View Full Version : QuibinG Unit Pack for RoM 2.71 (~70 units)
quibing Jul 20, 2009, 01:45 AM QuibinG Ethnic unit pack V.1.4 for Rise of Mankind 2.91
[MODULAR]
http://img198.imageshack.us/img198/5001/38206213.gif (http://img198.imageshack.us/i/38206213.gif/)
By QuibinG (http://profile.imageshack.us/user/QuibinG)
This modification adds to the industrial era of the different unique units for the 8 types of civilizations. (Europe, Nazi Europe, Russia, Arabia, Africa, Asia, South America, North America) Also, BMP-3 replaces the BTR-80 which is now in Mech Infantry. I also made available for different types of civilizations and the original units. For example MIG can use all the Arabs and part of Asia. As 2A5 tank is now available throughout Europe. From such corrections many on this list will not =). To ask more interesting.
Main mod (Unit ONLY!) - Click! (Sendspace) (http://www.sendspace.com/file/xr5mrf)
This modifications completely modular.
Installation on Rise of Mankind 2.91
* Installation of Rise of Mankind 2.91
* Unzip the contents of the archive of my mod (Folder assets) on the way
.. \ Sid Meier's Civilization 4 \ Beyond the Sword \ Mods \ Rise of Mankind \
with replacement.
http://www.youtube.com/watch?v=1Srf35UBZUk - Video manual =))))
Screenshots
http://img28.imageshack.us/img28/2609/civ4beyondsword20100413.th.jpg (http://img28.imageshack.us/i/civ4beyondsword20100413.jpg/)
New. Гвоздика.
http://img340.imageshack.us/img340/2609/civ4beyondsword20100413.th.jpg (http://img340.imageshack.us/i/civ4beyondsword20100413.jpg/)
New. Line upgrade Flamethrower
http://img405.imageshack.us/img405/2609/civ4beyondsword20100413.th.jpg (http://img405.imageshack.us/i/civ4beyondsword20100413.jpg/)
Burn baby! =)
HISTORY
V 1.4
* Support RoM 2.91
* replaced - Rocket Artillery -> 2S1 "Gvozdika" for Russia, Arab, Asia and Afro.
http://img684.imageshack.us/img684/8673/2s1116094105.th.jpg (http://img684.imageshack.us/i/2s1116094105.jpg/)
* Added Modern Flamethrower and Heavy Flamethrower (Line upgrade)* Full fixed and added effects.
* Delete WW2 all Infantry. (Game with them - unstable)
* Delete all Civ and Flags and Scenario =)
V 1.3
* Support RoM 2.8
* replaced F4 and Tornado -> EF2000 and YF23
* Added Modern Flamethrower and Heavy Flamethrower (Line upgrade)
V 1.2
* Reskin - Ka-50 and T72
* Added Civ for Scenario
V 1.1
* Сorrect names of all infantry units (for example - VDV, Delta, Black Berets, Rangers ...) and Armor T90, Merkava, Osorio.
* Several leaders of civilization and flags
V 1.0.2
* replaced Stealth fighter (Su-33 for Rus, Arab and Asia, f4 for Europe)
* replaced Stealth bomber (Tu160 for Rus and Arab)
* replaced Bomber (Tu95 for Rus and Arab)
* replaced A10 Bomber (Av-8 for Europe)
* replaced Modern Jet Fighter (Tornado for Europe)
* replaced BMP Transport (M113 for America)
* New class - Transport aircraft (transport all land unit. Cargo - 5. 747 for Europe, Il-76 for Rus and Arab, C-130 for other)
V 1.0.1
* replaced Mobile SAM (Tunguska ;) for Russia and Arab, SAM Avenger for all America, TAM VCLC for Europe and SAM for African)
* replaced Humvee ( Miscellaneous transport for Russia, Europe, Africa and Asia)
* replaced Strategic bomber (TU-16 for Russia and Arab)
* :confused:T-95:confused: from which information about such a model tank and where such a bad model? replaced the T-96:crazyeye:, with a good model. (all civ)
V 1.0
* replaced Modern Paratrooper (All)
* replaced Infantry (All, except for Africa)
* replaced Modern Infantry (All)
* replaced Modern Marine (All)
* replaced Early Fighter (bf-109 for Nazi Europe)
* replaced A10 (SU-25 for Russia and Arabs)
* replaced Strike Fighter (Mig-29 and Mirage (Not sure of the correct model)
* replaced F35 (SU47 for Russia and the Arabs)
* replaced Ah64 (Eurocopter for Europe, Ka50 for Russia, and the different camouflage Mi-24 for the Arab, African and Asian)
* replaced Light Tank (Type-90 for Asia (not sure of the title, but the model I liked =))
* replaced Medium Tank (1 tank for Europe, unfortunately forgot the name)
* replaced Modern Armor (T90 for Russia, "Merkava" for Arabs and "Osorio" for South America)
* replaced Mechanized Infantry (All)
+ Fix names of civilizations and flags
vincentz Jul 20, 2009, 03:37 AM Hurry up and make it modular ;)
Looks good.
quibing Jul 20, 2009, 03:42 AM And how do modular, if I need to replace the original civilizationinfos?
cr0ws Jul 20, 2009, 05:12 AM Does this pack require 2.71 + Extra Civ Pack or just 2.71?
quibing Jul 20, 2009, 05:28 AM You can use without extra Pak
In this case, after unpacking the mod to delete a folder
. \ Sid Meier's Civilization 4 \ Beyond the Sword \ Mods \ Rise of Mankind \ Assets\ Modules \ Custom Civilizations
I have no tests, but most likely will work.
Afforess Jul 20, 2009, 11:29 AM And how do modular, if I need to replace the original civilizationinfos?
It isn't hard to make modular. Modules by defualt override all other files. I have a mod that overrides Rise of Mankinds civilizationinfos too, see military civics. If you need some guides, Kael (http://forums.civfanatics.com/showpost.php?p=5630441&postcount=3) and Xienwolf (http://forums.civfanatics.com/showpost.php?p=8274560&postcount=1) have made some. The way I figured it out was by downloading someone else's module and basing mine off of theirs.
quibing Jul 20, 2009, 11:36 PM Well, as I understand, I need to download any one of mod, with a similar system, and rewrite the xml for my mod?
