View Full Version : SGOTM 10 - Chokonuts
mc-red Oct 30, 2009, 06:18 AM Steel is in.
Ghandi didn't want to trade techs with us anymore so couldn't get anything from him.
He teched communism and then Democracy. He will trade democracy.
I set slider to zero at end of turn as I think it makes sense to raise cash for run on artillery.
I set Moscow to build IW and fired all the specialists.
Built some windmills but we should leave Yaroslavl' till after globe is done.
I have started harassing the Barbs I took four of their workers.
Don't delete them but let's get some more troops over their to pillage and use the workers as bait to take barb units on open ground.
I used the airship to remove some fog in former barbland taken by De Gaulle.
Airship is back and can be used in pillage/harass/kill barb campaign.
Theatres almost done.
Did some upgrades but not all.
Rejected Churchill on a DOW request and Mao for Sci. Meth.
Hope all's well with Ralph he seems to have disappeared.
Hope mighty and oz. can come back at some stage.
I wonder what happened to cubbies.
McArine all yours :D
Here is your Session Turn Log from 1843 AD to 1858 AD:
Turn 433, 1843 AD: Gandhi adopts Free Market!
Turn 433, 1843 AD: Navajo (Barbarian) has been captured by the French Empire!!!
Turn 434, 1844 AD: Confucianism has spread in Yekaterinburg.
Turn 434, 1844 AD: De Gaulle adopts Representation!
Turn 435, 1845 AD: Stalin's Galleon 14 (Moscow) (4.40) vs Barbarian's Galley (2.40)
Turn 435, 1845 AD: Combat Odds: 98.7%
Turn 435, 1845 AD: (Extra Combat: -10%)
Turn 435, 1845 AD: (Extra Combat: +10%)
Turn 435, 1845 AD: (Plot Defense: +10%)
Turn 435, 1845 AD: Stalin's Galleon 14 (Moscow) is hit for 14 (86/100HP)
Turn 435, 1845 AD: Stalin's Galleon 14 (Moscow) is hit for 14 (72/100HP)
Turn 435, 1845 AD: Barbarian's Galley is hit for 26 (74/100HP)
Turn 435, 1845 AD: Stalin's Galleon 14 (Moscow) is hit for 14 (58/100HP)
Turn 435, 1845 AD: Barbarian's Galley is hit for 26 (48/100HP)
Turn 435, 1845 AD: Barbarian's Galley is hit for 26 (22/100HP)
Turn 435, 1845 AD: Barbarian's Galley is hit for 26 (0/100HP)
Turn 435, 1845 AD: Stalin's Galleon 14 (Moscow) has defeated Barbarian's Galley!
Turn 436, 1846 AD: Johann Wolfgang von Goethe (Great Artist) has been born in Beijing (Mao Zedong)!
Turn 438, 1848 AD: Gaspar Graziani (Great Spy) has been born in Delhi (Gandhi)!
Turn 439, 1849 AD: You have discovered Rifling!
Turn 439, 1849 AD: Gandhi's Golden Age has begun!!!
Turn 440, 1850 AD: Antony van Leeuwenhoek (Great Scientist) has been born in St. Petersburg (Stalin)!
Turn 441, 1851 AD: You have discovered Fission!
Turn 441, 1851 AD: Roosevelt has declared war on Mao Zedong!
Turn 443, 1853 AD: Gandhi adopts State Property!
Turn 444, 1854 AD: You have constructed a Theatre in Moscow. Work has now begun on a Jail.
Turn 444, 1854 AD: You have constructed a Bank in Yekaterinburg. Work has now begun on a Theatre.
Turn 444, 1854 AD: You have constructed a Theatre in Yaroslavl'. Work has now begun on National Epic.
Turn 445, 1855 AD: Arminius (Great General) has been born in New York (Roosevelt)!
Turn 446, 1856 AD: De Gaulle has 330 gold available for trade.
Turn 446, 1856 AD: You have constructed a Theatre in Novgorod. Work has now begun on a Grocer.
Turn 447, 1857 AD: Churchill has 220 gold available for trade.
Turn 447, 1857 AD: Gandhi has 660 gold available for trade.
Turn 447, 1857 AD: Gandhi has 11 gold per turn available for trade.
Turn 447, 1857 AD: Gandhi will trade Democracy
Turn 447, 1857 AD: You have discovered Steel!
Turn 447, 1857 AD: Roosevelt adopts Universal Suffrage!
Turn 447, 1857 AD: Roosevelt adopts Emancipation!
Turn 448, 1858 AD: Mao Zedong has 290 gold available for trade.
Turn 448, 1858 AD: You have plundered 12? from the Mine!
ianw1610 Oct 31, 2009, 05:18 AM Apparently some other teams are clicking on "view other posts by X", to get a sneak preview of the first few lines of what their rivals have been posting. Not very sportsmanlike, is it?!?!!
Anyway, my thoughts...
Gandhi has dropped to +8 (Pleased) from +9 (Friendly). If we give him a small gift - maybe 50 gold or 100 gold, he should get an extra +1 on fair and forthright trading, making him Friendly again. That should enable him to trade us more techs. There is a strong argument for us needing all 4 of his techs... Communism for SP, Democracy for US, MilTrad for Cossacks and Corporation for Wall Street... so it is worth us thinking about how much trading we want to instigate, by way of getting that extra +1 in relations.
We have another surplus Fish, which I think we can trade to Mao for 9 gpt.
Continue to upgrade our 4 Longbows and 1 Crossbow to Riflemen. When MilTrad comes in, do the same for our 6 Knights, to Cossacks.
Are we definitely set on putting the National Epic into Yaroslavl?? With having had so many Great People already, I wouldn't have thought that would have been the best investment. We should start to build Globe in Yaroslavl in 2 turns from now. I'd prefer the National Park ahead of the National Epic, as the 2nd wonder for that city (thoughts welcome)...
Most of our cities are running an Engineer specialist at the moment... I think Scientist specialists would be more of a help.
Try to continue killing Barb ships with our 5XP Galleon, to hopefully get it up to 10XP, and enable Heroic Epic...
I've never fought a Nuclear War before... what unit would we typically use, to capture a city, post-nuke?? Presumably we can't position our own units too close to the enemy city, as our own Nuke would cause a "Friendly Fire" death... Would Paratroopers typically be used to make the eventual capture?? If so, we are still a long, long way from getting the pre-requisite Techs to build any Paratroopers (Flight + Fascism)...
Am I right in thinking that the "Time" victory condition is disabled? So this game will not finish at 2050AD, but could go on to infinity?? If so, we need to hurry along, as there are only ~5 weeks to go, until the submission deadline......
@McArine up next. @mighty & @Ralph - let us know if you become available to play again at some point...
mc-red Oct 31, 2009, 05:42 AM On engineers I just switched in moscow as I think it speeded up IW but need to check that.
I think I did same in Yaroslavl when NE build started as it speeded that up. We get industrious + forge + beauro (moscow only) boost on hammers so have to see how many hammers they actually add to wonders.
I think I hired one in the cottage/low production city which will never see a GP.
I think in Yaroslavl' I don't think the alternate is a scientist but coast. This would allow faster growth for a whip. A whip though I believe is subject to the wonder whipping penalty so less efficient than a normal whip.
EDIT:
This game will be hammer constrained I believe and not beaker constrained
mc-red Oct 31, 2009, 06:28 AM Apparently some other teams are clicking on "view other posts by X", to get a sneak preview of the first few lines of what their rivals have been posting. Not very sportsmanlike, is it?!?!!
We have another surplus Fish, which I think we can trade to Mao for 9 gpt.
Are we definitely set on putting the National Epic into Yaroslavl?? With having had so many Great People already, I wouldn't have thought that would have been the best investment. We should start to build Globe in Yaroslavl in 2 turns from now. I'd prefer the National Park ahead of the National Epic, as the 2nd wonder for that city (thoughts welcome)...
I've never fought a Nuclear War before... what unit would we typically use, to capture a city, post-nuke?? Presumably we can't position our own units too close to the enemy city, as our own Nuke would cause a "Friendly Fire" death... Would Paratroopers typically be used to make the eventual capture?? If so, we are still a long, long way from getting the pre-requisite Techs to build any Paratroopers (Flight + Fascism)...
I am surprised people feel the need to cheat in a friendly competition like this :crazyeye:
I thought we wanted NE in Yaroslavl' i must have miss read an earlier post. My mistake.
I didn't mention it but I definately was expecting to switch to Globe when it comes eligible and then go back to NE.
I have used nukes in conjunction with Transports inland its most often a tank charge.
Para's though seem like a good option. Again given our constraints for ghandi we may have to think about using rifles off galleys for first couple of cities and cavalry for the inland cities. I don't think fall out hits more than one tile away I will search for the answer to this.
For this we should switch artillery to Flight as it is also a path to Rocketry.
ianw1610 Oct 31, 2009, 07:06 AM Flight still needs several pre-requisites, as does Fascism (the other Paratrooper tech)... we are probably best sticking to the Artillery - Rocketry research path, and using Cossacks to take Gandhi's cities on our continent.
I usually combine National Park with Globe. What would anyone else prefer as the 2nd National Wonder for Yaroslavl? National Epic or National Park? (as I said, my vote goes to National Park).
mc-red Oct 31, 2009, 07:09 AM Ianw you are right about NP I think it will help more as we can grow that city very large sharing food for growth from Moscow.
We should call the hammers in NE a sunk cost and do what is best for the empire.
McArine Nov 01, 2009, 01:52 AM I got it, I'll go ahead and play, following the above comments.
McArine Nov 01, 2009, 07:29 AM I've played my turns, but I'm waiting with the report, as I was getting an error while uploading.
I've sent the save to AlanH, and as soon as it's posted I'll post the report too.
McArine Nov 01, 2009, 12:15 PM Ok played eleven, to be able to upload the game.
Switched Yaroslavl to Wealth.
Gifted 50 to Ghandi, no change.
Gandhi ask me to cancel deals with Mao, as we want better relations with gandhi, I agree, hoping that their war will soon end.
Yekaterinburg builds theatre-> Grocer. And Yaroslavl -> Globe.
Hurry Grocer in Novgorod.
And as expected, Ghandi makes peace with Mao...
Traded crab for spices with De Gaulle.
Novgorod -> Market.
For some reason Ghandi no longer wants to trade Democracy. He has also researched electricity.
Changed St. Petersburg to Customs House.
Traded Chemistry and Economics with De Gaulle, for Democracy and some gold.
Artillery is in 7.
mc-red Nov 01, 2009, 12:32 PM Nice! do we want to still stick to 10 turn turnsets? with a three man rotation I feel longer is better.
Can always stop and discuss at key points.
What do you guys think?
Ghandi must be building STOL and hopefully he builds us Kremilin and broadway too.
Wonders don't get destroyed by the nukes.
ianw1610 Nov 01, 2009, 02:21 PM I'm away on a business trip in Belgium at the moment, so won't be back to my home PC to play my turnset until Friday. So, you two can play as a 2-man rotation until then if you want, or if Oz is available maybe he can play a turnset. Or if you'd prefer to wait until Friday for me to play next, then fine also. Don't have my personal laptop with me, so can't view the save until Friday.
McArine Nov 01, 2009, 02:44 PM I'm not comfortable with playing longer than 10 turns at a time, between having you guys look at it. So I'd like to stick to 10 turns, but I don't mind playing more often.
Ozbenno Nov 01, 2009, 03:06 PM I've been away for work but I'm back now. Might be able to play in the middle of the week.
mc-red Nov 01, 2009, 04:10 PM Oz that's great we've missed you.
10 turns it is then but I think if a tech is coming in or its logical to play a turn or two more it's the player's discretion to continue or not.
Ozbenno Nov 01, 2009, 09:09 PM 10 turns it is then but I think if a tech is coming in or its logical to play a turn or two more it's the player's discretion to continue or not.
I agree, I've got no problems with people playing more than 10 if it means stopping at a better (or more logical) position. If you're not comfortable in playing more than 10, then equally happy for people to just play 10.
If you are able to play before Wednesday mc-red, grab it otherwise I'll be able to play (hopefully) then.
Ozbenno Nov 03, 2009, 07:04 PM OK, I've got it for tonight then.
mc-red Nov 04, 2009, 01:14 AM Great to see you back :)
Oz, take a look at the culture situation on those horses. I don't know if we can do anything about it but if we lose them we lose our two move unit.
Maybe we build a couple of knights extra in case we lose them.
Temporarily :devil:
Ozbenno Nov 04, 2009, 02:40 AM Great to see you back :)
Well it would have been good to be back if this hadn't happened.
http://img503.imageshack.us/img503/7774/civ4screenshot0002.jpg (http://img503.imageshack.us/i/civ4screenshot0002.jpg/)
http://img84.imageshack.us/img84/7749/civ4screenshot0003.jpg (http://img84.imageshack.us/i/civ4screenshot0003.jpg/)
:mad:
Artillery is in and Rocketry selected. No troops have been sighted, except for a knight that landed next to our rifle in barb territory. We lost when I attacked it with odds over 90%.
Emancipation unhappiness is killing us. I'd suggest a round of military whips (which I changed most cities to) in 2-3 turns and then switch civics.
Good luck whoever is up next, we may need it depending on how many troops appear.
ianw1610 Nov 04, 2009, 04:08 AM I go away for a few days, and look what happens... :rolleyes::mischief:;)
I'll be back home tomorrow evening, so will take a look at the save then...
mc-red Nov 04, 2009, 06:26 AM Good job (thanks Ian) we took rifling and invested in upgrades at least we have something to fight with.
Otherwise WTF!!!! just when we are in sight of nukes.
De Gaulle must be coming through the former barb lands towards us unless he has open borders with Ghandi.
He will have mostly rifles I believe based on what the airship saw my round too bad no way to get some Grens.
ianw1610 Nov 05, 2009, 12:13 AM There is a reasonable chance that some Naval Warfare will occur during these conflicts, and I'm not greatly experienced in that area... can someone give me a brief rundown of what Ships are available to us, what ships are close to becoming available, and any general tips/tricks for fighting at sea??
I'll hopefully take a look at the save this evening when I get home (although on the other hand i may fall asleep as soon as I get back to NCL, having had a meeting in Brussels at 7am CET - 6am BST - this morning...)
mc-red Nov 05, 2009, 01:57 AM We can use the airship to give us early warning of the De Gaulle landing.
I think we should whip Globe rather than the rifle in Yaroslavl' htat way we can draft every turn.
Both Churchill and Roosy can be bribed into this war.
@Ianw
I think mighty/oz would be the best to answer your question but here are my thoughts
1. Galleons and frigates
2. Unless you have a good navy it is better to deal with units that land.
3. Airpower (read: airships) is key. They weaken offshore vessels for naval units in our city to pick off and then return to safety.
4. Preventing sea food pillaging with a weak navy is almost impossible.
5. The AI can see movement+1 into the fog so can hit out of nowhere.
6. If you can figure out the landing zone a few airships and vessels can hit the escorted transports to at least take out one transport before landing.
7. We will have to deal with two landing patterns.
8. if trying to defend seafood best to protect one of each type with a replacement workboat for each type.
9. Escorted transport fleets won't typically pillage.
ianw1610 Nov 05, 2009, 03:09 PM Ok I've seen the save now. De Gaulle will have to travel West from his heartlands (and his Barb lands) to attack us.
What Civics do we want to run? Rep/US? Bureau/Nation? Slavery/Emanc? FM/SP (when Communism comes in)?
mc-red Nov 05, 2009, 03:27 PM I guess on civics the choices of Beauro/Slavery Nationhood/Emanc is one choice.
I say this because in globe city we either want to draft or whip. If whip is out because of emancipation I think we have use Nationhood. It does mean a big hit for moscow especially as it has the academy and IW.
I don' know but I think if we can run Beauro and slavery we are better off.
and the choice of US/FM or REP/SP is the second choice.
Rush buy and more income versus better specialists and a bit more food once we have the appropriate improvements. We would probably pave over cottages for this too.
I vote REP/SP but hope you guys will spot any :smoke:
I think I'll look at save more closely to see if I can put some numbers behind the choices on civics.
Ozbenno Nov 05, 2009, 03:53 PM Naval warfare I'm not that much of an expert on but I assume he'll be comign with Frigates and Galleons.
We should have Frigates available to us (Astronomy, Chemistry and Iron I think) but what we really need is Man 'o' Wars (and I have no idea what enables them!!!) as they get 50% vs Frigates. Now we have uranium, we should see what enables the big ships (destroyers etc). As mc said, airships are good as well.
We should also look at getting Manhatton Project started somewhere so we can nuke asap!
Civics, we need to be in Emancipation after the next whip as we're running 5+ unhappies. This means that Nationhood or Universal Sufferage are the other choice we have for rushing units.
Maybe the choice is between
US/BUR/EM/FM/FR and
REP/NAT/EM/MER/FR
Not sure what is best yet!
mc-red Nov 05, 2009, 03:56 PM we still have a golden age I believe so we can use civics that suite us now and then change in a golden age to the final set for no extra anarchy.
All the counters we need naval and grens are unlocked with Military Science.
EDIT:
I believe fission and combustion for destroyers.
Ozbenno Nov 05, 2009, 03:58 PM If we have a golden age, that's even better, fit theocracy into the equation as well.
mc-red Nov 05, 2009, 04:05 PM Oz I am pretty sure we haven't used are Golden age. We burned GS's on lightbulbs and academies and three GM's on Economics, and two trade missions.
We have artillery which you started building so I guess we don't need grens and with enough airships we don't really need Ship of the lines till we start actually taking the offensive and by then we might be close to destroyers.
ianw1610 Nov 06, 2009, 03:54 AM It is true that we never had a Golden Age, but we are a lonnnnnnnnnnng way from generating a Great Person to start one.
I don't want to lose Bureaucracy, because I want to make a start on Manhattan Project in Moscow and need the hammers. Universal Suffrage and Emancipation are fine with me for the next revolt.
I'll look to play this evening. Only 1 month to the deadline now, so we need to be very quick with all turnsets!!
Ozbenno Nov 06, 2009, 08:18 AM It is true that we never had a Golden Age, but we are a lonnnnnnnnnnng way from generating a Great Person to start one.
That was my recollection.
ianw1610 Nov 06, 2009, 03:09 PM Ok, I played my turns.
Civics – I went for US and Eman – keeping the others as they were.
http://img142.imageshack.us/img142/7951/ianw1610t468.jpg
Got a couple of trades in the turnset. Firstly, MilTrad and Corporation from Roosevelt...
http://img237.imageshack.us/img237/9900/ianw1610t469.jpg
...meaning I upgraded all Knights to Cossacks and started work on Wall Street in St Petes.
Secondly, Communism from Churchill:
http://img237.imageshack.us/img237/8017/ianw1610t476.jpg
As for the wars, De Gaulle sent a couple of landing parties our way. He killed a few of our ships, but his units were no match for us on dry land.
We now have peace with De Gaulle. But not before we picked up our first Great General...
http://img237.imageshack.us/img237/9330/ianw1610t477.jpg
...I suggest we sleep him until Military Science comes in, then use him for a Military Academy in Moscow.
Mao still isn’t willing to talk, but is yet to send anything our way... and from scouting his lands with our Airship, he doesn’t hold too many fearsome units (and he is behind in technology).
Of note, Gandhi and Churchill have both now declared on Mao (of their own accord).
Also of note, we are STILL yet to get a level 4 unit, so the next player may want to send a couple of Cossacks to Chinese lands to aim for the elusive 10 XP. We just need to watch out that we don’t actually CAPTURE any of his cities as yet.
@mc-red is up next.
Turn 467, 1877 AD: You have constructed Ironworks in Moscow. Work has now begun on The Manhattan Project.
Turn 468, 1878 AD: You have discovered Military Tradition!
Turn 468, 1878 AD: You have discovered Corporation!
Turn 468, 1878 AD: The revolution has begun!!!
Turn 468, 1878 AD: Stalin adopts Universal Suffrage!
Turn 468, 1878 AD: Stalin adopts Emancipation!
Turn 468, 1878 AD: The anarchy is over! Your government is re-established.
Turn 470, 1880 AD: St. Paul (Great Prophet) has been born in Lyons (De Gaulle)!
Turn 471, 1881 AD: De Gaulle has completed The Kashi Vishwanath!
Turn 472, 1882 AD: You have trained a Frigate in St. Petersburg. Work has now begun on Wall Street.
Turn 473, 1883 AD: Stalin's Frigate (8.00) vs De Gaulle's Galleon (4.40)
Turn 473, 1883 AD: Combat Odds: 98.7%
Turn 473, 1883 AD: (Plot Defense: +10%)
Turn 473, 1883 AD: Stalin's Frigate is hit for 14 (86/100HP)
Turn 473, 1883 AD: De Gaulle's Galleon is hit for 26 (74/100HP)
Turn 473, 1883 AD: De Gaulle's Galleon is hit for 26 (48/100HP)
Turn 473, 1883 AD: De Gaulle's Galleon is hit for 26 (22/100HP)
Turn 473, 1883 AD: Stalin's Frigate is hit for 14 (72/100HP)
Turn 473, 1883 AD: Stalin's Frigate is hit for 14 (58/100HP)
Turn 473, 1883 AD: Stalin's Frigate is hit for 14 (44/100HP)
Turn 473, 1883 AD: De Gaulle's Galleon is hit for 26 (0/100HP)
Turn 473, 1883 AD: Stalin's Frigate has defeated De Gaulle's Galleon!
Turn 473, 1883 AD: Stalin's Galleon 14 (Moscow) (4.80) vs De Gaulle's Galleon (4.40)
Turn 473, 1883 AD: Combat Odds: 67.6%
Turn 473, 1883 AD: (Extra Combat: -20%)
Turn 473, 1883 AD: (Plot Defense: +10%)
Turn 473, 1883 AD: Stalin's Galleon 14 (Moscow) is hit for 19 (81/100HP)
Turn 473, 1883 AD: Stalin's Galleon 14 (Moscow) is hit for 19 (62/100HP)
Turn 473, 1883 AD: De Gaulle's Galleon is hit for 20 (80/100HP)
Turn 473, 1883 AD: Stalin's Galleon 14 (Moscow) is hit for 19 (43/100HP)
Turn 473, 1883 AD: Stalin's Galleon 14 (Moscow) is hit for 19 (24/100HP)
Turn 473, 1883 AD: De Gaulle's Galleon is hit for 20 (60/100HP)
Turn 473, 1883 AD: Stalin's Galleon 14 (Moscow) is hit for 19 (5/100HP)
Turn 473, 1883 AD: Stalin's Galleon 14 (Moscow) is hit for 19 (0/100HP)
Turn 473, 1883 AD: De Gaulle's Galleon has defeated Stalin's Galleon 14 (Moscow)!
Turn 473, 1883 AD: Stalin's Galleon (4.40) vs De Gaulle's Galleon (3.84)
Turn 473, 1883 AD: Combat Odds: 80.8%
Turn 473, 1883 AD: (Extra Combat: -10%)
Turn 473, 1883 AD: (Extra Combat: +10%)
Turn 473, 1883 AD: (Plot Defense: +10%)
Turn 473, 1883 AD: De Gaulle's Galleon is hit for 20 (60/100HP)
Turn 473, 1883 AD: Stalin's Galleon is hit for 19 (81/100HP)
Turn 473, 1883 AD: Stalin's Galleon is hit for 19 (62/100HP)
Turn 473, 1883 AD: Stalin's Galleon is hit for 19 (43/100HP)
Turn 473, 1883 AD: Stalin's Galleon is hit for 19 (24/100HP)
Turn 473, 1883 AD: Stalin's Galleon is hit for 19 (5/100HP)
Turn 473, 1883 AD: De Gaulle's Galleon is hit for 20 (40/100HP)
Turn 473, 1883 AD: De Gaulle's Galleon is hit for 20 (20/100HP)
Turn 473, 1883 AD: Stalin's Galleon is hit for 19 (0/100HP)
Turn 473, 1883 AD: De Gaulle's Galleon has defeated Stalin's Galleon!
Turn 473, 1883 AD: De Gaulle's Galleon (3.52) vs Stalin's Frigate (3.87)
Turn 473, 1883 AD: Combat Odds: 61.2%
Turn 473, 1883 AD: (Extra Combat: -10%)
Turn 473, 1883 AD: (Plot Defense: +10%)
Turn 473, 1883 AD: De Gaulle's Galleon is hit for 25 (55/100HP)
Turn 473, 1883 AD: Stalin's Frigate is hit for 15 (29/100HP)
Turn 473, 1883 AD: Stalin's Frigate is hit for 15 (14/100HP)
Turn 473, 1883 AD: Stalin's Frigate is hit for 15 (0/100HP)
Turn 473, 1883 AD: De Gaulle's Galleon has defeated Stalin's Frigate!
Turn 474, 1884 AD: Stalin's Cossack (16.50) vs De Gaulle's Rifleman (22.40)
Turn 474, 1884 AD: Combat Odds: 18.8%
Turn 474, 1884 AD: (Extra Combat: -10%)
Turn 474, 1884 AD: (Extra Combat: +10%)
Turn 474, 1884 AD: (Plot Defense: +25%)
Turn 474, 1884 AD: (Combat: +25%)
Turn 474, 1884 AD: Stalin's Cossack is hit for 23 (77/100HP)
Turn 474, 1884 AD: Stalin's Cossack is hit for 23 (54/100HP)
Turn 474, 1884 AD: Stalin's Cossack is hit for 23 (31/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman is hit for 17 (83/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman is hit for 17 (66/100HP)
Turn 474, 1884 AD: Stalin's Cossack is hit for 23 (8/100HP)
Turn 474, 1884 AD: Stalin's Cossack is hit for 23 (0/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman has defeated Stalin's Cossack!
Turn 474, 1884 AD: Stalin's Knight 18 (Moscow) (Cossack) (16.50) vs De Gaulle's Rifleman (21.00)
Turn 474, 1884 AD: Combat Odds: 21.5%
Turn 474, 1884 AD: (Extra Combat: -10%)
Turn 474, 1884 AD: (Plot Defense: +25%)
Turn 474, 1884 AD: (Combat: +25%)
Turn 474, 1884 AD: Stalin's Knight 18 (Moscow) (Cossack) is hit for 22 (78/100HP)
Turn 474, 1884 AD: Stalin's Knight 18 (Moscow) (Cossack) is hit for 22 (56/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman is hit for 17 (83/100HP)
Turn 474, 1884 AD: Stalin's Knight 18 (Moscow) (Cossack) is hit for 22 (34/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman is hit for 17 (66/100HP)
Turn 474, 1884 AD: Stalin's Knight 18 (Moscow) (Cossack) is hit for 22 (12/100HP)
Turn 474, 1884 AD: Stalin's Knight 18 (Moscow) (Cossack) is hit for 22 (0/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman has defeated Stalin's Knight 18 (Moscow) (Cossack)!
Turn 474, 1884 AD: Stalin's Knight 20 (Moscow) (Cossack) (16.50) vs De Gaulle's Rifleman (17.85)
Turn 474, 1884 AD: Combat Odds: 35.2%
Turn 474, 1884 AD: (Extra Combat: -10%)
Turn 474, 1884 AD: (Plot Defense: +25%)
Turn 474, 1884 AD: (Combat: +25%)
Turn 474, 1884 AD: Stalin's Knight 20 (Moscow) (Cossack) is hit for 21 (79/100HP)
Turn 474, 1884 AD: Stalin's Knight 20 (Moscow) (Cossack) is hit for 21 (58/100HP)
Turn 474, 1884 AD: Stalin's Knight 20 (Moscow) (Cossack) is hit for 21 (37/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman is hit for 18 (67/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman is hit for 18 (49/100HP)
Turn 474, 1884 AD: Stalin's Knight 20 (Moscow) (Cossack) is hit for 21 (16/100HP)
Turn 474, 1884 AD: Stalin's Cossack (15.00) vs De Gaulle's Rifleman (14.78)
Turn 474, 1884 AD: Combat Odds: 61.1%
Turn 474, 1884 AD: (Extra Combat: +10%)
Turn 474, 1884 AD: (Plot Defense: +25%)
Turn 474, 1884 AD: (Combat: +25%)
Turn 474, 1884 AD: Stalin's Cossack is hit for 22 (78/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman is hit for 17 (49/100HP)
Turn 474, 1884 AD: Stalin's Cossack is hit for 22 (56/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman is hit for 17 (32/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman is hit for 17 (15/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman is hit for 17 (0/100HP)
Turn 474, 1884 AD: Stalin's Cossack has defeated De Gaulle's Rifleman!
Turn 474, 1884 AD: Stalin's Rifleman 16 (St. Petersburg) (14.00) vs De Gaulle's Rifleman (11.55)
Turn 474, 1884 AD: Combat Odds: 70.6%
Turn 474, 1884 AD: (Plot Defense: +25%)
Turn 474, 1884 AD: De Gaulle's Rifleman is hit for 19 (47/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman is hit for 19 (28/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman is hit for 19 (9/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman is hit for 19 (0/100HP)
Turn 474, 1884 AD: Stalin's Rifleman 16 (St. Petersburg) has defeated De Gaulle's Rifleman!
Turn 474, 1884 AD: Stalin's Cossack (16.50) vs De Gaulle's Rifleman (10.29)
Turn 474, 1884 AD: Combat Odds: 93.3%
Turn 474, 1884 AD: (Extra Combat: -10%)
Turn 474, 1884 AD: (Plot Defense: +25%)
Turn 474, 1884 AD: (Combat: +25%)
Turn 474, 1884 AD: Stalin's Cossack is hit for 19 (81/100HP)
Turn 474, 1884 AD: Stalin's Cossack is hit for 19 (62/100HP)
Turn 474, 1884 AD: Stalin's Cossack is hit for 19 (43/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman is hit for 20 (29/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman is hit for 20 (9/100HP)
Turn 474, 1884 AD: Stalin's Cossack is hit for 19 (24/100HP)
Turn 474, 1884 AD: Stalin's Cossack is hit for 19 (5/100HP)
Turn 474, 1884 AD: De Gaulle's Rifleman is hit for 20 (0/100HP)
Turn 474, 1884 AD: Stalin's Cossack has defeated De Gaulle's Rifleman!
Turn 474, 1884 AD: Stalin's Rifleman 7 (Novgorod) (14.00) vs De Gaulle's Horse Archer (5.71)
Turn 474, 1884 AD: Combat Odds: 99.7%
Turn 474, 1884 AD: (Extra Combat: +20%)
Turn 474, 1884 AD: (Combat: -25%)
Turn 474, 1884 AD: Stalin's Rifleman 7 (Novgorod) is hit for 13 (87/100HP)
Turn 474, 1884 AD: De Gaulle's Horse Archer is hit for 30 (70/100HP)
Turn 474, 1884 AD: De Gaulle's Horse Archer is hit for 30 (40/100HP)
Turn 474, 1884 AD: De Gaulle's Horse Archer is hit for 30 (10/100HP)
Turn 474, 1884 AD: De Gaulle's Horse Archer is hit for 30 (0/100HP)
Turn 474, 1884 AD: Stalin's Rifleman 7 (Novgorod) has defeated De Gaulle's Horse Archer!
Turn 474, 1884 AD: Stalin's Rifleman 6 (St. Petersburg) (14.00) vs De Gaulle's Horse Archer (5.71)
Turn 474, 1884 AD: Combat Odds: 99.7%
Turn 474, 1884 AD: (Extra Combat: +20%)
Turn 474, 1884 AD: (Combat: -25%)
Turn 474, 1884 AD: Stalin's Rifleman 6 (St. Petersburg) is hit for 13 (87/100HP)
Turn 474, 1884 AD: Stalin's Rifleman 6 (St. Petersburg) is hit for 13 (74/100HP)
Turn 474, 1884 AD: Stalin's Rifleman 6 (St. Petersburg) is hit for 13 (61/100HP)
Turn 474, 1884 AD: De Gaulle's Horse Archer is hit for 30 (70/100HP)
Turn 474, 1884 AD: De Gaulle's Horse Archer is hit for 30 (40/100HP)
Turn 474, 1884 AD: De Gaulle's Horse Archer is hit for 30 (10/100HP)
Turn 474, 1884 AD: Stalin's Rifleman 6 (St. Petersburg) is hit for 13 (48/100HP)
Turn 474, 1884 AD: De Gaulle's Horse Archer is hit for 30 (0/100HP)
Turn 474, 1884 AD: Stalin's Rifleman 6 (St. Petersburg) has defeated De Gaulle's Horse Archer!
Turn 475, 1885 AD: The enemy has been spotted near St. Petersburg!
Turn 475, 1885 AD: The enemy has been spotted near St. Petersburg!
Turn 475, 1885 AD: The borders of Novgorod are about to expand.
Turn 475, 1885 AD: Stalin's Cossack (9.36) vs De Gaulle's Trebuchet (4.00)
Turn 475, 1885 AD: Combat Odds: 97.2%
Turn 475, 1885 AD: (Extra Combat: -20%)
Turn 475, 1885 AD: De Gaulle's Trebuchet is hit for 35 (65/100HP)
Turn 475, 1885 AD: De Gaulle's Trebuchet is hit for 35 (30/100HP)
Turn 475, 1885 AD: Stalin's Cossack is hit for 11 (41/100HP)
Turn 475, 1885 AD: Stalin's Cossack is hit for 11 (30/100HP)
Turn 475, 1885 AD: De Gaulle's Trebuchet is hit for 35 (0/100HP)
Turn 475, 1885 AD: Stalin's Cossack has defeated De Gaulle's Trebuchet!
Turn 475, 1885 AD: Your Cossack has damaged 3 units by flanking the enemy positions.
Turn 475, 1885 AD: Georgy Zhukov (Great General) has been born in Moscow (Stalin)!
Turn 475, 1885 AD: Your Cossack has destroyed a Trebuchet!
Turn 475, 1885 AD: Stalin's Cossack (8.40) vs De Gaulle's Trebuchet (2.60)
Turn 475, 1885 AD: Combat Odds: 99.9%
Turn 475, 1885 AD: De Gaulle's Trebuchet is hit for 35 (30/100HP)
Turn 475, 1885 AD: Stalin's Cossack is hit for 11 (45/100HP)
Turn 475, 1885 AD: De Gaulle's Trebuchet is hit for 35 (0/100HP)
Turn 475, 1885 AD: Stalin's Cossack has defeated De Gaulle's Trebuchet!
Turn 475, 1885 AD: Your Cossack has killed a French Trebuchet by flank attack
Turn 475, 1885 AD: Your Cossack has damaged 2 units by flanking the enemy positions.
Turn 475, 1885 AD: Your Cossack has destroyed a Trebuchet!
Turn 475, 1885 AD: Stalin's Knight 20 (Moscow) (Cossack) (2.64) vs De Gaulle's Trebuchet (1.20)
Turn 475, 1885 AD: Combat Odds: 90.3%
Turn 475, 1885 AD: (Extra Combat: -10%)
Turn 475, 1885 AD: De Gaulle's Trebuchet is hit for 36 (0/100HP)
Turn 475, 1885 AD: Stalin's Knight 20 (Moscow) (Cossack) has defeated De Gaulle's Trebuchet!
Turn 475, 1885 AD: Your Knight 20 (Moscow) has destroyed a Trebuchet!
Turn 475, 1885 AD: Stalin's Frigate (8.00) vs De Gaulle's Galleon (4.80)
Turn 475, 1885 AD: Combat Odds: 96.2%
Turn 475, 1885 AD: (Extra Combat: +10%)
Turn 475, 1885 AD: (Plot Defense: +10%)
Turn 475, 1885 AD: Stalin's Frigate is hit for 15 (85/100HP)
Turn 475, 1885 AD: Stalin's Frigate is hit for 15 (70/100HP)
Turn 475, 1885 AD: Stalin's Frigate is hit for 15 (55/100HP)
Turn 475, 1885 AD: Stalin's Frigate is hit for 15 (40/100HP)
Turn 475, 1885 AD: Stalin's Frigate is hit for 15 (25/100HP)
Turn 475, 1885 AD: De Gaulle's Galleon is hit for 25 (75/100HP)
Turn 475, 1885 AD: De Gaulle's Galleon is hit for 25 (50/100HP)
Turn 475, 1885 AD: De Gaulle's Galleon is hit for 25 (25/100HP)
Turn 475, 1885 AD: De Gaulle's Galleon is hit for 25 (0/100HP)
Turn 475, 1885 AD: Stalin's Frigate has defeated De Gaulle's Galleon!
