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CivGeneral
Jul 15, 2009, 03:43 PM
Going for the spy achivements eh? I only have one left, which is plop 1000 sappers onto 1000 engeenering buildings. I earned some of them outa pure luck :o.

salty mud
Jul 15, 2009, 05:05 PM
I have a healthy selection of achievements for every class I'm aiming for. Most of the remaining ones are like the 'kill x people' or 'destroy y buildings' achievements. More time consuming that challenging really, but it's still fun to get them.

LightFang
Jul 16, 2009, 12:44 AM
I only get enough achievements to get the weapons.

Then I'm out of there. I don't care about those. Thank goodness I don't have OCD, eh?

tycoonist
Jul 16, 2009, 04:33 AM
do you guys use the ambassador? i can't decide whether i prefer it to the standard revolver.

salty mud
Jul 16, 2009, 10:37 AM
If you're good at getting headshots, the Ambassador is far superior. It's especially great at taking down pesky snipers or W+M1 Pyros on your tail.

Maniacal
Jul 16, 2009, 12:14 PM
I hate the ambassador, it is the 2nd most useless weapon, right behind the needlegun.

EDIT: Except it is good at close range, especially against snipers :p other than that is sucks, and the needlegun is still compeltely useless.

tycoonist
Jul 16, 2009, 12:25 PM
i find it quite effective against snipers who have the razorback, but in most other circumstances i think i prefer the standard revolver (to answer my own question :))

Dell19
Jul 16, 2009, 12:52 PM
The needlegun has its uses. Mainly when whoever you were healing has just died and you need to run back to find someone else to heal. I'm not a fan of the flare gun as its only benefit is the shock factor whilst its useless against other pyros and in water.

SuperBeaverInc.
Jul 16, 2009, 01:14 PM
The needlegun has its uses. Mainly when whoever you were healing has just died and you need to run back to find someone else to heal. I'm not a fan of the flare gun as its only benefit is the shock factor whilst its useless against other pyros and in water.

Compared to the Blutsauger, its worthless.

Maniacal
Jul 16, 2009, 02:08 PM
The Blutsauger is useless too.

Ulyaoth
Jul 16, 2009, 02:08 PM
Are any of the extra guns useful?

Maniacal
Jul 16, 2009, 02:10 PM
Almost all the unlockables are awesome.

Ulyaoth
Jul 16, 2009, 02:25 PM
It sounds like I hear nothing but people complaining about how they're useless or worse than the originals all the time.

Dell19
Jul 16, 2009, 02:35 PM
Its often down to how you play. I usually play as a Pyro and like trying to get close to the enemy and causing as much damage as quickly as possible so the backburner is good for me however it does mean that I can't push ubers away or rockets when the opportunities might arise. Overall I'm happy to lose that ability as its not often that I actually want to push the enemy away.

tycoonist
Jul 16, 2009, 04:20 PM
i love the flare gun. i spent all yesterday getting the achievement for it, and i am pro with it now. its really great for igniting people at range, especially if they are in a group. after you get the hang of it, it is pretty easy to aim. its gets a few kills/assists for me every match, but its real benefit is in the chaos it causes. when you ignite someone, they tend to immediately turn around and go running for a health pack. also its not actually bad against pyros. you know that situation (seems to happen to me a lot) where you see another pyro and you just charge towards each other? its normally a matter of luck, but with the flare gun you can tip the balance in your favour before the fight begins.

salty mud
Jul 16, 2009, 04:35 PM
i love the flare gun. i spent all yesterday getting the achievement for it, and i am pro with it now. its really great for igniting people at range, especially if they are in a group. after you get the hang of it, it is pretty easy to aim. its gets a few kills/assists for me every match, but its real benefit is in the chaos it causes. when you ignite someone, they tend to immediately turn around and go running for a health pack. also its not actually bad against pyros. you know that situation (seems to happen to me a lot) where you see another pyro and you just charge towards each other? its normally a matter of luck, but with the flare gun you can tip the balance in your favour before the fight begins.

Ahhh... the times I've killed a pyro firing straight at me with a crit flare. :lol:

Dell19
Jul 16, 2009, 04:37 PM
You could do better with the shotgun whilst running towards them though and generally in a Pyro battle it ends up being about who turns quickest and a nice slice of luck. A highlight for me was killing two pyros in quick succession without getting any health packs in between.

I guess it depends on the server however I've noticed that people didn't seem to panic as much as they used to. I did regularly use the flare gun on the fort map but eventually stopped using it because of the water issue and that a couple of times I had died in a shotgun verses flare gun fight.

I would like to reiterate my original point that its a matter of style as I feel that the Backburner plus shot gun provides the best balance for my style of play. I can certainly imagine that others would prefer an air blast plus flare gun combo or one of the other two

tycoonist
Jul 16, 2009, 06:29 PM
I would like to reiterate my original point that its a matter of style as I feel that the Backburner plus shot gun provides the best balance for my style of play. I can certainly imagine that others would prefer an air blast plus flare gun combo or one of the other two

yeah, i definetly agree. there are those who like to ambush, and the backburner plus shotgun is better for that. but then the air blast provides an element to pyro play that can be vital, so i tend to go with that. besides, i actually find it quite difficult to get back shots with the backburner. it seems like you have to be directly behind them as opposed to with a spy where you can knife nearly from the side.

Maniacal
Jul 17, 2009, 01:12 AM
When i see another pyro if I have time I whip out my shotgun and shoot them.

Genocidicbunny
Jul 17, 2009, 01:56 AM
Interestingly enough ive found that pyro's are very aggressive. its too easy to retreat and lure them into a teammate and double up on him/her. Of course, while retreating I still shotgun the little basterd.

Maniacal
Jul 17, 2009, 12:04 PM
Awesome, hopefully pyro didn't need to spy check xD

Salty - "Spy sappin mah dispenser!"

Red Pyro - "MRRPHH SPY MRHPS CHECK MRPH"

Blu Engies - "I'M ON FIRE!"

GVBN
Jul 17, 2009, 12:09 PM
And when I see a Pyro I kill him for choosing such a bad class

Maniacal
Jul 17, 2009, 01:06 PM
Pyro's an awesome class, although VALVe certainly overpowered it a little bit, before the update it needed a bit mroe killing power but VALVe went too far. And people use it wrong. Not that the very linear-tunnle like maps in the game allow pyros to flank people very often anyways.

salty mud
Jul 17, 2009, 01:12 PM
As far as I can tell, 1% of people use the Backburner for its intended purpose - ambushes from behind. Whether because it isn't really possible or people don't really care and are happy to trade the guaranteed crits for airblast I don't know... but I've realised the old flamethrower is far more effective for me.

Perhaps making the Pyro run at Demoman speed would please the Pyro haters?

tycoonist
Jul 17, 2009, 05:59 PM
Perhaps making the Pyro run at Demoman speed would please the Pyro haters?

that would be my solution... it wouldn't nerf them too much, as they still be able to keep up with the main assault, but it would give spies a chance, and perhaps stop the M1 + W behavior.

azzaman333
Jul 17, 2009, 06:02 PM
Stop trying to nerf the pyro. He's not overpowered unless the opposition team is stupid enough to let him be.

tycoonist
Jul 17, 2009, 06:12 PM
Stop trying to nerf the pyro. He's not overpowered unless the opposition team is stupid enough to let him be.

he is if you play spy a lot. you can be doing something completely innocuous like standing completely invisible in the middle of a room, and the bloody pyro comes charging around igniting thin air for no apparent reason. its absolutely infuriating.

azzaman333
Jul 17, 2009, 06:24 PM
Spy is overpowered without pyros keeping them in check.

Genocidicbunny
Jul 17, 2009, 08:22 PM
he is if you play spy a lot. you can be doing something completely innocuous like standing completely invisible in the middle of a room, and the bloody pyro comes charging around igniting thin air for no apparent reason. its absolutely infuriating.

Its called spy checking. He's doing what a good pyro should do, look for hidden spies, especially as he's most effective. If you're playing a spy, dont stand in the middle of the frakking room, hide in a corner somewhere out of the way.

Kan' Sharuminar
Jul 17, 2009, 08:24 PM
Yeah. I quite frequently play the most suicidal of pyros, yet have the sense to randomly check rooms for spies and flame members of the team if a player calls for a spy-check.

Genocidicbunny
Jul 17, 2009, 08:28 PM
Yeah. I quite frequently play the most suicidal of pyros, yet have the sense to randomly check rooms for spies and flame members of the team if a player calls for a spy-check.

I do it even before someone asks for a spy check. I play quite suicidally too ( Scare the basterds away instead of outright kill them -- I get enough assists for a 1:1 ratio), so Im usually a sole player running back to the action. Anybody lagging alongside me get a nice flame from behind.

tycoonist
Jul 17, 2009, 08:41 PM
yes, spy checking team mates as a pyro is good sense, and definitely part of a job description. burning every single empty corner in every room? now come on, how do spies stand a chance against that?

Captain2
Jul 17, 2009, 08:45 PM
They don't

*evil genius laugh*

Kan' Sharuminar
Jul 17, 2009, 08:45 PM
Stop hiding in room corners?

Thrawn
Jul 17, 2009, 10:29 PM
burning every single empty corner in every room? now come on, how do spies stand a chance against that?

I think that's kind of the point.

MrPopov
Jul 17, 2009, 10:31 PM
switch to soldier and contribute more to the team?

And this fad of labeling M1 pyros was old before it started. Why is it so cool and hip to label M1 pyros? It seems like that is really part of their intended design. It's like labeling a space + space scout like you are saying it's somehow inferior to use the double jump.

LightFang
Jul 18, 2009, 01:37 AM
switch to soldier and contribute more to the team?

And this fad of labeling M1 pyros was old before it started. Why is it so cool and hip to label M1 pyros? It seems like that is really part of their intended design. It's like labeling a space + space scout like you are saying it's somehow inferior to use the double jump.

M1 pyros aren't lame. W+M1 pyros are!

CivGeneral
Jul 18, 2009, 03:46 AM
switch to soldier and contribute more to the team?

And this fad of labeling M1 pyros was old before it started. Why is it so cool and hip to label M1 pyros? It seems like that is really part of their intended design. It's like labeling a space + space scout like you are saying it's somehow inferior to use the double jump.

You have not heard of the infamous W+M1 Pyros (http://www.ubercharged.net/2009/06/26/if-you-die-to-a-wm1-pyro/) ;)

tycoonist
Jul 18, 2009, 05:11 AM
switch to soldier and contribute more to the team?

you know what, i guess ill just let you guys take down the uber charged medics and the fully upgraded sentry towers. i feel like the reputation of spies is somewhat tainted by those who use CnD and just sit behind enemy lines doing nothing. i may not be the best spy ever, but i do contribute to the team effort.

