View Full Version : Corrected default.flc of various units
Rhye Sep 27, 2002, 06:16 PM Here are the default flics without the famous problem of the build list of some custom units:
http://www.civfanatics.net/uploads2/CFCdragoon.jpg
http://www.civfanatics.net/uploads2/Dragoons_corrected.zip
http://www.civfanatics.net/uploads2/CFCjanissary.jpg
http://www.civfanatics.net/uploads2/Janissary_corrected.zip
http://www.civfanatics.net/uploads2/CFCconquistador.jpg
http://www.civfanatics.net/uploads2/Conquistador.zip
The conquistador zip includes all files: in fact I've resized all the animations, too (it was quite larger than the other mounted units: in the pic you can see that now it is the same size than cavalry now); thus I've solved the problem of "disappearing".
You can also find the Napoleonic Rifleman here in his thread (http://forums.civfanatics.com/showthread.php?s=&threadid=31890&pagenumber=3) (adjustment made by level)
http://www.civfanatics.net/uploads2/CFCrifleman.jpg
P.S. thanks to level for the help!
zulu9812 Sep 27, 2002, 06:45 PM Not Found
The requested URL /uploads2/Default.flc was not found on this server.
--------------------------------------------------------------------------------
Apache/1.3.19 Server at www.civfanatics.net Port 80
(first 2 links - the conquistador worked fine)
Level Sep 28, 2002, 12:50 AM The first one is http://www.civfanatics.net/uploads2/Dragoon.zip
Not sure what the second is.
Rhye Sep 28, 2002, 05:12 AM Originally posted by Level
The first one is http://www.civfanatics.net/uploads2/Dragoon.zip
No, it isn't.
I just fixed the links
zulu9812 Sep 28, 2002, 09:10 AM Originally posted by Rhye
The conquistador zip includes all files: in fact I've resized all the animations, too (it was quite larger than the other cavalry: in the pic you can see that now it is the same size than cavalry now); thus I've solved the problem of "disappearing".
I don't suppose you could do the same thing for the Cataphract, another of the AoK conversions? That's also a little big.
Rhye Sep 28, 2002, 09:39 AM I could do it, but probably in next week.
If you need that unit earlier, I can teach you how to resize (it's even easier than cropping)
zulu9812 Sep 28, 2002, 11:43 AM Sure, tell us! FLICSter doesn't seem to allow you to make flc smaller, only bigger. Is it just a case of making the pcx file smaller?
Rhye Sep 28, 2002, 01:32 PM OK:
1-Pick a single frame of the unit you want to resize, and try resizing until you're satisfied. Then note the size to be (es. I did the Conquistador 240x240 -> 200x200 (about 83%): remember 200x200). I think there are no problems in doing this with any graphic program.
2-Open with FLICster your bigger unit, select export to a whole PCX file without borders.
3-Open with FLICster another unit at your choice (es. I used Cavalry), and export with these settings: a whole PCX file without borders, same number of frame of the first, same frame delay, same name, and in the frame size set "increase" to the size you should remeber (es. 200x200).
3-Look and remember how large in pixel is your PCX file of the second unit
4-Resize with any graphic program the first unit PCX to exactly the size you have just looked at of the second (I suggest to use a pixel-way to resize: avoid methods which involve blurring otherwise you'll obtain magenta unit borders)
5-Copy the PCX of the first unit on the other
6-Open with FLICster the second unit (the .FXM file) and export to a Civ3 file.
7-Put the file in the right folder and test.
Jewell Man Sep 29, 2002, 12:30 PM Thanks Rhye! I think this thread is a great idea - perhaps it could be made sticky and be used as a "library" of fixes, used in conjunction with Lab Monkey's unit Library.
Rhye Sep 29, 2002, 02:35 PM It could be a good idea
CurtSibling Sep 30, 2002, 05:31 AM Is it just me or do these new defaults screw up when I try to fortify the conquistadore?
He seem to sink a few feet down...?
Ekk! what is wrong?
Rhye Sep 30, 2002, 07:34 AM I checked and they work fine. What's exactly the problem? It is with any of my files or with any your creation?
CurtSibling Sep 30, 2002, 11:35 AM Originally posted by Rhye
I checked and they work fine. What's exactly the problem? It is with any of my files or with any your creation?
False alarm!
Sorry, my good man, it was me mixing old and new flcs!
It works fine now!
:goodjob:
Rhye Sep 30, 2002, 01:13 PM Originally posted by nonnob3
Rye,
You must hate "Pisa" ... "merda" :lol: .......... must be a soccer fan of Livorno that is in Serie B :D
I am a great soccer fan myself :yeah:
(Forza Juve!)
An American who loves soccer!!! GREAT!!!
Yes, as you see I live in Livorno and I love my city team.
Pisa is 20 Km (about 12-13 miles) from here and our cities have hated each other for centuries. Livorno and Pisa teams have both been in Serie C1 until last year. This is Livorno is promoted to Serie B, so I won't have to go to that pigsty anymore!
Rhye Sep 30, 2002, 04:39 PM Hehehhe it was TOO STRANGE that an american loves soccer!!
Why the hell Americans don't like the best sport in the world?
A proposito, forse dato che stai a Chicago non lo sai, ma sabato prossimo c'è Palermo-Livorno (e il Palermo quest'anno è parecchio forte, è data tra le favorite per andare in A...)
Rhye Oct 01, 2002, 03:03 AM .
Rhye Jan 27, 2004, 07:18 PM Woa!! I didn't remember how to correct offsets, but I didn't understand how to do from my explaination!!
Fortunately later I succeeded (and fixed arab rider by utahjazz7)
Ekmek Jan 28, 2004, 01:39 PM Rhye any chance you can fix the AoK cataphract like asked above?
Rhye Jan 28, 2004, 02:56 PM I'm sorry, I'm too busy right now
Ekmek Feb 18, 2004, 08:55 AM I updated the Cataphract and the Tarkan. They have both been reduced to about 83% Like the conquistador unit.
http://www.civfanatics.net/uploads6/cataphractU.zip
http://www.civfanatics.net/uploads6/tarkanU.zip
|
|