View Full Version : Dragonxander PR's Earth 37 civsmap
Dragonxander PR Aug 16, 2009, 09:17 PM After some research in the CFC Forums & thinking; I give up upon my idea for the Earth 2000 AD scenario (there's a mod dedicated to Earth in 2009, far more ambitious, elaborate & complete than I expected). Yet, I still wanted to make an Earth map; so, I decided to make a generic Earth map, with LoR's 37 civs. The map is still incomplete, this is what I have so far:
- Size, speed & era: 180 x 112 tiles, deciding between Epic & Marathon, ancient (4000 BC).
- Civs: 37, in their historical starting locations (the modern locations were prioritiarized in crammed areas). The leader selection didn't favor all LoR leaders; it instead favored leaders either representative of all of their civ or representative of their modern civs.
- General appearance: after the modifications I made to it, it looks much better. The map has a slighly-than-it-should-be Europe (though not as upscaled as the RFC Map's Europe), yet it's still too small for the 15 euro civs. The P Ocean is smaller than it should, but it's still big enough to house all its important islands appropiately. The Bering Strait is WAY too big, but it won't matter, since it will be blocked by ice. All other regions are as realistic as I could make them, & you'll notice they look really nice.
- Resources: I'll make 2 versions of the map: one with more 'ancient'resource locations (like those of the original Earth map of Civ IV) & one with more modern resource locations (that will balance all lands).
- Other important details: I may be making a submod for this map, just to allow cities to be built with 1 tile between them, in-game. This would make for the lack of space in many parts of the map.
Right now it's too late for me, so I'll be posting my screenshots of the map before this week ends.
Dragonxander PR Aug 21, 2009, 07:43 PM Now I have time to post my progress in the map, you LOVE how it's coming up:
Earth:
http://forums.civfanatics.com/attachment.php?attachmentid=225281&stc=1&d=1250901017
North America:
http://forums.civfanatics.com/attachment.php?attachmentid=225282&stc=1&d=1250901017
South America:
http://forums.civfanatics.com/attachment.php?attachmentid=225283&stc=1&d=1250901187
Europe:
http://forums.civfanatics.com/attachment.php?attachmentid=224656&stc=1&d=1250899890
Africa:
http://forums.civfanatics.com/attachment.php?attachmentid=225285&stc=1&d=1250901187
Asia:
http://forums.civfanatics.com/attachment.php?attachmentid=225284&stc=1&d=1250901187
Oceania (Australia, NZ & Papua New Guinea so far):
http://forums.civfanatics.com/attachment.php?attachmentid=225286&stc=1&d=1250901187
achilleszero Aug 21, 2009, 08:13 PM Looks good so far. Just out of curiosity, how will you be placing the resources on the map? Will you be doing research into where large deposits of resources should go, or will you do it completely out of game balance? (I suspect at least 1 oil will be placed in saudi arabia:))
Dragonxander PR Aug 21, 2009, 08:28 PM Looks good so far. Just out of curiosity, how will you be placing the resources on the map? Will you be doing research into where large deposits of resources should go, or will you do it completely out of game balance? (I suspect at least 1 oil will be placed in saudi arabia:))
I'm gonna place them in more historically accurate locations: I'm gonna do 2 versions: ancient resource placing (similar to that of the Civ IV Earth map) & modern resource placement. The 2nd one will be more balanced, since food & luxuries will be more spread out throughout the planet.
Lean Aug 21, 2009, 08:50 PM Horray! Progress! Always a good thing, always a good thing. I like the idea to design two maps, as the rescources will obviously decide who is the most power civlization, and on just one map, it would be extreamly boring if one civ was on top time and time again, so I applaude your efforts, and I hope they bare fruit soon! I simply can't wait to make senarios on this map!
Dragonxander PR Aug 21, 2009, 09:43 PM Horray! Progress! Always a good thing, always a good thing. I like the idea to design two maps, as the rescources will obviously decide who is the most power civlization, and on just one map, it would be extreamly boring if one civ was on top time and time again, so I applaude your efforts, and I hope they bare fruit soon! I simply can't wait to make senarios on this map!
Well, I'd need to find out how to set the map to allow random civilizations when loading it. So far, this will be (in terms of functionality) like the original Civ IV Earth map, in which you have set civilizations to play with. IF I get to make it possible in this map to not have any tied civilizations to it, I'd say it'll be a must for Legends of Revolution.