Genocidicbunny
Jul 18, 2009, 06:29 AM
you know what, i guess ill just let you guys take down the uber charged medics and the fully upgraded sentry towers. i feel like the reputation of spies is somewhat tainted by those who use CnD and just sit behind enemy lines doing nothing. i may not be the best spy ever, but i do contribute to the team effort.

Soldiers are rather effective at that too....

tycoonist
Jul 18, 2009, 07:10 AM
Soldiers are rather effective at that too....

at what? dismantling enemy entry teleporters? killing uber medics before they reach the frontline? taking down a room with 2 sentry guns in? yeah, soldiers are definitely good, but the contribution that spies make is sometimes easily overlooked, cause you don't always see it happening.

Kozmos
Jul 18, 2009, 09:02 AM
What friendly fire isnt on?

Maniacal
Jul 18, 2009, 12:37 PM
What friendly fire isnt on?

HELL NO. I've (tried) to paly games with it on, half the team ends up running aronud the spawn killing each other in revenge, the other half gets caught up in that too once they accidentaly kill each other due to all of the area effect weapons (ie almost every weapon xD)

Genocidicbunny
Jul 18, 2009, 03:15 PM
at what? dismantling enemy entry teleporters? killing uber medics before they reach the frontline? taking down a room with 2 sentry guns in? yeah, soldiers are definitely good, but the contribution that spies make is sometimes easily overlooked, cause you don't always see it happening.

No, at those two situations you mentioned earlier. Namely, taking out uber medics once they use their uber ( knockback is fun) and taking out sentry guns. A good soldier can do those two things just as well. Sure there are things spies are good at too, but most of the time they run around cloaked trying to stab people, not doing something good for the whole team ( like taking out that sentry thats massacring people)

azzaman333
Jul 19, 2009, 01:38 AM
Spies can't take out a sentry that's massacring people anyway, unless the engineer who built it isn't paying attention. Ubered Demoman is the only way you're going to consistently kill a sentry, especially if there's 2 or 3 sentries.

Spies are annoying, but they aren't game turning, whereas demos soldiers and medics can be.

Genocidicbunny
Jul 19, 2009, 01:49 AM
Spies can't take out a sentry that's massacring people anyway, unless the engineer who built it isn't paying attention. Ubered Demoman is the only way you're going to consistently kill a sentry, especially if there's 2 or 3 sentries.

Spies are annoying, but they aren't game turning, whereas demos soldiers and medics can be.

Well, imho, any one of the classes can be game turning if played right, its just that its a lot easier with demos, soldiers and medics ( and heavies maybe if paired with a good medic)

Dell19
Jul 19, 2009, 03:49 AM
It very much depends on the situation. Pyros are about the best at base camping as people on fire then run back and it delays them coming out whilst spies and scouts can get cheap wins by going to the last point before the enemy has a chance to redeploy.

Kozmos
Jul 19, 2009, 11:33 AM
HELL NO. I've (tried) to paly games with it on, half the team ends up running aronud the spawn killing each other in revenge, the other half gets caught up in that too once they accidentaly kill each other due to all of the area effect weapons (ie almost every weapon xD)

Hmpf. A no brain game then.

salty mud
Jul 19, 2009, 12:59 PM
You couldn't be more wrong even if you tried.

Maniacal
Jul 19, 2009, 01:24 PM
Hmpf. A no brain game then.

You couldn't be more wrong even if you tried.

Kozmos, TF2 is one of those things you should try before you knock it, although I don't know when the next free weekend is but look up videos on youtube or find someone you know who has the game and ask to try it. There is certainly a lot ofbrain needed for a shooter, and realism does not mean brains are required either. Engineers have to protect their buildings, upgrade them and palce them in the most usefel places. Spies have to avoid being killed by random spy checkers (especially pyros) and try to act like they are on the enemy team lest their cover is blown (literaly), and they need to know how best to approach and take out an engineer's sentry gun and the engie before he can knock the sapper off the sentry. Those are only two small examples, medics need to STAY ALIVE and heal people and know when to sue their ubers to break through enemey defences. I could go on but I'm hungry and am gonig to eat a sandvich (sandvich is actually a 'lunchbox' item in the game, it's optional for the heavy calss to replace their shotgun and they can eat them to recover their health, but are vulnerable for 4 seconds).

Kozmos
Jul 19, 2009, 02:23 PM
I know the game and I actually studied it a bit, but it failed to appeal to me. If you cant play a game with FF on, there are either fundamental design flaws or the community is made of fail. No FF means everyone laying clays here and there, people chucking frags like there's no tomorrow and people using AoE weapons wherever they damn please. If I wanted that I'd just play BF2 64 man server on Karkand map. Same crap, different package.

For me personally, a game with no FF destroys the need to work as a team and actually think how you are going to play. I'm sure that jumping up and down and throwing grenades is fun for some people, but it's not for me.

GVBN
Jul 19, 2009, 02:42 PM
You have never played TF2 have you

Maniacal
Jul 19, 2009, 03:17 PM
No and I don't think he has even looked at or read anything we've psoted on it either. The only grenades in TF2 are the ones the demoman has, his grenade launcher and sticky grenade launcher. It is NOT BF2 or CoD4.

No FF does NOT destroy the need to work as a team, in fact I prefer it, as in most games that have it I end up getting kicked from the server or stupidly penalised for my team mates being retards or accidentaly shooting someone in the distance (Red Orchestra... good game but so many retards.

Teamwork is a bit more enforced in TF2, you need medics which require you to work as a team with the medics and other players. Although admittedly I would like to see more real team work on a larger scale there is certainly a LOT more team work than most FPS games.

salty mud
Jul 19, 2009, 03:19 PM
What's an AoE weapon? Age of Empires?

Maniacal
Jul 19, 2009, 03:21 PM
Area of Effect.

salty mud
Jul 19, 2009, 03:29 PM
Not Age of Empires then. :lol:

How many multiplayer games actually have friendly fire? In addition to that, how many games with friendly fire have become successful? I can think of CoD 4's hardcore mode, but lots more people play the regular mode than hardcore.

Ulyaoth
Jul 19, 2009, 03:41 PM
Counter strike, one of the most popular(if not the most popular) online shooters ever. It's an option but a good many servers use FF.

salty mud
Jul 19, 2009, 03:42 PM
The few I played never, but fair point.

Genocidicbunny
Jul 19, 2009, 03:59 PM
I know the game and I actually studied it a bit, but it failed to appeal to me. If you cant play a game with FF on, there are either fundamental design flaws or the community is made of fail. No FF means everyone laying clays here and there, people chucking frags like there's no tomorrow and people using AoE weapons wherever they damn please. If I wanted that I'd just play BF2 64 man server on Karkand map. Same crap, different package.

For me personally, a game with no FF destroys the need to work as a team and actually think how you are going to play. I'm sure that jumping up and down and throwing grenades is fun for some people, but it's not for me.

TF2 is a completely different style of FPS though. Its not meant to be 'realistic' or strategic in the sense you're thinking of. Its hectic but at the same time carefully orchestrated. If FF was on, people would be more afraid to move up because their own soldiers may kill them with AoE.
The game would become much slower, much less chaotic, much more generic. As it stands, its got its own appeal to it, and FF is not part of that appeal

Kozmos
Jul 19, 2009, 05:49 PM
No and I don't think he has even looked at or read anything we've psoted on it either. The only grenades in TF2 are the ones the demoman has, his grenade launcher and sticky grenade launcher. It is NOT BF2 or CoD4.

No FF does NOT destroy the need to work as a team, in fact I prefer it, as in most games that have it I end up getting kicked from the server or stupidly penalised for my team mates being retards or accidentaly shooting someone in the distance (Red Orchestra... good game but so many retards.

Teamwork is a bit more enforced in TF2, you need medics which require you to work as a team with the medics and other players. Although admittedly I would like to see more real team work on a larger scale there is certainly a LOT more team work than most FPS games.

- You have medics in BF2, doesnt mean their worth jack squat most of the time. Unless you find a good squad or play with friends, you are screwed. Retards are everywhere, including TF2, with people shooting the ubered heavy instead of the medic. I so wanted to choke these idiots.

- And you dont like FF because you end up shooting your own people? Well GG.

I know only the Demoman has nades. But looky there a Soldier with a ridiculous rocket launcher, spam awaaaay. Or a pyro, let loose the flaaames. Even the heavy with it's suppressive fire. The only thing TF2 has going for it is it's graphical style and light, amusing atmosphere. UT (the later versions) has better hectic team action. Onslaught/Objective anyone?

Captain2
Jul 19, 2009, 06:06 PM
Well TF2 doesn't still have people playing it simply for its style of animation, it must be doing something right

azzaman333
Jul 19, 2009, 06:30 PM
I don't see how FF being on influences Teamwork.

mythmonster2
Jul 19, 2009, 07:00 PM
Two pages without screenshots... I'd post some but I'm hurried.

Maniacal
Jul 19, 2009, 07:09 PM
- You have medics in BF2, doesnt mean their worth jack squat most of the time. Unless you find a good squad or play with friends, you are screwed. Retards are everywhere, including TF2, with people shooting the ubered heavy instead of the medic. I so wanted to choke these idiots.

- And you dont like FF because you end up shooting your own people? Well GG.

I know only the Demoman has nades. But looky there a Soldier with a ridiculous rocket launcher, spam awaaaay. Or a pyro, let loose the flaaames. Even the heavy with it's suppressive fire. The only thing TF2 has going for it is it's graphical style and light, amusing atmosphere. UT (the later versions) has better hectic team action. Onslaught/Objective anyone?

Medics in BF2 afaik have to go up and heal the person, medics in TF2 have a nice medigun that heals people fro ma distance and can heal multiple people in rapid succession. Yes there are plenty of idiots still, but like any game you need to find a good server with good players.

TF2's graphical style is nice yes but that is hardly the only thing going for it. Yes a lot of the weapons are spammy but wait... so are SMGs, assault rifles, grenades and machine guns found in more realistic games! Hell, the ENTIRE PURPOSE of a machine gun is to SPAM BULLETS!

A lot of shooting is to simply pin the enemy and force them to either surrender, withdraw or be flanked and destroyed. Certainly far less are used to kill someone in even TF2.

Genocidicbunny
Jul 19, 2009, 09:36 PM
- You have medics in BF2, doesnt mean their worth jack squat most of the time. Unless you find a good squad or play with friends, you are screwed. Retards are everywhere, including TF2, with people shooting the ubered heavy instead of the medic. I so wanted to choke these idiots.

- And you dont like FF because you end up shooting your own people? Well GG.

