View Full Version : Hull Ship July 13th, 2009


Vuldacon
Jul 13, 2009, 09:24 PM
This is a Special Unit for use to Upgrade to Other Large Ships... called a Hull Ship.
It is intended to be Immobile and sit until Upgraded so the SW and SE Directions are the Only Directions for th Unit.
No Run Flc as it is Immobile and the Only reason it has a death Animation is because it can be destroyed.
This Unit should be given an Attack and Defense so the AI will Upgrade it to the Ship of your Choice.

The Default is used for the Attacked and Fidget.

This Unit was made from the CIV III Battleship that I Remade into a Hull. It has Civ Specific Colors and I made sounds to go with the few Flcs.

Included Files:
HullShipDefault.flc-SW and SE Directions Only.
HullShipFortify.flc-SW and SE Directions Only.
HullShipDeath- SW and SE Directions Only.
Attacked and Fidget use the HullShipDefault.flc.

HullShip_Civ specific Colored units_32
HullShip Large and Small pcx files
HullShipAttacked.wav, HullShipFortify.wav and HullShipDeath.wav.
Adjusted .ini file

Very Simple Unit but perhaps it can serve those who need such a Unit in their Games :)

You can get the File here (http://forums.civfanatics.com/downloads.php?do=file&id=12809)

Preview is the Default and Death:
http://i380.photobucket.com/albums/oo247/Vuldacon/HullShipPreview.gif

Ozymandias
Jul 13, 2009, 11:27 PM
Ah ever the Gentleman :) now sharing the toys as well as the concept.

When I return in August methinks I'm going to make a major league push for us all to populate the Modiki (sayeth the self-appointed Archivist). This excellent creative work of yours should IMHO most definitely have an entry.

Best Wishes,

Oz

Vuldacon
Jul 14, 2009, 12:44 AM
OZ... you are such the Gentleman... This is By far a simple thing that I merely made to help out some others who wanted a better unit than they had for this purpose.

...A Much Better Unit can be made in Poser for example with a Good Model :)
I just did not have a Good Model or time to make one for this simple Unit Now.

W.i.n.t.e.r
Jul 14, 2009, 07:25 AM
Quite nicely done - thank you for shaing this with us, Vuldacon :)

Lord Malbeth
Jul 14, 2009, 07:57 AM
That's a real novel idea. :goodjob: This will definately fit into WWII scenarios and the like. Thanks! :D

BadKharma
Jul 14, 2009, 08:23 AM
Very nice job, any chance you might also make a wooden hull version?

Vuldacon
Jul 14, 2009, 09:34 AM
Badkharma... I suppose a wooden Hull Ship would be needed for Early Ships.
CCM had a need for a Modern Hull Ship that Upgrades to a Carrier. El Justo said AoI could also use a Hull Unit.

What would the Best Size for a Wooden Hull Ship be?

Grandraem
Jul 14, 2009, 09:35 AM
Very nice idea and execution.:):goodjob:

Virote_Considon
Jul 14, 2009, 09:37 AM
Awesome! I'm sure it's going to get a lot of use!

General 666
Jul 14, 2009, 12:54 PM
This is a nice idea. El justo will be glad with that.

Bye
General 666

Civinator
Jul 14, 2009, 03:26 PM
Vuldacon, thank you very much for doing this unit. :thanx: Itīs much better than the old unit. :)

Blue Monkey
Jul 14, 2009, 04:47 PM
When I return in August methinks I'm going to make a major league push for us all to populate the Modiki (sayeth the self-appointed Archivist).hopefully by then I'll also have a couple of articles fully realized, so people can see what's possible. Then we can get Vuldacon to give us some raw material to whip into shape.