Lean Aug 26, 2009, 10:01 PM Any update on this? How's it going Dragonxander?
Dragonxander PR Aug 27, 2009, 06:00 PM Due to me being in school, the updates will come weekly. Earlier today, I worked a bit on the map. I'm currently dealing with terrain details & some final land corrections. From now on, the work I've made isn't noticeable enough to feature additional screenshots.
I'm glad you're all still attemptive to my progress with the map, & I'm sure it will turn out fantastically (more like how it's already turning out).
Lean Aug 28, 2009, 08:56 PM Yeah well, school's a pain, lucky for me I have till the 14th to deal with it all. Still, weekly progress is better than no progress! And I am seriously liking this map, and I'm itching to get a senario out too, and your map seems like the perfect candidate to do it on!
Dragonxander PR Aug 28, 2009, 11:06 PM A strong contender for mine would be Carter's Earth (192 x 120 tiles). Unlike mine, it has the Pacific Ocean with the correct size, but it's in a projection that enlarges too much the polar regions. As another flaw, it's not accurate enough in terms of biomes (i.e. Siberia is ice forests, not tundra forests).
EDIT: the "180" I originally wrote is actually a "120"
Lean Aug 28, 2009, 11:39 PM Yeah well, Carter's not finished updating yet, and I'm sure it would be quite painful to convert it for LoR. Plus, I don't like overly big maps, like Carters, for something I'm planning to do. It's big, probibly far too much so for balanced city placement.
Lean Aug 28, 2009, 11:41 PM Double Post.
Ambassador Aug 29, 2009, 07:00 AM I would consider to move Zeeland (Island of Denmark) one spot to the West, so that it's not locked to Swedish main land, it's easier for ships to travel and you can reach it from Jutland.
Maybe you could also stretch Britain more to the north, there's still room and you can place London, York AND Edinborough. By that way civs from Europe can also settle Iceland. Historically, Island was settled early enough, it was just Greenland (and America) that was discovered later in 1000.
How is your work on the map progressing, over all? Do you need help? I would like to help (with map and scenario development).
Dragonxander PR Aug 29, 2009, 09:09 PM I would consider to move Zeeland (Island of Denmark) one spot to the West, so that it's not locked to Swedish main land, it's easier for ships to travel and you can reach it from Jutland.
Maybe you could also stretch Britain more to the north, there's still room and you can place London, York AND Edinborough. By that way civs from Europe can also settle Iceland. Historically, Island was settled early enough, it was just Greenland (and America) that was discovered later in 1000.
How is your work on the map progressing, over all? Do you need help? I would like to help (with map and scenario development).
The map has had slow but steady progress overall (since I'm in school, therefore with less civving time available). These days I've been working on terrain details & resource placement, changes that won't be noticeable enough unless shown from a close distance (we don't need those many screenshots).
About your critiques for the map, the following explains the way I made it:
- Seeland is placed the way it is because the island is closer to Sweeden than to the other Danish islands. Also, during some periods, Denmark governed SW Sweeden, something that would make more sense with the current island placement.
- The current version of Great Britain is to scale, & it allows to fit the following cities: Cardiff (S Wales), London (English starting location) & Edimburg (SW of the peak).
- About the settling of Iceland & Greenland, the Shetland & Faroe Islands are placed so that cultural borders allow for the settling. This will allow only 1 civ to colonize Iceland & Greenland prior to Astronomy, but only when navigating across oceanic home culture. Even so, the Vikings will be able to reach those lands first with the longboats (that LoR UU does the same as the BtS Portuguese carrack).
I plan to make some small modding for the map, mainly to allow cities to be founded 1 tile away from others (I know how to do this). I also want to make it possible for the map to allow any civs (not to be limited to the preset 37 civs), something I don't know how to set.
About help you can offer me, I'd appreciate reference maps a lot (don't have resource maps for Australia & S. America); & if you want, you can testplay the map for balance checks, modify it as you see fit & discuss the modifications with me. For this, contacting via IM services would be a nice plus (you can find my Yahoo!, MSN/Windows LIVE & AIM adresses in my profile).
Lean Aug 29, 2009, 11:13 PM Hey hey! Don't forget about me! I'm already on the whole assistance thing, and the MSN is deffinatly helping. As I've said, I am at your disposial.