I know only the Demoman has nades. But looky there a Soldier with a ridiculous rocket launcher, spam awaaaay. Or a pyro, let loose the flaaames. Even the heavy with it's suppressive fire. The only thing TF2 has going for it is it's graphical style and light, amusing atmosphere. UT (the later versions) has better hectic team action. Onslaught/Objective anyone?

You're just being a nitpick. TF2 is a good game, and there are plenty of ways to mod it to your liking. DOnt want to mod? Your problem.

Maniacal
Jul 19, 2009, 10:48 PM
I don't recall there being any mods that change the basic gameplay mechanics, and VALVe constantly breaks even simple mods in it's updates...

LightFang
Jul 20, 2009, 01:13 AM
I don't get why anyone would not play TF2 just because it doesn't have FF. Really.

FF fits with the Counter-Strike atmosphere.
It doesn't fit with the TF2 atmosphere.

Both games encourage teamwork. It's imperative!

Maniacal
Jul 20, 2009, 02:35 PM
Thanks to the mod who split this :)

I like how in hoodoo on the 2nd stage red team can noclip to the ceiling of the last section and build sentries in the air.

carmen510
Jul 20, 2009, 02:59 PM
Just to brag, I have every achievement for every class except the Chief of staff for Medic (1 million heal points, has anyone legitimately gotten that?)

Maniacal
Jul 20, 2009, 03:48 PM
People who play medic a lto sicne have gotton it. I rarely play medic though.

CivGeneral
Jul 20, 2009, 08:50 PM
Two pages without screenshots... I'd post some but I'm hurried.

Too late, and apparently after the thread split, I became the defacto thread starter :lol:.

Just to brag, I have every achievement for every class except the Chief of staff for Medic (1 million heal points, has anyone legitimately gotten that?)

I got that a long time ago.

mythmonster2
Jul 20, 2009, 09:01 PM
Actually, I posted that before the split. Guess it got in here by accident.

MrPopov
Jul 24, 2009, 05:59 PM
Does anyone else know about this? Is this something that has been/is going to be changed (fixed some may even say)?

http://www.youtube.com/watch?v=Ju-_PFR3zVs

Basically a spy with the dead ringer engaged begins his knife taunt (which kills), enemies shoot at him triggering the cloak, however the taunt is still going so often times confused enemies will try to walk past him and end up getting taunt-killed.

GVBN
Jul 24, 2009, 09:01 PM
That was fixed a month ago. Also when the Spy/Sniper update came out you could taunt while invisible, that's how I got my Deep Undercover and The Man From Puncture achievements

CivGeneral
Jul 25, 2009, 03:18 AM
That was fixed a month ago. Also when the Spy/Sniper update came out you could taunt while invisible, that's how I got my Deep Undercover and The Man From Puncture achievements
Somehow, I got the The Man From Puncture achievement by taunting at a Pyro who was on idle :lol:.

azzaman333
Jul 27, 2009, 11:54 PM
I get those achievements by playing on surf servers.

philippe
Jul 28, 2009, 07:36 AM
i nowadays play tf2 competitive (yeah lol derpaderp) and the amount of teamwork required is so great. and whoever said the blutsauger is useless, is an idiot. medic isn't a combat class, but with practice it's a very potent weapon. hell, if solo taken out lvl3 sentries with it.

azzaman333
Jul 28, 2009, 09:12 AM
Competitive CS:S > competitive TF2.

Maniacal
Jul 28, 2009, 01:03 PM
i nowadays play tf2 competitive (yeah lol derpaderp) and the amount of teamwork required is so great. and whoever said the blutsauger is useless, is an idiot. medic isn't a combat class, but with practice it's a very potent weapon. hell, if solo taken out lvl3 sentries with it.

You have over FIVE HUNDRED HOURS OF MEDIC. The needleguns are still completely and utterly useless to me.

Competitive CS:S > competitive TF2.

lolcss

From what I've heard, from my roommate whom one of his best friend's played CSS competitively it's less about teamwork and more about knowing EVERYTHING about the map, seeing a pixel of the enemy's shadow as he nears a corner and having incredibly rediculous reflexes. In fact, enither of them have mentinoed anything about the rest of the team.

azzaman333
Jul 28, 2009, 05:21 PM
Then it's likely your roommate's friend was never in a half-decent team.

And I'll stop derailing the thread now.

Genocidicbunny
Jul 28, 2009, 11:42 PM
Slightly OT:
The derail thread is getting derailed....

Now, slightly more on topic. If you have to go on the offensive with a medic, not just to defend yourself, your team is doing something wrong.

salty mud
Jul 29, 2009, 03:38 AM
Slightly OT:
The derail thread is getting derailed....

Now, slightly more on topic. If you have to go on the offensive with a medic, not just to defend yourself, your team is doing something wrong.

Perhaps slightly off-topic from this, I RAGE and scream whenever I see a 'battle medic.' I cannot understand why they will run headlong into battle with an Ubersaw, with a total disregard for teammates. More than once, I was seriously hurting and burning, the medic could have saved my life, so he hits me with the damned Ubersaw.

Because of this, I hate the Ubersaw unlock. It seems to give medics the idea they are on par with a Heavy on firepower, when the Ubersaw is still strictly defensive.

When I call medic around a medic, I expect to be healed, not spy checked and ignored to die.

CivGeneral
Jul 29, 2009, 08:53 AM
Well there is a reason that a medic would shoot you with his gun or poke you with his saw. What he is esentialy doing is spy checking you to see if you are on his side. A good medic would spy check oftenly because they are one of the prime targets of a spy, if he pokes you with his ubersaw and nothing is coming out, then he'd pull out his medigin and heal you.

Sometimes a medic can't heal everyone in the middle of a battle.

salty mud
Jul 29, 2009, 09:58 AM
Well there is a reason that a medic would shoot you with his gun or poke you with his saw. What he is esentialy doing is spy checking you to see if you are on his side. A good medic would spy check oftenly because they are one of the prime targets of a spy, if he pokes you with his ubersaw and nothing is coming out, then he'd pull out his medigin and heal you.

Sometimes a medic can't heal everyone in the middle of a battle.

Spy checking is good, I have no problem with that. But after I've been spychecked, how about healing me? Not running off to find a battle to die in. Yes, I have had 'battle medics' ignore my calls because they are trying to find an enemy to fight. It goes against the entire idea and reasoning for the class.

carmen510
Jul 29, 2009, 12:49 PM
Just a little screenshot from TF2, a pretty annoying bug. (It looks cool, but it quickly fades away as you realize a large portion of the left side of the screen is blocked out.)

http://i28.tinypic.com/65zvxj.jpg

azzaman333
Jul 30, 2009, 09:31 AM
If you seriously expect people on public servers to be remotely useful, you're kidding yourself.

Unless you're playing with friends/on LAN. Coz then you can hit them when they're being stupid. kekekek

Genocidicbunny
Jul 30, 2009, 04:25 PM
Well, usually there's a guy or two that gives a crap and you stick with him/her. Everyone else will follow to try get some kills. The other team is much the same, so it kinda balances out.

azzaman333
Jul 31, 2009, 01:20 AM
I used to try, but quickly realised it was futile.

So I tend to be one of the useless snipers or spies that get a big score without actually helping the team.

Dachs
Jul 31, 2009, 11:54 PM
when the Ubersaw is still strictly defensive.
lolwut

Fetus4188
Aug 01, 2009, 12:33 PM
The ubersaw is an immensely valuable tool. Despite what you'd like to think, the medic is not most useful in making sure that everyone one of his teammates survives every little puff of fire. There are medpacks dispensed throughout the map for that. The medics job is to feed and worship the uber. Most of the time these two things coincide, but the opportunity to ubersaw an apparently unaware heavy is a chance to get a full uber is worth more than healing someone who's afraid of fire.

Fetus4188
Aug 01, 2009, 12:39 PM
http://img19.imageshack.us/img19/9034/plbadwater0000k.jpg

CivGeneral
Aug 01, 2009, 04:53 PM
There are medpacks dispensed throughout the map for that.

However, a medic has first dibs for the medpacks in the aftermath of a pyro attack. I've seen many medics who burnt to a crisp and died because another class nabbed the medipack first.

Dell19
Aug 01, 2009, 05:30 PM
However, a medic has first dibs for the medpacks in the aftermath of a pyro attack. I've seen many medics who burnt to a crisp and died because another class nabbed the medipack first.

Yep thats a pet hate of mine. The other nuisance is people picking up ammo particularly in the preparation stage when you are an engineer trying to complete a sentry.

azzaman333
Aug 01, 2009, 09:16 PM
I deliberately steal the ammo and medpacks just to annoy people.

Fetus4188
Aug 01, 2009, 11:19 PM
However, a medic has first dibs for the medpacks in the aftermath of a pyro attack. I've seen many medics who burnt to a crisp and died because another class nabbed the medipack first.

medigun range > flamethrower range
and
medic run speed > pyro run speed

There's no reason medics should be getting themselves burnt up.

Maniacal
Aug 02, 2009, 12:08 AM
Flamethrowers have a very long reach, most of the maps are not open areas but reistrictive corridoors. It's very easy for even a careful medic to catch on fire.

Genocidicbunny
Aug 02, 2009, 12:40 AM
medigun range > flamethrower range
and
medic run speed > pyro run speed

There's no reason medics should be getting themselves burnt up.

Who do you think a good pyro is going for first? The Heavy thats getting healed or the medic healing him?

GVBN
Aug 02, 2009, 01:07 AM
Pyro run speed > Medic backwards run speed

Fetus4188
Aug 02, 2009, 01:12 AM
Who do you think a good pyro is going for first? The Heavy thats getting healed or the medic healing him?

If he's going past a good heavy he would never make it that far.

Genocidicbunny
Aug 02, 2009, 01:48 AM
stab stab on that heavy then!

SuperBeaverInc.
Aug 02, 2009, 02:42 AM
Its the new demoman weapon of doom :run:
http://i205.photobucket.com/albums/bb79/subesia/boom-1.png

Maniacal
Aug 02, 2009, 02:42 AM
Since when did having all really good players enter the equation? A good pyro would be able to take otu a heavy and force the emdic back (if not kill him). It's sometimes relatively easy to simply circle around a heavy or sentry as a pyro and kill them.

Dell19
Aug 02, 2009, 03:46 AM
Even a good pyro would struggle to kill a vaguely competent full health heavy that was being healed by a medic unless you had come from behind and killed the medic first.

Genocidicbunny
Aug 02, 2009, 04:18 AM
Flare guns are handy then. And who says the pyro cant use a bit of teamwork too. Find a competent spy and while the heavy is busy with with you, the spy stabs away. God knows ive had that done to me. Of course, im not considering the fact that to do that, the spy had to get through all the spychecks...

azzaman333
Aug 02, 2009, 09:22 AM
Flare guns are handy then. And who says the pyro cant use a bit of teamwork too. Find a competent spy and while the heavy is busy with with you, the spy stabs away. God knows ive had that done to me. Of course, im not considering the fact that to do that, the spy had to get through all the spychecks...

