View Full Version : [Modular] Beautification Project


Afforess
Jul 07, 2009, 07:42 PM
Beautification Project (http://forums.civfanatics.com/downloads.php?do=file&id=12838)

The Beautification Project (http://forums.civfanatics.com/downloads.php?do=file&id=12838) is a minor addon to Rise of Mankind that adds three new buildings in an area I felt was lacking. It adds:


Grove
+1 Healthiness
+1 Culture
5% maintenance
Requires Meditation, Obsolete at Perspective


Castle Garden
+2 Healthiness
+2 Culture
10% Maintenance
Requires Perspective, Obsolete at Flintlock


City Park
+3 Healthiness
+1 Happiness
+3 Culture
15% Maintenance
Requires Civil Engineering, Never Obsolete


To install, extract the file and move it into your modules folder in the Rise of Mankind directory. Enjoy

Made for Rise of Mankind 2.71

Download Here (http://forums.civfanatics.com/downloads.php?do=file&id=12838)

NBAfan
Jul 07, 2009, 11:28 PM
These are great Afforess!:goodjob: What tech do they require?

Afforess
Jul 07, 2009, 11:40 PM
I updated it, with the tech requirements. I tried to use appropriate techs, and techs that had only a few things on it, making them more valuable.

Sarkyn
Jul 08, 2009, 04:33 AM
Thanks, I'll give it a whirl.

I have found that at Monarch and below, there is too much health and culture in the mid-game to end-game. But since I'm cracking the nut of the higher difficulty levels now, I'll take a look at them with respect to balancing at that difficulty level.

Afforess
Jul 08, 2009, 09:13 AM
there is too much health and culture in the mid-game to end-game.

Just build some of Vincentz's industry. That should solve your problem.:p

Sarkyn
Jul 08, 2009, 11:46 AM
Just build some of Vincentz's industry. That should solve your problem.:p

haha! So true.

And mine some otherwise pointless Lead.

generalstaff
Jul 09, 2009, 01:46 PM
I like the idea. Just one question, do they upgrade (i.e. Barracks -> Garrison) to reduce clutter?

Xionn
Jul 09, 2009, 11:09 PM
cool mod. I like the ideas.

Afforess
Jul 09, 2009, 11:10 PM
I like the idea. Just one question, do they upgrade (i.e. Barracks -> Garrison) to reduce clutter?

Initially, I was going to do just that. However, I had the problem that if they upgraded, I could never make them be obsolete, because if you never build the grove, you could never get the City Park. Who builds groves in 2000 AD? So I just opted to separate them, but make it so they go obsolete before the next one, so you won't have cumulative ones.

Nightguard
Jul 11, 2009, 05:21 PM
*laughs* If you still have too much health in your cities, try building a city inside a jungle without removing the jungle (which is viable with vincentz's very simple, but effective, jungle camp mod). The Aztec would love to get their hands on this tech, and given that I have finally had my first hung turn error, I think I may add this, disable a few RevDCM options, and start over.

Afforess
Jul 16, 2009, 05:06 PM
Updated for Rise of Mankind 2.71. Please re-download.

GyroLeader
Aug 01, 2009, 04:17 PM
So i unzipped it to Modules and Custom building and then start game, and the building doesnt show. So how can i get this work or any of these modules?

Dancing Hoskuld
Aug 01, 2009, 05:23 PM
So i unzipped it to Modules and Custom building and then start game, and the building doesnt show. So how can i get this work or any of these modules?

There is a sticky tutorial in this forum (RoM Modmods) which should explain how to solve this problem.

GyroLeader
Aug 01, 2009, 06:02 PM
There is a sticky tutorial in this forum (RoM Modmods) which should explain how to solve this problem.
Well i going to try that in second, but i just change Modular XML Loading
ModularLoading = 0 to 1 in RoM config, and now those building will show in Civilopedia fine, but when i try to go Single player sometimes the game crash, and sometimes i can go to start game and then crashes.

Dancing Hoskuld
Aug 01, 2009, 06:37 PM
Well i going to try that in second, but i just change Modular XML Loading
ModularLoading = 0 to 1 in RoM config, and now those building will show in Civilopedia fine, but when i try to go Single player sometimes the game crash, and sometimes i can go to start game and then crashes.

Modular XML loading should be off for RoM and any other WoC enabled mod as WoC handles all of that sort of thing.