Turn 475, 1885 AD: Your Frigate has destroyed a Galleon!
Turn 475, 1885 AD: You have made peace with De Gaulle!
Turn 475, 1885 AD: The borders of Novgorod have expanded!
Turn 475, 1885 AD: Gandhi has declared war on Mao Zedong!
Turn 475, 1885 AD: Churchill has declared war on Mao Zedong!
Turn 476, 1886 AD: Churchill will trade Communism
Turn 476, 1886 AD: Yaroslavl' will grow to size 12 on the next turn.
Turn 476, 1886 AD: You have discovered Communism!
Turn 476, 1886 AD: Churchill adopts Free Market!
Turn 476, 1886 AD: Churchill adopts Free Religion!
Turn 477, 1887 AD: Yaroslavl' has grown to size 12.
mc-red Nov 06, 2009, 03:29 PM we're a lonnnng way from victory too :lol:
So I suspect we will get a chance for a final civics change at some point.
Good luck with the war Ianw.
ianw1610 Nov 06, 2009, 04:49 PM Obvious cross-post above (my turnset being posted a few minutes before mc's good luck message)......
mc-red Nov 06, 2009, 04:52 PM Excellent news and some really good trades :cool:
Agree 100% for the Military academy they are essential to success with nukes.
I'll play tomorrow to keep this thing ticking along.
ianw1610 Nov 07, 2009, 01:26 AM After Rocketry, switch to Military Science, to enable the Military Academy.
Also, try not to run the Science slider at 80%/90%/etc. If there is enough cash to fund 100% science, then run 100%. If not, then run 0% to maximise multipliers.
mc-red Nov 07, 2009, 07:16 AM Played 12 so we get this
:nuke::nuke:
http://img262.imageshack.us/img262/9444/civ4screenshot0023.jpg
:nuke::nuke:
:science:
Rocketry->Millitary Science in two
Traded Steam Power for rifling and communism.
The rationale these are dead end techs and
we need to see if we have coal and ...
we do :bounce:
Ghandi initially was willing to trade radio for steel, rifling, and steam power.
I decided to wait to see what Roosy's next tech was and then trade to prevent a roosy Ghandi trade. I also didn't want to give Ghandi such a big boost in techs.
Roosy got steel but by then Ghandi wanted fission in any deal. :mad:
Capital has queued Levy before we start on nukes for two reasons:
1. We can complete MS and get another 50% boost to hammers towards nukes
2. 5 base hammers from levy will add about 15 :hammers: per turn with academy so 3 turn investment is worth it IMHO
Next player has option to change this.
Workers built a coal mine and some watermills and windmills for a reasonable net benefit especially in moscow and then pre-built some improvements.
If we get Christo and kremlin we are going to have some serious micro opportunities. Since I started playing immortal I have learnt that those two wonders are just incredible game changers.
I had no galleons at the beginning of my turnset so built some but took peace with Mao as no easy opportunities to pick him off were available and we are close to DOW with Ghandi.
Instead cossacks will CAREFULLY try to pick off barb riflemen without taking cities.
Ghandi now has Christo Redentor, Statue of Liberty and Kremlin :banana:
Turn 477, 1887 AD: Gandhi has completed The Statue of Liberty!
Turn 478, 1888 AD: You have discovered Steam Power!
Turn 478, 1888 AD: Roosevelt has declared war on Mao Zedong!
Turn 478, 1888 AD: Roosevelt adopts State Property!
Turn 478, 1888 AD: Gandhi has completed Cristo Redentor!
Turn 479, 1889 AD: The borders of Yaroslavl' have expanded!
Turn 484, 1894 AD: You have made peace with Mao Zedong!
Turn 484, 1894 AD: Wilhelm Schickard (Great Engineer) has been born in Atlanta (Roosevelt)!
Turn 485, 1895 AD: You have discovered Rocketry!
Turn 485, 1895 AD: Roosevelt has completed Broadway!
Turn 486, 1896 AD: Churchill has 80 gold available for trade.
Turn 486, 1896 AD: Novgorod will grow to size 10 on the next turn.
Turn 486, 1896 AD: Churchill has 80 gold available for trade.
Turn 486, 1896 AD: Mao Zedong has 180 gold available for trade.
Turn 486, 1896 AD: Gandhi has 15 gold per turn available for trade.
Turn 486, 1896 AD: Gandhi will trade Radio
Turn 486, 1896 AD: Novgorod will grow to size 10 on the next turn.
Turn 486, 1896 AD: Churchill adopts State Property!
Turn 486, 1896 AD: Churchill adopts Theocracy!
Turn 486, 1896 AD: De Gaulle adopts Universal Suffrage!
Turn 487, 1897 AD: Novgorod has grown to size 10.
Turn 487, 1897 AD: De Gaulle has 250 gold available for trade.
Turn 487, 1897 AD: Mao Zedong has 390 gold available for trade.
Turn 487, 1897 AD: Mao Zedong has 9 gold per turn available for trade.
Turn 487, 1897 AD: Your Airship 19 (St. Petersburg) has attacked an enemy Rifleman! (-15% Damage)
Turn 487, 1897 AD: Stalin has completed The Manhattan Project!
Turn 488, 1898 AD: Churchill has 130 gold available for trade.
Turn 488, 1898 AD: Roosevelt has 150 gold available for trade.
Turn 488, 1898 AD: Gandhi won't trade Radio
Turn 488, 1898 AD: Your Airship 19 (St. Petersburg) has attacked an enemy Rifleman! (-15% Damage)
mc-red Nov 07, 2009, 07:19 AM We need to strike soon before Ghandi builds bomb shelters as these are a real pain.
mc-red Nov 07, 2009, 07:29 AM We don't seem to be using our food at St Pete's that much.
If we are willing to lose a :food: from the rice and corn tile we can workshop the grassland farm and give it to Moscow.
It will produce 4 base :hammers: so about 12 final :hammers: towards :nuke: and 16 when we get HE set up in Moscow.
ianw1610 Nov 07, 2009, 08:47 AM @McArine up next - don't forget to use the Great General for a Military Academy in Moscow, as soon as Military Science comes in!!
After MilSci, do we actually NEED to urgently research any other techs?! Or, put another way... can we simply switch our slider to 100% gold, in order to fund the purchase of our various military units, given that we are already in Universal Suffrage???
mc-red Nov 07, 2009, 08:56 AM Good point Ian I think at least for now we need to buy our units and leverage US.
Last I checked Ghandi had 5 units in his holy city which is 1 tile away.
That means we can charge it with 6-7 cossacks in the mean time we can send three galleons with 6-9 rifles to the coastal city nearest us. I forget the defender numbers there.
Problem is we can't use amphibious units for first city. We might want to hit it with two tacticals instead of one to give overwhelming odds.
ianw1610 Nov 07, 2009, 09:42 AM What are the typical % chances of a Nuke being intercepted? Is it usually best to hit any given city with 1 Nuke, or 2 Nukes?
At the moment, in Moscow, Tactical Nukes will take 4 turns to build, and ICBMs 8 turns. That doesn't allow for the Hammer bonuses from the forthcoming Military Academy, Heroic Epic (hopefully!) and Levee.
I think we should reclaim Rostov from the Barbs also. Need to Nuke it first of course!
mc-red Nov 07, 2009, 10:01 AM I don't know the exact numbers will try to run some tests.
My experience is that tacticals are highly reliable and with marine units I usually need only one.
I am not sure without amphi units if we will have the necessary strength. I am guessing 4 out of five will hit. Again let;s try to get confirmation on this.
ICBM's are more persishable and should be used strategically to destroy SODs a couple hitting an SOD will obliterate it. I think out of three about two hit but I don;t really know.
After SDI it gets much worse for ICBMs but tacticals are still useful on a hammer basis.
mc-red Nov 07, 2009, 10:43 AM ok i ran a bunch of tests. As far as I can tell the chances of interception are negligible for both.
So I can only think of SDI which modify this.
Also we might(EDIT:will) be able to get away with 1`nuke even with non amphibious troops.
Longer term we do need combustion for future wars.
Ozbenno Nov 07, 2009, 10:58 PM We may need Ecology to scrub fallout as well.
Let's start the final war!!!!!!!!!
mc-red Nov 08, 2009, 01:34 AM We may need Ecology to scrub fallout as well.
Let's start the final war!!!!!!!!!
Yep in fact taking back Rostov will probably put fall out on our iron mine and ruin the silver mines.
Getting wonder cities will be the biggest boost from conquest.
I figure we only need future garrison troops and for attacking a naval force carrying 9 units and a mobile land force of about 6 cossacks to be able to attack continuously with some troops healing and others taking cities.
Question is how many nukes before we DOW?
ianw1610 Nov 08, 2009, 06:33 AM I played a brief test game with Nukes today, and made a few notes...
- the Tactical Nukes only have a range of 4 tiles from the city of launch, which is not much... if a city is built in the corner of a continent or on an isolated island, it will need to be hit with a ICBM.
- if you want to Nuke a city in country A, and there is a tile belonging to country B which is IMMEDIATELY adjacent to the city in question, then you must also DoW country B, or else you will not be able to Nuke that particular city.
- diplomatic relations take a massive hit. You get -2 per Nuke for "you Nuked us", as well as -1 per Nuke for "you Nuked our friend". So after just 1 War, we are likely to be the Worst Enemy of the whole world.
- as City Razing is turned off, and we have to claim all cities as our own, the economy takes a MASSIVE hit from this build-up of city numbers, even when running State Property. The newly-captured cities do not contribute too much, given the volume of fallout... although if we have Ecology, we can work on that.
Has anyone heard from @McArine in the past few days? - he has been quiet on this thread lately... Anyway, the sooner you can play the next turnset, the better...
mc-red Nov 08, 2009, 07:50 AM Good points Ianw. Combustion is important for the reason you can load tacticals onto subs.
Also, typically when you take a city you can rebase your tacticals for assault onto the next city so the range is not so much a bother in my experience.
edit: can also rebase to forts
ianw1610 Nov 08, 2009, 08:08 AM Probably best if we steer clear of reclaiming Rostov for now, for the sake of not polluting our current resources.
For the war with Gandhi, we need to take Bombay first, then Delhi (for the Wonders). Then try to take all of his other cities from our continent before we aim at his cities on other landmasses.
mc-red Nov 08, 2009, 08:43 AM Yep Ian, the wonders are really the only benefits.
The key is not so much to get cities but to get quick capitulations rather than taking cities.
Remember the land target rule.
After we take Ghandi we want to start with someone who has 8+ tiles border with the third victim.
Without looking I think Roosy will have a border of that range with Mao and Mao with Churchill and Churchill with De Gaulle.
So after Ghandi one option for a chain capitulation is Roosy-> Mao->Churchill -> De Gaulle.
Just remember UNIT_AI for De Gaulle is set to ICBM so I suspect he will rush to SDI and nukes himself.
The other option is to go in reverse. Which I think may be better but tougher.
Airships are invaluable as spotters with their long recon range.
Especially if they see the enemy SOD we can hit it with ICBM's
Capitulation happens much quicker with a quick anihilation of the SOD.
McArine Nov 08, 2009, 09:13 AM Has anyone heard from @McArine in the past few days? - he has been quiet on this thread lately... Anyway, the sooner you can play the next turnset, the better...
I'm allways quiet, thought you knew that by now. ;)
I was planning to play tonight.
mc-red Nov 08, 2009, 09:20 AM oh crap :hammer: no vassals is on &$&^() :mad:
This is going to be a real pain ...
good luck McArine
mc-red Nov 08, 2009, 10:47 AM Ok I need to get a life. I've been thinking about Ian's post.
The increase in expenses is because of four things:
1. Colony expenses for 3+ cities on a land mass
2. Number of cities maintenence
3. Distance Maintenence
4. Civic Maint.
Ok so what can we do about it? :crazyeye:
Firstly, we can use the Christo to switch civics to help with some micro.
In general
1. I don't know what we can do edit: take the third city as late as possible on smaller land masses with multiple cities
2. Number of cities Maint: whip courts in all cities
3. Distance - State property
4. Civic Maint. - depends on population so we only want to have population that is working high value tiles. Also, depends on civics Nationhood costs nothing for example.
Ok now more dynamically we would need to run some sort of a cycle of civics.
Let's say we capture 3 cities every 6 turns. In steady state that means every 6 turns 3 cities roughly come out of anarchy.
So let's say every 6 turns we run a package of civics including HR, and slavery
the three cities that came out at least a turn ago can whip courts. Any city which has grown past its extremely useful tiles can whip :gold: multipliers or nukes.
Other cities can just build :gold: at the smallest size.
Cities that need to be fully productive need garrisons that will cover emancipation :mad: for that particular turn.
THe cost of beauro will not be worth 50% hammer multiplier as empire grows.
Garrison, HR and clean up troops can be drafted during the regular cycle with nationhood.
Anyway, we are several turnsets from this problem but just wanted to throw out these ideas :think:
McArine Nov 08, 2009, 01:55 PM Played 11 turns.
Military Science in, Assembly line next. Academy built.
De Gaulle demands Steel, I see no reason to help him.
Mao does too, same answer.
Churchill wanted us to join in the war against Mao, but as we're about to DoW on Gandhi, I thought that we shouldn't.
Ghandi Builds Rock'n'Roll.
We get a Great Scientist.
I break here so we can decide on what to do with the GS. He will bulb part of Biology, build alu corp. or use him for a GA?
We have the first two nukes ready, and a small band of cossacks.
4 turns remaining on Assembly line.
Ozbenno Nov 08, 2009, 02:20 PM A GA at this point would be handy, for some drafting/whipping and then back to emancipation etc.
ianw1610 Nov 08, 2009, 02:57 PM A GA at this point would be handy, for some drafting/whipping and then back to emancipation etc.
Yes, I agree we should run a Golden Age.
After Assembly Line, we should go for Biology then Ecology, as we will need to perform some serious scrubbing of fallout!!
It is your turnset next, Oz.
McArine Nov 08, 2009, 03:07 PM I would also choose a GA.
Ozbenno Nov 08, 2009, 03:23 PM OK I've got it, won't be able to play until tomorrow probably.
How soon do we want to declare on Gandhi?
I've never built a nuke in my life so have a question, how far away from the cities do our troops need to be in order to avoid damage from the nuke?
ianw1610 Nov 08, 2009, 03:52 PM I'll leave it to one of the others to answer the question about avoidance of Nuke damage!!!
As far as I can see, our Tactical Nukes won't reach Bombay as it is too far away, so it is probably a good idea to build some ICBMs as well as TNs, so we have a choice for which weapon to use.
If it helps us, Mao is willing to giveus 10 gpt for our surplus Fish - may come in useful.
When in the Golden Age, at the very least switch to Nationhood, as it is 8gpt cheaper than Bureaucracy, as the extra hammers in Moscow are no longer as essential, now that we have Ironworks and a Military Academy.
Is it our intention to build Factories and Coal Plants, when Assembly Line comes in?
At what point will we strengthen our Naval Forces???
mc-red Nov 08, 2009, 05:02 PM On nuke damage I am under the impression it is one tile but better to be safe and assume two.
Also there is a 2 move penalty on fall out so being one tile away won't help if fall out is the only way to the city.
So we can assume inland cities are taken the turn after a strike. Sometimes we will get lucky and hit on same turn. The best way is to attack always off transports for coastal cities.
I also forgot we are agressive so we can actually promote 5xp rifles to amphi when the need arises.
Gyanthaar was really clever setting the no raze and no vassal options. Normally, the AI will cap in a few turns under a nuclear onslaught.
:goodjob: on his part.
mc-red Nov 08, 2009, 05:17 PM I have no problem with ICBM's but let's not use them when we don't have to.
We have a ton of workers. We can build a fort for a turn to park the tactical nuke and hit bombay and then pave it over with an improvement.
mc-red Nov 08, 2009, 05:20 PM Factories will introduce a health problem and require an up front investment.
I think we should take Ghandi and slowly improve our infrastructure as we (hopefully) capture health resources free of fall out.
HE in Moscow is top priority and will most likely be unlocked when the Ghandi campaign begins.
mc-red Nov 09, 2009, 09:05 AM A further on the expenses issue.
Most of Ghandi's islands have two or one city so there will be no colony expenses for these.
Nationhood will benefit by more than 8 :gold: maybe as high as 12-16 :gold: depending on how high inflation is at this point.
I can't see the expenses screen for some reason:confused:
Does anyone have any idea why that is?
@Ianw
I think navy is a high priority because subs and destroyers are going to be essential to preventing our transports getting ripped up as well as for delivering nukes and being able to attack from a safe distance.
Any ideas on best way to set up a naval center? Maybe one of Ghandi's cities will do that job?
@Oz
If you get a chance build a couple of airships these really help for recon both on defense and offense.
@ Everyone
Do we make Bombay wall street city and take failure gold in St Pete's or is that not worth it?
ianw1610 Nov 09, 2009, 09:21 AM I can't see the expenses screen for some reason:confused:
Does anyone have any idea why that is?
It is working fine for me (the $ in a Gold circle...)
@Ianw
I think navy is a high priority because subs and destroyers are going to be essential to preventing our transports getting ripped up as well as for delivering nukes and being able to attack from a safe distance.
What do we want our research path to be? To be able to scrub Fallout, we need Biology then Ecology. To get Transports and Destroyers it is Railroad then Combustion. For Submarines, the pre-requisite is Radio...
In what order should we research those 5 techs? Given that Gandhi has Radio, should we try to get 10 turns of peace from him at some point (maybe after we capture all of the home continent), in exchange for him giving us Radio???
@ Everyone
Do we make Bombay wall street city and take failure gold in St Pete's or is that not worth it?
Bombay will have 2 early problems. Firstly, nuclear fallout. Secondly, unhappiness ("we yearn to join our motherland"). So I'd just build Barracks/Cossacks or Wealth in the short term in Bombay. St Petes is only 2 turns from completing Wall Street, so it should be fine to position it there.
mc-red Nov 09, 2009, 09:51 AM ok Ian just thinking this through using your patented what do we NEED now methodology;)
I think we try to take Ghandi while teching bio->ecology as they will immediately allow us to use our workers to improve this valuable land.
At that point, we see where the chips fall and maybe luck out on Radio as you suggest as part of peace.
Once we have Kremlin/Christo and are in Nationhood we will get some insane
draft/Rush buy/whip production to boost our navy and infrastructure such as drydocks, coal plants, and factories.
Ozbenno Nov 09, 2009, 08:09 PM I'm going to do it again unfortunately :blush:
Forgot my dad is staying with me for tonight and tomorrow night, won't be able to play until Thursday, someone should get in before then.
ianw1610 Nov 10, 2009, 03:15 AM Can I suggest that the person who plays the first turnset of warfare is someone with prior experience of fighting a Nuclear War...
So, I propose that I'll take the final few turns of Peacetime (the Golden Age), which I will play this evening... then maybe mc-red (or McArine) can start the war in a couple of days, with Oz following on from that!
Let me know if anyone has any objections to me taking yet another Golden Age (I know I played both of our Golden Ages in SGOTM9...!!)
As for our forthcoming Civic revolt... just Nationhood?? Or Slavery also???
ianw1610 Nov 10, 2009, 01:18 PM I played 8 turns. No screenshots as nothing worthy. Gandhi did offer us a defensive pact. Ummmmmmmmmmmmm...................... sorry mate!!
Lets just say that the “Power” graph on the progress page looks somewhat better now!!
On the Civic revolt I went for Nationhood and State Property, but not Slavery, as the unhappiness penalty from losing Emancipation would have been too much.
I had another thought... first to Fascism gets a free Great General. I’ve only researched 1 turn of Fascism so far, so feel free to switch to Biology/Ecology if that would be preferred.
I’ve used Nationhood to draft a few Infantry. Also I upgraded our existing Riflemen to Infantry to strengthen our garrison defence.
I built a fort, labelled “missile base”, closer to Bombay – that is where all our Tactical Nukes are being stored.
I think we should DoW Gandhi right now. Whoever feels most comfortable starting all this fun (!) can grab the next turnset!! Go for Bombay first, Delhi second (the 2 wonder cities), and then the rest of his cities on our continent. Probably leave his offshore cities for now. Remember the rule – city must be Nuked before capture!
Gandhi has Railroad now. Maybe we can extort Railroad and Radio for 10 turns of peace at some point. Roosevelt and Churchill have Railroad also.
Gandhi does have a minor stack of Muskets and Longbows to the West of St Petes... our Cossacks should be able to take care of them - can't Nuke them as too close to home.
Rock !
And !!
Roll !!!
Here is your Session Turn Log from 1909 AD to 1917 AD:
Turn 499, 1909 AD: Stalin's Golden Age has begun!!!
Turn 499, 1909 AD: Stalin adopts Nationhood!
Turn 499, 1909 AD: Stalin adopts State Property!
Turn 499, 1909 AD: Gandhi has completed Hollywood!
Turn 502, 1912 AD: You have discovered Assembly Line!
Turn 503, 1913 AD: Xian (Mao Zedong) has been captured by the English Empire!!!
Turn 504, 1914 AD: The borders of Yekaterinburg have expanded!
Turn 504, 1914 AD: Archimedes (Great Engineer) has been born in York (Churchill)!
Turn 505, 1915 AD: St. Petersburg can hurry Ship of the Line for 306?.
Turn 505, 1915 AD: Novgorod can hurry Ship of the Line for 414?.
Turn 505, 1915 AD: Yaroslavl' will grow to size 14 on the next turn.
Turn 506, 1916 AD: Moscow can hurry Tactical Nuke for 423?.
Turn 506, 1916 AD: Yekaterinburg can hurry Cossack for 411?.
Turn 506, 1916 AD: Yaroslavl' has grown to size 14.
Turn 506, 1916 AD: Yaroslavl' can hurry Cossack for 387?.
Turn 506, 1916 AD: Roosevelt will trade Railroad
Turn 506, 1916 AD: Yekaterinburg will grow to size 6 on the next turn.
Turn 507, 1917 AD: Yekaterinburg has grown to size 6.
mc-red Nov 10, 2009, 03:12 PM :goodjob:
This game has gotten pretty interesting last few turnsets. The power of bulbing and focus :)
I can play tomorrow night if no one objects.
You are right about going for the GG can't believe it didn't occur to us before this.
The value of the academy is just too great.
mc-red Nov 10, 2009, 03:13 PM One thing I have no idea what rising seas does but it will happen soon after we begin nuking
ianw1610 Nov 10, 2009, 03:22 PM Yes, go ahead and play it tomorrow, as you are our Nuclear Warring expert!!
Moscow already has a Military Academy, so maybe we can put the next one in St Petes.
As soon as we get a Level 4 unit, start building Heroic Epic in Moscow - it should only take a few turns.
mc-red Nov 10, 2009, 03:25 PM :lol:
Expert as in have used nukes a few times when in a tech hole :)
Not like some regular immortal/deity type posters on these forums.
Ozbenno Nov 10, 2009, 03:43 PM The only nukes I have ever used was cheating in a SG when we'd already pretty much lost, so that makes you the expert mc-red. I should be able to grab it after you.
ianw1610 Nov 11, 2009, 06:01 AM Probably best if you check there are no Defensive Pacts in operation before DoWing Gandhi !!
One other thought... as well as taking his cities on our continent, we may want to also take his offshore Uranium city (I forget the name... maybe Madurai...) That should help us out in the event that Gandhi gets Fission! Hopefully we have a strong enough navy to take that city. It may require ICBMs due to distance.
mc-red Nov 11, 2009, 04:22 PM Took a couple of turns of more prep before ...
http://img69.imageshack.us/img69/2994/civ4screenshot0038.jpg
Nice...but Ghandi has bomb shelters in his cities so I used one nuke here and lost a cossack but to keep losses down and to destroy his main stack used three in the battle for Delhi.
http://img257.imageshack.us/img257/2930/civ4screenshot0039.jpg
http://img24.imageshack.us/img24/1663/civ4screenshot0044d.jpg
Needed to dig another canal to bypass Mao Land to deal with pillaging Ghandi
http://img91.imageshack.us/img91/97/civ4screenshot0041.jpg
First GG built academy in St Petes. and third for Super Medic to keep cossacks moving
http://img91.imageshack.us/img91/4761/civ4screenshot0046.jpg
Battle Plans in North West
http://img4.imageshack.us/img4/3337/civ4screenshot0047.jpg
I have six non-amphi units in a boat but Ghandi has a sub and a machine gun.
:smoke: move was to use airship to look after moving the fleet.
Smarter move was to use airship and probably wait for second ICBM.
There are five defenders and we can hit with one nuke. The sub will take out one of my escorts this IBT and another next IBT.
If we hit with one nuke and bombard with 3 escorts and hit with 2 airships will 6 non amphi units prevail :confused: Not sure if it's worth the risk better to be safe and obliterate the defense with two ICBM's
Battle Plans North East
http://img69.imageshack.us/img69/6146/civ4screenshot0048.jpg
Two nukes silo'd in Fort Yektari...
Cossacks should handle this zone especially with medic
Cossacks took some stray units and workers to keep Ghandi on back foot and to get XP.
We need to use any opportunities for XP to get those GG points as nukes don't generate these points.
Turn 507, 1917 AD: Logging Game to File: Stalin.txt
Turn 507, 1917 AD: map out requirements for 7 city attack
Turn 507, 1917 AD: either need 6 tacs and 1 icbm or 5 and 2 depending on Varnassi border pops
Turn 508, 1918 AD: Pre-built fort Yektari
Turn 508, 1918 AD: Stalin's Golden Age has ended...
Turn 509, 1919 AD: Stalin's Galleon 24 (Yekaterinburg) (4.00) vs Barbarian's Galley (2.20)
Turn 509, 1919 AD: Combat Odds: 98.7%
Turn 509, 1919 AD: (Plot Defense: +10%)
Turn 509, 1919 AD: Barbarian's Galley is hit for 26 (74/100HP)
Turn 509, 1919 AD: Barbarian's Galley is hit for 26 (48/100HP)
Turn 509, 1919 AD: Stalin's Galleon 24 (Yekaterinburg) is hit for 14 (86/100HP)
Turn 509, 1919 AD: Barbarian's Galley is hit for 26 (22/100HP)
Turn 509, 1919 AD: Barbarian's Galley is hit for 26 (0/100HP)
Turn 509, 1919 AD: Stalin's Galleon 24 (Yekaterinburg) has defeated Barbarian's Galley!
Turn 509, 1919 AD: Build Fort Yektari and pre-farm it
Turn 509, 1919 AD: De Gaulle has Ass. Line but I still hold of the Roosy Trade for RR
Turn 509, 1919 AD: William the Conqueror (Great General) has been born in Shanghai (Mao Zedong)!
Turn 510, 1920 AD: You have declared war on Gandhi!
Turn 510, 1920 AD: Stalin launches a Tactical Nuke 28 (Moscow), and it explodes!!!
Turn 510, 1920 AD: Logging Game to File: Stalin.txt
Turn 510, 1920 AD: First cossack not getting good odds
Turn 510, 1920 AD: Stalin's Cossack 22 (Yaroslavl') (15.00) vs Gandhi's Rifleman (23.10)
Turn 510, 1920 AD: Combat Odds: 16.5%
Turn 510, 1920 AD: (Plot Defense: +105%)
Turn 510, 1920 AD: (Fortify: +25%)
Turn 510, 1920 AD: (City Defense: +20%)
Turn 510, 1920 AD: (Combat: +25%)
Turn 510, 1920 AD: Stalin's Cossack 22 (Yaroslavl') is hit for 28 (72/100HP)
Turn 510, 1920 AD: Stalin's Cossack 22 (Yaroslavl') is hit for 28 (44/100HP)
Turn 510, 1920 AD: Gandhi's Rifleman is hit for 14 (46/100HP)
Turn 510, 1920 AD: Stalin's Cossack 22 (Yaroslavl') is hit for 28 (16/100HP)
Turn 510, 1920 AD: Stalin's Cossack 22 (Yaroslavl') is hit for 28 (0/100HP)
Turn 510, 1920 AD: Gandhi's Rifleman has defeated Stalin's Cossack 22 (Yaroslavl')!
Turn 510, 1920 AD: Stalin's Cossack (16.50) vs Gandhi's Rifleman (16.10)
Turn 510, 1920 AD: Combat Odds: 78.5%
Turn 510, 1920 AD: (Extra Combat: -10%)
Turn 510, 1920 AD: (Plot Defense: +105%)
Turn 510, 1920 AD: (Fortify: +25%)
Turn 510, 1920 AD: (City Defense: +20%)
Turn 510, 1920 AD: (Combat: -25%)
Turn 510, 1920 AD: (Combat: +25%)
Turn 510, 1920 AD: Gandhi's Rifleman is hit for 16 (30/100HP)
Turn 510, 1920 AD: Stalin's Cossack is hit for 24 (76/100HP)
Turn 510, 1920 AD: Gandhi's Rifleman is hit for 16 (14/100HP)
Turn 510, 1920 AD: Gandhi's Rifleman is hit for 16 (0/100HP)
Turn 510, 1920 AD: Stalin's Cossack has defeated Gandhi's Rifleman!
Turn 510, 1920 AD: cossack 9xp
Turn 510, 1920 AD: Stalin's Cossack 27 (Novgorod) (16.50) vs Gandhi's Maceman (14.59)
Turn 510, 1920 AD: Combat Odds: 70.2%
Turn 510, 1920 AD: (Extra Combat: -10%)
Turn 510, 1920 AD: (Extra Combat: +10%)
Turn 510, 1920 AD: (Plot Defense: +105%)
Turn 510, 1920 AD: (Fortify: +25%)
Turn 510, 1920 AD: Gandhi's Maceman is hit for 19 (57/100HP)
Turn 510, 1920 AD: Gandhi's Maceman is hit for 19 (38/100HP)
Turn 510, 1920 AD: Gandhi's Maceman is hit for 19 (19/100HP)
Turn 510, 1920 AD: Gandhi's Maceman is hit for 19 (0/100HP)
Turn 510, 1920 AD: Stalin's Cossack 27 (Novgorod) has defeated Gandhi's Maceman!
Turn 510, 1920 AD: Stalin's Cossack (15.00) vs Gandhi's Musketman (13.72)
Turn 510, 1920 AD: Combat Odds: 68.6%
Turn 510, 1920 AD: (Plot Defense: +105%)
Turn 510, 1920 AD: (Fortify: +25%)
Turn 510, 1920 AD: (City Defense: +20%)
Turn 510, 1920 AD: Stalin's Cossack is hit for 21 (79/100HP)
Turn 510, 1920 AD: Gandhi's Musketman is hit for 18 (43/100HP)
Turn 510, 1920 AD: Gandhi's Musketman is hit for 18 (25/100HP)
Turn 510, 1920 AD: Stalin's Cossack is hit for 21 (58/100HP)
Turn 510, 1920 AD: Stalin's Cossack is hit for 21 (37/100HP)
Turn 510, 1920 AD: Gandhi's Musketman is hit for 18 (7/100HP)
Turn 510, 1920 AD: Stalin's Cossack is hit for 21 (16/100HP)
Turn 510, 1920 AD: Gandhi's Musketman is hit for 18 (0/100HP)
Turn 510, 1920 AD: Stalin's Cossack has defeated Gandhi's Musketman!
Turn 510, 1920 AD: Stalin's Cossack 31 (Novgorod) (16.50) vs Gandhi's Musketman (12.15)
Turn 510, 1920 AD: Combat Odds: 87.9%
Turn 510, 1920 AD: (Extra Combat: -10%)
Turn 510, 1920 AD: (Plot Defense: +105%)
Turn 510, 1920 AD: (Fortify: +25%)
Turn 510, 1920 AD: (City Defense: +20%)
Turn 510, 1920 AD: Stalin's Cossack 31 (Novgorod) is hit for 20 (80/100HP)
Turn 510, 1920 AD: Gandhi's Musketman is hit for 19 (35/100HP)
Turn 510, 1920 AD: Gandhi's Musketman is hit for 19 (16/100HP)
Turn 510, 1920 AD: Stalin's Cossack 31 (Novgorod) is hit for 20 (60/100HP)
Turn 510, 1920 AD: Gandhi's Musketman is hit for 19 (0/100HP)
Turn 510, 1920 AD: Stalin's Cossack 31 (Novgorod) has defeated Gandhi's Musketman!
Turn 510, 1920 AD: Stalin's Cossack (15.00) vs Gandhi's Longbowman (6.96)
Turn 510, 1920 AD: Combat Odds: 99.3%
Turn 510, 1920 AD: (Plot Defense: +105%)
Turn 510, 1920 AD: (Fortify: +15%)
Turn 510, 1920 AD: (City Defense: +45%)
Turn 510, 1920 AD: (Hills Defense: +25%)
Turn 510, 1920 AD: Gandhi's Longbowman is hit for 22 (18/100HP)
Turn 510, 1920 AD: Stalin's Cossack is hit for 18 (82/100HP)
Turn 510, 1920 AD: Stalin's Cossack is hit for 18 (64/100HP)
Turn 510, 1920 AD: Stalin's Cossack is hit for 18 (46/100HP)
Turn 510, 1920 AD: Gandhi's Longbowman is hit for 22 (0/100HP)
Turn 510, 1920 AD: Stalin's Cossack has defeated Gandhi's Longbowman!
Turn 510, 1920 AD: Stalin's Cossack (15.00) vs Gandhi's Cavalry (5.53)
Turn 510, 1920 AD: Combat Odds: 99.9%
Turn 510, 1920 AD: (Extra Combat: +20%)
Turn 510, 1920 AD: (Combat: -50%)
Turn 510, 1920 AD: Gandhi's Cavalry is hit for 26 (22/100HP)
Turn 510, 1920 AD: Stalin's Cossack is hit for 15 (85/100HP)
Turn 510, 1920 AD: Gandhi's Cavalry is hit for 26 (0/100HP)
Turn 510, 1920 AD: Stalin's Cossack has defeated Gandhi's Cavalry!
Turn 510, 1920 AD: You have captured Bombay!!!
Turn 510, 1920 AD: Stalin's Infantry (22.00) vs Gandhi's Longbowman (14.40)
Turn 510, 1920 AD: Combat Odds: 88.2%
Turn 510, 1920 AD: (Extra Combat: -10%)
Turn 510, 1920 AD: (Plot Defense: +75%)
Turn 510, 1920 AD: (Fortify: +20%)
Turn 510, 1920 AD: (Hills Defense: +45%)
Turn 510, 1920 AD: Gandhi's Longbowman is hit for 24 (76/100HP)
Turn 510, 1920 AD: Stalin's Infantry is hit for 16 (84/100HP)
Turn 510, 1920 AD: Gandhi's Longbowman is hit for 24 (52/100HP)
Turn 510, 1920 AD: Stalin's Infantry is hit for 16 (68/100HP)
Turn 510, 1920 AD: Gandhi's Longbowman is hit for 24 (28/100HP)
Turn 510, 1920 AD: Stalin's Infantry is hit for 16 (52/100HP)
Turn 510, 1920 AD: Stalin's Infantry is hit for 16 (36/100HP)
Turn 510, 1920 AD: Stalin's Infantry is hit for 16 (20/100HP)
Turn 510, 1920 AD: Stalin's Infantry is hit for 16 (4/100HP)
Turn 510, 1920 AD: Gandhi's Longbowman is hit for 24 (4/100HP)
Turn 510, 1920 AD: Gandhi's Longbowman is hit for 24 (0/100HP)
Turn 510, 1920 AD: Stalin's Infantry has defeated Gandhi's Longbowman!