Dragonxander PR Aug 29, 2009, 11:16 PM In that case, Lean, you & anybody interested in helping with my Earth map may join (as I said, my IM contact usernames are in my profile info.).
Ambassador Aug 30, 2009, 02:55 AM @dragonxander
When you were talking about reference maps, did you mean maps like this?
http://www.ipp.mpg.de/ippcms/ep/ausgaben/ep200003/bilder/kohle_usa_z.jpg
(showing coal deposits in the US)
Dragonxander PR Aug 30, 2009, 05:09 PM @dragonxander
When you were talking about reference maps, did you mean maps like this?
http://www.ipp.mpg.de/ippcms/ep/ausgaben/ep200003/bilder/kohle_usa_z.jpg
(showing coal deposits in the US)
Maps like that would help me, but I need them most of Oceania & S America (I have maps for the other continents). The reference maps I need most include climate, resource, hidrographic & topographic maps, alongsides with the locations of the lesser known civs (in order to determine their starting locations).
Allan79 Sep 30, 2009, 04:38 AM Hey, how are the map-making progressing? And Leans scenarios too. I cant wait to start playing some awesome scenarios in LoR
Dragonxander PR Sep 30, 2009, 03:34 PM Due to the 0.9.6 LoR update, I started the thing over again. Some differences with the new one (currently in progress) would be the following:
- The map size would be 192 x 120 tiles.
- The map is based on a modified Robinson projection.
- The map overall is looking way better.
I'll work on it between today & Friday afternoon, & get you all a big update with screenshots. So far, I have the baseland for Europe, Africa (minus the lesser islands), Asia, almost all of NA & part of SA. Some other good news, I alredy figured out how to make the map playable with any civs of the player's choosing. Also, the base map will have the modern resource placement, THEN I'll work with the ancient recource placement.
Lean Sep 30, 2009, 09:02 PM AND THEN I'll work on my senarios, since I want a bigger map, and Dragonxander here has just the thing for me. I'm working on two developments right now, 800 C.E. and a surprise that I won't give away until the time is right.
achilleszero Sep 30, 2009, 09:38 PM and a surprise that I won't give away until the time is right.
:mad: not even a hint?
SHS` Oct 01, 2009, 02:33 AM :mad: not even a hint?
I hazard an educated guess it's Lean's religion thingy? http://forums.civfanatics.com/showthread.php?t=334303 :cool:
Lean Oct 01, 2009, 01:40 PM No, no Religion involved. I wish there could be, because t would make this senario much more intresting, but no. As for a hint...it's something with a...twist on reality, if you would.
Dragonxander PR Dec 15, 2009, 05:14 PM I have rather bad news: my GEM seems to not be convertable to a WBS file, in my computer at least. The map was about 80% complete, it just needed the oceanbound islands, resources on the more remote regions & overall resource & smaller terrain corrections. The temporary islands for the available civs are still present, but that's easily removable.
Still, I did manage to use the gamefile to play some turns as Ramses II of Egypt. How was it?:
- The sheer size & accurateness made the experience feel tremendously realistic
- Civs were overall in good terms with each other
- Only Europe had serious space shortages (Germany, Spain, Portugal, Austria, England, France, Poland & Netherlands have overlapping capital BFCs in their historically accurate locations)
- Civs had a tendency of settling their historically corresponding land
- Civs developed at a good pace.
Take in consideration this was the ancient era only (4000 BC to 1500 BC); so the real action hasn't been seen yet. With this post, I attached the baby picture of my GEM, on turn 0 (as seen from the endgame screens).
How might I get the map to be usable?--I need someone that has a computer more powerful than mine (I have Vista Home Premium, 64-bit, 4 GB of RAM, 2 GHz of processing speed); &/or I need a more experienced civ mapmaker to check the text version of the World Builder Save. If some of you get to make it work, we'd be able to use what Lean called "the best damn Earth Map I've ever seen...".
What would I be doing if it's not possible to fix the problem?--I've seen Carter's GEM, & the map needs major overhauling. If my rig cooperates, I'll be able to provide a great looking GEM. The other alternative is for me to make ANOTHER GEM, just not as big (this one is 192 X 120 tiles; the alternative might be between 144 X 90 & 176 X 110).
For now, I'll let you see the image of what my GEM looks like:
http://forums.civfanatics.com/attachment.php?attachmentid=237429&stc=1&d=1260918540
P. D. Egypt appears with no settled cities, since I spent a few turns finding a better location.
Allan79 Dec 17, 2009, 01:50 AM WOW, it really looks like a real earth map, fantastic. I hope someone can help you with your problem. It would be outstanding I'm sure.
