View Full Version : Graphics


civ editor11
Jul 15, 2009, 11:19 AM
Please post any graphic related Items here
Python you can save as txt. and post here with instructions on how to add it to the mod.

The Graphics Themselves please post in a completed version because I can't work on 3d models or much other things out of image files

We don't need to much graphic related XML I already have most of it anyways Building help would be welcome.
Please post XML and Python files related to graphics in the Graphics and Their XML thread

civ editor11
Jul 15, 2009, 11:21 AM
Here are all the building graphics I could find if someone would add them in game that would be great.

TC01
Jul 15, 2009, 07:10 PM
Attached is the Burning Sands art files from FFH 2. Below is the XML code for the terrain. Note: It will have to be converted to feature art, but here it is for completedness.

I suppose I could have put the XML in the Graphics XML section, but it seemed best to have all the information together in one post.

<TerrainArtInfo>
<Type>ART_DEF_TERRAIN_BURNING_SANDS</Type>
<Path>Art/Terrain/Textures/BurningSandsBlend.dds</Path>
<Grid>Art/Terrain/Textures/BurningSandsGrids.dds</Grid>
<Detail>Art/Terrain/Textures/BurningSandsDetail.dds</Detail>
<Button>Art/Interface/Buttons/BaseTerrain/BurningSands.dds</Button>
<LayerOrder>6</LayerOrder>
<AlphaShader>0</AlphaShader>
<TextureBlend01>8,0</TextureBlend01>
<TextureBlend02>1,0</TextureBlend02>
<TextureBlend04>6,0</TextureBlend04>
<TextureBlend08>5,0</TextureBlend08>
<TextureBlend03>2,0</TextureBlend03>
<TextureBlend06>10,0</TextureBlend06>
<TextureBlend12>12,0</TextureBlend12>
<TextureBlend09>9,0</TextureBlend09>
<TextureBlend07>3,0</TextureBlend07>
<TextureBlend14>14,0</TextureBlend14>
<TextureBlend13>11,0</TextureBlend13>
<TextureBlend11>4,0</TextureBlend11>
<TextureBlend10>7,0</TextureBlend10>
<TextureBlend05>13,0</TextureBlend05>
<TextureBlend15>15,0 16,0 17,0 18,0 19,0 20,0 21,0 22,0 23,0 24,0 25,0 26,0 27,0 28,0 29,0 30,0 31,0 32,0</TextureBlend15>
</TerrainArtInfo>

civ editor11
Jul 15, 2009, 07:18 PM
Does someone have the animation for The Death star or can someone make it for me and post it here?
The nifs i found for it are here

TC01
Jul 15, 2009, 07:23 PM
Does someone have the animation for The Death star or can someone make it for me and post it here?
Heres the nif's i found for it

This forum isn't that frequented- perhaps a request in the main Creation and Customization forum would be better?

TC01
Jul 29, 2009, 05:14 PM
The force promotion stuff is going to need buttons- twelve of them.

However, four buttons will have to be listed differently, instead of under promotions, in CIV4ArtDefines_Interface.xml. I need buttons to match the following tags (buttons which are referenced only in the promotion XML without a separate art define in the art XML files are identified as "Button"), the art should ideally match the effect:

PROMOTION_LIGHT_SIDE_1 Button: Force Healing
PROMOTION_LIGHT_SIDE_2 Button: Force Regenerate
PROMOTION_LIGHT_SIDE_3 Button: Mind Trick
PROMOTION_LIGHT_SIDE_4 Button: Sever Force
PROMOTION_DARK_SIDE_1 Button: Force Choke
PROMOTION_DARK_SIDE_2 Button: Force Lightning
PROMOTION_DARK_SIDE_3 Button: Mind Control
PROMOTION_DARK_SIDE_4 Button: Thought Bomb
INTERFACE_FORCE_1: Force Push
INTERFACE_FORCE_2: Force Scream
INTERFACE_FORCE_3: Battle Meditation
INTERFACE_FORCE_4: Force Concealment

civ editor11
Jul 29, 2009, 05:21 PM
I'll get that shortly currently I'm adding civs

TC01
Jul 29, 2009, 08:52 PM
Fine.

