View Full Version : Welcome to Rhye's and Fall of the Greek World
Rhye Aug 26, 2009, 02:34 AM Rhye's and Fall of the Greek World is the sequel of Greek World, one of the mods that shipped with Civilization IV.
Rather than just an update to BTS, this is a project which aim is a full revision of the original mod, merging it with the RFC features.
Greek World was a pure scenario: set in 600BC, a turning point of Ancient History. It featured for the first time minor civs, city renamings and a couple of hidden civ respawns.
Rhye's and Fall of the Greek World will cover instead 3000BC to 600AD...rise and fall of civilizations of the Ancient Mediterranean.
Some have pointed out that RFC was developed under "Rhyetatorship", that is, decisions are made by one person (me) instead of democratically.
In the development of RFGW (Rhye's and Fall of the Greek World), my intention is to switch to a sort of constitutional monarchy: I'll keep making the key decisions in the first phases, but later assign part of responibilities to others, in order to perform a gradual dismissal.
You can keep track, in detail, of the project status here:
http://rhye.civfanatics.net/wiki/index.php?title=Rhye%27s_and_Fall_of_the_Greek_Wor ld_Project_status
jessiecat Aug 26, 2009, 02:46 AM Now that Rhyes and Fall Modsmods sub-forum is increasingly occupied by RFC-I and you've started a new one for RFC-GW, can we have our own sub-forum for RFC Europe now please?:)
Rhye Aug 26, 2009, 02:54 AM I was already thinking about it. Would you prefer a forum on your own, or share it with RFC: I, thus labelling the forum "Total conversions" or something like that?
P.S. This is OFF TOPIC here!
jessiecat Aug 26, 2009, 02:57 AM I was already thinking about it. Would you prefer a forum on your own, or share it with RFC: I, thus labelling the forum "Total conversions" or something like that?
P.S. This is OFF TOPIC here!
I know its OT but I just had to ask you while you're online. Our own forum would be preferable, if that's possible, as our modders are back, work is proceeding and we'll be issuing Beta1 very soon now, I think.
Blue Sun Aug 26, 2009, 06:40 AM Hi Rhye. I'm here to help in all you need.
BurnEmDown Aug 26, 2009, 09:18 AM Perhaps RFC:E will get it's own forum once the first beta is released? (It will be more appealing to newcomers to the modmod as well).
JEELEN Aug 26, 2009, 09:45 AM Returning somewhat more to topic:
Some have pointed out that RFC was developed under "Rhyetatorship", that is, decisions are made by one person (me) instead of democratically.
In the development of RFGW (Rhye's and Fall of the Greek World), my intention is to switch to a sort of constitutional monarchy: I'll keep making the key decisions in the first phases, but later assign part of responibilities to others, in order to perform a gradual dismissal.
Dear Sir,
We feel we must point out that British paliament will surely disagree with your concept of constitutional monarchy.
Sincerely,
Elizabeth.
PS We personally see no objection to your enlightened despotism. ;)
kbk Aug 26, 2009, 11:11 AM Returning somewhat more to topic:
Dear Sir,
We feel we must point out that British paliament will surely disagree with your concept of constitutional monarchy.
Sincerely,
Elizabeth.
PS We personally see no objection to your enlightened despotism. ;)
All hail the his majesty the Rhyetator, defender of the faith, sole monarch of the united RFC.
ZachScape Aug 26, 2009, 11:15 AM Rhye, would you mind if we opened our own threads? I propose a link thread, for historical articles and maps. I have a ton of them.
Also, don't you think 600 AD is a really late ending? I mean by 100 AD alone Rome controlled almost all of its historical lands.
Panopticon Aug 26, 2009, 03:13 PM I think the point is that 600AD allows for the barbarian invasions and the beginning of the Dark Ages.
ZachScape Aug 26, 2009, 04:02 PM But the game seems like if it follows historically, from 100 AD onwards, it'd be Rome vs. Persia.
