View Full Version : Ughhh Barb Uprising


obsolete
Jul 28, 2009, 04:22 AM
Alright... yet another infamouse cause that caused me to leave a game in frustration.

Let me tell you....

I decided to try a different strategy from normal. Instead of building wonders from the get-go, I thought I'd go for a mass rex & def/attack unit strategy. In other wordes, I avoided my trusty Great Wall. Well, I have absolutely no metal anywhere, but I did at least have horses, so I spammed horses while trying to get out cities.

I chopped a settler and got him out, and soon after settling him a barb city spawns next to mine. Well, Charle decides to attack it, and that let me finish it off cheap to gain another city. Welp.. guess what?

Boom!!!

A few turns after gaining that city, I get the... Taddaaa!!! Super Early BC BARBARIAN UPRISING EVENT! Yeahhh, that's so cool isn't it?

But ohh, wait for the details. I get not just one.. but TWO barb uprising stacks!

And they just happened to be positioned each next to my new cities.

Ohhh but it gets better. They didn't spawn near my cities, or near my borders. Nooooo... They both spawned inside my F@#$%#$^%ing borders, right next to each city. (Was this always allowed?).

And of course.. it wasn't warriors, which I could have possibly defeated with my charriots. And it wasn't archers.... and it wasn't axes, all which I could have defeated. No.. it was those nasty stacks of swords that are just perfect for attacking cities of all occasions.

There was nothing I could do but laugh as both cities fell the next turn. I didn't even have a chance of attacking them before their city-raider bonuses kicked in, because they spawned on forested hills. (Not my fault, didn't even get time to chop those yet).

So there I am, next turn wondering what just hit me when I got 2 stacks of hordes running around my lands, and 2 cities fell over-night. Well, I stack one city full of charriots, and I get counter attacked, but had enough units to still hold.

Now here's where things get interesting. My other city, I left vacant. To make things clear, both AI stacks decided to vacate my cities after they had taken them which made my re-capture job easy. But as I said, I left one of them vacant. The reason, is because Charle decided to capture my one city, and I felt, great... let him have it, so the horde can re-attack it and then I'll finish off the horde while it's weak.

Welll....

Charle takes my city back from the barb control, and to my astonishment, the stack of swords decides to just slowly walk away without a care in the world and leaves the weakly defended city to be....


Huh???

If this isn't anti-human bias, then I don't know what the f@ck is...

I can tell you for a fact, I did NOT have the archery tech. I would have had to tech 2 techs just to even begin starting on archers. And 99% of the time I avoid archery altogether. So let me tell you, this nonsense about needing archery to have a event like this is 100% debunked.

Let me refraize this...

The fail-safes for this event DO NOT WORK!!

Again... I avoid archery 99% of my games.

The fail-safe DOES NOT WORK!!

If I hear one more time how this cant happen unless I own archery I'm going to kill someone.

Actually, who ever came up with such a sick sadistic game-feature, as to give a player no chance to win, with absolutely no fault of his own.. surely must have come from some coder who fantisizes about water-boarding people 99999 times so he can get-off on it.

Like MeInTheTeam.. I will officially consider this nasty event to be a BUG. For the simple reason it is an absolute gamebreaker at any high-level. With no fault of the player whatsoever.

Language - warned. Thread title changed

Negator_UK
Jul 28, 2009, 04:31 AM
The early barb uprising is reviled by many on this forum. Some players turn off events which disables them, although I personally leave them on.

I once used a barb uprising to my advantage by following it into someone's territory, although I have also had games spoilt by this event.

Disable it, or live with it...

But it does look like you got screwed bad...

TheMeInTeam
Jul 28, 2009, 04:42 AM
Custom game -----> random events off. Few of them are balanced, a TON of them are as annoying as hell.

If you don't like that, try playing with the HoF mod which removes/changes priorities whereby uprisings can spawn, drastically reducing or eliminating your chances of such garbage without messing with custom game settings too much.