I see you've viewed the Burning Sands terrain stuff. I'm going to remove that because it's the biggest think I have attached to CFC right now.

If you need it, let me know and I'll reattach it.

civ editor11
Jul 29, 2009, 09:01 PM
I have it and i don't need it any more its in game

civ editor11
Jul 31, 2009, 03:29 PM
I can't find a graphic for force conceal do you have one i could use otherwise what should i use

TC01
Jul 31, 2009, 03:33 PM
I can't find a graphic for force conceal do you have one i could use otherwise what should i use

Well, if you can't find anything, you could always for now go with a default image (like the star for combat 1). I have nothing, and I don't really know what you could use.

civ editor11
Jul 31, 2009, 03:38 PM
i'll use the star

TC01
Aug 14, 2009, 02:20 PM
Attached is the Swamp art and an art_def. It's called Marsh but that doesn't matter. As long as the actual terrain is called TERRAIN_SWAMP, the artdef can be whatever. You can change the paths to be whatever as well.

<TerrainArtInfo>
<Type>ART_DEF_TERRAIN_MARSH</Type>
<Path>Art/Terrain/Textures/SwampBLEND.dds</Path>
<Grid>Art/Terrain/Textures/SwampGRIDS.dds</Grid>
<Detail>Art/Terrain/Textures/SwampDETAIL.dds</Detail>
<Button>Art/Interface/Buttons/TerrainFeatures/Marsh.dds</Button>
<LayerOrder>6</LayerOrder>
<AlphaShader>0</AlphaShader>
<TextureBlend01>8,0</TextureBlend01>
<TextureBlend02>1,0</TextureBlend02>
<TextureBlend04>6,0</TextureBlend04>
<TextureBlend08>5,0</TextureBlend08>
<TextureBlend03>2,0</TextureBlend03>
<TextureBlend06>10,0</TextureBlend06>
<TextureBlend12>12,0</TextureBlend12>
<TextureBlend09>9,0</TextureBlend09>
<TextureBlend07>3,0</TextureBlend07>
<TextureBlend14>14,0</TextureBlend14>
<TextureBlend13>11,0</TextureBlend13>
<TextureBlend11>4,0</TextureBlend11>
<TextureBlend10>7,0</TextureBlend10>
<TextureBlend05>13,0</TextureBlend05>
<TextureBlend15>15,0 16,0 18,0 19,0 20,0 21,0 22,0 23,0 24,0 25,0 26,0 27,0 28,0 29,0 30,0 31,0 32,0</TextureBlend15>
</TerrainArtInfo>

T_KCommanderbly
Aug 14, 2009, 02:38 PM
here are sample tech buttons:
http://i294.photobucket.com/albums/mm81/Commanderbly_2008/advengineering.jpg Advanced Engineering
http://i294.photobucket.com/albums/mm81/Commanderbly_2008/advmotivator.jpg Advanced Motivator
http://i294.photobucket.com/albums/mm81/Commanderbly_2008/aerial.jpg Aerial Military Tactics

TC01
Aug 14, 2009, 02:43 PM
Also, I was thinking that we need a main menu background to replace the standard BTS one. Any suggestions?

T_KCommanderbly
Aug 14, 2009, 02:54 PM
I can try and make one?

civ editor11
Aug 14, 2009, 03:02 PM
If you look at the download I have one

TC01
Aug 14, 2009, 03:14 PM
If you look at the download I have one

Ah. You should probably post when you update it, I'd say, or at least edit the post and say "Last Updated: x/y/z".

I still have an older version.

