View Full Version : The Biggest and Best Europe WWII map Ever.
Phoenix Oct 03, 2002, 02:09 PM THIS MOD/SCENARIO IS NOT CURRENTLY SUPPORTED. IF IT BREAKS FIX IT. Sorry about this. Hope to restore full functionality soon. Phoenix
Ok, after about 2/3 months of tring to create this (and almost breaking down and sobbing when I realised that the map was just so huge :lol: ) I have finished it! :)
This is the biggest and most indepth Europe-only WWII scenario that I have ever seen and its also my first (tough I have experimented with other peoples before).
It is set just before the German Panzers strike into Poland.
I have made it as accurate as I can be it shouldn't be used for referance as I have made up some town names myself to fill gaps (their size is never above 1).
Also way not visit this scenarios' sister? (The D-Day Landings): D-Day (http://forums.civfanatics.com/showthread.php?s=&threadid=34726&perpage=20&display=&pagenumber=1)
I thank the following:
who ever made the map I have tried to find out but please notify me who you are
SpincruS for the leaderheads for the conquests version
Stalin for giving me tips on how to make my scenario
Meateater for allowing me to use his units in his scenario as a base for my own modifications to this scenario.
A link to Meateaters scenario can be found here: Meeteaters Scenario (http://forums.civfanatics.com/showthread.php?s=&threadid=57851)
TETurkhan for making the units
Everybody who has posted in this thread to give ways in which the scenario could be inproved.
If you own both PTW and Conquests (I'm taking it that nobody is dumb enough to buy them and not CivIII!) then you must install Civ3 then PTW and finally C3C to allow the scenario to work.
Note on Conquests
If you only have conquests and not PTW seperatly as well as installing the PTW units you must change the look up file (scenario search folder) under scenario properties to:
PhoenixWW2_V11;..\..\Civ3ptw\Extras\World War II
Landmark terrain sometimes looks odd when you have installed a different terrain set. To fix the problem look below:
In your terrain set (under PTW or CIVIII in the "Art, Terrain" section) is a set of data that all start with an x. Make copies of all of this data (all isn't necessary but is easier), then simply add a "l" in front of the name for the data and copy to the following folder: "Conquests, Art, Terrain" the LM terrain should now work without ruinning your lovely graphics.
This scenario makes use of the excellent scenario by TETurkhan. If you wish to download his scenario (not needed to play this scenario) there is a link below:
TETurkhan's Scenario (http://forums.civfanatics.com/showthread.php?s=&threadid=29279&perpage=20&display=&pagenumber=1)
The Great Phoenix. :king:
Version 7.2 is on the 3rd post and requires PTW. The Vanilla version is on the 2nd post. If you have PTW but not version1.27 then please check post 24.
Conquests Version
C3C Version (v11.2) (http://www.civfanatics.net/downloads/civ3/scenarios/PhoenixWW2_v11.2.zip)
Note - you will also need to download the updater (unzip to this scenario's folder):
Updater (for C3C - Required) (http://www.civfanatics.net/uploads7/Art.zip)
NOTE - PLEASE READ BELOW IF YOU ONLY OWN C3C (not PTW):
If you own Conquests and not PTW then you need to download the WW2 units from the following site (firaxis have given permission for this apparently) - these will only work if you have conquests so don't bother if you don't (if you have PTW you already have them):
PTW Units (Required for C3C Version) (http://forums.civfanatics.com/showthread.php?s=&threadid=69446)
and you can give your gratitude to Morgan UK & Loulong for making the units available again.
I've added some surprises to this scenario so don't be surprised to see things acting oddly - its there for realism and to rise the level of enjoyment for the user. Please do not try to find these surprises - you will only ruin it for yourself and one of them will be quite difficult to spot.
