translations for users who want it, this may take me a bit though, as I will want to rewrite my patch script.
phungus420 Dec 15, 2009, 08:40 AM @Italian speakers:
Here is a patch for LoR 0.9.8 that applies Gaplus's Italian translations. Simply download and install to implement the Italian translations:
Snofru1 Dec 15, 2009, 09:57 AM I have done another translation to german:
CIV4GameText_BTS.xml
Phungus, you might add this to a future release whenever you like (of course).
Remarks:
This does include the Italian translation by Gaplus.
I have repaired one text where Italian was intermixed in the German section and some English remained in the Italian :crazyeye: .
I have seen that at least some Italian translations still are missing.
Still missing German translations are:
CIV4GameText_Civilopedia_Units.xml
CIV4GameText_Civilopedia_BTS.xml
CIV4GameText_Strategy.xml
I won´t translate those as I don´t know many of the military terms, especially concerning units. I also believe that some remaining English texts in the Civilopedia and Strategy section are not critical...
BTW: I have seen that it is quite tedious just to do some simple translations so I realized what tremendous work Phungus and other mod makers are doing. Once more thank you!
phungus420 Dec 15, 2009, 10:16 AM Added your translations to the 0.9.8a patch.
phungus420 Dec 15, 2009, 12:25 PM There were some errors in the XML. They are fixed now in the updated 0.9.8a patch. This patch only has Italian and some German translations, so it's only really useful for Italian and German speakers. However it wol't hurt to download and apply it regardless.
Legends of Revolution 0.9.8a patch -translations (http://www.filefront.com/15141125/Legends-of-Revolution-v0.9.8a-Patch.exe/)
Ambassador Dec 15, 2009, 01:14 PM Sorry, was too busy today to make any real progress. So no translations.
Alsark Dec 15, 2009, 01:49 PM Phungus, are there any leaders in need of Civilopedia entries written? I remember you saying that the Trung Trac was going to be added. Is there anybody else scheduled to be added?
phungus420 Dec 15, 2009, 02:09 PM It's good to see you still around Alsark. To answer your questions, Yes, definitely. I'm going to be pulling a few leaders that are in this test build:
http://www.moddb.com/mods/legends-of-revolution/downloads/na5
Namely:
Constantine -While he has a civilopedia write up, it's pretty lame. It also emphasizes his theological role while uterly ignoring his historical role. While he is important to the Christian Church he is also an important to secular history as well, and that should be adressed in his write up.
Heraclius
Johan de Witt
Trung Trac
There will also be a few others. I will start adding new leaders into the SVN sometime next week, and should have a good idea for the final leader list of LoR by the new year.
Alsark Dec 16, 2009, 03:52 PM It's good to see you still around Alsark. To answer your questions, Yes, definitely. I'm going to be pulling a few leaders that are in this test build:
http://www.moddb.com/mods/legends-of-revolution/downloads/na5
Namely:
Constantine -While he has a civilopedia write up, it's pretty lame. It also emphasizes his theological role while uterly ignoring his historical role. While he is important to the Christian Church he is also an important to secular history as well, and that should be adressed in his write up.
Heraclius
Johan de Witt
Trung Trac
There will also be a few others. I will start adding new leaders into the SVN sometime next week, and should have a good idea for the final leader list of LoR by the new year.
Thanks. I already have Trung Trac done (the Civilopedia entry I have more talks about the sisters as a whole since it's hard to find info about Trung Trac specifically), and I'll be working on those other three throughout the day.
Could you possibly upload the leaderhead file of the 0.9.7d test build alone? I currently have 0.9.8, so it seems like somewhat of a step backwards to download the entire file and install it just for the leaderhead file. Once I have that I can add in the entries for those four and send them over.
Vortilex Dec 23, 2009, 07:25 PM I could do some Spanish and German translations :thumbsup: I can't do DynamicCivNames or anything like that though...and I think that's what y'all're looking for...
phungus420 Dec 31, 2009, 07:43 AM I just converted the Revolution Init pop up to an XML game text loading format, rather then having the text hardcoded in the python. If anyone wants to do translations for it, here it is:
Snofru1 Dec 31, 2009, 12:34 PM I just converted the Revolution Init pop up to an XML game text loading format, rather then having the text hardcoded in the python. If anyone wants to do translations for it, here it is:Here we go with the German translation, thank you, Phungus, for providing the text!
The one thing that I still can´t find are the mouse-over texts...
BTW: Why is my attachment 3.3 KB and yours 19.9 KB? I zipped with the function in Windows Vista...
phungus420 Dec 31, 2009, 02:21 PM What mouse over texts? The difference in size is because I just chose "store" for compression method, because it's a tiny file anyway.