Afforess Jul 21, 2009, 12:34 AM Well, as I understand, I need to download any one of mod, with a similar system, and rewrite the xml for my mod?
Not necessarily rewrite. A lot of copy and pasting though.
quibing Jul 21, 2009, 12:52 AM Of course, tomorrow I shall try.
zappara Jul 22, 2009, 10:34 AM It isn't hard to make modular. Modules by defualt override all other files. I have a mod that overrides Rise of Mankinds civilizationinfos too, see military civics. If you need some guides, Kael (http://forums.civfanatics.com/showpost.php?p=5630441&postcount=3) and Xienwolf (http://forums.civfanatics.com/showpost.php?p=8274560&postcount=1) have made some. The way I figured it out was by downloading someone else's module and basing mine off of theirs.One benefit of WoC modular system now is that you don't need to overwrite all the default defines, you can also add new defines for say to RoM's civilizationInfos (just need to only have those unit defines if adding new UUs). And multiple modules can add stuff to same thing and they will work together. This is why WoC system is so great! :)
quibing Jul 22, 2009, 12:03 PM Thx Afforess and Zappara!
Yes, I almost made a modification of a modular.
uploaded tomorrow.
Many downloaded, but where are the comments?
Freakwave Jul 22, 2009, 03:58 PM Everyone is playing 2.71 so ppl are too busy commenting ;)
Looks great havent tried since im currently playing 2.71, can i enable it in a running game? since i havent reached the era yet. thanks.
quibing Jul 22, 2009, 09:38 PM Will the work of save? Maybe, not sure.
quibing Jul 23, 2009, 01:56 AM Release! Modification is now modular.
i_diavolorosso Jul 23, 2009, 02:05 AM Sorry, it seems that your link doesn't work(at least for me:p)
Could someone confirm this??
Afforess Jul 23, 2009, 02:23 AM Excellent work, I'll be sure to include this in my next game.
@i_diavolorosso, the link works for me.
quibing Jul 23, 2009, 02:32 AM the link works. Checked.
quibing Jul 23, 2009, 08:40 AM Update!
Small update in the form of 10 units/
Download the entire modification did not, because a small internet speed. I made a patch.
Everything is now going to do next, as soon as the party will go on the marathon.
Enjoy!
I wait for the comments appear on the forum regularly =)
Munger Jul 23, 2009, 05:22 PM Great mod and adds loads of flavour, but it looks like it might be conflicting with some others. I noticed that Xionn's fortifications mod (three new city guard units) doesn't work with this one as it makes the units disappear from the game. There may be other conflicts as well but I didn't have much time to check thoroughly.
Dancing Hoskuld Jul 23, 2009, 06:18 PM @Munger,
I have not down loaded this yet but I bet your problem is with the XML loader thingy in Custom Units - MLF_CIV4ModularLoadingControls.xml. It is probably missing
<Module>
<Directory>Fortifications</Directory>
<bLoad>1</bLoad>
</Module>
With all the mod mods for RoM it is not easy to ensure they all play nicely together sometimes.
quibing Jul 23, 2009, 11:43 PM If you do not have my unit after boot, then check whether the file Rise of Mankind \ Assets \ Modules \ Custom Units \ MLF_CIV4ModularLoadingControls.xml tag --
<Module>
<Directory> QuibinGUntiPack </ Directory>
<bLoad> 1 </ bLoad>
</ Module>
and in the file Rise of Mankind \ Assets \ Modules \ Custom Civilizations \ MLF_CIV4ModularLoadingControls.xml tag --
<Module>
<Directory> Quibingrealcivpack </ Directory>
<bLoad> 1 </ bLoad>
</ Module>
The same system and all other mod. Just checks are there to load the file MLF_CIV4ModularLoadingControls.xml
Munger Jul 24, 2009, 06:59 PM @Munger,
I have not down loaded this yet but I bet your problem is with the XML loader thingy in Custom Units - MLF_CIV4ModularLoadingControls.xml. It is probably missing
<Module>
<Directory>Fortifications</Directory>
<bLoad>1</bLoad>
</Module>
With all the mod mods for RoM it is not easy to ensure they all play nicely together sometimes.
Yup, that fixed it. Cheers!
:)
Munger Jul 24, 2009, 07:07 PM Having spent a bit of time browsing the Civilopedia with this mod installed I very much like the new units. Some great stuff here with good equivalents for different countries such as the SU-25 matching the western A-10 and the Humvee Avenger vs the Tunguska.
One anomaly I spotted was the BMP which appears to be used by every civilization. I would have thought this should be used only by eastern civs such as Russia, China, Middle East etc as it seems strange that USA, western Europe and so on would use this unit. I'm not sure what the equivalent would be though.
Generally I think the vanilla Mech Infantry unit (a Bradley IFV) should be used by western civs whilst the BMP3 should be the equivalent used by eastern civs. Maybe the regular BMP could be used by African civs as a third flavour of the same Mech Infantry unit.
i_diavolorosso Jul 24, 2009, 09:17 PM Yeah, the link work(don't know why it didn't yesterday)
Thanks a lot
quibing Jul 25, 2009, 12:50 AM Having spent a bit of time browsing the Civilopedia with this mod installed I very much like the new units. Some great stuff here with good equivalents for different countries such as the SU-25 matching the western A-10 and the Humvee Avenger vs the Tunguska.
you feel a need to change some parameters, making the unit more unique?
One anomaly I spotted was the BMP which appears to be used by every civilization. I would have thought this should be used only by eastern civs such as Russia, China, Middle East etc as it seems strange that USA, western Europe and so on would use this unit. I'm not sure what the equivalent would be though.
The next version, I will make more types of BMP
Munger Jul 25, 2009, 03:52 AM [/U]
you feel a need to change some parameters, making the unit more unique?