Changes Made
I'll change them in the civilopedia eventualy (very busy ATM) but for now I'll write them here (Note: W = Wonder SW = Small Wonder I = Improvment):
War Economy (W) [Germans Only] - Gain in Every City: Looting
Looting (I) [Unbuildable] - 50% Tax per city, -1 culture
Genocide (W) [Germans Only] - Gain in Every City: Slave Labour
Slave Labour (I) [Unbuildable] - Acts as a factory, -1 culture
War of Survival (W) [Communists Only] - Gain in Every City: Partisans (I) [Unbuildable] - Acts like walls
Military Headquarters (SW) [British, Germans and Soviets] - Acts as a forbidden palace
SS District Headquarters (SW) [Germans] - Acts as a forbidden palace
KGB Headquarters (SW) [Soviets] - Acts as a forbidden palace
AA Batery - 4 Air Defence, 1 Happy Face per city
Nuclear Fission (SW) [Available with Fission and Uranium] - culture of 2, requires for Nuclear Plant (which is needed for Manhatten Project)
Blitzkreig (W) [Unbuildable] - Gain in Every City: Barracks, +1culture
Commonwealth Reinforcements (W) [Unbuildable] - Gain British Infantry every 3 turns (located in Port Said)
Canadian Reinforcements (W) [Unbuildable] - Gain Gain British Infantry every 5 turns (located in Toronto)
US Reinforcements (W) [Can only be placed in New York] - Gain US Sherman every turn
Russian Reinforcements 1 (W) [Can only be placed in Stalingrad] - Gain Gain Russian Infantry every turn
Russian Reinforcements 2 (W) [Can only be placed in Stalingrad] - Gain Gain T-34 every turn
SAS Headquarters (W) [located in London] - produces a SAS Division every 3 turns
Invention of Spitfire (W) [located in Stoke-on-Trent] - produces a Spitfire every 3 turns
Note SAS Division has attack of 13, defence of 8, pop cost of 1, sheild cost of 50, 1 move, airdrop, stealth attack and capture ability.
Phoenix Oct 03, 2002, 02:22 PM This is the VANILLA VERSION of the game. The link for PTW is on the next post. It has been downloaded 1493 times!
Vanilla Version (http://www.civfanatics.net/uploads6/WW2_by_Phoenix(Version2.5).zip)
Phoenix Oct 03, 2002, 02:28 PM OK here is version 8. It includes a partially finished Civilopedia.
Version 8 out now. If you need the pre-1.7 version is on page 24.
README:
If you wish to change the nation that you control (set as Axis Powers) open up the scenario in the editor, then click on Scenario, Player Properties. Then stoll down the list of players untill you see the one you want: click Human player and "Yes". Then scroll down the list of "free techs" and select "Alliance" and unclick it for the previous human nation. This technology enables the nation that owns it to form alliances with other nations.
PTW Version (http://www.civfanatics.net/uploads6/WW2_by_Phoenix(Version7.2).zip)
Overlag Oct 03, 2002, 08:33 PM had alittle game for about 30minutes.. (probably longer knowing me) and it was well layed out and wont be as easy as some ive seen.
One problem i had (as with most large maps) is you get to see all the enermy movements, even when all there doing is going around in circles. Thats not realy your problem i guess.
Oh and its changed Bismark to Hitler for good :(
wont vote yet, as i havnt had enough time playing around :)
Yoda Power Oct 04, 2002, 06:03 AM One of the best scenario´s ever made though some of the city names are wrong placed and you should remove the gody huts.
Phoenix Oct 04, 2002, 11:03 AM Yes I could do with some feedback on wrong city placments as the map that I used wasn't as detailed as I would have liked. Also I will remove the goody huts.
Has anybody had this problem though (also I noticed it on another scenario that I have downloaded):
The rival civs production seems to be getting ruined (all of it going to corruption) along with its science and commerce. I haven't downloaded that trainer that can do that so that isnn't the problem and after a few turns it seems to put itself right. I know its a bit strange the designer asking the "customers" how to fix something but if you know please tell me.
Overlag - You should do what I do and turn off (in the preferences menu) the options for show enemy manual/automatic moves but leave on the show enemy moves. Then you can just concentrate on what your enemy is doing and the turns don't take as long.
Phoenix Oct 04, 2002, 03:43 PM Here is some more screens. I took these in the editor and was zoomed out as far as possible - now you should be able to see how big it is.
Phoenix Oct 04, 2002, 03:49 PM Here is another
cgannon64 Oct 06, 2002, 06:17 PM [cgannon64 sobs when he sees it]
My god! It is beautiful! England actually has a meaningful amount of territory (not 4 cities!)! Spain, France, it is amazing!
Although I know there will be one catch: how long are the turns? How long is the load time?
CG
Yoda Power Oct 07, 2002, 07:16 AM I just discovered that the cities Oviedo, Santiago and Vigo is portugese!!!!!!! they should be spanish. You also have a city called Lisht? I think thats egyptian?