MacGyverInSpace Dec 17, 2009, 06:59 PM Shows were LoR needs Civs - Maybe an Amazonian civ that can build farms in jungle - like the real life ---what is it the Xingu?
Dragonxander PR Dec 17, 2009, 07:07 PM Shows were LoR needs Civs - Maybe an Amazonian civ that can build farms in jungle - like the real life ---what is it the Xingu?
Uhm; if you want to discuss that, you should start a topic for that. This is a GEM thread, not a civs proposal thread.
Nyven Jan 04, 2010, 11:28 AM Is there a link somewhere that we could download your GEM to take a look at it?
Dragonxander PR Jan 04, 2010, 04:50 PM With this post I have the GEM (both the original gamesave & a WBS file). The original gamefile was created in LoR 0.9.6 (not sure if it's the A or the B update). The map itself is as portrayed in the screenshot I presented in this thread. In this post, I include the gamesave (4000 BC as Ramesess II) & a 7-Zip compressed file of the World Builder Save.
Nyven Jan 05, 2010, 12:03 PM Your WBS file looks to have gotten corrupted and/or cut off mid save. I have taken the current WBS file that you posted and edited it in a text editor such that it will now open in LOR v0.9.8c. Because of the corruption I had to change the number of signs that the WBS file loads as this was cut off in mid sign so that it now loads the number of signs that is present in the WBS file. Then I edited teams 24, 26, and 33 so that their leader/civilization is valid for .9.8c. Using this WBS file to load a scenario results in the following races being destroyed upon start as they look to have no units to start with in the file, Ethiopian, Zulu, Malinese, Iroquois, Chinese, Japanese, Korean, Kmer, Vietnamese, Indian, Maya, Mongolian, Aztec, Incan, and Sioux. I don't know if you have a WBS file that isn't corrupted or not, but if you do it should have a file size larger than 2,025 KB. Also I noticed that your signs for your x and y cords are flip-flopped such that the cords are listed as y,x not x,y for both the horizontal and vertical rows of signs along the edge of the map. And if you don't have a non-corrupted WBS file you should be able to use your save from .0.9.6c to at least get the start locations for those races to add their units back in.
Hope this helps :D
Dragonxander PR Jan 08, 2010, 01:31 AM Guys....I have a confession to make...
GEM IS BACK IN PROGRESS!!!!!!!!!! :eek: :clap: :bowdown: :woohoo: :old: :rockon: :dance: :beer: :band: :banana: :cheers:
I'll bring more updates by Sunday or Monday
Dragonxander PR Jan 10, 2010, 08:24 PM In order to get good feedback for the completion of this GEM, I'm making it available for any LoR players interested in sampling & willing to test it. This is what I have:
- The map has 37 civs included, I'll make it usable with any civs &/or leaders once I complete it.
- Only the regions corresponding to starting locations are mostly complete (a few are complete, say, Japan or the British Isles). Much of the land outside of them is not complete
- The resource selection is a bit artificial--it's based more on the modern distribution, it takes in consideration some unexploited lands (i.e. Tibet) & recently discovered resources (i.e. Río de Janeiro's offshore oil), some lands don't have all their corresponding resources yet. The goal amount is 50 spots for each resource (except for Ivory & Uranium). Also, I want world balance in terms of resources, not have them limited to the powerful civs (i.e. stone & marble shall be abundant, removing the oligopoly Classical world civs have on them on most Earth maps).
Note also that some resources will represent more than a single thing--silk will also represent cotton (having China, Korea & Japan with most of it, while having a few European spots seems unbalanced to me); incense will also represent some tobaccos; & spices will also represent coffee, perhaps chocolate as well. Bananas would represent tropical fruits in general.
- All starting locations are based on more or less the capital city locations, a few were slightly altered to better fit into the map (i.e. Celts in Scotland, instead of southern France; Ethiopians in Addis Abeba, not in Aksum--its location would be peaks in this map)
- Geography is intended to be overall more benign--lands with dry grass & desert umbral rains will count as steepe, not desert tiles; dense river networks; all savanna forests would be portrayed correctly (grassland or steepe alternated with deciduous forests, NOT jungle); no ocean tile coasts to keep continents isolated; islands really close to other lands will be attached to them (i.e. Sakhalin, Trinidad, main Japanese islands, Hainan; considering it for the Danish islands). The only land presented as more hostile than most maps do would be northern Scandinavia & Laponia (seriously, that region is tundra & taiga, & it's sparsely settled).
