View Full Version : Is this city going to suck?


datu_urbiztondo
Aug 27, 2009, 04:58 AM
I am currently playing on chieftain in Ice Age with Louis XIV (Ind, Cre)

City of Rheims:
http://img382.imageshack.us/img382/8675/civ4screenshot0025.jpg
Is it going to suck? I foolishly built the city because I was blinded by that cursed white circle to build the city in there and I was afraid that I wouldn't benefit from that horse, but then, how can I benefit from this city? :(

http://img199.imageshack.us/img199/4324/civ4screenshot0026.jpg

MkLh
Aug 27, 2009, 05:11 AM
Farming the green tile (Civil Service chain irrigation), a lighthouse and the Moai statues makes it decent.

datu_urbiztondo
Aug 27, 2009, 05:20 AM
Farming the green tile (Civil Service chain irrigation), a lighthouse and the Moai statues makes it decent.
I planned to get Civil Service with The Oracle but I failed because I thought Civil Service will be available after researching feudalism, looks like it would take some time to get Civil Service. :p

By the way, thanks for the reply!

Is it okay to build an Oracle, Temple of Artemis and Colossus in a city? I recall someone posted it's a bad move?

Pohjalainen
Aug 27, 2009, 05:22 AM
I agree with Mklh. It don't have to suck. It won't be a killer city but decent anyway with proposed improvements.

xarthaz
Aug 27, 2009, 05:25 AM
Slow growing research city, netting 50-100 research by end game.

datu_urbiztondo
Aug 27, 2009, 05:27 AM
Is it okay to build an Oracle, Temple of Artemis and Colossus in a city? I recall someone posted it's a bad move?

Pohjalainen
Aug 27, 2009, 05:50 AM
I'm not sure if the city has enough production capacity to built those wonders even on chieftan.

In general you could invest hammers to produce military or key infrastructure like granary. Normally you should built wonders that fit your over all strategy.

Pohjalainen
Aug 27, 2009, 05:58 AM
Just to make myself clear. There is no particular reason why you shouldn't built a wonder if it fits your strategy. It is always a question could you have invested the hammers more efficiently. Certain wonders are better than others in general but they all have their benefits in right context.

datu_urbiztondo
Aug 27, 2009, 06:08 AM
Just to make myself clear. There is no particular reason why you shouldn't built a wonder if it fits your strategy. It is always a question could you have invested the hammers more efficiently. Certain wonders are better than others in general but they all have their benefits in right context.
Actually, it's because of GP but I see your point.

Again, thanks for replying!

Pohjalainen
Aug 27, 2009, 06:31 AM
Early in the game buildings can provide most of your GPP, but when the game moves along and you can start using specialists it is better to build GP farm that is dedicated to run specilists. That way you can control the GP production. Rheims isn't the best place for GP farm because it doesn't have enough food surplus to run that many specialists.

Probably Paris or Orleans will produce your Great People more quickly and you won't benefit building a wonder in Rheims. If you could built all those wonders there it might pop some GP's, but it depends what wonders you have and how many specialist you run in other cities.

Yared
Aug 27, 2009, 08:24 AM
It won't suck per sé, but it won't become a super awesome city.

You could make it a decent city with Moai Statues and a lighthouse. Also, consider building a pasture for some food and a mine on the hill.

At least it won't drain your empire (that is, it'll give more gold than what it requires).

Polobo
Aug 27, 2009, 08:47 AM
Its pretty good. If you plantation the sugar you will have to farm over the cottage 1N of the sugar if you want to chain irrigate.

You can work every tile, once you build a lighthouse and farm the plains and grassland. Windmill the plains hill and you'll maintain +2 food per turn all game with some hammers. You can mine the plains hill but until you get some farms you'll have to choose between growth/production whereas with a windmill you get some of both.

Focus all production on commerce/research related buildings.

It won't be a killer city but it will pay for itself and then some with minimal attention. Don't whip once you get granary/lighthouse/harbor and just keep growing and slow building.

Also, why are you building a library before the granary. With the minimal food it is even more important to get a granary up and running.

Also, you are going for feudalism without already having sailing? And this with a sea-food start. Sailing will get you access to the lighthouse (the second improvement in this city) AND, more importantly, will likely get you trade routes with the other civs (you only can trade with 2 of them right now). Which will bump your commerce income as well.

Actually, building all three Wonders in the same city is an excellent choice as they all give some combination of prophet and merchant points so while you won't know for sure which one you'll be getting it will be one of them barring other specialists or wonders. Both are excellent choices to settle in a gold-farm city. ToA and Colossus both benefit from being coastal so unless you have 2 good coastal production cities it is likely you'd want to build both in the same city.

Given the snakey continents I would suggest deciding whether another location nearby (even in occupied territory) would make for a better Moai city. I would generally look for 7-9 (especially with lakes) non-ocean tiles and strong land-based production capability to build the Moai. Sea-food is good as well as well. You want good food in order to grow the city as fast as possible to benefit from both the land and water tiles providing hammers. Then, especially on this map, have it be your national shipyard.

kossin
Aug 27, 2009, 09:23 AM
Switch to a lighthouse so the city can grow. A granary if it isn't done yet, and add the Moai Statues when you can.

On a side note: Get more workers. Like 1.5 per city. Your land is vastly under-improved for the date.
Cancel the Courthouse in Paris, it reduces maintenance, which you rarely ever need in your Capital. Start to grow vertically (more pop per city) and then expand in the empty land.

Polobo
Aug 27, 2009, 09:48 AM
Looking more at the map screenshot you might consider putting the Moai in the Orleans along with the ToA.

Where is the Confuscian holy city? That will be your gold city where you settle the merchants/priests and build Wall Street and any corporations later. If it is Orleans then you may not want Moai there otherwise Moai + NE (or just Moai depending on food) would let you turn Orleans into a navy city once the ToA obsoletes. I wouldn't put other Wonders there in that case and instead focus on running merchants and priest as long as you can (without the NE but maybe try and get Philosophy).

Lots of options to consider but Rheims really isn't one of them. Just let it grow and rake in commerce.

Polobo
Aug 27, 2009, 09:50 AM
Kossin; courthouse also lets you run a spy specialist and gives you EP. Given that the capital is generally a good hybrid city and already has a Palace (4 EP) a courthouse there is quite reasonable. I do agree, however, that unless the EP are desperately needed it can wait.

blitzkrieg1980
Aug 27, 2009, 11:10 AM
shoulda settled 1NW. Never follow white circle spots. Sometimes they are on a decent location, but that's only by happenstance. Don't follow white circle spots.

futurehermit
Aug 27, 2009, 03:21 PM
moai city. build moai with horses + mine on hill. then it will be a decent, albeit slow-growing, city. don't whip this city if you can help it, let it grow.

bestsss
Aug 27, 2009, 03:32 PM
the city would have been decent in case you would be playing dutch instead

AutomatedTeller
Aug 27, 2009, 07:39 PM
it's ok. It's about where I would have put it, myself, for what it's worth.

JBossch
Aug 27, 2009, 07:44 PM
Your problem isn't so much the location of the city but the fact that you have already built it. You should have used the settler to block off land on your snaky continent instead of founding a sub-par city that is in a safe area.