View Full Version : Term 2 - Military Dept: Fanatikan Department of Defense
CivGeneral Sep 30, 2002, 05:50 PM Welcome to the Fanatikan Department of Defense in the Term two of the Fanatikan Democracy.
Officers and Generals
Military Leader: CivGeneral
Military Deputy: BCLG100
Military Index
September 30th 2002 Military Report (http://forums.civfanatics.com/showthread.php?postid=514184#post514184)
Term - 1 Military Department Thread (http://forums.civfanatics.com/showthread.php?s=&threadid=31095)
Octavian X Sep 30, 2002, 06:11 PM We're still an Empire of Fanatika.
I'm sure democracies don't have imperial departments, either.
After my first critisms of the new term, congrats on becoming the military leader, CivGeneral! :splat:
CivGeneral Sep 30, 2002, 06:56 PM Octavian X: Cant blame a guy for testing out the title ;).
OK. Here are the data of our current military status
Military count
Archer: 3 (1 being build)
Warriors: 3
Spearmen: 2
Total: 10
Military Streangth, Comparison
Americans: Unknown
Russians: We are stronger
Japanese: We are stronger
Aztecs: We are stronger
Military Budget
Army support cost 2 g/turn
Allowed units: 8
---End report
Once the city is built on iron mountan and the order for baracks is compleated. We should build and upgrade the warriors. Finacaly we are Ok :goodjob:.
Octavian X Sep 30, 2002, 10:41 PM Once we get a turn chat of decent length, this kind of information will be posted in the historical stats thread in the main forum.
Ehecatl Atzin Oct 01, 2002, 11:03 AM @ Octavian, we aren't even an empire, at best we are a coalition of city-states. But I'm threadjumping here.Congrats to our new military leader!
Ehecatl Atzin
Phoenix Oct 01, 2002, 12:10 PM Hey! Why does everybody (CivGeneral, congrats by the way, and Octavian) keep on stelling my job: reporting on our defences. :lol:
Anyway I will keep on making reports this term as things start to warm up. Hopefully I will soon have more to reoport than just how many units we have and our military strength. ;)
CivGeneral Oct 01, 2002, 06:00 PM The Disscusion about producing Cheap swordsmen have been posted here (http://forums.civfanatics.com/showthread.php?s=&threadid=33297)
CivGeneral Oct 03, 2002, 02:53 PM On yesterdays turnchat, we have met up with the Iroquois. With what happened on the last demogame, we should proced with cauition since we might never know what might happen.
Phoenix Oct 04, 2002, 11:13 AM CivGeneral - I take it that you are going to continuee with the early aggression proposial (or whatever it is called)? :)
If so how long till we are ready to strike do you think?
neutral leader Oct 04, 2002, 11:26 AM there was a turnchat yesterday? where was that posted?
CivGeneral Oct 04, 2002, 03:05 PM Phoenix: Yes, the cheep and faster produced swordsmen is esential to the early aggression proposial. Possibly the strike would happen in the near future. I just need enough units so that when the time comes, we are ready.
Neutral Leader: The turn chat instructions are located in the main demogame II forum. Here is the link to the instruction page ;) (http://forums.civfanatics.com/showthread.php?s=&threadid=33385)
neutral leader Oct 04, 2002, 05:57 PM thanks civgeneral.
CivGeneral Oct 05, 2002, 09:01 PM I am proud to anounce that Project Cheap Swordsmen is under way. :D and we have upgraded our first Unit [Warrior-->Swordsmen].
In other news. Twards the end of turn 9. there was a netsplit. To some people, they were disconnected while others like Cheftess, Plexus, and Me were the ony ones in the room. This netsplit was a strange one.
Falcon02 Oct 06, 2002, 10:23 AM I think Bavaria should build 1 settler before continuing Warrior production. I have already voiced my thoughts in the Governor's thread.
CivGeneral Oct 06, 2002, 11:17 AM If we do build a settler in Barvaria, then we need valhalla to temporaly build warriors untill Barvaria has compleated the Settler. :).
CivGeneral Oct 08, 2002, 04:01 PM According to this poll Should we Declare war on the Aztecs. (http://forums.civfanatics.com/showthread.php?s=&threadid=33701) the war against the Aztecs has been given a popular demand. To plan for this I have made a battle map. The archers are ready in position and the production of Warriors-->Swordsmen is underway.