- Those players having LoR with enhanced graphics may experience problems to load the map (Lean tested it & had problems--they stopped when he stopped using the enhanced terrain graphics).
- One final warning--overcrowding is at epic levels. Several of th European starting locations have overlapping capital BFCs, making early rushes a must for play. The same applies to a lesser extent in the Middle East, Far East & N America
About what I'd like to get informed of this testing session, I include the following:
- Notify me about overpowered starting locations (be aware they'll be really powerful anyways).
- If you have any good resource & biome reference maps, please share 'em in order to better make the map (construction stone deposits are the most problematic to find for me so far). Any other reference maps for the smaller details (i.e. key mountain passes; Pacific Islands) would be appreciated.
- I'd also like to know if the development of the civilizations occurs too fast.
- Share any experiments you may make in-game; we might get some useful info. out of them.
The next update for the map will come by next Sunday night.
Lean Jan 11, 2010, 07:11 PM Great job, 'Xander. As you know, I started a game as the Byzantines, and it's going well. I must say, I am deffinatly impressed by the map! It's better playing then the picture is! I'll let you know any suggestions. Oh, I should note that you cannot play this with Enhanced Graphics, as I've found out; so be sure to note that guys!
Nyven Jan 12, 2010, 12:14 AM So far I've had no problems with Enhanced Graphics. Was it a problem that showed up right away when loading into the game?
Lean Jan 12, 2010, 02:44 PM Yes, it was.
Allan79 Jan 12, 2010, 03:55 PM Hi, just started a game with the Sumarians. will comeback later with my comments.
Nyven Jan 12, 2010, 11:54 PM Do you have BUG installed Lean? I had an issue in this past week with a save game in LOR blowing up upon loading after installing BUG. But when I uninstalled BUG then it loaded and played just fine. So I'm wondering if it's something with BUG and LOR not playing together nice since BUG is in LOR or if it was just some odd coincidence for me?
Nyven Jan 15, 2010, 12:22 PM Hey Dragonxander your GEM so far I really like. I wanted to point out a bug though. The Polish Leader in game shows up as TXT_KEY_LEADER_CASIMIR. If you open up your map file in wordpad or office and do a search for "TXT_KEY_LEADER_CASIMIR" in Team 26 and replace it with "TXT_KEY_LEADER_SOBIESKI" and save it that would fix the polish leader name.
So far the game I'm playing as Egypt I'm not running away with the game like I do as Egypt in Leans map. In yours the unhealthiness from all the flood plains seems to slow me down just enough in the beginning to keep me in check with the computers. Keep up the good work and I look forward to your next map release.
Dragonxander PR Jan 15, 2010, 06:56 PM Here it is (see attached 7z file).
About the changes this version includes:
- Most mineral resources are added
- Some forestation is added
- Some seafood is added
- The Polish leadername bug is solved
- A few geographical corrections were added
- Africa has more food (as deer & cattle)
- Africa also has more ivory
About what I have pending:
- Add & correct food (mostly in SA, Aus & Siberia)
- Add Siberian resources
- Finish the mineral resource placing
- Making sure all resource types (ivory & uranium not included) have 50 sources
- Research more upon construction stones (marble, stone) deposits
- Add any remaining ocean islands (mainly in the Pacific)
- Correct resource distrubution where needed.
- Balance start locations in order to allow for decently paced development of AI civilizations.
In my testgames, I noticed that Confucianism was founded before 1000 BC; & Christianity was already by 300 BC (normal religions in place). I also find that some of the civs with enough room to expand don't expand as much as I'd like (i.e. Mali has only 3 cities, but with great terrain & within historical homeland; Incas only settled 3 cities as well); & others expand too much (i.e. Poland boxed in the Vikings; Khmer dominates half of the Indian Subcontinent; China is still within its ancient pre-imperial homeland).
Any other feedback will be appreciated; moreso if it includes direct references to resource maps.