Rhye Aug 26, 2009, 04:26 PM But the game seems like if it follows historically, from 100 AD onwards, it'd be Rome vs. Persia.
the hard part comes with barbarian invasions
mitsho Aug 26, 2009, 04:47 PM I applaud the decision Rhye, let's hope it will work out, you know with the people in here I have my doubts ;-)
There's actually not much more to say in here. WIll it be a total conversion like with a new tech tree but one that follows the rules of the normal game. Like: the same tech tree but just with the techs renamed so that the game plays just like normal civilization but in an ancient feeling, of course some stuff like the nuclear bomb needs to be taken out ;-)
Or will you do a whole new tech tree (which then requires a new learning curve for the casual player)?
ZachScape Aug 26, 2009, 04:47 PM What do you mean? To code or to play?
mitsho Aug 26, 2009, 04:51 PM to play. It's just a random thought that I hadn't really worked out yet. So give me time to reformulate:
We all have played normal civilization. It seems to me that a part of the success of Rhyes and Fall of Civilization is that it only changed the absolute minimum. Unique Powers for example were not there from the beginning, when they were introduced, most players had to accustom themselves to it, later on it seems natural. What I am trying to say the Changes of RFC seem natural without changing the core of the game.
So in comparison to other mods, it's easier to get into, but hard to master. This is a trait all computer games go for ;-) I remember for example the scenario in the third civ3 expansion, the ancient one, very similar to this scenario. It had a whole new tech tree and you really had time to get into it. To learn the new tech tree and which is were and what is the fastest way to do it. This can be positive, hell yeah. it's probably something everyone wants (and the tech tree is better accustomed).
But I think, the other way is also worth a try, just some random brainstorming idea of mine, I am not angry if you think it's bad ;-)
T_F Aug 26, 2009, 05:37 PM Allow me to say I really look forward to this mod ^_^
Jet Aug 27, 2009, 02:32 AM Will it use the same tech tree with the techs renamed, or do a whole new tech tree?
^ This. In my opinion the techs/civics/buildings/units are the most important design elements.
I think the factor that imposes the strongest constraint on these things is the number of turns it takes to conquer the majority of the map, achieving a Domination-style victory. I think it should be a goal to allow that kind of victory.
Assuming this mod does not radically redesign the Civ 4 combat and movement mechanics, I think that requires at least 500 turns.
* I think the 175 turns in Greek World is far too few. I could just barely conquer Persia as Greece in that time.
* When I ported Greek World to BTS 3.17 (my mod "Hecataea"), 500 turns worked OK in my tests. But that was starting with existing cities and armies, like in Greek World.
* You could collect more data by running autorun tests, using the map with the default tech tree and Aggressive AI, on Normal or Epic. I think with Aggressive AI the AI would sometimes win Domination, and in those cases you could see how many turns it took. This could also be a useful way to begin balancing the terrain on the map.
If you accept the premise that you need to fill 500-750 turns of game play, you have to give the player something to do every turn. I think that means you will need a full-sized tech tree. If you make the tech tree smaller, then it will take too many turns to research the next tech, and player decisions become too unbalanced in favor of researching some intermediate military tech (such as catapults) and then turning off research. Many Civ 4 mods have make that kind of design mistake.
Greek World (175 turns, Normal build speed, 1/5 research speed) is fun because of the novelty (it's my favorite mod for any version of Civ 4) but it's not strategically deep or replayable. There aren't many things to research, and you finish the buildings quickly and run out of build choices.
In Hecataea I tried to make it a little more replayable by increasing it to 500 turns (so that the player or an AI can get Domination), Epic build speed, 1/3 research speed (= half the speed of Epic), and doubling the number of techs you have time to research (extending it through the Renaissance) -- but the strategic depth is still limited because techs come too slowly compared to builds.
