View Full Version : Warrior Rush. Total failure?
Virtual Alex Aug 26, 2009, 08:23 PM I have never warrior rushed before. In my current game I am really close to Elizabeth, he capital is just on grassland, so I thought it would be the perfect time to rush her. So I just build warriors. I get 6 of them, and move in, I take a worker and declare. She has 1 archer, and I have 6 warriors.
My chance to win is .1
So I save and give it a shot. I figure once I get him founded, I will start grinding him up. Nope. The archers EASILY defeated all 6 of my warriors and was left at 2.65 health.
Is this some kind of joke!? I was actually expecting 2 archers in there. I was happy to see only 1, I was ready for an easy win. I had NO CHANCE!
Is this strategy just not possible on Monarch?
mi6agent Aug 26, 2009, 08:33 PM Although first strike from the archer help it alot , lose 6 for 1 is really a bad luck of you.
this strategy only viable with the infamous Inca. A very good one actually :D :D
DaveMcW Aug 26, 2009, 08:35 PM warrior rushed ... Monarch
Hahahahahaha!
michmbk Aug 26, 2009, 08:55 PM Unless you're Inca, I wouldn't suggest warrior rush on monarch. You'll want to hook up copper or horses.
DMOC Aug 26, 2009, 08:58 PM Archers get the city defense bonus, plus a first strike, etc.
TheWilltoAct Aug 26, 2009, 09:20 PM So what like 3 + 50% + 1 FS + 25%... that'd be like a 6. How fast do you get that culture bonus?
Virtual Alex Aug 26, 2009, 09:55 PM so... not on monarch then?
Lansky Aug 26, 2009, 10:07 PM Definitely a "no go" on the Monarch warrior rush.
KinesongPayaso Aug 27, 2009, 08:02 AM How fast do you get that culture bonus?
5 characters.
madscientist Aug 27, 2009, 08:12 AM Forget warrior rushes at Monarch. Elizabeth is a sap and researching to BW or AH is good enough. Use the 6 warriors to fog bust and settle a metal or horse with the next city.
Regarding why it failed: 3 + 50% city defense + 25% entrenchment +20% culture bonus + FS which comes to about 1:3 ratio. Possible, but using chariots/axes a little later would be an assured win.
Ignorant Teacher Aug 27, 2009, 08:15 AM Another thing that works fine on Monarch is the Archer rush, if you see yourself without strategic resources.
blitzkrieg1980 Aug 27, 2009, 08:19 AM Warrior rushing on monarch is only viable with Incan Quechuas. Archer rushing is viable if you start with hunting. The AI will reliably build a worker before more archers and they usually send an archer out exploring. Check out Attacko's Ice Archer rush strategy.
However, generally speaking, a better bet is to research AH or BW and get a settler out there ASAP to claim horse or copper. Prince/below is where warrior rushes (quechua excluded) belong.
Polobo Aug 27, 2009, 08:25 AM Rule of thumb: Attacking against first strikes with < 5 % chance to win has a high chance of dying without dealing any damage. I'm sure someone can work out numbers on this but, while I'd probably be capable and find it interesting, I just don't have the time - just going from experience trying to use my weaker troops to soften up strong defenders and losing 3-4 when I could have use 1 stronger attacker to deal the same damage.
Aoxomoxoa Aug 27, 2009, 09:53 AM Heh, I lost 14 Immortals to one spearman who after all that was only at 3.6.
What a noob! :eek:
blitzkrieg1980 Aug 27, 2009, 10:03 AM ???? For real? That seems a little crazy, mang. AI doesn't usually give spearmen Drill promotions hence no first strikes. I can't imagine 14 immortals did 0.4 damage!
Did you attack with all 14 at once or was it spread out (IE allowing the AI to promote the spearman to Combat 2, formation)?
Silu Aug 27, 2009, 10:41 AM AI doesn't usually give spearmen Drill promotions hence no first strikes
This could be due to the fact that only way you can have Drill on melee units is to complete the Swordsman quest :)
blitzkrieg1980 Aug 27, 2009, 10:52 AM :blush: but but... I like to ... give... swords... first strike... bah! :lol:
bestsss Aug 27, 2009, 11:18 AM Hmm, I am under impression monarch warrior rush is possible w/ aggressive leader and marathon
Here is an example. Boudica/Monarch/Fractal/Marathon
Started off in the tundra but settled over the plains/hill - idea for rush. Starting position is over the circle (i.e. SW)
http://img159.imageshack.us/img159/3189/startj.jpg
Started w/ barracks and researching AH... didn't really mattered but I wanted to be able to survive if the rush had failed.
Explored to find frenchies :) Perfect, next to border there is rice!
http://img263.imageshack.us/img263/3605/firstcontact.jpg
Produced warrior and decided to check the frencie! Freebie - would make a pasture.
http://img32.imageshack.us/img32/3454/freebiex.jpg
Assembled the horde; but before I had to kill a french archer sacrificing a warrior to put an end of the 1st war, so the French dude relaxed a little.
http://img407.imageshack.us/img407/7503/taskforce.jpg
And found a second gift
http://img407.imageshack.us/img407/520/secondgift.jpg
Rush
http://img269.imageshack.us/img269/3775/fallingdownf.jpg
Notice: it's hill AND + 40% culture defense!
But Major success:
http://img193.imageshack.us/img193/7071/successu.jpg
Conclusion. It's possible. But it's not price level rush. Time it right, steal a worker, etc.