That said, I've never seen an uprising occur within borders. Also, the uprising script is "lemming", the barbs hit their "target city" (which is the cause of some irregular behavior) then move to the next target city. They ignore everything but that target city and units directly in its way unconditionally. In other words, retake your city ASAP if you choose to play with garbage settings (assuming you're not insta screwed by vedic aryans that is).

bestsss
Jul 28, 2009, 04:58 AM
>>Few of them are balanced, a TON of them are as annoying as hell.
Balanced as free golden age w/ coliseums :D

>>That said, I've never seen an uprising occur within borders.
yes, it does happen in the bloody center of the empire where i may not even keep a warrior if the city is too small... bam spear-dudes :)

Fluxx
Jul 28, 2009, 05:27 AM
Not to long ago I made a post, in which one of my games Ghandi had the lemmings event. Instead of going for him, they were at my borders in 3475 BC! Good luck killing off 4 archers :(

Yamps
Jul 28, 2009, 05:37 AM
Archery only stops uprising archers, other techs and units for those other barbs. Anyway, it seems like there are many reports about bugged barb uprisings in 3.19, but sadly no saves for bug solvers to have a look...

oyzar
Jul 28, 2009, 06:21 AM
Use BUFFY

Gorakshanat
Jul 28, 2009, 06:28 AM
Man, there has been many civilizations down in history who get swept away like anything instead you should be glad its only a game and move on... looser :-)

DanF5771
Jul 28, 2009, 06:46 AM
Once upon a time, I think it was in 7000 BC, I got the barb U-Boat uprising. I didn't even have Fishing then and I couldn't see them, but I sensed that they were there ...

PLEASE obsolete, give us a save!

TheMeInTeam
Jul 28, 2009, 06:47 AM
Once upon a time, I think it was in 7000 BC, I got the barb U-Boat uprising. I didn't even have Fishing then and I couldn't see them, but I sensed that they were there ...

PLEASE obsolete, give us a save!

You're giving me ideas for worldbuilder save games :devil:.

huh?
Jul 28, 2009, 07:13 AM
I have come around to TMIT's line of thinking and I turn off the random events in all of my games now. The barbarian uprising coupled with the slave revolt was the nail in the coffin for me.

For the barbarian uprising one, I used to give a legitimate defense. If it didn't go well, I would just delete the barbs using the world builder.

obsolete
Jul 28, 2009, 07:27 AM
Also, the uprising script is "lemming", the barbs hit their "target city" (which is the cause of some irregular behavior) then move to the next target city.

I totally don't get this. So they took one of the Target Cities... but then after they stepped out beside it, Charle recaptures it. Now... since THAT was an official target city, you mean to tell me... in all of Firaxis' wisdom, they decided to instead IGNORE it, and find some other target on the other side of the map, despite the original target is in the hex directly beside them and under non-barb control!?!!??

This city was the first primary target FFS! NOW they don't attack it because....... Charle walked in and they attacked it 2 turns ago? Huh....?

Does any of this bs make any bit of sense to someone?

obsolete
Jul 28, 2009, 07:30 AM
Not to long ago I made a post, in which one of my games Ghandi had the lemmings event. Instead of going for him, they were at my borders in 3475 BC! Good luck killing off 4 archers :(

Well I learned my last and final lesson with GayEvents. GayEvents = OFF from now on.

NEVER AGAIN!!

Yamps
Jul 28, 2009, 07:43 AM
Does any of this bs make any bit of sense to someone?

Yes, Dan explained the target change behavior here: target change (http://forums.civfanatics.com/showpost.php?p=8214797&postcount=34)

I've also quoted it the last time you complained: :p

The info should be in the article I quoted: 20 turns of leniency, sb has to know Archery, sb has to know Poly (Priesthood in HoF) and the target must have the ability to build Archers (That's for the archer uprising.) I'm still with 3.17, it seems to work that way in that patch.

It's not a fixed date, it's the average number of cities that matters: (When do barbarian units enter cultural borders) (http://forums.civfanatics.com/showpost.php?p=7461350&postcount=6) Uprising barbs are different, they are lemming barbs and go for their target directly.

However, I've just found this interesting piece of info: target change (http://forums.civfanatics.com/showpost.php?p=8214797&postcount=34)

Uprising barbs can change their target and go for sb else, not necessarily having the prerequisites that trigger the event!

VoiceOfUnreason
Jul 28, 2009, 08:16 AM
I can tell you for a fact, I did NOT have the archery tech. I would have had to tech 2 techs just to even begin starting on archers. And 99% of the time I avoid archery altogether. So let me tell you, this nonsense about needing archery to have a event like this is 100% debunked.