Turn 510, 1920 AD: Stalin's Infantry (20.00) vs Gandhi's Longbowman (13.20)
Turn 510, 1920 AD: Combat Odds: 87.8%
Turn 510, 1920 AD: (Plot Defense: +75%)
Turn 510, 1920 AD: (Fortify: +20%)
Turn 510, 1920 AD: (Hills Defense: +25%)
Turn 510, 1920 AD: Gandhi's Longbowman is hit for 24 (76/100HP)
Turn 510, 1920 AD: Stalin's Infantry is hit for 16 (84/100HP)
Turn 510, 1920 AD: Gandhi's Longbowman is hit for 24 (52/100HP)
Turn 510, 1920 AD: Stalin's Infantry is hit for 16 (68/100HP)
Turn 510, 1920 AD: Gandhi's Longbowman is hit for 24 (28/100HP)
Turn 510, 1920 AD: Gandhi's Longbowman is hit for 24 (4/100HP)
Turn 510, 1920 AD: Gandhi's Longbowman is hit for 24 (0/100HP)
Turn 510, 1920 AD: Stalin's Infantry has defeated Gandhi's Longbowman!
Turn 510, 1920 AD: Stalin's Cossack 29 (Yekaterinburg) (15.00) vs Gandhi's Cuirassier (8.57)
Turn 510, 1920 AD: Combat Odds: 96.8%
Turn 510, 1920 AD: (Extra Combat: +10%)
Turn 510, 1920 AD: (Combat: -50%)
Turn 510, 1920 AD: Gandhi's Cuirassier is hit for 26 (74/100HP)
Turn 510, 1920 AD: Gandhi's Cuirassier is hit for 26 (48/100HP)
Turn 510, 1920 AD: Gandhi's Cuirassier is hit for 26 (22/100HP)
Turn 510, 1920 AD: Gandhi's Cuirassier is hit for 26 (0/100HP)
Turn 510, 1920 AD: Stalin's Cossack 29 (Yekaterinburg) has defeated Gandhi's Cuirassier!
Turn 510, 1920 AD: Gandhi's Musketman (8.19) vs Stalin's Infantry (1.48)
Turn 510, 1920 AD: Combat Odds: 99.9%
Turn 510, 1920 AD: (Extra Combat: +10%)
Turn 510, 1920 AD: (Plot Defense: +50%)
Turn 510, 1920 AD: (Combat: +25%)
Turn 510, 1920 AD: Stalin's Infantry is hit for 13 (0/100HP)
Turn 510, 1920 AD: Gandhi's Musketman has defeated Stalin's Infantry!
Turn 511, 1921 AD: Stalin's Cossack 30 (Yaroslavl') (15.00) vs Gandhi's Musketman (12.28)
Turn 511, 1921 AD: Combat Odds: 73.8%
Turn 511, 1921 AD: (Plot Defense: +50%)
Turn 511, 1921 AD: Gandhi's Musketman is hit for 21 (70/100HP)
Turn 511, 1921 AD: Gandhi's Musketman is hit for 21 (49/100HP)
Turn 511, 1921 AD: Stalin's Cossack 30 (Yaroslavl') is hit for 18 (82/100HP)
Turn 511, 1921 AD: Gandhi's Musketman is hit for 21 (28/100HP)
Turn 511, 1921 AD: Stalin's Cossack 30 (Yaroslavl') is hit for 18 (64/100HP)
Turn 511, 1921 AD: Gandhi's Musketman is hit for 21 (7/100HP)
Turn 511, 1921 AD: Gandhi's Musketman is hit for 21 (0/100HP)
Turn 511, 1921 AD: Stalin's Cossack 30 (Yaroslavl') has defeated Gandhi's Musketman!
Turn 511, 1921 AD: Stalin's Cossack (15.00) vs Gandhi's Musketman (9.00)
Turn 511, 1921 AD: Combat Odds: 96.2%
Turn 511, 1921 AD: Gandhi's Musketman is hit for 25 (75/100HP)
Turn 511, 1921 AD: Stalin's Cossack is hit for 15 (85/100HP)
Turn 511, 1921 AD: Stalin's Cossack is hit for 15 (70/100HP)
Turn 511, 1921 AD: Stalin's Cossack is hit for 15 (55/100HP)
Turn 511, 1921 AD: Gandhi's Musketman is hit for 25 (50/100HP)
Turn 511, 1921 AD: Gandhi's Musketman is hit for 25 (25/100HP)
Turn 511, 1921 AD: Stalin's Cossack is hit for 15 (40/100HP)
Turn 511, 1921 AD: Gandhi's Musketman is hit for 25 (0/100HP)
Turn 511, 1921 AD: Stalin's Cossack has defeated Gandhi's Musketman!
Turn 511, 1921 AD: Stalin's Infantry (22.00) vs Gandhi's Musketman (6.55)
Turn 511, 1921 AD: Combat Odds: 100.0%
Turn 511, 1921 AD: (Extra Combat: -10%)
Turn 511, 1921 AD: (Combat: -25%)
Turn 511, 1921 AD: Gandhi's Musketman is hit for 34 (57/100HP)
Turn 511, 1921 AD: Gandhi's Musketman is hit for 34 (23/100HP)
Turn 511, 1921 AD: Gandhi's Musketman is hit for 34 (0/100HP)
Turn 511, 1921 AD: Stalin's Infantry has defeated Gandhi's Musketman!
Turn 511, 1921 AD: Gustavus II Adolphus (Great General) has been born in Moscow (Stalin)!
Turn 511, 1921 AD: You have discovered Fascism!
Turn 512, 1922 AD: Stalin launches a Tactical Nuke, and it explodes!!!
Turn 512, 1922 AD: Stalin launches a Tactical Nuke, and it explodes!!!
Turn 512, 1922 AD: You have trained a ICBM in Moscow. Work has now begun on a Tactical Nuke.
Turn 512, 1922 AD: Timur (Great General) has been born in Washington (Roosevelt)!
Turn 513, 1923 AD: Stalin's Frigate (8.80) vs Gandhi's Ship of the Line (10.88)
Turn 513, 1923 AD: Combat Odds: 37.4%
Turn 513, 1923 AD: (Extra Combat: -10%)
Turn 513, 1923 AD: (Extra Combat: +10%)
Turn 513, 1923 AD: (Plot Defense: +10%)
Turn 513, 1923 AD: (Class Defense: +50%)
Turn 513, 1923 AD: Gandhi's Ship of the Line is hit for 16 (64/100HP)
Turn 513, 1923 AD: Stalin's Frigate is hit for 23 (77/100HP)
Turn 513, 1923 AD: Gandhi's Ship of the Line is hit for 16 (48/100HP)
Turn 513, 1923 AD: Gandhi's Ship of the Line is hit for 16 (32/100HP)
Turn 513, 1923 AD: Gandhi's Ship of the Line is hit for 16 (16/100HP)
Turn 513, 1923 AD: Stalin's Frigate is hit for 23 (54/100HP)
Turn 513, 1923 AD: Stalin's Frigate is hit for 23 (31/100HP)
Turn 513, 1923 AD: Stalin's Frigate is hit for 23 (8/100HP)
Turn 513, 1923 AD: Stalin's Frigate is hit for 23 (0/100HP)
Turn 513, 1923 AD: Gandhi's Ship of the Line has defeated Stalin's Frigate!
Turn 513, 1923 AD: Stalin's Frigate 23 (Novgorod) (8.00) vs Gandhi's Ship of the Line (2.17)
Turn 513, 1923 AD: Combat Odds: 100.0%
Turn 513, 1923 AD: (Extra Combat: +10%)
Turn 513, 1923 AD: (Plot Defense: +10%)
Turn 513, 1923 AD: (Class Defense: +50%)
Turn 513, 1923 AD: Stalin's Frigate 23 (Novgorod) is hit for 19 (81/100HP)
Turn 513, 1923 AD: Stalin's Frigate 23 (Novgorod) is hit for 19 (62/100HP)
Turn 513, 1923 AD: Gandhi's Ship of the Line is hit for 20 (0/100HP)
Turn 513, 1923 AD: Stalin's Frigate 23 (Novgorod) has defeated Gandhi's Ship of the Line!
Turn 513, 1923 AD: You have trained a Tactical Nuke in Moscow. Work has now begun on a ICBM.
Turn 513, 1923 AD: Gandhi adopts Free Speech!
Turn 514, 1924 AD: Benjamin Franklin (Great Engineer) has been born in Paris (De Gaulle)!
Turn 514, 1924 AD: Rosalind Franklin (Great Scientist) has been born in Washington (Roosevelt)!
Turn 515, 1925 AD: Stalin launches a Tactical Nuke 37 (Moscow), and it explodes!!!
Turn 515, 1925 AD: Stalin's Cossack (15.00) vs Gandhi's Cavalry (3.10)
Turn 515, 1925 AD: Combat Odds: 100.0%
Turn 515, 1925 AD: (Extra Combat: +10%)
Turn 515, 1925 AD: (Combat: -50%)
Turn 515, 1925 AD: Gandhi's Cavalry is hit for 29 (0/100HP)
Turn 515, 1925 AD: Stalin's Cossack has defeated Gandhi's Cavalry!
Turn 515, 1925 AD: Stalin's Cossack 29 (Yekaterinburg) (15.00) vs Gandhi's Cavalry (0.46)
Turn 515, 1925 AD: Combat Odds: 100.0%
Turn 515, 1925 AD: (Extra Combat: +20%)
Turn 515, 1925 AD: (Combat: -50%)
Turn 515, 1925 AD: Gandhi's Cavalry is hit for 30 (0/100HP)
Turn 515, 1925 AD: Stalin's Cossack 29 (Yekaterinburg) has defeated Gandhi's Cavalry!
Turn 515, 1925 AD: Stalin's Cossack 27 (Novgorod) (16.50) vs Gandhi's Catapult (0.40)
Turn 515, 1925 AD: Combat Odds: 100.0%
Turn 515, 1925 AD: (Extra Combat: -10%)
Turn 515, 1925 AD: Gandhi's Catapult is hit for 42 (0/100HP)
Turn 515, 1925 AD: Stalin's Cossack 27 (Novgorod) has defeated Gandhi's Catapult!
Turn 515, 1925 AD: Stalin's Cossack 31 (Novgorod) (18.00) vs Gandhi's Musketman (0.33)
Turn 515, 1925 AD: Combat Odds: 100.0%
Turn 515, 1925 AD: (Extra Combat: -20%)
Turn 515, 1925 AD: (Plot Defense: +60%)
Turn 515, 1925 AD: (Fortify: +5%)
Turn 515, 1925 AD: (City Defense: +20%)
Turn 515, 1925 AD: Gandhi's Musketman is hit for 28 (0/100HP)
Turn 515, 1925 AD: Stalin's Cossack 31 (Novgorod) has defeated Gandhi's Musketman!
Turn 515, 1925 AD: You have captured Delhi!!!
Turn 515, 1925 AD: De Gaulle's Golden Age has begun!!!
Turn 516, 1926 AD: The enemy has been spotted near Yaroslavl'!
Turn 516, 1926 AD: Moscow has become happy.
Turn 516, 1926 AD: St. Petersburg has become happy.
Turn 516, 1926 AD: St. Petersburg can hurry Tactical Nuke for 441?.
Turn 516, 1926 AD: Yaroslavl' can hurry Airship for 108?.
Turn 516, 1926 AD: Delhi has become healthy.
Turn 516, 1926 AD: Gandhi has 110 gold available for trade.
Turn 516, 1926 AD: Your Airship has attacked an enemy Frigate! (-19% Damage)
Turn 516, 1926 AD: Your Airship 19 (St. Petersburg) has attacked an enemy Frigate! (-1% Damage)
Turn 516, 1926 AD: Stalin's Ship of the Line 32 (St. Petersburg) (8.00) vs Gandhi's Frigate (4.92)
Turn 516, 1926 AD: Combat Odds: 95.9%
Turn 516, 1926 AD: (Extra Combat: +10%)
Turn 516, 1926 AD: (Plot Defense: +10%)
Turn 516, 1926 AD: (Class Attack: -50%)
Turn 516, 1926 AD: Gandhi's Frigate is hit for 23 (57/100HP)
Turn 516, 1926 AD: Stalin's Ship of the Line 32 (St. Petersburg) is hit for 16 (84/100HP)
Turn 516, 1926 AD: Gandhi's Frigate is hit for 23 (34/100HP)
Turn 516, 1926 AD: Gandhi's Frigate is hit for 23 (11/100HP)
Turn 516, 1926 AD: Gandhi's Frigate is hit for 23 (0/100HP)
Turn 516, 1926 AD: Stalin's Ship of the Line 32 (St. Petersburg) has defeated Gandhi's Frigate!
Turn 516, 1926 AD: Ivan the Terrible (Great General) has been born in Moscow (Stalin)!
Turn 516, 1926 AD: Your Ship of the Line 32 (St. Petersburg) has destroyed a Frigate!
Turn 516, 1926 AD: Clearing a Forest has created 44 ? for Novgorod.
Turn 516, 1926 AD: Moscow will grow to size 16 on the next turn.
Turn 516, 1926 AD: Churchill has 600 gold available for trade.
Turn 516, 1926 AD: Roosevelt has 80 gold available for trade.
Turn 516, 1926 AD: Gandhi has 110 gold available for trade.
Turn 516, 1926 AD: Mao Zedong has 240 gold available for trade.
Turn 516, 1926 AD: De Gaulle has 5 gold per turn available for trade.
Turn 516, 1926 AD: Gandhi has 16 gold per turn available for trade.
Turn 516, 1926 AD: Mao Zedong has 6 gold per turn available for trade.
Turn 516, 1926 AD: Gandhi will trade Railroad, Radio
Turn 516, 1926 AD: Will Sign Peace Treaty: Gandhi
Turn 516, 1926 AD: Moscow will grow to size 16 on the next turn.
Turn 516, 1926 AD: Chengdu (Mao Zedong) has been captured by the American Empire!!!
Turn 516, 1926 AD: Roosevelt adopts Representation!
Turn 516, 1926 AD: Your Ship of the Line 33 (Novgorod) was attacked by an enemy Airship! (-20% Damage)
Turn 517, 1927 AD: Moscow has grown to size 16.
Turn 517, 1927 AD: Roosevelt has 240 gold available for trade.
Turn 517, 1927 AD: Churchill has 530 gold available for trade.
Turn 517, 1927 AD: Roosevelt has 240 gold available for trade.
Turn 517, 1927 AD: Gandhi has 80 gold available for trade.
Turn 517, 1927 AD: Mao Zedong has 50 gold available for trade.
Turn 517, 1927 AD: De Gaulle has 6 gold per turn available for trade.
Turn 517, 1927 AD: Gandhi has 16 gold per turn available for trade.
Turn 517, 1927 AD: Gandhi will trade Railroad, Radio
Turn 517, 1927 AD: Will Sign Peace Treaty: Gandhi
Turn 517, 1927 AD: Your Cossack has destroyed a Fast Worker!
Turn 517, 1927 AD: You have captured a Worker
Turn 517, 1927 AD: You have captured a Worker
Turn 517, 1927 AD: Your Cossack 31 (Novgorod) has destroyed a Fast Worker!
Turn 517, 1927 AD: You have captured a Worker
Turn 517, 1927 AD: Yaroslavl' will grow to size 7 on the next turn.
Turn 517, 1927 AD: Shanghai (Mao Zedong) has been captured by the English Empire!!!
Turn 517, 1927 AD: Your Cossack 31 (Novgorod) was attacked by an enemy Airship! (-15% Damage)
Turn 517, 1927 AD: Mao Zedong converts to Islam!
Turn 518, 1928 AD: The enemy has been spotted near Delhi!
Turn 518, 1928 AD: Moscow can hurry ICBM for 243?.
Turn 518, 1928 AD: Bombay will be pacified on the next turn.
Turn 518, 1928 AD: Delhi will be pacified on the next turn.
Turn 518, 1928 AD: Churchill has 680 gold available for trade.
Turn 518, 1928 AD: Mao Zedong has 230 gold available for trade.
Turn 518, 1928 AD: Mao Zedong has 6 gold per turn available for trade.
Turn 518, 1928 AD: Stalin's Cossack 31 (Novgorod) (15.30) vs Gandhi's Cannon (8.00)
Turn 518, 1928 AD: Combat Odds: 97.7%
Turn 518, 1928 AD: (Extra Combat: -20%)
Turn 518, 1928 AD: (Class Attack: -50%)
Turn 518, 1928 AD: Stalin's Cossack 31 (Novgorod) is hit for 14 (71/100HP)
Turn 518, 1928 AD: Gandhi's Cannon is hit for 28 (72/100HP)
Turn 518, 1928 AD: Stalin's Cossack 31 (Novgorod) is hit for 14 (57/100HP)
Turn 518, 1928 AD: Stalin's Cossack 31 (Novgorod) is hit for 14 (43/100HP)
Turn 518, 1928 AD: Gandhi's Cannon is hit for 28 (44/100HP)
Turn 518, 1928 AD: Gandhi's Cannon is hit for 28 (16/100HP)
Turn 518, 1928 AD: Stalin's Cossack 31 (Novgorod) is hit for 14 (29/100HP)
Turn 518, 1928 AD: Gandhi's Cannon is hit for 28 (0/100HP)
Turn 518, 1928 AD: Stalin's Cossack 31 (Novgorod) has defeated Gandhi's Cannon!
Turn 518, 1928 AD: Your Cossack 31 (Novgorod) has destroyed a Cannon!
Turn 518, 1928 AD: Stalin's Cossack 29 (Yekaterinburg) (15.00) vs Gandhi's Longbowman (7.50)
Turn 518, 1928 AD: Combat Odds: 98.7%
Turn 518, 1928 AD: (River Attack: +25%)
Turn 518, 1928 AD: Gandhi's Longbowman is hit for 28 (72/100HP)
Turn 518, 1928 AD: Stalin's Cossack 29 (Yekaterinburg) is hit for 14 (86/100HP)
Turn 518, 1928 AD: Gandhi's Longbowman is hit for 28 (44/100HP)
Turn 518, 1928 AD: Stalin's Cossack 29 (Yekaterinburg) is hit for 14 (72/100HP)
Turn 518, 1928 AD: Gandhi's Longbowman is hit for 28 (16/100HP)
Turn 518, 1928 AD: Stalin's Cossack 29 (Yekaterinburg) is hit for 14 (58/100HP)
Turn 518, 1928 AD: Stalin's Cossack 29 (Yekaterinburg) is hit for 14 (44/100HP)
Turn 518, 1928 AD: Gandhi's Longbowman is hit for 28 (0/100HP)
Turn 518, 1928 AD: Stalin's Cossack 29 (Yekaterinburg) has defeated Gandhi's Longbowman!
Turn 518, 1928 AD: Your Cossack 29 (Yekaterinburg) has destroyed a Longbowman!
mc-red Nov 11, 2009, 04:32 PM I wish we could take Vijay Nagara with just one nuke because the second just devastates the population and we don't get any XP.
One other solution is to move the cossacks up for a land attack rather than just navy.
This slows things down as the cossacks were planning to hit Patali but combing our fire power seems the way to go ...
Edit;
We could just unload the transports on the hill two tiles away from city and retreat the navy.
Also, Delhi and Bombay come out of revolt next turn and we now have Christo. so can look at games with our civics
if we want to whip in Bombay for a turn for example...
Ozbenno Nov 11, 2009, 11:06 PM OK got it. I'll play as many turns as I can or seems feasible tonight just to get this moving for the Dec 7 deadline.
Plan seems fine, I'd certainly consider the whip for a turn or two.
Ozbenno Nov 12, 2009, 12:38 AM Had time to play a few (6 or 7 I think)...
The good. We took two cities and researched Biology and set sail for Ecology.
The fun.
http://img233.imageshack.us/img233/4006/civ4screenshot0004.jpg (http://img233.imageshack.us/i/civ4screenshot0004.jpg/)
The bad.
http://img509.imageshack.us/img509/1834/civ4screenshot0005q.jpg (http://img509.imageshack.us/i/civ4screenshot0005q.jpg/)
My weed completely :blush: I jut completely forgot we were there. The navy was destroyed as well as most of the troops (got two out). :mad: and had to wait an extra two turns (and another bomb) to take it. Sorry.
Another turn or two and we can continue the war to Ayodhyra, getting to Varanasi needs a 3rd border pop from Delhi or ICBMs which may slow us down.
McArine Nov 12, 2009, 01:21 AM I'll be able to play tomorrow.
I'll continue building troops, whipping Ghandis former cities, making war and :nuke: cities
Research: Continue heading for Ecology.
ianw1610 Nov 12, 2009, 01:28 AM Haven't looked at the save yet, but if we have a Super Medic (assuming it wasn't part of the "Us, Bugger" incident!), that will enable Heroic Epic in Moscow, which should speed up military production.
Don't forget to make use of Universal Suffrage (for buying military). Or if not, we can always switch to Police State, to speed up military builds. As we have Statue of Christ the Redeemer in Delhi, we will suffer no more Anarchy!
mc-red Nov 12, 2009, 01:35 AM We'll have to be careful of police state as its a high cost civic.
Ok for now as we are still small but later will be difficult ...
Ouch our poor navy dudes got :nuke: :cry:
ianw1610 Nov 12, 2009, 02:01 AM How many units exactly did we lose to our Australian Friendly Fire incident?! Our Power Graph took a massive hit in that last turnset...!!
mc-red Nov 12, 2009, 02:07 AM At end of my turn there were 5 Infantry (mostly drafted at cost to Yaroslavl) and a cossack.
I think 2 STOTL , 2 Frigates, and 2 Galleons.
I don't know how many escorts Ghandi's submarine got, but all in all a big hit :(
mc-red Nov 12, 2009, 03:14 AM @Ianw
Don't forget power also drops when we use a nuke so that would have an impact too.
ianw1610 Nov 12, 2009, 03:51 AM That is true yes. A few of the other SGOTM teams displayed far earlier sudden drops in Power - I hope this doesn't mean that they were Nuking far earlier than us!!
Whoever is playing as and when we try to extort techs from Gandhi for peace... remember we can't take a city from him as part of that deal (unless we have Nuked the city first).
Ideally we should take his island Uranium city in this war as well (Madurai, IIRC), to stop him building Nukes if he reaches Fission. Although if we have lost some of our Naval units this may be a struggle in the current war...
ianw1610 Nov 12, 2009, 12:34 PM Ok I've now looked at the save, and have a few other comments:
- Moscow would be best utilised if it only built Nukes, nothing else. It should get Heroic Epic right away, then just Nukes from then on to the end of the game.
- the other cities probably shouldn't build Nukes due to hammer quantity (Novgorod, for example, will take a long time to build its current Nuke).
- we should hopefully take Gandhi's 3 remaining cities on our continent very soon. If possible, try to also take Madurai in the west and Hyderabad in the east in this war also, but no worries if not, as we will get them next time.
- when taking peace with Gandhi, try to get a considerable gold per turn sum, as well as his 2 Techs.
- De Gaulle will give us 18gpt for Hit Singles - we should accept right away.
- We need a few Frigates to replace those that met an untimely end - also more Infantry for garrison units.
- I'm thinking we still leave off reclaiming Rostov from the Barbs, as the Fallout would pollute our land.
- If we want to get the most out of Universal Suffrage then we should frequently hurry units with gold. If we aren't using this feature then we should switch back to Hereditary Rule as that is far cheaper.
- In terms of order of wars, I'm thinking we kill the 3 friends first - Gandhi, Roosevelt, Churchill. Then lastly we go for Mao and De Gaulle as they are less technologically advanced (I know De Gaulle likes to build ICBMs, but he is a long way from Fission...)
- Research path Ecology - Railroad - Combustion - Radio. Maybe get 2 of those from Gandhi.
- When Railroad comes in, remember to build railroads on all Mine and Lumbermill improvements, to get the 1 hammer bonus on those tiles.
mc-red Nov 12, 2009, 02:15 PM There's a worker in Yektarinberg who can farm the fort there as it is no longer needed.
It is pre done so only one turn needed.
I agree with the order as our friends will hate us more than Mao and De Gaulle with each passing nuke.
We should monitor relations of Mao and De Gaulle with the other two although I think there is almost no chance they will get to pleased. If they do we should consider a bribe to change that ASAP so we don't get the negative you nuked our friend modifier.
mc-red Nov 12, 2009, 02:16 PM If we can keep open borders with Mao and De Gaulle the passive income from trade routes to new island cities will be significant and after courts the best buildings will be passive income modifiers like harbors and Custom house
mc-red Nov 12, 2009, 04:41 PM I just watched the TMIT let's play you tube video. :goodjob:
Learnt some new nuking strategies.
You can hit a tile, including water, adjacent to city and still cause damage.
The advantage is you can bring troops up to one side of the city and drop the nuke the other side and take on the same turn even with one turn units.
The other advantage is if a tac nuke can't reach city but can hit one tile away it still does damage.
Have to be careful about one's own troops in this case ;)
I don't know if there are benefits in less damage to buildings or population with this methodology.
McArine Nov 13, 2009, 12:12 AM You can hit a tile, including water, adjacent to city and still cause damage.
But will this still count as the city being nuked?
mc-red Nov 13, 2009, 02:48 AM But will this still count as the city being nuked?
Good point we have to still nuke it once directly.
Where it helps would be when fallout/forest/hill prevents a capture on same turn
and we need to hit again.
Probably better to not do it for this game though.
Also, you can direct hit the uranium if it is not under a city and Ghandi will not be able to use it till ecology.
mc-red Nov 13, 2009, 02:52 AM Ok just checked map it's under the city so that won't work
McArine Nov 13, 2009, 12:46 PM Played 13 turns, until Ecology came in.
Got the gold from De Gaulle.
Built the Heroic Epic.
Built a couple of ships, but a couple of destroyers made it impossible for me to gather the fleet, and we also lost a boat to them.
In the middle of my turns someone stole Fission from us. Most likely Ghandi, as he no longer wants it...
I decided to take the south road for capturing the rest of the island, as it can be done without ICBMs.
So I took Ayodhya, built a fort next to it and took Bangalore.
This moved Tactical nukes into reach of Varanasi, which can be taken next turn. (I've allready dropped a nuke on it.)
So for next player, deploy workers for cleanup, take Varanasi, and probably get peace with Gandhi, for a great price :-)
mc-red Nov 13, 2009, 01:01 PM nice turns :)
mc-red Nov 13, 2009, 01:11 PM Looking at power graphs it will be interesting to see how a couple our competitors do over the next few turnsets.
We have a shot as Ianw said earlier to get of the bottom rung.
Ecology is going to really help our core.
mc-red Nov 13, 2009, 03:13 PM Next turnset we can do a lot of happy resource trades with De Gaulle and Roosy to get happy cap up.
Ghandi still has decent production and won't give much for peace yet but Varnassi is an important city and might change things.
He still has some production cities so can get nukes built after clearing continent it might be worth taking peace before he launches.
Airships can then locate his arsenal before we redeclare and we can wipe out that city on turn 1 of the second war.
ianw1610 Nov 13, 2009, 03:49 PM I'll probably play in the morning, just to keep us moving forwards.
Mao only has one city left, which is on the next island to the west of us, so I may DoW him in my turnset to wipe him off the map altogether... the hit on diplomacy with De Gaulle will only be -2, so not so bad.
With Gandhi having stolen Fission, he is likely to trade it to Roosevelt and Churchill. Churchill didn't originally have Uranium, but has picked some up from one of Mao's captured cities. Roosevelt has Uranium in one of his island cities.
As Ecology is in, I'll send some workers to scrub fallout.
mc-red Nov 13, 2009, 04:52 PM ianw I don't know where espionage points are going but probably we should move them to either
Ghandi or De Gaulle.
mc-red Nov 14, 2009, 02:55 AM Can UN be built in this game?
That could become a real problem if we have to defy the nuke resolutions.
ianw1610 Nov 14, 2009, 03:43 AM ianw I don't know where espionage points are going but probably we should move them to either
Ghandi or De Gaulle.
I think we have been allocating them all to Mao for several hundred years, so no use now!! I'll switch them to De Gaulle, in anticipation of our final showdown with him.
Can UN be built in this game?
That could become a real problem if we have to defy the nuke resolutions.
Ultimately we should get enough of a population for a simple "no" to suffice, rather than "never", on the topic of nuclear weapons... or maybe we might get enough population for us to vote ourselves Secretary General. Diplomatic victory is disabled so not a worry.
mc-red Nov 14, 2009, 04:18 AM I had planned to look at espionage in my turnset but got distracted by all the nuking.
Normally, I try to run counterespionage missions on the target but it just escaped me :(
ianw1610 Nov 14, 2009, 06:28 AM Ok, played my turnset – it was far far longer than my original intention, as I was trying to regroup our forces in readiness for the next round of warring....
These are the main highlights of the turnset:
Gandhi took peace, but wouldn’t give up any of his technologies.
We researched Railroad and Combustion, and I’ve build lots of Railroads in our empire, as well as upgrading some Ships to Destroyers and Transports. We still have some other Frigate and SotL that have not yet been upgraded. We still need Radio before Submarines become an option.
We got a Great Engineer, against the odds in St Petes. He is sleeping in Moscow and I have absolutely no idea what to do with him!
Mao is dead. He had just one city left – the island of Macau... so I DoW’d him to put him out of his misery. We got -1 from De Gaulle for the DoW and another -1 for nuking his friend. Macau has no culture at present. If we can get the borders to pop, we can pick up a source of Sheep, of which we have none at present. Also we need that sheep to make Macau grow above size 2.
Gandhi has captured Rostov – our former city in the southern ice that had been a Barb city. All in all we still need to conquer 54 more cities to win this game, so we are a long long long long way from the end.
Churchill and De Gaulle are at war. Significantly, Churchill captured Lyon. Not only was that De Gaulle’s 2nd city, but also his only source of Uranium. So De Gaulle now has no Uranium.
Gandhi and Roosevelt both have enough on their hands, and I suspect they are going after us.
I’ve scouted Churchill and Roosevelt and they both have UTTERLY FEARSOME armies. However, neither has Fission (yet). So I stand by what I said earlier about leaving De Gaulle until last.
Our units are lined up beside Gandhi, all set to DoW again... but are we sure this is the right course of action? Or should we go for Roosevelt / Churchill first??????
@mc-red – you are up (again) next, and sorry again about my long turnset!
Here is your Session Turn Log from 1943 AD to 1956 AD:
Turn 536, 1943 AD: You have discovered Ecology!
Turn 536, 1943 AD: Eugene of Savoy (Great General) has been born in Paris (De Gaulle)!
Turn 537, 1943 AD: Stalin launches a Tactical Nuke 53 (Novgorod), and it explodes!!!
Turn 538, 1944 AD: You have captured Varanasi!!!
Turn 538, 1944 AD: You have made peace with Gandhi!
Turn 539, 1944 AD: Lyons (De Gaulle) has been captured by the English Empire!!!
Turn 539, 1944 AD: Lyons (Churchill) has been captured by the French Empire!!!
Turn 540, 1945 AD: Lyons (De Gaulle) has been captured by the English Empire!!!
Turn 542, 1946 AD: Yekaterinburg celebrates "We Love the President Day"!!!
Turn 543, 1946 AD: Orville Wright (Great Engineer) has been born in St. Petersburg (Stalin)!
Turn 544, 1947 AD: The borders of Ayodhya have expanded!
Turn 544, 1947 AD: The borders of Varanasi have expanded!
Turn 544, 1947 AD: Robert E. Lee (Great General) has been born in Guangzhou (Churchill)!
Turn 544, 1947 AD: Isoroku Yamamoto (Great General) has been born in Orleans (De Gaulle)!
Turn 546, 1948 AD: You have declared war on Mao Zedong!
Turn 546, 1948 AD: Stalin launches a ICBM 50 (Moscow), and it explodes!!!
Turn 546, 1948 AD: Stalin's Cossack (18.00) vs Mao Zedong's Longbowman (9.48)
Turn 546, 1948 AD: Combat Odds: 98.2%
Turn 546, 1948 AD: (Extra Combat: -20%)
Turn 546, 1948 AD: (Plot Defense: +6%)
Turn 546, 1948 AD: (Fortify: +25%)
Turn 546, 1948 AD: (City Defense: +70%)
Turn 546, 1948 AD: (Amphibious Attack: +50%)
Turn 546, 1948 AD: Stalin's Cossack is hit for 16 (84/100HP)
Turn 546, 1948 AD: Mao Zedong's Longbowman is hit for 24 (39/100HP)
Turn 546, 1948 AD: Stalin's Cossack is hit for 16 (68/100HP)
Turn 546, 1948 AD: Stalin's Cossack is hit for 16 (52/100HP)
Turn 546, 1948 AD: Mao Zedong's Longbowman is hit for 24 (15/100HP)
Turn 546, 1948 AD: Mao Zedong's Longbowman is hit for 24 (0/100HP)
Turn 546, 1948 AD: Stalin's Cossack has defeated Mao Zedong's Longbowman!
Turn 546, 1948 AD: Stalin's Cossack 29 (Yekaterinburg) (18.00) vs Mao Zedong's Grenadier (8.96)
Turn 546, 1948 AD: Combat Odds: 98.1%
Turn 546, 1948 AD: (Extra Combat: -20%)
Turn 546, 1948 AD: (Extra Combat: +10%)
Turn 546, 1948 AD: (Plot Defense: +6%)
Turn 546, 1948 AD: (Fortify: +25%)
Turn 546, 1948 AD: (Combat: -25%)
Turn 546, 1948 AD: (Amphibious Attack: +50%)
Turn 546, 1948 AD: Mao Zedong's Grenadier is hit for 22 (23/100HP)
Turn 546, 1948 AD: Mao Zedong's Grenadier is hit for 22 (1/100HP)
Turn 546, 1948 AD: Mao Zedong's Grenadier is hit for 22 (0/100HP)
Turn 546, 1948 AD: Stalin's Cossack 29 (Yekaterinburg) has defeated Mao Zedong's Grenadier!
Turn 546, 1948 AD: Stalin's Infantry (20.00) vs Mao Zedong's Longbowman (2.40)
Turn 546, 1948 AD: Combat Odds: 99.9%
Turn 546, 1948 AD: (Plot Defense: +6%)
Turn 546, 1948 AD: (Fortify: +25%)
Turn 546, 1948 AD: (City Defense: +70%)
Turn 546, 1948 AD: (Amphibious Attack: +50%)
Turn 546, 1948 AD: Mao Zedong's Longbowman is hit for 29 (0/100HP)
Turn 546, 1948 AD: Stalin's Infantry has defeated Mao Zedong's Longbowman!
Turn 547, 1948 AD: Stalin's Infantry (20.00) vs Mao Zedong's Cuirassier (6.32)
Turn 547, 1948 AD: Combat Odds: 100.0%
Turn 547, 1948 AD: (Extra Combat: +20%)
Turn 547, 1948 AD: (Amphibious Attack: +50%)
Turn 547, 1948 AD: Mao Zedong's Cuirassier is hit for 24 (7/100HP)
Turn 547, 1948 AD: Stalin's Infantry is hit for 16 (84/100HP)
Turn 547, 1948 AD: Stalin's Infantry is hit for 16 (68/100HP)
Turn 547, 1948 AD: Mao Zedong's Cuirassier is hit for 24 (0/100HP)
Turn 547, 1948 AD: Stalin's Infantry has defeated Mao Zedong's Cuirassier!
Turn 547, 1948 AD: You have captured Macau!!!
Turn 547, 1948 AD: The Chinese Civilization has been destroyed!!!
Turn 547, 1948 AD: Roosevelt adopts Universal Suffrage!
Turn 548, 1949 AD: You have discovered Railroad!
Turn 550, 1950 AD: Roosevelt has completed The Pentagon!
Turn 551, 1950 AD: Chartres (De Gaulle) has been captured by the English Empire!!!
Turn 553, 1951 AD: You have constructed a Lighthouse in Macau. Work has now begun on a Courthouse.
Turn 554, 1952 AD: The borders of Bangalore have expanded!
Turn 556, 1953 AD: You have discovered Combustion!
Turn 560, 1955 AD: Yaroslavl' can hurry Destroyer for 450?.
Turn 560, 1955 AD: Delhi can hurry Destroyer for 441?.
Turn 560, 1955 AD: Pataliputra can hurry Transport for 258?.
Turn 560, 1955 AD: Vijayanagara can hurry Transport for 225?.
Turn 560, 1955 AD: Ayodhya has grown to size 3.
Turn 560, 1955 AD: Varanasi has grown to size 6.
