View Full Version : Mod Progress
TC01 Aug 26, 2009, 11:16 AM Below are "progress reports" for the Star Wars Mod. Last updated as of 9/7/09.
-Units: In Progress
-Buildings: Not Yet Started!
-Civilizations: In Progress
-Leaderheads: In Progress
-Technologies: Done But Not Yet Added
-Civics: Done But Not Yet Added
-Improvements: Not Yet Started!
-Mapscript: Practically Finished
-Python: Practically Finished
-Music: Done But Needs XML
civ editor11 Aug 26, 2009, 11:40 AM I'm currently finshing up some leaders and polishing it off I'll have it done in a few days i hope
T_KCommanderbly Aug 26, 2009, 02:49 PM techs are done, but we cant add them in untill everything else is done, and im currently working on civics, we really need to sort out units and buildings still though
civ editor11 Aug 26, 2009, 07:42 PM could someone start on buildigs I don't know that much about it but I nedd to work on civs and units instead of buildings
TC01 Aug 27, 2009, 08:09 AM I'll update this first post to show the various states of progress we are at, then.
I'll also create a "Buildings List" thread for buildings discussion.
T_KCommanderbly Aug 27, 2009, 02:56 PM other things to add to the list probably as low priority and i dont know if we have done them yet either are Promotions, Traits, Resources, Improvements and Music
TC01 Aug 27, 2009, 03:13 PM other things to add to the list probably as low priority and i dont know if we have done them yet either are Promotions, Traits, Resources, Improvements and Music
Resources we're basing off of Final Frontier's asteroid resources for now*, with more of those and probably some real planet resources to be added. So the Extraction Facility from FF is an improvement that needs to be added.
Traits are probably being done alongside leaders...?
There's a music thread somewhere. I thought you were getting music that was needed?
Some promotions have been done already; specifically Ion Blast for fighters and the Force Power promotions, since I did their python code already. Also we've done some promotions that the force powers/ion blast add to a unit for a turn.
*I think?
T_KCommanderbly Aug 27, 2009, 08:07 PM ya im getting music, and once you guys can get a list or whatever improvments were adding then i can probably change the civics and techs up a bit,
EDIT: i think ill put a link for the music i have so far
TC01 Aug 27, 2009, 08:26 PM ya im getting music, and once you guys can get a list or whatever improvments were adding then i can probably change the civics and techs up a bit,
EDIT: i think ill put a link for the music i have so far
I'll open an Improvements and Resources thread (those two go together, rather like Leaders and Civs), as well as a Wonders thread.
TC01 Sep 07, 2009, 06:33 PM If there's a change in status of anything currently listed (or not), post it here and I'll update the first post.
T_KCommanderbly Sep 07, 2009, 07:52 PM Civics are done but not yet added and music is done just needs to be put in through XML
The Soleutator Jan 23, 2010, 02:45 PM So... I assume this is an up-to-date report on progress, since it is only about 5-6 months old?
civ editor11 Jan 24, 2010, 08:25 AM I haven't been able to do anything because of school. I need someone to take over as the leader of the mod and get this back up and running. Right now I will take almost anyone who volunteers as leader.
The Soleutator Jan 25, 2010, 01:53 PM Right now I will take almost anyone who volunteers as leader.
That could result in an even higher likelihood of having the mod disband.
Jawa'sRevenge Jan 27, 2010, 10:44 PM That could result in an even higher likelihood of having the mod disband.
A sad fact...I don't think this mod has another resurrection in it, so please if anyone has anytime to spare, help save this mod.
civ editor11 Jan 29, 2010, 04:29 PM We need anyone who will volunteer
civ editor11 Apr 16, 2010, 07:51 AM I'm starting on music XML
yawnyman Jun 14, 2010, 08:25 PM i love the idea that you guys are doing a star wars mod. but, i played the v0.65 for vanilla.... and it was horrible. sorry, but i hope u guys can pull the graphics up to the plate. but a good idea, is, u know how leaders in BTS have fav civics? how bout giving leaders unit bonus's for specific units like the CIS gets bonuses on droids, the empire get's bonuses on....... things like stormtroopers. get meh drift? thatd keep the AI's from having like, hutt's w/ a clone army, no they would specialize in mercenaries. idk, just rambling, hope it helps
civ editor11 Jun 15, 2010, 08:56 AM Look at the units thread it tells you about civ specific units tell me if you have any problems.
Just so you guys know I'm back to work on this.
Who is here that will still be willing to help?
ChihuahuaKing Jun 20, 2010, 09:41 PM I would like to help, but I can barely do basic XML. I am also somewhat knowlegable about the Star Wars universe.
civ editor11 Jun 20, 2010, 09:50 PM You can start on bug testing. All you have to do is download it play it and tell me of any problems in the bug reporting thread
ChihuahuaKing Jun 21, 2010, 10:20 AM ok. I'll see what I can do.
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