In my opinion it is very difficult to design a balanced and replayable Civ 4 tech tree. I don't think any mod has really achieved it.
You can try the design concept of renaming all the abilities in the default tech tree, but it's easy to unbalance things that way. For example if you take out air units, you break 20 other things. The ecosystem is very delicate.
kbk Aug 27, 2009, 02:32 AM the hard part comes with barbarian invasions
It also depends on other civilizations that are included. Can you hold the Romans off as the Greeks? Can Egypt maintain its independence and avoid becoming a vassal? What about Sythia, Babylon, and the Indus? What if Carthage beat the Romans?
600 is as good as any end date. It reflects the rise of medieval civs. You could also go with 500, which is when RFC Europe starts, or pick a barbarian sacking of Rome (410, or 455) or go with the traditional end date of the western roman empire of 476.
At any rate, going beyond 476 seems like a good idea, because it allows for some interaction with byzantine spawning, and having to deal with later barbarian incursions.
Metal Alloy Man Aug 27, 2009, 06:11 PM 600 AD is a good end date because it basically goes to the beginning of the Dark Ages and the Rise of Medieval Europe, which RFC Europe covers. I don't really support an ending with the sacking of Rome because then it leaves to little time for Byzantium.
ZachScape Aug 27, 2009, 06:19 PM But the part I don't get is a 500 year age where no new civs spawn. This is the way I see it in my mind. I know/ at least hope Rome wont be a superpower every game, depends on a lot of factors. But in RL, it was. With most of the civs minus Byzantium spawning before Rome, what will that dry spell look like?
Metal Alloy Man Aug 27, 2009, 06:25 PM Barbarians and Stability should be big problems for the mega empires. So I guess basically survival and trying to hold on/complete UHV's.
King Coltrane Aug 27, 2009, 11:44 PM for me the interesting part will be the Bronze Age. IMO this era NEVER receives the attention it deserves, whether in real life, computer games, or Civ. I think you could have a tremendously dynamic game if you include the Mycenaeans, Minoans, Egyptians, Babylonians, Hittites, Sumerian city states, Elam, and many many others. There would be trade, diplomacy, embargoes, huge tech advances, massive battles, many wonders, etc. If you include invasions like the Hurrians, Hyksos, Aramaeans, Phrygians, etc. as well as the SEA PEOPLES you get a cataclysmic era to prepare for and weather if possible... (sorry, this is my area of expertise), but I think a fun part of this mod could be rebuilding after the "dark age" of 1200-800 or so (these dates are never set and some scholars dont believe there actually was a dark age at all) With the established Philistines, Neo-Hittites, and others, certain civs could make this into a scenario akin to Plotinus's Rood and the Dragon for Civ3, about the establishment of Anglo-Saxon culture on a Romanized island.
ANYWAY! I'm ranting... I would love to help in any way i can (which is mostly information, suggestions, and playtesting). this seems fantastic Rhye. I applaud your decision!
Panopticon Aug 28, 2009, 07:36 AM But the part I don't get is a 500 year age where no new civs spawn. This is the way I see it in my mind. I know/ at least hope Rome wont be a superpower every game, depends on a lot of factors. But in RL, it was. With most of the civs minus Byzantium spawning before Rome, what will that dry spell look like?
Similar to the 500 year period between Turkey and America in RFC? It's an expansion era, when the strong civs are actively colonising or conquering to increase the sizes of their empires, while the weak civs stagnate and collapse. In Greek World, though, there will be fewer hegemons (Rome, Persia, Carthage, perhaps one of the Greek states). But it's a big map and these guys have a lot to do.
ZachScape Aug 28, 2009, 12:17 PM You convinced me. Thank you!
BTW, is my avatar a bit of a downer. I don't like its frown... I can always add OP or IH as a new avatar.
Panopticon Aug 28, 2009, 12:38 PM You convinced me. Thank you!
BTW, is my avatar a bit of a downer. I don't like its frown... I can always add OP or IH as a new avatar.