Spy should backstab the medic first anyway.

Fetus4188
Aug 03, 2009, 03:55 AM
A good pyro can only take out terrible full health heavies, let alone overhealed ones. The heavy is the pyro's hard counter.

Flare gun is useful for annoying people and in conjunction with the axtinguisher, which is still not enough if you're going against a heavy from the front.

azzaman333
Aug 03, 2009, 07:46 AM
A good pyro can only take out terrible full health heavies, let alone overhealed ones. The heavy is the pyro's hard counter.

Flare gun is useful for annoying people and in conjunction with the axtinguisher, which is still not enough if you're going against a heavy from the front.

Backburner will maul a heavy that doesn't watch it's back.

azzaman333
Aug 03, 2009, 11:39 AM
I love it when I start getting accused of cheating as sniper when I pull off some sharp flicks for headshots, even though I miss simple shots all the time.

Fetus4188
Aug 04, 2009, 02:22 AM
Backburner will maul a heavy that doesn't watch it's back.

Backburner is noob mode. It sacrifices the infinitely valuable air blast for something that is rarely necessary as the flamethrower already does a great deal of damage. You can kill a heavy from behind just as quick with the axtinguisher. Neither is fast enough to take out a heavy who is aware of his surroundings.

Maniacal
Aug 04, 2009, 12:45 PM
If you're so great with heavy, why not show us a video and some hlstatsx ratings of your awseomness?

And if everyone on the server is an excellent master of their class, as such they do everything they are supposed to... how could they kill each other or even die?

And I strongly disagree wiyth you, an ambushed heavy can be taken down really quickly unless they are watchnig everywhere with their barrel spinning, which would make them even slower and less useful when trying to get them to the action, in some maps, like Well, it's quite possible for a pyro (with or without the backburner) to get behind a heavy (in many many many other maps it's NOT possible to flank the enemy, you basically have to rush head on due to the corridoor design).

Fetus4188
Aug 04, 2009, 01:22 PM
I don't play a lot of heavy, but I can't recall going down to a pyro when I have full health, ever. The heavy is a pyro destroying machine. The heavy has many counters, and the pyro is absolutely not one of them.

http://www.hlstatsx.com/global_stats?engine=0&weapon=&game=tf2&country=&season=14&region=&kills=0&city=&rankings_order=skill&rankings_order_type=asc&rankings_filter=Fetus4188&rankings_filter_type=name&filter_button=+Filter+#rankings

Maniacal
Aug 04, 2009, 01:37 PM
I've seen and had mroe than enoguh nearly-instant heavy killed by pyro(s).

Pyro's seem to have a chance of instantkilling anything. Especialyl other pyros. Which, even though I love pyro, pisses me off.

Mine: http://dirty.hlstatsx.com/hlstats.php?mode=playerinfo&player=2131

Although it says my fav weapon is hunstman, which is odd as I havn't used that in weeks :p Honestly I wonder what cracked out system decides some of the things shown no that page, such as the Weapon Usage, which is highly innacurate.

CivGeneral
Aug 04, 2009, 07:14 PM
Spy should backstab the medic first anyway.
Unless the medic turns around and spots you, by that point, I go for his patient. I had that happened to me on a couple of occasions and was forced to change targets.

Occasionaly I get one of thoes Medics who does not know that I am a spy and would get an uber from him :yeah: :mischief:.


Flare gun is useful for annoying people and in conjunction with the axtinguisher, which is still not enough if you're going against a heavy from the front.
I have killed a couple of people by repeatedly hitting them with the flare gun. The axtinguisher is good for those flame n axe runs. For a heavy it takes about two strikes to take him down. And that is if youre lucky and have a heavy who is not paying attention. Normaly if the heavy is being hit with an axtinguisher, he's gonna spin right to you and fill you with lead from his minigun.

vbraun
Aug 08, 2009, 04:57 AM
As a pyro, there are a few times I would have liked the backburner, and even died because I didn't have it. It's just I really like the air compression blast. It's the Uber-stopper, aside from the sandman. Some places you can hop in between the ubered player and the medic and stop the medic, the ubered player continues unknowing that he will die.

(Though I try to just stand in front of ubers as any class hopefully preventing them form going where they want to go; sometimes you can get in front of the medic and trap him, which is great fun.)

In conclusion, backburner would be nice sometimes, but the compression blast is just too damn fun, not to mention useful.

As for the other pyro stuff, I've been rolling with all the normal stuff. Flare gun is alright, shotgun is more useful on average, especially on a map with water. My brother and I have been messing around with axeing people while ubered, and lighting them on fire takes too much time, so I'm using the normal axe right now.

Now to turn the discussion in a different direction, I'm curious what all ya spies use for your watch? I first tried spy seriously with the Cloak and Dagger and found that I suck. After messing around a bit, I found the Dead Ringer to be very effective. A lot of the time the other team doesn't notice that I'm a spy when I waltz in disguised as something completely random (snipers are often on the front line, right?) this allows me to use the Dead Ringer as a second, or third, or fourth chance of life depending on how much ammo is around. And when I get lit on fire and the damn pyro is too persistent, I lead him away from the battle so he ends up being pretty useless. This works best when you can distract a team's medics eagerly looking to get some uber charge so that my team can kill the rest of their team, hopefully.

Summary of what I think of the watches:

Normal: Useful for getting behind, but I'm not very good with it.
Dead Ringer: Super-awesome, because I can die many times without dieing. Difficult to get behind enemy lines depending on how stupid the team is.
Cloak and Dagger: I feel sad every time I end up specing a spy sitting in a corner charging their cloak while medics with ubers ready to go walk by. And sitting around sounds like tons of fun. Basically, I find it boring and pretty much useless in most hands.

I absolutely love the Kill-cam in the game, so naturally, I take a lot of screenshots. So I'll share a few of them.

http://img21.imageshack.us/img21/7276/bonkspy.png
http://img6.imageshack.us/img6/2488/pyrotaunt2.png
http://img196.imageshack.us/img196/9706/heavyarrowed.png
http://img196.imageshack.us/img196/2450/nemisis.png

I don't make a half-bad soldier, apparently.
http://img5.imageshack.us/img5/9666/soldierscore.png

Also, I wish more people would taunt more often, especially after they kill people. I want more deathcams with people gloating over my corpse.

Genocidicbunny
Aug 08, 2009, 06:03 AM
Holy batman, its vbraun! Long time no see..

Anyways, I thought that last screenie was 24 kills in one life. If you got that, you wouldnt only make a decent soldier, you'd make an excellent soldier.

GVBN
Aug 08, 2009, 08:54 AM
Or a soldier camping on defense

sirtommygunn
Aug 08, 2009, 10:17 AM
I use the cloak and dagger, but I mainly just sit near the enemy spawn (after sapping their teleporters of course) and killing anyone who doesn't seem paranoid. It seems to help the team a lot more than anything else I try.

CivGeneral
Aug 08, 2009, 11:24 AM
I absolutely use the cloak and daggar. I don't find it to be useless, mainly I tend to be conservative with my cloak and find a good hiding spot to uncloak (Playing as the infected in L4D helped in this department)

carmen510
Aug 08, 2009, 12:32 PM
I feel cloak and dagger isn't worth losing the ability to pick up metal and the faster cloak discharge.

The Dead Ringer is okay, and definitely worth it on Arena maps, but isn't too useful against smart players, ie those I play with all the time. :p

Although its saved my arse numerous times on 2fort.

Maniacal
Aug 08, 2009, 02:10 PM
I don't like the lack of a cloaking device in the dead ringer, but it does have it's use if you know how to use. Usualy I use C&D or normal watch.

vbraun
Aug 08, 2009, 04:53 PM
Holy batman, its vbraun! Long time no see..

http://img29.imageshack.us/img29/1968/68570930.gif


Anyways, I thought that last screenie was 24 kills in one life. If you got that, you wouldnt only make a decent soldier, you'd make an excellent soldier.
Or a soldier camping on defense

I was pretty much camping on defense. With a height advantage. Still, probably the first round I started to get soldier. I took the screenshot only because Steam likes to forget your epic rounds of 25 headshots as sniper, or 30 kills as heavy, which is very frustrating.

My strategy for the Dead Ringer is as follows: Disguise, go the alternate route. If they don't realize you're a spy, backstab away. If they do realize run towards your targets with the dead ringer and out and get hit, run to some metal. Keep doing this until you're in a safe spot to uncloak, then repeat. Very easy to do on a map like Pipeline.

Maniacal
Aug 08, 2009, 05:19 PM
Even camping on defense getting 24 kills in a life is still really good.

Darth_Pugwash
Aug 08, 2009, 05:28 PM
24 is good... my highest is 15 as a Heavy iirc.

tycoonist
Aug 08, 2009, 05:45 PM
i got like 16 with a well placed sentry... and i can regularly get 10 kills as a demo on 2fort... but 24 kills is really very impressive

Darth_Pugwash
Aug 08, 2009, 06:00 PM
16 with a sentry? I tip my hat to you sir. I've had TF2 since release and I still haven't got that damn 10 sentry kills achievement. :lol:

CivGeneral
Aug 08, 2009, 06:31 PM
My highest kills is 22 as an engiee :eek:.

tycoonist
Aug 08, 2009, 07:03 PM
16 with a sentry? I tip my hat to you sir. I've had TF2 since release and I still haven't got that damn 10 sentry kills achievement. :lol:

i just got lucky with the placement. it was just inside the door of 2fort and the moronic opposition didn't have any (good) demos, spies or medics. they just kept charging in front of the turret. i managed to blockade myself in as well between the sentry and a dispenser, so i couldn't be backstabbed.

vbraun
Aug 08, 2009, 07:22 PM
My brother and I formed a heavy-medic pair and camped the other team's vents in turbine getting us the achievement for 20 kills/assists. Immediately after netting the achievement, a lucky arrow takes him out, realizing I can't survive without my medic (the secret to a good heavy is an excellent medic), I run out withe KGB and punch my way out, getting 2-3 kills in the process. I end up living to fight another day. I don't remember how many points I ended up with, and steam quickly erased those stats. Too bad I wasn't recording a demo.

azzaman333
Aug 09, 2009, 08:43 AM
I've had 34 kills with a heavy before, but that may have been achievement server related stat warping.

Although I think my 24 kills as a Pyro was legit.

MrPopov
Aug 09, 2009, 09:30 AM
24 as pyro is outstanding! Man I bet you were one annoying sucker for the other team [pissed]

My record as a soldier is 19. Overall most kills is 22 as sniper which isn't that impressive I'm sure. I have had 8 uber charges (not kritskreigs) as a medic before though.

