Afforess
Aug 29, 2009, 10:02 AM
I'm merely curious as to what the consensus is out there. I've done nothing concrete with the matter, I just want to know.
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View Full Version : Poll: A New Direction Afforess Aug 29, 2009, 10:02 AM I'm merely curious as to what the consensus is out there. I've done nothing concrete with the matter, I just want to know. civ_king Aug 29, 2009, 02:13 PM IMHO, Yes! JosEPh_II Aug 29, 2009, 04:21 PM As long as each module is optional then I would say Yes. JosEPh Munger Aug 29, 2009, 04:32 PM :agree: Afforess Aug 29, 2009, 04:42 PM It would probably look similar to my installer, every option, optional. Of course, this is all hypothetical. Hydromancerx Aug 30, 2009, 01:34 AM As long as each module is optional then I would say Yes. JosEPh Indeed!! :D I like Afforess's auto install where you can choose which gets installed by checking boxes. cr0ws Aug 30, 2009, 11:12 AM I'd like a larger modpack but with an installer so you can pick out what you wish! DRJ Aug 31, 2009, 05:59 PM IMHO, Yes! :agree: :goodjob: Cltwski Sep 01, 2009, 04:09 AM It would probably look similar to my installer, every option, optional. Of course, this is all hypothetical. that would be perfect!! :) Afforess Sep 01, 2009, 11:55 AM Would you prefer that I include all the modmods, or that I exclude the graphic or civ addons, to save file space? DRJ Sep 01, 2009, 03:34 PM That is a good question - you could make 3 or 4 dowloadable installer packs, each sized ~200MB perhaps accessable in first post of Mod-Mod list thread or you could devide it thematically like this (would be different MB sizes of the packs then, naturally) Merged RoM-Addons for 2.XX 1. Graphics 2. Gameplay 3. Civs 4. Buildings I, for instance would most certainly only dl 1+2+4 as the new civs don't really interest me - but if it would be all in one big pack, of course I would dl that as well... :D Afforess Sep 01, 2009, 04:01 PM That is a good question - you could make 3 or 4 dowloadable installer packs, each sized ~200MB perhaps accessable in first post of Mod-Mod list thread or you could devide it thematically like this (would be different MB sizes of the packs then, naturally) Merged RoM-Addons for 2.XX 1. Graphics 2. Gameplay 3. Civs 4. Buildings I, for instance would most certainly only dl 1+2+4 as the new civs don't really interest me - but if it would be all in one big pack, of course I would dl that as well... :D If I split it into multiple packs, it defeats the purpose of installers... The point is to be easy. But also, I don't own a web host nor do have access to one, so I would need to use hated Atomic Gamer or Filefront for anything bigger than 10mb. Any better free web hosting suggestions? DRJ Sep 01, 2009, 05:19 PM I don't recall the name but when I downloaded some bigger Mod-Components, like AArandas or Jooyos, they used 2 webspace providers with acceptable (good) dl-speed, at least much faster then filefront or atomic gamer. I don't know if you have to register or pay anything there, though. Best thing would maybe to host half of the Megamodpack on one of them, and the other part on the other so the downloader can dl both packs same time. If all fails you also could make a torrent btw.... who says p2p would not be used for legal purposes anyway? :D It would have the advantage that you could chose directories to dl, like in an installer, when dl the torrent. Plus, I would surely share some 1000th% to get the file started. The torrent solution makes it btw. easier to implement small updates/ new mods continually and to start a new torrent frequently is not so enerving as to upload the stuff on the webspace providers all the time maybe... Whatever I really appreaciate your efforts for the Megamodpack as it will make a lot of things easier to handle (will save hours, essentially) after a reinstall or a release of a new RoM version for example... So, I cant understand why 20% voted no, other then they like to waste time - time and time again... But as 80% appreciate this project, I think a few more people should participate in the process of RoMing... ;-) Afforess Sep 01, 2009, 06:29 PM I like the idea of a torrent, but I have an upload cap here of 2.5gb a week, so I would go over that pretty fast. DRJ Sep 01, 2009, 07:18 PM I like the idea of a torrent, but I have an upload cap here of 2.5gb a week, so I would go over that pretty fast. yeah, I understand - but no prob, all you had to do would be to seed it initially (pretty easy at mininova for example, no registration needed, just a good prog like utorrent and a quick reading of a quite simple FAQ on how add a torrent to mininova tracker is required); once seeded, you could stop and let me takeover... from that point, we could ask people with good bandwiths (I only have medium, ~150 kb/sec up) to help a bit to get it running fluetly (scandinavians would really be nice, especially