It's an interesting idea, but on balance I believe that there are already so many unit types in RoM that making equivalent units (such as the SU-25 and the A-10) slightly different from each other in terms of stats would open a big can of worms when it came to balancing civs against each other. I think the graphical variety of your mod is sufficient.
[/U]
The next version, I will make more types of BMP
How about having two generations of the Mech Infantry unit? The first generation could be an older model of APC such as an M113, BMP-1 etc, and be revealed with Mechanised Warfare and Steel.
The second generation could be the latest IFV's like the M2 Bradley, BMP-3 etc, and be revealed at Modern Warfare.
os79 Jul 25, 2009, 07:22 AM I got errors in relation to your Civ4civilizationinfos.xml when I load up.
I fixed it by deleting your Custom Civilization pack folder.
But I think you should know so you can just include it ONLY in the download for extra civs pack players.
quibing Jul 26, 2009, 01:54 AM I got errors in relation to your Civ4civilizationinfos.xml when I load up.
I fixed it by deleting your Custom Civilization pack folder.
But I think you should know so you can just include it ONLY in the download for extra civs pack players.
You used only my mod?
Gwydion62 Jul 26, 2009, 04:08 AM Hi,
I would like to use the units, but unfortunatly it shows an error when starting the programm...
Some leaders are not found? I dont have more civs as the original RoM 2.71..
regards
Ron
quibing Jul 26, 2009, 04:10 AM What went wrong?
Screenshot is?
os79 Jul 26, 2009, 05:08 AM You used only my mod?
I meant that your Custom Civilization folder in the first download is unnecessary. It is for the other download for mega pack users, not me. Now there is no problem. Just letting youy know to fix Custom Civilization folder NOT to be in your first download for NON--mega civ pack users. Just have your units pack in it only. It is doing just fine so far. But I'd not arrived modern age yet so we will wait to see what happen then. :goodjob:
Gwydion62: Just delete the Custom Civilization folder called Quibingpack (whatever it is spelled) and it should be solved if you DON'T use mega civ pack.
zappara Jul 26, 2009, 08:37 AM Yeah, those civilization infos should be removed from this pack. And if you add support for those Mega pack's civs, you should make your changes to completely new civilizationinfos in WoC format and not in the format you have them in the current download.
quibing Jul 27, 2009, 02:38 AM Strangely, I've got everything working.
I'll try to fix, but I still did not understand what the problem.
os79 Jul 27, 2009, 06:30 AM Strangely, I've got everything working.
I'll try to fix, but I still did not understand what the problem.
You are using Extra Civ Pack, yes? Well, I don't. That is the problem. That was why your Custom Civilization pack caused errors.
I'm saying that in your one download, there should NOT be custom civilization pack because people who download do NOT have extra civ pack.
quibing Jul 27, 2009, 08:29 AM Approx. Fix soon.
However, I do not use an extra pack. I just added a few of their civilizations, and used them leaders of custom leaders from the original RoM 2.71
Maatissi Jul 28, 2009, 01:20 PM An excellent expansion. Would save a lot of time and work for me as I already make all Civilizations have a realistic set of units...
Keep up the good work and please please try to release the version for 2.71 compatible with MegaCivPack 1.6 soon, I just can't wait! :goodjob:
James009 Jul 28, 2009, 02:04 PM So... I tried an earlier version of this mod and got a bunch of purple blobby units (I probably didn't install it right at all) but I look forward to seeing all the modern units.
So, quick question, what would it take to get it working? I'll play it if I have to install an extra civ pack. Where can I get the newest version?
quibing Jul 29, 2009, 02:17 AM Update
Maatissi Jul 29, 2009, 12:00 PM Splendid! Just so splendid to actually get this set of units, now my own special xml show may begin... :goodjob:
Спасибо и привет из Финляндия! :D
James009 Jul 29, 2009, 03:15 PM Update
You have such a great variety of units here that it's incredible!
One thing I noticed though, England has somehow been put under the "Asian" style for it's modern units. They also have the Agashuri Pikeman for some reason...
A few small requests/comments: Could the US keep the Desert Camo'ed Modern Marine seeing as they have a sort of Desert Camo style to their modern units? Maybe keep the vanilla Marine as the default Modern Marine?
Also, how do I disable the two new civilizations of Deus Ex and Skynet (TRIO...)? I'd hate to have them popping up midgame during a revolution. On that note, however, I am loving the new leaders. Good variety packaged in here.
Lastly, shouldn't the new Transport planes (loving them!) require a UN Mission now that they are separate from the UN Transport? I don't know why nobody has done Transports before, they work great to get people places! Maybe we could have an earlier version of them someday?
quibing Jul 29, 2009, 10:32 PM You have such a great variety of units here that it's incredible!
One thing I noticed though, England has somehow been put under the "Asian" style for it's modern units. They also have the Agashuri Pikeman for some reason...
Oh! Exactly =( my mistake. Fixed, you can upload the file again
A few small requests/comments: Could the US keep the Desert Camo'ed Modern Marine seeing as they have a sort of Desert Camo style to their modern units? Maybe keep the vanilla Marine as the default Modern Marine?
Standard marine use AKM. Do not you think it strange to see an American with the AKM?
Also, how do I disable the two new civilizations of Deus Ex and Skynet (TRIO...)? I'd hate to have them popping up midgame during a revolution. On that note, however, I am loving the new leaders. Good variety packaged in here.
Forgot to remove their civilization from the Public version update.
Fixed, you can upload the file again .
Lastly, shouldn't the new Transport planes (loving them!) require a UN Mission now that they are separate from the UN Transport? I don't know why nobody has done Transports before, they work great to get people places! Maybe we could have an earlier version of them someday?
Fix.
Thank you for testing my modifications.
With each step we are approaching the ideal =)
Спасибо и привет из Финляндия!
Может будет правильнее написано - Финляндии? =) Но не суть.
Привет привет)
James009 Jul 30, 2009, 12:07 AM Ok, so I have redownloaded the mod and installed it. Had some initial troubles (probably because I deleted the "QS Empire" under "Custom Civilizations" thinking that would disable the Skynet civs) but then I did a complete reinstall of your mod (still had long load times and some XML error about custom civilizations or something, I'll check it again later to be sure) and it eventually loaded. I ran a quick game and is seems to all work fine.