Darth_Pugwash
Aug 09, 2009, 10:21 AM
i just got lucky with the placement. it was just inside the door of 2fort and the moronic opposition didn't have any (good) demos, spies or medics. they just kept charging in front of the turret. i managed to blockade myself in as well between the sentry and a dispenser, so i couldn't be backstabbed.

My biggest trouble as an engie is that after I build everything I tend to wander off and try to cap some fools with the shotgun or pistol, with predictable results.

JtheJackal
Aug 09, 2009, 12:45 PM
Most kills I have is 17 as a Pyro. My favorite times in TF2 is burning large groups of people down as a Pyro

Maniacal
Aug 09, 2009, 03:38 PM
After the medic update, I got a total of 45 points in one life as BLU on the 3rd stage of dustbowl (we still lost though :( )

I had 11 ubercharges and gained 4 achievements and numerous kill assits and healing points, it was epic. I'm assuming my most health healed (15,890) is from that as well.

My most kills is still 24 as a heavy, from a very very long time ago (early 2008 I think?).

Closely followed by 23 kills with my sentry before some jerk demoman ruined everything. I had it set up under a special entranceway that would rocket people out of it on the last cap of Aqua.

My most headshots in one life is still 13 though :(

Somehow I only have 73 horus as pyro, which is my most played class, I've played a lot of TF2, but I'm amazed by how many people I regularaly play with that have at 500 (or more) hours for their most played class, CnB|Darksoul is just about to get his 500th hour as scout in less than half an hour.

Dell19
Aug 09, 2009, 04:07 PM
Don't really play as an engineer as much any more however that gets my record of most points at 50 and most kills at 19.

Someone asked about the million heal points achievement and I do have that one legitimately.

My least played class is Spy with less than 40 minutes.

carmen510
Aug 09, 2009, 04:20 PM
CRZZZ%@^%$^@%

I had 997 points on a 2fort server, played for 5-6 hours straight. And then, just when I was going to take a screenshot, the server shut down. I swear they did it on purpose, since one of them said they would pay the admins to shut it down when I got to 999 points back at the 850 point mark.

tycoonist
Aug 09, 2009, 06:09 PM
CRZZZ%@^%$^@%

I had 997 points on a 2fort server, played for 5-6 hours straight. And then, just when I was going to take a screenshot, the server shut down. I swear they did it on purpose, since one of them said they would pay the admins to shut it down when I got to 999 points back at the 850 point mark.

i believe you - thats a lot of points though. what class were you playing?

carmen510
Aug 09, 2009, 07:31 PM
i believe you - thats a lot of points though. what class were you playing?

First I played as Blue Engineer and camped outside of the Red Base with sentries, got to about 50 points before they stopped us with combined demo + spy assaults. Next, I played as spy, backstabbing them until around 100 points. I then switched to sniper, but red demomen kept assaulting the battlements so I switched to engineer to deter them, didn't help.

So I decided to rage-spectate and switch to Blue. I begin more of my spy assault until around 400 points. (Those reds are poor spy-checkers) I snipe until 500. Then I went back to spy until somewhere between 650 and 700. I go medic and get 12 or 13 ubers until 900 points. I switch to spy until 950. Then sniper all the way to 997.

Genocidicbunny
Aug 09, 2009, 10:52 PM
I dont have a reliable number for most kills. I was bored one night and went to grief an achievement server. Needless to say I got like 400 points in one life from that ( people are really stupid, and it got boring killing even the real people after a while )

azzaman333
Aug 10, 2009, 12:34 AM
24 as pyro is outstanding! Man I bet you were one annoying sucker for the other team [pissed]

My record as a soldier is 19. Overall most kills is 22 as sniper which isn't that impressive I'm sure. I have had 8 uber charges (not kritskreigs) as a medic before though.

1st cap on badwater, my team was good enough to keep them from getting control of the top, and i kept dropping in behind them and burning everyone on the cart. I was pretty much playing the same as I would as a spy, except doing a lot more damage :D

GVBN
Aug 11, 2009, 04:52 PM
More hats coming
http://www.teamfortress.com/classless/

tycoonist
Aug 11, 2009, 06:11 PM
More hats coming
http://www.teamfortress.com/classless/

loving the soldiers horned helmet :) can't say i really find the new map to be appealing, i never play arena - if i wanted to play a straight up TDM, i would play cod4

CivGeneral
Aug 11, 2009, 06:15 PM
Heh, no longer does the Heavy Weapons Guy would look like a fool with a football helmet, he'll actually get the Russian Hat! :D

SuperBeaverInc.
Aug 11, 2009, 06:56 PM
Spy bowler hat :yeah:

CivGeneral
Aug 11, 2009, 07:53 PM
Spy bowler hat :yeah:
We know you like that one :pat:.

War Bear
Aug 11, 2009, 10:30 PM
I found some hidden pages posted on the steam forums. Don't ask me how they found them.

http://www.teamfortress.com/classless/hidden/hats/
http://www.teamfortress.com/classless/hidden/barbary/
http://www.teamfortress.com/classless/hidden/advertisement/
http://www.teamfortress.com/classless/hidden/enigmatical/

MrPopov
Aug 11, 2009, 11:12 PM
without class indeed!

Maniacal
Aug 12, 2009, 02:45 AM
Yay more useless hats! I don't have ANY of them yet!

tycoonist
Aug 12, 2009, 06:00 AM
if there are more hats, will we be more likely to get them?

Darth_Pugwash
Aug 12, 2009, 11:51 AM
I still don't have a single hat either.

TF2 has tried to give me enough backburners to outfit an entire army of Pyros though.

tycoonist
Aug 12, 2009, 12:26 PM
I'm worried that when i do get a hat it will be for a the scout or the heavy - i never use them.

tycoonist
Aug 12, 2009, 12:31 PM
something hilarious just happened to me - i was playing as a spy and running around the enemy lines as a pyro. i saw a medic with full kritz, but he was really well defended. so i yelled for a medic, and he popped the charge on me! i couldn't stop laughing :lol: pity you cant do anything with it though...

Maniacal
Aug 12, 2009, 01:02 PM
Yes you can, or could, I think I recall someone giving a spy a krtizkrieg uber once, ALL his attacks were crits including the backstabs...

GVBN
Aug 12, 2009, 02:17 PM
Backstabs are always crits

Maniacal
Aug 12, 2009, 02:40 PM
Yeah but these were extra kritical.

tycoonist
Aug 12, 2009, 03:24 PM
Yes you can, or could, I think I recall someone giving a spy a krtizkrieg uber once, ALL his attacks were crits including the backstabs...

but surely if you stab/shoot, then you lose your disguise, and then the enemy medic stops ubering you... :confused:

Maniacal
Aug 12, 2009, 04:02 PM
I don't remember if it was a friendly or enem medic, but either way, I can easily see a medic NOT stopping just for the lulz.

CivGeneral
Aug 12, 2009, 05:36 PM
Backstabs are always crits
Within the 180 degree radius of the player's back, it always results in an instant critical kill. Though the exception would be if you're backstabbing a spy with a dead ringer equipped.

I don't remember if it was a friendly or enem medic, but either way, I can easily see a medic NOT stopping just for the lulz.

I recall that happened to me twice while playing as spy :lol:. I just let him waste the uber, then once it's done, go for the kill. I gotta dig out a screenshot of that happening to me

tycoonist
Aug 12, 2009, 05:47 PM
Within the 180 degree radius of the player's back, it always results in an instant critical kill. Though the exception would be if you're backstabbing a spy with a dead ringer equipped.

or a sniper with razorback ;)

CivGeneral
Aug 12, 2009, 07:10 PM
or a sniper with razorback ;)
I'd just pelt the razorback equipped sniper with bullets from mah revolver :p.

tycoonist
Aug 12, 2009, 07:12 PM
I'd just pelt the razorback equipped sniper with bullets from mah revolver :p.

yeah, thats what intelligent spies do... most just leave you alone, or failstab :D

what do you guys think of the new gamemode, king of the hill. i reckon it looks good, just depends on the quality of the maps. might be a bit fast paced for some classes though (read: spy)

Ulyaoth
Aug 12, 2009, 07:20 PM
Can someone explain to me how a spy managed to stab one of my teammates to death while I was blowing fire at him? Everytime I play spy I'm somehow discovered the second I'm seen by any of the enemy team, but enemy spies like never get discovered.

tycoonist
Aug 12, 2009, 07:25 PM
Can someone explain to me how a spy managed to stab one of my teammates to death while I was blowing fire at him? Everytime I play spy I'm somehow discovered the second I'm seen by any of the enemy team, but enemy spies like never get discovered.

you have to act the part. if you're disguised as a sniper, point your gun at the "enemy" and strafe left and right. if you're disguised as an engineer stand around buildings. if you're a pyro run in circles for no apparent reason. ok those are pretty basic/rubbish techniques, but they do help. oh and never run directly towards the enemy. either take a side route or backpedal towards them.

Ulyaoth
Aug 12, 2009, 07:38 PM
I did, a few times I managed to get deep into the enemy base while cloaked and without anyone seeing me, disguising myself, then running back the other way like I was on their team until I found someone, upon which the second they saw me they started blasting me away.

CivGeneral
Aug 12, 2009, 08:01 PM
It pays to decloak in a good hiding place where no one is seeing ya ;).

Maniacal
Aug 12, 2009, 11:25 PM
I stabbed a razerback a week ago for the lulz, the sniper did not even notice, so I stabbed him in the back again.

Subi thinks the razerback is completely useless, he's good enoguh with the revolver he'll probably kill you anyways, but I think mostly he is just irritated he can't instantly kill people with a nice quiet(er) backstab. The razerback saves you from instant death and against none-expert spies gives you a chance to kill them, call for help and/or get away.

SuperBeaverInc.
Aug 13, 2009, 12:23 AM
I stabbed a razerback a week ago for the lulz, the sniper did not even notice, so I stabbed him in the back again.

Subi thinks the razerback is completely useless, he's good enoguh with the revolver he'll probably kill you anyways, but I think mostly he is just irritated he can't instantly kill people with a nice quiet(er) backstab. The razerback saves you from instant death and against none-expert spies gives you a chance to kill them, call for help and/or get away.

It is useless. Next time I see you I'm going to shoot you twice then stab you in the face :p

Maniacal
Aug 13, 2009, 12:25 AM
Go ahead, if I am still alive after 2 shots I'll have my kukri out. As I said, it saves me from being instantly killed, you cannot (unless you get really lucky) kill me in one hit with the revolver. So suck on that and stop whining.

This post possibly alocohl styped.