swedes seem to have the largest upload speeds/capacities btw., in my experience...) and when some people share 100% of what they dl (like conscious users do!) it will be fine... ...and regarding the self-hosting solution with a torrent, another idea that could be helping to realize a 24/7-Realtime-Release-Possibility of RoM-Megapack-Versions and even Core-RoM itself or a larger, merged Hyper-Version!!!11!1^^ would be to pick up the RoM-IRC-channel idea of CivEikka (#RiseOfMankind) again - for instance to handle intern requests or version-updates just before the release of a swarm-sharing, to avoid long seeding times at start of a torrent. Much like a release of a new show on eztv, for instance. Btw. I doubt there will be that much megapack traffic, atm. I estimate a core group of ModMod-Users of maybe 100-1000, talked at large. And as they don't dl all the same time, but over a period of weeks, it should could work very well. The gain in communications and synergized efforts could push RoM even higher, even faster. Maybe into a golden age, actually... :king: :lol: i_diavolorosso Sep 01, 2009, 09:00 PM @afforess Try mediafire It's very fast, but unfortunately, it's limited the file space just up to 100mb.So you must split the file if you want to upload it there. Or if you don't want to split the setup file, you can use filefront. Filefront is much better now(after they did their maintenance) But please, no atomic gamer. NBAfan Sep 01, 2009, 11:37 PM I voted no since I have :cough: dial up :cough: and can't download large files very often. vincentz Sep 02, 2009, 12:28 AM I think it is a great idea if you are up for the extra work it requires. The mods would still be found in this forum as "single" files so I cant see why not. The pros are that it could spread to a wider audience instead of just the hardcore modmod users, who knows how to edit MLF files and stuff. The cons are the extra work you'll get, having to update/upload the file frequently. (Plus that we might not recruit as many new modmodders, as a lot of the modders here started out... here ;) (Myself included)) Afforess Sep 02, 2009, 08:21 AM I voted no since I have :cough: dial up :cough: and can't download large files very often. I feel your pain. I had dial up until a year ago. It's like being thirsty and trying to drink rain... Afforess Sep 02, 2009, 08:40 AM Okay guys, you can try this beta, but be warned, it's a beta. I plan on adding more features (Like Aaranda's mods) and I'm not sure if everything installs okay. If you want anything else added, tell me. Note: Resource Refinement is turned off, that's why there is no checkbox next to it, and it looks weird. I'll fix it soon, but I just wanted to get this uploaded. Remember, it's a beta, players be warned. Download. (http://dl.getdropbox.com/u/49805/A%20New%20Dawn.exe) DRJ Sep 02, 2009, 09:00 AM Wow, that was fast! Just waiting for my dl to finish (btw. the ~1000kb/sec is way better than a torrents usually does - but then again its only 16,5 MB, not the expected really huge file^^) and try it out asap. Hope if I cross-install/overwrite it onto everything I installed before the puzzle will still work somehow, nevertheless I have a working backup of individual merges (graphics/Aarandas) in place... Afforess Sep 02, 2009, 10:38 AM Wow, that was fast! Just waiting for my dl to finish (btw. the ~1000kb/sec is way better than a torrents usually does - but then again its only 16,5 MB, not the expected really huge file^^) and try it out asap. Hope if I cross-install/overwrite it onto everything I installed before the puzzle will still work somehow, nevertheless I have a working backup of individual merges (graphics/Aarandas) in place... The service I'm using, dropbox (www.getdropbox.com), will shut off the link if it uses more than ~2gb in downloads, so it's a temporary fix. It's a good service, but I'm using a free account. Zimbaa Sep 02, 2009, 03:07 PM I encounterd some bugs when I installed this modpack. First off some of the mods was not in its right mapstructure. I had to move "Brandenburg Gate", "Leaning Tower of Pisa", "Neuschwanstein", "RoM Modular Wonders II" and "Modular Civics Buildings" to Custom Buildings folder to get them to work. The same with "Fortifications", but to the "Custom Units" folder. I also had a problem with not getting sea-resources on the Smartmap-script. But otherwise really great! :goodjob: I know this is the beta :) Afforess Sep 02, 2009, 03:11 PM I encounterd some bugs when I installed this modpack. First off some of the mods was not in its right mapstructure. I had to move "Brandenburg Gate", "Leaning Tower of Pisa", "Neuschwanstein", "RoM Modular Wonders II" and "Modular Civics Buildings" to Custom Buildings folder to get them to work. The same with "Fortifications", but to the "Custom Units" folder. Thanks. I went and fixed it, so future versions will be placed in the correct spot. I also had a