Wotan49
Jul 16, 2009, 05:55 AM
Vuldacon
Thanks Good work! :goodjob:

small request,
the unit could be a little smaller?
about 200x200 :D

With best wish

Wotan49

MadGAD
Sep 14, 2010, 09:11 AM
Some questions:
1) If use this unit as upgradeable hull - so will it be produced in city or upgraded from another ship?
So be it. And, on some tech. And next smewhat tech - and we can upgrade this hull into new ship - good idea! But if I had some old ship and tech more "modern" than this hull unit, then my old ships will upgrade direct in new ship, ignoring hull =( Any chance to avoid that?
2) I use this hull as a "slave" unit attached to my battleships Enslaving option. So when I sink enemy ship, there is a chance that I will recieve a unit called "damaged ship hull" =)
Is there any chance to point what enemy ships/units can be "enslaved" or no?

General 666
Sep 14, 2010, 10:50 AM
2) I use this hull as a "slave" unit attached to my battleships Enslaving option. So when I sink enemy ship, there is a chance that I will recieve a unit called "damaged ship hull" =)
Is there any chance to point what enemy ships/units can be "enslaved" or no?

2) No ! It can not be set ,sadly. :sad: With every direct attack (unit vs unit) you have a chance of enslaving. So it looks strange if you attack a small submarine and generate a giant hull like this.

MadGAD
Sep 15, 2010, 02:32 PM
So it looks strange if you attack a small submarine and generate a giant hull like this.

Or Anciet wooden galley :)

Maybe trick like that:
After battle, when you enslave some enemy wreckage ship (cruelly damaged hship hull), it should be not just immobile but pickup-able by some special sea transport (utility Tug Boat :) ) to bring him to your ship plants for repair&upgrade.

Maybe try some trick with load\unload ships and some kind of tactical missiles?

General 666
Sep 15, 2010, 10:06 PM
Or Anciet wooden galley :)

Maybe trick like that:
After battle, when you enslave some enemy wreckage ship (cruelly damaged hship hull), it should be not just immobile but pickup-able by some special sea transport (utility Tug Boat :) ) to bring him to your ship plants for repair&upgrade.

That means that the enslaved result would must be flaged as `Princess`. But princess is a land unit - so it can`t be picked up/generated on water ,I think.
... but for real I`ve never tried to flag the Princess as sea unit. Maybe it works. :crazyeye:


HINT :
The best usage for "enslaving on sea" is still to give that ability to Pirate ships. ;)

Blue Monkey
Sep 16, 2010, 02:18 PM
Enslaved to hull ship makes RL sense. A damaged prize ship returned to port for repair/refitting.

The Guardian
Sep 16, 2010, 05:25 PM
In my upgrade of Napoleonic Wars (Napoleonic Wars II - Global ) am currently using the Black Corsair as a prize ship. It looks like a ship that has just lost a battle. I have created a prize ship for each ship in the game, ie the Galleon enslaves as a Prize Galleon and upgrades to a Galleon, the Frigate enslaves as a Prize Frigate and upgrades to a frigate and so on. I like the idea of Vuldacon's Hull ship and I think this would be a good intermediate upgrade and would be more realistic in an epic game like the one I'm creating. So if a wooden model could be created I wood (pun intended) definitely use it.

MadGAD
Sep 17, 2010, 11:03 AM
I think Wyrm(naybe wrong) created some uncompleted ships, that stay at docks (some wooden and one metal).
Maybe try to combine them all?

Moff Jerjerrod
Sep 17, 2010, 01:02 PM
...I like the idea of Vuldacon's Hull ship and I think this would be a good intermediate upgrade and would be more realistic in an epic game like the one I'm creating...

I've been struggling with trying to implement this idea in my scenario. Does anyone have any ideas?

What I would like to do is have a city build the hull ship. Then have a unit that can only be created by upgrading the hull ship that was just built. IOW you cannot directly build the end unit without having a hull ship available to upgrade. Is this even possible?

tom2050
Sep 17, 2010, 01:15 PM
Sure, some other scenarios do this... You have the hull ship be auto-produced (or buildable). And it upgrades to the ship of your choice, mark the king flag for that ship, which makes it so the ship cannot be built, but is available to upgrade to.

Vuldacon
Sep 17, 2010, 02:44 PM
Ships cannot be King Units unless someone knows something I do not.

