View Full Version : Resources and Improvements List


TC01
Aug 27, 2009, 08:49 PM
These two topics are ones I think should be covered together, since many improvements will only be used for resources. So here is a discussion/list thread for resources and improvements. (Graphics suggestions should go in the Graphics Thread (http://forums.civfanatics.com/showthread.php?t=327951)).

When suggesting a resource or improvement, do the following:

1. If you are suggesting a resource, make sure you suggest an improvement that can work it.

2. Make sure that you say whether this is a "Space" resource or improvement or a "Planet" resource or improvement.

3. If you have a better name for any of the current resources or improvements, or think one should be removed, please post that here.

4. Finally, consider that one unimplemented feature is "Named Planets" providing certain benefits. See the discussion in the Mapscript Thread (http://forums.civfanatics.com/showthread.php?t=331577) on Named Planets, and if you want a certain planet to provide a resource, you can suggest it here or there.

Land Improvements: Improvements found only on planet terrain ("land"). Resources listed under the improvement that works them.


Drill Mine: Buildable on non-resource plots as well.
Gold
Silver
Crystals
Plasma
Agrinium
Mirkanite
Anthracite
Titanium
Farium
Carbon
Ionite
Trinium

Moisture Farm: Buildable on non-resource plots as well.
Wheat
Salt
Muja Fruit

Plantation:
Tea
Wine
Silk
Coffee
Rice

Animal Nursery:
Bantha
Nerf
Kaadu
Shaak
Dewback
Grazer
Swine

Utility Trawler:
Fish
Clam
Crab

Gas Refinery:
Tibanna Gas

Spice Refinery:
Spice

Power Plant: Only buildable on Volcanic Planets, gives production bonus
Prefab Shelter: Upgrades to Village, Town, City, provides credits
Road: Double movement, buildable on all land plots.


Space Improvements: Improvements found only on asteroids ("space terrain"). Resources listed under the improvement that works them.


Extraction Facility:
Titanium
Anthracite
Crystals
Gold
Silver
Farium
Carbon
Ionite
Trinium

Hypermatter Refinery:
Hypermatter

Hyperspace Lane: Double movement, buildable on all land plots.

civ editor11
Aug 27, 2009, 09:15 PM
You should take out oil, iron, and uranium. I don't know of anywhere in star wars where they have those.

TC01
Aug 27, 2009, 09:25 PM
I've removed them.

Any metals we know go into building ships or other things that can replace them as space resources?

Also, do we want to add the Starbase from Final Frontier? Gameplay-wise it would be useful... I don't know if they fit in Star Wars canon.

T_KCommanderbly
Aug 27, 2009, 11:44 PM
Drill Mine (on land)
Gold
Silver
Diamonds - Alot of this on Arkania
Plasma - Alot of this on Naboo
Agrinium

Extraction Facilities (in Space)
Nova Crystal
Ore
Athracite
Hypermatter
Mirkanite - Specificly on Mustafar

Moisture Farm (on land)
Tea
Ryll - found on Ryloth Specificly
Wheat (grain whatever)
Wine - Alot of this on Alderaan
Silk

Animal Nursersy (on land)
Nerf - Found on Alderaan Specficily
Bantha

Utiliy Trawler (fishing) (on land)
Fish
Clam
Crab

I would actually take out oxygen and water, assuming that planets will have this when you settle, and we might have water terrian?

and i just took some of this huge list, maybe later ill take time to find the ones we for sure need besides the ones here

Food Creatures (http://starwars.wikia.com/wiki/Category:Food_creatures)
Minerals (http://starwars.wikia.com/wiki/Category:Minerals)
Substances (http://starwars.wikia.com/wiki/Category:Substances)
Metals (http://starwars.wikia.com/wiki/Category:Metals)

civ editor11
Aug 28, 2009, 06:55 AM
You should need an important improvement to get hypermater and there should be only a few resources of it in the galaxy. ryll should be replaced by spice so it can be on more planets. Hydrogen isn't needed, crystals instead of diamonds and nova crystals, and no ore. What is athracite?

TC01
Aug 28, 2009, 09:34 AM
How about "Hypermatter Refinery" for Hypermatter?

If Mirkanite is specifically on Mustafar, why is it in the Space list?

I'll dump Hydrogen, Oxygen, and Water. (We will have barely any water plots, and they are going to have to be "land" plots anyway, I believe. Still, for now I'll add the water resources and see how they work).

I suggest we vary improvements a little more. For instance, maybe a "Plasma Extractor" for Plasma instead of Drill Mine?

I like Ore, but I think it needs a better name.

EDIT: Oh, "Athracite" is Anthracite (http://starwars.wikia.com/wiki/Anthracite).

T_KCommanderbly
Aug 28, 2009, 03:54 PM
for ore here is a list of different types not sure what to name it http://starwars.wikia.com/wiki/Ore

Here are other improvement ideas:
Plantation - harnesses more exotic resources (land)
Mining Plant - accesses that hard to reach resources like on lava terrian (land and space?)
Gas Vapor - accesses gas like resources (land)

Drill Mine
Titanium (used in most fighters)
Farium (used to build starships) - lots of this on Mon Calamari
Carbon (was essential to build any building)
Ionite (made for shields) - lots of this on bandomeer
Trinium (manufactuing weapons)

Animal Nursery
Kaadu - lots of this on naboo
Shaak
Dewback - lots of this on tatooine
Grazer
Sheep
Swine (pig)

Moisture Farm or plantation
Salt
Coffee Bean
Rice
Muja Fruit

Gas Vapor
Tibanna (used as fuel) - lots of this on Bespin

kind of alot but pick and choose which ones just givin you a list to choose from

and mirkanite i messed up on so ya its on the planet

TC01
Aug 28, 2009, 04:16 PM
After some thought I realized the way I had this was stupid. I changed it so that now resources are defined by the improvement that works them. So there are no resource lists, but instead they are listed under the improvement lists.