problem with not getting sea-resources on the Smartmap-script. What sea resources? Could you be more specific? Zimbaa Sep 02, 2009, 03:28 PM What sea resources? Could you be more specific? I didn't have any sea-resources at all. No shrimp, fish, crab, clam, whale or anything. Don't know if I have done something when I moved the files, they shouldn't mess with this I think. Afforess Sep 02, 2009, 08:46 PM I didn't have any sea-resources at all. No shrimp, fish, crab, clam, whale or anything. Don't know if I have done something when I moved the files, they shouldn't mess with this I think. I see. I just noticed this myself. I accidently did this when I turned mountains mod into a game option, because I had to code the SDK myself, and I'm not very good at it. I checked through it and found the error. I fixed it, and so the next version will have that fixed. I'm thinking of making a full version and a "lite" version. Full version will have all the modmods, and be very very big. (probably end up being larger than 500mb.) Lite version will not have any graphic mods, civilization addons, or anything else that is big, and be probably around 20 mb. Zimbaa Sep 03, 2009, 03:58 AM Did also see that you can build Fishermans hut and Butchery even if u didnt have any access to the right resources. Cltwski Sep 03, 2009, 07:37 AM If I split it into multiple packs, it defeats the purpose of installers... The point is to be easy. But also, I don't own a web host nor do have access to one, so I would need to use hated Atomic Gamer or Filefront for anything bigger than 10mb. Any better free web hosting suggestions? rapidshare.com mediafire or megaupload are all good free file hosts Afforess Sep 03, 2009, 07:11 PM Okay, I have a new version which has a lot more features. i've also fixed the sea resources bug. I'm not sure what other features are left to add, other than AAranda's civilizations and Zappara's mega civ pack. Any suggestions would be welcome. Please note: This is still a beta Known Bugs: Many buildings and units do not require the correct resources. It is a SDK issue, and I am working on it. Download Removed (http://www.filesavr.com/anewdawn) JosEPh_II Sep 03, 2009, 08:34 PM Is it called A New Dawn? And it's 261MB in size? JosEPh Afforess Sep 03, 2009, 08:39 PM Is it called A New Dawn? And it's 261MB in size? JosEPh Indeed. It may grow larger. This of course, is the full version. The lite version will be much smaller, but I won't release that until I finish the full version. scribbler Sep 05, 2009, 07:18 AM Latest version that I downloaded last night (but didn't install until this morning), seems to have problems with the religious component. While loading the game, I kept on getting XML Load Errors from the religious building XMLs (likely missing schema files). Anyway, I'm installing it again without extra religions and I'll see how it goes. Update: Well, that'll teach me to act like I know what I'm talking about :D Turns out the problem is directly in the assets/xml/buildings\CIV4BuildingInfos.xml. Could be because I'm running Win7. Not sure. Anyway, says that RELIGION_TENGRIISM in Info class was incorrect. Still seems like a problem with the extra religions module though; which I checked off so as not to install on this latest test. Seems that all the religions are not getting properly registered, since there's a problem with all the extra religions. Afforess Sep 05, 2009, 09:58 AM Turns out the problem is directly in the assets/xml/buildings\CIV4BuildingInfos.xml. Could be because I'm running Win7. Not sure. Anyway, says that RELIGION_TENGRIISM in Info class was incorrect. Still seems like a problem with the extra religions module though; which I checked off so as not to install on this latest test. Seems that all the religions are not getting properly registered, since there's a problem with all the extra religions. Okay, I just confirmed this. I've already fixed this in my installer, and the fix will be in the next version. Thanks. earthwulf Sep 05, 2009, 10:57 AM I'm gettng the a similar set of XML Errors errors on loading, for units ("XML ERROR: {{unit name}} in info class was incorrect. Current XML file is: XML\Civilization/CIV4TraitInfos.xml"). Thanks for all the work - this is awesome! EDIT: Actually it's not just units... I tried a full insatall of "A New Dawn", and on load there were about 10,000 errors then a CTD. Fonts, units, unit promotions, religions etc. I'll try installing just a few of the mods & see what happens :) Afforess Sep 06, 2009, 03:09 PM Okay guys, sorry about all the errors in the last version. I've got a new version, where I get no errors at start, and no art problems, at least that I've noticed. I just need more people to test it before it becomes final. I don't have a good connection here ATM, but I will upload it on Tuesday. Afforess Sep 07, 2009, 09:01 PM Okay, I have a new beta version that works fine (at far as I can