Balthasar
Sep 17, 2010, 03:06 PM
The hull ship doesn't have to be designated as a King unit in order to be a one-off. If you designate it as non-buildable, but place it on the map in the editor, it can upgrade as soon as the requisite tech is discovered. The unit it upgrades into has to be a King unit because it has to be assigned to that civilization, so designating it as a King limits it to one.

Vuldacon
Sep 17, 2010, 04:49 PM
Balthasar... A water vessel cannot be flagged as a King Unit.

Any Unit can be Placed on a Game Map as a "Normal Unit" and can Upgrade. That prevents the Pre-placed unit from being built IF no CIV is Flagged to be able to build it. The other way is to have the Unit Auto-Produced.

That takes care of the unit being built... the Upgrade is the Problem because in order to be able to Upgrade any unit, it must also be able to be built or be a King Unit.

Moosezilla
Sep 18, 2010, 11:28 AM
First, let me repeat:I don't know nuttin'. But it seems to be lost that Civinator's CCM mod uses these Hull units. They are auto-produced by a small wonder and upgrade to Carrier units. There appears to be no other way to build Carriers. I'm not sure how this is done but I suspect the device "Hidden Reserve".

tom2050
Sep 18, 2010, 12:05 PM
Sure you can set a boat as a king unit, King unit under unit abilities, not under AI strategies (I wasn't clear on that). Moosezilla is right, CCM and other scenarios use it. It makes it so a unit can be upgraded to the king unit but the king unit cannot be built directly. Also makes it so the unit shows up on the bottom of the stack. Very useful.

Vuldacon
Sep 18, 2010, 04:50 PM
Yes, King Unit can be set under unit abilities but not AI Strategies and that causes the AI to use the Unit as if it is Not a King Unit which I use and like for Units that must have the King Unit setting to prevent building the unit. They are Not King Units to the AI but it is a way to prevent them from being built.

Moff Jerjerrod
Sep 18, 2010, 05:41 PM
So flag the unit under unit abilities as King and I've got my wish? Brilliant! Thanks guys! I'm assuming then this is possible with Naval units, there was some controversy in the earlier posts but that seems to be moot now.

Vuldacon
Sep 18, 2010, 05:54 PM
Moff Jerjerrod... Probably work best if the Hull Ship is Auto-produced then Upgrades to what you want with King Unit set only under unit abilities. You would not be able to set a Naval Unit as a King Unit under AI Strategies anyway :)

MadGAD
Sep 19, 2010, 06:56 AM
But, with "KING" ability you still cannot choose to what unit you will upgrade - just to 1?

Moosezilla
Sep 19, 2010, 07:41 AM
In CCM the hulls can upgrade to units w/latest Carrier tech civ has achieved. If other ships are needed another autoproducing SW could be made; or perhaps one could produce more than one kind of "Hull".

Blue Monkey
Sep 19, 2010, 03:21 PM
But, with "KING" ability you still cannot choose to what unit you will upgrade - just to 1?If you set up the upgrade paths properly you should be able to upgrade to the civ-specific variants. And, iirc, to units more than one step along the upgrade path as they become available.

MadGAD
Sep 21, 2010, 02:01 PM
Offtop: In Alien Crossfire was an ability, marine detachment - to take aboard enemy naval vessel.
Is it forgotten and abandoned in Civ3?

And some annoying thing: King unit has your leader's name, not units name

tom2050
Sep 21, 2010, 03:04 PM
King units have the leaders name in certain circumstances. One theory was that if you research a tech on the turn that a king unit is auto-produced or upgraded, it gets the leaders name.

I think king units that upgrade to king units get the leaders name. But non-king units that upgrade to king units, and auto-produced king units should not get the leaders name, but the units name. I think I have that right.

Vuldacon
Sep 23, 2010, 02:15 AM
The Pre-Placed King Units that are named in the Editor on the starting Map also Keep the Names they are given if Upgraded.

Takhisis
Sep 25, 2010, 11:00 PM
Offtop: In Alien Crossfire was an ability, marine detachment - to take aboard enemy naval vessel.
Is it forgotten and abandoned in Civ3?
Yeap, land units loaded onto sea vessels can only be used for direct combat -you can't even bombard!!