Here is the battle map. (Part 1.)
disorganizer Oct 08, 2002, 04:36 PM Call to Arms (http://forums.civfanatics.com/showthread.php?s=&threadid=33764) against the aztecs!
If your are a RPG-Player and want to help out at the war, please join!
We want you - for the crusade!
Eklektikos Oct 09, 2002, 09:47 AM I've been looking at the map above and I have a few concerns relating to it. First of all, it looks worryingly like you're planning to split the archer force between Tlaxcala and Tenochtitlan. I would seriously advise against this, since in my experience successful archer assaults rely on concentration the full force against a single target. Secondly it would be faster to check out the defences of the unknown western city by moving straight into the tile to its north, thus not losing a turn that would be best spent heading for the archer rendezvous point - wherever that may be. Finally, I'd recommend massing our archers in the mountains to the NE of Tenochtitlan, in order that they might take advantage of the defence bonuses of the hilly terrain between there and the city.
CivGeneral Oct 09, 2002, 02:57 PM In my experiance, attacking multiple targets has been sucsessful with Me. :).
CivGeneral Oct 09, 2002, 07:13 PM Here is the Battle Plans for the Aztec War
Aztec War Plans (http://www.civfanatics.net/uploads2/Fanatika_1450BC_Battlemap.jpg)
Once all of the Archers and Swordsmen have reached there "Rally points" Then they should proceed on the path noted on the map. Attacking More than one target could prove benifical since we would be placed in an advantage by quickly capturing the cities. Please input suggestions to best improve this map
Edit: Changed the wording in this post.
Chieftess Oct 09, 2002, 07:44 PM I don't like splitting armies, too - espeically if it's archers. They have very little defense, and will be going against Jags.
CivGeneral Oct 09, 2002, 07:55 PM Please note that this is a rough draft. We can have the rally point set on where the archers are now. The swordsmen can take care of the Jag Warrior, just incase it decides to sneek behind the main task group. The plans would be final in the next turn chats.
FortyJ Oct 09, 2002, 08:35 PM First, I'd suggest we keep a Veteran Spearman garrisoned in the city closes to the northernmost Jag Warrior (located at -6,+6 on the attached tactical map).
Second, the westernmost Aztec city (#1 on the map) has apparently built a temple, which will prevent it from auto-razing when captured. Should we consider this as a possible foreward base of operations in the post-war era?
I have created another tactical map representing our knowledge of current unit locations. I hope it helps.
Full Scale Tactical Map (203kB) (http://www.civfanatics.net/uploads2/tactical-1450bc.jpg)
CivGeneral Oct 10, 2002, 04:31 AM My plans in this war is to keep the spearmen garrisoned in each of the fanatikan cities.
I can have the current group of swordsmen rally to the fortified archer, But one of the swordsmen must intercept the jag warrior Incase the jag decides to slip away from behind us.
I can also have a second swordsmen group (2 Swordsmen) go to the Aztec city #1 on 40j's map, That is if the cities defenses are light. Right now , after much sleep ;) :p, have made a plan to have the swordsmen (Except for two since they would be going to Aztec city #1) escourt the archers. After much Calculations, the archer will do no good defending against the Jaguar warrior in open plains (or grasslands). I beleve tha the archer needs a swordsmen to escourt each of the archers, with the remainder of the Swordsmen hedding to Aztec City #1 to prevent any chance of a Culture flip in the future (As 40j pointed out that that city has built a temple ;). )
40j, Maybe you can be the Military Department's Cartographical Officer ;)
Phoenix Oct 10, 2002, 12:30 PM Forty - How do you know that the Aztec city has built a Tample?
I would also like to voice my concerns over splitting our army.
Chieftess Oct 10, 2002, 12:49 PM At this stage of the game, not many have writing, and the city borders have expanded, meaning there's a cultural improvement in there. Most likely, a temple.
CivGeneral Oct 10, 2002, 01:37 PM Originally posted by Phoenix
Forty - How do you know that the Aztec city has built a Tample?
I would also like to voice my concerns over splitting our army.