No, it isn't debunked. Key point you've ignored: the game has more than one barbarian uprising event, each of which features a different type of unit, and a different set of triggers. You can look them all up in Assets\Python\EntryPoints\CvRandomEventInterface.p y, but to save time


The Huns / Horse Archers
The Vandals / Swordsmen
The Goths / Axemen
The Philistines / Spearmen
The Vedic Aryans / Archers


If you got hit by a stack of swords, then that should be Vandals - so the key questions are (a) does anybody know Metal Casting, (b) does anybody know Iron Working (c) can the player who triggered the event build Axemen?


Now, beyond that, there's all sorts of suck - the barbs aren't supposed to spawn within the cultural borders of the target, they aren't limited to going after the player who triggered the event, the logic behind the lemming algorithm isn't logic, etc.

My hunch is that when these things were first introduced, they were only tested on duel and tiny maps.

TheMeInTeam
Jul 28, 2009, 08:20 AM
My hunch is that when these things were first introduced, they were only tested on duel and tiny maps.

That's all well and good, but they've existed as major flaws for...YEARS? Multiple patches? Along with the major unit selection bugs and other ongoing problems...aren't they priority patch fixes? And not just lip service, either since this was supposedly corrected in earlier patches but apparently never was?

obsolete
Jul 28, 2009, 09:14 AM
Ok, let me understand this.. there are supposed to be all sorts of pre-requisit checks in order to determine when and what kind of uprisings can occure.

That's all nice and dandy, EXCEPT for the fact that player A can set off the uprising events, but Player B becomes the brute target, despite he has absolutely no chance of defending vs that uprising.

Does this make sense? Why... in God's name, even have a God-damn fail-safe, if you are going to screw some unlucky player in the a$$ anyhow? Why have these fail-safes if they are meaningless? Again, I say meaningless. It's meaningless because a guy who can not unlock them still gets to be the unlucky target.


I think I agree these were beta tested on a nobel/settler map, where the human has no choice but to be a mega tech-monster in the lead in those games. So he's always at the top of the chain with no barb worries (especially since barbs come so late on those levels).

Now fast forward to those vets on deity, where already the archer uprisings are unlocked from turn 0, because ... well all AI's start with archery... and archers, and a whole tone of other stuff. Not to mention extra settlers with the ability to pump out even another in a couple turns.

I'd sure like those noble/settler guys to play in THAT position, and see how they faired against these uprisings.



I really don't get this.

Something that sounded good on paper? What a waste of code... Remove the fail-safes and just roll some dice before the player even starts the map. I'd rather find out from turn 0, instead of turn 16 that I'm totally F@cked.

TheMeInTeam
Jul 28, 2009, 09:17 AM
Indeed, that's why I suggested they not beat around the bush and just hand you a "you lose!" event that immediately quits the map for you. To those people who think events are fun, I'm assuming that would also be fun.

AutomatedTeller
Jul 28, 2009, 09:27 AM
My thoughts are that if you are playing with events, you take the good with the bad.

I was playing a game as rome recently and got the swords quest. All of my praets got CR I, which is pretty much game breaking.

Had another game where an uprising helped me - they sent 4 archers at a city where I built a couple of axes and I got some free promotions out of it.

Take 'em out if you don't want 'em - but if you are going to run a light-military REX strategy, you run the risk of them... or Shaka sending 4 impis after you, which is just as bad.

Lansky
Jul 28, 2009, 09:35 AM
Take 'em out if you don't want 'em - but if you are going to run a light-military REX strategy, you run the risk of them... or Shaka sending 4 impis after you, which is just as bad.

I hate it when my light-military REX strategy fails on turn 12 because right after my first worker comes out 4 archers are making a beeline to my size 1 capital.

Kesshi
Jul 28, 2009, 09:42 AM
My thoughts are that if you are playing with events, you take the good with the bad.

I was playing a game as rome recently and got the swords quest. All of my praets got CR I, which is pretty much game breaking.

Had another game where an uprising helped me - they sent 4 archers at a city where I built a couple of axes and I got some free promotions out of it.

Take 'em out if you don't want 'em - but if you are going to run a light-military REX strategy, you run the risk of them... or Shaka sending 4 impis after you, which is just as bad.