KinesongPayaso Aug 27, 2009, 11:33 AM Heh, I lost 14 Immortals to one spearman who after all that was only at 3.6.
What a noob! :eek:
that's pretty extreme
even if it was on top of a hill and across a river, I dont think he would only lose 0.4
were majority of the immortals wounded?
blitzkrieg1980 Aug 27, 2009, 11:39 AM 40% defense? Can't see it in the pic, but Louis is CRE so 40%.
It's definitely possible, but you're probably better off going without the barracks first. I'm not sure how Louis didn't have any other cities or defenders after you built barracks and then 6 warriors. Sounds lucky. Most games, I'd see another 1-2 defenders or another city by then. Also, you have Boudica who is also CHM therefore the Combat 1/2 + Cover promoted warrior we see.
Point being it can absolutely be done, but seems costly and ill advised unless Marathon & close neighbor or non-marathon VERY close neighbor with AGG leader. How did the rest of that game play out?
michmbk Aug 27, 2009, 11:40 AM bestsss - how many archers were in the capital? 1 or 2. That's pretty astounding if it was 2.
Aoxomoxoa Aug 27, 2009, 11:42 AM I think 4 of them pulled out with something akin to .4-1 left, the stack was about evenly split between 0/2 units and 3/2 units. Being on a mac, I had just gotten BTS and was enjoying a little Darius action.
The spearman wasn't there when the I DoW'd but he popped up in time for my stack. I knew it would be ugly, but had no idea that ugly. It was on a hill, not behind a river (I know better than that). Still, I just didn't think it would be that bad.
blitzkrieg1980 Aug 27, 2009, 11:45 AM The kind of warrior rush Bestsss showed I can only see being worth it if playing as Boudica since her traits and uniques support an all-out-war style of play therefore continuous warfare. But even as Genghis Khan, I'd go a different route.
Aoxomoxoa Aug 27, 2009, 11:45 AM ???? For real? That seems a little crazy, mang. AI doesn't usually give spearmen Drill promotions hence no first strikes. I can't imagine 14 immortals did 0.4 damage!
Did you attack with all 14 at once or was it spread out (IE allowing the AI to promote the spearman to Combat 2, formation)?
I did it one at a time. Old habits, promote one at a time. Probably a bad move.
blitzkrieg1980 Aug 27, 2009, 11:47 AM I meant did you attack all 14 in one turn. One at a time or stacked doesn't really make much of a difference if all your units were the same.
bestsss Aug 27, 2009, 12:08 PM Opps. I messed the pic, since my girlfriends was nagging me to have dinner x.x (fixed now)
He founded Buddhism.. Warriors were 5 turns on marathon. I think i could have 3 more but i'd only pay expenses till built and if they fail to damage the archer it's gone. So i decided on cover or CR. Like I told I did kill an wandering archer, captured a worker and he was stupid to build another worker...
I did not play the game. I played only that part (for the sake of the rushing) and went for dinner. I think I'd have had no problem to win the game even if the rush failed.
@michmbk he had a single archer in the capital, but that could have been assumed from the power rating (1.7 to me).
Silu Aug 27, 2009, 12:37 PM Whoa, didn't expect that could work against a hill & religion.
Talking about timing - if he didn't found a religion, he would have popped 40% 3 turns before your attack ;) Though I guess you know that.
Virtual Alex Aug 27, 2009, 12:38 PM I have no idea how you won when I was crushed so easily. My enemies archer wasn't even on a hill. I am even more mad now!
blitzkrieg1980 Aug 27, 2009, 12:52 PM Warriors were 5 turns on marathon.
??? 2 :hammers: city center, 2:hammers: forested hill = 4:hammers: per turn. Warriors are 30 :hammers: cost???
michmbk Aug 27, 2009, 12:56 PM You get 3 hammers on a forested hill, right? Still, that's 6 turns apiece. I'm just surprised to only see 1 archer in the capital - that seems like a bit of a break. Two archers seems more likely at that juncture, but I'm not too familiar with marathon speed, so I could be wrong.
blitzkrieg1980 Aug 27, 2009, 12:59 PM He only has grassland hills in the BFC, he settled on the plains hill. 1:food: 2:hammers: for forested grassland hills.
Silu Aug 27, 2009, 01:00 PM 2 from grass forest hills; he didn't have plains hills in the BFC. He made a rax so he probably grew to size 2 to work 2 grasshillforest/plainsforests.
blitzkrieg1980 Aug 27, 2009, 01:01 PM Got it.
troytheface Aug 27, 2009, 01:06 PM Fact- civs that starts with warriors should auto-explore and hope they die because they are worthless
Fact- Hunting- Archery- First good unit in the game
the evidence is clear- wrong unit was used
blitzkrieg1980 Aug 27, 2009, 01:09 PM Thanks for the smiles, Troy :)
So true, though. Archer rush is the superior
oyzar Aug 28, 2009, 11:13 AM Warriors are only 22 hammers on marathon. All sort of rushes are possible there. I think TMIT posted a warrior rush on immortal or something sick like that...
bestsss Aug 28, 2009, 11:33 AM Warriors are only 22 hammers on marathon.
That's not true; there are 30 for sure. 22 hammers are epic warriors. normal speed warrior is 15; unit in epic 1.5x , marathon 2x
There is something exploitable about the rush: Sea Food. The AI tries to build boats before settlers and units.
blitzkrieg1980 Aug 28, 2009, 01:26 PM Good call on the fishing boats.
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