Fetus4188
Aug 13, 2009, 02:11 AM
The razorback is fail not because it only deters crappy spies (who should only be a threat to crappy players anyway), but because it does so while taking spot of the SMG (moderately useful for self defense) or the jarate (extremely useful for self defense, spy checking, and helping you team defeat groups of enemies).

Maniacal
Aug 13, 2009, 02:22 AM
Instant death or possible ro resit death? I'll stick with the razerback, It serves me well. I don't usualy play close enoguh to use the jarate, it is best with the huntsmen, and I use the sniper scope usually.

tycoonist
Aug 13, 2009, 05:36 AM
Instant death or possible ro resit death? I'll stick with the razerback, It serves me well. I don't usualy play close enoguh to use the jarate, it is best with the huntsmen, and I use the sniper scope usually.

yeah this what i do. i'm not really interested in deterring good spies, they are gonna kill me whether i have razorback or not. however, it does save you from the pain or being constantly backstabbed by noobish spies.

Maniacal
Aug 13, 2009, 01:40 PM
Exactly, with the razerback it takes the spy at least a few seconds longer to kill the sniper, valuable seconds that could save another teammate, and lead to the spy's failure/discovery.

GVBN
Aug 13, 2009, 06:29 PM
[-]August 13, 2009 - Team Fortress 2 Update Released


Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New Content

Added King Of The Hill game mode

Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them

Added lots of new hats


Additions / Changes

Added "Auto Reload" option to the multiplayer advanced options

Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing

Pistol now fires at a fixed rate, not based on the speed at which you press the firing button

Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity

Significantly reduced the amount of network traffic being sent

Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost

Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists

Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist

Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)

Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps

Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating

Added an "Inspect" key that allows you to look at items being carried by your team mates

Backpack improvements:

Added drag & drop to move items around. Item positions are maintained on the backend

Added multi-select, allowing you to delete multiple items at once

Added a new key to the key binding page that opens your inventory directly to your backpack

Fixed mouseover panel being incorrectly position when the backpack first appears

Cloaked Spies standing in valid backstab positions no longer raise their knife

Added current map name and gametype to the bottom right of scoreboard

Added class icons to tips on the loadout and loading screens

Improved visuals around flags when they're being carried by a player

Improved critboosted visuals, making it much clearer when an enemy has critboost

Updated the loading panel to show the game type under the map name during level transition

In-game chat dialog now supports full Unicode characters

Added BLU main menu background

Added response caching for some server queries to help reduce the CPU load from DOS attacks

Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail


Map Changes

Update PLR_Pipeline

Increased the starting advantage in the third round if a team has won the first two rounds

Fixed carts not continuing to the second round if they're capped at the same time in the first round

Fixed being able to shoot pipebombs over the starting gates in the first round

Fixed being able to open the doors in the first round before the setup time was finished

Fixed players getting stuck in some doors

Fixed players being able to get onto rooftops and out of the map boundaries

Fixed other minor bugs and exploits

Added community map Arena_Offblast

Added community map Cp_Yukon

Update Arena_Sawmill

Fixed DirectX8 bug where some models would not be visible

Fixed exploit with building teleporters outside of the map

Updated CP_Granary

Made a few changes to improve balance based on competitive community feedback


Item Reworks

The Force of Nature

The enemy knockback now only works in close range and behaves more like the Pyro's air blast

Enemies cannot be juggled by the FaN's effect

The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards

Knockback is now scaled by damage done

The Sandman

A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun

Stunned players now take 75% of all incoming damage instead of 50%

Ubercharged players can no longer be stunned

Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)

The minimum distance to stun a target has been reduced

The negative attribute has changed from "no double jump" to "-25 max health"


Fixes

Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs

Fixed an exploit that allowed players to work around sv_pure

Particle files are now protected by sv_pure

Fixed critboost effect getting stuck on when you die while critboosted

Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players

Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife

Fixed an exploit where you could reload The Huntsman faster than intended

Fixed Heavy "civilian" exploit

Fixed a set of exploits using the DXSupport config files

Fixed r_screenfademinsize and r_screenfademaxsize exploits

Fixed sentries firing at a fully cloaked Spy if they're still the closest target


Community requests

Added a HUD element for hybrid CTF & CP maps

Supports 1 or 2 flags, and any number of CPs

Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it

Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards

Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")

Added new "medic_death" event for server logs

Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")

healing is the amount the Medic healed in that life

ubercharge (1/0) is whether they died with a full charge

Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it

tycoonist
Aug 13, 2009, 06:37 PM
interesting changes to the scout... pity i can't enjoy them (the servers are laggy as hell, i tried koth viaduct but it was fairly unplayable

Ulyaoth
Aug 13, 2009, 08:31 PM
I'm still trying my hardest to get into my game, it just seems so random in many things that I'm having a hard time liking it. Besides that the maps suck. I remember liking TFC a lot more.

tycoonist
Aug 13, 2009, 09:19 PM
I'm still trying my hardest to get into my game, it just seems so random in many things that I'm having a hard time liking it. Besides that the maps suck. I remember liking TFC a lot more.

i was like that at the start... just persevered, once you get used to the maps, and the classes, it begins to feel a lot more manageable.

Ulyaoth
Aug 13, 2009, 11:14 PM
Well I just found out I'm a pretty good medic, though I did tend to get killed more times than not before I could get an invul going.

Dachs
Aug 14, 2009, 12:58 AM
That teleporter repair bit seems nice to have now that I'm playing engi a lot. Though I don't understand why they removed the uberstunning effect from the sandman - that's a pretty big nerf.

Fetus4188
Aug 14, 2009, 02:37 AM
That teleporter repair bit seems nice to have now that I'm playing engi a lot. Though I don't understand why they removed the uberstunning effect from the sandman - that's a pretty big nerf.

The sandman as it was was banned from all competitive leagues. It was unpopular for a) removing double jump and b) countering invulnerability. Stunning an uber is a very, very cheap way to stop an uber, without even the risk a pyro has to go through to air blast one.

salty mud
Aug 14, 2009, 03:53 AM
I'm not too happy with the teleporter changes. I found sapping the entrance at the enemy's spawn could delay the enemy getting to the front line by a long time, but this doesn't seem possible now.

azzaman333
Aug 14, 2009, 05:02 AM
I'm not too happy with the teleporter changes. I found sapping the entrance at the enemy's spawn could delay the enemy getting to the front line by a long time, but this doesn't seem possible now.

I haven't had a chance to find out, but as long as an entrance can't be repaired by hitting the exit, you can still shoot the entrance to death.

SuperBeaverInc.
Aug 14, 2009, 06:19 AM
I'm not too happy with the teleporter changes. I found sapping the entrance at the enemy's spawn could delay the enemy getting to the front line by a long time, but this doesn't seem possible now.

1)Go through tele
2)Stab engy
3)Sap buildings
4)???
5)Profit

MrPopov
Aug 14, 2009, 06:29 PM
1)Go through tele
2)Stab engy
2 a) Die from sentry gun
3)Sap buildings
4)???
5)Profit

Try this instead:

1.) Sap teleport entrance
2.) Engineer wreches your sapper at his exit
3.) Go through teleport entrance
4.) Telefrag engineer
5.) ??
6.) Profit

SuperBeaverInc.
Aug 14, 2009, 06:47 PM
If you can't stab and sap, then you are a fail spy

CivGeneral
Aug 14, 2009, 08:13 PM
MrPopov, you cannot die from a sentry if you're in desguise :p.

sirtommygunn
Aug 14, 2009, 08:35 PM
You also can't be disquised while stabbing.

SuperBeaverInc.
Aug 14, 2009, 09:17 PM
Thats why you stab the engy and sap the sentry before it can turn around.

Dachs
Aug 14, 2009, 09:22 PM
The sandman as it was was banned from all competitive leagues. It was unpopular for a) removing double jump and b) countering invulnerability. Stunning an uber is a very, very cheap way to stop an uber, without even the risk a pyro has to go through to air blast one.
Outside of my possibly not well known disdain for competitive gaming leagues in this sort of thing, isn't the point that there's the tradeoff between not having the double jump and being able to stun ubers?

azzaman333
Aug 14, 2009, 10:21 PM
Outside of my possibly not well known disdain for competitive gaming leagues in this sort of thing, isn't the point that there's the tradeoff between not having the double jump and being able to stun ubers?

Being able to stun ubers is always better than not being able to double jump. Ubers win the game on every level, from the worst pub servers to the best competitive games.

salty mud
Aug 15, 2009, 03:12 AM
Thats why you stab the engy and sap the sentry before it can turn around.

Any good Spy knows this is only accomplishable ~30% of the time. If the engi isn't directly behind the sentry, if teammates are present, if it isn't possible to get behind engi...

Maniacal
Aug 15, 2009, 03:42 AM
If the engie is actually a pyro in disguise...

CivGeneral
Aug 15, 2009, 04:14 AM
The razorback is fail not because it only deters crappy spies (who should only be a threat to crappy players anyway), but because it does so while taking spot of the SMG (moderately useful for self defense) or the jarate (extremely useful for self defense, spy checking, and helping you team defeat groups of enemies).

I'll be sticking with the Razorback when (and if) I play sniper. I might one day give the sniper another try, though I gotta learn how to aim ahead of my target :cringe:.

Maniacal
Aug 15, 2009, 04:35 AM
I usally barely aim ahead and still hit, due to hitbox lag. I'm not a great sniper, but when I am in the 'mood' I am damn better than most people.

vbraun
Aug 15, 2009, 04:56 AM
My opinions on the update (warning very long, key words bolded for skimming):

First the hats. I've only seen one new hat in game, the rubber glove hat for the pyro. Sounds awesome, but really not that cool looking. The other two pyro hats are way cooler, especially the brigade helmet. Bonk Helm is kind of lame in that it's the other scout hat + bonk energy drink. All the other hats are pretty neat. The ones I want most: Soldier's Stainless Pot, Pyro's Brigade Helmet, and Heavy's Tough Guy's Tuque.

King of the Hill mode is epic. Get a couple of half decent teams going at each other and the point will change hands many times. Overtime is especially intense (I'll miss the broken announcer, "Overtime, OVERTIME, Overtime...."). I've had a game where my team has no time left needed to win but the enemy team is on the point capping it; they only need to hold it for 6 seconds to win. I rush to the point as a medic and stop them right at zero, the rest of my team follows. I quickly die but my team manages to kill enough of them to hold the point and take it back. Epic. This isn't a one time occurrence, most of the koth games I've played have ended with at least one team in overtime.

Viaduct is an awesome map. I only wish that you could actually get onto the viaduct instead of just funnel under it. I'm very glad they made Nucleus for KOTH. Nucleus is superb and that circular thing at the top is awesome, very glad to see it's not just an arena map anymore. Sawmill works very well for KOTH. Can't wait to see more KOTH maps.