T_KCommanderbly
Aug 14, 2009, 06:48 PM
We can have multiple ones if you guys want, because in the options you can switch from vannila, warlords and bts, and we have a bts

Musketeer935
Aug 16, 2009, 05:05 PM
We can have multiple ones if you guys want, because in the options you can switch from vannila, warlords and bts, and we have a bts

theres two different BTS ones

civ editor11
Aug 16, 2009, 05:37 PM
I was going to make them the same one unless you guys have a good one to use.

TC01
Aug 23, 2009, 03:26 PM
For one of the planets, the "Rocky" planet, I think some Song of the Moon terrain art would be appropriate. I zipped in the specific graphics. Below is the art define for Bare Rock... note it is from Vanilla Civ, I believe a <Grids> tag has been added. However, fortunately there is a BareRockGrids.dds in the zipped art.

Please call it TERRAIN_BARE_ROCK, this is what I'll be calling it in the mapscript.

<TerrainArtInfo>
<Type>ART_DEF_TERRAIN_BAREROCK</Type>
<Path>Art/Terrain/Textures/BareRockBlend.dds</Path>
<Detail>Art/Terrain/Textures/BareRockDetail.dds</Detail>
<Button>,Art/Interface/Buttons/BaseTerrain/Tundra.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,1,2</Button>
<LayerOrder>6</LayerOrder>
<TextureBlend01>8,0</TextureBlend01>
<TextureBlend02>1,0</TextureBlend02>
<TextureBlend04>6,0</TextureBlend04>
<TextureBlend08>5,0</TextureBlend08>
<TextureBlend03>2,0</TextureBlend03>
<TextureBlend06>10,0</TextureBlend06>
<TextureBlend12>12,0</TextureBlend12>
<TextureBlend09>9,0</TextureBlend09>
<TextureBlend07>3,0</TextureBlend07>
<TextureBlend14>14,0</TextureBlend14>
<TextureBlend13>11,0</TextureBlend13>
<TextureBlend11>4,0</TextureBlend11>
<TextureBlend10>7,0</TextureBlend10>
<TextureBlend05>13,0</TextureBlend05>
<TextureBlend15>15,0 16,0 17,0 18,0 19,0 20,0 21,0 22,0 23,0 24,0 25,0 26,0 27,0 28,0 29,0 30,0 31,0 32,0</TextureBlend15>
</TerrainArtInfo>

Attachment removed

Jawa'sRevenge
Aug 27, 2009, 06:57 PM
I noticed some of the leader heads were blurry so I decided to try my luck at skinning
The results:

1 A early Thrawn Test

2 A Pelaeon I am working on

3 A very early jabba

T_KCommanderbly
Aug 27, 2009, 08:10 PM
^wow those look really nice, good job

civ editor11
Aug 27, 2009, 09:10 PM
Those are amazing when wil you have them finished?

TC01
Aug 28, 2009, 07:04 PM
I've removed the Bare Rock attachment. If you need it back, I'll repost it.

Jawa'sRevenge
Sep 01, 2009, 01:45 PM
Those are amazing when wil you have them finished?

That depends on how long it takes to get my internet fixed

civ editor11
Sep 19, 2009, 01:31 PM
Could someone make the atlas for me I seem to be unable to do it myself.

T_KCommanderbly
Sep 19, 2009, 07:38 PM
atlas????

civ editor11
Sep 19, 2009, 08:20 PM
You know like the ones in \Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\Art\Interface\Buttons where all the buttons are the game doesn't work right without them.

TC01
Sep 20, 2009, 08:36 AM
I don't think you actually need the buttons in an atlas. You need the buttons, and you need to reference the buttons' paths wherever they are being referenced in the XML- so in the art defines, or in the promotions or technologies defines, etc. If it's an atlas, you need to set up the path one way, if not, I don't think it matters.

T_KCommanderbly
Sep 20, 2009, 02:59 PM
^ya you dont need an atlas just need the buttons

civ editor11
Sep 20, 2009, 07:35 PM
When you move away from a unit the circle asking if you want to go back to the unit is pink is there a special reason for this or is it just because I'm not using an atlas?