Phoenix Oct 07, 2002, 10:59 AM CG- The turns don't take to long as long as you turn off "show friend moves". The time to load is under 5 mins.
Yoda- I will try to fix that.
kittenOFchaos Oct 07, 2002, 11:42 AM It is a great shame that Libya and Egypt don't figure in this map...
Considering that Tunisia was in part invaded from Libya by the 8th Army, that Germany had to devote troops to fight in N.Africa, that the British attacked Greece using forces from Egpyt and Libya in 1941 it would have been good to have Egypt and Libya in the map.
The map also doesn't cover Stalingrad/Caucacus region :(
A few comments:
1. Crete should be mountainous&hilly, not just made of grassland
2. The hills/mountains of the Sudenland are missing in action.
3. Normandy isn't a town but a region. The nearest city to where you've put "Normandy" as a city is Caen, which was of major importance as was Cherbourgh as objectives for the d-day operation.
4. The glaciers of Iceland seem to have alot of mines...why?
5. Norway is devoid of interest. Norway was a theatre of extreme interest in WW2. From the daring invasion by air and sea in the face of the British Naval and Allied Expeditionary force to being where Hitler kept his capital ships after 1943. As a U-boat base and airbase vital in operations against the convoys to Russia Norway was an important strategic location.
At present Norway doesn't have any cities represented. Oslo, Trondheim, Bergen and Narvik should be represented.
6. Ben Nevis is a Mountain (further west) not a city...try Aviemore if you need to fill the borders in that region.
7. Skye is an island not a town...you named a city Skye on the mainland next to Skye -the island you drew.
8. Manchester is farther West...at present it is bang on Halifax where I live!!!
(stopping here to avoid sounding over-critical)
It is the best effort I've seen, but for a WW2 scenario misses out on too many important theatres as it is limited in its geographic coverage...Stalingrad/Caucacus and N.Africa are vital IMHO.
Phoenix Oct 07, 2002, 02:10 PM Damn! This post shouldn't be here. :cry:
Phoenix Oct 07, 2002, 02:12 PM So Kitten of Chaos we finaly meet (I downloaded your world map and loved it - you should be able to tell that by the fact that I remember you).
Actualy I didn't make the map myself and their isn't much that i think that I can do about the geography without starting again. The thing about naming cities after the islands that they are on is just that my map didn't show any towns in them regiens (same for Normady), but I will fix this.
Norway: well I made that when I was getting fed up with the fact that the scenario was taking me to long and I was just on Russia.
Manchester in Halifax - I couldn't put it West by one square as this would put it next to Liverpool which isn't allowed so how about North one square. Actualy that is quite embarassing for me as Stoke-on-Trent (where I live) is just about one square below where I put Manchester. Also I feel that Birmingham is slightly misplaced but it is hard to tell on a map with set grid squares.
Note - Has anybody noticed that I started Spain on a Dospotism. This is to simbalise the revelution and i knew that they would change their government quite soon.
Thanks for your comments Kitten (hope you don't mind me calling you that). :)
I shall try to accomodate all what the Kitten said in my next Version 2.0 (this will be my 4th version).
cgannon64 Oct 07, 2002, 04:07 PM A large reason this is a very good scenerio:
From what I can tell, the railroads are only lines, and not all over. This actually makes cutting rail lines feasible and actually a strategic decision, unlike many scenerios.
:goodjob:
CG
PriestOfDiscord Oct 08, 2002, 02:45 AM Amazing job, I hope you keep adding to it and refine it. This has the makings of some amazing scenario action.
Overlag Oct 08, 2002, 04:13 AM Originally posted by Phoenix
Note - Has anybody noticed that I started Spain on a Dospotism. This is to simbalise the revelution and i knew that they would change their government quite soon.
All Civs change gov's on the start anyway... this happens in all my games :(
Phoenix Oct 08, 2002, 11:04 AM Overlag- Realy? I didn't know that. However something that I have put in is that the Axis Powers' Facist Government can only be choosen by them because the advance needed for it is Intergrated Defence and so is a long way off for all of the Civs.
PriestOfDiscord - Thanks and Version 2.0 should be out very soon.
