View Full Version : problems with getting cultural victory


jasonstarr
Jun 30, 2009, 03:18 PM
I need some advice to get cultural victorys, i am a preety big peace monger but my first 3 citys are allways surrounded by the rest of my culture(i spread out to coasts and start near rivers) and i allways try to see how high of culture i can make a city produce.
but the problem is that it ussually gets to about 1000 ad where either i am caught bewteen people and either need to war or use other citys to culture flip, OR where i cant seem to produce great artists due to warlord ai, being preety good at wonder making(and for that matter i saw 14 gp's discovered in 1 turn in a 14 person match 0.0)

I am just wondering how to do a cultural victory, it allways seems to be so hard, i can barly get 5000 culture in my citys.

So any help is welcome

btw i am not JUST a peace monger, if i need to and see that someone has a resourse i need, i will get that resource

z0wb13
Jun 30, 2009, 03:28 PM
i think that the key is really to build the cathedral-type buildings early. make music a research priority.

budweiser
Jun 30, 2009, 03:28 PM
The classic way is get nine cites and three different religions. Put 3 catherals in each culture city. Try going for that.

CornPlanter
Jun 30, 2009, 03:31 PM
What level do you play on?

Actually there are many ways to achieve Cultural, but I cannot give specific advices without seeing real situation. What you said is too generic. So advices are too generic too.

1. Expand more.
2. Build wonders first ;)

Actually Great Artists can (and should) be genarated without wonders. Run Caste System and lots of Artist specialists. Wonders are nice but I find it easier to win cultural without building them.

This article was incredibly usefull to me to learn how to win Cultural. But it does require some knowledge and considers higher levels mostly. http://www.civfanatics.com/civ4/strategy/culture_victory.php

SabreNation
Jun 30, 2009, 03:37 PM
Check out the Peacemonger section of the War Academy, that's how I got better at cultural victories. In particular this one - http://www.civfanatics.com/civ4/strategy/cultural_beginner.php and this one - http://www.civfanatics.com/civ4/strategy/cultural_victory_notes.php

Great information there.

Don't be afraid to fight a war, you're going for a Cultural victory, not Diplomatic. You don't have to be buddies with everyone. I almost always fight at least one major war when going for a Culture victory. The reason being one of the best tactics for Culture Victories is to have at least 9 cities with enough production capacity to build Temples. You want to get Temples up in all 9 of those cities so you can get Cathedrals/Mosques/etc up in all 3 of your Culture cities. Those things produce TONS of Culture.

Don't "Produce Great Work" with Great Artists (unless the 4000 Culture will be enough to push one of your big 3 into Legendary status and even then think long and hard before you do), settle them, you get more Culture in the long run that way. +12 Culture/Turn adds up.

Those are the 2 tips that helped me most. I can win Culture Victories at will now on Warlord, even with Leaders that aren't really suited towards Culture victories.

robyextreme
Jun 30, 2009, 03:59 PM
If you're style of play is directed towards wonders; build more cities!
Play defensive wars, the statue of zeus favors this style very well.

There are many different things you can do, I don't know very many myself since I've never even attempted a culture city besides playing duel/small map for the early +2 culture pushing :p But keep trying new things.

Yared
Jun 30, 2009, 04:40 PM
Try out Zara and Louise. They have some nice traits.

StrategeryBush
Jun 30, 2009, 09:35 PM
Don't "Produce Great Work" with Great Artists (unless the 4000 Culture will be enough to push one of your big 3 into Legendary status and even then think long and hard before you do), settle them, you get more Culture in the long run that way. +12 Culture/Turn adds up.

At normal speed a Culture bomb = 4,000 Culture. 12 Culture/Turn needs 333 turns to break even with that total. Most games don't last 333 turns. Granted, in the last 1/3 of the game you start getting some multipliers which bring that number in a little bit. There are also other advantages to settling a GA, he generates cash and, if you run representation he generates science, so you can make up for the loss in net culture with early GA because of the other value they bring. It may pay to settle your first GA or two in the city which will get your Hermitage, but beyond that I like to keep them sitting around to dump them into whatever cities need them to reach legendary culture in the last couple of turns of the game. Stockpiling GA lets you retain flexibility, as you may not know in 50BC which city will be coming up short on culture in 1595. In addition, the AI does not realize that when you have one city with legendary culture and two others at 38k culture, but have 6 GAs hanging around that you can win next turn, thus they don't launch that late war to try to stop you.

ciel
Jun 30, 2009, 11:05 PM
Another thing... buildings that are 1000 years old get bonus culture (they double, right?), so the earlier the better!

jasonstarr
Jun 30, 2009, 11:27 PM
At normal speed a Culture bomb = 4,000 Culture. 12 Culture/Turn needs 333 turns to break even with that total. Most games don't last 333 turns. Granted, in the last 1/3 of the game you start getting some multipliers which bring that number in a little bit. There are also other advantages to settling a GA, he generates cash and, if you run representation he generates science, so you can make up for the loss in net culture with early GA because of the other value they bring. It may pay to settle your first GA or two in the city which will get your Hermitage, but beyond that I like to keep them sitting around to dump them into whatever cities need them to reach legendary culture in the last couple of turns of the game. Stockpiling GA lets you retain flexibility, as you may not know in 50BC which city will be coming up short on culture in 1595. In addition, the AI does not realize that when you have one city with legendary culture and two others at 38k culture, but have 6 GAs hanging around that you can win next turn, thus they don't launch that late war to try to stop you.

YAY FOR AI ABUSE
stupid ai's learn for your self lol

actually dont, because i dont want my computer hitting me with the mouse everytime i attack with a 25% chance, because i want to test the rng(btw more of my battles are won in the 25%-50% then the 60-85% range)

TheMeInTeam
Jun 30, 2009, 11:32 PM
1. Grow 3 cities to have > 10 towns.
2. Put as many culture multpliers in these cities as possible. Try for at least 3 shrines + free speech.
3. Turn up the culture slider to 100% or as close as possible.

The above will get you a win on most levels, but if you want to win culture FAST, manage your GPP so that you win lib, but otherwise farm artists. Artists can settle early and bomb late to speed things up.

If you artists bomb, you can put hermitage in your #2 city, otherwise put it in #3 if that city will lag even with bombs.

CornPlanter
Jul 01, 2009, 02:12 PM
In addition, the AI does not realize that when you have one city with legendary culture and two others at 38k culture, but have 6 GAs hanging around that you can win next turn, thus they don't launch that late war to try to stop you.

I had no idea they ever do that at all. At least they never did for me. AIs just dont play for victory as humans do.

DABegley
Jul 01, 2009, 02:38 PM
There is one wonder you should aim at big time for a cultural victory, the Sistine Chapel. +5 culture for every religious building of your religion really adds up fast and makes culture border wars a slaughter in your favor. A temple, Monastery and Cathedral in each of your culture cities gives 15/turn, add bonus from Free Speech (+100%) and 3 cathedrals (+150%) makes it 52.5/turn just from the Sistine bonus. Good stuff Maynard.