One last word--there will be no update for the next Friday, for I'll be busy throughout the week & weekend; & I'll be celebrating my 17th birthday!! :woohoo:
Allan79 Jan 17, 2010, 06:33 AM Hi, didn't get very far on previous map cause I haven't been at home in last few days. But one question is still on my mind after the update. Why are there so many Germans archers in Arabic land in the start of the game? (playing on emperor)
youknowwhatitis Jan 17, 2010, 12:36 PM DO you still need maps of south american and oceania reasources
Dragonxander PR Jan 17, 2010, 01:05 PM Two things:
1. I didn't know about the archers issue; it's most likely due to me not having coded yet the starting locations on par with the corresponding spots; & in your difficulty (emperor), any units not present in-game for the AI would be delivered in their coded starting location.
2. Yes, I still need resource maps for South America & for Oceania.
youknowwhatitis Jan 17, 2010, 03:25 PM i found this map it shows where coal oil and uranium are.
youknowwhatitis Jan 17, 2010, 03:39 PM I couldn't find many maps with minerals like copper and iron. However i know that aluminum is found in northern south america in Guyana Suriname and FFrench Guiana
phungus420 Jan 17, 2010, 06:06 PM Two things:
1. I didn't know about the archers issue; it's most likely due to me not having coded yet the starting locations on par with the corresponding spots; & in your difficulty (emperor), any units not present in-game for the AI would be delivered in their coded starting location.
If you're going to start on turn 0, you need to remove everything related to the players from the map, and set everything via the starting locations. A turn 0 WBS will place the settler and starting unit(s) based on where the starting location is defined. This is the cleanest thing to do, and is well worth it in the long run. Leaving the starting locations disparate from player stuff on the map, on turn 0 is just asking for issues like random Celtic Warriors appearing in South America, etc. Also it just makes things simpler to take everything off the map that doesn't need to be there.
Ambassador Jan 20, 2010, 03:17 AM Resources in South America (http://www.britannica.com/EBchecked/topic/555844/South-America/41821/Resources)
Allan79 Mar 11, 2010, 03:45 PM How is the map coming?
Dragonxander PR Mar 11, 2010, 03:48 PM I have to say I've been striked by a schoolwork tsunami; & I can't warrant any further progress (none since the last update I gave) until Easter & Spring Break. Also, I've been busy during weekends with other sorts of activities.
Allan79 Mar 12, 2010, 04:39 AM all right, just being curios :)
Dragonxander PR Jul 19, 2010, 11:09 PM Yes, sorry for that big hiatus without informing you on the GEM. Why didn't I say anything for that long?
- Busy with high school graduation & college enrollment errands
- I had some problems with the screen of my computer (now I have a bigger one!)
- Spent some time completing the current BETA version.
This is the GEM by the night of July 19, 2010:
http://forums.civfanatics.com/attachment.php?attachmentid=258408&stc=1&d=1279596177
I have the starting locations already programmed--they're still fixed, though. For those who want to know them, here's the list of coordinates & places:
For those who don't know, Civ maps are 1st quadrants of a Cartesian Chart. This means the origin (0, 0) is located at the bottom left. The GEM's dimensions are 192 x 120 tiles:
Team number
Civilization/City
X coordinate
Y coordinate
0
Egypt
107
74
1
China
157
87
2
Persia
124
78
3
India
137
76
4
Greece
103
84
5
Mayans
35
69
6
Incas
47
50
7
Japan
176
85
8
Khmer
155
68
9
Rome
93
88
10
Ethiopia
113
65
11
Celts
79
100
12
Iroquois
46
91
13
Mali
83
69
14
Babylon
117
81
15
Carthage
91
81
16
Aztecs
28
71
17
Russia
110
100
18
France
86
95
19
Norse/Scandinavia
93
107
20
Arabia
115
71
21
Zululand
107
35
22
Sioux
31
91
23
Mongolia
147
94
24
Spain
81
86
25
Germany
94
97
26
England
85
98
27
Bosphorus (Byzantium/Ottomans)
106
88
28
Poland
98
97
29
Korea
165
86
30
Vietnam
155
73
31
USA
44
86
32
Portugal
77
85
33
Holy Land (Sumer in another place)
112
79
34
Austria
95
94
35
Netherlands
88
98
36
Azerbayjan (displaced Ottomans)
120
88
37
Camberra (Australia)
179
36
38
Venezuela
51
64
39
Tanzania
111
51
40
Brazil
62
47
41
California
17
88
42
Kazajstan
131
97
43
Manchuria
163
93
44
Perth (Australia)
162
38
45
British Columbia
22
97
46
Alberta
28
99
47
Chile
49
35
48
Argentina
56
33
49
Tibet
146
77
The Ottomans aren't starting in Ankara nor in Istambul, as the former would be too close to Constantinople, & the latter would be Constantinople itself. Sumeria doesn't start on Mesopotamia, but rather on Jerusalem's place--this is because it would be within Babylon's BFC. The other locations were chosen to allow for 50 defined starting places within LoR. Note that the order of the starting locations tries to balance the crowding of the map, but still keeping the 37 LoR civs as the first ones
As for the resources, this is what I have:
- I more or less tried to be around 37 of each in most cases--I placed more for the ones that had enough space & that can be used for corporations; & there's a few that are in smaller amounts (whales, uranium, ivory). Some resources stand out to represent several others. For instance, silk represents cottong as well; spcies stands out for spices, coffee & cocoa; deer stands out for antelopes & other hunted ungulates; & the furs appear in places beyond ice & tundra (say, Brazilian river otters; & not only beavers & polar seals).