CG - Thanks, I hate it when the Railways are everywhere.
cgannon64 Oct 08, 2002, 05:45 PM Originally posted by Overlag
All Civs change gov's on the start anyway... this happens in all my games :(
I believe there is a function called 'hidden government', or something to that effect, that makes AIs not switch to certain governments. This may be useful in this case, so Germany doesn't switch to communism, russia to democracy, and things like that.
CG
kittenOFchaos Oct 08, 2002, 07:04 PM Phoenix...move Manchester to square: 68,88
Although not a ideal solution, but in my opinion the best that is possible without major re-working.
I understand completely when you say you were getting tired with modding, a major reason why I have limited my efforts so far. It can take a vast amount of time, especially if you go on to play-test the thing.
Phoenix Oct 09, 2002, 11:39 AM CG - Where is this function and how do I use it.
Kitten Of Chaos - I had just done that for my latest Varsion (2.0). Sounds like this must be a good location if we both picked it independently.
Everybody - If you have any more comments please send them in as it is the only way that the scenario will improve.
Psycho420 Oct 10, 2002, 05:58 PM Wow! great job!
Overlag Oct 10, 2002, 07:35 PM well, i have to say its the best Scenario ive seen.... EVER...
(if you think not please show me what you think it better :) )
anyhow. This is better than other WWII maps because its huge size just for europe. If the Cities are renamed right, this should have been in PTW :goodjob:
Yoda Power Oct 11, 2002, 09:38 AM I just took my first game(british) and I discovered some things:
1. there shouldnt be a british army called "rommel" that was a german general not british.
2. there is tree british panzer´s in norway, i think they should be german too.
3. you should add east prussia to germany.
4. many of the cities in the baltic area is wrong placed.
5. only germany, greece and soviet union can establish contact with turkey in the beginning of the game.
6. you should add some workers, it took a long time to get enoth of them.
7. you should add more cities in Skandinavia.
8. i think the neutral starts with a settler becorse they build a city called "New"
9. you have forgot to rename the titles og the leaders, it was wierd to speak with "Tsarina Stalin".
10. the british starts with some units in northern france, you could remove them to a little free spot between belgium and france.
11. the french capital was the city normandy, why that?
12. the portugese leader is called Asyut, is that real?
13. when i downloaded it there had not been any changes, i think you had some problems with the "upload attachment" i had the same problems with one of my maps.
14. anyway good scenario, and im sorry of the long list i made for you.
:goodjob: :goodjob: :goodjob: :goodjob: :goodjob:
Phoenix Oct 11, 2002, 11:24 AM Yoda Power - Thanks for your response below is a list of my answers to your statements
1. Rommel - Spotted that one a while back and had it fixed in 1.5 I think
2. I was wondering where they got those from
3. Tell me which cities and I'll do it.
4. Again, tell me which cities and I'll do it.
5. I'll look into that.
6. Tried to fix that in 1.5 I think.
7. Done for 2.0
8. Yeh, I had disabled that but they are still getting one and only Germany can build them (change that for whoever you want to play as)
9. I'll change that.
10. Ok
11. Yeh The Editor picked that for some reason but it is changed for 1.5 I think.
12. No. If anybody knows his/her name (or anybody elses - and I don't mean some guy you saw walking down the street the other day :lol: ) please tell me.
13. Yeh, I have to edit my post twice as the first time it is not changing the attachment. You must have downloaded in between the two edits.
14. I like the list. It helps me to improve it for everbody. :)
Overlag - Don't tell me, tell Infogrames and Firaxis. :lol:
Jon Shafer Oct 11, 2002, 11:40 AM Re #3:
In East Prussia put the city of Königsberg, which is probably all you'll be able to fit. It's just south of Latvia, east of Pommerania, and north of Poland (split off from the rest of Germany by Polish Danzig).
Phoenix Oct 11, 2002, 01:35 PM Thanks for that Trip. :)
Version 2.5 should be out shortly.
Silverblade Oct 11, 2002, 01:35 PM Quite good work. Nice that somebody made a map of european setting from WWII. :goodjob:
Jon Shafer Oct 11, 2002, 01:45 PM Here's a quick map just in case you need any more location info. Konigsberg is just on the coast, in the middle of East Prussia. It was renamed Kaliningrad after the Russians took over the northern remains of East Prussia after WWII.
http://www.polishroots.org/genpoland/images/eastprus.gif
Phoenix Oct 12, 2002, 10:35 AM Thanks for that. Version 2.5 is coming out now.
