View Full Version : Chopping
Rhaeghar Jul 01, 2009, 03:08 PM For some reason I always feel hesitant to chop down all the forests around my capital right away, I always want to save some forest for later in case I want to build something extra fast.
When do you higher level players start chopping down forests and do you save any?
Do you start chopping after you've made necessary immediate improvements and not stop until all the forests in the BFC are gone at least?
Also do you generally make an improvement or two and then just chop or do you choose to build a mine/farm/whatever to remove the forest that way?
(clarification)
Do you improve what needs to be improved, like corn, pigs w/e (up to the # of workable tiles under the early happy cap) and then start chopping away until there's no/few forests or do you improve the remaining tiles rather than just chopping the forests away.
budweiser Jul 01, 2009, 03:14 PM Thread jack - The forest bug frustrates me to no end. It dumps way more forests in your starting areas than it is supposed to. It totally skews game play.
That being said, I usually chop 1 or 2 to start and leave the rest for after math unless I am trying to axe rush, then I chop a lot.
Birdman6 Jul 01, 2009, 03:19 PM It's often wise to keep at least 2 forests around because the city gets 1 :health: bonus per 2 forests. Otherwise I think it makes sense to chop earlier than later...generally the earlier you do things the more they pay off in the longrun. Exceptions might be if you plan to build a wonder then you can save your chops for that, or you can wait for mathematics to boost your chop yield.
Also do you generally make an improvement or two and then just chop or do you choose to build a mine/farm/whatever to remove the forest that way?
Not sure I understand your question, but if you're asking about the difference between chop then improve vs. chop via improve, it takes the same amount of turns. The only difference would be you get the chopped hammers quicker, which could be important depending on the timing of what the city is building.
peppe1 Jul 01, 2009, 03:29 PM Everyone probably has their own strategy on this.
Typically i will open worker, 2-4 warriors, settler. I Try to time the warriors to finish with capital at 3-4 pop by adjusting the tiles worked. The worker meanwhile improves resources available then makes at least one mine before I think about roads or chopping.
Depending on the map and AI's we have found I decide how aggressive to chop and whip settlers and how many workers to get out. If there are good resources (gold/gems, or good choke/block points) I will chop/whip more aggressively to get those items.
Chop Priority:
-Chop forests on resources first
-Riverside/fresh water grassland forests as they will make a better home for a cottage or farm
-Grassland Forest (Eventually Cottage or Farm/Workshop)
-Hill Forest (Mine maybe eventually Windmill)
Save some plains forest for health.
Fish resources changes this up a bit to get work boats out.
If i was planning any wonders in the city I would save some forests for the wonder, but i rarely make wonders other than Mids on SE attempts and when i do that i usually settle a city in heavy forest specifically to chop out the mids.
DMOC Jul 01, 2009, 03:38 PM I am an insane chopper. Whether it's for settlers, workers, wonders, or troops, I am always on the lookout for forests to chop. I chop many forests before Mathematics and after Mathematics. In the modern era, it's very rare to see any trees in my territory.
budweiser Jul 01, 2009, 03:54 PM I will chop any trees in my lands but outside a BFC of any cities. I will also chop trees in neutral lands if I can see that an AI border will pop and claim the tiles.
jakobin Jul 01, 2009, 03:55 PM i chop when building things that don't grow my population (workers settlers) or i'm racing a wonder.
only hippies save forests.
JBossch Jul 01, 2009, 04:36 PM Chop, chop, chop!
It is difficult to answer your question any better because the circumstances of each game differ so widely. Which is not say its a bad question. The proper use of worker turns, especially early, is a crucial part of improving one's game.
As for whether to chop or improve, generally improve tiles I guess. Some exceptions might be chopping to get a workboat out or a needed defender or something (or maybe another worker). About the option to chop first or directly mine hills: Usually I chop first because I need the hammers faster. I may directly mine, however, if the tile in question is being worked and there is no better tile to switch to in between.
Don't forget about pre-chopping (and pre-mining). Chop for 2 turns (on normal speed) and then stop so that you can finish it when you have something worth putting the hammers into. Build a road for added convenience. I mark the pre-chopped tiles with a sticky note so I don't forget where they are.
In general, I think you will find that most advanced players chop sooner rather than later. Like most aspects of Civ, an advantage leveraged as early as possible can pay off big in the long run.
Fluxx Jul 01, 2009, 05:18 PM Improve tiles you will work immediately or in the next few turns.
Else chop everything you see when you are building things.
I tend to work 4-5 tiles in my main city, then keep chopping till settler.
Settler move to new position, then I will work 2 tiles, move back to capital and chop 2 workers-settler. and repeat.