It is not like I am having the archers and swordsmen go there own seprate ways :rolleyes:. I am just sending a specal task force consisting of 2 swordsmen going to Aztec City #1 while the rest (Both Archers and Swordsmen) goes to Aztec City #3. I feel it is best to send two swordsmen to capture Aztec City #1 since it has a temple and later would cause a culture flip on the captured Aztec city. My biggest consern is there cities close to our borders.
disorganizer Oct 10, 2002, 01:41 PM 40j: you should apply to the cartographic office as surveyor. you would then get 10g/tc for the rpg.
CivGeneral Oct 10, 2002, 06:07 PM I have done a little research on how to successfully win this war. I have decided on keeping the armies together. We have all of the units gather at -1, -15 (in 40j's map) and attack Aztec city #3. Once the city is captured Have one swordsmen, archer, an any unit with a low health point fortify there untill a spearmen is built. (The Low health unit must stay in the city untill it is fully healed, once the unit healed it can regroup with the rest of the army and same situation with the temporary garrison once the spearmen is built.). Warrior production would continue to replace any fallen swordsmen. Note: Reffreances I am making is listed in 40j's tactical map posted above.
Once we have captured the Aztec City #3, We should focus on getting to Aztec City #4 (Certanly I wish we had mathmatics so we can build catapults ;) ). Attack the Aztec City #4 and send any injured units back to the captured city to heal and then regroup with the army once it has full health. Do the same procedure as when we captured Aztec City #3 (Temorarly garrison a Swordsmen, and archers untill a spearmen is build, Any injured units must be fortified so it can heal faster in a city.)
Once we have established a newly built Spearmen fortified at the captured Aztec City #4, Regroup the army to the outskirts of Aztec Capital. Attack and send any injured units to the nearest city to heal (and once fully healed return to the army). Attack the capital and send any injured units to the captured Aztec city to heal. Once the capital has been captured, Temporarly fortify one swordsmen and one archer untill a spearmen is built in the captured Capital. And once the units have all healed regoup the army at Aztec City #2. Attack the city and send any injured units to the captured capital to heal. We can capture Aztec City #1 using the same methods as I stated for Aztec City #'s 2,3,4, and the capital. Though by then we have captured a small portion of the land bridge so we can send settlers once Monty suits for peace.
On the side note, If any unit comes accros an Aztec Military Unit, we should intercept it as soon as possible before it decides to harras our captured cities. Also, all Spearmen will remain in there cities
Also when Attacking, The Swordsmen attack first. :)
Falcon02 Oct 11, 2002, 09:53 AM Anythought given to rushing a Barracks in the Area? for instant health?
FortyJ Oct 11, 2002, 10:39 AM Some concerns with the latest plan of attack...
[list=1]
At this time, we cannot be certain that we can capture cities 3 and 4. Without any cultural improvements, those cities might auto-raze if they don't have at least 2 pop points.
Pausing to construct Spearmen in a city under resisance means dragging this war out for a lengthy period of time, which would require continued production of military units from our homeland. Can our civilization afford to delay production of settlers and cultural improvements for that long?
The Aztec terrain actually provides us with an advantage that we should exploit. The mountains and hills will provide an excellent defensive advantage for our veteran archers. For example, in the hills, an unfortified veteran archer has a 60% chance of defending himself against an elite jag warrior... in mountains, the odds jump to 75%! With the odds in our favor, should we worry too much about escorting our archers?
[/list=1]
FortyJ Oct 11, 2002, 11:10 AM We should continue to mass our troops at strategic locations for a quick and decisive strike against the Aztecs. We don't know enough about cities 2, 3 & 4 as of yet to know whether or not any of them will survive being captured. However, we are certain that both the capitol and city #1 can both be captured. Delaying the initial invasion while our troops finish moving into position will also allow the northern Jag Warrior to wander away from his current position near our borders as he is likely out exploring the neighborhood.
[list=1]
Move the archer to the forest NE of city #1. This will provide a 50/50 chance of surviving an attack from an elite Jag if necessary and provide an ideal staging area for our assault on that city.
Move the Swordsman & Archer to that same staging area NE of city #1. Probably can risk cutting through Aztec territory on this move as they will likely only insist that we vacate their territory.