tell) with 2.71, but I have no idea how it works with 2.8beta as I haven't downloaded it yet. Download Here (http://www.filesavr.com/anewdawn) EMT Sep 08, 2009, 04:09 PM I've just tried it, and I've got to say, it's great, but it takes VERY long to load, even more than CIV Gold. Is that supposed to happen? os79 Sep 08, 2009, 04:14 PM I've just tried it, and I've got to say, it's great, but it takes VERY long to load, even more than CIV Gold. Is that supposed to happen? Yes, it is supposed to happen. It happens to me too. I just go do something fast while waiting for RoM to load :D. But I found a way ot cut down on loading time. Just cut out civs that you are really not that interested in. Just be sure to research what the python files contain changes for, and if a certain civilization use the python action, and you cut it out, just code that certain python action out for that building of that civ. I just play with Denmark with Margrete as a LH, that is all. Not interested in others as most of LHs are male and few female ones are not worth looking at :lol:. EDIT: Oops. I thought you were referring to Zappara's Extra Civ Pack. I dunno about this one installer pack :D. Afforess Sep 08, 2009, 06:38 PM I've just tried it, and I've got to say, it's great, but it takes VERY long to load, even more than CIV Gold. Is that supposed to happen? Try choosing less civs, religions or any individual option that takes a lot of file space. My installer tells how big each component is. DRJ Sep 15, 2009, 02:50 AM Okay, I have a new beta version that works fine (at far as I can tell) with 2.71, but I have no idea how it works with 2.8beta as I haven't downloaded it yet. Download Here (http://www.filesavr.com/anewdawn) Just tried to dl from that link but, sadly, it's dead... And another question: to be 2.8-compatible, what do the modmods have to change for that (or: do they even need to change anything at all)? Afforess Sep 15, 2009, 11:22 AM Just tried to dl from that link but, sadly, it's dead... And another question: to be 2.8-compatible, what do the modmods have to change for that (or: do they even need to change anything at all)? Any python related mods need to be updated. I have updated mine, but haven't released updated versions yet... earthwulf Sep 16, 2009, 03:13 AM I got everything up in working order - this is fantastic, thanks! There is one bug that I'm finding... occasionally, when enemies come into my lands they disappear. Just... gone. I'm playing on a gigantic snail perfect world map, and have not left the ancient era (775 turns/3000). I just had a stack of 10 khmer enemies walk over the order of my lands and all but one disappeared. they're only sending archers & spearmen at this point... but they seem to be deserting the AI's armies. It's not a huge problem, but one that I was unable to findd addressed and thought you'd want to know. Thanks again for this install pack, I'm enjoying it immensely . DRJ Sep 16, 2009, 05:54 AM I got everything up in working order - this is fantastic, thanks! There is one bug that I'm finding... occasionally, when enemies come into my lands they disappear. Just... gone. I'm playing on a gigantic snail perfect world map, and have not left the ancient era (775 turns/3000). I just had a stack of 10 khmer enemies walk over the order of my lands and all but one disappeared. they're only sending archers & spearmen at this point... but they seem to be deserting the AI's armies. It's not a huge problem, but one that I was unable to findd addressed and thought you'd want to know. Yeah, that happened to me before, too. I think it's no bug but a better-AI-feature, as my theory says the units are disbanded -because they built new ones at home (perhaps because they get attacked while their main stack is away too far to defend) or -because they lack funds (change to new civic thats more expansive, strike etc.) or -because they see their stack cant capture nearby goals easily and thus disband it to save money...after all: war is expansive and units outside territory cost :gold: each turn. Afforess Sep 16, 2009, 08:27 AM Yeah, that happened to me before, too. I think it's no bug but a better-AI-feature, as my theory says the units are disbanded -because they built new ones at home (perhaps because they get attacked while their main stack is away too far to defend) or -because they lack funds (change to new civic thats more expansive, strike etc.) or -because they see their stack cant capture nearby goals easily and thus disband it to save money...after all: war is expansive and units outside territory cost :gold: each turn. Easy way to find out. Enable cheats, reload that save, and switch (CTRL-SHIFT-L) to the AI in question. See if they have money, and what their situation is like. earthwulf Sep 16, 2009, 12:05 PM Got it.. and that was exactly what was happening - thanks for pointing me in the right direction. Hydromancerx Sep 20, 2009, 