Ambassador
Aug 16, 2009, 09:19 AM
Hi all,
Some questions: Is there a possibility to account for the changing defence values of fortresses and cities through the ages? I know that walls and castles already loose their significance after gunpowder is invented. Still, warfare still is centered on taking cities in Renaissance era. That doesn't seem historic. While there still were siege, the ratio of warfare was much more in favor of open battle in gunpowder times. Could this be reflected in LoR? And what about castles? Their defence value doesnt seem to change after any of the major tech changes.
My proposals:
1) You have to construct fortresses newly after the invention of certain techs which change warfare. That way you have different kinds of castles (ancient/medieval, gunpowder, modern). Older castles loose their significance after the development of new tactics, but still stay there. You can upgrade them with workers. Medieval fortresses multiply terrain bonuses (Castles on plain terrain get no more bonuses, on rivers get 25% extra, on hills 50% extra).
2) There's a cap for how many units can stay in a fortress (similar to planes).
3) Gunpowder units like musketmen and bombards gain a bonus against archery units (which mostly defend towns).
4) Bombards and Cannons get bonuses against cities per se.
5) Large stacks get health maluses in cities (representing plagues in large armies). Also, the cities themselves suffer from large stacks (say, more than 8 units).
Are these proposals implementable at all? What do you think of their usefulness in terms of gameplay and historical accurateness?
Thanks in advance for any replies.
Some questions: Is there a possibility to account for the changing defence values of fortresses and cities through the ages? I know that walls and castles already loose their significance after gunpowder is invented. Still, warfare still is centered on taking cities in Renaissance era. That doesn't seem historic. While there still were siege, the ratio of warfare was much more in favor of open battle in gunpowder times. Could this be reflected in LoR? And what about castles? Their defence value doesnt seem to change after any of the major tech changes.
My proposals:
1) You have to construct fortresses newly after the invention of certain techs which change warfare. That way you have different kinds of castles (ancient/medieval, gunpowder, modern). Older castles loose their significance after the development of new tactics, but still stay there. You can upgrade them with workers. Medieval fortresses multiply terrain bonuses (Castles on plain terrain get no more bonuses, on rivers get 25% extra, on hills 50% extra).
2) There's a cap for how many units can stay in a fortress (similar to planes).
3) Gunpowder units like musketmen and bombards gain a bonus against archery units (which mostly defend towns).
4) Bombards and Cannons get bonuses against cities per se.
5) Large stacks get health maluses in cities (representing plagues in large armies). Also, the cities themselves suffer from large stacks (say, more than 8 units).
Are these proposals implementable at all? What do you think of their usefulness in terms of gameplay and historical accurateness?
Thanks in advance for any replies.