Yoda Power Oct 12, 2002, 12:41 PM I just downloaded it and nothing happend, i think u still have the upload attachment problem.
Phoenix Oct 12, 2002, 02:37 PM Don't know whats happening there. I have downloaded it myself and it seems to work for me. Anybody else have this problem?
What exactly is happening after you download it?
Are you using WinZip?
Yoda Power Oct 13, 2002, 12:38 AM yes i have winzip, and i do as i always do though i think i had the same problem in luiz´s ww1 scenario.
Phoenix Oct 13, 2002, 06:12 AM Well I really don't know what is happening then. Is it crashing or just not downloading properly?
Azale Oct 15, 2002, 04:57 AM Yoda Power, is Winzip saying, Not a valid archive ?
I've had problems downloading scenarios (not this one,luckily:) ) and that's what winzip always told me.
Phoenix Oct 19, 2002, 01:53 PM Hello? Where is evrybody?
Overlag Oct 19, 2002, 04:33 PM Phoenix... how about, making (remoding) one where Germany have taken all of europe but give England 1000's of units to retake it? that would be fun :D
Phoenix Oct 20, 2002, 05:16 AM I was actualy thinking of that. How about having the Atlantic wall about 3 quarters finished the German U-Boats in reduced strength and Germany having taken parts of the Soviet Union?
Phoenix Oct 20, 2002, 05:31 AM OK, I'm making it now but I have a few problems.
I'm not that sure of the territory that should be German:
Which cities in Poland should belong to the Soviets
Which countries near Greece did they take (I think they might have taken Yugoslavia & Bulgaria)
Ossric Oct 20, 2002, 06:21 AM Haven't played it yet, but how can you ad the usa in this scenario?? They were a player in europe at the end of the war..
Phoenix Oct 20, 2002, 07:38 AM Unfortunatly I cannot see how the US can be included, and that is one of the reasons that I am making this new scenario - to include US units in the war even if the US itself isn't in.
One more thing:
How do you change the unit that barbarian camps spawn?
Yoda Power Oct 20, 2002, 08:00 AM Originally posted by Phoenix
Unfortunatly I cannot see how the US can be included, and that is one of the reasons that I am making this new scenario - to include US units in the war even if the US itself isn't in.
One more thing:
How do you change the unit that barbarian camps spawn?
u can change it in general settings.
Overlag Oct 20, 2002, 09:56 AM Phoenix tryed to simulate US being in the war by giving the English tones of money..... the map is a huge Europe map and including the USA would make it a world map tbh......
Phoenix Oct 20, 2002, 01:32 PM Well spoted Overlag - i forgot about that.
naervod Oct 20, 2002, 10:24 PM I extracted it into the scenarios foolder and it says that it cannot open file, file may be corrupt
Phoenix Oct 21, 2002, 12:01 PM What did you do to download it? Here is what you should do:
cllick the link, click open on the prompt, click extract to C:\Program Files\Infogrames Interactive\Civilization III\Scenarios in winzip.
If this is what you did then I don't know what is going wrong.
naervod Oct 21, 2002, 08:50 PM I did exactly that and it says its not a valid scenario file. Here is what I did:
1. downloaded it. it was originally ww2byphoenix.zip.php(not exact name) then changed it to just ww2 by phoenix.zip, and then changed it to save as all files instead of .php files. then downloaded it. i did this because i cant open php files.
2. I extracted it w/ winzip to C:/Program Files/ Infrogames Interactive/Civilzation III/ Scenarios
3. I tried to open first with load scenario in the game, and then with the civ 3 edit neither worked
naervod Oct 21, 2002, 08:52 PM i just realized i dont have v.1.29 patch ill go try that.
JoseM Oct 22, 2002, 03:25 AM excellent scenario :) :goodjob:
Yoda Power Oct 22, 2002, 07:31 AM Originally posted by Phoenix
I thank the following:
who ever made the map I have tried to find out but please notify me who you are
It´s Will McGregor u proberly downloaded it from the official site.
Phoenix Oct 22, 2002, 01:07 PM naervod - that is probal it, I have heard that you cannot use a saved game or scenario from a versio that you havn't got.
yoda - That could be it I will check.
naervod Oct 22, 2002, 06:43 PM It works w/ v1.29f! It's great, only two suggestions.
