View Full Version : Art and Graphics


cfkane
Jun 29, 2009, 11:31 PM
Have any issues with graphics? Want to add any, or know of any graphical components that could be useful?

Talk about 'em here.

johnny139
Jun 29, 2009, 11:45 PM
Not TOO big of an issue, but when battling with some Dwarves, I noticed their means of attack is... squatting. Not sure if they're unfinished, or there's a mismatched animation, or whatever, but it was kinda odd.

Also, the Monster Park - the actual overhead view of it, you know, in the cities - is off. It's twice as big as virtually every other building and a solid green. I mean, I could see one or the other, but together it makes for a gaudy looking thing, y'know?

cfkane
Jun 30, 2009, 11:53 AM
Yeah, I've been playing around with the object sizes for the wonders, and the Park has always been problematic.

I'll see if I can import a proper attack animation for the dwarves.

johnny139
Jul 16, 2009, 11:34 PM
A few issues I noticed with the buttons; instead of just appearing in the corner, the Tech Icons for Priesthood, Optics, and Rocketry are replaced entirely by their religion image. Not sure how to put that together, but... I'm sure there's something.

Also, the button for the Incan Leaderhead is the one for King Lear instead.

Dumanios
Oct 31, 2009, 11:17 AM
The Harimtu attacks by giving the stare of death.

johnny139
Jan 22, 2010, 05:37 AM
Hmm, not quite sure where to put this, but I suppose Graphics is closest.

Is there any way for Legendary Units (and I suppose Superheroes when they're introduced) to be shown under the "Unique Units" header in the Civilopedia? It would be really useful when trying to see the strengths and weaknesses of a civilization; as is, you need to crawl through the Unit folder manually.

cfkane
Jan 22, 2010, 12:31 PM
I've been trying to figure that one out myself.

The way normal UU's work is that units are categorized under UnitClass and UnitType. So the Warrior would be UnitClass Warrior and UnitType Warrior. But for a unit like the Incan Quecha, it has UnitClass Warrior and UnitType Quecha - replacing the warrior for the Incas.

I had thought about having a dummy unit called "Legendary Unit" or something like it and having that be the replacement unit for all LUs, but it wouldn't work because UnitClass also controls the build limit, which is is different for every LU.

A potential solution would be to write several special Concept Civlopedia entries giving the basic mechanics of Fictionalization (FfH has them, and so does Rhye's, HOTK, Mars Now, and many others). We would need it anyway, just so the player isn't dropped into the gameplay without any idea of what's changed. A concept entry on new unique units could list each civilization and their corresponding LU and Super.

johnny139
Jan 22, 2010, 04:46 PM
Ah. I suppose a concept page would work; you're right, a few explanations for the new features would be very useful.

johnny139
Jun 29, 2010, 05:27 PM
Sorry to double post, but...

If I recall correctly - no time to check right now - you don't have any unique art for Cervantes yet. Well, when I was looking through the gallery, I noticed this guy from Fall from Heaven...

http://www.civfanatics.com/gallery/files/1/ign_ffh10.jpg

...who has pretty much the exact same look. Maybe change his skin tone to a purplish color, make his clothes a bit tattered, change that long spear/sword into a usual scimitar (if you can do that; never modded units before), trim his beard (again, if that's possible) and bam, there's Cervantes. But even just porting the unit and it's like, wow, there he is.

Unless you already have unit art, which is entirely possible and I've just forgotten.

Farsight
Jun 29, 2010, 11:37 PM
How about actual religious graphics? At the moment I'm using the religious stuff from Fall from Heaven: Octopus Overlords graphics for Cthulhu, the Fellowship of Leaves graphics for the Church of all Worlds (the actual religious movement based on the book is apparently very enviromentalist), and the Ashen Veil for Witchcraft (I was thinking of the Medieval conception of Witchcraft, but I would much rather have something less offending graphics-wise).