View Full Version : 3D Graphics Discussion
Flintlock1415 Aug 11, 2009, 12:29 AM This thread will be used for pointing out, submitting, and calling for new 3D art. (Leaderheads, units, and buildings, possibly city sets.)
I may make a list of what we need later when I have more time, but for now just shout them out as they come to you.
I'd like to point out the Stephen F. Austin leaderhead (http://forums.civfanatics.com/downloads.php?do=file&id=13006) by Texpatriate to start us off.
I would like to take on some of the 3D art around here when I have the chance. I had been working on a Houston leaderhead which I'd like to finish.
I'd also like to keep this focused on 3D art, since my Mac is slightly handicapped when it comes to alpha channels needed for buttons, icons, and esp. gamefonts.
TC01 Aug 11, 2009, 12:56 PM Leaderhead-wise, from another topic around here:
http://www.aaanativearts.com/Native_American_map.jpg
Looks like the "big groups" (if I'm reading it right) west of the Mississippi are:
Sioux, Pawnee, Apache, Blackfoot, Crow, Cheyenne, Shoshone, Ute, Navajo, Apache, Paiute
Some of those civs are probably going to need new leaderheads. Some are already in, like Sioux, Apache.
I was tempted to just reuse native civs who don't need leaderheads. But some won't work (like Maya or Aztec or Inca...) so I thought I'd mention it here.
Ekmek Aug 14, 2009, 11:55 AM texpatriate also made a Houston Leaderhead
I think you have bringham young
I recall I'm on the hook for Fremont
Chibiabos Aug 14, 2009, 12:06 PM The resources (like cattle) need 3D graphics to depict them on the map. If no one else steps up to the plate, but I have to learn how from scratch, I'm just an absolutely beginner self-learning student.
TC01 Aug 14, 2009, 12:25 PM The resources (like cattle) need 3D graphics to depict them on the map. If no one else steps up to the plate, but I have to learn how from scratch, I'm just an absolutely beginner self-learning student.
We have Cows from Civ 4 we can use... thanks for reminding me. Fortunately I have the entire Civ 4 art folder unpacked sitting on my desktop waiting for something that I would need to use it for. Like this.
Yes, we have Brigham Young from cfkane- and Jackson and Santa Anna from you, Ekmek, for European leaders.
For next version, I'll add in texpatriate's Austin leaderhead. (Flintlock, should we use texpatriate's Houston leaderhead or the one you were working on?)
Flintlock1415 Aug 14, 2009, 01:07 PM I think you can go ahead and use Texpatriate's Houston, since I don't know when I would get around to it. I'm working on some buildings for my other mod, so this is kind of on the backburner for now. I know we need a McLoughlin and an Ide leaderhead still, if Ekmek does Fremont. ;)
cfkane Aug 29, 2009, 03:23 PM If you're looking for more unit artwork, I believe Vareitas has a Civil War era Union infantry that would work well as a model for Veteran Soldiers.
TC01 Nov 25, 2009, 08:54 PM An annoying graphics related bug that I've been having, that I would be thankful if someone more skilled with graphics could try and fix:
Colonization uses nearly twice as many Road art models as Civilization IV uses for its railroad and for its road. Therefore, some railroad art appears in game as red blobs. This could be fixed by creating new railroad art to replace the missing ones, but I do not actually know which ones are missing... So it could also be fixed by converting each Road art file into a Railroad art file.
See here (http://forums.civfanatics.com/showthread.php?t=334597) for more. But, unfortunately, I cannot do as that thread suggests, because the railroad art in Civ IV is named differently from the road art in Col. At least, I think it is...
Ekmek Nov 26, 2009, 12:33 AM I'm just guessing here but cant you just rename the railroad nif from civ4 to whatever the late game road name is?
TC01 Nov 29, 2009, 11:39 AM I'm just guessing here but cant you just rename the railroad nif from civ4 to whatever the late game road name is?
I'm confused here, but I think this comes from a poor understanding of the game's art files when it comes to routes.
There are 86 files in "Art\Terrain\Routes\railroads" (from Civ IV and WestwardHo) and 3 of them are railroad dds files. Which means 83 are nifs. And there are 70 "RouteModelInfos" in CIV4RouteModelInfos.xml for both roads and railroads (in Civ IV at least).
But then in Colonization there are 151 RouteModelInfos for the Road, and only 43 files in "Art\Terrain\Routes\Roads". And only one is a dds. So this is where I get confused.
So... I don't quite see how your suggestion can work.
Fankman Mar 11, 2010, 12:43 AM Hi at all :wavey:
I think my WildWest-Models can be useful for your mod.
I've made a Wells & Fargo-Wagon for our Mod TAC (The Authentic Colonization), similar to the Plane-Wagons with two horses, baggage on the roof, and more pretty little details.
http://forums.civfanatics.com/attachment.php?attachmentid=245840&stc=1&d=1236753358
http://forums.civfanatics.com/attachment.php?attachmentid=245841&stc=1&d=1236753358
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