Hi mister Apples. Have you met mister Oranges yet?

VoiceOfUnreason
Jul 28, 2009, 10:01 AM
My thoughts are that if you are playing with events, you take the good with the bad....

Take 'em out if you don't want 'em - but if you are going to run a light-military REX strategy, you run the risk of them... or Shaka sending 4 impis after you, which is just as bad.

Well, but...

1) as far as I know, the event triggers aren't paying any attention to the strategy you are running. Maybe you have insufficient counter units because you are playing loose, or maybe you have insufficient counter units because there hasn't been enough time to train them. If the events occur at the same time regardless of map size (which I believe they do), and if the human player's development rate is the same (which I also believe, at least for the relevant time period), then being on the receiving end of a six stack leaves you without recourse.

2) The original design deliberately hobbled the AI, with regard to how and when it would declare war during the initial expansion phase, for the simple reason that being on the receiving end of that AI decision wasn't any fun for the human player. That lesson seems to have been lost in the uprisings.

JBossch
Jul 28, 2009, 10:32 AM
being on the receiving end of a six stack leaves you without recourse.


except the worldbuilder...

Kesshi
Jul 28, 2009, 10:45 AM
obsolete,

I don't think anyone here would look down upon you if you went into the events xml file and changed the chance of the barbarian uprising event(s) to be 0.

Negator_UK
Jul 28, 2009, 10:51 AM
I suppose I'll take 'em off as I go up in skill (if I get any higher) but for now I do enjoy some of the quests and intend to try and get more if I can (Holy Mountain etc).

As for if they are a flaw, I think this misses the point - I doubt they are a mistake, but more like the OP said, a design philosophy that thinks its cool to trash players games - I don't agree, but since its at the start of the game its less of an issue than other stuff that can hit you later, or that you have to deal with the whole game.

The vedic aryan feature can waste 20 minutes of gameplay - some other stuff can invalidate 10 hours ...

Dirk1302
Jul 28, 2009, 11:15 AM
@Obsolete,as TMIT says just turn events off (and huts, getting AH,BW doesn't make me particularly happy if i play a challenge and others didn't get all this from huts). The uprisings are imo just a huge annoyance. The events are not that balanced too. For example it's ridiculous that you can hit a GA by starting a war, most of the time you have to work very hard to start a GA, getting it this way is way out of proportion, same for the +4 hammers for coalplants.

Freedom
Jul 29, 2009, 02:42 AM
My thoughts are that if you are playing with events, you take the good with the bad.


True. The first time I won Emperor was due to an event. I randomed Tokugawa. Ugh. Until I got the event where all melee units get cover. That meant a barracks axe would come the gate with CI, CR1, & Cover. I was able to easily steamroll 3 consecutive civs and secure more than enough land to easily win. It kind of felt like a cheap win, however. Events are just lame, I would disable them but I don't like playing on anything other than default settings.

Grey Fox
Jul 29, 2009, 03:31 AM
The barbarian target is pretty annoying, especially in Fall from Heaven (not sure if they have changed that though).

Generally the barbs don't have much of an attack force in regular bts.

I thought that Lemming AI was originally designed for the Defence scenario, I didn't realize it was also used in the main game for this event until a few weeks ago.

I mostly like Events, but I might turn them off in the future...

troytheface
Jul 29, 2009, 04:30 AM
the latest fad of skipping archery is only good for reloaders.

latest emperor victories? barracks first build while teching to archery.

this is the superior.

Gorakshanat
Jul 29, 2009, 04:33 AM
I have had the same experience as obsolete, great start, and the barbs start mess up everything but it just does not happen often enough to make me realy care.

Tatran
Jul 29, 2009, 10:46 AM
I'm neutral to the barb uprisings.
As a player who always plays with raging barbs I can't remember the last time the barbarians caught me by surprise.
It depends on the situation if you need archers, until the Great Wall.
Cities on flat terrain need archers.
Cities on a hill, playing the Incas or another Industrious leader can defend with warriors.
Starting with Hunting you can play save.

r_rolo1
Jul 29, 2009, 10:54 AM
@Obsolete,as TMIT says just turn events off (and huts, getting AH,BW doesn't make me particularly happy if i play a challenge and others didn't get all this from huts). The uprisings are imo just a huge annoyance. The events are not that balanced too. For example it's ridiculous that you can hit a GA by starting a war, most of the time you have to work very hard to start a GA, getting it this way is way out of proportion, same for the +4 hammers for coalplants.
True ...