Oh! Exactly =( my mistake. Fixed, you can upload the file again
Yep, the good old English are back to their old selves.
A few small requests/comments: Could the US keep the Desert Camo'ed Modern Marine seeing as they have a sort of Desert Camo style to their modern units? Maybe keep the vanilla Marine as the default Modern Marine?Standard marine use AKM. Do not you think it strange to see an American with the AKM?
I knew I gave a confusing explanation, lol. What I meant is that it may fit in more if the US use the Desert Camo Modern Marine and not the green one or the AKM one.
See image:
http://img193.imageshack.us/img193/9671/civ4screenshot0023c.jpg (http://img193.imageshack.us/i/civ4screenshot0023c.jpg/)
The top Marine is the current US Modern Marine. It is certainly functional but wouldn't the Desert Camo'ed Marine (bottom unit) look better with the US Modern Infantry (middle unit)?
I think it helps the flavor a little to keep the in uniform with one another, certainly not a big issue, just a small suggestion of mine.
Forgot to remove their civilization from the Public version update.
Fixed, you can upload the file again.
They are not in my game anymore but I think I got a XML error regarding them while loading (increased my load time too, maybe).
Fix.
Thank you for testing my modifications.
With each step we are approaching the ideal =)
Your modifications are moving along nicely, they certainly add a LOT more late game flavor to Civ. I haven't had enough time to play through with it entirely yet but I'm going to find the time for it.
:goodjob:
quibing Jul 30, 2009, 12:37 AM but the standard of soldiers in the game, to desert camouflage.
Give me please link on the right camouflage?
quibing Jul 30, 2009, 12:40 AM http://www.wallpaperz.eu/wp-content/uploads/2009/01/marines.jpg
Maatissi Jul 30, 2009, 06:13 AM Может будет правильнее написано - Финляндии? =) Но не суть.
Привет привет)
Heh! Sorry for my bad Russian! :D
quibing Jul 30, 2009, 06:51 AM Heh! Sorry for my bad Russian! :D
;)
You test my mod? :crazyeye:
Maatissi Jul 30, 2009, 11:57 AM You test my mod?
- Yup, as soon as I finish my own modifications...
And believe me, that is going to be one EXTENSIVE testing! :lol:
quibing Jul 30, 2009, 10:22 PM - Yup, as soon as I finish my own modifications...
And believe me, that is going to be one EXTENSIVE testing! :lol:
Good luck)
Munger Jul 31, 2009, 06:20 AM I agree with James009 regarding the Modern Marine for the American Civ. The model used in your mod looks like a Vietnam era Marine, whereas the default Modern Marine unit in RoM (the one at the bottom of James009's screenshot above) would be much more appropriate in my opinion.
Is there a way I can change this for myself in the config of your mod? :)
quibing Jul 31, 2009, 06:29 AM delete block
<Unit>
<UnitClassType> UNITCLASS_MODERN_INFANTRY </ UnitClassType>
<UnitType> UNIT_80 </ UnitType>
</ Unit>
from my CIV4CivilizationInfos.xml in American civilization
Munger Jul 31, 2009, 08:39 AM Many thanks Quibing.
Now to start myself a new game with this mod! :)
Maatissi Aug 02, 2009, 08:02 AM How difficult it would be to make this work with MegaPack 1.6?
Any plans for that?
quibing Aug 02, 2009, 11:07 AM Unfortunately there is no time to do so would be compatible with MegaPack.
but I will do so soon.
quibing Aug 05, 2009, 09:04 AM Upgrage to v1.1
* Сorrect names of all infantry units (for example - VDV, Delta, Black Berets, Rangers ...) and Armor T90, Merkava, Osorio.
And added support Mega Pack 1.6! All links in 1 post. Enjoy!
kyuri Aug 05, 2009, 02:34 PM I have problem with your new adds. I dont have civilization icons of this civilization in civilopedia:
-chinese
-egyptian
-english
-french
-indian
-japanese
-korean
-rusian.
Also i added your file from first post:
If you do not have megapak download a small addition ~ 2kb - Click!
I must delete all of your custom civilization "QS Empire" and then icons back, but i dont have unique units for civilizations (all your units are not unique like alfa form rusia - its like normal unit)
I played in english version with many of modmods Rom 2.71. I played with your earliest version 1.0.2 and everythings was ok.
quibing Aug 06, 2009, 12:37 AM kyuri
Try removing 1 xml
Rise of Mankind\Assets\Modules\Custom Civilizations\QS Empire\QSEmpire_CIV4ArtDefines_Civilization.xml
And tell the result. (I just do not have the Mega Park, in this made for lucky)
i_diavolorosso Aug 06, 2009, 04:06 AM There must be some problem with my eyes. But i can't see the v.1.1 download link in the first post
So where is the link???
quibing Aug 06, 2009, 04:40 AM I fix error
kyuri Aug 06, 2009, 09:21 AM Now i have quite a lot noname civics in civilopedia with no icons and no info about this civ and with unique units(??).
quibing Aug 06, 2009, 12:10 PM Вот же блин! Do not understand what I am doing wrong.
walkerjonny Aug 08, 2009, 06:20 PM Sorry,
may sound a bit stupid for you.
But I'm missing the download link for this modmod in the first post here. :confused:
Could you help me out, please?
Thank you in advance! :D
i_diavolorosso Aug 08, 2009, 08:10 PM Sorry,
may sound a bit stupid for you.
But I'm missing the download link for this modmod in the first post here. :confused:
Could you help me out, please?
Thank you in advance! :D
So do i:crazyeye:
quibing Aug 09, 2009, 03:46 AM may sound a bit stupid for you, or maybe I was not properly written in English.
2 posts ago, I wrote that I have to correct errors. And until I finish, the references will not be.
