View Full Version : First Turn


Johnty
Jul 26, 2009, 11:20 AM
I thought it would be interesting to set up a game with a random civ and ask people's thoughts on the initial turns - based on surrounding terrain and the traits of the civ in question.

I've set up the following:
Continents
Climate: Temperate
Sea Level: Medium
World Size: Standard
Difficulty: Prince
Speed: Normal

And randomly been given the Germans - and so begin with Hunting & Mining, and have the Philosophical & Creative traits.

I've attached the initial view below and would be interested in hearing everyone's thoughts and their reasons for thinking them.

http://i615.photobucket.com/albums/tt240/johnty_2009/untitled.jpg

As you can see, there's the opportunity for a coastal city, three hill in the intial 9x9 city square and sheep (which require Animal Husbandry, two techs away for the German start)

AutomatedTeller
Jul 26, 2009, 12:57 PM
well, move the scout first, probably E->E. Unless something surprising happens, settle in place. Build a worker and tech AH (which is just one tech away - Hunting->AH)

Then I'd probably go BW - you've got a good chance for copper - most capitals have multiple resources, and I only see sheep right now...