My favourite is the crashed flight event. If you are playing a game where a lot of people get flight early ( say 18 civs with lots of vassals to some strong teching AI ) it simply gets ridiculous the number of times the event hits, and it is not uncommon to get strikes of ten or more turns having the event. Given that this event can give +1 in diplo, you can imagine how unbalancing this can get.

To say the truth , the events probably were mostly tested in small maps and normal speed. Some of them look even to heve been tested in duel maps ( I would defintely put the barbarian uprises there ) :p

Gumbolt
Jul 29, 2009, 02:40 PM
Least the barbs didnt get a stack of spears!! That would of put a nail in your chariots coffins.

I dont mind uprisings as they only attack cities. Follow the stack. it takes a city. You capture it once stack leaves. They can be positive but I agree a pain.

Its also fun to get uprising id you have the great wall. Stack of 6 swords arrives. Ooops they cant enter your borders. I had one stack stuck in some unclaimed land in my borders for most of the game. I didnt like to ask them to move. :lol:

2 uprisings is a bit silly though.

z0wb13
Jul 30, 2009, 03:25 AM
Event99
The Huns
Prereq: One player knows HORSEBACK_RIDING AND one player knows IRON_WORKING
Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
Active/Weight: 20/200
Result:
1.4 Barbarian Horse Archers (Standard size Map) spawn

to defeat the huns: the most devastating of the barbarian uprisings. you might just want to start whipping units if you see this message pop, though with access to spears you are probably going to be okay. i like to get HBR early in many of my games, so i make sure that i have enough units in case it does happen.

Event100
The Vandals
Prereq: One player knows METAL_CASTING AND one player knows IRON_WORKING
Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
Active/Weight: 20/200
Result:
1.4 Barbarian Swordsmen (Standard size Map) spawn

to defeat the vandals: by the time someone has researched metal casting, you should hopefully have the hard counter to swords, the axe. whip axes as soon as you see the vandals appear on your borders.

Event101
The Goths
Prereq: One player knows MATHEMATICS AND one player knows IRON_WORKING
Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
Active/Weight: 20/200
Result:
1.4 Barbarian Axemen (Standard size map) spawn

to defeat the goths: because the ai tends to prioritize math early, so might the goths early appear. however, axemen have several good counters: chariots are their hard counter; archers within cities or on defensive terrain will mostly win, and shock axes are another option. whip units as soon as the goths appear on your borders.

Event102
The Philistines
Prereq: One player knows MONOTHEISM AND one player knows BRONZE_WORKING
Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
Active/Weight: 20/200
Result:
1.4 Barbarian Spearmen (Standard size map) spawn

to defeat the philistines: here you have several options, and monotheism isn't a super-early tech.

Event103
The Vedic Aryans
Prereq: One player knows POLYTHEISM AND one player knows ARCHERY
Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
Active/Weight: 20/200
Result:
1.4 Barbarian Archers (Standard size Map) spawn

to defeat the aryans: they can be a pain if you get super unlucky and they pop ultra early. it is a good reason why you should build a few warriors or other units before starting in on workers and settlers. but because warriors get city defense, you can usually hole up with 3 defenders and not be destroyed. all random events have a 20 turn grace period.
i really like random events. i kind of want the tsunami event reinstalled, but i think it would mess with any games i upload. events were probably designed with normal maps and settings in mind, not 18 civs on huge maps.

but spawning inside your borders, that seems like a bug. i'd change that if i could be bothered to.

troytheface
Jul 30, 2009, 06:49 AM
must be alot of weak players. can't counter an event that they know may occur.
unfathomable.

Zeiter
Jul 30, 2009, 07:52 AM
IMO, the only event that is really bugged is the Vedic Aryans one. All the others are completely manageable as long as you are playing on reasonable settings (meaning, NOT deity difficulty). Deity screws up the balance with these events because it gives the AI's such a lightning-fast start out of the gate, that the event pre-reqs get triggered before the human AI player is ready. Personally, I have never had one of my games ended by a barb uprising event.