Now Sawmill just doesn't work very well for CTF. They closed off the side routes leaving giant areas of useless. Very pretty areas, but very useless, and very large. It is possible to take those routes as any of the non-slow classes (not Soldier/Heavy) by just jumping on a ledge from the roof and then another, but it's very tedious and not fun and if you fail, you have a very long walk back to be useful. Also sawmill takes more computing power to run, so some with lesser machines will not find it fun at all.

Yukon is awesome. Very large and open which is pretty unique for the push maps. I really love the middle point. Sniping here actually feels like sniping because people are actually very far away. Only complaint is that the last point is a little confusing, at least compared to the other push maps. It's oddly placed and isn't centered really. It just doesn't feel all that special when capping unlike Badland's last point. Can't wait to play more on this map.

Arena Offblast seems pretty awesome. Haven't actually played it, but watched my brother a bit, he seems to like it. From what I saw it looked cool. Will have to try it out next time I feel like playing arena.

Item changes: I'm very happy with the Force of Nature changes, it's much less annoying now, but still annoying. I'm not too sure about the Sandman's buff/nerf. Yes, it's more powerful, but 95 health is very low and makes the scout less viable in close range fire fights. Either way, I'm glad you get points for stunning people now. I also like that they moved fire ball to attack2. I'm not a fan of the Dead Ringers nerf. You can't really get anywhere with the amount of cloak now, but it's probably for the best.

Other random small changes: The new animations for the losing team are absolutely hilarious. Crouch for extra awesome. Pyro probably has the best animation. I like the Auto-Reload option, but the revolver reload takes up a bunch of the screen making it hard to see directly infront of you making fire fights with it more difficult. The new teleporter shenanigans don't really change much. It does make it a little more annoying for the engineer when it all dies though. The critboost on capture in CTF is a nice touch and doesn't seem to be as super powerful as it sounds. I'm not a fan of how it tells you what someone is using when you're spectating them as it takes up a giant part of the screen. I'm glad you can rearrange your backpack now: mine (http://img194.imageshack.us/img194/8735/backpack.jpg). The Blu main background is awesome, hopefully they come out with more.

Overall, awesome update for being so small. I want to see more updates similar to this.

salty mud
Aug 15, 2009, 05:53 AM
Why on earth do you need 10 Axtinguishers? :crazyeye:

Darth_Pugwash
Aug 15, 2009, 08:34 AM
OVERTIME! (http://www.youtube.com/watch?v=NxVpuMBywwE)

GVBN
Aug 15, 2009, 09:12 AM
Already fixed

Darth_Pugwash
Aug 15, 2009, 09:15 AM
http://store.steampowered.com/news/?filter=updates&appids=440


Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior


Bwaha!

Maniacal
Aug 15, 2009, 12:34 PM
I don't udnerstand why the hell they owuld block off the sides of Sawmill? I havn't played it since Arena but the thing I hate about CTF maps is engineers camping the god damned corridoors, which is what I liked about Arena maps, few corridoors and lots of open space!

tycoonist
Aug 17, 2009, 08:38 PM
they fixed the rocket jump! yay!

CivGeneral
Aug 17, 2009, 09:15 PM
they fixed the rocket jump! yay!
and messed up my Garry's Mod. WTG Valve

LightFang
Aug 18, 2009, 02:56 AM
Come back from Taiwan, get a new update. Sweet.

Fetus4188
Aug 18, 2009, 11:28 PM
We (EVGA) had our first (well, 4th but the first 3 were forfeits by the challenged teams) 9v9 match today. It's a very casual competitive format with 1 of each class. It's a lot like playing in a pub, but with good organization/communication/etc. It's less intense than 6v6 so it's good for someone wanting something more challenging than pub play, but aren't sure about getting into the more competitive 6v6. We successfully defended our rung of the ladder, btw.

vbraun
Aug 19, 2009, 03:26 AM
I'm very interested in getting into some competitive TF2, but don't really want to commit a lot. Not to mention it seems like the people that play competitive TF2 are scary good (I've probably watched too many frag videos) and I wouldn't really fit in with that. 9v9 sounds a lot more accessible. I'm not sure how much time I have the next few months (you know, some of us actually go to school :p); if I find I have the time, I might be looking to join a 9v9 team somewhere.

Also, anyone play on hoodoo since the most recent steam update? The changes to the second stage make it a lot more balanced, now there's no nearly impossible to defeat sentry balcony. Also the third stage has been improved similarly, it's not so easy to defend the very beginning anymore. Overall, a much better map.

Fetus4188
Aug 19, 2009, 11:59 AM
Fortunately competitive TF2 has a lot of options. TWL (http://www.teamwarfare.com/ladderlist.asp), which is where we have one of our 6v6s and the 9v9, offers both league (6v6) and ladders (5v5 fast, 7v7, 9v9). The league operates by scheduling games each week (on Mondays, but teams can agree to reschedule before the week is out); that is the higher time commitment option. Ladders work via a system of challenges. Each team is trying to reach the top rung of the ladder, to move up the ladder they challenge someone above them who then must defend their place. If the defending team wins each teams remains in their original place on the ladder, if the attacker wins they take over the defender's rung and everyone below is bumped down. So this mode let's you organize an attack whenever you have time.

The other point is that there's competitive and then there's competitive. Those pros you see in the videos are typically just that, professionals. The guys on TWL are more casual-competitive. There are also 4 divisions within the 6v6 if you choose that road. Div. 1 is by invite only but the other three can be joined at will and it's up to you to determine where you think your skill level is because the point is to get parity in the divisions which makes for hard fought and exciting matches.

Teams for both will often try to organize practice "scrims" against other teams, where they can go over strategies and just generally improve team cohesion.

There are leagues other than TWL but they probably all have similar rules, with small details.

Darth_Pugwash
Aug 19, 2009, 12:34 PM
Ubercharged.net recently posted afew introductory articles on competitive TF2, maybe worth a look:

http://www.ubercharged.net/2009/08/08/competitive-tf2-part-one-basicslogistics/
http://www.ubercharged.net/2009/08/09/competitive-tf2-part-two-the-soldier/
http://www.ubercharged.net/2009/08/09/competitive-tf2-part-three-the-scout/

philippe
Aug 19, 2009, 02:04 PM
Hi, I play in 6v6 comp in different leagues: twl, cevo, ugc, sta,... and it's like the only one taken seriously
yeah you got 7v7 and 8v8 but that's a joke league
just like 5v5. we've done on . .. .. .. .ing dustbowl
dustbowl isn't a comp map, it never get used in 6v6s.

the 9v9 you're talking about is called highlander. I got a highlander to play this evening. it's also played in leagues but it's a joke.

and yeah the skillz are mad, to be a good comp soldja it's so much you gotta be able to, or a good demo, scouts must be able to 2-3shot about anything and my job as a medic is to stay the . .. .. .. . alive and use that uber to push or defend.
tbh, i know noone on cfc that i met that is really comp player. Azza would be the closest to it if he didn't do css comp instead (yeah i watched some of yer matches)

but yeah, expect to be rolled all the time when you start, hell i also look at 0-5 losses here. It's part of getting better. Right Dachs? 'poor him, conscripted to scrim, for his first team with others with no exp vs our team)
so
it's all about teamwork and communication

Fetus4188
Aug 19, 2009, 02:11 PM
The ladders are only a joke if you treat them as a joke. They aren't as competitive, yes, but they are a great deal of fun. A new 6v6 team that's trying to jump right in to competition against teams that have seasons of experience are obviously going to get rolled, that's why you start out in a lower division against people in similar situations.

Darth_Pugwash
Aug 19, 2009, 07:41 PM
Has anyone had problems with nvidia's 190.38 drivers? I installed them yesterday and got some regular freezing/crashing in TF2. Tried installing an older version tonight (182.50) and after more than an hours play the problem would APPEAR to have cleared up, not a single crash.

salty mud
Aug 20, 2009, 05:07 AM
I've had some crashing of late, and they've only appeared since installing the latest drivers.

azzaman333
Aug 20, 2009, 08:48 AM
and yeah the skillz are mad, to be a good comp soldja it's so much you gotta be able to, or a good demo, scouts must be able to 2-3shot about anything and my job as a medic is to stay the . .. .. .. . alive and use that uber to push or defend.

Comp Soldiers are insane, especially in the high divisions. Being able to shoot another soldier into the air and then blow him up midair? That's nuts. And it's so hectic, with 2 Scouts constantly trying to harass the medic especially. It's so hectic. I have played a few pugs, generally as a scout, and the soldiers are so good at protecting the medics, I generally try and target the demo. Occasionally a scout pops up and we both spam each other barely hitting each other and then run off again. An absolute mind*** of a game, and considering how much TF2 pub makes me rage I'm glad I stuck with cs:s.

tbh, i know noone on cfc that i met that is really comp player. Azza would be the closest to it if he didn't do css comp instead (yeah i watched some of yer matches)

I'd make a pretty mean scout if I practiced tf2.

but yeah, expect to be rolled all the time when you start, hell i also look at 0-5 losses here. It's part of getting better. Right Dachs? 'poor him, conscripted to scrim, for his first team with others with no exp vs our team)
so
it's all about teamwork and communication

From my limited experience, I definately agree. There's a pretty steep curve between pub and competititve tf2, because it relies heavily on the communication and teamwork. And the initial mid battle shapes the game so much more than you realise from playing public server, because teams know how to co-ordinate a push if/when the opposition is weak/out-of-position/dead.

Fetus4188
Aug 20, 2009, 12:28 PM
Comp Soldiers are insane, especially in the high divisions. Being able to shoot another soldier into the air and then blow him up midair? That's nuts. And it's so hectic, with 2 Scouts constantly trying to harass the medic especially. It's so hectic. I have played a few pugs, generally as a scout, and the soldiers are so good at protecting the medics, I generally try and target the demo. Occasionally a scout pops up and we both spam each other barely hitting each other and then run off again. An absolute mind*** of a game, and considering how much TF2 pub makes me rage I'm glad I stuck with cs:s.

With the scouts is pretty essential that the two work together, otherwise each will get his ass handed to him by a soldier or the opposing pair of scouts. Demo is the "easier" target for the scouts, as he has no real defense for himself against scouts except for a sticky trap. So demos have to rely on their team's scouts to contain the other scouts and protect them. Attacking the medic relies on the scouts' ability to separate the medic from the pocket/short-leash soldier (what I play). There's a few ways to do this: feints, distractions, etc. Scouts can also have one of them equipped with the FaN and use the to either knockback the medic away from the soldier or the soldier away from the medic and the scattergun scout can then finish the medic. This is why it's key for me, as a pocket soldier, to know where the scouts are before they even get to the combo. That requires great communication between the rest of the team and our combo, calling out threats before they arrive.

