View Full Version : Wild Mana AI?


lemonjelly
Aug 27, 2009, 06:30 PM
http://forums.civfanatics.com/showthread.php?t=325227

Is this a stupid question, but is it possible that you will merge in his AI changes?

I know that you already updated the AI, but the arcane units using spells looks very good.

x

pehlinac
Aug 28, 2009, 06:23 AM
Oh man I would kill for it :eek:. The improved AI casting spells combined with Arcane Mastery and spells from "More Spells Brainstorming".... EPIC :goodjob:

Quetz
Aug 29, 2009, 02:20 AM
I hope so too. I miss FF/FF+ since I've been playing WM.

The AI is great, but the speed improvements are the really the epic part.

Valkrionn
Aug 29, 2009, 03:18 AM
I want to merge in the AI/Wild Mana option upgrades, but it's not quite a straight merge. FF and FfH are vastly different behind the scenes... And Wild Mana has enough extra that it would take someone unfamiliar with it's code quite a while to merge the important parts.

cyther
Aug 29, 2009, 06:33 AM
I might try it but I really don't have the time. A merge as big as that would have a lot of complications in it but if people really want me to do it I'll see if I can.

pehlinac
Aug 29, 2009, 06:58 AM
Well I think people would be really really REALLY happy with the speed improvement as Quetz mentioned, because frankly ff+ is unplayable after some time, because the lag between turns is really to long, and I have 4,7 Ghz and 2 Gb of memory, and it really sucks. The AI would be just a bonus. my 2 cents :)

cyther
Aug 29, 2009, 08:31 AM
The speed would be easy to do. Getting the AI would be the hard part. I only have to change about 10 things to get the speed but I can't count the files touched by AI changes.

Sephi
Aug 29, 2009, 08:45 AM
yeah, some speed tweaks are easy to merge and should help quite a bit. I have flagged as speedtweak in the source only things that do nothing else but speed increase. But most of the speed increase comes from the rewritten unitais and is flagged as Better ai.

Quetz
Aug 29, 2009, 10:49 PM
Yeah, as Sephi said, a lot of the speed comes from AI changes, so can't really have one without the other, I guess.

But as Pel said also, the turn lag in FF has really become unbearable, much as I love it..

Valkrionn
Aug 29, 2009, 11:20 PM
Python AI changes are actually even harder than DLL to merge. :lol:

Mostly because some have already been made in FF, and you don't want to duplicate/nullify anything... I'm planning on doing my own AI work, but will use Wild Mana to get an idea of where to tweak.