Now, I've had 2 games ended by popping multiple hostile barbs from a hut with my only warrior on marathon, and they kill my warrior and beeline my city before I can get another warrior built. Oh well. I just start another game.

Anyways, concerning deity level, I'd rather have a deity level that gives AIs a more normal start, but then starts piling on even more ridiculous bonuses for the AIs as the game goes on. Like, +100% research and production by the modern era should do it, without having to give the AI bonuses like an extra settler or worker or starting tech that throw off the timing of the early game.

Dirk1302
Jul 30, 2009, 08:46 AM
Let's make a whining post......:lol:

Apart from the uprisings i particular hate the disaster event from which i forgot the name but where citizens killed is always greyed out (because you have buildings) and you always lose your forge. It hits very often,i don't see any fun in losing forges this way. There's also one where a farm is destroyed. It's always the one where chain irrigation starts.

r_rolo1
Jul 30, 2009, 09:06 AM
must be alot of weak players. can't counter an event that they know may occur.
unfathomable.
You know you can be hit by a meteor . Now show me how to counter it.

Airey
Jul 31, 2009, 03:00 AM
the latest fad of skipping archery is only good for reloaders.

latest emperor victories? barracks first build while teching to archery.

this is the superior.


must be alot of weak players. can't counter an event that they know may occur.
unfathomable.

Why don't you do a walkthrough of a situation that's even remotely similar to what Obsolete is describing.

Like the American saying: Put up or Shut up.

If you can't back it up, don't dish out the trash.

Kesshi
Jul 31, 2009, 03:27 AM
Why don't you do a walkthrough of a situation that's even remotely similar to what Obsolete is describing.

Like the American saying: Put up or Shut up.

If you can't back it up, don't dish out the trash.

troytheface is an established troll here. We've all learned to ignore him.

Steenberger
Aug 01, 2009, 08:38 AM
I use events to spice up my games, they make my games more varied.
I thus like the unforseen challenges in quests and other events.

Usually the barb uprisings will turn out positive for you as you either gain XP or your opponents are smashed.

If you are unprotected, that is the risk you have chosen to take. Real life ususally cant be counted upon to be neither fair nor balanced.

DMOC
Aug 01, 2009, 10:32 AM
Is there a 20 turn grace period or something? I've heard of this but never really got it confirmed.

(Of course, that doesn't really make this stupid event any more balanced.)

obsolete
Aug 01, 2009, 11:53 AM
If you are unprotected, that is the risk you have chosen to take.

And how... does one protect themselves pre-3000 BC?

grandad1982
Aug 01, 2009, 12:31 PM
We just got stung with this in our current SG. We didn't have archery but the AI did. They decided to target us.

Luckily we're playing a religious varient so our God inteseded via the use od WB and the stack was sucked to hell :lol:

Pooluke41
Aug 03, 2009, 10:07 AM
Times like this Worldbuilder comes in . xD

VoiceOfUnreason
Aug 03, 2009, 10:21 AM
Hmm, theoretically these events should hit the AI more often than they hit you - I wonder if there is a straightforward way to determine how well the AI is able to handle the event?

JammerUno
Aug 03, 2009, 11:18 AM
Hmm, theoretically these events should hit the AI more often than they hit you - I wonder if there is a straightforward way to determine how well the AI is able to handle the event?

Starting with archers would really help, I know that much.

Hero
Aug 03, 2009, 12:09 PM
Turn off Barbs

Kesshi
Aug 03, 2009, 01:20 PM
Turn off Barbs

Turning barbarians off will not prevent barbs from spawning via huts or via random events. I consider this a bug, but who knows what Firaxis thinks.

tuckerthecat
Aug 03, 2009, 03:02 PM
Does anyone else seem to only get barb spearmen when you lack metals? EVERY time I get stuck with only horses for military I always get tons of barb spearmen, when I get copper early I dont think I've ever seen one. :mad:

I got the archer uprising event this morning but what is strange is there wasnt an emote for it, I had just finished my 1st worker & I see 4 barb archers at my border. Its even worse on marathon cause even had I beelined archery ( I didnt start with hunting ) I wouldnt of even been halfway through it when they spawned. I'm not ashamed to admit I had the hand of god ( worldbuilder ) destroy them ;)

Hero
Aug 03, 2009, 03:25 PM
Turning barbarians off will not prevent barbs from spawning via huts or via random events. I consider this a bug, but who knows what Firaxis thinks.

