Sarkyn
Jul 16, 2009, 07:26 AM
Bonjour!
I've been thinking about expanding the non-human combat elements of the game, to include some military devices that are very common and currently absent. I won't bother going into full detail, but it includes things like:
- naval mines
- land mines
- missiles that shoot down other missiles
- missiles that shoot down planes
What I'd like to know is - is it at all possible to *ensure* that a unit self-destructs after a single combat?
While this is possible ON ATTACK via the <bSuicide>1</bSuicide> tag, this tag does not work for some of the elements I've got in mind.
In particular - I've created a missile which has only one purpose. You put them in cities and they intercept enemy aircraft. But regardless of whether they win or lose the intercept, I want them destroyed after one intercept. They're supposed to be cheap, low maintenance, stackable, and most importantly consumed.
Possible?
If so, a pointer in the direction I should be researching?
If this works, I've a mind to make modern and post-modern naval combat rework, make long range missile combat between ships the norm, as it is in the real world, rather than using the "Shoot Guns" model all the way up to Alpha Centauri :p
Thanks in advance for any assistance.
PS @Mods, if this is the wrong forum, please feel free to move it and tell where it should be :p
I've been thinking about expanding the non-human combat elements of the game, to include some military devices that are very common and currently absent. I won't bother going into full detail, but it includes things like:
- naval mines
- land mines
- missiles that shoot down other missiles
- missiles that shoot down planes
What I'd like to know is - is it at all possible to *ensure* that a unit self-destructs after a single combat?
While this is possible ON ATTACK via the <bSuicide>1</bSuicide> tag, this tag does not work for some of the elements I've got in mind.
In particular - I've created a missile which has only one purpose. You put them in cities and they intercept enemy aircraft. But regardless of whether they win or lose the intercept, I want them destroyed after one intercept. They're supposed to be cheap, low maintenance, stackable, and most importantly consumed.
Possible?
If so, a pointer in the direction I should be researching?
If this works, I've a mind to make modern and post-modern naval combat rework, make long range missile combat between ships the norm, as it is in the real world, rather than using the "Shoot Guns" model all the way up to Alpha Centauri :p
Thanks in advance for any assistance.
PS @Mods, if this is the wrong forum, please feel free to move it and tell where it should be :p