View Full Version : civic specific units/buildings


isthmus
Jul 17, 2009, 01:55 PM
hey there

i've just recently started on a little project with the aim to expand the slavery mechanic currently in civ

basically i want to link a slave trade building to the slavery civic or even just require the slavery civic to build it initially, it doesn't have to disappear once a civic change happens (i made it so that the building becomes obsolete at democracy when emancipation becomes available)

i was also thinking about including slavery related units which are tied to the civic and cannot be produced after a civic change - ie similar to royal guard units in FfH which are tied to the aristocracy civic and abandon the civ if the government civ is changed

just wondering if this is possible in XML or will i have to use something else:confused:

The_J
Jul 17, 2009, 03:29 PM
Python is needed, see this modcomp. (http://forums.civfanatics.com/showthread.php?t=223329)