Turn 560, 1955 AD: Rostov (Barbarian) has been captured by the Indian Empire!!!
Turn 561, 1955 AD: Moscow can hurry Tactical Nuke for 39?.
Turn 561, 1955 AD: Bombay can hurry Cossack for 246?.
Turn 561, 1955 AD: Bangalore can hurry Transport for 294?.
Turn 561, 1955 AD: Yaroslavl' will grow to size 13 on the next turn.
Turn 561, 1955 AD: Delhi will grow to size 9 on the next turn.
Turn 562, 1956 AD: Yaroslavl' has grown to size 13.
Turn 562, 1956 AD: Delhi has grown to size 9.
mc-red Nov 14, 2009, 06:51 AM I'll check the save out. We should get Rushmore at some point as WW will be a huge problem and this helps greatly.
I am on my way out will look at save later.
Don't worry about the long turnset there's only four of us so I think it makes sense.
McArine Nov 14, 2009, 07:31 AM I think we should consider grapping our enemies uranium cities first. That way we don't have to worry about enemy nukes.
If it is possible.
ianw1610 Nov 14, 2009, 08:32 AM The National Wonders that may come in useful for us are Mount Rushmore, West Point and Forbidden Palace. As I said, we have an Engineer in Moscow who could help with one of those. In my turnset I built National Park in Yaroslav, to go with the Globe Theatre in the same city.
For War Weariness protection, we have very few Jails, so we may want to build a few in the next turnset.
Some of the Uranium sources will be comparatively easy for us to get - Madurai, Chicago, and the unclaimed lands to our East. Others will be more of a challenge - especially those on the large continent to our North.
McArine Nov 14, 2009, 06:21 PM How about building Creative constructions corporation with the GE, if it has not allready been built. We sure need the production points.
Or Mining Inc, for the extra gold.
Ozbenno Nov 15, 2009, 02:43 AM Mining Inc would be better than Creative I think, like this idea more than rushing a National Wonder.
ianw1610 Nov 15, 2009, 02:52 AM Yes, Creative Con mostly generates culture, with a few hammers, using resources that we don't have. Mining Inc is far preferable, as it generates hammers, and uses resources that we have in abundance.
Only problem is that Corporations aren't allowed in State Property, so we would need to switch back to Free Market, which is more expensive, and doesn't save maintenance costs for distance, and doesn't add food to workshops, and doesn't give a 10% bonus to all hammers!
If we do found MI, hq should go to St Petes (Wall Street city).
ianw1610 Nov 15, 2009, 02:56 AM About hammers in general - we can build Factories and Levees in most cities now. If we are worried about health, the Recycling Centre is already available, which eliminates all unhealthiness caused by buildings.
Other than that, we needs Jails for war weariness reduction. Also Mt Rushmore (maybe in Bombay or Delhi). And Forbidden Palace (maybe in Macau, or somewhere out West). I'm not sure of the benefits of West Point, although nice to know we have a Level 6 unit to enable it!!
Ozbenno Nov 15, 2009, 02:56 AM Forgot we're in State Property. Probably need that more as we expand.
mc-red Nov 15, 2009, 03:10 AM I love mining inc. but agree with the need for state property as game goes on.
I spent yesterday mapping out a plan.
I figured Bombay for Rushmore and WP.
I wanted to get Delhi as the second Nuke centre.
I also identified some :hammer: infrastructure for certain cities.
Forbidden palace has no benefit under SP as it only reduces distance maintenenece.
I laid out a battle plan for Ghandi but still need a bit more navy.
I like idea of rushing WP with GE.
Advantage of WP is if we get it soon I can get some decent land units to help with an attack from Roosy while I go for Ghandi.
The most likely attack from Roosy will come on the gold hills near St. Petes so a couple of highly promoted Infantry there to force him to land on flat ground will really help. At least till till we get and eastern navy built.
Do I go for Ghandi in five turns or so or continue the build up?
mc-red Nov 15, 2009, 04:40 AM I think I should start on Ghandi so I'm going to go ahead and go for it. We have enough to roll a city every 2-3 turns for the next 15 turns.
I'll put a couple of nukes and arty as well as a recon airship in St Petes to deal with a Roosy
:backstab:
mc-red Nov 15, 2009, 08:04 AM 11 Turns more in to start of Ghandi war.
Roosy demanded ecology - I told him what he could do. He has fission :nuke:
I whipped some infrastructure and units on turn 2 and you can see the large number of builds came in on turn 3.
I noticed De Gaulle closing in on the eastern barb city. I decided for both tactical and strategic reasons we need to take that area so ICBM'd the barbs and took it and about 8 more workers.
I didn't do any :research:
I prepared an eastern navy and coastal forts for a tactical war with Roosy.
First turn of war took Ghandi's Uranium city and vaporized his stack in Madras with a triple :nuke:.
Also killed two subs and one destroyer by using airship strikes to give our navy good odds.
My recommendation is to continue 0% :research: rush buy and build ICMBs so we have about 7.
We need one or two for Ahmedabad and two for chicago.
As soon as we have three-four I would DOW Roosy and vaporize his stack in NYC.
We will need an airship spotter to make sure he is vaporized so we don't waste an ICBM unnecessarily
Then hit the tile between chicago and the uranium twice when as we get more ICBMs.
After that we can use tactical nukes on anything he sends us in that zone between trap city and St Pete's.
As we free up ICBMs we could basically nuke him to stone age.
GHandi has two subs and a battleship in the main theatre in the Lahore land mass area.
Next target should be Ahmedabad. It will be lightly defended as he will shift some garrison to the devastated Madras. My guess is a single ICMB is all that's needed for its capture.
A second can be kept in reserve but it is better to lose a unit or two than use an ICMB.
Remember second can go on the other side of the city even when troops are in next to the near side.
This could be war all the way and maybe better to switchto shorter turnsets as each one is going to have a lot going on.
Also rushbuy Rushmore if possible needs 1800 currently so wait till about 1000 :gold: needed.
Next GG could go in Delhi but it has happy problems.
Only land units can get into our coastal forts so wounded navy can seek refuge in these but best to cover with land unit.
EDIT: :)
http://img230.imageshack.us/img230/3922/civ4screenshot0037.jpg
Turn 562, 1956 AD: Logging Game to File: Stalin.txt
Turn 562, 1956 AD: Bernard Montgomery (Great General) has been born in London (Churchill)!
Turn 563, 1956 AD: Stalin adopts Hereditary Rule!
Turn 563, 1956 AD: Stalin adopts Slavery!
Turn 563, 1956 AD: Stalin adopts Organized Religion!
Turn 563, 1956 AD: You have trained a ICBM in Moscow. Work has now begun on a ICBM.
Turn 563, 1956 AD: You have constructed a Drydock in St. Petersburg. Work has now begun on a Destroyer.
Turn 563, 1956 AD: You have trained a Artillery in Novgorod. Work has now begun on a Cossack.
Turn 563, 1956 AD: You have trained a Artillery in Yekaterinburg. Work has now begun on a Cossack.
Turn 563, 1956 AD: You have constructed a Drydock in Yaroslavl'. Work has now begun on a Destroyer.
Turn 563, 1956 AD: You have constructed a Aqueduct in Bombay. Work has now begun on a Forge.
Turn 563, 1956 AD: You have constructed a Forge in Delhi. Work has now begun on a Destroyer.
Turn 563, 1956 AD: You have constructed a Forge in Pataliputra. Work has now begun on a Transport.
Turn 563, 1956 AD: You have constructed a Granary in Vijayanagara. Work has now begun on a Transport.
Turn 563, 1956 AD: You have constructed a Granary in Ayodhya. Work has now begun on a Cossack.
Turn 563, 1956 AD: You have constructed a Granary in Bangalore. Work has now begun on a Transport.
Turn 563, 1956 AD: You have constructed a Theatre in Macau. Work has now begun on a Cossack.
Turn 563, 1956 AD: Vercingetorix (Great General) has been born in Navajo (De Gaulle)!
Turn 564, 1957 AD: Stalin adopts Universal Suffrage!
Turn 564, 1957 AD: Stalin adopts Emancipation!
Turn 564, 1957 AD: Stalin adopts Free Religion!
Turn 564, 1957 AD: You have trained a ICBM in Moscow. Work has now begun on a ICBM.
Turn 564, 1957 AD: You have trained a Cossack in Novgorod. Work has now begun on a Airship.
Turn 565, 1957 AD: You have constructed a Forge in Bombay. Work has now begun on a Worker.
Turn 566, 1958 AD: You have constructed a Levee in Delhi. Work has now begun on a ICBM.
Turn 567, 1958 AD: You have trained a Worker in Bombay. Work has now begun on a Airship.
Turn 567, 1958 AD: You have trained a Destroyer in Delhi. Work has now begun on a ICBM.
Turn 568, 1959 AD: Stalin launches a ICBM, and it explodes!!!
Turn 568, 1959 AD: Stalin's Infantry (22.00) vs Barbarian's Rifleman (17.95)
Turn 568, 1959 AD: Combat Odds: 74.2%
Turn 568, 1959 AD: (Extra Combat: -10%)
Turn 568, 1959 AD: (Plot Defense: +25%)
Turn 568, 1959 AD: (Fortify: +25%)
Turn 568, 1959 AD: (Hills Defense: +50%)
Turn 568, 1959 AD: (Combat: -25%)
Turn 568, 1959 AD: (Amphibious Attack: +50%)
Turn 568, 1959 AD: Stalin's Infantry is hit for 21 (79/100HP)
Turn 568, 1959 AD: Barbarian's Rifleman is hit for 18 (39/100HP)
Turn 568, 1959 AD: Barbarian's Rifleman is hit for 18 (21/100HP)
Turn 568, 1959 AD: Barbarian's Rifleman is hit for 18 (3/100HP)
Turn 568, 1959 AD: Stalin's Infantry is hit for 21 (58/100HP)
Turn 568, 1959 AD: Stalin's Infantry is hit for 21 (37/100HP)
Turn 568, 1959 AD: Barbarian's Rifleman is hit for 18 (0/100HP)
Turn 568, 1959 AD: Stalin's Infantry has defeated Barbarian's Rifleman!
Turn 568, 1959 AD: Stalin's Infantry (22.00) vs Barbarian's Rifleman (17.74)
Turn 568, 1959 AD: Combat Odds: 74.7%
Turn 568, 1959 AD: (Extra Combat: -10%)
Turn 568, 1959 AD: (Plot Defense: +25%)
Turn 568, 1959 AD: (Fortify: +25%)
Turn 568, 1959 AD: (Hills Defense: +20%)
Turn 568, 1959 AD: (Combat: -25%)
Turn 568, 1959 AD: (Amphibious Attack: +50%)
Turn 568, 1959 AD: Stalin's Infantry is hit for 20 (80/100HP)
Turn 568, 1959 AD: Stalin's Infantry is hit for 20 (60/100HP)
Turn 568, 1959 AD: Barbarian's Rifleman is hit for 19 (46/100HP)
Turn 568, 1959 AD: Barbarian's Rifleman is hit for 19 (27/100HP)
Turn 568, 1959 AD: Barbarian's Rifleman is hit for 19 (8/100HP)
Turn 568, 1959 AD: Barbarian's Rifleman is hit for 19 (0/100HP)
Turn 568, 1959 AD: Stalin's Infantry has defeated Barbarian's Rifleman!
Turn 568, 1959 AD: Stalin's Cossack 62 (Novgorod) (16.50) vs Barbarian's Rifleman (20.16)
Turn 568, 1959 AD: Combat Odds: 52.5%
Turn 568, 1959 AD: (Extra Combat: -10%)
Turn 568, 1959 AD: (Plot Defense: +25%)
Turn 568, 1959 AD: (Fortify: +25%)
Turn 568, 1959 AD: (Combat: +25%)
Turn 568, 1959 AD: (Amphibious Attack: +50%)
Turn 568, 1959 AD: Stalin's Cossack 62 (Novgorod) is hit for 24 (76/100HP)
Turn 568, 1959 AD: Stalin's Cossack 62 (Novgorod) is hit for 24 (52/100HP)
Turn 568, 1959 AD: Barbarian's Rifleman is hit for 16 (48/100HP)
Turn 568, 1959 AD: Barbarian's Rifleman is hit for 16 (32/100HP)
Turn 568, 1959 AD: Barbarian's Rifleman is hit for 16 (16/100HP)
Turn 568, 1959 AD: Barbarian's Rifleman is hit for 16 (0/100HP)
Turn 568, 1959 AD: Stalin's Cossack 62 (Novgorod) has defeated Barbarian's Rifleman!
Turn 568, 1959 AD: You have captured Parthian!!!
Turn 568, 1959 AD: The borders of Macau have expanded!
Turn 570, 1960 AD: You have trained a Settler in St. Petersburg. Work has now begun on a Destroyer.
Turn 571, 1960 AD: Moscow has grown to size 18.
Turn 571, 1960 AD: Yaroslavl' has grown to size 8.
Turn 571, 1960 AD: Pataliputra can hurry Tactical Nuke for 606?.
Turn 571, 1960 AD: Parthian has been pacified.
Turn 571, 1960 AD: Parthian can hurry Theatre for 201?.
Turn 571, 1960 AD: Roosevelt has 110 gold available for trade.
Turn 571, 1960 AD: Gandhi has 160 gold available for trade.
Turn 571, 1960 AD: St. Petersburg will grow to size 13 on the next turn.
Turn 571, 1960 AD: Yekaterinburg will grow to size 7 on the next turn.
Turn 571, 1960 AD: Varanasi will grow to size 7 on the next turn.
Turn 571, 1960 AD: You have trained a ICBM in Moscow. Work has now begun on a Tactical Nuke.
Turn 571, 1960 AD: Radioactive dust fills the skies near Ayodhya!
Turn 572, 1961 AD: St. Petersburg has grown to size 13.
Turn 572, 1961 AD: Yekaterinburg has grown to size 7.
Turn 572, 1961 AD: Bombay can hurry Tactical Nuke for 570?.
Turn 572, 1961 AD: Delhi can hurry ICBM for 714?.
Turn 572, 1961 AD: Varanasi has grown to size 7.
Turn 572, 1961 AD: Churchill has 240 gold available for trade.
Turn 572, 1961 AD: Ayodhya will grow to size 3 on the next turn.
Turn 572, 1961 AD: You have trained a Tactical Nuke in Moscow. Work has now begun on a ICBM.
Turn 573, 1961 AD: Ayodhya has grown to size 3.
Turn 573, 1961 AD: Roosevelt has 200 gold available for trade.
Turn 573, 1961 AD: Yakutsk has been founded.
Turn 573, 1961 AD: Bombay will grow to size 13 on the next turn.
Turn 573, 1961 AD: Delhi will grow to size 11 on the next turn.
Turn 573, 1961 AD: Vijayanagara will grow to size 10 on the next turn.
Turn 573, 1961 AD: Macau will grow to size 2 on the next turn.
Turn 573, 1961 AD: You have declared war on Gandhi!
Turn 573, 1961 AD: Stalin launches a Tactical Nuke 41 (St. Petersburg), and it explodes!!!
Turn 573, 1961 AD: Stalin's Cossack (16.50) vs Gandhi's Infantry (29.12)
Turn 573, 1961 AD: Combat Odds: 12.1%
Turn 573, 1961 AD: (Extra Combat: -10%)
Turn 573, 1961 AD: (Plot Defense: +65%)
Turn 573, 1961 AD: (Fortify: +25%)
Turn 573, 1961 AD: (Hills Defense: +20%)
Turn 573, 1961 AD: (Amphibious Attack: +50%)
Turn 573, 1961 AD: Gandhi's Infantry is hit for 13 (43/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 30 (70/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 30 (40/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 30 (10/100HP)
Turn 573, 1961 AD: Gandhi's Infantry is hit for 13 (30/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 30 (0/100HP)
Turn 573, 1961 AD: Gandhi's Infantry has defeated Stalin's Cossack!
Turn 573, 1961 AD: Your Cossack has died trying to attack a Infantry!
Turn 573, 1961 AD: Stalin's Cossack 55 (Delhi) (16.50) vs Gandhi's Infantry (20.28)
Turn 573, 1961 AD: Combat Odds: 55.6%
Turn 573, 1961 AD: (Extra Combat: -10%)
Turn 573, 1961 AD: (Plot Defense: +65%)
Turn 573, 1961 AD: (Fortify: +25%)
Turn 573, 1961 AD: (City Defense: +20%)
Turn 573, 1961 AD: (Amphibious Attack: +50%)
Turn 573, 1961 AD: Gandhi's Infantry is hit for 13 (26/100HP)
Turn 573, 1961 AD: Stalin's Cossack 55 (Delhi) is hit for 29 (71/100HP)
Turn 573, 1961 AD: Stalin's Cossack 55 (Delhi) is hit for 29 (42/100HP)
Turn 573, 1961 AD: Stalin's Cossack 55 (Delhi) is hit for 29 (13/100HP)
Turn 573, 1961 AD: Gandhi's Infantry is hit for 13 (13/100HP)
Turn 573, 1961 AD: Gandhi's Infantry is hit for 13 (0/100HP)
Turn 573, 1961 AD: Stalin's Cossack 55 (Delhi) has defeated Gandhi's Infantry!
Turn 573, 1961 AD: Your Cossack 55 (Delhi) has destroyed a Infantry!
Turn 573, 1961 AD: Stalin's Cossack (18.00) vs Gandhi's Machine Gun (13.95)
Turn 573, 1961 AD: Combat Odds: 70.3%
Turn 573, 1961 AD: (Extra Combat: -20%)
Turn 573, 1961 AD: (Extra Combat: +10%)
Turn 573, 1961 AD: (Plot Defense: +65%)
Turn 573, 1961 AD: (Fortify: +25%)
Turn 573, 1961 AD: (Amphibious Attack: +50%)
Turn 573, 1961 AD: Stalin's Cossack is hit for 25 (75/100HP)
Turn 573, 1961 AD: Gandhi's Machine Gun is hit for 15 (16/100HP)
Turn 573, 1961 AD: Gandhi's Machine Gun is hit for 15 (1/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 25 (50/100HP)
Turn 573, 1961 AD: Gandhi's Machine Gun is hit for 15 (0/100HP)
Turn 573, 1961 AD: Stalin's Cossack has defeated Gandhi's Machine Gun!
Turn 573, 1961 AD: Your Cossack has destroyed a Machine Gun!
Turn 573, 1961 AD: Stalin's Cossack (18.00) vs Gandhi's Infantry (15.60)
Turn 573, 1961 AD: Combat Odds: 72.1%
Turn 573, 1961 AD: (Extra Combat: -20%)
Turn 573, 1961 AD: (Plot Defense: +65%)
Turn 573, 1961 AD: (Fortify: +25%)
Turn 573, 1961 AD: (Hills Defense: +20%)
Turn 573, 1961 AD: (Amphibious Attack: +50%)
Turn 573, 1961 AD: Gandhi's Infantry is hit for 14 (16/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 27 (73/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 27 (46/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 27 (19/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 27 (0/100HP)
Turn 573, 1961 AD: Gandhi's Infantry has defeated Stalin's Cossack!
Turn 573, 1961 AD: Your Cossack has died trying to attack a Infantry!
Turn 573, 1961 AD: Stalin's Cossack (16.50) vs Gandhi's Infantry (7.52)
Turn 573, 1961 AD: Combat Odds: 96.4%
Turn 573, 1961 AD: (Extra Combat: -10%)
Turn 573, 1961 AD: (Plot Defense: +65%)
Turn 573, 1961 AD: (Fortify: +25%)
Turn 573, 1961 AD: (Hills Defense: +20%)
Turn 573, 1961 AD: (Combat: -25%)
Turn 573, 1961 AD: (Amphibious Attack: +50%)
Turn 573, 1961 AD: Gandhi's Infantry is hit for 15 (1/100HP)
Turn 573, 1961 AD: Gandhi's Infantry is hit for 15 (0/100HP)
Turn 573, 1961 AD: Stalin's Cossack has defeated Gandhi's Infantry!
Turn 573, 1961 AD: Your Cossack has destroyed a Infantry!
Turn 573, 1961 AD: You have captured Madurai!!!
Turn 573, 1961 AD: Stalin launches a ICBM, and it explodes!!!
Turn 573, 1961 AD: Stalin launches a ICBM 56 (Moscow), and it explodes!!!
Turn 573, 1961 AD: Stalin launches a ICBM 60 (Moscow), and it explodes!!!
Turn 573, 1961 AD: Stalin's Destroyer (30.00) vs Gandhi's Submarine (7.39)
Turn 573, 1961 AD: Combat Odds: 100.0%
Turn 573, 1961 AD: (Plot Defense: +10%)
Turn 573, 1961 AD: Gandhi's Submarine is hit for 26 (2/100HP)
Turn 573, 1961 AD: Gandhi's Submarine is hit for 26 (0/100HP)
Turn 573, 1961 AD: Stalin's Destroyer has defeated Gandhi's Submarine!
Turn 573, 1961 AD: Your Destroyer has destroyed a Submarine!
Turn 573, 1961 AD: Stalin's Destroyer (30.00) vs Gandhi's Submarine (1.44)
Turn 573, 1961 AD: Combat Odds: 100.0%
Turn 573, 1961 AD: (Extra Combat: +10%)
Turn 573, 1961 AD: (Plot Defense: +10%)
Turn 573, 1961 AD: Gandhi's Submarine is hit for 27 (0/100HP)
Turn 573, 1961 AD: Stalin's Destroyer has defeated Gandhi's Submarine!
Turn 573, 1961 AD: Your Destroyer has destroyed a Submarine!
Turn 573, 1961 AD: Your Airship 69 (Yekaterinburg) has attacked an enemy Destroyer! (-12% Damage)
Turn 573, 1961 AD: Your Airship 80 (Bombay) has attacked an enemy Destroyer! (-8% Damage)
Turn 573, 1961 AD: Stalin's Destroyer 61 (St. Petersburg) (33.00) vs Gandhi's Destroyer (28.80)
Turn 573, 1961 AD: Combat Odds: 80.8%
Turn 573, 1961 AD: (Extra Combat: -10%)
Turn 573, 1961 AD: (Extra Combat: +20%)
Turn 573, 1961 AD: Gandhi's Destroyer is hit for 20 (60/100HP)
Turn 573, 1961 AD: Stalin's Destroyer 61 (St. Petersburg) is hit for 19 (81/100HP)
Turn 573, 1961 AD: Stalin's Destroyer 61 (St. Petersburg) is hit for 19 (62/100HP)
Turn 573, 1961 AD: Gandhi's Destroyer is hit for 20 (40/100HP)
Turn 573, 1961 AD: Gandhi's Destroyer is hit for 20 (20/100HP)
Turn 573, 1961 AD: Stalin's Destroyer 61 (St. Petersburg) is hit for 19 (43/100HP)
Turn 573, 1961 AD: Gandhi's Destroyer is hit for 20 (0/100HP)
Turn 573, 1961 AD: Stalin's Destroyer 61 (St. Petersburg) has defeated Gandhi's Destroyer!
Turn 573, 1961 AD: Your Destroyer 61 (St. Petersburg) has destroyed a Destroyer!
mc-red Nov 15, 2009, 09:05 AM ohh and Churchill has uranium near Beijing...
Also, maybe I should have used GE to rush Rushmore :)
Probably can still do it...
mc-red Nov 15, 2009, 09:41 AM Also just to emphasize if you look at the screenie for the taking of the barb city.
There are three different sets of units two tiles away.
If any of those were closer I would not be able to nuke without a DOW on Roosy or De Gaulle depending on unit.
This is something to watch for. If you can't nuke a city it is because there is a stray unit of one of the AI's there. Only thing to do then is hope it moves away.
In this case I just squeezed off a nuke before they got closer.
mc-red Nov 15, 2009, 09:56 AM Also, with Rushmore switching to Police state may be worth it during war.
The lower weariness and :hammers: for units will pay for the upkeep when we are rushbuying units.
To clarify:
Two phases one for building with police state
the second for rushing :gold: and/or whipping with US
mc-red Nov 15, 2009, 10:18 AM Deleted.
We should discuss the war strategy and have some consensus before next set.
ianw1610 Nov 15, 2009, 02:36 PM Good stuff!
Are we intending to wake Gandhi out altogether in this war, or will we come back later to finish him off? Either way, we may want to look at taking Rostov and Hyderabad from him quite soon, as they are isolated from his other cities.
I agree with the plans of attack for Roosy.
Don't forget to use Workers to scrub fallout in our newly-conquered lands.
@mc-red - I saw your earlier message... do you want to take a few more turns, or do you want to hand over to Oz?!
mc-red Nov 15, 2009, 03:19 PM Ianw I am handing it over.
I was just into it so much earlier wanted to keep going :)
mc-red Nov 15, 2009, 05:21 PM Ianw agreed on getting peace after taking the two eastern cities.
I think Ghandi is now a non issue and the sooner we get peace the sooner the core becomes happy
and productive.
The key is to pre-emptively take out roosy.
His transports move 6 tiles so the next player should keep an eye on his possible targets
of St Petes and Yakutsk(aka target city).
Three tacicals in each and airship recon will make sure that he can't land any troops on our shores.
Button down the west with some defenses naval and land and move everything else to the eastern theatre by way of the channel in the south of our land mass.
Ozbenno Nov 16, 2009, 01:10 AM I won't be able to get to this until Thursday, so someone else needs to continue on.
ianw1610 Nov 16, 2009, 01:38 AM Take the Indian cities that we already nuked (and any others on the same landmasses). And take Rostov and Hyderabad. Then peace with Gandhi.
The plan for Roosevelt should be as above.
@McArine - can you take a turnset today or tomorrow? That deadline is getting closer and closer and we are still 50+ cities away from victory!!!
mc-red Nov 16, 2009, 03:14 AM Our navy will be exposed en route to Ahmedabad for one turn in the open sea so be wary of Ghandi's subs and battleship.
The subs are near lahore right now and visible to the airship.
Also there is a transport somewhere so he might land a troop or two so keep workers protected.
A fort on the fish island in east will allow tac nukes to hit NYC (Cuban missile crises redux :) )
This will save a lot of ICBM's but we may not have time to get set up with adequate protection on that spot.
I think Roosy may now be attracted to Yaktusk as a target so if he moves before expected this
could be the most likely target. He will have to spend a turn in open water before landing so can be taken care of.
If he moves towards St Pete's he may end up on a tile that can't be tac nuked so keep an ICBM in reserve till Cuba is prepared or NYC nuked.
mc-red Nov 16, 2009, 03:16 AM I just threw out the idea of the fish island fort but as Ianw said the original plan seems good enough.
McArine Nov 16, 2009, 06:04 AM I should be able to play later today, according to the above plans.
McArine Nov 16, 2009, 11:40 AM I played 6 turns.
Got spices for Fur from De Gaulle.
Declare on Roosy, and New York feel the radiance of a thousand suns.
Two nukes, and it's level.
I continue on, and take Ahmedabad, Madras and Prayaga.
I totally missed the eastern fleet, so I didn't get Ghandis two eastern cities, sorry about that.
I've flattened Chicagos uranium mine.
And taken out 5 of Roosys destroyers on their way to our lands. That nuke was incredibly effektive on water :-)
Our last remaining friend is getting beaten by Churchill.
About moving our fleet east-west. We can also go south around the old barb island, as we have open borders with De Gaulle.
My thoughts on the following war, I'd take Chicago and Los Angeles, before charging the American mainland. We have a large army in the area, so just get those two taken care of.
Gandhi will now give us Rostow for peace, are we allowed to do that???
Turnlog, if you feel like reading it.
Here is your Session Turn Log from 1961 AD to 1964 AD:
Turn 572, 1961 AD: You have trained a Tactical Nuke in Moscow. Work has now begun on a ICBM.
Turn 573, 1961 AD: Yakutsk has been founded.
Turn 573, 1961 AD: You have declared war on Gandhi!
Turn 573, 1961 AD: Stalin launches a Tactical Nuke 41 (St. Petersburg), and it explodes!!!
Turn 573, 1961 AD: Stalin's Cossack (16.50) vs Gandhi's Infantry (29.12)
Turn 573, 1961 AD: Combat Odds: 12.1%
Turn 573, 1961 AD: (Extra Combat: -10%)
Turn 573, 1961 AD: (Plot Defense: +65%)
Turn 573, 1961 AD: (Fortify: +25%)
Turn 573, 1961 AD: (Hills Defense: +20%)
Turn 573, 1961 AD: (Amphibious Attack: +50%)
Turn 573, 1961 AD: Gandhi's Infantry is hit for 13 (43/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 30 (70/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 30 (40/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 30 (10/100HP)
Turn 573, 1961 AD: Gandhi's Infantry is hit for 13 (30/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 30 (0/100HP)
Turn 573, 1961 AD: Gandhi's Infantry has defeated Stalin's Cossack!
Turn 573, 1961 AD: Stalin's Cossack 55 (Delhi) (16.50) vs Gandhi's Infantry (20.28)
Turn 573, 1961 AD: Combat Odds: 55.6%
Turn 573, 1961 AD: (Extra Combat: -10%)
Turn 573, 1961 AD: (Plot Defense: +65%)
Turn 573, 1961 AD: (Fortify: +25%)
Turn 573, 1961 AD: (City Defense: +20%)
Turn 573, 1961 AD: (Amphibious Attack: +50%)
Turn 573, 1961 AD: Gandhi's Infantry is hit for 13 (26/100HP)
Turn 573, 1961 AD: Stalin's Cossack 55 (Delhi) is hit for 29 (71/100HP)
Turn 573, 1961 AD: Stalin's Cossack 55 (Delhi) is hit for 29 (42/100HP)
Turn 573, 1961 AD: Stalin's Cossack 55 (Delhi) is hit for 29 (13/100HP)
Turn 573, 1961 AD: Gandhi's Infantry is hit for 13 (13/100HP)
Turn 573, 1961 AD: Gandhi's Infantry is hit for 13 (0/100HP)
Turn 573, 1961 AD: Stalin's Cossack 55 (Delhi) has defeated Gandhi's Infantry!
Turn 573, 1961 AD: Stalin's Cossack (18.00) vs Gandhi's Machine Gun (13.95)
Turn 573, 1961 AD: Combat Odds: 70.3%
Turn 573, 1961 AD: (Extra Combat: -20%)
Turn 573, 1961 AD: (Extra Combat: +10%)
Turn 573, 1961 AD: (Plot Defense: +65%)
Turn 573, 1961 AD: (Fortify: +25%)
Turn 573, 1961 AD: (Amphibious Attack: +50%)
Turn 573, 1961 AD: Stalin's Cossack is hit for 25 (75/100HP)
Turn 573, 1961 AD: Gandhi's Machine Gun is hit for 15 (16/100HP)
Turn 573, 1961 AD: Gandhi's Machine Gun is hit for 15 (1/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 25 (50/100HP)
Turn 573, 1961 AD: Gandhi's Machine Gun is hit for 15 (0/100HP)
Turn 573, 1961 AD: Stalin's Cossack has defeated Gandhi's Machine Gun!
Turn 573, 1961 AD: Stalin's Cossack (18.00) vs Gandhi's Infantry (15.60)
Turn 573, 1961 AD: Combat Odds: 72.1%
Turn 573, 1961 AD: (Extra Combat: -20%)
Turn 573, 1961 AD: (Plot Defense: +65%)
Turn 573, 1961 AD: (Fortify: +25%)
Turn 573, 1961 AD: (Hills Defense: +20%)
Turn 573, 1961 AD: (Amphibious Attack: +50%)
Turn 573, 1961 AD: Gandhi's Infantry is hit for 14 (16/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 27 (73/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 27 (46/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 27 (19/100HP)
Turn 573, 1961 AD: Stalin's Cossack is hit for 27 (0/100HP)
Turn 573, 1961 AD: Gandhi's Infantry has defeated Stalin's Cossack!
Turn 573, 1961 AD: Stalin's Cossack (16.50) vs Gandhi's Infantry (7.52)
Turn 573, 1961 AD: Combat Odds: 96.4%
Turn 573, 1961 AD: (Extra Combat: -10%)
Turn 573, 1961 AD: (Plot Defense: +65%)
Turn 573, 1961 AD: (Fortify: +25%)
Turn 573, 1961 AD: (Hills Defense: +20%)
Turn 573, 1961 AD: (Combat: -25%)
Turn 573, 1961 AD: (Amphibious Attack: +50%)
Turn 573, 1961 AD: Gandhi's Infantry is hit for 15 (1/100HP)
Turn 573, 1961 AD: Gandhi's Infantry is hit for 15 (0/100HP)
Turn 573, 1961 AD: Stalin's Cossack has defeated Gandhi's Infantry!
Turn 573, 1961 AD: You have captured Madurai!!!
Turn 573, 1961 AD: Stalin launches a ICBM, and it explodes!!!
Turn 573, 1961 AD: Stalin launches a ICBM 56 (Moscow), and it explodes!!!
Turn 573, 1961 AD: Stalin launches a ICBM 60 (Moscow), and it explodes!!!
Turn 573, 1961 AD: Stalin's Destroyer (30.00) vs Gandhi's Submarine (7.39)
Turn 573, 1961 AD: Combat Odds: 100.0%
Turn 573, 1961 AD: (Plot Defense: +10%)
Turn 573, 1961 AD: Gandhi's Submarine is hit for 26 (2/100HP)
Turn 573, 1961 AD: Gandhi's Submarine is hit for 26 (0/100HP)
Turn 573, 1961 AD: Stalin's Destroyer has defeated Gandhi's Submarine!
Turn 573, 1961 AD: Stalin's Destroyer (30.00) vs Gandhi's Submarine (1.44)
Turn 573, 1961 AD: Combat Odds: 100.0%
Turn 573, 1961 AD: (Extra Combat: +10%)
Turn 573, 1961 AD: (Plot Defense: +10%)
Turn 573, 1961 AD: Gandhi's Submarine is hit for 27 (0/100HP)
Turn 573, 1961 AD: Stalin's Destroyer has defeated Gandhi's Submarine!
Turn 573, 1961 AD: Stalin's Destroyer 61 (St. Petersburg) (33.00) vs Gandhi's Destroyer (28.80)
Turn 573, 1961 AD: Combat Odds: 80.8%
Turn 573, 1961 AD: (Extra Combat: -10%)
Turn 573, 1961 AD: (Extra Combat: +20%)
Turn 573, 1961 AD: Gandhi's Destroyer is hit for 20 (60/100HP)
Turn 573, 1961 AD: Stalin's Destroyer 61 (St. Petersburg) is hit for 19 (81/100HP)
Turn 573, 1961 AD: Stalin's Destroyer 61 (St. Petersburg) is hit for 19 (62/100HP)
Turn 573, 1961 AD: Gandhi's Destroyer is hit for 20 (40/100HP)
Turn 573, 1961 AD: Gandhi's Destroyer is hit for 20 (20/100HP)
Turn 573, 1961 AD: Stalin's Destroyer 61 (St. Petersburg) is hit for 19 (43/100HP)
Turn 573, 1961 AD: Gandhi's Destroyer is hit for 20 (0/100HP)
Turn 573, 1961 AD: Stalin's Destroyer 61 (St. Petersburg) has defeated Gandhi's Destroyer!
Turn 574, 1962 AD: You have trained a ICBM in Moscow. Work has now begun on a ICBM.
Turn 574, 1962 AD: Orleans (De Gaulle) has been captured by the English Empire!!!
Turn 575, 1962 AD: Stalin's Destroyer (30.00) vs Gandhi's Submarine (27.14)
Turn 575, 1962 AD: Combat Odds: 68.5%
Turn 575, 1962 AD: (Extra Combat: +20%)
Turn 575, 1962 AD: (Plot Defense: +10%)
Turn 575, 1962 AD: Stalin's Destroyer is hit for 19 (81/100HP)
Turn 575, 1962 AD: Gandhi's Submarine is hit for 20 (67/100HP)
Turn 575, 1962 AD: Gandhi's Submarine is hit for 20 (47/100HP)
Turn 575, 1962 AD: Gandhi's Submarine is hit for 20 (27/100HP)
Turn 575, 1962 AD: Gandhi's Submarine is hit for 20 (7/100HP)
Turn 575, 1962 AD: Gandhi's Submarine is hit for 20 (0/100HP)
Turn 575, 1962 AD: Stalin's Destroyer has defeated Gandhi's Submarine!