Continue the flow of Swordsmen to city #2. Once the road to Morgana is complete, resume construction of the road to Azteca under escort.
Amass the archers in the mountains for added defensive strength. Once in the mountains, their biggest threat should be from enemy Archers. Fortunately, the Aztec Archer is only a regular and any others in existence will likely be the same. From their position on the mountain SE of the capitol, they can wreak havoc on the Aztec supply line while drawing attention away from our primary force of Swordsmen marching towards the capitol from the north.
[/list=1]
CivGeneral Oct 11, 2002, 01:42 PM Originally posted by Falcon02
Anythought given to rushing a Barracks in the Area? for instant health?
I have thought about rushing the barracks in the captured cities, but I am against pop rusing improvements and units though. If we were in a gold rushing government then I would go ahead and rush build the barracks.
I beleve we can go with that plan 40j :). Although there are some people who are against separating our army into two.
neutral leader Oct 11, 2002, 03:22 PM im just concerned about cities being razed, much better if they are captured. also, not to say i support an invasion of aztec territory, but if were going to do it, we had better do it right. wont allowing monty to sign a treaty just leave us with a dangerously unstable southern border full of very angry aztecs looking to recapture past glory?
FortyJ Oct 11, 2002, 04:22 PM Originally posted by neutral leader
wont allowing monty to sign a treaty just leave us with a dangerously unstable southern border full of very angry aztecs looking to recapture past glory?
Looking to and Being able to are two separate things...
CivGeneral Oct 11, 2002, 06:55 PM Originally posted by neutral leader
im just concerned about cities being razed, much better if they are captured.
Not to worry Neutral Leader, Ill never raze a city. Cities to me are way to valuble to raze
Phoenix Oct 12, 2002, 11:03 AM I'll second that CivGeneral. We sholuld NEVER raze a city. Once the Aztecs razed one of my cities so I nuked them!
neutral leader Oct 12, 2002, 03:00 PM im glad there are people high up in the high command who share my concerns.
Bill_in_PDX Oct 13, 2002, 02:57 PM City razing, and pop rushing, were both quite contentious issues in the last demo game. A poll for public approval should be held before any leader attemtps to do either.
Bill
Chief Justice
Falcon02 Oct 14, 2002, 11:36 AM Raze? what's that? ohh that thing that happens when you invade a pop 1 city. ;)
In otherwords, I never supported purpose razing, and likely never will.
Pop rushing I feel differently about, it's something only to be done when there is a large need for it. However, I agree with Bill... they should be polled, but I doubt it will change the policy from the last demogame, where we were all against Razing. However, we were split on Pop-rushing.
CivGeneral Oct 14, 2002, 12:38 PM Raizing cities happens when you capture a pop 1 city without a culture building (Correct me if I am wrong about the culture building ;) ). or when you capture a city it gives you an option to keep it or raize it.
Personaly, I do not like Raizing cities. Cites is like a valuble metal, It is too expensive to just throw it away. 100% of the Demogame population do not like raizing cities.
On the topic of Pop rushing. Pop rushing should be only be done in an emergancy (Such as quickly build extra defensies).
FortyJ Oct 15, 2002, 07:00 PM There is 90-100 gp available to us by means of trading with the other civs. We should lobby for this gold so that we can upgrade more warriors to swordsmen!
CivGeneral Oct 15, 2002, 07:41 PM Good idea 40j. I shall mention that at tommorows turn chat ;) :).
Phoenix Oct 16, 2002, 02:32 PM CivGeneral - You are right about cities not being destroyed if they have a culture building but (unrelated question) do all culture buildings get destroyed when you take a city?
Cyc Oct 17, 2002, 01:22 AM This is the Military Advisor Screen. It is set to show our unit strength in each category. It also shows the strength of the Aztec army compared to ours.
http://www.civfanatics.net/uploads2/Milscreen1300bc.gif
disorganizer Oct 17, 2002, 05:14 AM @the military:
please start urgent discussion on detailed strategic planning in the citizen forum
Cyc Oct 17, 2002, 10:18 AM I've already suggested a new plan (actually a continuation of the current plan) in the current discussion, Dis.