If this is true, I have been extremely lucky. I play with Barbs off, Events on, and Huts on and I haven't seen a Barb in years, not even when my Explorers run all over the uninhabited new world on Terra maps, popping every single hut. Also never seen an uprising with Barbs off.

r_rolo1
Aug 03, 2009, 03:55 PM
Explorers never pop barbs.....

Hero
Aug 04, 2009, 09:31 AM
Explorers never pop barbs.....

Excellent point, although they do pop scouts and warriors. And none of them has popped a barb in my games either.

obsolete
Aug 04, 2009, 01:28 PM
Does anyone else seem to only get barb spearmen when you lack metals? EVERY time I get stuck with only horses for military I always get tons of barb spearmen, when I get copper early I dont think I've ever seen one. :mad:

I got the archer uprising event this morning but what is strange is there wasnt an emote for it, I had just finished my 1st worker & I see 4 barb archers at my border. Its even worse on marathon cause even had I beelined archery ( I didnt start with hunting ) I wouldnt of even been halfway through it when they spawned. I'm not ashamed to admit I had the hand of god ( worldbuilder ) destroy them ;)

This is part of the new CHEATS that were added in. The barbs will spawn whatever units are the most deadliest to what you have. So anyone who tries to play SMART, and focus on his UU, gets screwed. Where is the justice in that?

They also lack FoW, so they get to see all your units and where. This is not just the barbs, but also all AI's now have no FoW. They get to see ALL your cities starting from turn #1, and they get to see ALL your units. What you have, and where you have it. :crazyeye::crazyeye::crazyeye::crazyeye:

So basically, this patch has more lopsided cheats than ever before. And there's even more unfair things thrown in but I'm not going to get into it now.

Give the AI bonuses.. fine, but for the love of God.. do NOT give AI's game mechanics that the human player is not entitled to as well.

Basically, I consider this broken. :(

TheMeInTeam
Aug 04, 2009, 04:09 PM
I thought the AI only had line of sight where its units had movement potential (this was detailed quite well at some point and I don't think 3.19 changed it?). The barbs can "see" very far but not infinitely --> for example barb galleys can only see 7 tiles into your borders and won't enter to pillage seafood further in than that unless dragged by something (like a stupid AI work boat...time to close borders on the douche)

Tatran
Aug 06, 2009, 08:47 AM
3460 BC (turn 36 at marathon speed) is very early.
Only a paranoid player would have had a chance to survive.
I've started with a worker, when those barb archers were spawned
right next to me, it would be simply game over.
All starting civs have survived until the end.
This game was played with the new BUFFY mod.

http://img30.imageshack.us/img30/7547/barbuprising3460bc.th.jpg (http://img30.imageshack.us/i/barbuprising3460bc.jpg/)

Tatran
Aug 06, 2009, 05:02 PM
This is not the first time. Six barb archers show up at my borders, but
no early warning of an uprising.
As Montezuma I've survived twice, because the Aztecs start with Hunting, but
I didn't survive this one.

http://img198.imageshack.us/img198/9131/barbuprisingnowarning.th.jpg (http://img198.imageshack.us/i/barbuprisingnowarning.jpg/)

VoiceOfUnreason
Aug 06, 2009, 05:27 PM
This is part of the new CHEATS that were added in. The barbs will spawn whatever units are the most deadliest to what you have. So anyone who tries to play SMART, and focus on his UU, gets screwed.

Do you have any evidence for this, or are you just inventing explanations for things you don't understand yet?

Helghallen
Aug 06, 2009, 05:29 PM
Do you have any evidence for this, or are you just inventing explanations for things you don't understand yet?
I'm thinking there was sarcasm involved here. Just a guess.

VoiceOfUnreason
Aug 06, 2009, 05:41 PM
I'm thinking there was sarcasm involved here. Just a guess.

Could be - I'm not all the way awake right now. It seems consistent with his usual voice when complaining about a broken mechanic, but maybe that's just me.

CHEESE!
Aug 06, 2009, 10:17 PM
Thank Firaxis the AI is stupid.