Turn 575, 1962 AD: Stalin's Destroyer (30.00) vs Gandhi's Submarine (26.40)
Turn 575, 1962 AD: Combat Odds: 69.9%
Turn 575, 1962 AD: (Plot Defense: +10%)
Turn 575, 1962 AD: Stalin's Destroyer is hit for 18 (82/100HP)
Turn 575, 1962 AD: Stalin's Destroyer is hit for 18 (64/100HP)
Turn 575, 1962 AD: Gandhi's Submarine is hit for 21 (79/100HP)
Turn 575, 1962 AD: Gandhi's Submarine is hit for 21 (58/100HP)
Turn 575, 1962 AD: Stalin's Destroyer is hit for 18 (46/100HP)
Turn 575, 1962 AD: Stalin's Destroyer is hit for 18 (28/100HP)
Turn 575, 1962 AD: Gandhi's Submarine is hit for 21 (37/100HP)
Turn 575, 1962 AD: Gandhi's Submarine is hit for 21 (16/100HP)
Turn 575, 1962 AD: Stalin's Destroyer is hit for 18 (10/100HP)
Turn 575, 1962 AD: Stalin's Destroyer is hit for 18 (0/100HP)
Turn 575, 1962 AD: Gandhi's Submarine has defeated Stalin's Destroyer!
Turn 575, 1962 AD: Stalin's Destroyer (30.00) vs Gandhi's Submarine (4.22)
Turn 575, 1962 AD: Combat Odds: 100.0%
Turn 575, 1962 AD: (Plot Defense: +10%)
Turn 575, 1962 AD: Gandhi's Submarine is hit for 27 (0/100HP)
Turn 575, 1962 AD: Stalin's Destroyer has defeated Gandhi's Submarine!
Turn 575, 1962 AD: Moscow celebrates "We Love the President Day"!!!
Turn 576, 1963 AD: You have declared war on Roosevelt!
Turn 576, 1963 AD: Stalin launches a ICBM 84 (Delhi), and it explodes!!!
Turn 576, 1963 AD: Stalin launches a ICBM 75 (Moscow), and it explodes!!!
Turn 576, 1963 AD: Stalin launches a ICBM 81 (Moscow), and it explodes!!!
Turn 576, 1963 AD: Moscow celebrates "We Love the President Day"!!!
Turn 576, 1963 AD: The borders of Delhi have expanded!
Turn 576, 1963 AD: De Gaulle has made peace with Churchill!
Turn 577, 1963 AD: The enemy has been spotted near Yekaterinburg!
Turn 577, 1963 AD: The enemy has been spotted near Macau!
Turn 577, 1963 AD: Moscow has become unhappy.
Turn 577, 1963 AD: St. Petersburg has become unhappy.
Turn 577, 1963 AD: Delhi has become unhappy.
Turn 577, 1963 AD: Madurai will be pacified on the next turn.
Turn 577, 1963 AD: Roosevelt has 12 gold per turn available for trade.
Turn 577, 1963 AD: Roosevelt will trade Industrialism, Refrigeration
Turn 577, 1963 AD: Will Sign Peace Treaty: Roosevelt
Turn 577, 1963 AD: Stalin launches a Tactical Nuke, and it explodes!!!
Turn 577, 1963 AD: Stalin's Destroyer 61 (St. Petersburg) (36.00) vs Roosevelt's Destroyer (12.60)
Turn 577, 1963 AD: Combat Odds: 100.0%
Turn 577, 1963 AD: (Extra Combat: -20%)
Turn 577, 1963 AD: (Extra Combat: +10%)
Turn 577, 1963 AD: (Plot Defense: +10%)
Turn 577, 1963 AD: Roosevelt's Destroyer is hit for 24 (11/100HP)
Turn 577, 1963 AD: Roosevelt's Destroyer is hit for 24 (0/100HP)
Turn 577, 1963 AD: Stalin's Destroyer 61 (St. Petersburg) has defeated Roosevelt's Destroyer!
Turn 577, 1963 AD: Your Destroyer 61 (St. Petersburg) has destroyed a Destroyer!
Turn 577, 1963 AD: Your Airship 19 (St. Petersburg) has attacked an enemy Battleship! (-12% Damage)
Turn 577, 1963 AD: Stalin launches a ICBM 86 (Moscow), and it explodes!!!
Turn 577, 1963 AD: Stalin's Infantry (22.00) vs Gandhi's Infantry (19.35)
Turn 577, 1963 AD: Combat Odds: 82.4%
Turn 577, 1963 AD: (Extra Combat: -10%)
Turn 577, 1963 AD: (Plot Defense: +20%)
Turn 577, 1963 AD: (Fortify: +25%)
Turn 577, 1963 AD: (City Defense: +20%)
Turn 577, 1963 AD: (Combat: -25%)
Turn 577, 1963 AD: (Combat: +25%)
Turn 577, 1963 AD: (Amphibious Attack: +50%)
Turn 577, 1963 AD: Stalin's Infantry is hit for 23 (77/100HP)
Turn 577, 1963 AD: Gandhi's Infantry is hit for 16 (29/100HP)
Turn 577, 1963 AD: Stalin's Infantry is hit for 23 (54/100HP)
Turn 577, 1963 AD: Stalin's Infantry is hit for 23 (31/100HP)
Turn 577, 1963 AD: Stalin's Infantry is hit for 23 (8/100HP)
Turn 577, 1963 AD: Stalin's Infantry is hit for 23 (0/100HP)
Turn 577, 1963 AD: Gandhi's Infantry has defeated Stalin's Infantry!
Turn 577, 1963 AD: Your Infantry has died trying to attack a Infantry!
Turn 577, 1963 AD: Stalin's Cossack 55 (Delhi) (18.00) vs Gandhi's Infantry (12.47)
Turn 577, 1963 AD: Combat Odds: 95.5%
Turn 577, 1963 AD: (Extra Combat: -20%)
Turn 577, 1963 AD: (Plot Defense: +20%)
Turn 577, 1963 AD: (Fortify: +25%)
Turn 577, 1963 AD: (City Defense: +20%)
Turn 577, 1963 AD: (Amphibious Attack: +50%)
Turn 577, 1963 AD: Gandhi's Infantry is hit for 16 (13/100HP)
Turn 577, 1963 AD: Gandhi's Infantry is hit for 16 (0/100HP)
Turn 577, 1963 AD: Stalin's Cossack 55 (Delhi) has defeated Gandhi's Infantry!
Turn 577, 1963 AD: Your Cossack 55 (Delhi) has destroyed a Infantry!
Turn 577, 1963 AD: Stalin's Cossack (16.50) vs Gandhi's Longbowman (4.46)
Turn 577, 1963 AD: Combat Odds: 100.0%
Turn 577, 1963 AD: (Extra Combat: -10%)
Turn 577, 1963 AD: (Plot Defense: +20%)
Turn 577, 1963 AD: (Fortify: +25%)
Turn 577, 1963 AD: (City Defense: +45%)
Turn 577, 1963 AD: (Amphibious Attack: +50%)
Turn 577, 1963 AD: Stalin's Cossack is hit for 15 (85/100HP)
Turn 577, 1963 AD: Stalin's Cossack is hit for 15 (70/100HP)
Turn 577, 1963 AD: Stalin's Cossack is hit for 15 (55/100HP)
Turn 577, 1963 AD: Gandhi's Longbowman is hit for 26 (5/100HP)
Turn 577, 1963 AD: Stalin's Cossack is hit for 15 (40/100HP)
Turn 577, 1963 AD: Gandhi's Longbowman is hit for 26 (0/100HP)
Turn 577, 1963 AD: Stalin's Cossack has defeated Gandhi's Longbowman!
Turn 577, 1963 AD: Your Cossack has destroyed a Longbowman!
Turn 577, 1963 AD: Stalin's Ivan the Terrible (Cossack) (16.50) vs Gandhi's Infantry (3.44)
Turn 577, 1963 AD: Combat Odds: 100.0%
Turn 577, 1963 AD: (Extra Combat: -10%)
Turn 577, 1963 AD: (Plot Defense: +20%)
Turn 577, 1963 AD: (Fortify: +25%)
Turn 577, 1963 AD: (City Defense: +20%)
Turn 577, 1963 AD: (Amphibious Attack: +50%)
Turn 577, 1963 AD: Gandhi's Infantry is hit for 16 (0/100HP)
Turn 577, 1963 AD: Stalin's Ivan the Terrible (Cossack) has defeated Gandhi's Infantry!
Turn 577, 1963 AD: Your Ivan the Terrible has destroyed a Infantry!
Turn 577, 1963 AD: You have captured Ahmedabad!!!
Turn 577, 1963 AD: Yaroslavl' will grow to size 9 on the next turn.
Turn 577, 1963 AD: Macau will grow to size 3 on the next turn.
Turn 577, 1963 AD: Churchill adopts Universal Suffrage!
Turn 577, 1963 AD: Churchill adopts Free Religion!
Turn 577, 1963 AD: De Gaulle adopts Free Religion!
Turn 577, 1963 AD: Roosevelt's Destroyer (36.00) vs Stalin's Destroyer (33.00)
Turn 577, 1963 AD: Combat Odds: 67.6%
Turn 577, 1963 AD: (Extra Combat: -20%)
Turn 577, 1963 AD: (Plot Defense: +10%)
Turn 577, 1963 AD: Stalin's Destroyer is hit for 20 (80/100HP)
Turn 577, 1963 AD: Roosevelt's Destroyer is hit for 19 (81/100HP)
Turn 577, 1963 AD: Roosevelt's Destroyer is hit for 19 (62/100HP)
Turn 577, 1963 AD: Stalin's Destroyer is hit for 20 (60/100HP)
Turn 577, 1963 AD: Stalin's Destroyer is hit for 20 (40/100HP)
Turn 577, 1963 AD: Stalin's Destroyer is hit for 20 (20/100HP)
Turn 577, 1963 AD: Stalin's Destroyer is hit for 20 (0/100HP)
Turn 577, 1963 AD: Roosevelt's Destroyer has defeated Stalin's Destroyer!
Turn 577, 1963 AD: While defending, your Destroyer was destroyed by a American Destroyer!
Turn 577, 1963 AD: Roosevelt's Destroyer (36.00) vs Stalin's Destroyer 61 (St. Petersburg) (39.00)
Turn 577, 1963 AD: Combat Odds: 32.9%
Turn 577, 1963 AD: (Extra Combat: -20%)
Turn 577, 1963 AD: (Extra Combat: +20%)
Turn 577, 1963 AD: (Plot Defense: +10%)
Turn 577, 1963 AD: Roosevelt's Destroyer is hit for 20 (80/100HP)
Turn 577, 1963 AD: Roosevelt's Destroyer is hit for 20 (60/100HP)
Turn 577, 1963 AD: Roosevelt's Destroyer is hit for 20 (40/100HP)
Turn 577, 1963 AD: Stalin's Destroyer 61 (St. Petersburg) is hit for 19 (81/100HP)
Turn 577, 1963 AD: Stalin's Destroyer 61 (St. Petersburg) is hit for 19 (62/100HP)
Turn 577, 1963 AD: Stalin's Destroyer 61 (St. Petersburg) is hit for 19 (43/100HP)
Turn 577, 1963 AD: Stalin's Destroyer 61 (St. Petersburg) is hit for 19 (24/100HP)
Turn 577, 1963 AD: Roosevelt's Destroyer is hit for 20 (20/100HP)
Turn 577, 1963 AD: Roosevelt's Destroyer is hit for 20 (0/100HP)
Turn 577, 1963 AD: Stalin's Destroyer 61 (St. Petersburg) has defeated Roosevelt's Destroyer!
Turn 577, 1963 AD: While defending, your Destroyer 61 (St. Petersburg) has killed a American Destroyer!
Turn 577, 1963 AD: Roosevelt's Destroyer (33.00) vs Stalin's Destroyer 61 (St. Petersburg) (9.36)
Turn 577, 1963 AD: Combat Odds: 99.9%
Turn 577, 1963 AD: (Extra Combat: -10%)
Turn 577, 1963 AD: (Extra Combat: +20%)
Turn 577, 1963 AD: (Plot Defense: +10%)
Turn 577, 1963 AD: Stalin's Destroyer 61 (St. Petersburg) is hit for 23 (1/100HP)
Turn 577, 1963 AD: Stalin's Destroyer 61 (St. Petersburg) is hit for 23 (0/100HP)
Turn 577, 1963 AD: Roosevelt's Destroyer has defeated Stalin's Destroyer 61 (St. Petersburg)!
Turn 577, 1963 AD: While defending, your Destroyer 61 (St. Petersburg) was destroyed by a American Destroyer!
Turn 577, 1963 AD: Your Infantry was attacked by an enemy Airship! (-13% Damage)
Turn 577, 1963 AD: Gandhi has reduced your defenses in Bangalore to 0%!
Turn 578, 1964 AD: The enemy has been spotted near Bangalore!
Turn 578, 1964 AD: St. Petersburg can hurry Tactical Nuke for 288?.
Turn 578, 1964 AD: Yaroslavl' has grown to size 9.
Turn 578, 1964 AD: Bombay can hurry Tactical Nuke for 195?.
Turn 578, 1964 AD: Delhi can hurry Factory for 396?.
Turn 578, 1964 AD: Macau has grown to size 3.
Turn 578, 1964 AD: Madurai has been pacified.
Turn 578, 1964 AD: Madurai can hurry Theatre for 201?.
Turn 578, 1964 AD: Churchill has 160 gold available for trade.
Turn 578, 1964 AD: The borders of Varanasi are about to expand.
Turn 578, 1964 AD: Stalin launches a Tactical Nuke 52 (Moscow), and it explodes!!!
Turn 578, 1964 AD: Stalin's Cossack (19.50) vs Gandhi's Cavalry (5.07)
Turn 578, 1964 AD: Combat Odds: 100.0%
Turn 578, 1964 AD: (Extra Combat: -30%)
Turn 578, 1964 AD: (Extra Combat: +20%)
Turn 578, 1964 AD: (Combat: -50%)
Turn 578, 1964 AD: Gandhi's Cavalry is hit for 30 (14/100HP)
Turn 578, 1964 AD: Stalin's Cossack is hit for 13 (87/100HP)
Turn 578, 1964 AD: Gandhi's Cavalry is hit for 30 (0/100HP)
Turn 578, 1964 AD: Stalin's Cossack has defeated Gandhi's Cavalry!
Turn 578, 1964 AD: Your Cossack has destroyed a Cavalry!
Turn 578, 1964 AD: Stalin's Cossack (16.50) vs Gandhi's Infantry (5.46)
Turn 578, 1964 AD: Combat Odds: 99.9%
Turn 578, 1964 AD: (Extra Combat: -10%)
Turn 578, 1964 AD: (Plot Defense: +85%)
Turn 578, 1964 AD: (Fortify: +5%)
Turn 578, 1964 AD: (Hills Defense: +20%)
Turn 578, 1964 AD: Gandhi's Infantry is hit for 16 (0/100HP)
Turn 578, 1964 AD: Stalin's Cossack has defeated Gandhi's Infantry!
Turn 578, 1964 AD: Your Cossack has destroyed a Infantry!
Turn 578, 1964 AD: Stalin's Cossack (16.50) vs Gandhi's Cannon (2.96)
Turn 578, 1964 AD: Combat Odds: 100.0%
Turn 578, 1964 AD: (Extra Combat: -10%)
Turn 578, 1964 AD: (Class Attack: -50%)
Turn 578, 1964 AD: Gandhi's Cannon is hit for 33 (4/100HP)
Turn 578, 1964 AD: Stalin's Cossack is hit for 11 (89/100HP)
Turn 578, 1964 AD: Stalin's Cossack is hit for 11 (78/100HP)
Turn 578, 1964 AD: Gandhi's Cannon is hit for 33 (0/100HP)
Turn 578, 1964 AD: Stalin's Cossack has defeated Gandhi's Cannon!
Turn 578, 1964 AD: Your Cossack has destroyed a Cannon!
Turn 578, 1964 AD: Stalin's Cossack 29 (Yekaterinburg) (18.00) vs Gandhi's Cavalry (1.49)
Turn 578, 1964 AD: Combat Odds: 100.0%
Turn 578, 1964 AD: (Extra Combat: -20%)
Turn 578, 1964 AD: (Extra Combat: +20%)
Turn 578, 1964 AD: (Combat: -50%)
Turn 578, 1964 AD: Gandhi's Cavalry is hit for 32 (0/100HP)
Turn 578, 1964 AD: Stalin's Cossack 29 (Yekaterinburg) has defeated Gandhi's Cavalry!
Turn 578, 1964 AD: Your Cossack 29 (Yekaterinburg) has destroyed a Cavalry!
Turn 578, 1964 AD: You have captured Madras!!!
Turn 578, 1964 AD: Your Cossack has destroyed a Fast Worker!
Turn 578, 1964 AD: You have captured a Worker
Turn 578, 1964 AD: Your Airship 19 (St. Petersburg) has attacked an enemy Transport! (-15% Damage)
Turn 578, 1964 AD: Stalin's Destroyer (30.00) vs Roosevelt's Destroyer (24.18)
Turn 578, 1964 AD: Combat Odds: 74.7%
Turn 578, 1964 AD: (Extra Combat: +20%)
Turn 578, 1964 AD: (Plot Defense: +10%)
Turn 578, 1964 AD: Roosevelt's Destroyer is hit for 19 (43/100HP)
Turn 578, 1964 AD: Stalin's Destroyer is hit for 20 (80/100HP)
Turn 578, 1964 AD: Stalin's Destroyer is hit for 20 (60/100HP)
Turn 578, 1964 AD: Stalin's Destroyer is hit for 20 (40/100HP)
Turn 578, 1964 AD: Roosevelt's Destroyer is hit for 19 (24/100HP)
Turn 578, 1964 AD: Roosevelt's Destroyer is hit for 19 (5/100HP)
Turn 578, 1964 AD: Stalin's Destroyer is hit for 20 (20/100HP)
Turn 578, 1964 AD: Roosevelt's Destroyer is hit for 19 (0/100HP)
Turn 578, 1964 AD: Stalin's Destroyer has defeated Roosevelt's Destroyer!
Turn 578, 1964 AD: Horatio Nelson (Great General) has been born in Moscow (Stalin)!
Turn 578, 1964 AD: Your Destroyer has destroyed a Destroyer!
Turn 578, 1964 AD: Madurai will shrink to size 3 on the next turn.
Turn 578, 1964 AD: Stalin adopts Police State!
Turn 578, 1964 AD: You have constructed a Jail in Pataliputra. Work has now begun on a Tactical Nuke.
Turn 578, 1964 AD: The borders of Varanasi have expanded!
Turn 578, 1964 AD: Roosevelt has reduced your defenses in Yekaterinburg to 16%!
Turn 578, 1964 AD: Your Infantry was attacked by an enemy Airship! (-13% Damage)
Turn 578, 1964 AD: Gandhi has reduced your defenses in Macau to 0%!
Turn 579, 1964 AD: The enemy has been spotted near Yekaterinburg!
Turn 579, 1964 AD: The enemy has been spotted near Macau!
Turn 579, 1964 AD: Moscow has become happy.
Turn 579, 1964 AD: St. Petersburg has become happy.
Turn 579, 1964 AD: Bombay has become happy.
Turn 579, 1964 AD: Delhi has become happy.
Turn 579, 1964 AD: Pataliputra has become happy.
Turn 579, 1964 AD: Madurai has shrunk to size 3.
Turn 579, 1964 AD: Churchill has 380 gold available for trade.
Turn 579, 1964 AD: Roosevelt has 50 gold available for trade.
Turn 579, 1964 AD: Gandhi has 90 gold available for trade.
Turn 579, 1964 AD: The borders of Parthian are about to expand.
Turn 579, 1964 AD: Your Airship 19 (St. Petersburg) has attacked an enemy Battleship! (-8% Damage)
Turn 579, 1964 AD: Stalin launches a Tactical Nuke 43 (Moscow), and it explodes!!!
Turn 579, 1964 AD: Stalin's Cossack 27 (Novgorod) (16.50) vs Gandhi's Infantry (10.08)
Turn 579, 1964 AD: Combat Odds: 92.3%
Turn 579, 1964 AD: (Extra Combat: -10%)
Turn 579, 1964 AD: (Plot Defense: +20%)
Turn 579, 1964 AD: (Fortify: +25%)
Turn 579, 1964 AD: (Combat: -25%)
Turn 579, 1964 AD: Stalin's Cossack 27 (Novgorod) is hit for 20 (80/100HP)
Turn 579, 1964 AD: Gandhi's Infantry is hit for 19 (23/100HP)
Turn 579, 1964 AD: Stalin's Cossack 27 (Novgorod) is hit for 20 (60/100HP)
Turn 579, 1964 AD: Gandhi's Infantry is hit for 19 (4/100HP)
Turn 579, 1964 AD: Gandhi's Infantry is hit for 19 (0/100HP)
Turn 579, 1964 AD: Stalin's Cossack 27 (Novgorod) has defeated Gandhi's Infantry!
Turn 579, 1964 AD: Your Cossack 27 (Novgorod) has destroyed a Infantry!
Turn 579, 1964 AD: You have captured Prayaga!!!
Turn 579, 1964 AD: Delhi will grow to size 11 on the next turn.
Turn 579, 1964 AD: Ayodhya will grow to size 4 on the next turn.
mc-red Nov 16, 2009, 11:44 AM Sounds like a fun turnset :)
This game's been a long time building but really fun at this stage.
I should have put a sticky over those eastern boats in the fort.
I am certain we don't want a city in peace unless we nuked it first.
Ozbenno Nov 16, 2009, 02:22 PM We can't take a city for peace unless we have nuked it first.
ianw1610 Nov 16, 2009, 02:25 PM Yep, we would have to Nuke it first... then take it as part of a peace deal.
I can play a turnset tomorrow evening, if @Oz is unavailable until Thursday.
ianw1610 Nov 17, 2009, 03:32 PM I played a few more turns. If you look at the progress chart of all teams, we are not last in score!!!
Gandhi wasn’t willing to enter into any worthy negotiations for peace, so I simply put him out of his misery. He is now no more... a Norwegian Blue... a goner... deceased...
As discussed, I took out Chicago and LA, so Roosevelt has no access to Uranium.
My plan was to charge into his main continent... I put some units in a Transport, escorted by a Destroyer, south of New York / Washington – but they got ambushed by 3 of his Battleships. So, as it stands, we still have plenty of Nukes, but we are a bit short on land units and naval units, to actually capture the cities. Roosevelt is troubling us with a lot of Strength 40 Battleships, and has destroyed a lot of our Seafood. He is yet to send any land units our way.
Elsewhere, Churchill and De Gaulle are at peace. Churchill has enough on his hands and we are obviously his worst enemy, so we will see what happens there – he may DoW us (the old fool)...
De Gaulle now has Uranium within the borders of his mainland... although he doesn’t have Fission (nor does Churchill).
I used our Great Engineer to build West Point in Bombay. We have now got another Great Engineer, so we need to decide what to do with him.
Civic-wise, we now have Christ the Redeemer, so can change every turn. I’ve mostly been running Police State, switching every now and again to Universal Suffrage, if we have a cash surplus to hurry units.
@Oz – can you play next?
Here is your Session Turn Log from 1964 AD to 1972 AD:
Turn 578, 1964 AD: Stalin launches a Tactical Nuke 52 (Moscow), and it explodes!!!
Turn 578, 1964 AD: Stalin's Cossack (19.50) vs Gandhi's Cavalry (5.07)
Turn 578, 1964 AD: Combat Odds: 100.0%
Turn 578, 1964 AD: (Extra Combat: -30%)
Turn 578, 1964 AD: (Extra Combat: +20%)
Turn 578, 1964 AD: (Combat: -50%)
Turn 578, 1964 AD: Gandhi's Cavalry is hit for 30 (14/100HP)
Turn 578, 1964 AD: Stalin's Cossack is hit for 13 (87/100HP)
Turn 578, 1964 AD: Gandhi's Cavalry is hit for 30 (0/100HP)
Turn 578, 1964 AD: Stalin's Cossack has defeated Gandhi's Cavalry!
Turn 578, 1964 AD: Stalin's Cossack (16.50) vs Gandhi's Infantry (5.46)
Turn 578, 1964 AD: Combat Odds: 99.9%
Turn 578, 1964 AD: (Extra Combat: -10%)
Turn 578, 1964 AD: (Plot Defense: +85%)
Turn 578, 1964 AD: (Fortify: +5%)
Turn 578, 1964 AD: (Hills Defense: +20%)
Turn 578, 1964 AD: Gandhi's Infantry is hit for 16 (0/100HP)
Turn 578, 1964 AD: Stalin's Cossack has defeated Gandhi's Infantry!
Turn 578, 1964 AD: Stalin's Cossack (16.50) vs Gandhi's Cannon (2.96)
Turn 578, 1964 AD: Combat Odds: 100.0%
Turn 578, 1964 AD: (Extra Combat: -10%)
Turn 578, 1964 AD: (Class Attack: -50%)
Turn 578, 1964 AD: Gandhi's Cannon is hit for 33 (4/100HP)
Turn 578, 1964 AD: Stalin's Cossack is hit for 11 (89/100HP)
Turn 578, 1964 AD: Stalin's Cossack is hit for 11 (78/100HP)
Turn 578, 1964 AD: Gandhi's Cannon is hit for 33 (0/100HP)
Turn 578, 1964 AD: Stalin's Cossack has defeated Gandhi's Cannon!
Turn 578, 1964 AD: Stalin's Cossack 29 (Yekaterinburg) (18.00) vs Gandhi's Cavalry (1.49)
Turn 578, 1964 AD: Combat Odds: 100.0%
Turn 578, 1964 AD: (Extra Combat: -20%)
Turn 578, 1964 AD: (Extra Combat: +20%)
Turn 578, 1964 AD: (Combat: -50%)
Turn 578, 1964 AD: Gandhi's Cavalry is hit for 32 (0/100HP)
Turn 578, 1964 AD: Stalin's Cossack 29 (Yekaterinburg) has defeated Gandhi's Cavalry!
Turn 578, 1964 AD: You have captured Madras!!!
Turn 578, 1964 AD: Stalin's Destroyer (30.00) vs Roosevelt's Destroyer (24.18)
Turn 578, 1964 AD: Combat Odds: 74.7%
Turn 578, 1964 AD: (Extra Combat: +20%)
Turn 578, 1964 AD: (Plot Defense: +10%)
Turn 578, 1964 AD: Roosevelt's Destroyer is hit for 19 (43/100HP)
Turn 578, 1964 AD: Stalin's Destroyer is hit for 20 (80/100HP)
Turn 578, 1964 AD: Stalin's Destroyer is hit for 20 (60/100HP)
Turn 578, 1964 AD: Stalin's Destroyer is hit for 20 (40/100HP)
Turn 578, 1964 AD: Roosevelt's Destroyer is hit for 19 (24/100HP)
Turn 578, 1964 AD: Roosevelt's Destroyer is hit for 19 (5/100HP)
Turn 578, 1964 AD: Stalin's Destroyer is hit for 20 (20/100HP)
Turn 578, 1964 AD: Roosevelt's Destroyer is hit for 19 (0/100HP)
Turn 578, 1964 AD: Stalin's Destroyer has defeated Roosevelt's Destroyer!
Turn 578, 1964 AD: Horatio Nelson (Great General) has been born in Moscow (Stalin)!
Turn 578, 1964 AD: Stalin adopts Police State!
Turn 578, 1964 AD: You have constructed a Jail in Pataliputra. Work has now begun on a Tactical Nuke.
Turn 578, 1964 AD: The borders of Varanasi have expanded!
Turn 579, 1964 AD: Stalin launches a Tactical Nuke 43 (Moscow), and it explodes!!!
Turn 579, 1964 AD: Stalin's Cossack 27 (Novgorod) (16.50) vs Gandhi's Infantry (10.08)
Turn 579, 1964 AD: Combat Odds: 92.3%
Turn 579, 1964 AD: (Extra Combat: -10%)
Turn 579, 1964 AD: (Plot Defense: +20%)
Turn 579, 1964 AD: (Fortify: +25%)
Turn 579, 1964 AD: (Combat: -25%)
Turn 579, 1964 AD: Stalin's Cossack 27 (Novgorod) is hit for 20 (80/100HP)
Turn 579, 1964 AD: Gandhi's Infantry is hit for 19 (23/100HP)
Turn 579, 1964 AD: Stalin's Cossack 27 (Novgorod) is hit for 20 (60/100HP)
Turn 579, 1964 AD: Gandhi's Infantry is hit for 19 (4/100HP)
Turn 579, 1964 AD: Gandhi's Infantry is hit for 19 (0/100HP)
Turn 579, 1964 AD: Stalin's Cossack 27 (Novgorod) has defeated Gandhi's Infantry!
Turn 579, 1964 AD: You have captured Prayaga!!!
Turn 579, 1964 AD: You have constructed West Point in Bombay. Work has now begun on a Tactical Nuke.
Turn 579, 1964 AD: The borders of Parthian have expanded!
Turn 579, 1964 AD: Gandhi's Infantry (20.00) vs Stalin's Cossack (16.50)
Turn 579, 1964 AD: Combat Odds: 73.4%
Turn 579, 1964 AD: (Extra Combat: +10%)
Turn 579, 1964 AD: Stalin's Cossack is hit for 22 (78/100HP)
Turn 579, 1964 AD: Stalin's Cossack is hit for 22 (56/100HP)
Turn 579, 1964 AD: Stalin's Cossack is hit for 22 (34/100HP)
Turn 579, 1964 AD: Stalin's Cossack is hit for 22 (12/100HP)
Turn 579, 1964 AD: Stalin's Cossack is hit for 22 (0/100HP)
Turn 579, 1964 AD: Gandhi's Infantry has defeated Stalin's Cossack!
Turn 580, 1965 AD: Stalin launches a Tactical Nuke, and it explodes!!!
Turn 580, 1965 AD: You have captured Rostov!!!
Turn 580, 1965 AD: The borders of Rostov have expanded!
Turn 580, 1965 AD: Stalin launches a Tactical Nuke, and it explodes!!!
Turn 580, 1965 AD: Stalin launches a ICBM 87 (Moscow), and it explodes!!!
Turn 580, 1965 AD: Stalin's Cossack (16.50) vs Gandhi's Infantry (10.60)
Turn 580, 1965 AD: Combat Odds: 95.6%
Turn 580, 1965 AD: (Extra Combat: -10%)
Turn 580, 1965 AD: Stalin's Cossack is hit for 19 (81/100HP)
Turn 580, 1965 AD: Gandhi's Infantry is hit for 20 (33/100HP)
Turn 580, 1965 AD: Stalin's Cossack is hit for 19 (62/100HP)
Turn 580, 1965 AD: Gandhi's Infantry is hit for 20 (13/100HP)
Turn 580, 1965 AD: Stalin's Cossack is hit for 19 (43/100HP)
Turn 580, 1965 AD: Gandhi's Infantry is hit for 20 (0/100HP)
Turn 580, 1965 AD: Stalin's Cossack has defeated Gandhi's Infantry!
Turn 580, 1965 AD: You have constructed a Jail in Vijayanagara. Work has now begun on a Destroyer.
Turn 580, 1965 AD: The borders of Yakutsk have expanded!
Turn 580, 1965 AD: Gandhi's Battleship (35.20) vs Stalin's Destroyer (30.00)
Turn 580, 1965 AD: Combat Odds: 59.8%
Turn 580, 1965 AD: (Extra Combat: -10%)
Turn 580, 1965 AD: Stalin's Destroyer is hit for 22 (78/100HP)
Turn 580, 1965 AD: Stalin's Destroyer is hit for 22 (56/100HP)
Turn 580, 1965 AD: Stalin's Destroyer is hit for 22 (34/100HP)
Turn 580, 1965 AD: Stalin's Destroyer is hit for 22 (12/100HP)
Turn 580, 1965 AD: Gandhi's Battleship is hit for 17 (63/100HP)
Turn 580, 1965 AD: Gandhi's Battleship is hit for 17 (46/100HP)
Turn 580, 1965 AD: Stalin's Destroyer is hit for 22 (0/100HP)
Turn 580, 1965 AD: Gandhi's Battleship has defeated Stalin's Destroyer!
Turn 581, 1965 AD: Stalin's Infantry (22.00) vs Gandhi's Infantry (22.56)
Turn 581, 1965 AD: Combat Odds: 48.7%
Turn 581, 1965 AD: (Extra Combat: -10%)
Turn 581, 1965 AD: (Plot Defense: +40%)
Turn 581, 1965 AD: (Fortify: +25%)
Turn 581, 1965 AD: (City Defense: +20%)
Turn 581, 1965 AD: (Combat: -25%)
Turn 581, 1965 AD: (Combat: +25%)
Turn 581, 1965 AD: (Amphibious Attack: +50%)
Turn 581, 1965 AD: Stalin's Infantry is hit for 25 (75/100HP)
Turn 581, 1965 AD: Stalin's Infantry is hit for 25 (50/100HP)
Turn 581, 1965 AD: Stalin's Infantry is hit for 25 (25/100HP)
Turn 581, 1965 AD: Gandhi's Infantry is hit for 15 (33/100HP)
Turn 581, 1965 AD: Stalin's Infantry is hit for 25 (0/100HP)
Turn 581, 1965 AD: Gandhi's Infantry has defeated Stalin's Infantry!
Turn 581, 1965 AD: Stalin launches a Tactical Nuke, and it explodes!!!
Turn 581, 1965 AD: You have captured Hyderabad!!!
Turn 581, 1965 AD: Stalin's Cossack (16.50) vs Gandhi's Infantry (12.32)
Turn 581, 1965 AD: Combat Odds: 87.5%
Turn 581, 1965 AD: (Extra Combat: -10%)
Turn 581, 1965 AD: (Plot Defense: +40%)
Turn 581, 1965 AD: Gandhi's Infantry is hit for 18 (26/100HP)
Turn 581, 1965 AD: Gandhi's Infantry is hit for 18 (8/100HP)
Turn 581, 1965 AD: Gandhi's Infantry is hit for 18 (0/100HP)
Turn 581, 1965 AD: Stalin's Cossack has defeated Gandhi's Infantry!
Turn 581, 1965 AD: Stalin's Cossack 49 (Bombay) (15.30) vs Gandhi's Cavalry (0.80)
Turn 581, 1965 AD: Combat Odds: 100.0%
Turn 581, 1965 AD: (Extra Combat: -20%)
Turn 581, 1965 AD: (Combat: -50%)
Turn 581, 1965 AD: Gandhi's Cavalry is hit for 33 (0/100HP)
Turn 581, 1965 AD: Stalin's Cossack 49 (Bombay) has defeated Gandhi's Cavalry!
Turn 581, 1965 AD: You have captured Indraprastha!!!
Turn 581, 1965 AD: Taoism has spread in Yakutsk.
Turn 581, 1965 AD: The borders of Rostov have expanded!
Turn 581, 1965 AD: Isambard Kingdom Brunel (Great Engineer) has been born in Rheims (De Gaulle)!
Turn 581, 1965 AD: Roosevelt's Destroyer (36.00) vs Stalin's Transport 64 (Pataliputra) (17.60)
Turn 581, 1965 AD: Combat Odds: 99.2%
Turn 581, 1965 AD: (Extra Combat: -20%)
Turn 581, 1965 AD: (Plot Defense: +10%)
Turn 581, 1965 AD: Stalin's Transport 64 (Pataliputra) is hit for 28 (72/100HP)
Turn 581, 1965 AD: Stalin's Transport 64 (Pataliputra) is hit for 28 (44/100HP)
Turn 581, 1965 AD: Stalin's Transport 64 (Pataliputra) is hit for 28 (16/100HP)
Turn 581, 1965 AD: Stalin's Transport 64 (Pataliputra) is hit for 28 (0/100HP)
Turn 581, 1965 AD: Roosevelt's Destroyer has defeated Stalin's Transport 64 (Pataliputra)!