+ I am a system administrator, and now even in the weekend I was at work. It is very difficult to work and make modifications. A night not to be force. Wait please. Ok?
i_diavolorosso Aug 09, 2009, 08:28 PM may sound a bit stupid for you, or maybe I was not properly written in English.
2 posts ago, I wrote that I have to correct errors. And until I finish, the references will not be.
+ I am a system administrator, and now even in the weekend I was at work. It is very difficult to work and make modifications. A night not to be force. Wait please. Ok?
Ooooooh
Ok ok
Just want to let you know, we don't want to push you to do what we want to.
We just think that the link is already here, but we can't found it.
Nb:You should finish your real life work first, i can wait a little longer(hasn't finished my current game yet:p)
quibing Aug 10, 2009, 11:47 AM Done. The link in 1 post.
Unfortunately can not do all the tests. I would be glad for the help in pointing out the error. Although at first glance everything is fine.
Maatissi Aug 11, 2009, 11:10 AM Thank you very much for your hard work with this mod! Much appreciated! :goodjob:
quibing Aug 11, 2009, 11:28 AM How to mod? Works?
It is gratifying to hear such words =) Thank you)
Sgt.Roadkill Aug 12, 2009, 08:31 AM this is a brilliant mod, and i appreaciate all the hard but awesome work you've put into this.
i am wondering if it would be possible for you to release a verison without the extra civilisations, because some of them conflict with the ones i've already got installed via the megacivpack or other sources.
thanks again
just out of interest what is your native language.?
kyuri Aug 12, 2009, 09:35 AM Working great BIG THX :D
quibing Aug 12, 2009, 10:39 AM this is a brilliant mod, and i appreaciate all the hard but awesome work you've put into this.
i am wondering if it would be possible for you to release a verison without the extra civilisations, because some of them conflict with the ones i've already got installed via the megacivpack or other sources.
Thx. Yes, I think can be done. But now there is no time at all. Sorry.
just out of interest what is your native language.?
My language - Russian.
Knowledge of English at a technical level.
Well, google translator helps me =)
Taa Aug 12, 2009, 05:44 PM Thanks for a very nice addon to ROM.
Im a nube at this, but when I install this mod I also get a lot of new civilizations and leaders. Im afraid that gone crash my game soner or later...so can I just remove the "QS Empire" folder in Custom Civilizations? In dont use the Mega Civ Pack.
Thanks for any help. Tore
quibing Aug 13, 2009, 12:16 AM Thanks for a very nice addon to ROM.
Im a nube at this, but when I install this mod I also get a lot of new civilizations and leaders. Im afraid that gone crash my game soner or later...so can I just remove the "QS Empire" folder in Custom Civilizations? In dont use the Mega Civ Pack.
Thanks for any help. Tore
in which case you get a crash?
Screenshot plz.
Taa Aug 13, 2009, 05:54 AM in which case you get a crash?
Screenshot plz.
Sorry, maybe I was not clear enough. I tried civ mega pack from zappara once and then my game crashed after a few hundred turns. So when I installed your mod and got all the civilizations I got a little afraid that all the new civs will crash my game too sometime.
So my question is, how can I remove the civilizations but keep all the units in your mod?
Tore
quibing Aug 13, 2009, 06:10 AM Sorry, maybe I was not clear enough. I tried civ mega pack from zappara once and then my game crashed after a few hundred turns. So when I installed your mod and got all the civilizations I got a little afraid that all the new civs will crash my game too sometime.
So my question is, how can I remove the civilizations but keep all the units in your mod?
Tore
Sorry, perhaps I do not quite understand.
That mod that I have now, this is the same that I have laid out for you. I played until the industrial era, and so far everything is fine. I do not use Mega pack of Zappara.
However, I understand that who is my civilization might not like, and I in the coming weeks, more lightweight version.
Sorry, but that is - "Tore"?
Sgt.Roadkill Aug 13, 2009, 09:30 AM what taa is saying is that
he used a mod before which adds lots of civilisations, this crashed his game,
he stopped using this mod and now uses your 'QuibinG Unit Pack'
he wants to know if there is an easy way for him to remove the civs added by your QuibinG Unit Pack'
i shall now try in russian using google translate
ТАА является то, что говорят, что
Он использовал мод перед которым добавляется множество цивилизаций, это разбился его игры,
он остановился, используя этот мод, и теперь использует 'QuibinG группой пакета'
Он хочет знать, если есть простой способ его снять civs добавил вашей группы QuibinG пакета '
quibing Aug 13, 2009, 10:05 AM I have understood from his previous message.
Why paraphrase? Or, my answer is not correct?
Taa Aug 13, 2009, 04:06 PM Thanks for your reply quibing, and to Sgt.Roadkill for trying to help.
Im still not sure if I just can remove the "QS Empire" folder if I dont want to use the extra civilizations? I have tested without the "QS Empire" folder for a few turns and thats ok, but I have no idea if that will cause any problems later in the game.
Tore (Tore is my name)
quibing Aug 14, 2009, 12:28 AM Thanks for your reply quibing, and to Sgt.Roadkill for trying to help.
Im still not sure if I just can remove the "QS Empire" folder if I dont want to use the extra civilizations? I have tested without the "QS Empire" folder for a few turns and thats ok, but I have no idea if that will cause any problems later in the game.
Tore (Tore is my name)
You're right. When you delete a folder, "QS", new civilizations will not. But also there will be no new units.
Soon I will do differently.
Taa Aug 14, 2009, 07:55 AM You're right. When you delete a folder, "QS", new civilizations will not. But also there will be no new units.
Soon I will do differently.
Ok..I wait to your next release then. Thanks for your answer quibing.
Sgt.Roadkill Aug 15, 2009, 09:57 AM ok after playing it i agree with most of the unit sand the way they are distributed. However why is the Samurai unit available to more than just Japan? THe samurai, the system they were part of and indeed the way they fought is pretty much unique to Japan.
i would say in a future that this unit is removed from all but Japan
quibing Aug 15, 2009, 10:44 AM Samurai is unique to the east. Dragun for Europe. Kozak to Russia and Ukraine. Impi for Africa. My vision of this. I think this is correct. However, I do not understand why you do not want that samurai used to other countries in Asia?
os79 Aug 15, 2009, 02:06 PM Maybe he means "not historically correct."