It's a bit dour as a symbol for the protagonists, isn't it? I imagine anyone who knows what Transformers is won't be put off.
civ_king Aug 29, 2009, 12:18 AM Rhye's and Fall of the Greek World is the sequel of Greek World, one of the mods that shipped with Civilization IV.
Rather than just an update to BTS, this is a project which aim is a full revision of the original mod, merging it with the RFC features.
Greek World was a pure scenario: set in 600BC, a turning point of Ancient History. It featured for the first time minor civs, city renamings and a couple of hidden civ respawns.
Rhye's and Fall of the Greek World will cover instead 3000BC to 600AD...rise and fall of civilizations of the Ancient Mediterranean.
Some have pointed out that RFC was developed under "Rhyetatorship", that is, decisions are made by one person (me) instead of democratically.
In the development of RFGW (Rhye's and Fall of the Greek World), my intention is to switch to a sort of constitutional monarchy: I'll keep making the key decisions in the first phases, but later assign part of responibilities to others, in order to perform a gradual dismissal.
All hail the Benevolent Dictator For Life
Fierabras Aug 30, 2009, 07:58 AM How about adding a playable barbarian civ to the mix, Goths for instance?
EDIT: nevermind, Q&A in the Civs discussion thread...
The Turk Sep 03, 2009, 11:10 AM I'm a bit confused, if there isen't any specific concentration on the Greeks why is it called Rhye's and fall of the Greek World when this game out lasts them shoulden't it be called "Rhye's and Fall of the Ancient Mediteranean"?
Śmarth Sep 03, 2009, 01:03 PM Well I suppose the most obvious feature at first glance is the map, which, being based on Hecateus', very much shows a Hellenocentric "Greek World". Besides, RFTAM is a bit too similar to TAM :P
Fierabras Sep 03, 2009, 05:31 PM If I had to suggest a name, it would be RFC: Classical Antiquity
The Turk Sep 03, 2009, 07:18 PM If I had to suggest a name, it would be RFC: Classical Antiquity
YES! that's a perfect name!:)
Rhye Sep 10, 2009, 12:59 PM You can now keep track, in detail, of the project status here:
http://rhye.civfanatics.net/wiki/index.php?title=Rhye%27s_and_Fall_of_the_Greek_Wor ld_Project_status
Firehazurd May 21, 2010, 08:11 PM Is this project still in progress? I'd like to help if you need any. I can provide art assets if you need them.
Arkaeyn May 21, 2010, 08:38 PM Art is one of the areas we got stuck on. What kinds of things are you thinking about?
Firehazurd May 22, 2010, 12:21 PM It's been a while since I worked on Civ4. I was working on a custom leaderhead (http://forums.civfanatics.com/showthread.php?t=212624) project... but I hit a dead end where I couldn't figure out basically the last problem standing in the way of animating it.
The trade may have progressed far enough to allow me to break through the barrier. It has been some time though, so I would probably be kind of slow starting.
I've also wanted to explore custom unit art. Of course static art like resources and buildings is all cake
Why don't you let me know of a couple of simple things you are looking for and I'll get my feet wet.
Arkaeyn May 22, 2010, 12:39 PM There are a few Wonders which we definitely wanted to add. Check out this thread:
http://forums.civfanatics.com/showthread.php?t=337303
We also had several additional unit types in the game that I just set up with some generic Civ4 unit skins, but ended up totally anachronistic:
http://forums.civfanatics.com/showthread.php?t=336626
corovanrobber May 23, 2010, 01:48 PM Does it mean that work is really in progress?
Firehazurd May 23, 2010, 10:23 PM I will take a look and see what I can do.
Arkaeyn May 23, 2010, 11:46 PM corovan, unless someone is doing something in secret, what you see is what you get. If you'd like to help, there are lots of places to jump in.
Thanks, Firehazurd.
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