SuperBeaverInc.
Sep 01, 2009, 12:28 PM
http://i205.photobucket.com/albums/bb79/subesia/kc1-1.png
http://i205.photobucket.com/albums/bb79/subesia/kc2-1.png
http://i205.photobucket.com/albums/bb79/subesia/kc3-1.png
http://i205.photobucket.com/albums/bb79/subesia/kc4-1.png
http://i205.photobucket.com/albums/bb79/subesia/kc5-1.png

kill fire
Sep 01, 2009, 12:54 PM
I always love that warm feeling you get when you backstab 9 people and then take their intel. And the loud swearing and insults afterward.:p

Dell19
Sep 01, 2009, 01:19 PM
I prefer ubering someone with seconds to go on a payload map to clinch the win.

philippe
Sep 02, 2009, 11:18 AM
I prefer getting 6-9 doms in a round when i'm playing with my main class.

it happens often though :3

azzaman333
Sep 02, 2009, 11:27 AM
If medics aren't dominating everyone, the team probably isn't killing things.

philippe
Sep 02, 2009, 01:43 PM
If medics aren't dominating everyone, the team probably isn't killing things.

there's a lot of comp scoots where i play. it's funny when a normal game of dicking around turns super serious when we switch to granary and all of compfags join in and we have ourself scrimming with mumble and all.

Maniacal
Sep 02, 2009, 05:53 PM
Incoming!
September 2, 2009 - Erik Johnson


Over the next few days we'll be removing all TF2 items that were earned using external idling applications. We're going to adopt a zero tolerance policy for external applications used to manipulate the persistent item system. Due to us not having a policy in place prior to today, this time we're only removing the items earned through cheating the system. Going forward, if we find users using external applications, we'll remove all of their items. If you're interested, only about 4.5% of the players in TF2's community will be affected by this cleansing process.

Meanwhile, everyone who took the moral high road will soon be finding a new hat in their inventory. We've also significantly increased the chance of finding any of the existing hats.

We realize there is a high level of demand for items, and we're still working on systems to allow you to find them in new ways (via Trading, and crafting duplicates into desired items). However, we need to draw the line at running external applications.

http://www.teamfortress.com/post.php?id=2787

CivGeneral
Sep 02, 2009, 11:32 PM
Well, there are complaints starting to surface in regards to that. I heard that some users have gotten all of their weapons they got from the idle program whiped from their backpack.

azzaman333
Sep 02, 2009, 11:39 PM
http://www.teamfortress.com/post.php?id=2787

In summary, pwnd.

Genocidicbunny
Sep 03, 2009, 01:27 AM
Well, there are complaints starting to surface in regards to that. I heard that some users have gotten all of their weapons they got from the idle program whiped from their backpack.

which is what they planned to do....

Anyways, some weird things going on with the halo. First off, ive seen it more than once today that invisible spies wearing the halo could be seen because the halo did not turn invisible. Secondly -- its a sniper magnet.

azzaman333
Sep 03, 2009, 01:38 AM
The halo has created a whole heap of flamewars between people who are wearing it and people who aren't, generally the former implying the latter are cheaters.

Fetus4188
Sep 03, 2009, 01:57 AM
Valve is pro at community management.

salty mud
Sep 03, 2009, 04:20 AM
The halo has created a whole heap of flamewars between people who are wearing it and people who aren't, generally the former implying the latter are cheaters.

And the latter getting pissy about it, saying "1'M NOT H34L1N6 U!!!111!!1!!!1'

Valve is seriously trying it's damned hardest to ruin this game.

Captain2
Sep 03, 2009, 07:58 AM
I think valve did a good thing by supplying those who play fairly with a special hat, and to show support, I have a medic with a halo on

I still don't heal people who have a halo oddly enough

CivGeneral
Sep 03, 2009, 08:13 AM
The halo has created a whole heap of flamewars between people who are wearing it and people who aren't, generally the former implying the latter are cheaters.

I've seen sprays that states that the opposing players with the Halo should be "targeted and fraged first".

salty mud
Sep 03, 2009, 11:38 AM
It's like being back on the school yard, but in a video game.

Maniacal
Sep 03, 2009, 02:24 PM
The halo looks stupid, but hey, it makes it easier to shoot people's heads, and I need to de-rust my sniping as I have barely played TF2 in the last month and a half.

Ironicaly, the people who got the halo (aka 95.5% of everyone who owns TF2) did NOTHING in order to acquire it, the people who "cheated" actually did something to NOT acquire it.

I think valve did a good thing by supplying those who play fairly with a special hat, and to show support, I have a medic with a halo on

I still don't heal people who have a halo oddly enough

Do you heal anyone?

I've seen sprays that states that the opposing players with the Halo should be "targeted and fraged first".

I need a spray that says "I aim for hats", something similar to the "target halos" spray, keep it simple but good. Could you make me one please?

cardgame
Sep 03, 2009, 05:05 PM
Ironicaly, the people who got the halo (aka 95.5% of everyone who owns TF2) did NOTHING in order to acquire it, the people who "cheated" actually did something to NOT acquire it.

I didn't get it and I haven't ever been on an Idle server.

Google told me Several Times though that pyros get a Flare Gun at 10 achievements, and other players confirmed that, so when I got 11 and nothing happened I was slightly angry. I went on a pyro achievement server and burnt bots to get FG, but never did any idle achievement.

CivGeneral
Sep 03, 2009, 09:22 PM
I didn't get it and I haven't ever been on an Idle server.

Google told me Several Times though that pyros get a Flare Gun at 10 achievements, and other players confirmed that, so when I got 11 and nothing happened I was slightly angry. I went on a pyro achievement server and burnt bots to get FG, but never did any idle achievement.
I think they are targeting people who've used an external program that tricks Steam into thinking that you're running TF2 and creates a connection into an idle server. On how they are finding out who used the program or not, don't ask me since I have no clue how Valve is going with this Witch Hunt :ack:.

Maniacal
Sep 03, 2009, 11:36 PM
They have to connect to a server, so VALVe can easily track who connected ot that server, how long, adn what items they got.

tycoonist
Sep 17, 2009, 04:25 PM
jlZgF_hO_u4

this is an advert we made for the otherworld server, its a UK based server. loads of fun and games, never very serious. (i'm the heavy flailing wildly btw)

kill fire
Sep 17, 2009, 07:03 PM
Funny thing happened in a lumberyard arena match today. It was just me and this one other guy left alive. I was a spy and he was a soldier. Just to annoy him, I kept using the dead ringer to keep the match going. Then, I charge at him with my dead ringer out and at point blank range he shoots me with his rocket launcher, and he dies while my team wins because I had the dead ringer out. It was my kill of the day :D.

tycoonist
Sep 24, 2009, 12:27 PM
just a quick tip for anyone like me who had some trouble running the game with a good FPS rate:

right-click on Team fortress 2 in the games section of steam and select "properties". click on "set launch options" and type "-dxlevel 81".

Basically this sets the game to run on direct x 8.1 rather than 9. the quality difference is minimal (in fact i was able to run it on higher settings, so it maybe even improved for me) and the FPS rate is far higher.

Genocidicbunny
Sep 24, 2009, 02:01 PM
I dont think you should have any problem running TF2 if you have a 8xxx nVidia or 3xxx AMD chip, or later. Of course, that means mainstream and enthusiast chips, such as 8800 and more powerful.

tycoonist
Sep 24, 2009, 02:56 PM
I dont think you should have any problem running TF2 if you have a 8xxx nVidia or 3xxx AMD chip, or later. Of course, that means mainstream and enthusiast chips, such as 8800 and more powerful.

i could run it ok, but playing some classes was a real nightmare, especially pyro (something to do with all the flame animation i presume). anyway, this is just a tip for those who may need it.

Maniacal
Sep 24, 2009, 03:23 PM
That's a general tip for all Source engine games for people without strong a good enough card. (I ran the game pretty damn well on a 7900GT, but anything elss than X800 or X900 is usually going to be not as good as the previous series x800s) (the newest NVIDIA cards are an exception series is an exception).

Genocidicbunny
Sep 24, 2009, 04:10 PM
If you're into source games, and you have a desktop, you pretty much have no excuse for not having a powerful enough GPU. A 9600GT can be had for way under 100$, and can play most of them quite well. You may even find a GTX 260 for 110$ from time to time, and that can most definitely do all current source games at 1680x1050

Ulyaoth
Sep 25, 2009, 12:17 AM
My old computer with an X850pro ran CSS with some amount of AA and stuff with well over 100fps average. TF2 was a bit slower but still always playable. Granted I have a small resolution monitor though.

Maniacal
Sep 25, 2009, 10:15 AM
Well you really only need to bother with 2 or 4 AA, anymore and the visual difference is negligible compared to the vastly increasing demand on resources.

Unless it's an old game like HL2, then I crank it up to 16 :p

kill fire
Sep 27, 2009, 12:28 AM
EDIT: wrong thread sorry.

salty mud
Sep 27, 2009, 06:00 AM
Picked up ODST a few days ago. I'm having a lot of fun with it!

Wrong thread, maybe?

:mischief:

tycoonist
Sep 27, 2009, 06:49 AM
just started using the huntsman today, i had avoided cause it has a reputation for being spammy.

it totally lived up to its reputation, but i couldn't care less. cause there is nothing quite like the ability to head shot an oncoming pyro or scout so easily.

Dachs
Sep 27, 2009, 07:47 AM
The cuntsman is fantastic for griefing. I only do it when I wanna annoy people, I usually end up getting a lower kdr than I do with the sniper rifle. Don't play sniper much overall though...

philippe
Sep 27, 2009, 08:24 AM
>equip huntsman
>bind "o" "say n00b d0wn"
>spam corridor

enrage poeple :3c

cardgame
Sep 27, 2009, 10:47 AM
huntsman can be nice, but try fighting a sniper rifle at range with it. :sad:

tycoonist
Sep 27, 2009, 12:14 PM
huntsman can be nice, but try fighting a sniper rifle at range with it. :sad:

i found its not too hard, just pop out of cover and spam one in the snipers direction, and the broken hitboxes tend to do the rest of the work

Maniacal
Sep 27, 2009, 12:52 PM
The huntsman is fun, and while people can certainly just spam it, I used it quite a bit for a while after it came out and got better at it, but now that I havn't used it in months in favour of the scope I suck at it and can't aim off my shots very well anymore.

kill fire
Sep 27, 2009, 07:27 PM
Wrong thread, maybe?

:mischief:

:lol: sorry i clicked on the wrong thread. :blush:

cardgame
Sep 28, 2009, 07:05 PM
i found its not too hard, just pop out of cover and spam one in the snipers direction, and the broken hitboxes tend to do the rest of the work

Yeah, only when you're out of cover, he shoots you and then avoids the arrow.

Travel time, you see.