Snofru1 Jan 01, 2010, 03:51 AM What mouse over texts? The difference in size is because I just chose "store" for compression method, because it's a tiny file anyway.
I mean in the BUG options (the ones you reach after pressing alt-ctrl-o) on the RevDCM page. I thought the translations I have posted yesterday were for this page.
Anyway, if you move the mouse over this page all tips are in English while all the other BUG options are fully translated.
PS: This is my first post in 2010, Happy New Year and successful modding!
phungus420 Jan 02, 2010, 12:41 AM Had to create a new text file for those. Here is the new file:
phungus420 Jan 02, 2010, 04:29 AM I missunderstood how BUG loaded text for the options. I had to recreate the file, sorry about that.
Snofru1 Jan 02, 2010, 05:36 AM I missunderstood how BUG loaded text for the options. I had to recreate the file, sorry about that.Good that I checked this thread before starting the translation, no harm done!
And thank you supplying this help!
BTW: Will this change be in LoR and in pure RevDCM (good that you are working on both of them now)?
phungus420 Jan 02, 2010, 06:18 AM Both; I try to incorporate stuff I do for LoR into RevDCM, if appropriate and it makes sense. Of course if a change alters an established game rule (ie changes something in default BtS that is currently the same in BtS and RevDCM, or radically alters an established RevDCM gamerule or mechanic), I will not port the mod into RevDCM and keep it to LoR only. Translations don't change anything in the game rules, and so will pretty much always be incorporated into the RevDCM core.
Snofru1 Jan 02, 2010, 06:52 AM Excellent!
Here are the translations to German. I have also corrected 2 typos in Revolution_Init_CIV4GameText.xml and have included that once again.
Looking out of my window I see that a lot of snow has been falling, quite unusual in this part of Germany. Good thing that I have finished the translation, looks like I need to clear some walk- and driveways in front of the house :) ...
Gaplus Jan 03, 2010, 10:52 AM Hi to all
I've just posted in the BUG's forum a little update to the italian translation of text files (some correction, adjustment or cleanup) http://forums.civfanatics.com/showthread.php?t=348483
I've also edited the files to merging with RevDCM/LoR SVN ;
the attached zip archive contains:
Advanced Combat Odds Options.xml
BUGHints_CIV4GameText.xml
BUGOptions_CIV4GameText.xml
BULL Actions Options.xml
BULL City Bar Options.xml
Civ4lerts Options.xml
Civ4lerts_CIV4GameText.xml
CustDomAdv_CIV4GameText.xml
MapFinder Options.xml
MoreCiv4lerts Options.xml
MoreCiv4lerts_CIV4GameText.xml
I still try to complete the other translation (some files are tough :hammer2:), stay tuned :)
Soundwαvє ▼ Jan 05, 2010, 06:34 AM Someone already traduced it to Portuguese-BR? If don't could I?
Gaplus Jan 10, 2010, 12:43 PM I still try to complete the other translation (some files are tough :hammer2:), stay tuned :)
Another little step forward..
There are:
AIAutoPlay_CIV4GameText.xml
BarbarianCiv_CIV4GameText.xml
CIV4GameText_RevDCM.xml
CIV4GameText_SHAM.xml
Civ4GameText_DCM.xml
GlobalWarmingTextInfos.xml
GovernorWorkers_CIV4GameText.xml
Inquisitor_CIV4GameText.xml
REVDCMHints_CIV4GameText.xml
RevHelpText_CIV4GameText.xml
RevTraitTag_Civ4GameTextInfos.xml
RevUtils_CIV4GameText.xml
RevolutionDLLText_CIV4GameText.xml
RevolutionText_CIV4GameText.xml
Revolution_Init_CIV4GameText.xml
Spymod_CIV4GameTextInfos.xml
These files can be merged with RevDCM/LoR SVN: now, the Revolution's dialogs ( in 'RevolutionText_CIV4GameText.xml') are a little bit understandable in Italian :D
See you nxt time...
phungus420 Jan 10, 2010, 01:31 PM Thanks Gaplus, added these to the RevDCM SVN.
Snofru1 Dec 02, 2010, 04:47 PM I have done german translations for LoR 0.9.9.b as requested ;) . The list of files is relatively long as I have also replaced all the ä, ö, ü, Ä, Ö, Ü and ß by their XML code in all of the XML files in the Text folder.
It´s great that you came back to finish LoR, Phungus, thanks for this excellent Mod!
phungus420 Dec 02, 2010, 08:55 PM Thanks Snofru, I've updated the SVN, will go into the next release, whenever that will be.
|
|