For the most part, space and land Extraction Facility/Drill Mine resources are the same. If a resource should only be in one or the other, please let me know.

Likewise, if a resource under Moisture Farm should be moved to Plantation or vice versa, let me know.

We also need some improvements like Lumbermills or Cottages that don't work a resource.

civ editor11
Aug 28, 2009, 05:54 PM
Spice should be extracted with a mine. Muja Fruit, sheep should be taken out its hardly mentioned anywhere and doesn't play a big part.

TC01
Aug 28, 2009, 06:57 PM
I'm leaning towards a Spice Refinery for Spice extraction instead of mine.

I agree about sheep, but I like Muja Fruit and think it should be kept.

T_KCommanderbly
Aug 28, 2009, 07:36 PM
here are some improvements ideas regarding ones that don't access resources

Road: Is built on land for double movement (can be built on any land terrian, certain terrians will make it longer)
Route: Is built in space for double movement (can be built on space terrians but not on planets or asteroids or nebulas)
Fortress: adds 50% defense bonus (can be built on any land terrian)
Prefab Shelters: Tier 1 gives credits (cannot be built on hazardous enviroments or space but on anyothers)
Village: Tier 2 gives credits
Town: Tier 3 gives credits
City: Tier 4 gives credits
Power Plant: Gives hammer (can only be built on hazardous terrian)

and moisture farms and drill mines can be built anywhere it doesn't matter if there is resources

TC01
Aug 28, 2009, 07:58 PM
I think we should make two "Fortress" style features,

-Fortress (possibly Bunker?)
-Starbase

and have them act like the Starbase from Final Frontier. When you build them, a unit is created capable of firing on nearby units and must be attacked to be destroyed.

But that's just me.


Also, I don't like "Route" as a name. Too bland and generic. (They are called "Routes" in the first place...) How about Hyperspace Corridor?

civ editor11
Aug 28, 2009, 08:45 PM
hyperspace lanes was the name

T_KCommanderbly
Aug 28, 2009, 10:45 PM
^hyperspace lane that was it, i was wondering what the name for it was so i just put routes :P

Jawa'sRevenge
Sep 02, 2009, 07:48 AM
and have them act like the Starbase from Final Frontier. When you build them, a unit is created capable of firing on nearby units and must be attacked to be destroyed.

Yes, there were battle stations guarding large and important planets in some books, Dark Force Rising; I think???

Kissamies
Sep 02, 2009, 11:31 AM
Golan Twos? (http://starwars.wikia.com/wiki/Golan_Two)

TC01
Sep 02, 2009, 02:45 PM
Do we want planetary fortresses to act like Starbases as well?

When I have time I'll move over the python and XML for the Starbase and post it somewhere here to merge.

Jawa'sRevenge
Sep 02, 2009, 02:50 PM
Golan Twos?

Ok, it was the Last Command.
Ya that would probably be a Star Base, they were used in planetary defense in supplement to regular fleets

Darth Caesar
May 06, 2010, 03:01 PM
Cortosis-planet-drill mine.

aragogthebest
May 07, 2010, 09:50 AM
Mandalorian iron (Beskar) on mandalore drill mine requires mando expertice planet

civ editor11
Jun 15, 2010, 11:20 AM
Beskar is definately a needed resource TC01 could you add it to the list?

phantom000
Jun 25, 2010, 12:09 PM
I would be a bit hesitant to use carbon as a resource in this game sense it is so easy to obtain on most worlds...what's the point?

It's like why they don't have wood as a resource in CIV4 it's so easy to find why bother? And it's not like you can't replace it, in the desert they use mud brick and in the arctic they use ice so what is the point of bothering?

Carbonite Used to make hyperspace engines so it make sense that a lot of space units need it to be built.

Durasteel Used to make space hulls and armor plating so a lot of your advanced units will need it.

Spice I'm not sure about this one. I'm thinking it could give a serious boost to your economy but it could have certain negative effects if you trade in it.

Dancing Girls Found mostly on ryloth this is a luxury resource that raises happiness and money but cannot be trade if you adopt Emancipation.

What do you think?

civ editor11
Jun 25, 2010, 12:35 PM
What improvement for Dancing Girls? I redid the thread over here (http://forums.civfanatics.com/showthread.php?p=9321146) sorry I forgot this thread was by TC01 and since he is no longer helping I have to run all the threads so they can be updated correctly.

phantom000
Jun 25, 2010, 01:45 PM
Oh dear...i never thought about that, a colony maybe? Or perhaps a palace.

civ editor11
Jun 25, 2010, 01:55 PM
How about Hutt Palace

phantom000
Jun 25, 2010, 01:57 PM
How about Hutt Palace

Perfect! :goodjob:

civ editor11
Jun 25, 2010, 02:56 PM
Post your thoughts here:
http://forums.civfanatics.com/showthread.php?p=9321146
from now on