- I would have liked to place more construction stones (marble & granite), but info. on their main quarries is quite scarce.
- I made big overhauls to North America, South America & Africa. The other places have either been revised before (Europe, Asia), & others haven't needed it yet (Oceania, Antartica).
EDIT: I now include here the 7zip version of the GEM--it's ready for testing; & I'd like some feedback on how to improve it.
Nyven Jul 21, 2010, 01:02 AM Your map looks cool but the starts I don't think are quite the way you want em. Each player always starts in the same spot no matter the race picked.
An example of your map with the civs starting locations pre-picked, though the leader has to be specified for each civ, is "Dragonxander GEM vBETA Pre-Placed.zip". In this file I only specified 2 civs.
An example of your map with the same civs but the starting locations are random using pre-defined starting locations that have been defined in the plots section not the player section in "Dragonxander GEM vBETA Pre-Picked Random.zip", again with only 2 start spots specified (same start locs as previous example).
Or an example of your map with random civs/leaders and completely random start locations in "Dragonxander GEM vBETA Random.zip".
And if you wanted a good reference page for a WBS file, http://forums.civfanatics.com/showthread.php?t=135669 is a page I use with lots of info.
Hope this helps you.
Dragonxander PR Jul 26, 2010, 05:20 PM Thanks to Nyven for the WB editing help--I now programmed the starting locations onto the GEM. This means players can choose any civ & start in any of the following starting locations:
Starting location coordinates & their respective places:
=Egypt (107-74)
=China (157-87)
=Persia (124-78)
=India (137-76)
=Greece (103-84)
=Mayans (35-69)
=Incas (47-50)
=Japan (176-85)
=Khmer (155-68)
=Rome (93-88)
=Ethiopia (113-65)
=Celts in Ireland (79-100)
=Iroquois (46-91)
=Mali (83-69)
=Babylon (118-80)
=Carthage (91-81)
=Aztecs (28-71)
=Russia (110-100)
=France (86-95)
=Scandinavia (93-107)
=Arabia (115-71)
=Zulus (107-35)
=Sioux (31-91)
=Mongolia (147-94)
=Spain (81-86)
=Germany (94-97)
=England (85-98)
=Byzantium/Ottomans (106-88)
=Poland (98-97)
=Korea (165-86)
=Vietnam (155-73)
=USA (44-86)
=Portugal (77-85)
=Holy Land for Sumeria (112-79)
=Austria (95-94)
=Azerbayjan (120-88)
=Canberra, Australia (179-36)
=Venezuela (51-64)
=Tanzania (111-51)
=Brazil (62-47)
=California (17-88)
=Kazajstan (131-97)
=Manchuria (163-93)
=Perth, Australia (162-38)
=British Columbia (21-97)
=Alberta (28-99)
=Chile (49-35)
=Argentina (56-33)
=Tibet (146-77)
As for what's left to do, I want you to testplay the map, & inform on suggestions & problems that may arise that can be solved by terrain & resource balancing. I'm including with this post the current version of my GEM--"Dragonxander GEM casi listo" ('casi listo' means 'almost ready', for those who don't know Spanish).
I've been recommended to do the following so far:
- reduce the forestation on the USA's start
And I've considered the following:
- Given the annoying aridness of SW North America, it may be necessary to place floodplains on the lower Colorado River. This would help the California starting location, especially if the British Columbia starting location is being used as well.