Octavian X Oct 17, 2002, 04:47 PM CivGeneral, please vote in this council vote involving deputy governors. (http://forums.civfanatics.com/showthread.php?s=&threadid=34426)
Phoenix Oct 19, 2002, 05:21 AM Lets not forget that The Aztecs have more cities than us so we probaly cannot win a war of attrition but we must blitz them.
donsig Oct 19, 2002, 08:56 AM Can we start the war now? :king:
Octavian X Oct 19, 2002, 01:26 PM In case the military department is unaware, the Foreign Ministry has said that the Empire of Fanatika will declare of state of war with the Aztec Empire. Please ensure our military forces are ready for attack at the beginning of today's turn chat.
Octavian X Oct 19, 2002, 01:26 PM In case the military department is unaware, the Foreign Ministry has said that the Empire of Fanatika will declare of state of war with the Aztec Empire. Please ensure our military forces are ready for attack.
CivGeneral Oct 19, 2002, 01:35 PM We are ready Octavian X ;). The Military Dept. is just waiting for the call :). I know the Foreign Ministry has approved the Declration of war ;). Our troops are ready and waiting.
P.S. You doubled posted ;)
Phoenix Oct 19, 2002, 01:55 PM Moving up to Red Alert then. Our glorious armies shall crush the foul Aztecs hard and fast.
Bill_in_PDX Oct 19, 2002, 04:39 PM God speed and good hunting CivGeneral
BCLG100 Oct 22, 2002, 05:32 PM okay so the war should start by this turn chat unless we have another 1 turn turn chat
CivGeneral Oct 22, 2002, 05:35 PM Lets hope we dont have thoes "1 Turn" Turn Chats :). Lets hope that we play a full 10 turns tommorow night :beer:
BCLG100 Oct 22, 2002, 05:43 PM yes so we can get at least a little way into the military campaign
Cyc Oct 23, 2002, 01:05 AM CivGeneral - As Leader of the Military Department, please comment on the Bohemian Build Queues (http://forums.civfanatics.com/showthread.php?postid=555022#post555022) . Your opinion is needed in the on-going determination of these build queues. Thank you.
Cyc Oct 23, 2002, 03:09 AM With thoughts of joining his brethren in batlle, the armor-clad Knight of the Realm stops at the gates to see his maiden, maybe for the last time. She places a scarf on his arm, "Godspeed, m'Lord" are her only words...
http://www.civfanatics.net/uploads2/godspeed.jpg
Victory for Fanatika!
Falcon02 Oct 23, 2002, 06:29 AM NICE!!! :goodjob: I wouldn't suppose you painted it yourself ;)
Cyc Oct 23, 2002, 08:10 AM No, as a matter of fact that was painted by the artisan whom I stumbled upon in the woods of the Marillion. He's now a guest at my castle, The Salient. I wish he would have put some kind of identification on it to credit him.
I owe the thought of the post to Bill_in_PDX for his post a few above mine. His comment triggered the thought of this painting, entitled "Godspeed", which just happened to fit in our time period. Everything just fell together.
You might see more of this artist's work in the future...
Eklektikos Oct 23, 2002, 11:13 AM Council vote to confirm Cyc as governor of Bohemia (http://forums.civfanatics.com/showthread.php?s=&threadid=34789) has been posted.
Phoenix Oct 23, 2002, 11:38 AM Its nice to see out Cultural Minister showing us all some of Fanaticas devine culture.
BTW - I have been busy latly and so havn't been able to post much but I am planning to post more soon.
BCLG100 Oct 24, 2002, 06:39 AM and the war has got under way i believe we have captured one city and have reinforcements waiting outside their capital
BCLG100 Oct 25, 2002, 05:36 AM i fear i might be coming to the end of my deputy reign as military leader
"its been a long strange trip " :)
Cyc Oct 25, 2002, 05:50 AM There is a Confirmation Vote here, (http://forums.civfanatics.com/showthread.php?threadid=34917) to confirm Shaitan to Deputy Governor of Bohemia. Please Vote!
Eklektikos Oct 27, 2002, 06:16 AM A poll on Fanatika's future direction (http://forums.civfanatics.com/showthread.php?s=&threadid=35065) has been posted.
CivGeneral Oct 31, 2002, 08:45 PM Term - 3 Military Department (http://forums.civfanatics.com/showthread.php?s=&threadid=35402)
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