Sgt.Roadkill Aug 15, 2009, 06:21 PM Maybe he means "not historically correct."
Exactly, especially as the other units listed seem to fit their areas so well
quibing Aug 25, 2009, 11:58 AM Small update
V 1.2
* Reskin - Ka-50 and T72
* Added Civ for Scenario
now available for download 2 versions of the mod. With additional civilizations, or just units.
Sgt.Roadkill Aug 26, 2009, 05:17 PM ahhh beautiful mate, haven't had much chance to play recently but with this relase i am going straight in. Thanks mate
quibing Aug 26, 2009, 11:18 PM Sorry so long. =) Work, family ...
James009 Sep 23, 2009, 03:38 AM Just wanted to let you know, I use this mod standard with RoM. It's awesome and really brings some realism and flavor to modern eras.
However, have you given any thought to making any future infantry units? I don't know about everyone else but I absolutely hate the "Special Infantry" advanced unit (I think it's after the Mech. Infantry). I'd love to see what you could do with the future, QuibinG!
I don't know if theres any Halo or Starship Trooper units out there but that'd be a great place to start...
cr0ws Oct 02, 2009, 04:09 AM Greetings Quibing!
Just wanted to let you know that "Main mod + Modern Civ Pack" rar has a file corrupt in it. Downloaded it twice and same file is corrupt.
Have a Nice Day!:cool:
quibing Oct 02, 2009, 05:46 AM Wait. I will give a new link soon
quibing Oct 09, 2009, 05:23 AM Great sht! I completely lost my modification on 2 computers. As I understand file front heavily damaged the archives, and so povredilat not only 1 - 2 textures.
I need help. Does anyone else saved file with my modification?
The situation is quite stupid =(
cr0ws Oct 09, 2009, 08:53 AM Great sht! I completely lost my modification on 2 computers. As I understand file front heavily damaged the archives, and so povredilat not only 1 - 2 textures.
I need help. Does anyone else saved file with my modification?
The situation is quite stupid =(
Great Ahmeds! That is indeed an embarrassing situation!:eek: Let's see now...I have "Q UNIT 1.2" which is still working and intakt... I can upload that if you want...but I do not have "Main mod + Modern Civ Pack" since The file is already corrupt.
Afforess Oct 09, 2009, 10:23 AM Great Ahmeds! That is indeed an embarrassing situation!:eek: Let's see now...I have "Q UNIT 1.2" which is still working and intakt... I can upload that if you want...but I do not have "Main mod + Modern Civ Pack" since The file is already corrupt.
I believe I havethe Main Mod + Modern Civ pack. I'll see if I can reupload it this evening.
quibing Oct 09, 2009, 10:34 AM I would both appreciate it if you unload on FF or something else.
The situation is quite silly that's why -
The modification was simply to civilization, after reinstalling fell file system, the same evening at the home server broken hard drive. 2 terabytes of data, movies, music games, I lost everything =(
Backup also...
Afforess Oct 09, 2009, 02:28 PM Here's what I have:http://www.filesavr.com/unitsmoderncivs
It isn't the original archive, but I think it's all the files. Let me know if I am missing stuff.
quibing Oct 10, 2009, 02:55 AM Here's what I have:http://www.filesavr.com/unitsmoderncivs
It isn't the original archive, but I think it's all the files. Let me know if I am missing stuff.
Oh thx! Now add a little bit, and I will wait for 2.8 =)
cr0ws Oct 10, 2009, 07:31 AM Wow the extra civs in the civ pack are really neat-Oh and they run on my PC with no problems (unlike the official ROM civ pack) other than these fictional civs like SKYNET...It feels really strange and out-of-place running into a civ called SKYNET in 5000 BC and all he has are ... warriors and spearmen. :crazyeye:
quibing Oct 11, 2009, 05:53 AM SKYNET my friend. We play together. I tried to remove the public version of his and his civilization.
Maatissi Oct 12, 2009, 04:29 AM Be advised: I also have the both versions of your addon, but no place to upload, in case you happen to need the files as a backup...
quibing Oct 12, 2009, 10:18 AM Be advised: I also have the both versions of your addon, but no place to upload, in case you happen to need the files as a backup...
Ok! =)
Sgt.Roadkill Oct 13, 2009, 06:15 PM Wow the extra civs in the civ pack are really neat-Oh and they run on my PC with no problems (unlike the official ROM civ pack) other than these fictional civs like SKYNET...It feels really strange and out-of-place running into a civ called SKYNET in 5000 BC and all he has are ... warriors and spearmen. :crazyeye:
you can always just delete teh civilisation from the mod for your pesonal use
Leatherneck Oct 20, 2009, 04:49 PM NEVER MIND....
Found the working D/L link.
quibing Oct 25, 2009, 02:29 AM Update.
Upload to sendspace. Link in 1 post.
quibing Oct 26, 2009, 04:35 AM I begin remaking under 2.8.
If anyone has any suggestions to see what a new unit in the game - write, I add =). Only a reference to the model did not forget.
Sgt.Roadkill Nov 19, 2009, 10:30 AM any update on this?
Maatissi Nov 19, 2009, 02:26 PM Sergeant: No official ones lately AFAIK. (I guess quibing is very busy right now...)