05:50 PM So which mods and modders would be included in this "Uber ModMod"? Afforess Sep 20, 2009, 06:11 PM So which mods and modders would be included in this "Uber ModMod"? I think I got them all. I just need to get around to finalizing it. I am going to make a lite version too, for those that don't care about the graphic intense mods. Estimated Files sizes for the versions: Full ModmodPack: ~1gb Lite version ~20mb. Hydromancerx Sep 30, 2009, 06:41 AM How soon will the beta come out for this? It is getting hard to keep track of which modmod has updated. Then it takes awhile to make sure they don't break each other. For instance right now I have generalstaff's Early Building modmod with Afforess's Beta Pack. I would like to add others like vincentz's mods and generalstaff's Civic Buildings but i am unsure if it will clash or break it. There are also probably a lot of other cool mods I have not even tried that I would like but have not tried in fear it would break the mods I already enjoy. Afforess Sep 30, 2009, 06:53 AM How soon will the beta come out for this? It is getting hard to keep track of which modmod has updated. Then it takes awhile to make sure they don't break each other. For instance right now I have generalstaff's Early Building modmod with Afforess's Beta Pack. I would like to add others like vincentz's mods and generalstaff's Civic Buildings but i am unsure if it will clash or break it. There are also probably a lot of other cool mods I have not even tried that I would like but have not tried in fear it would break the mods I already enjoy. After 2.8 comes out, and everything settles a bit, I will release it. I'm just waiting. I haven't forgotten. Hydromancerx Oct 03, 2009, 05:11 PM After 2.8 comes out, and everything settles a bit, I will release it. I'm just waiting. I haven't forgotten. So what things have to be done for 2.8 to come out? Afforess Oct 03, 2009, 05:20 PM So what things have to be done for 2.8 to come out? For RoM 2.8? The next RevDCM has to be finished. It's in active development. The ETA is 1-2 weeks. Hydromancerx Oct 03, 2009, 05:24 PM For RoM 2.8? The next RevDCM has to be finished. It's in active development. The ETA is 1-2 weeks. Ah ok. Thanks for clearing that up. :D generalstaff Oct 04, 2009, 08:37 PM After 2.8 comes out, and everything settles a bit, I will release it. I'm just waiting. I haven't forgotten. No kidding. 2.8 will mean a fair bit of updating for us modmodders and a new RoM 2.X also means a good opportunity to rerelease older modmods with updates. I know I plan to release updated versions of all my modules, with most of the changes either being cosmetic or game balancing. I have most of the work already done, I just need to wait for the release to make sure that there have not been any changes between the beta and the official release; unless there is a major issue, my updates will be done within a week. I can't wait to play a stable game with Revolutions again. Hydromancerx Oct 15, 2009, 04:48 AM For RoM 2.8? The next RevDCM has to be finished. It's in active development. The ETA is 1-2 weeks. So now that its been 1-2 weeks what is the progress of RevDCM? It tired looking in the thread (http://forums.civfanatics.com/showthread.php?t=262937) for it but sorting though 100 some pages is confusing. And I noticed you were active in the thread. So could you give an update for us non-programmer types? Afforess Oct 15, 2009, 06:26 AM So now that its been 1-2 weeks what is the progress of RevDCM? It tired looking in the thread (http://forums.civfanatics.com/showthread.php?t=262937) for it but sorting though 100 some pages is confusing. And I noticed you were active in the thread. So could you give an update for us non-programmer types? RevDCM is probably like 85% ready. They are bug hunting now. The only problem is that bug hunting is much more time consuming that regular coding, so the release may still be a week out. os79 Oct 15, 2009, 10:29 AM RevDCM is probably like 85% ready. They are bug hunting now. The only problem is that bug hunting is much more time consuming that regular coding, so the release may still be a week out. I thought Glider1 said 24 hours ot go and if nothing more serious is caught, he will jsut release with two makefiles for modders? Of course, you may be right and it may end up being a week or more before it comes out. Who knows :)? Afforess Oct 15, 2009, 10:39 AM if nothing more serious is caught Phungus found two more Asserts. Hydromancerx Oct 25, 2009, 09:13 PM Update for a.n.d, a.n.d will be released sometime after 1.4 is released, which will be sometime next week if no game-crushing bugs are found. Enjoy the weekend folks. qft :) SaintRaw Oct 29, 2009, 05:24 PM Yip, this is exactly what I meant! I want it all, don't care about size as long as it's distributed by using torrents! All I can do is wait.. Love that.. ^^ |
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