Turn 582, 1966 AD: Stalin launches a Tactical Nuke, and it explodes!!!
Turn 582, 1966 AD: Stalin launches a Tactical Nuke, and it explodes!!!
Turn 582, 1966 AD: You have captured Kolhapur!!!
Turn 582, 1966 AD: Stalin launches a ICBM, and it explodes!!!
Turn 582, 1966 AD: The borders of Madurai have expanded!
Turn 582, 1966 AD: The borders of Madras have expanded!
Turn 582, 1966 AD: Roosevelt's Destroyer (31.68) vs Stalin's Destroyer 70 (St. Petersburg) (33.00)
Turn 582, 1966 AD: Combat Odds: 47.5%
Turn 582, 1966 AD: (Extra Combat: -20%)
Turn 582, 1966 AD: (Plot Defense: +10%)
Turn 582, 1966 AD: Roosevelt's Destroyer is hit for 19 (69/100HP)
Turn 582, 1966 AD: Roosevelt's Destroyer is hit for 19 (50/100HP)
Turn 582, 1966 AD: Roosevelt's Destroyer is hit for 19 (31/100HP)
Turn 582, 1966 AD: Stalin's Destroyer 70 (St. Petersburg) is hit for 20 (80/100HP)
Turn 582, 1966 AD: Roosevelt's Destroyer is hit for 19 (12/100HP)
Turn 582, 1966 AD: Stalin's Destroyer 70 (St. Petersburg) is hit for 20 (60/100HP)
Turn 582, 1966 AD: Stalin's Destroyer 70 (St. Petersburg) is hit for 20 (40/100HP)
Turn 582, 1966 AD: Roosevelt's Destroyer is hit for 19 (0/100HP)
Turn 582, 1966 AD: Stalin's Destroyer 70 (St. Petersburg) has defeated Roosevelt's Destroyer!
Turn 582, 1966 AD: Roosevelt adopts Environmentalism!
Turn 582, 1966 AD: Gandhi's Battleship (35.04) vs Stalin's Destroyer 88 (Yaroslavl') (30.00)
Turn 582, 1966 AD: Combat Odds: 59.5%
Turn 582, 1966 AD: (Extra Combat: -20%)
Turn 582, 1966 AD: Stalin's Destroyer 88 (Yaroslavl') is hit for 23 (77/100HP)
Turn 582, 1966 AD: Gandhi's Battleship is hit for 17 (56/100HP)
Turn 582, 1966 AD: Gandhi's Battleship is hit for 17 (39/100HP)
Turn 582, 1966 AD: Stalin's Destroyer 88 (Yaroslavl') is hit for 23 (54/100HP)
Turn 582, 1966 AD: Stalin's Destroyer 88 (Yaroslavl') is hit for 23 (31/100HP)
Turn 582, 1966 AD: Stalin's Destroyer 88 (Yaroslavl') is hit for 23 (8/100HP)
Turn 582, 1966 AD: Gandhi's Battleship is hit for 17 (22/100HP)
Turn 582, 1966 AD: Gandhi's Battleship is hit for 17 (5/100HP)
Turn 582, 1966 AD: Stalin's Destroyer 88 (Yaroslavl') is hit for 23 (0/100HP)
Turn 582, 1966 AD: Gandhi's Battleship has defeated Stalin's Destroyer 88 (Yaroslavl')!
Turn 582, 1966 AD: George Patton (Great General) has been born in Lahore (Gandhi)!
Turn 582, 1966 AD: Gandhi adopts Free Market!
Turn 583, 1966 AD: Stalin's Cossack (15.00) vs Gandhi's Infantry (39.78)
Turn 583, 1966 AD: Combat Odds: 0.2%
Turn 583, 1966 AD: (Plot Defense: +60%)
Turn 583, 1966 AD: (Fortify: +25%)
Turn 583, 1966 AD: (City Defense: +20%)
Turn 583, 1966 AD: (Amphibious Attack: +50%)
Turn 583, 1966 AD: Stalin's Cossack is hit for 33 (67/100HP)
Turn 583, 1966 AD: Stalin's Cossack is hit for 33 (34/100HP)
Turn 583, 1966 AD: Stalin's Cossack is hit for 33 (1/100HP)
Turn 583, 1966 AD: Stalin's Cossack is hit for 33 (0/100HP)
Turn 583, 1966 AD: Gandhi's Infantry has defeated Stalin's Cossack!
Turn 583, 1966 AD: Stalin launches a Tactical Nuke 82 (Moscow), and it explodes!!!
Turn 583, 1966 AD: Stalin's Cossack (15.00) vs Gandhi's Infantry (8.67)
Turn 583, 1966 AD: Combat Odds: 93.7%
Turn 583, 1966 AD: (Plot Defense: +60%)
Turn 583, 1966 AD: (Fortify: +25%)
Turn 583, 1966 AD: (City Defense: +20%)
Turn 583, 1966 AD: (Amphibious Attack: +50%)
Turn 583, 1966 AD: Gandhi's Infantry is hit for 14 (3/100HP)
Turn 583, 1966 AD: Gandhi's Infantry is hit for 14 (0/100HP)
Turn 583, 1966 AD: Stalin's Cossack has defeated Gandhi's Infantry!
Turn 583, 1966 AD: You have captured Calcutta!!!
Turn 583, 1966 AD: Stalin adopts Universal Suffrage!
Turn 583, 1966 AD: Roosevelt's Battleship (46.28) vs Stalin's Destroyer 71 (Yaroslavl') (31.32)
Turn 583, 1966 AD: Combat Odds: 89.7%
Turn 583, 1966 AD: (Extra Combat: -30%)
Turn 583, 1966 AD: (Extra Combat: +10%)
Turn 583, 1966 AD: (Plot Defense: +10%)
Turn 583, 1966 AD: Roosevelt's Battleship is hit for 16 (73/100HP)
Turn 583, 1966 AD: Roosevelt's Battleship is hit for 16 (57/100HP)
Turn 583, 1966 AD: Roosevelt's Battleship is hit for 16 (41/100HP)
Turn 583, 1966 AD: Roosevelt's Battleship is hit for 16 (25/100HP)
Turn 583, 1966 AD: Roosevelt's Battleship is hit for 16 (9/100HP)
Turn 583, 1966 AD: Roosevelt's Battleship is hit for 16 (0/100HP)
Turn 583, 1966 AD: Stalin's Destroyer 71 (Yaroslavl') has defeated Roosevelt's Battleship!
Turn 583, 1966 AD: Roosevelt's Destroyer (30.00) vs Stalin's Destroyer 71 (Yaroslavl') (31.32)
Turn 583, 1966 AD: Combat Odds: 47.5%
Turn 583, 1966 AD: (Extra Combat: +10%)
Turn 583, 1966 AD: (Plot Defense: +10%)
Turn 583, 1966 AD: Stalin's Destroyer 71 (Yaroslavl') is hit for 18 (69/100HP)
Turn 583, 1966 AD: Stalin's Destroyer 71 (Yaroslavl') is hit for 18 (51/100HP)
Turn 583, 1966 AD: Roosevelt's Destroyer is hit for 21 (79/100HP)
Turn 583, 1966 AD: Roosevelt's Destroyer is hit for 21 (58/100HP)
Turn 583, 1966 AD: Roosevelt's Destroyer is hit for 21 (37/100HP)
Turn 583, 1966 AD: Stalin's Destroyer 71 (Yaroslavl') is hit for 18 (33/100HP)
Turn 583, 1966 AD: Stalin's Destroyer 71 (Yaroslavl') is hit for 18 (15/100HP)
Turn 583, 1966 AD: Stalin's Destroyer 71 (Yaroslavl') is hit for 18 (0/100HP)
Turn 583, 1966 AD: Roosevelt's Destroyer has defeated Stalin's Destroyer 71 (Yaroslavl')!
Turn 583, 1966 AD: Gandhi's Transport (17.60) vs Stalin's Transport (17.60)
Turn 583, 1966 AD: Combat Odds: 50.0%
Turn 583, 1966 AD: (Extra Combat: -10%)
Turn 583, 1966 AD: (Plot Defense: +10%)
Turn 583, 1966 AD: Stalin's Transport is hit for 20 (80/100HP)
Turn 583, 1966 AD: Gandhi's Transport is hit for 20 (80/100HP)
Turn 583, 1966 AD: Stalin's Transport is hit for 20 (60/100HP)
Turn 583, 1966 AD: Gandhi's Transport is hit for 20 (60/100HP)
Turn 583, 1966 AD: Stalin's Transport is hit for 20 (40/100HP)
Turn 583, 1966 AD: Stalin's Transport is hit for 20 (20/100HP)
Turn 583, 1966 AD: Stalin's Transport is hit for 20 (0/100HP)
Turn 583, 1966 AD: Gandhi's Transport has defeated Stalin's Transport!
Turn 584, 1967 AD: Stalin adopts Police State!
Turn 584, 1967 AD: Stalin launches a ICBM, and it explodes!!!
Turn 584, 1967 AD: Stalin's Cossack 27 (Novgorod) (18.00) vs Gandhi's Infantry (24.48)
Turn 584, 1967 AD: Combat Odds: 33.8%
Turn 584, 1967 AD: (Extra Combat: -20%)
Turn 584, 1967 AD: (Plot Defense: +85%)
Turn 584, 1967 AD: (Fortify: +25%)
Turn 584, 1967 AD: (Hills Defense: +20%)
Turn 584, 1967 AD: (Combat: -25%)
Turn 584, 1967 AD: (Amphibious Attack: +50%)
Turn 584, 1967 AD: Gandhi's Infantry is hit for 13 (35/100HP)
Turn 584, 1967 AD: Stalin's Cossack 27 (Novgorod) is hit for 28 (72/100HP)
Turn 584, 1967 AD: Gandhi's Infantry is hit for 13 (22/100HP)
Turn 584, 1967 AD: Stalin's Cossack 27 (Novgorod) is hit for 28 (44/100HP)
Turn 584, 1967 AD: Stalin's Cossack 27 (Novgorod) is hit for 28 (16/100HP)
Turn 584, 1967 AD: Gandhi's Infantry is hit for 13 (9/100HP)
Turn 584, 1967 AD: Gandhi's Infantry is hit for 13 (0/100HP)
Turn 584, 1967 AD: Stalin's Cossack 27 (Novgorod) has defeated Gandhi's Infantry!
Turn 584, 1967 AD: Stalin's Cossack 46 (Yekaterinburg) (15.00) vs Gandhi's Infantry (9.52)
Turn 584, 1967 AD: Combat Odds: 92.2%
Turn 584, 1967 AD: (Plot Defense: +85%)
Turn 584, 1967 AD: (Fortify: +25%)
Turn 584, 1967 AD: (City Defense: +20%)
Turn 584, 1967 AD: (Amphibious Attack: +50%)
Turn 584, 1967 AD: Stalin's Cossack 46 (Yekaterinburg) is hit for 29 (71/100HP)
Turn 584, 1967 AD: Stalin's Cossack 46 (Yekaterinburg) is hit for 29 (42/100HP)
Turn 584, 1967 AD: Gandhi's Infantry is hit for 13 (4/100HP)
Turn 584, 1967 AD: Stalin's Cossack 46 (Yekaterinburg) is hit for 29 (13/100HP)
Turn 584, 1967 AD: Gandhi's Infantry is hit for 13 (0/100HP)
Turn 584, 1967 AD: Stalin's Cossack 46 (Yekaterinburg) has defeated Gandhi's Infantry!
Turn 584, 1967 AD: You have captured Lahore!!!
Turn 584, 1967 AD: Stalin's Destroyer 70 (St. Petersburg) (25.92) vs Roosevelt's Destroyer (12.21)
Turn 584, 1967 AD: Combat Odds: 98.5%
Turn 584, 1967 AD: (Extra Combat: -20%)
Turn 584, 1967 AD: (Plot Defense: +10%)
Turn 584, 1967 AD: Stalin's Destroyer 70 (St. Petersburg) is hit for 17 (55/100HP)
Turn 584, 1967 AD: Stalin's Destroyer 70 (St. Petersburg) is hit for 17 (38/100HP)
Turn 584, 1967 AD: Roosevelt's Destroyer is hit for 23 (14/100HP)
Turn 584, 1967 AD: Roosevelt's Destroyer is hit for 23 (0/100HP)
Turn 584, 1967 AD: Stalin's Destroyer 70 (St. Petersburg) has defeated Roosevelt's Destroyer!
Turn 584, 1967 AD: The borders of Vijayanagara have expanded!
Turn 585, 1967 AD: Miguel de Cervantes (Great Artist) has been born in London (Churchill)!
Turn 588, 1969 AD: Stalin's Cossack 29 (Yekaterinburg) (18.00) vs Gandhi's Infantry (11.89)
Turn 588, 1969 AD: Combat Odds: 96.0%
Turn 588, 1969 AD: (Extra Combat: -20%)
Turn 588, 1969 AD: (Plot Defense: +85%)
Turn 588, 1969 AD: (Fortify: +25%)
Turn 588, 1969 AD: (Hills Defense: +20%)
Turn 588, 1969 AD: (Combat: -25%)
Turn 588, 1969 AD: Gandhi's Infantry is hit for 16 (13/100HP)
Turn 588, 1969 AD: Gandhi's Infantry is hit for 16 (0/100HP)
Turn 588, 1969 AD: Stalin's Cossack 29 (Yekaterinburg) has defeated Gandhi's Infantry!
Turn 588, 1969 AD: Stalin's Cossack (18.00) vs Gandhi's Infantry (12.42)
Turn 588, 1969 AD: Combat Odds: 90.7%
Turn 588, 1969 AD: (Extra Combat: -20%)
Turn 588, 1969 AD: (Plot Defense: +85%)
Turn 588, 1969 AD: (Fortify: +25%)
Turn 588, 1969 AD: (Hills Defense: +20%)
Turn 588, 1969 AD: Gandhi's Infantry is hit for 15 (12/100HP)
Turn 588, 1969 AD: Gandhi's Infantry is hit for 15 (0/100HP)
Turn 588, 1969 AD: Stalin's Cossack has defeated Gandhi's Infantry!
Turn 588, 1969 AD: Stalin's Cossack 55 (Delhi) (18.00) vs Gandhi's Infantry (10.12)
Turn 588, 1969 AD: Combat Odds: 97.5%
Turn 588, 1969 AD: (Extra Combat: -20%)
Turn 588, 1969 AD: (Plot Defense: +85%)
Turn 588, 1969 AD: (Fortify: +25%)
Turn 588, 1969 AD: (Hills Defense: +20%)
Turn 588, 1969 AD: Stalin's Cossack 55 (Delhi) is hit for 24 (76/100HP)
Turn 588, 1969 AD: Gandhi's Infantry is hit for 16 (6/100HP)
Turn 588, 1969 AD: Gandhi's Infantry is hit for 16 (0/100HP)
Turn 588, 1969 AD: Stalin's Cossack 55 (Delhi) has defeated Gandhi's Infantry!
Turn 588, 1969 AD: You have captured Agra!!!
Turn 588, 1969 AD: The Indian Civilization has been destroyed!!!
Turn 588, 1969 AD: The borders of Macau have expanded!
Turn 588, 1969 AD: The borders of Prayaga have expanded!
Turn 588, 1969 AD: The borders of Indraprastha have expanded!
Turn 588, 1969 AD: An Jung-Geun (Great Spy) has been born in Boston (Roosevelt)!
Turn 589, 1969 AD: Stalin's Destroyer (33.00) vs Roosevelt's Destroyer (30.60)
Turn 589, 1969 AD: Combat Odds: 54.7%
Turn 589, 1969 AD: (Extra Combat: -10%)
Turn 589, 1969 AD: (Extra Combat: +10%)
Turn 589, 1969 AD: (Plot Defense: +10%)
Turn 589, 1969 AD: Stalin's Destroyer is hit for 20 (80/100HP)
Turn 589, 1969 AD: Roosevelt's Destroyer is hit for 19 (66/100HP)
Turn 589, 1969 AD: Roosevelt's Destroyer is hit for 19 (47/100HP)
Turn 589, 1969 AD: Stalin's Destroyer is hit for 20 (60/100HP)
Turn 589, 1969 AD: Roosevelt's Destroyer is hit for 19 (28/100HP)
Turn 589, 1969 AD: Roosevelt's Destroyer is hit for 19 (9/100HP)
Turn 589, 1969 AD: Stalin's Destroyer is hit for 20 (40/100HP)
Turn 589, 1969 AD: Stalin's Destroyer is hit for 20 (20/100HP)
Turn 589, 1969 AD: Stalin's Destroyer is hit for 20 (0/100HP)
Turn 589, 1969 AD: Roosevelt's Destroyer has defeated Stalin's Destroyer!
Turn 589, 1969 AD: The borders of Bangalore have expanded!
Turn 589, 1969 AD: Roosevelt's Golden Age has begun!!!
Turn 590, 1970 AD: Stalin launches a ICBM, and it explodes!!!
Turn 590, 1970 AD: Stalin's Cossack 29 (Yekaterinburg) (18.00) vs Roosevelt's Navy SEAL (9.39)
Turn 590, 1970 AD: Combat Odds: 96.2%
Turn 590, 1970 AD: (Extra Combat: -20%)
Turn 590, 1970 AD: (Plot Defense: +20%)
Turn 590, 1970 AD: (Combat: -25%)
Turn 590, 1970 AD: (Amphibious Attack: +50%)
Turn 590, 1970 AD: Roosevelt's Navy SEAL is hit for 18 (9/100HP)
Turn 590, 1970 AD: Stalin's Cossack 29 (Yekaterinburg) is hit for 22 (78/100HP)
Turn 590, 1970 AD: Roosevelt's Navy SEAL is hit for 18 (0/100HP)
Turn 590, 1970 AD: Stalin's Cossack 29 (Yekaterinburg) has defeated Roosevelt's Navy SEAL!
Turn 590, 1970 AD: Stalin's Cossack (16.50) vs Roosevelt's Infantry (6.15)
Turn 590, 1970 AD: Combat Odds: 99.9%
Turn 590, 1970 AD: (Extra Combat: -10%)
Turn 590, 1970 AD: (Extra Combat: +10%)
Turn 590, 1970 AD: (Plot Defense: +20%)
Turn 590, 1970 AD: (Fortify: +25%)
Turn 590, 1970 AD: (Amphibious Attack: +50%)
Turn 590, 1970 AD: Stalin's Cossack is hit for 23 (77/100HP)
Turn 590, 1970 AD: Roosevelt's Infantry is hit for 16 (0/100HP)
Turn 590, 1970 AD: Stalin's Cossack has defeated Roosevelt's Infantry!
Turn 590, 1970 AD: You have captured Los Angeles!!!
Turn 590, 1970 AD: Stalin adopts Universal Suffrage!
Turn 590, 1970 AD: Moscow celebrates "We Love the President Day"!!!
Turn 590, 1970 AD: Pataliputra celebrates "We Love the President Day"!!!
Turn 590, 1970 AD: The borders of Hyderabad have expanded!
Turn 591, 1970 AD: Stalin launches a Tactical Nuke, and it explodes!!!
Turn 591, 1970 AD: Leonardo da Vinci (Great Engineer) has been born in Moscow (Stalin)!
Turn 591, 1970 AD: Moscow celebrates "We Love the President Day"!!!
Turn 591, 1970 AD: Pataliputra celebrates "We Love the President Day"!!!
Turn 592, 1971 AD: The enemy has been spotted near Ayodhya!
Turn 592, 1971 AD: The enemy has been spotted near Kolhapur!
Turn 592, 1971 AD: The enemy has been spotted near Macau!
Turn 592, 1971 AD: The enemy has been spotted near Yaroslavl'!
Turn 592, 1971 AD: Agra has been pacified.
Turn 592, 1971 AD: Agra can hurry Lighthouse for 243?.
Turn 592, 1971 AD: Stalin launches a ICBM, and it explodes!!!
Turn 592, 1971 AD: Stalin launches a Tactical Nuke, and it explodes!!!
Turn 592, 1971 AD: You have captured Chicago!!!
Turn 592, 1971 AD: Your Destroyer 83 (St. Petersburg) has intercepted a American Airship! (-75% Damage)
Turn 592, 1971 AD: Your Destroyer 83 (St. Petersburg) was attacked by an enemy Airship! (-10% Damage)
Turn 592, 1971 AD: A Fishing Boats has been destroyed by a marauding American Destroyer!
Turn 592, 1971 AD: Roosevelt's Battleship (52.00) vs Stalin's Destroyer 83 (St. Petersburg) (28.80)
Turn 592, 1971 AD: Combat Odds: 97.1%
Turn 592, 1971 AD: (Extra Combat: -30%)
Turn 592, 1971 AD: (Extra Combat: +20%)
Turn 592, 1971 AD: You have suffered collateral damage! (1 Unit)
Turn 592, 1971 AD: Roosevelt's Battleship is hit for 15 (85/100HP)
Turn 592, 1971 AD: Roosevelt's Battleship is hit for 15 (70/100HP)
Turn 592, 1971 AD: Stalin's Destroyer 83 (St. Petersburg) is hit for 25 (55/100HP)
Turn 592, 1971 AD: Stalin's Destroyer 83 (St. Petersburg) is hit for 25 (30/100HP)
Turn 592, 1971 AD: Roosevelt's Battleship is hit for 15 (55/100HP)
Turn 592, 1971 AD: Roosevelt's Battleship is hit for 15 (40/100HP)
Turn 592, 1971 AD: Roosevelt's Battleship is hit for 15 (25/100HP)
Turn 592, 1971 AD: Stalin's Destroyer 83 (St. Petersburg) is hit for 25 (5/100HP)
Turn 592, 1971 AD: Roosevelt's Battleship is hit for 15 (10/100HP)
Turn 592, 1971 AD: Roosevelt's Battleship is hit for 15 (0/100HP)
Turn 592, 1971 AD: Stalin's Destroyer 83 (St. Petersburg) has defeated Roosevelt's Battleship!
Turn 592, 1971 AD: While defending, your Destroyer 83 (St. Petersburg) has killed a American Battleship!
Turn 592, 1971 AD: Roosevelt has reduced your defenses in Bangalore to 4%!
Turn 593, 1971 AD: The enemy has been spotted near Bangalore!
Turn 593, 1971 AD: The enemy has been spotted near Kolhapur!
Turn 593, 1971 AD: The enemy has been spotted near Yaroslavl'!
Turn 593, 1971 AD: The enemy has been spotted near Moscow!
Turn 593, 1971 AD: Moscow can hurry ICBM for 516?.
Turn 593, 1971 AD: St. Petersburg can hurry Tactical Nuke for 579?.
Turn 593, 1971 AD: Novgorod can hurry Tactical Nuke for 579?.
Turn 593, 1971 AD: Yaroslavl' can hurry Tactical Nuke for 498?.
Turn 593, 1971 AD: Bombay can hurry Tactical Nuke for 507?.
Turn 593, 1971 AD: Delhi can hurry ICBM for 885?.
Turn 593, 1971 AD: Pataliputra can hurry Tactical Nuke for 558?.
Turn 593, 1971 AD: Vijayanagara can hurry Tactical Nuke for 564?.
Turn 593, 1971 AD: Bangalore can hurry Tactical Nuke for 525?.
Turn 593, 1971 AD: Macau can hurry Cossack for 273?.
Turn 593, 1971 AD: Chicago has become happy.
Turn 593, 1971 AD: The borders of Kolhapur are about to expand.
Turn 593, 1971 AD: Your Cossack 29 (Yekaterinburg) has destroyed a Worker!
Turn 593, 1971 AD: You have captured a Worker
Turn 593, 1971 AD: Rostov will grow to size 3 on the next turn.
Turn 593, 1971 AD: The borders of Kolhapur have expanded!
Turn 593, 1971 AD: The borders of Agra have expanded!
Turn 593, 1971 AD: Your Transport 78 (Pataliputra) was attacked by an enemy Airship! (-15% Damage)
Turn 593, 1971 AD: A Fishing Boats has been destroyed by a marauding American Destroyer!
Turn 593, 1971 AD: A Fishing Boats has been destroyed by a marauding American Destroyer!
Turn 593, 1971 AD: A Fishing Boats has been destroyed by a marauding American Destroyer!
Turn 593, 1971 AD: Roosevelt has reduced your defenses in Macau to 0%!
Turn 593, 1971 AD: Roosevelt's Battleship (52.00) vs Stalin's Destroyer 83 (St. Petersburg) (5.40)
Turn 593, 1971 AD: Combat Odds: 100.0%
Turn 593, 1971 AD: (Extra Combat: -30%)
Turn 593, 1971 AD: (Extra Combat: +20%)
Turn 593, 1971 AD: You have suffered collateral damage! (1 Unit)
Turn 593, 1971 AD: Stalin's Destroyer 83 (St. Petersburg) is hit for 30 (0/100HP)
Turn 593, 1971 AD: Roosevelt's Battleship has defeated Stalin's Destroyer 83 (St. Petersburg)!
Turn 593, 1971 AD: While defending, your Destroyer 83 (St. Petersburg) was destroyed by a American Battleship!
Turn 593, 1971 AD: Roosevelt's Destroyer (39.00) vs Stalin's Transport 78 (Pataliputra) (12.84)
Turn 593, 1971 AD: Combat Odds: 100.0%
Turn 593, 1971 AD: (Extra Combat: -30%)
Turn 593, 1971 AD: (Extra Combat: +10%)
Turn 593, 1971 AD: Stalin's Transport 78 (Pataliputra) is hit for 31 (42/100HP)
Turn 593, 1971 AD: Stalin's Transport 78 (Pataliputra) is hit for 31 (11/100HP)
Turn 593, 1971 AD: Stalin's Transport 78 (Pataliputra) is hit for 31 (0/100HP)
Turn 593, 1971 AD: Roosevelt's Destroyer has defeated Stalin's Transport 78 (Pataliputra)!
Turn 593, 1971 AD: While defending, your Transport 78 (Pataliputra) was destroyed by a American Destroyer!
Turn 593, 1971 AD: Radioactive dust fills the skies near Lahore!
Turn 594, 1972 AD: The enemy has been spotted near Macau!
Turn 594, 1972 AD: The enemy has been spotted near St. Petersburg!
Turn 594, 1972 AD: The enemy has been spotted near Agra!
Turn 594, 1972 AD: The enemy has been spotted near Moscow!
Turn 594, 1972 AD: Parthian can hurry Lighthouse for 117?.
Turn 594, 1972 AD: Rostov has grown to size 3.
Turn 594, 1972 AD: Los Angeles will be pacified on the next turn.
Turn 594, 1972 AD: Stalin adopts Police State!
Ozbenno Nov 17, 2009, 07:01 PM I can play tomorrow night so will pick back up then.
We can build airports and airlift troops into captured cities. Make sure we can capture a city first turn of the war and drop in the troops. Won't work for outlying islands though.
Do we want to open up a second front with our Gandhi troops? France maybe.
ianw1610 Nov 18, 2009, 02:48 AM For Airports, we first need to research Flight.
I was planning to sail some units over from Yakutsk, but it is 2 moves from New York, so they had to end one turn mid-ocean. In the inbetween turn, they got wiped out.
In our heartlands we have quite a few Transports at present, but lacking Destoyers to escort them.
The troops that killed Gandhi are a bit scattered at present - there are still a few Transports and Destroyers alive. We should leave France and England for now. Maybe use these troops to attack Roosevelt's eastern lands - Houston, Seattle, etc
mc-red Nov 18, 2009, 03:14 AM ^ agreed in fact the danger is Churchill gets bribed into this war with fission+techs then we have some real problems.
mc-red Nov 18, 2009, 07:01 AM Boston looks like a big production center but its land based where are the battleships being built?
We could nuke it while we re-build our attacking stack to destroy Roosy's sea production ability.
Ozbenno Nov 19, 2009, 01:44 AM Didn't have time to play many just 6-7 turns but we now own these two cities.
http://img502.imageshack.us/img502/3851/civ4screenshot0000w.jpg (http://img502.imageshack.us/i/civ4screenshot0000w.jpg/)
http://img39.imageshack.us/img39/8642/civ4screenshot0001i.jpg (http://img39.imageshack.us/i/civ4screenshot0001i.jpg/)
If we can manage to get troops over here we can attack the mainland from this direction with tacticals as well as ICBMs. I think Flight becomes more important to airlift troops in. We can move a couple from Houston next turn. Roosevelt has tanks as well. If we don't get Flight we should take peace and ship troops across and then redeclare after ten while we start on someone else.
Churchill now owns Paris.
mc-red Nov 19, 2009, 01:57 AM Yes we are losing momentum on Roosy. It may be best to take peace. Scout him before redeclaring.
We could actually prepare to hit all his coastal cities on the same turn by putting a transport or two in the waters next to each city and then nuking them all on turn 1.
Probably should devastate Boston before going on. I'll look at the save tonight.
Ozbenno Nov 19, 2009, 02:18 AM If we get peace we should also look at going after DeGaulle with our southern troops, We could go far in 10 turns actually.
ianw1610 Nov 19, 2009, 03:12 AM I'd prefer if we left De Gaulle until last, as he is the least accomplished from a Research standpoint. The other two can really give us a kicking if we let them research much further.
If we take peace with Roosy, see if he will give us a city. If so, remember to Nuke it first. If not, maybe a Technology, or some gold / gpt.
If we want another war right away, I'd favour Churchill, given that he is seemingly on the verge of DoWing us anyway.
@mc-red up next - as our resident Nuclear War expert, feel free to play until we are in a suitably dominant position... but I suggest you don't DoW on our good friend De Gaulle!!!
ianw1610 Nov 19, 2009, 03:14 AM Also try to get a Great Person who isn't an Engineer, and pair him up with our existing Engineer for a Golden Age (which for once can occur in someone's turnset other than mine!!)
mc-red Nov 19, 2009, 04:14 AM I think I will try to sandbag Roosy with a sneak naval attack after 10 turn peace is over while DeGaulle and Churchill are busy.
The latter is important as I will have transports all over the place unguarded.
mc-red Nov 19, 2009, 04:37 AM I'll also gift de gaulle a couple of nukes if he is warring with Churchill.
If he nukes a city can we take it later without nuking?
mc-red Nov 19, 2009, 05:18 AM Does anyone no if NYC was struck yet?
I guess not as I don't see fall out.
Reason I ask is I want to put fall out between there and boston to slow movement of counter attack.
I guess one Icbm will have to go direct if I don't here otherwise.
De Gaulle will wipe Churchills stack if i gift him two tacticals so I am going for it.
McArine Nov 19, 2009, 06:24 AM I've let two ICBMs fall over New York, and removed a large stack there.
I think we have to nuke all city, we can't let others do it.
Good idea to gift a couple of tacticals to De Gaulle, it will keep him in play a while longer.
ianw1610 Nov 19, 2009, 06:52 AM Yes it needs to be us that launches the Nuke, for every city.
There was definitely fallout near New York in my turnset, from when McArine Nuked it. Maybe Roosy has Ecology and has cleaned that up.
Looks like De Gaulle and Churchill are at war once again (if you say Churchill has captured Paris), so we will be on De Gaulle's side, and I agree with gifting him a couple of Nukes.
mc-red Nov 19, 2009, 09:18 AM Thanks guys :)
Our nifty explorer has located the English stack. If De Gaulle delivers the nukes and he survives I think I will have to give him a name.
BTW I just got back from watching 2012. As lame as the story is the special effects are worth the price of admission :goodjob:
ianw1610 Nov 19, 2009, 12:06 PM For all the Fish we have traded away, I don't think we have any left! So be sure to build a few Workboats, to replenish our stock of Seafood from around our shores!!
mc-red Nov 20, 2009, 10:19 AM Roosy down to Wasington and Hang Zhou.
Frustrating thing was :mad: I wanted to take Washington turn 1 along with the other four cities and get tech in peace with just HangZhou remaining once the other easy to reach cities were taken.
Churchill had two destroyers in washington that never healed as they were hit by airships every turn. :rolleyes:
I ran the table with the rest of the cities pretty easy.
We can either take peace or a cease fire.
I tried to get Industrialism by burning to GE's on Industrialism hoping that roosy would take it for peace but no luck.
I didn't ask him directly so next player can try that before taking what's offered.
I think we should take a cease fire and regroup we have units scattered all over former USA. Then quickly take Hangzhou once a couple of ICMBs have been built
and/or Washington if Churchill ever leaves :crazyeye:
I think we need to start teching a little bit. We can finish radio or indutrialism or go for flight.
We should plan to take at least 6-7 Churchill cities on turn 1 of the big war with him.
Turn 600, 1975 AD: Stalin's Cossack 29 (Yekaterinburg) (17.16) vs Roosevelt's Navy SEAL (10.76)
Turn 600, 1975 AD: Combat Odds: 86.7%
Turn 600, 1975 AD: (Extra Combat: -30%)
Turn 600, 1975 AD: (Fortify: +25%)
Turn 600, 1975 AD: (City Defense: +45%)
Turn 600, 1975 AD: (Combat: -25%)
Turn 600, 1975 AD: (Amphibious Attack: +50%)
Turn 600, 1975 AD: Stalin's Cossack 29 (Yekaterinburg) is hit for 24 (64/100HP)
Turn 600, 1975 AD: Stalin's Cossack 29 (Yekaterinburg) is hit for 24 (40/100HP)
Turn 600, 1975 AD: Roosevelt's Navy SEAL is hit for 16 (7/100HP)
Turn 600, 1975 AD: Stalin's Cossack 29 (Yekaterinburg) is hit for 24 (16/100HP)
Turn 600, 1975 AD: Roosevelt's Navy SEAL is hit for 16 (0/100HP)
Turn 600, 1975 AD: Stalin's Cossack 29 (Yekaterinburg) has defeated Roosevelt's Navy SEAL!
Turn 600, 1975 AD: You have captured Seattle!!!
Turn 600, 1975 AD: Stalin adopts Police State!
Turn 600, 1975 AD: You have made peace with Roosevelt!
Turn 600, 1975 AD: You have trained a ICBM in Moscow. Work has now begun on a ICBM.
Turn 600, 1975 AD: You have trained a Tactical Nuke in Yaroslavl'. Work has now begun on a Work Boat.
Turn 600, 1975 AD: You have constructed a Grocer in Bombay. Work has now begun on a Infantry.
Turn 600, 1975 AD: You have trained a Tactical Nuke in Vijayanagara. Work has now begun on a Transport.
Turn 600, 1975 AD: Islam has spread in Macau.
Turn 600, 1975 AD: Islam has spread in Parthian.
Turn 600, 1975 AD: De Gaulle launches a Tactical Nuke, and it explodes!!!
Turn 600, 1975 AD: De Gaulle launches a Tactical Nuke, and it explodes!!!
Turn 601, 1975 AD: You have trained a Transport in Vijayanagara. Work has now begun on a Work Boat.
Turn 602, 1976 AD: You have trained a Work Boat in Novgorod. Work has now begun on a Destroyer.
Turn 602, 1976 AD: You have trained a Work Boat in Yekaterinburg. Work has now begun on a Transport.
Turn 602, 1976 AD: Sinan (Great Engineer) has been born in Yaroslavl' (Stalin)!
Turn 602, 1976 AD: You have trained a Work Boat in Vijayanagara. Work has now begun on a Work Boat.
Turn 602, 1976 AD: You have trained a Work Boat in Rostov. Work has now begun on a Transport.
Turn 602, 1976 AD: Geronimo (Great General) has been born in Rouen (De Gaulle)!
Turn 602, 1976 AD: Marseilles (De Gaulle) has been captured by the English Empire!!!
Turn 602, 1976 AD: Paris (Churchill) has been captured by the French Empire!!!
Turn 603, 1976 AD: You have trained a ICBM in Moscow. Work has now begun on a ICBM.
Turn 603, 1976 AD: You have trained a Destroyer in St. Petersburg. Work has now begun on a Transport.
Turn 603, 1976 AD: You have trained a Infantry in Bombay. Work has now begun on a Anti-Tank.
Turn 603, 1976 AD: You have trained a Work Boat in Madurai. Work has now begun on a Transport.
Turn 603, 1976 AD: Churchill adopts Police State!