The quicker you get out settlers/workers. the quicker you can chop more and work more, the quicker you can... etc :)
Only if I am teching math I stall chopping forests, or unless I know I want to rush mids f.e. or want to give a hammer poor city some hammers (which I still do rarely).
peppe1 Jul 01, 2009, 05:25 PM Thread jack - The forest bug frustrates me to no end. It dumps way more forests in your starting areas than it is supposed to. It totally skews game play.
Does the 'Full Of Resources' map script fix the forest bug?
It has a 'standardization function' for the start point. I've never enabled it, but it looks like you can turn it on and it will do the standardization that the developers intended.
I have been playing fractal only for a while, but i might try the fractal version included in this script with start point standardization. One for sure that sounds good to turn on is removing unworkable tiles from the start point.
AmazonQueen Jul 01, 2009, 05:27 PM On the chopping vs. chopping and improve q. I will build a mine etc rather than just chop if the tile in q. is being used by my city at the time. I'll use several workers to get it done reasonably quickly. I try and chop when building larger items I want completed quickly. Early game that can be almost anything though.
I usually end with no forests left save on tundra but once I can build lumbermills new cities have a chance of forests surviving.
troytheface Jul 01, 2009, 05:28 PM having chopped everything in sight, mountains, spice, enemies land and having played a completely no chop game the evidence is clear.
forest preserves are the superior.
Ignorant Teacher Jul 01, 2009, 06:38 PM having suffered to slowly climb the levels ladder, noble, prince, monarch, emperor and having played a disastrous deity game the evidence is clear.
worldbuilding modern armors is the superior.
Jaroth Jul 01, 2009, 06:52 PM Thread jack - The forest bug frustrates me to no end. It dumps way more forests in your starting areas than it is supposed to. It totally skews game play.
That being said, I usually chop 1 or 2 to start and leave the rest for after math unless I am trying to axe rush, then I chop a lot.
Forest "bug"?
I believe the forests within starting locations were an intended feature implemented a while back. It was to balance the starting locations once the power of "chopping" was realized and became a common strategy, because if your starting city didn't have the forests, you'd be somewhat handicapped. (There was also some other tinkering with chopping mechanics to balance it, such as lowering the hammer outputs and also implementing the Mathematics feature.)
Morthrod Jul 01, 2009, 09:15 PM I usually save my chops for when im building settlers/workers, unless im doing earyl rush, because i like to be working 5 improved tiles in my capital as soon as possible.
dirtyparrot Jul 01, 2009, 09:19 PM I'll chop early and often. Any advantage you can get early on is worth more than the advantage you'll get later in the game. I should qualify this by saying that I'll leave several forests in place if my capital has lots of foodplains. I'll especially chop forests just outside the BFC, forests that are about to be claimed by the AI, and any forest in general. I wished that BUG had a pre-chop button for workers (I've made the suggestion to them already, so hopefully it happens).
benfp Jul 02, 2009, 04:44 AM When starting a game with mining, I'll almost always go to BW/worker first. If I have any resource which has at least a +3 :hammers: | +3 :food: | +3 mix of both yield when improved, I'll improve this resource first if I can - or will prioritize the improvement building tech, e.g. corn -> agriculture.
Chopping is great to pump out the first workers / settlers and/or to pump them when you badly need them but still want to grow. It's also very nice to rush wonders.
I like chopping a second worker with the first one, and then use both of the workers to improve tiles which are going to be worked really soon and to chop a settler so my second city will be able to have improvements from the get go.
I like this tactic a lot but it can not always be pulled and can quickly lead to defeat - esp. on higher levels, but it works great up to Prince or even Monarch.
BTW, this is my experience for SP / Marathon / Land-rich maps.
Beamup Jul 02, 2009, 07:54 AM Forest "bug"?
I believe the forests within starting locations were an intended feature implemented a while back.
See this thread (http://forums.civfanatics.com/showthread.php?t=252429). Most definitely not intended, since the normalizer's penchant for making every single tile a forest blocks off many of the other things it's coded to do.
mirthadir Jul 02, 2009, 08:57 AM Chop early, chop hard; keep a few plains forests for health. Growing your economy means that whatever benefit you'd get by waiting on the chop has to be huge. Even a 5% growth rate for the economy per turn means that waiting for math (for instance) means that waiting more than 9 turns to chop (when the chop is 50% stronger) is futile (now prechopping everything and then harvesting everything just after math is a bit different); with the exception of a SSE/WE chopping early just tends to own hands down.
wades Jul 02, 2009, 09:43 AM Chop, chop, chop!
Don't forget about pre-chopping (and pre-mining). Chop for 2 turns (on normal speed) and then stop so that you can finish it when you have something worth putting the hammers into. Build a road for added convenience. I mark the pre-chopped tiles with a sticky note so I don't forget where they are.