- Some food might be needed for the SE Asia highlands--this includes inland Myanmar & SW China.
- Remodelling Central Europe--this includes enlarging Poland, adding the Mosa river, relocating some resources, enlarging the Elbe River & making the Danube in such a way that the Main river can be placed properly.
Feedback on these & additional problems & possible solutions would be appreciated; the same with any additional feedback you all might provide.
Dragonxander PR Aug 21, 2010, 04:37 PM This is my Giant Earth Map--I've made some final tweaks, & at best, it's ready to use. The only things left would be testplays for final balance adjustments. Due to its size & the lack of having a size programming bigger than huge for LoR, I recommend playing it with "No Tech Trading", as the civs on Noble difficulty get advanced rather soon. Anyone using other mods allowing for tons of civs on the same map is welcome to use my GEM.
Enjoy!
XavierOFlanagan Aug 23, 2010, 05:26 PM Excellent work, I've been looking for a map like this. You've obviously put a lot of time and thought into this.
However, I'm confused over how to get the civs to start in their predefined locations as was discussed in the thread a few posts ago. Every time I start a game, the civs are in seemingly random predefined locations (for instance, America is on the Nile where Egypt should be, etc.). Am I missing something?
Dragonxander PR Aug 23, 2010, 05:28 PM I programmed the map to allow any civ to start on any of 50 pre-defined starting locations. Something I could do is to provide several versions of the map with pre-defined starting locations, more or less corresponding to certain eras. Say, I could make a map with the civs corresponding to Earth as it was by 1000 AD, & have the corresponding civs of that time appear where they should.
XavierOFlanagan Aug 23, 2010, 05:53 PM Oh, so it's impossible to both let the player decide which civs to use and to have them start in the historically correct positions? By labeling each civ's coordinates when you listed them before, I assumed that meant those were their actual fixed locations. Sorry for my ignorance, I'm completely new to Civ IV modding of any sort.
Anyway, I'll continue to use this great map regardless.
Dragonxander PR Aug 23, 2010, 06:27 PM Oh, & regarding the coordinates, they've had some changes due to the last improvements of the map. The current ones are:
Civilization or city (x coordinate, y coordinate)
=Egypt (107-74)
=China (157-87)
=Persia (124-78)
=India (137-76)
=Greece (102-84)
=Mayans (35-69)
=Incas (47-50)
=Japan (176-85)
=Khmer (155-68)
=Rome (93-87)*
=Ethiopia (113-65)
=Celts in Ireland (79-100)
=Iroquois (46-91)
=Mali (83-69)
=Babylon (118-80)
=Carthage (91-81)
=Aztecs (28-71)
=Russia (110-100)
=France (86-95)
=Scandinavia (93-107)
=Arabia (115-71)
=Zulus (107-35)
=Sioux (31-91)
=Mongolia (147-94)
=Spain (81-86)
=Germany (94-97)
=England (85-98)
=Byzantium/Ottomans (105-88)
=Poland (98-97)
=Korea (165-86)
=Vietnam (155-73)
=USA (44-86)
=Portugal (77-85)
=Holy Land for Sumeria (112-79)
=Austria (95-93)
=Netherlands (88,98)
=Azerbayjan (120-88)
=Canberra, Australia (179-36)
=Venezuela (51-64)
=Tanzania (111-51)
=Brazil (62-47)
=California (17-88)
=Kazajstan (131-97)
=Manchuria (163-93)
=Perth, Australia (162-38)
=British Columbia (21-97)
=Alberta (28-99)
=Chile (49-35)
=Argentina (56-33)
=Tibet (146-77)
Dragonxander PR Aug 24, 2010, 05:47 PM For those interested on taking a good look at this map, here I have some screenshots, fresh from the RAM:
GEM (small view)
http://forums.civfanatics.com/attachment.php?attachmentid=261765&stc=1&d=1282689765
GEM (large view)
http://forums.civfanatics.com/attachment.php?attachmentid=261761&stc=1&d=1282689765
Eastern Hemisphere GEM
http://forums.civfanatics.com/attachment.php?attachmentid=261777&stc=1&d=1282699411
The Americas GEM
http://forums.civfanatics.com/attachment.php?attachmentid=261762&stc=1&d=1282689765
Europe GEM
http://forums.civfanatics.com/attachment.php?attachmentid=261764&stc=1&d=1282689765
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