And quibing: THANK YOU SO VERY MUCH! спасибо! благодарю! :goodjob:
This modding of yours has improved my gaming atmosphere to a mind blowing level (with my own minor adjustments, though), but I am very grateful for the groundwork you did. (I quess I am a bit lazy modder :lol: )
Now the only thing that prevents me from spending rest of my life playing RoM is my lousy slow machine (with all the add-ons I have to boot once in three hours to keep the thing running)... :(
Oh please, gurus of Firaxis, and the mighty modders, optimize the code! Save the World!
quibing Nov 19, 2009, 10:16 PM I have a serious difficulty. When I select a stack of more than 10 infantry soldiers, the game is in 40% of cases, gives an unknown error. However, if the settings put "single unit graphics" - no error. I chose a lot of units - no errors. Now until the weekend will be tests and think the problem.
quibing Nov 24, 2009, 08:04 AM Yes. Finally I completed the test batch in RoM. I think correctly matched together all the old units under the new system update. It remains to refine my idea of a new one. Unit flamethrower appears during the first infantry, very good and interesting unit. Unfortunately, it is not what does not upgrade, and it does not have an ideological continuation. I found 2 flamethrower unit. A modern, another futuristic. I have them all added to the game, continuing the line of flamethrower. + I do not have enough to test the party of one thing - a satellite unit. (played on a map with 50 Civilizations GEM for Russia, it is very difficult to keep abreast of what's happening in the ocean, and to build many more ships, and put them in line is very expensive and not interesting =)) I found a couple of models of satellite units. Again, if you have satellite needed and antisputnik. This evening, sit - think about it. But modmod is almost ready. By the weekend I hope to put it up. Exactly.
quibing Nov 24, 2009, 08:05 AM PS. Google Translator =)
winthrowe Nov 24, 2009, 09:07 AM PS. Google Translator =)
Amazing. You have better English with google than many people I encounter who can only write English :)
quibing Nov 24, 2009, 09:34 AM Amazing. You have better English with google than many people I encounter who can only write English :)
Hmm =) I hope this is not irony.
winthrowe Nov 24, 2009, 10:09 AM Hmm =) I hope this is not irony.
No irony. I have worked in call centers and answered support emails. Some people who know English as their first language don't really 'know' it, so they speak poorly and cannot make themselves easily understood. More people than you may think.
quibing Nov 24, 2009, 10:16 AM No irony. I have worked in call centers and answered support emails. Some people who know English as their first language don't really 'know' it, so they speak poorly and cannot make themselves easily understood. More people than you may think.
;) Thx
quibing Nov 24, 2009, 12:30 PM Relesed!
V 1.3
* Support RoM 2.8
* replaced F4 and Tornado -> EF2000 and YF23
* Added Modern Flamethrower and Heavy Flamethrower (Line upgrade)
Attention, fashion sufficiently specific, and if I test it fully at 100% for me it would take 4 - 5 months. I have no free time =). However, I played a test game, and my mistake was one - Departure with unknown error, when the choice of more than 10 infantry unit (Russian and NaziGermany WW2 infantry). Decision error - switching to the option "Single unit graphics". More I have not met the difficulties and mistakes. If you notice an error, please write here. All nice game! =)
Blue Senshi Nov 25, 2009, 11:22 AM where is the link to download this?
quibing Nov 25, 2009, 12:27 PM Main mod + Modern Civ Pack - Click! (http://www.sendspace.com/file/sacqps)
In 1 post
i_diavolorosso Nov 26, 2009, 02:29 AM Can you upload only the unit pack(without the civ pack)?
quibing Nov 26, 2009, 02:50 AM Can you upload only the unit pack(without the civ pack)?
Oh. If it is really necessary. Soon. Maybe at the weekend.
os79 Nov 26, 2009, 03:30 PM Can you upload only the unit pack(without the civ pack)?
You understand that the UNzipped part is necessary to make these units Unique Units, yes?
i_diavolorosso Nov 26, 2009, 07:04 PM You understand that the UNzipped part is necessary to make these units Unique Units, yes?
Oops, this mod is modular isn't it?
So i could just delete the civ pack can't i?
os79 Nov 26, 2009, 07:09 PM Oops, this mod is modular isn't it?
So i could just delete the civ pack can't i?
The one that is zipped in that folder, yeah. Leave the other folder alone. It adds UUs to the civs already in the game. :)
quibing Nov 27, 2009, 12:03 AM Oops, this mod is modular isn't it?
So i could just delete the civ pack can't i?
No, if you delete units. (Yes, yes, everything is connected)
Sgt.Roadkill Nov 30, 2009, 08:13 AM glad to see a 2.8 compatible version thanks Quibing, i will wait till the unit only pack is out before i dl.
Madd_Mugsy Nov 30, 2009, 06:29 PM Yes, thanks for the 2.8 update :)
I also will be waiting for the units-only version to try. There are too many conflicts otherwise.
NooneLifes4ever Dec 01, 2009, 02:16 PM Need help installing
Sorry, but my understanding of modding is quite modest, and I can't get this modmod to work. I follow the instructions, replacing the assets folder with yours, but the units doesn't appear in-game, neither in civpedia nor world-builder. What am I doing wrong?
quibing Dec 02, 2009, 12:32 PM http://forums.civfanatics.com/attachment.php?attachmentid=235485&d=1259282396
D/L it, and put in a folder
\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind\Assets\Modules\Custom Civilizations
and
Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind\Assets\Modules\Custom Units
Sgt.Roadkill Dec 09, 2009, 06:43 PM is this working with 2.81?
Sgt.Roadkill Dec 10, 2009, 09:01 AM After fiddlign with a couple of verisons of ROM i can only get this to work with 1.81 full and not with 1.81 mega. ANyone got any ideas cause i'd love to get thsi workign with the mega pack
quibing Dec 11, 2009, 03:17 AM I am currently immersed in affairs. + I'm on a business trip (not sure of the correct spelling).
In short, come after the new year, then we'll see what I can do.
Interestingly fix Multiplayer? no more OSS?
quibing Mar 18, 2010, 03:05 AM I ask the public - need ONLY units for RoM 2.9?
(Referring to my mod)
strategyonly Mar 22, 2010, 02:31 PM I ask the public - need ONLY units for RoM 2.9?
(Referring to my mod)
I like some of your stuff, sure anything is better than nothing.
Sgt.Roadkill Apr 03, 2010, 07:49 AM i would love to see your unit mod updated for 2.9.
it was a joy to play with in the modern era.
If it could work with the ROME mod it would be great
Grathocke Apr 04, 2010, 02:26 PM I ask the public - need ONLY units for RoM 2.9?