Leave the worker on the tile to make sure the effort wasn't wasted? Or does it matter?
Civman123 Jul 02, 2009, 09:53 AM I normally chop forests for workers, settlers and early wonders. While it is true that math increases the hammer output, classical era wonders cost more. So the snowball effect of getting workers and settlers sooner normally are better than waiting for math.
slobberinbear Jul 02, 2009, 09:59 AM At higher difficulty levels, you need some method of burst production, either from chopping or whipping or both. Chopping is a necessity if you don't whip. Like whipping, it is best done for expensive and/or growth-stopping items like workers, settlers, and wonders -- although it is a great way to build an army as well.
I generally chop everything but non-riverside plains forest, unless I have a ton of early health problems (i.e., lots of floodplains).
DMOC Jul 02, 2009, 10:03 AM Leave the worker on the tile to make sure the effort wasn't wasted? Or does it matter?
I don't think it matters. If a road is left on a pre-chopped tile, then depending on how your road network is, the worker can leave, do another task, and go back on the road and finish the chop in one turn without further delay.
slobberinbear Jul 02, 2009, 11:59 AM Pre-chopping is great while you are waiting for some other event before unleashing your production boost. Typically, the wait is for technology or for the city to grow to a certain point.
Be careful when doing this for military units; you can end up with some excess overflow (that gets converted to gold) if you overdo it. This happened to me recently when chopping out a chariot army.
Scoottr Jul 02, 2009, 12:06 PM I take it Lumbermills are a complete waste of time to everyone then?
Used to be a mod that allowed you to replant forests, took a long time to grow, but you could do it....thinking it was Sevo mod.
Wodan Jul 02, 2009, 12:17 PM I generally leave at least 2 forests in each city for health and hammers both. If two cities overlap, leaving a forest that they can share is ideal. In those forests, lumbermills are a given.
civzombie Jul 02, 2009, 01:32 PM "I generally leave at least 2 forests in each city for health and hammers both. If two cities overlap, leaving a forest that they can share is ideal. In those forests, lumbermills are a given. "
Never considered that before, thanks for the tip Wodan
DMOC Jul 09, 2009, 11:54 AM I take it Lumbermills are a complete waste of time to everyone then?
Used to be a mod that allowed you to replant forests, took a long time to grow, but you could do it....thinking it was Sevo mod.
I use lumbermills sometimes, but I like chopping better, since lumbermills require Replaceable Parts, while chopping requires Bronze Working.
Sometimes I leave 2 non-riverside plains forest tiles in my Iron Works city and put lumbermills over them.
civzombie Jul 09, 2009, 02:40 PM overall, i haven't really left any forests around.
Sometimes i keep them initially, thinking they'll do more good saving them for lumbermills, but then something comes up where less hammers today are more valuable than more hammers tomorrow. So they get chopped. I don't think I've had any actually survive all the way until replacable parts.
I possible exception is a decent forested island discovered late in the game.
mi6agent Jul 09, 2009, 10:06 PM play high level and you shall learn that you want to chop every forest at first sight :D
Afro Dictator Jul 09, 2009, 11:04 PM i tend not to chop more then 3 in any cities BFC unless its a wealth or science city
ima a lumber mill whore :D especially if the cities is coastal with 2 special food resources
but u only recently moved to prince so thats prob gonna change as i get pwned :(
DMOC Jul 10, 2009, 12:05 AM play high level and you shall learn that you want to chop every forest at first sight :D
Yeah, I get into the bad habit of just incessantly chopping and not realizing the health side effect. :(
Afro Dictator Jul 10, 2009, 12:22 AM "I generally leave at least 2 forests in each city for health and hammers both. If two cities overlap, leaving a forest that they can share is ideal. In those forests, lumbermills are a given. "
Never considered that before, thanks for the tip Wodan
cities can share tiles how does this work?
mi6agent Jul 10, 2009, 01:13 AM cities can share tiles how does this work?
go to city screen. Press on the shared tile if you want to work that tile with that city. similary go to other city and press on the tile again if you want this city to work this tile instead
it also applies when you chopping. The hammer will go to the city currently occupy the forest
Th3 PuNiSh3R Jul 10, 2009, 02:28 AM Chop everything in site unless you are saving it for a near wonder or need the health. Earlier chops equate to an exponential long term advantage.
Wodan Jul 10, 2009, 05:22 AM go to city screen. Press on the shared tile if you want to work that tile with that city. similary go to other city and press on the tile again if you want this city to work this tile instead
it also applies when you chopping. The hammer will go to the city currently occupy the forest
And the health accrues to both cities regardless of which one is currently "owning" that tile.
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