Turn 604, 1977 AD: Stalin adopts Universal Suffrage!
Turn 604, 1977 AD: Novgorod celebrates "We Love the President Day"!!!
Turn 604, 1977 AD: You have trained a Cossack in Pataliputra. Work has now begun on a Transport.
Turn 604, 1977 AD: You have trained a Anti-Tank in Ayodhya. Work has now begun on a SAM Infantry.
Turn 604, 1977 AD: You have trained a Infantry in Varanasi. Work has now begun on a Transport.
Turn 604, 1977 AD: You have trained a Work Boat in Yakutsk. Work has now begun on a Cossack.
Turn 605, 1977 AD: Stalin adopts Police State!
Turn 605, 1977 AD: You have trained a Transport in St. Petersburg. Work has now begun on a Transport.
Turn 605, 1977 AD: Novgorod celebrates "We Love the Dictator Day"!!!
Turn 605, 1977 AD: Paris (De Gaulle) has been captured by the English Empire!!!
Turn 606, 1978 AD: You have trained a ICBM in Moscow. Work has now begun on a ICBM.
Turn 607, 1978 AD: Bombay celebrates "We Love the Dictator Day"!!!
Turn 608, 1979 AD: You have trained a Work Boat in Yaroslavl'. Work has now begun on a Cossack.
Turn 608, 1979 AD: Bombay celebrates "We Love the Dictator Day"!!!
Turn 608, 1979 AD: The borders of Seattle have expanded!
Turn 609, 1979 AD: You have trained a ICBM in Moscow. Work has now begun on a Tactical Nuke.
Turn 609, 1979 AD: You have trained a ICBM in Delhi. Work has now begun on a Tactical Nuke.
Turn 610, 1980 AD: Blaise Pascal (Great Engineer) has been born in Atlanta (Roosevelt)!
Turn 611, 1980 AD: Stalin adopts Universal Suffrage!
Turn 611, 1980 AD: You have trained a Tactical Nuke in Moscow. Work has now begun on a Tactical Nuke.
Turn 611, 1980 AD: You have trained a Tactical Nuke in St. Petersburg. Work has now begun on a Transport.
Turn 611, 1980 AD: The borders of Pataliputra have expanded!
Turn 611, 1980 AD: Rheims (De Gaulle) has been captured by the English Empire!!!
Turn 611, 1980 AD: Creative Constructions has been incorporated in Atlanta!
Turn 611, 1980 AD: Roosevelt has completed Creative Constructions!
Turn 612, 1981 AD: Stalin adopts Police State!
Turn 612, 1981 AD: You have trained a Tactical Nuke in Moscow. Work has now begun on a ICBM.
Turn 612, 1981 AD: You have trained a Tactical Nuke in Delhi. Work has now begun on a Tactical Nuke.
Turn 612, 1981 AD: The borders of Yakutsk have expanded!
Turn 613, 1981 AD: Stalin adopts Universal Suffrage!
Turn 613, 1981 AD: The borders of Bombay have expanded!
Turn 613, 1981 AD: You have trained a Anti-Tank in Bombay. Work has now begun on a Tactical Nuke.
Turn 613, 1981 AD: You have trained a Infantry in Macau. Work has now begun on a Tactical Nuke.
Turn 613, 1981 AD: The borders of Chicago have expanded!
Turn 614, 1982 AD: Stalin adopts Police State!
Turn 614, 1982 AD: You have declared war on Roosevelt!
Turn 614, 1982 AD: Stalin launches a Tactical Nuke, and it explodes!!!
Turn 614, 1982 AD: Stalin's Infantry (22.00) vs Roosevelt's Tank (16.66)
Turn 614, 1982 AD: Combat Odds: 87.2%
Turn 614, 1982 AD: (Extra Combat: -10%)
Turn 614, 1982 AD: (Extra Combat: +20%)
Turn 614, 1982 AD: (Amphibious Attack: +50%)
Turn 614, 1982 AD: Stalin's Infantry is hit for 24 (76/100HP)
Turn 614, 1982 AD: Roosevelt's Tank is hit for 16 (19/100HP)
Turn 614, 1982 AD: Stalin's Infantry is hit for 24 (52/100HP)
Turn 614, 1982 AD: Roosevelt's Tank is hit for 16 (3/100HP)
Turn 614, 1982 AD: Roosevelt's Tank is hit for 16 (0/100HP)
Turn 614, 1982 AD: Stalin's Infantry has defeated Roosevelt's Tank!
Turn 614, 1982 AD: Stalin's Infantry (22.00) vs Roosevelt's Tank (9.32)
Turn 614, 1982 AD: Combat Odds: 99.0%
Turn 614, 1982 AD: (Extra Combat: -10%)
Turn 614, 1982 AD: (Extra Combat: +10%)
Turn 614, 1982 AD: (Combat: +25%)
Turn 614, 1982 AD: (Amphibious Attack: +50%)
Turn 614, 1982 AD: Roosevelt's Tank is hit for 16 (2/100HP)
Turn 614, 1982 AD: Roosevelt's Tank is hit for 16 (0/100HP)
Turn 614, 1982 AD: Stalin's Infantry has defeated Roosevelt's Tank!
Turn 614, 1982 AD: Stalin's Cossack 131 (Pataliputra) (15.00) vs Roosevelt's Tank (8.09)
Turn 614, 1982 AD: Combat Odds: 94.6%
Turn 614, 1982 AD: (Extra Combat: +20%)
Turn 614, 1982 AD: (Amphibious Attack: +50%)
Turn 614, 1982 AD: Roosevelt's Tank is hit for 14 (3/100HP)
Turn 614, 1982 AD: Stalin's Cossack 131 (Pataliputra) is hit for 27 (73/100HP)
Turn 614, 1982 AD: Roosevelt's Tank is hit for 14 (0/100HP)
Turn 614, 1982 AD: Stalin's Cossack 131 (Pataliputra) has defeated Roosevelt's Tank!
Turn 614, 1982 AD: You have captured Portland!!!
Turn 614, 1982 AD: Stalin launches a Tactical Nuke 99 (Yaroslavl'), and it explodes!!!
Turn 614, 1982 AD: Stalin's Cossack (19.50) vs Roosevelt's Infantry (15.54)
Turn 614, 1982 AD: Combat Odds: 85.6%
Turn 614, 1982 AD: (Extra Combat: -30%)
Turn 614, 1982 AD: (Plot Defense: +40%)
Turn 614, 1982 AD: (Fortify: +25%)
Turn 614, 1982 AD: (City Defense: +20%)
Turn 614, 1982 AD: (Combat: -25%)
Turn 614, 1982 AD: (Amphibious Attack: +50%)
Turn 614, 1982 AD: Roosevelt's Infantry is hit for 16 (21/100HP)
Turn 614, 1982 AD: Roosevelt's Infantry is hit for 16 (5/100HP)
Turn 614, 1982 AD: Stalin's Cossack is hit for 24 (76/100HP)
Turn 614, 1982 AD: Stalin's Cossack is hit for 24 (52/100HP)
Turn 614, 1982 AD: Stalin's Cossack is hit for 24 (28/100HP)
Turn 614, 1982 AD: Roosevelt's Infantry is hit for 16 (0/100HP)
Turn 614, 1982 AD: Stalin's Cossack has defeated Roosevelt's Infantry!
Turn 614, 1982 AD: Stalin's Cossack (16.50) vs Roosevelt's Infantry (12.22)
Turn 614, 1982 AD: Combat Odds: 89.2%
Turn 614, 1982 AD: (Extra Combat: -10%)
Turn 614, 1982 AD: (Plot Defense: +40%)
Turn 614, 1982 AD: (Fortify: +25%)
Turn 614, 1982 AD: (City Defense: +20%)
Turn 614, 1982 AD: (Amphibious Attack: +50%)
Turn 614, 1982 AD: Roosevelt's Infantry is hit for 15 (11/100HP)
Turn 614, 1982 AD: Roosevelt's Infantry is hit for 15 (0/100HP)
Turn 614, 1982 AD: Stalin's Cossack has defeated Roosevelt's Infantry!
Turn 614, 1982 AD: Stalin's Cossack 96 (Macau) (15.00) vs Roosevelt's Infantry (11.75)
Turn 614, 1982 AD: Combat Odds: 88.0%
Turn 614, 1982 AD: (Plot Defense: +40%)
Turn 614, 1982 AD: (Fortify: +25%)
Turn 614, 1982 AD: (City Defense: +20%)
Turn 614, 1982 AD: (Amphibious Attack: +50%)
Turn 614, 1982 AD: Stalin's Cossack 96 (Macau) is hit for 27 (73/100HP)
Turn 614, 1982 AD: Stalin's Cossack 96 (Macau) is hit for 27 (46/100HP)
Turn 614, 1982 AD: Roosevelt's Infantry is hit for 14 (11/100HP)
Turn 614, 1982 AD: Stalin's Cossack 96 (Macau) is hit for 27 (19/100HP)
Turn 614, 1982 AD: Roosevelt's Infantry is hit for 14 (0/100HP)
Turn 614, 1982 AD: Stalin's Cossack 96 (Macau) has defeated Roosevelt's Infantry!
Turn 614, 1982 AD: You have captured San Francisco!!!
Turn 614, 1982 AD: Stalin launches a ICBM 130 (Delhi), and it explodes!!!
Turn 614, 1982 AD: Stalin's Infantry 119 (Varanasi) (22.00) vs Roosevelt's Navy SEAL (17.74)
Turn 614, 1982 AD: Combat Odds: 79.3%
Turn 614, 1982 AD: (Extra Combat: -10%)
Turn 614, 1982 AD: (Plot Defense: +60%)
Turn 614, 1982 AD: (Fortify: +25%)
Turn 614, 1982 AD: (City Defense: +45%)
Turn 614, 1982 AD: (Combat: -25%)
Turn 614, 1982 AD: (Amphibious Attack: +50%)
Turn 614, 1982 AD: Stalin's Infantry 119 (Varanasi) is hit for 26 (74/100HP)
Turn 614, 1982 AD: Stalin's Infantry 119 (Varanasi) is hit for 26 (48/100HP)
Turn 614, 1982 AD: Roosevelt's Navy SEAL is hit for 15 (14/100HP)
Turn 614, 1982 AD: Roosevelt's Navy SEAL is hit for 15 (0/100HP)
Turn 614, 1982 AD: Stalin's Infantry 119 (Varanasi) has defeated Roosevelt's Navy SEAL!
Turn 614, 1982 AD: Stalin's Cossack 117 (Pataliputra) (15.00) vs Roosevelt's Navy SEAL (9.40)
Turn 614, 1982 AD: Combat Odds: 86.7%
Turn 614, 1982 AD: (Plot Defense: +60%)
Turn 614, 1982 AD: (Fortify: +25%)
Turn 614, 1982 AD: (City Defense: +45%)
Turn 614, 1982 AD: (Amphibious Attack: +50%)
Turn 614, 1982 AD: Stalin's Cossack 117 (Pataliputra) is hit for 31 (69/100HP)
Turn 614, 1982 AD: Stalin's Cossack 117 (Pataliputra) is hit for 31 (38/100HP)
Turn 614, 1982 AD: Roosevelt's Navy SEAL is hit for 12 (2/100HP)
Turn 614, 1982 AD: Stalin's Cossack 117 (Pataliputra) is hit for 31 (7/100HP)
Turn 614, 1982 AD: Roosevelt's Navy SEAL is hit for 12 (0/100HP)
Turn 614, 1982 AD: Stalin's Cossack 117 (Pataliputra) has defeated Roosevelt's Navy SEAL!
Turn 614, 1982 AD: You have captured Philadelphia!!!
Turn 614, 1982 AD: Stalin launches a ICBM, and it explodes!!!
Turn 614, 1982 AD: Stalin launches a ICBM 90 (Moscow), and it explodes!!!
Turn 614, 1982 AD: Stalin launches a ICBM 98 (Moscow), and it explodes!!!
Turn 614, 1982 AD: Stalin launches a ICBM 110 (Moscow), and it explodes!!!
Turn 614, 1982 AD: Stalin's Infantry (22.00) vs Roosevelt's Cavalry (2.34)
Turn 614, 1982 AD: Combat Odds: 100.0%
Turn 614, 1982 AD: (Extra Combat: -10%)
Turn 614, 1982 AD: (Extra Combat: +20%)
Turn 614, 1982 AD: (Combat: +25%)
Turn 614, 1982 AD: (Amphibious Attack: +50%)
Turn 614, 1982 AD: Roosevelt's Cavalry is hit for 23 (0/100HP)
Turn 614, 1982 AD: Stalin's Infantry has defeated Roosevelt's Cavalry!
Turn 614, 1982 AD: Stalin's Infantry (22.00) vs Roosevelt's Tank (0.42)
Turn 614, 1982 AD: Combat Odds: 100.0%
Turn 614, 1982 AD: (Extra Combat: -10%)
Turn 614, 1982 AD: (Amphibious Attack: +50%)
Turn 614, 1982 AD: Roosevelt's Tank is hit for 20 (0/100HP)
Turn 614, 1982 AD: Stalin's Infantry has defeated Roosevelt's Tank!
Turn 614, 1982 AD: You have captured New York!!!
Turn 614, 1982 AD: Stalin's eastern fleet escort 3 (Destroyer) (30.00) vs Roosevelt's Battleship (41.60)
Turn 614, 1982 AD: Combat Odds: 30.7%
Turn 614, 1982 AD: (Extra Combat: +30%)
Turn 614, 1982 AD: Stalin's eastern fleet escort 3 (Destroyer) is hit for 24 (76/100HP)
Turn 614, 1982 AD: Stalin's eastern fleet escort 3 (Destroyer) is hit for 24 (52/100HP)
Turn 614, 1982 AD: Roosevelt's Battleship is hit for 16 (64/100HP)
Turn 614, 1982 AD: Roosevelt's Battleship is hit for 16 (48/100HP)
Turn 614, 1982 AD: Stalin's eastern fleet escort 3 (Destroyer) is hit for 24 (28/100HP)
Turn 614, 1982 AD: Roosevelt's Battleship is hit for 16 (32/100HP)
Turn 614, 1982 AD: Stalin's eastern fleet escort 3 (Destroyer) is hit for 24 (4/100HP)
Turn 614, 1982 AD: Stalin's eastern fleet escort 3 (Destroyer) is hit for 24 (0/100HP)
Turn 614, 1982 AD: Roosevelt's Battleship has defeated Stalin's eastern fleet escort 3 (Destroyer)!
Turn 614, 1982 AD: Stalin's eastern fleet escort 1 (Destroyer) (30.00) vs Roosevelt's Battleship (16.64)
Turn 614, 1982 AD: Combat Odds: 97.6%
Turn 614, 1982 AD: (Extra Combat: +30%)
Turn 614, 1982 AD: Roosevelt's Battleship is hit for 18 (14/100HP)
Turn 614, 1982 AD: Roosevelt's Battleship is hit for 18 (0/100HP)
Turn 614, 1982 AD: Stalin's eastern fleet escort 1 (Destroyer) has defeated Roosevelt's Battleship!
Turn 614, 1982 AD: Stalin launches a Tactical Nuke 136 (St. Petersburg), and it explodes!!!
Turn 614, 1982 AD: Stalin's Destroyer 137 (Pataliputra) (30.00) vs Roosevelt's Destroyer (28.80)
Turn 614, 1982 AD: Combat Odds: 52.7%
Turn 614, 1982 AD: (Extra Combat: +20%)
Turn 614, 1982 AD: Roosevelt's Destroyer is hit for 19 (61/100HP)
Turn 614, 1982 AD: Roosevelt's Destroyer is hit for 19 (42/100HP)
Turn 614, 1982 AD: Roosevelt's Destroyer is hit for 19 (23/100HP)
Turn 614, 1982 AD: Stalin's Destroyer 137 (Pataliputra) is hit for 20 (80/100HP)
Turn 614, 1982 AD: Stalin's Destroyer 137 (Pataliputra) is hit for 20 (60/100HP)
Turn 614, 1982 AD: Roosevelt's Destroyer is hit for 19 (4/100HP)
Turn 614, 1982 AD: Roosevelt's Destroyer is hit for 19 (0/100HP)
Turn 614, 1982 AD: Stalin's Destroyer 137 (Pataliputra) has defeated Roosevelt's Destroyer!
Turn 614, 1982 AD: Stalin's Destroyer 138 (Bangalore) (30.00) vs Roosevelt's Destroyer (28.80)
Turn 614, 1982 AD: Combat Odds: 52.7%
Turn 614, 1982 AD: (Extra Combat: +10%)
Turn 614, 1982 AD: (Plot Defense: +10%)
Turn 614, 1982 AD: Roosevelt's Destroyer is hit for 19 (61/100HP)
Turn 614, 1982 AD: Roosevelt's Destroyer is hit for 19 (42/100HP)
Turn 614, 1982 AD: Stalin's Destroyer 138 (Bangalore) is hit for 20 (80/100HP)
Turn 614, 1982 AD: Stalin's Destroyer 138 (Bangalore) is hit for 20 (60/100HP)
Turn 614, 1982 AD: Roosevelt's Destroyer is hit for 19 (23/100HP)
Turn 614, 1982 AD: Roosevelt's Destroyer is hit for 19 (4/100HP)
Turn 614, 1982 AD: Roosevelt's Destroyer is hit for 19 (0/100HP)
Turn 614, 1982 AD: Stalin's Destroyer 138 (Bangalore) has defeated Roosevelt's Destroyer!
Turn 614, 1982 AD: You have trained a Tactical Nuke in Bombay. Work has now begun on a SAM Infantry.
Turn 614, 1982 AD: You have trained a Tactical Nuke in Delhi. Work has now begun on a Tactical Nuke.
Turn 614, 1982 AD: You have trained a Transport in Rostov. Work has now begun on a Lighthouse.
Turn 614, 1982 AD: Bantu (De Gaulle) has been captured by the English Empire!!!
Turn 614, 1982 AD: Roosevelt adopts Theocracy!
Turn 615, 1982 AD: The enemy has been spotted near San Francisco!
Turn 615, 1982 AD: The enemy has been spotted near Houston!
Turn 615, 1982 AD: Yakutsk has grown to size 5.
Turn 615, 1982 AD: Los Angeles has grown to size 7.
Turn 615, 1982 AD: Roosevelt will trade Industrialism, Refrigeration, Medicine
Turn 615, 1982 AD: Will Sign Peace Treaty: Roosevelt
Turn 615, 1982 AD: Roosevelt has 8 gold per turn available for trade.
Turn 615, 1982 AD: Roosevelt will trade Industrialism, Refrigeration, Medicine
Turn 615, 1982 AD: Will Sign Peace Treaty: Roosevelt
Turn 615, 1982 AD: Pataliputra will grow to size 10 on the next turn.
Turn 615, 1982 AD: Varanasi will grow to size 8 on the next turn.
Turn 615, 1982 AD: Houston will grow to size 3 on the next turn.
Turn 615, 1982 AD: Stalin adopts Universal Suffrage!
Turn 615, 1982 AD: You have trained a Transport in Yaroslavl'. Work has now begun on a Cossack.
Turn 615, 1982 AD: You have constructed a Courthouse in Vijayanagara. Work has now begun on a Christian Temple.
Turn 615, 1982 AD: A Fishing Boats has been destroyed by a marauding American Destroyer!
Turn 615, 1982 AD: Roosevelt converts to Judaism!
mc-red Nov 20, 2009, 10:19 AM Turn 616, 1983 AD: The enemy has been spotted near Seattle!
Turn 616, 1983 AD: Moscow has become unhappy.
Turn 616, 1983 AD: Moscow can hurry ICBM for 126?.
Turn 616, 1983 AD: St. Petersburg has become unhappy.
Turn 616, 1983 AD: Bombay can hurry SAM Infantry for 234?.
Turn 616, 1983 AD: Pataliputra has grown to size 10.
Turn 616, 1983 AD: Pataliputra can hurry Destroyer for 66?.
Turn 616, 1983 AD: Ayodhya can hurry SAM Infantry for 102?.
Turn 616, 1983 AD: Bangalore can hurry Destroyer for 282?.
Turn 616, 1983 AD: Varanasi has grown to size 8.
Turn 616, 1983 AD: Varanasi can hurry Airship for 96?.
Turn 616, 1983 AD: Parthian can hurry Courthouse for 234?.
Turn 616, 1983 AD: Yakutsk can hurry Library for 138?.
Turn 616, 1983 AD: Madurai can hurry Courthouse for 216?.
Turn 616, 1983 AD: Ahmedabad can hurry Courthouse for 153?.
Turn 616, 1983 AD: Madras can hurry Courthouse for 273?.
Turn 616, 1983 AD: Rostov can hurry Lighthouse for 153?.
Turn 616, 1983 AD: Hyderabad can hurry Work Boat for 69?.
Turn 616, 1983 AD: Indraprastha can hurry Transport for 78?.
Turn 616, 1983 AD: Lahore can hurry Harbor for 165?.
Turn 616, 1983 AD: Los Angeles can hurry Harbor for 195?.
Turn 616, 1983 AD: Chicago can hurry Courthouse for 225?.
Turn 616, 1983 AD: Houston has grown to size 3.
Turn 616, 1983 AD: Seattle can hurry Lighthouse for 93?.
Turn 616, 1983 AD: Portland will be pacified on the next turn.
Turn 616, 1983 AD: Churchill has 990 gold available for trade.
Turn 616, 1983 AD: Clearing a Forest has created 24 ? for Calcutta.
Turn 616, 1983 AD: Stalin adopts Police State!
Turn 616, 1983 AD: Stalin launches a Tactical Nuke 89 (Novgorod), and it explodes!!!
Turn 616, 1983 AD: Your Airship has attacked an enemy Tank! (-13% Damage)
Turn 616, 1983 AD: Madurai will grow to size 8 on the next turn.
Turn 616, 1983 AD: Rostov will grow to size 3 on the next turn.
Turn 616, 1983 AD: Calcutta will grow to size 4 on the next turn.
Turn 616, 1983 AD: Stalin launches a ICBM 125 (Moscow), and it explodes!!!
Turn 616, 1983 AD: Stalin's Infantry (22.00) vs Roosevelt's Infantry (7.99)
Turn 616, 1983 AD: Combat Odds: 99.9%
Turn 616, 1983 AD: (Extra Combat: -10%)
Turn 616, 1983 AD: (Plot Defense: +60%)
Turn 616, 1983 AD: (Fortify: +5%)
Turn 616, 1983 AD: (City Defense: +20%)
Turn 616, 1983 AD: (Combat: -25%)
Turn 616, 1983 AD: (Combat: +25%)
Turn 616, 1983 AD: (Amphibious Attack: +50%)
Turn 616, 1983 AD: Roosevelt's Infantry is hit for 17 (0/100HP)
Turn 616, 1983 AD: Stalin's Infantry has defeated Roosevelt's Infantry!
Turn 616, 1983 AD: Your Infantry has destroyed a Infantry!
Turn 616, 1983 AD: Stalin's Infantry (22.00) vs Roosevelt's Infantry (1.53)
Turn 616, 1983 AD: Combat Odds: 100.0%
Turn 616, 1983 AD: (Extra Combat: -10%)
Turn 616, 1983 AD: (Plot Defense: +60%)
Turn 616, 1983 AD: (City Defense: +45%)
Turn 616, 1983 AD: (Combat: -25%)
Turn 616, 1983 AD: (Combat: +25%)
Turn 616, 1983 AD: (Amphibious Attack: +50%)
Turn 616, 1983 AD: Roosevelt's Infantry is hit for 18 (0/100HP)
Turn 616, 1983 AD: Stalin's Infantry has defeated Roosevelt's Infantry!
Turn 616, 1983 AD: Your Infantry has destroyed a Infantry!
Turn 616, 1983 AD: You have captured Atlanta!!!
Turn 616, 1983 AD: Stalin's Cossack (16.50) vs Roosevelt's Infantry (16.34)
Turn 616, 1983 AD: Combat Odds: 66.2%
Turn 616, 1983 AD: (Extra Combat: -10%)
Turn 616, 1983 AD: (Plot Defense: +20%)
Turn 616, 1983 AD: (Fortify: +25%)
Turn 616, 1983 AD: (City Defense: +20%)
Turn 616, 1983 AD: (Amphibious Attack: +50%)
Turn 616, 1983 AD: Stalin's Cossack is hit for 26 (74/100HP)
Turn 616, 1983 AD: Roosevelt's Infantry is hit for 15 (23/100HP)
Turn 616, 1983 AD: Stalin's Cossack is hit for 26 (48/100HP)
Turn 616, 1983 AD: Stalin's Cossack is hit for 26 (22/100HP)
Turn 616, 1983 AD: Roosevelt's Infantry is hit for 15 (8/100HP)
Turn 616, 1983 AD: Stalin's Cossack is hit for 26 (0/100HP)
Turn 616, 1983 AD: Roosevelt's Infantry has defeated Stalin's Cossack!
Turn 616, 1983 AD: Your Cossack has died trying to attack a Infantry!
Turn 616, 1983 AD: Stalin's Cossack 124 (Lahore) (15.00) vs Roosevelt's Infantry (3.44)
Turn 616, 1983 AD: Combat Odds: 100.0%
Turn 616, 1983 AD: (Plot Defense: +20%)
Turn 616, 1983 AD: (Fortify: +25%)
Turn 616, 1983 AD: (City Defense: +20%)
Turn 616, 1983 AD: (Amphibious Attack: +50%)
Turn 616, 1983 AD: Roosevelt's Infantry is hit for 16 (0/100HP)
Turn 616, 1983 AD: Stalin's Cossack 124 (Lahore) has defeated Roosevelt's Infantry!
Turn 616, 1983 AD: Your Cossack 124 (Lahore) has destroyed a Infantry!
Turn 616, 1983 AD: Stalin's Cossack 103 (Varanasi) (15.00) vs Roosevelt's Navy SEAL (1.15)
Turn 616, 1983 AD: Combat Odds: 100.0%
Turn 616, 1983 AD: (Plot Defense: +20%)
Turn 616, 1983 AD: (Fortify: +25%)
Turn 616, 1983 AD: (City Defense: +45%)
Turn 616, 1983 AD: (Amphibious Attack: +50%)
Turn 616, 1983 AD: Roosevelt's Navy SEAL is hit for 14 (0/100HP)
Turn 616, 1983 AD: Stalin's Cossack 103 (Varanasi) has defeated Roosevelt's Navy SEAL!
Turn 616, 1983 AD: Your Cossack 103 (Varanasi) has destroyed a Navy SEAL!
Turn 616, 1983 AD: You have captured Tianjin!!!
Turn 616, 1983 AD: Stalin's western fleet escort 2 (Destroyer) (33.00) vs Roosevelt's Destroyer (36.00)
Turn 616, 1983 AD: Combat Odds: 32.6%
Turn 616, 1983 AD: (Extra Combat: -10%)
Turn 616, 1983 AD: (Extra Combat: +10%)
Turn 616, 1983 AD: (Plot Defense: +10%)
Turn 616, 1983 AD: Roosevelt's Destroyer is hit for 19 (81/100HP)
Turn 616, 1983 AD: Stalin's western fleet escort 2 (Destroyer) is hit for 20 (80/100HP)
Turn 616, 1983 AD: Roosevelt's Destroyer is hit for 19 (62/100HP)
Turn 616, 1983 AD: Stalin's western fleet escort 2 (Destroyer) is hit for 20 (60/100HP)
Turn 616, 1983 AD: Roosevelt's Destroyer is hit for 19 (43/100HP)
Turn 616, 1983 AD: Roosevelt's Destroyer is hit for 19 (24/100HP)
Turn 616, 1983 AD: Stalin's western fleet escort 2 (Destroyer) is hit for 20 (40/100HP)
Turn 616, 1983 AD: Stalin's western fleet escort 2 (Destroyer) is hit for 20 (20/100HP)
Turn 616, 1983 AD: Stalin's western fleet escort 2 (Destroyer) is hit for 20 (0/100HP)
Turn 616, 1983 AD: Roosevelt's Destroyer has defeated Stalin's western fleet escort 2 (Destroyer)!
Turn 616, 1983 AD: Your western fleet escort 2 has died trying to attack a Destroyer!
Turn 616, 1983 AD: Stalin's west fleet escort 1 (Destroyer) (30.00) vs Roosevelt's Destroyer (8.64)
Turn 616, 1983 AD: Combat Odds: 99.9%
Turn 616, 1983 AD: (Extra Combat: +10%)
Turn 616, 1983 AD: (Plot Defense: +10%)
Turn 616, 1983 AD: Roosevelt's Destroyer is hit for 23 (1/100HP)
Turn 616, 1983 AD: Roosevelt's Destroyer is hit for 23 (0/100HP)
Turn 616, 1983 AD: Stalin's west fleet escort 1 (Destroyer) has defeated Roosevelt's Destroyer!
Turn 616, 1983 AD: Your west fleet escort 1 has destroyed a Destroyer!
Turn 616, 1983 AD: Stalin launches a Tactical Nuke 93 (Bombay), and it explodes!!!
Turn 616, 1983 AD: Roosevelt's Tank (28.00) vs Stalin's Infantry (22.00)
Turn 616, 1983 AD: Combat Odds: 75.9%
Turn 616, 1983 AD: (Extra Combat: +10%)
Turn 616, 1983 AD: Stalin's Infantry is hit for 22 (78/100HP)
Turn 616, 1983 AD: Stalin's Infantry is hit for 22 (56/100HP)
Turn 616, 1983 AD: Roosevelt's Tank is hit for 17 (83/100HP)
Turn 616, 1983 AD: Roosevelt's Tank is hit for 17 (66/100HP)
Turn 616, 1983 AD: Stalin's Infantry is hit for 22 (34/100HP)
Turn 616, 1983 AD: Stalin's Infantry is hit for 22 (12/100HP)
Turn 616, 1983 AD: Stalin's Infantry is hit for 22 (0/100HP)
Turn 616, 1983 AD: Roosevelt's Tank has defeated Stalin's Infantry!
Turn 616, 1983 AD: While defending, your Infantry was destroyed by a American Tank!
Turn 616, 1983 AD: Roosevelt's Tank (28.00) vs Stalin's Infantry (22.00)
Turn 616, 1983 AD: Combat Odds: 75.9%
Turn 616, 1983 AD: (Extra Combat: +10%)
Turn 616, 1983 AD: Roosevelt's Tank is hit for 17 (83/100HP)
Turn 616, 1983 AD: Roosevelt's Tank is hit for 17 (66/100HP)
Turn 616, 1983 AD: Roosevelt's Tank is hit for 17 (49/100HP)
Turn 616, 1983 AD: Roosevelt's Tank is hit for 17 (32/100HP)
Turn 616, 1983 AD: Stalin's Infantry is hit for 22 (78/100HP)
Turn 616, 1983 AD: Stalin's Infantry is hit for 22 (56/100HP)
Turn 616, 1983 AD: Roosevelt's Tank is hit for 17 (15/100HP)
Turn 616, 1983 AD: Stalin's Infantry is hit for 22 (34/100HP)
Turn 616, 1983 AD: Stalin's Infantry is hit for 22 (12/100HP)
Turn 616, 1983 AD: Stalin's Infantry is hit for 22 (0/100HP)
Turn 616, 1983 AD: Roosevelt's Tank has defeated Stalin's Infantry!
Turn 616, 1983 AD: While defending, your Infantry was destroyed by a American Tank!
Turn 616, 1983 AD: Roosevelt's Tank (18.48) vs Stalin's Infantry (22.00)
Turn 616, 1983 AD: Combat Odds: 27.4%
Turn 616, 1983 AD: (Extra Combat: +10%)
Turn 616, 1983 AD: Roosevelt's Tank is hit for 19 (47/100HP)
Turn 616, 1983 AD: Roosevelt's Tank is hit for 19 (28/100HP)
Turn 616, 1983 AD: Roosevelt's Tank is hit for 19 (9/100HP)
Turn 616, 1983 AD: Stalin's Infantry is hit for 20 (80/100HP)
Turn 616, 1983 AD: Roosevelt's Tank is hit for 19 (0/100HP)
Turn 616, 1983 AD: Stalin's Infantry has defeated Roosevelt's Tank!
Turn 616, 1983 AD: While defending, your Infantry has killed a American Tank!
Turn 616, 1983 AD: Roosevelt's Tank (4.20) vs Stalin's Infantry (22.00)
Turn 616, 1983 AD: Combat Odds: 0.0%
Turn 616, 1983 AD: (Extra Combat: +10%)
Turn 616, 1983 AD: Stalin's Infantry is hit for 17 (83/100HP)
Turn 616, 1983 AD: Roosevelt's Tank is hit for 23 (0/100HP)
Turn 616, 1983 AD: Stalin's Infantry has defeated Roosevelt's Tank!
Turn 616, 1983 AD: While defending, your Infantry has killed a American Tank!
Turn 616, 1983 AD: Radioactive dust fills the skies near Pataliputra!
Turn 617, 1983 AD: Moscow has become happy.
Turn 617, 1983 AD: St. Petersburg has become happy.
Turn 617, 1983 AD: Bombay will become unhealthy on the next turn.
Turn 617, 1983 AD: Madurai has grown to size 8.
Turn 617, 1983 AD: Rostov has grown to size 3.
Turn 617, 1983 AD: Calcutta has grown to size 4.
Turn 617, 1983 AD: Portland has been pacified.
Turn 617, 1983 AD: New York will be pacified on the next turn.
Turn 617, 1983 AD: Atlanta has become healthy.
Turn 617, 1983 AD: Atlanta has become happy.
Turn 617, 1983 AD: Roosevelt has 140 gold available for trade.
Turn 617, 1983 AD: Bombay will become unhealthy on the next turn.
Turn 617, 1983 AD: New York will be pacified on the next turn.
Turn 617, 1983 AD: Churchill has 1000 gold available for trade.
Turn 617, 1983 AD: Roosevelt has 140 gold available for trade.
Turn 617, 1983 AD: Roosevelt has 6 gold per turn available for trade.
Turn 617, 1983 AD: Roosevelt will trade Industrialism, Refrigeration, Medicine
Turn 617, 1983 AD: Will Sign Peace Treaty: Roosevelt
Turn 617, 1983 AD: Clearing a Forest has created 44 ? for Seattle.
Turn 617, 1983 AD: Stalin launches a Tactical Nuke 95 (St. Petersburg), and it explodes!!!
Turn 617, 1983 AD: Stalin launches a Tactical Nuke, and it explodes!!!
Turn 617, 1983 AD: Stalin's Cossack 62 (Novgorod) (16.50) vs Roosevelt's Navy SEAL (21.64)
Turn 617, 1983 AD: Combat Odds: 24.9%
Turn 617, 1983 AD: (Extra Combat: -10%)
Turn 617, 1983 AD: (Plot Defense: +60%)
Turn 617, 1983 AD: (Fortify: +25%)
Turn 617, 1983 AD: (City Defense: +45%)
Turn 617, 1983 AD: (Combat: -25%)
Turn 617, 1983 AD: Stalin's Cossack 62 (Novgorod) is hit for 28 (72/100HP)
Turn 617, 1983 AD: Stalin's Cossack 62 (Novgorod) is hit for 28 (44/100HP)
Turn 617, 1983 AD: Stalin's Cossack 62 (Novgorod) is hit for 28 (16/100HP)
Turn 617, 1983 AD: Stalin's Cossack 62 (Novgorod) is hit for 28 (0/100HP)
Turn 617, 1983 AD: Roosevelt's Navy SEAL has defeated Stalin's Cossack 62 (Novgorod)!
Turn 617, 1983 AD: Your Cossack 62 (Novgorod) has died trying to attack a Navy SEAL!