(Referring to my mod)
Yes, I'd like to see some new units for 2.9 as well.
strategyonly Apr 04, 2010, 02:55 PM I got all the civs and units working for your (quibing) stuff, now that i have it, i cant play without it.
Sgt.Roadkill Apr 05, 2010, 09:57 AM I got all the civs and units working for your (quibing) stuff, now that i have it, i cant play without it.
any chance you could release it with QuibinG's permission ofc :P
strategyonly Apr 05, 2010, 05:12 PM any chance you could release it with QuibinG's permission ofc :P
Look at my signature and d/l NWA it has it in there, it also works with 2.91, no big changes. Just make sure you change the MLF also. Or use the one that is in again NWA.
I have to have a different name for my modmod because Zap does not want people to get confused with the titles stuff and such.
quibing Apr 06, 2010, 10:47 AM I'm not sure what I can do it under 2.9. And now I'm just swamped at work. Very many projects this year. By this I do not have time (I especially can not play long and globally).
If someone wants to try to make these units under 2.9 - I do not mind =).
Thank you for your understanding.
Sgt.Roadkill Apr 06, 2010, 11:45 AM *tries to convince StrategyOnly to take on the project*
quibing Apr 12, 2010, 05:46 AM I think with the help of his friends from the Russian community, mod includes only the units - will be ready by the end of the week.
quibing Apr 13, 2010, 06:32 AM Relise
V 1.4
* Support RoM 2.91
* replaced - Rocket Artillery -> 2S1 "Gvozdika" for Russia, Arab, Asia and Afro.
http://img684.imageshack.us/img684/8673/2s1116094105.th.jpg (http://img684.imageshack.us/i/2s1116094105.jpg/)
* Added Modern Flamethrower and Heavy Flamethrower (Line upgrade)* Full fixed and added effects.
* Delete WW2 all Infantry. (Game with them - unstable)
* Delete all Civ and Flags and Scenario =)
i_diavolorosso Apr 13, 2010, 07:29 AM Qubing will it be compatible with AND(and rome maybe)
quibing Apr 13, 2010, 08:11 AM Qubing will it be compatible with AND(and rome maybe)
What is AND?
os79 Apr 13, 2010, 08:19 AM What is AND?
A New Dawn.
And to answer the question above, it should. Try it out, and be sure the MLF file already have everything. With AND, I beleive Afforess already had Quibing's entry set in the MLF file :).
quibing Apr 13, 2010, 08:29 AM A New Dawn.
And to answer the question above, it should. Try it out, and be sure the MLF file already have everything. With AND, I beleive Afforess already had Quibing's entry set in the MLF file :).
I have never used the AND. It is really interesting?
I think the conflicts will not, if there is not a total conversion.
strategyonly Apr 13, 2010, 09:06 AM I have never used the AND. It is really interesting?
I think the conflicts will not, if there is not a total conversion.
I use your stuff, and it works fine for me, units and civs both. The extra units are really good, but they do need some balancing.
NBAfan Apr 13, 2010, 09:44 AM I have never used the AND. It is really interesting?
I think the conflicts will not, if there is not a total conversion.AND really nice, you should try it.:D
i_diavolorosso Apr 13, 2010, 11:01 AM How could you say ROM is ROM without AND :D
Oh yeah, i forgot tha 2.91 compatible version of ROME isn;t out yet :p
strategyonly Apr 30, 2010, 05:59 AM OK in your NEW units pack you forgot a few units, here is a corrected one:
quibing May 01, 2010, 01:51 AM OK in your NEW units pack you forgot a few units, here is a corrected one:
What are these units?
strategyonly May 01, 2010, 02:37 AM What are these units?
Just a couple of them:
Unit_21, Unit_25, etc
quibing May 01, 2010, 11:54 AM Just a couple of them:
Unit_21, Unit_25, etc
Oh! You are not attentive. I write in the description -
* Delete WW2 all Infantry. (Game with them - unstable)
Because of these units of the game is very unstable. So I deleted them.
Tgo1130 May 06, 2010, 05:02 PM all i get is a add to buy ring tones when try gettin it
strategyonly May 18, 2010, 05:06 AM I dont know where your custom civs are, so i am writing this here? Plus Kiev and more!
I get these TXT errors?
EDIT: Had to remove pics due to limited space needed.
chickitycheck Jun 17, 2010, 07:52 PM ok after playing it i agree with most of the unit sand the way they are distributed. However why is the Samurai unit available to more than just Japan? THe samurai, the system they were part of and indeed the way they fought is pretty much unique to Japan.
i would say in a future that this unit is removed from all but Japan
I second this. This mod is brilliant in so many ways, but everytime I see China march around their borders with Samurai units, I die a little inside. Would it be possible to remove the samurais from the eastern nations in a small patch or optional download? Either way, thanks for everything so far.
Green Flag Jun 21, 2010, 05:19 AM Hy quibing
Did your ModMod works with ROM v2.92 ?
alex5678 Aug 13, 2010, 12:26 PM Download link dosn't work.
unity.zero Oct 07, 2010, 11:50 AM i have problem installing the mod on Rise of Mankind - A New Dawn 1.75 (standalone).
is it compatible?
it generates err. (screenshots attached)
thx...
NBAfan Oct 07, 2010, 12:11 PM This is not compatible with A New Dawn 1.75.
strategyonly Oct 07, 2010, 01:38 PM i have problem installing the mod on Rise of Mankind - A New Dawn 1.75 (standalone).
is it compatible?
it generates err. (screenshots attached)
thx...
Use Prehistoric mod, it is AND 1.75 plus almost everything else all included already.
unity.zero Oct 07, 2010, 07:09 PM will do...
thx.
Maatissi Jun 17, 2011, 01:51 AM Is this pack for RoM 2.7x only?
How about MegaCivPack? (Apparently would require a load of work to do all the Civs' units, but could there be a chance of running it with just the basic unit graphics replaced - like BMP replacing Mech infantry etc.? Generally, will it cause an error if MegaCivPack is enabled?)
Any plans for AND 1.75c? (Apparently not compatible with that mod?)
Thanks! :crazyeye:
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