Turn 617, 1983 AD: Stalin's Cossack 66 (Ayodhya) (15.00) vs Roosevelt's Navy SEAL (24.28)
Turn 617, 1983 AD: Combat Odds: 16.6%
Turn 617, 1983 AD: (Plot Defense: +60%)
Turn 617, 1983 AD: (Fortify: +25%)
Turn 617, 1983 AD: (City Defense: +45%)
Turn 617, 1983 AD: Stalin's Cossack 66 (Ayodhya) is hit for 31 (69/100HP)
Turn 617, 1983 AD: Stalin's Cossack 66 (Ayodhya) is hit for 31 (38/100HP)
Turn 617, 1983 AD: Stalin's Cossack 66 (Ayodhya) is hit for 31 (7/100HP)
Turn 617, 1983 AD: Roosevelt's Navy SEAL is hit for 12 (32/100HP)
Turn 617, 1983 AD: Stalin's Cossack 66 (Ayodhya) is hit for 31 (0/100HP)
Turn 617, 1983 AD: Roosevelt's Navy SEAL has defeated Stalin's Cossack 66 (Ayodhya)!
Turn 617, 1983 AD: Your Cossack 66 (Ayodhya) has died trying to attack a Navy SEAL!
Turn 617, 1983 AD: Stalin's Cossack (15.00) vs Roosevelt's Navy SEAL (18.06)
Turn 617, 1983 AD: Combat Odds: 43.9%
Turn 617, 1983 AD: (Plot Defense: +60%)
Turn 617, 1983 AD: (Fortify: +10%)
Turn 617, 1983 AD: (City Defense: +45%)
Turn 617, 1983 AD: Stalin's Cossack is hit for 29 (71/100HP)
Turn 617, 1983 AD: Stalin's Cossack is hit for 29 (42/100HP)
Turn 617, 1983 AD: Roosevelt's Navy SEAL is hit for 13 (22/100HP)
Turn 617, 1983 AD: Stalin's Cossack is hit for 29 (13/100HP)
Turn 617, 1983 AD: Stalin's Cossack is hit for 29 (0/100HP)
Turn 617, 1983 AD: Roosevelt's Navy SEAL has defeated Stalin's Cossack!
Turn 617, 1983 AD: Your Cossack has died trying to attack a Navy SEAL!
Turn 617, 1983 AD: Stalin launches a Tactical Nuke 151 (Delhi), and it explodes!!!
Turn 617, 1983 AD: Stalin's Cossack (15.00) vs Roosevelt's Tank (0.28)
Turn 617, 1983 AD: Combat Odds: 100.0%
Turn 617, 1983 AD: Roosevelt's Tank is hit for 20 (0/100HP)
Turn 617, 1983 AD: Stalin's Cossack has defeated Roosevelt's Tank!
Turn 617, 1983 AD: Your Cossack has destroyed a Tank!
Turn 617, 1983 AD: You have captured Boston!!!
Turn 617, 1983 AD: Stalin launches a Tactical Nuke 101 (Vijayanagara), and it explodes!!!
Turn 617, 1983 AD: Stalin's Cossack 55 (Delhi) (19.50) vs Roosevelt's Navy SEAL (33.98)
Turn 617, 1983 AD: Combat Odds: 7.3%
Turn 617, 1983 AD: (Extra Combat: -30%)
Turn 617, 1983 AD: (Plot Defense: +40%)
Turn 617, 1983 AD: (Fortify: +5%)
Turn 617, 1983 AD: (City Defense: +45%)
Turn 617, 1983 AD: (Amphibious Attack: +50%)
Turn 617, 1983 AD: Stalin's Cossack 55 (Delhi) is hit for 30 (70/100HP)
Turn 617, 1983 AD: Stalin's Cossack 55 (Delhi) is hit for 30 (40/100HP)
Turn 617, 1983 AD: Stalin's Cossack 55 (Delhi) is hit for 30 (10/100HP)
Turn 617, 1983 AD: Stalin's Cossack 55 (Delhi) is hit for 30 (0/100HP)
Turn 617, 1983 AD: Roosevelt's Navy SEAL has defeated Stalin's Cossack 55 (Delhi)!
Turn 617, 1983 AD: Your Cossack 55 (Delhi) has died trying to attack a Navy SEAL!
Turn 617, 1983 AD: Stalin's Cossack (18.00) vs Roosevelt's Navy SEAL (33.98)
Turn 617, 1983 AD: Combat Odds: 5.8%
Turn 617, 1983 AD: (Extra Combat: -20%)
Turn 617, 1983 AD: (Plot Defense: +40%)
Turn 617, 1983 AD: (Fortify: +5%)
Turn 617, 1983 AD: (City Defense: +45%)
Turn 617, 1983 AD: (Amphibious Attack: +50%)
Turn 617, 1983 AD: Stalin's Cossack is hit for 31 (69/100HP)
Turn 617, 1983 AD: Stalin's Cossack is hit for 31 (38/100HP)
Turn 617, 1983 AD: Stalin's Cossack is hit for 31 (7/100HP)
Turn 617, 1983 AD: Stalin's Cossack is hit for 31 (0/100HP)
Turn 617, 1983 AD: Roosevelt's Navy SEAL has defeated Stalin's Cossack!
Turn 617, 1983 AD: Your Cossack has died trying to attack a Navy SEAL!
Turn 617, 1983 AD: Stalin's Infantry (22.00) vs Roosevelt's Navy SEAL (30.44)
Turn 617, 1983 AD: Combat Odds: 13.2%
Turn 617, 1983 AD: (Extra Combat: -10%)
Turn 617, 1983 AD: (Plot Defense: +40%)
Turn 617, 1983 AD: (Fortify: +5%)
Turn 617, 1983 AD: (City Defense: +45%)
Turn 617, 1983 AD: (Combat: -25%)
Turn 617, 1983 AD: (Amphibious Attack: +50%)
Turn 617, 1983 AD: Stalin's Infantry is hit for 27 (73/100HP)
Turn 617, 1983 AD: Roosevelt's Navy SEAL is hit for 14 (45/100HP)
Turn 617, 1983 AD: Stalin's Infantry is hit for 27 (46/100HP)
Turn 617, 1983 AD: Roosevelt's Navy SEAL is hit for 14 (31/100HP)
Turn 617, 1983 AD: Stalin's Infantry is hit for 27 (19/100HP)
Turn 617, 1983 AD: Roosevelt's Navy SEAL is hit for 14 (17/100HP)
Turn 617, 1983 AD: Roosevelt's Navy SEAL is hit for 14 (3/100HP)
Turn 617, 1983 AD: Roosevelt's Navy SEAL is hit for 14 (0/100HP)
Turn 617, 1983 AD: Stalin's Infantry has defeated Roosevelt's Navy SEAL!
Turn 617, 1983 AD: Your Infantry has destroyed a Navy SEAL!
Turn 617, 1983 AD: Stalin's Infantry (24.00) vs Roosevelt's Infantry (6.30)
Turn 617, 1983 AD: Combat Odds: 100.0%
Turn 617, 1983 AD: (Extra Combat: -20%)
Turn 617, 1983 AD: (Plot Defense: +40%)
Turn 617, 1983 AD: (City Defense: +20%)
Turn 617, 1983 AD: (Combat: -25%)
Turn 617, 1983 AD: (Combat: +25%)
Turn 617, 1983 AD: (Amphibious Attack: +50%)
Turn 617, 1983 AD: Roosevelt's Infantry is hit for 19 (0/100HP)
Turn 617, 1983 AD: Stalin's Infantry has defeated Roosevelt's Infantry!
Turn 617, 1983 AD: Your Infantry has destroyed a Infantry!
Turn 617, 1983 AD: You have captured Chengdu!!!
Turn 617, 1983 AD: Stalin launches a ICBM 129 (Moscow), and it explodes!!!
Turn 617, 1983 AD: Stalin launches a Tactical Nuke 135 (Moscow), and it explodes!!!
Turn 617, 1983 AD: You have captured Shandong!!!
mc-red Nov 20, 2009, 10:22 AM Whoever plays next make sure to check where all the units are and definately take peace of some kind to regroup.
Chuchill and De Gualle dont' have fission but how much longer will that be the case.
mc-red Nov 20, 2009, 10:27 AM Roosy settled the fish island so we now have a conduit to send troops to the Northern continent.
You will see I have already set up a bunch of transports to pipeline the units over.
We need one fort on Northern continent so that transports spend no turns in open water.
This prevents the need for escorts.
Similaryly on the western area I have a couple of ferries moving units around.
I was tryign to replace all the cossacks with infantry and then sending cossacks to war.
THis process is almost but not quite complete.
There is also a small destroyer fleet in the west being assembled.
They were able to take out all of Roosy stray battleships and destroyers for the loss of only two.
Again I set up a system of forts so transports don't need to be in open water.
I think the network is complete but if not add a fort where needed.
mc-red Nov 20, 2009, 10:30 AM Lastly, we had some radioactive fall out.
There are some workers in eastern cities that probably can be sent over to deal with this.
I forgot to do it before submitting the save.
ianw1610 Nov 20, 2009, 10:43 AM Good stuff from our Nuclear warring expert, @mc-red!!
@McArine up next, then back to me yet again!
There was Radioactive fallout in my last turnset as well. It picks one or two tiles on the map at random, and pollutes them with "dust". In the Buffy Mod, I think this happens whenever there is a Nuclear War, and is not restricted to nations participating in the war... in another one of my recent games, two of my rivals were in a Nuclear war with one another, and I got the "Dust" to clean up! As we have Ecology, our workers can easily sweep up...
Obviously if we at war with Churchill too, it doesn't matter if his stray units are in someone else's city that we are looking to take!!!
ianw1610 Nov 20, 2009, 12:17 PM This is how I'd play the next turnset...
Cease Fire or Peace Treaty with Roosy at the start (depending on how strong a Peace Treaty we can get). Then regroup our troops for 5 or 10 turns (has to be 10 turns if we had a peace treaty). Use this peacetime to build some more Nukes and put units into position.
Then DoW on Roosy and Churchill simultaneously. Take out Roosy's last 2 cities, to kill him off right away. Also take out 3 to 5 of Churchill's coastal cities on the first turn of the war, in readiness for our ongoing war with him.
mc-red Nov 20, 2009, 01:07 PM Yes I agree with Ianw's plan.
In addition if possible locate his stack before declaring and hit with a couple of nukes.
One problem we are having is by not running theo we are not getting the 5xp naval units so we can't get flanking 2 destroyers. A couple of these and a combat two destroyer + airship will take out battleships with a very good hammer ratio.
Anyway for the most part it is better to avoid naval warfare alltogether given our techs deficit just wanted to highlight the issue.
McArine Nov 21, 2009, 06:39 AM Played 5 turns.
Cease fire with Roosy, he didn't want to give us techs, and he didn't have much money.
Not much happened, mostly troop movements and building. But I think we're getting ready for the next war. Although I fear we may need a lot more ICBMs for this one.
mc-red Nov 21, 2009, 08:18 AM Looking at graphs it seems around 1650ad-1750ad was a key time in this game.
We could have been quite competitive with teams like Maple Sporks and Fith Element if we had had a little more rub of the green at that stage.
Some teams just have ridiculous curves like Smurkz and Xteam :eek:
When possible we should buy in a courthouse here and there. I snuck a few in here and there.
They are worth at least 7 :gold: each per turn. Doesn't matter where either. So I think one can still go in Yaroslavl'
ianw1610 Nov 21, 2009, 08:47 AM Assuming all the other teams are making decent progress, and that none will miss the December 7 deadline, it looks like the majority will get an earlier finish date than us. CRC (the defending champions) consists mostly of non-English speakers and have their own Russian-language forum somewhere on the Net (although why they are yet to submit a save is anyone's guess!)
With hindsight, we have have been a little bit lenient with Gandhi in the early stages of the game. Had we been more aggressive towards him, we could have encircled his initial block of 2 cities with our military units, and killed any of his Settlers that tried to get out of that zone... thereby giving ourselves far more of the starting continent.
In the interests of time (as there are just over 2 weeks to the deadline), I'll probably look to put in a turnset later this evening. Any thoughts above what has already been talked are greatly welcomed!
mc-red Nov 21, 2009, 09:07 AM That really is a good idea about how to deal with Ghandi as it was obvious at the beginning he would culturally pen us in.
The natural response was to settle land quickly.
The out of the box thinking response would be what you say.
ianw1610 Nov 21, 2009, 07:10 PM I played some more turns.
Into the 1990’s...
Disposed of Roosevelt easily, but Churchill is in a totally different league. I’ve taken a few of his cities, but York is nigh-on-impossible to capture... I’ve direct hit it with several Nukes, but I just can’t kill the units! And the units in York are MASSIVELY promoted with City Garrison 3 and a bit more. My strength 20 Infantry tried to attack his strength 8 Infantry after a Nuke attack, yet the odds were still 98%:2% in his favour, even with his Infantry down at strength 8 !!!
I fear there will be more trouble to come for us, as Churchill now has all the pre-requisite technologies to build Nukes of his own. Furthermore, one of his cities (Lyons) is settled right on top of Uranium.
We are probably best taking peace now – not sure if Cease Fire or Peace Treaty would be best. If he gives us a City in a Peace Treaty remember we need to Nuke it first, before we can take it. Or maybe he will give us Industrialism (for Tanks), or Radio (for Submarines). I don’t know......
@oz up next – we need a strong captain’s innings right now!!!
Ozbenno Nov 21, 2009, 10:01 PM I'll see if I can play some turns.
Ozbenno Nov 21, 2009, 10:13 PM I loaded up the save and must admit I really have no idea where to head from here.
Churchill will give us Orleans for peace but it would be swamped by English culture.
Anyone got any sort of battle plan for this? I really think we need to get hold of Flight somehow.
mc-red Nov 22, 2009, 01:20 AM Good luck Oz. I'm OOP for a day or two.
I think the advantage of taking Orleans after nuking will be that Churchill won't have the benefit of the city but I don't see us holding it once we redeclare.
It seems we need to get a few techs in.
If we just spent 10 turns maximizing techs we can get better troops. Get para's and marines with industrialisation and flight.
Guided missiles and subs with Radio.
If we can prevent Churchill from DOWing a 20-30 turn and build up with a pre-emptive strike on his nukes
followed by a 6-7 city attack T1 then we may have a chance.
Maybe we can run something like Rep, Free speech, Free religion and build wealth in several cities and lots of specialists and see what kind of beaker rate we can get.
ianw1610 Nov 22, 2009, 04:52 AM Is he willing to give us any technologies for Peace? Or does he value those less than he values his cities?
Is he indeed willing to give us Lyons, as that is the key city now, being his only source of Uranium?
We need Tanks to continue our onslaught.
By the way, Dr Livingston (our Explorer who we have had since the start of the game) finally met his maker... He was attacked by a Churchill Tank!!!!!!
mc-red Nov 22, 2009, 09:33 AM Dr Livingston RIP :lol:
Ozbenno Nov 22, 2009, 02:21 PM If we get a temp peace, we can use a few turns to hammer at De Gaulle, he should crumble quickly down south.
ianw1610 Nov 22, 2009, 02:42 PM I'd leave off De Gaulle for now, because he will be easy pickings for the end of the game. Churchill poses a big, big threat to us achieving a victory at all, so I'd put as much effort as possible into preparing another big war with him, hopefully before he has had the chance to build up an adequate defence (Nukes included).
I'd wait for Churchill to be either dead or almost-dead before targetting De Gaulle...
Ozbenno Nov 22, 2009, 03:26 PM OK, I'll see if he will accept a tech for peace rather than a city (Radio and Indust we are half way through so hopefully these). Spend 10 turns assembling an attack stack and researching and then see how we are positioned.
Ozbenno Nov 23, 2009, 02:51 PM Missed my window of opportunity last night, won't be able to pick back up until Thursday again now sorry.
ianw1610 Nov 23, 2009, 06:06 PM @McArine - would you be able to step in and play a turnset in the next 24-36 hours?
McArine Nov 24, 2009, 12:09 AM I can play this evening, the turns will be focused on research and troops.
ianw1610 Nov 24, 2009, 01:30 AM Sounds good. Then either mc-red or oz can take the following turnset, depending on who is available. Less than 2 weeks to the deadline now!
McArine Nov 24, 2009, 12:20 PM Played 9 turns.
Got peace with Churchill, he wouldn't give up any techs, we couldn't take Orleans, but we got 670 gold, and 7gpt.
Radio is in, and Industrialism is in 2.
Built a lot of units and nukes, and started some gold buildings.
Turnlog:
Turn 638, 1994 AD: Stalin launches a Tactical Nuke, and it explodes!!!
Turn 638, 1994 AD: Stalin launches a Tactical Nuke, and it explodes!!!
Turn 638, 1994 AD: You have captured Guangzhou!!!
Turn 638, 1994 AD: You have made peace with Churchill!
Turn 638, 1994 AD: Yekaterinburg celebrates "We Love the Dictator Day"!!!
Turn 638, 1994 AD: The borders of Beijing have expanded!
Turn 638, 1994 AD: Amiens (De Gaulle) has been captured by the English Empire!!!
Turn 639, 1994 AD: A English revolt has taken place in Coventry!
Turn 640, 1995 AD: Delhi celebrates "We Love the Dictator Day"!!!
Turn 640, 1995 AD: The borders of Nanjing have expanded!
Turn 641, 1995 AD: Delhi celebrates "We Love the Dictator Day"!!!
Turn 642, 1996 AD: You have discovered Radio!
Turn 643, 1996 AD: Yaroslavl' celebrates "We Love the Dictator Day"!!!
Turn 643, 1996 AD: The borders of Coventry have expanded!
Turn 643, 1996 AD: De Gaulle adopts State Property!
Turn 644, 1997 AD: Yaroslavl' celebrates "We Love the Dictator Day"!!!
Turn 644, 1997 AD: The borders of Washington have expanded!
Turn 644, 1997 AD: The borders of Guangzhou have expanded!
Turn 645, 1997 AD: New York has grown to size 8.
Turn 645, 1997 AD: Atlanta has grown to size 9.
Turn 645, 1997 AD: Boston has grown to size 10.
Turn 645, 1997 AD: Beijing has grown to size 4.
Turn 645, 1997 AD: The borders of New York are about to expand.
Turn 645, 1997 AD: The borders of New York have expanded!
Turn 645, 1997 AD: Radioactive dust fills the skies near Washington!
Turn 646, 1998 AD: Chicago will become unhealthy on the next turn.
Turn 646, 1998 AD: Churchill has 460 gold available for trade.
Turn 646, 1998 AD: Churchill has 6 gold per turn available for trade.
Turn 646, 1998 AD: The borders of Beijing are about to expand.
Turn 646, 1998 AD: Madurai will grow to size 11 on the next turn.
Turn 646, 1998 AD: Chicago will grow to size 7 on the next turn.
Turn 646, 1998 AD: The borders of Beijing have expanded!
Turn 646, 1998 AD: Radioactive dust fills the skies near Boston!
Turn 646, 1998 AD: Radioactive dust fills the skies near Bangalore!
Turn 647, 1998 AD: Madurai has grown to size 11.
Turn 647, 1998 AD: Chicago has grown to size 7.
Turn 647, 1998 AD: Chicago has become unhealthy.
Turn 647, 1998 AD: Yekaterinburg will grow to size 14 on the next turn.
Turn 647, 1998 AD: Yaroslavl' will grow to size 13 on the next turn.
Turn 647, 1998 AD: Rostov will shrink to size 3 on the next turn.
Turn 647, 1998 AD: Houston will grow to size 8 on the next turn.
Turn 647, 1998 AD: Seattle will grow to size 6 on the next turn.
Turn 647, 1998 AD: Portland will grow to size 4 on the next turn.
Turn 647, 1998 AD: Atlanta will grow to size 10 on the next turn.
Turn 647, 1998 AD: Washington will grow to size 11 on the next turn.
ianw1610 Nov 24, 2009, 12:59 PM Let us all savour the moment, this Tuesday, the 24th day of November, when we sit proudly at the top of the score charts...
admittely having played many centuries more than some other teams...
I suggest that whoever, out of Oz and mc-red, posts a "got it" first, takes the next turnset.
When Industrialism comes in, we need lots of Submarines, Tanks and Marines. When we eventually do DoW Churchill again, we will need to target his coastal cities with Tactical Nukes from Submarines, and then amphibiously capture the cities.
We will need to make sure that all units are in the appropriate attacking position before we make the DoW. I see he now has some ex-French islands as well as his main continent.
We also need to research Flight, as Airports and Paratroopers will be needed. After Flight, we can arguably switch our slider to 100% wealth...
McArine Nov 24, 2009, 03:23 PM We can allready build subs now, they became available with radio.
And the first one is allready built :-)
ianw1610 Nov 24, 2009, 03:46 PM My mistake... When Industrialism comes in, we need lots of BATTLESHIPS, Tanks and Marines.
The Battleships are to protect the Submarines which are notoriously weak in one-on-one combat. It isn't a great feeling to have a Submarine sunk, thereby losing the 3 Nukes that were onboard it...
Ozbenno Nov 25, 2009, 04:36 PM OK, I should be fine to play tonight. Hopefully start the last war.
Ozbenno Nov 26, 2009, 01:55 AM OK played 6 turns or so.
I have no idea if I did the right things (due to rushing as I don't really have the time to do this and no experience in naval/modern/nuclear war) but...
Industrialism came in and I selected Flight. We are no chance of doing anything here without it I think. As cities came of builds spome were put back to Research to speed it up. We can't really get a decent navy in time so getting troops to the front-line by air-drops seems quicker, again could be wrong, never been in this type of game before.
Flight will still be 10 turns or so i think, started building tanks but not marines, again not sure which is right.
ianw1610 Nov 26, 2009, 02:30 AM I might try to put in a few turns this evening, as I'd prefer to play a peacetime turnset (or rather a "preparing for war" turnset), to leave mc-red and McArine to be in charge of the carnage in their subsequent turnsets!!!
ianw1610 Nov 26, 2009, 03:29 PM I played another 6 turns, to prepare mc-red for the inevitable war with Churchill. Not sure if you want to DoW right away, but it should certainly happen very soon.
Flight is now in – we are now building a few Airports and Paratroopers. I’ve now closed down Research altogether and I think we should now stick to buying lots of things from Universal Suffrage – remember with Cristo Redentor we can change Civics every turn with no Anarchy.
I’ve placed 6 stacks across the map – labelled “stack 1”, “stack 2”, etc, up to “stack 6”. Each stack contains lots of assorted goodies that will hopefully assist in the destruction of the nearest English cities! If the Tactical Nukes on the Submarines run out, we have a stock of ICBMs in Moscow and Delhi.
Also note there is now a Fort 1S of Beijing, so we can sail units across to Xian and Nottingham if we are struggling to take them by land.
We still have our Airships, but they are sleeping at the moment and need to be reactivated.
Churchill has nuclear weapons now, so beware! I saw a Tactical Nuke in one of his ex-French cities on the mainland.
Radioactive dust is getting worse and worse. Around 5 tiles each turn are selected at random and polluted. We are using our workers to clear the fallout.
We still have lots of forests on our mainland. Given we are so close to the end of the game, it may be worth chopping these, for the injection of hammers.
Given that only 2 of our rivals are still alive, if we were to switch out of Emancipation, this may only be a 2 x unhappy faces penalty. We may therefore want to spend a few turns in Slavery, to increase production. As I said above, we can now switch Civics every turn, without Anarchy.
Churchill is still at war with De Gaulle. Remember we don’t want a war with De Gaulle just yet, as Churchill needs to be weakened first...
@mc-red – good luck with the war with Churchill. It may be rather brutal......
mc-red Nov 26, 2009, 03:46 PM I'll try playing tomorrow night have been a bit snowed last few days.
mc-red Nov 28, 2009, 03:42 AM Sorry guys I really can't fit a few turns in till Wednesday evening.
If someone else can play please do.
On Wednesday I can put in a big session to get this thing close to completion one way or the other.
:blush:
ianw1610 Nov 28, 2009, 07:50 AM @McArine - do you want to start the war at some point before Wednesday? Nukes and units should be in place already. Play as many turns as you want.
@mc-red - in your Wednesday turnset, just play for as long as it takes to get us into a definitive (hopefully winning) position.
McArine Nov 29, 2009, 02:31 PM I should be able to play tomorrow or tuesday. Been very busy at work this weekend, so hopefully I'm not too beat tomorrow evening.
ianw1610 Nov 30, 2009, 03:09 AM Yes, that should work well, if McArine plays today or tomorrow then mc-red plays on Wednesday.
7 days and counting to the deadline.
If it helps the strategy, I already nuked York 2 turnsets ago (several times - all direct hits - it has a Bomb Shelter).
Try to target Churchill's heartlands as early as possible (York, London, Nottingham, etc), and beware of a counter-attack in the north, from Warwick into Hangzhou.
Good Luck!!
McArine Nov 30, 2009, 02:15 PM I played 9 turns.
And good news, Churchill isn't a problem any longer.
Long story short, I waited one turn and declared. And trambled him.
Only one city remaining, that's Chartres and I've allready nuked it, and it's surrounded.
The big job is now cleanup, and preparing nukes for De Gaulle.
Sorry I took all the fun of war, and left all the cleanup for someone else :-)
Not the total turnlog, it is very long, just which cityes where taken when :-)
Waiting one turn attacking, to get some more units closer.
Amiens taken.
Dijon taken.
Tours taken.
Bantu taken.
Rheims taken.
London taken.
York taken.
That's it for turn 1 of the war.
No cities lost ibt.
Nottingham, Warwick and Xian nuked.
Nothing ibt.
Xian taken.
Nottingham taken.
Canterbury nuked.
Marseilles taken.
Nothing ibt.
Canterbury taken.
Nothing ibt.
Paris taken.
Nothing ibt.
Warwick taken.
Orleans and Hastings nuked.
Nothing ibt.
A new GG appears.
Hastings taken.
Orleans taken.
Nothing ibt.
Lyons is taken.
Chartres is nuked.
Ozbenno Nov 30, 2009, 04:44 PM Nice work.
I can play tonight for a bit and leave the cleanup to mc-red.
ianw1610 Nov 30, 2009, 05:16 PM Good stuff!! :goodjob:
I think Churchill is a bit upset with us... it takes quite some effort to get relations down to -187... fair to say he won't be offering us a defensive pact...
Looking at De Gaulle's cities, all 9 are coastal, which should make the quick kill even easier.
I think we are out of Nukes (although Churchill's last city has been Nuked already).
Probably best to repeat the strategy of the Churchill war, and load a few Tactical Nukes onto Submarines. To do that, simply place the Submarine and the TN into the same city, and click the load icon.
As for our masses of units in what used to be England, it should be straightforward enough to put those on Transports and sail to just outside the French borders.
Looking at the progress graphs of other teams, it is fair to say we won't be adding to our respective collections of non-metal kitchen utensils this time around!
Ozbenno Nov 30, 2009, 05:27 PM We just have to hope Geezers or Trash Team actually finish before we're out of spoon territory though.
McArine Dec 01, 2009, 12:30 AM Yes we are out of nukes, I set most cities to build tacticals in the last two turns, so should be plenty to buy soon.
I agree with ianw, about the plan of attack, it is incredibly effective when attacking from the sea.
About the spoon, if we get it this time round, because we're the latest finishers, I don't think it's a bad thing, simply because we finished this game, when others didn't.
Ozbenno Dec 01, 2009, 01:39 AM OK played 4 turns of peace and 2 turns of war.
De Gaulle is down to 3 cities, 2 will fall next turn (one has been nuked already but has a nuke on a sub just outside for good measure the other can be ICBMed and then taken). The third in 3 maybe. Would have kept going but ran out of time.
Forgot to buy some nukes (we have quite a bit of cash) to reload the subs for the last city. Built some airports to send troops over to the front from old England.
ianw1610 Dec 01, 2009, 03:14 AM I think the wooden spoon is the lowest score, rather than the latest finish date (I think Murky won the spoon one time before, when they also got the silver medal for their finish date). Given that we will be up to 70+ cities, it is fair to say we won't have the lowest score!!!
I can't view the save on my office computer, but if we are not in Universal Suffrage and Slavery then we should switch right away, to buy and whip the last Nukes. And if any forests remain, obviously chop them!
@mc-red - I think your planned long turnset for tomorrow night just became far far shorter!! I'll leave you to play it to the very end!!!
Ozbenno Dec 01, 2009, 10:28 PM True, wooden spoon is lowest score so we won't 'win' that.
Seems Geezers have stalled at 2008AD, hopefully that doesn't mean they have finished, would be nice to finish before at least one team. Trash Team seemed permanently stalled.
mc-red Dec 03, 2009, 03:14 AM OK got it for today.
I have my daughter's parent's evening tonight so will do my best to make progress.
Sorry about delay but with Christmas break looming I have some serious deadlines to meet :(
mc-red Dec 03, 2009, 03:30 AM ha ha just looked at save nice work guys :goodjob:
I'll just finish this off today.
:lol:
mc-red Dec 03, 2009, 04:15 AM :lol: just took three turns to finish up. Everything was nicely in place.
http://img268.imageshack.us/img268/7085/civ4screenshot0053f.jpg
http://img690.imageshack.us/img690/2126/civ4screenshot0054.jpg
ianw1610 Dec 03, 2009, 05:27 AM :thumbsup: :worship: :bounce:
:clap: :hatsoff: :banana:
:rockon: :ar15: :goodjob:
:bowdown: :smug: :woohoo:
:salute: :eekdance: :lol:
:high5: :cheers:
ianw1610 Dec 03, 2009, 05:31 AM Well done everyone! This banishes SGOTM9 to the history books!!
The last save isn't on the Progress page yet (as is usual with final saves), although I'm presuming it has been uploaded and is all ok.
If @mighty and @Ralph are reading this... look what you missed out on!!
Now... time to settle down with some popcorn and see if any of the other teams had Nukes within 50 turns of the start, or anything silly like that......
Yamps Dec 03, 2009, 06:44 AM Congrats on the win and finishing the game on time! :popcorn:
ianw1610 Dec 03, 2009, 07:32 AM I've had a bit of time with the :popcorn: now.
@Yamps - thanks very much for the congratulations :thumbsup: Good luck in your pursuit of a medal. I'm still half-expecting the two Russian teams to suddenly post early wins (I think they use discussion forums on Russian sites, as not all can speak English).
My first impression from looking at the other threads is that all other teams' strategy is dominated by Slavery, whereas we were in Emancipation, pretty much all the way from getting Democracy to the end of the game.
I had no idea that Kremlin gave a benefit to Slavery - I thought it only benefitted Universal Suffrage!!
It took us 190 turns to "conquer" the others... being the elapsed time from completing Manhattan Project on T211 to winning on T401. Some other teams are talking about conquering in 15-20 turns after Manhattan :eek: so that is a big big big differential versus ourselves. Again, Slavery is the main driver for this - all other teams have been applying the whip, time after time after time.
I haven't yet found another team who already had a dead AI by the Nuclear era (as happened in our game, with Mao being wiped out early by the Churchill/Roosevelt combo). Whilst we only had 4 AIs to conquer, instead of 5, Churchill and Roosevelt (Churchill in particular) were very very strong, and tough to conquer.
Murky's game (as yet unfinished) is utterly astounding. They put city #2 on the "Bombay" site, to constrain Gandhi, and then stole worker after worker after worker to really reduce Gandhi's REX. Also, they deployed Privateers to restrict expansion of other AIs - killing Galleys with Settlers on board and pillaging Seafood.
Also remarkable about Murky is that they only researched the critical path for Nuclear Weapons, and didn't get other techs like we did - not via Research and not via Trading - they still don't have Military Tradition, for instance. Their Nuclear conquest, when it inevitably occurs, will be with KNIGHTS. :eek: Not Tanks. Not Cossacks. But KNIGHTS. :eek: The thinking is that the defenders will be so weak from the Nukes that Knights will defeat them.
Trash Team have actually retired - I thought their Score graph and Power graph looked a little unwell !! They got bogged down by an early war, and never fully recovered.
Geezers might beat us, or we might beat them - too close to call. Although as I said previously, the wooden spoon (had Trash Team not lost) would have gone to the lowest score, NOT the latest victory... so that was never destined to be ours this time anyway!
Once again, :goodjob: to all, and I'll be keenly stalking the Murky thread for the next few days, as well as looking out of the corner of my eye at CRC & CFR......
Yamps Dec 03, 2009, 08:59 AM My first impression from looking at the other threads is that all other teams' strategy is dominated by Slavery, whereas we were in Emancipation, pretty much all the way from getting Democracy to the end of the game.
I've had a detailed look on MW's saves and wrote a summary on their game, it's Caste that the biggest emphasis is on later in the game. Slavery for the REX, golden age and caste for gpp farming, slavery to rush universities and caste till the war faze when slavery jumps in again. We had a big period of slavery in our game after Liberalism with settling and infrastructure whipping that set us back while MW was already done with major expansion.
I had no idea that Kremlin gave a benefit to Slavery - I thought it only benefitted Universal Suffrage!!
Yup. I was shocked like that too while back when I read it in strategy&tips...
I haven't yet found another team who already had a dead AI by the Nuclear era (as happened in our game, with Mao being wiped out early by the Churchill/Roosevelt combo). Whilst we only had 4 AIs to conquer, instead of 5, Churchill and Roosevelt (Churchill in particular) were very very strong, and tough to conquer.
In our game, Mao and De Gaulle killed Churchill. FDR was beaten badly as well while Gandhi was a monster with 18 cities. If we had choked Gandhi like most teams, we'd have had a pretty backward environment that would prolong the Lib race. You were too late with research in your game, allowing the AI to grow too strong. Knights are good if the AI doesn't have Rifling... We were considering those as well, but we weren't so fast with beakers to make it happen.
Good luck in the next game!
McArine Dec 03, 2009, 11:17 AM Well done everyone, I think this was a great game, that really made us think of another way of playing the game :-)
Ozbenno Dec 03, 2009, 03:04 PM Well done everyone, finally got to use some nukes!
Ozbenno Dec 03, 2009, 03:12 PM Can't see your pictures mc-red so assuming we finished in 2013, which is where Geezers are at with 2 AI still alive, so we will at least finish before one other team.
haphazard1 Dec 03, 2009, 10:09 PM Congrats on the victory, Chokonuts!
Seems like most teams are struggling against the deadline at least as much as against the AIs. :lol:
ianw1610 Dec 04, 2009, 04:09 AM Congrats on the victory, Chokonuts!
Seems like most teams are struggling against the deadline at least as much as against the AIs. :lol:
Thanks - it made up for our SGOTM9 Spaceship Defeat! Well done on winning in the 1950's
Yesterday, I thought One Short Straw might struggle with the deadline, but then one of their team just posted a 39-turn turnset (while at war - it must have taken him hours!!) At some point he accidentally killed a stack of his own units, via a friendly-fire Nuke. Obviously nobody here at Chokonuts would ever do such a thing (cough, cough... ozbenno... cough, cough)... :mischief:
mc-red Dec 05, 2009, 01:55 AM That was fun everyone :goodjob:
I have PM"d Alan to make sure everything is ok with the submission.
I got the usual confirmations when I submitted so I am pretty sure there should be none.
RRRaskolnikov Dec 09, 2009, 03:26 AM Yesterday, I thought One Short Straw might struggle with the deadline, but then one of their team just posted a 39-turn turnset (while at war - it must have taken him hours!!) At some point he accidentally killed a stack of his own units, via a friendly-fire Nuke. Obviously nobody here at Chokonuts would ever do such a thing (cough, cough... ozbenno... cough, cough)... :mischief:
Reporting for duty :salute:
If you have some left over troops, and a nuke... I am your man! :lol:
As I said in the results thread, I was working for the Spoons since the beginning... but the rest of the team was good enough to prevent me to succeed :blush: You won't have an easy time next game :lol:
Su for #11 guys! :)
PS: I really played five hours that night :crazyeye:
ianw1610 Dec 09, 2009, 04:10 AM Reporting for duty :salute:
If you have some left over troops, and a nuke... I am your man! :lol:
As I said in the results thread, I was working for the Spoons since the beginning... but the rest of the team was good enough to prevent me to succeed :blush: You won't have an easy time next game :lol:
Su for #11 guys! :)
PS: I really played five hours that night :crazyeye:
I'm sure another non-metallic cooking implement will be easy for us to obtain from SGOTM-11! :lol:
Back in SGOTM-9, we missed a trick... we should have "retired", one turn before Hammurabi's Spaceship landed, thereby avoiding the wooden spoon, which would have gone to Geezers instead - for some... um... poetic justice... :mischief: ;) :sarcasm:
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