1. When I want to play as adifferent civ, I have to open it with the editor and go into the scenario thing to change human players. Can you cahnge that so that I can select the player on the startup screen?
2. Try cahnging the the traits of the countries. For example I am now Spain which is based on the Iroquois. Historically they might have been expansionist but definitely not religious like it says in the civ description. WW2 is one of my more well-read subjects so if you want ideas for traits for each civ then PM me.
RenegadeXH Nov 04, 2002, 06:10 PM Allrignt, I have never downloaded a scenario for CIV III yet, so if you could give me a hand.... where do i download it to and how do i get to it? Thanks
p.s. also can i use it w/ play the world?
Phoenix Nov 05, 2002, 02:26 PM Ok, RenegadeXH,
I see no reason why it shouldn't work with PTW (when is that out?).
To download it click on the link, click open, then when it has downloaded Winzip should open, you should then extract it to C:\Program Files\Infogrames Interactive\Civilization III\Scenarios.
Enjoy! :)
CIVKID Nov 06, 2002, 12:56 PM Are you planing on updating it with ptw units:goodjob:
Phoenix Nov 07, 2002, 12:16 PM Civkid - yeah as soon as I get it. Unfortunatly PTW will be out over here just before christmas so expect it sometime in the new year.
grantnoelsucks Nov 13, 2002, 05:04 PM Try making a couple large cities in the top left of the map, and use those as the U.S. That's how it was in the WWII scenario in civ2.
Phoenix Nov 14, 2002, 02:14 PM Ok I've just made that and will play test it soon. I will post it next to the main download so as to not add another post as this is only a minor alter.
boxxla Dec 02, 2002, 12:49 PM Hi,
You obviously put alot of work into this scenario! Well done. I do have a few comments though...
1) why can't the Brits see the entire map? when I start the scenario they can only see the territory surrounding their units & cities
2) too many starting units for everyone, but especially the Brits
3) Greeks have Advanced Flight
4) Malta (Valletta) was a very important British naval and air base not an Axis city!!!
5) give the Brits a carrier or two, they had them in the Mediterranean to protect their supply routes to North Africa & Egypt
6) the Axis never seemed to declare war on anyone when I played :(
boxxla Dec 02, 2002, 12:52 PM Sorry one more...
7) don't put the USA in the game but DO put Canada on the very edge of the map since we were in the war from the beginning and provided a steady supply of troops to the European front (hey, we even had a separate beach at D-Day along with the Brits & Americans)
Overlag Dec 02, 2002, 01:47 PM Originally posted by boxxla
Hi,
You obviously put alot of work into this scenario! Well done. I do have a few comments though...
1) why can't the Brits see the entire map? when I start the scenario they can only see the territory surrounding their units & cities
2) too many starting units for everyone, but especially the Brits
3) Greeks have Advanced Flight
4) Malta (Valletta) was a very important British naval and air base not an Axis city!!!
5) give the Brits a carrier or two, they had them in the Mediterranean to protect their supply routes to North Africa & Egypt
6) the Axis never seemed to declare war on anyone when I played :(
1: this is Civ3, the editor doesnt allow you to make the whole place viewable, just like when you start a new game in 4000bc. Basicaly the editor sucks
2: Its made so you can wage war straight away i guess, instead of waiting for years to build military
3: I think they did in WWII as well, because they was Allied with the Brits remember... but then With this you can build Jets right? thats not good. Jets played a VERY small role in WWII
4: Indeed, but wasnt taken later on?
5: Indeed, my Granddad was serving on the Arch Royal...
6: See point 1, the editor sucks
7: True, but its still the same problem, space, plus You could use Para's to land in russia, not good :cry:
boxxla Dec 02, 2002, 01:59 PM 1: right, I didn't know that
2: ok, but Brits seem too ready to fight a land war
3: jets seem too powerful to have right away
4: Malta wasn't taken despite Axis efforts... it was important in keeping the supply routes to the Suez & North Africa open (obviously not part of your game but it should be British still)
5: Arch Royal helped keep Malta resupplied right?
6: ok, point taken
7: I didn't know about the paratrooper problem...
8: I forgot to mention that Ankara is the capital of Turkey not Istanbul
Keep up the good work...
Overlag Dec 03, 2002, 07:35 AM Originally posted by boxxla
5: Arch Royal helped keep Malta resupplied right?
Indeed, i remember Playing a Mission with Destroyer command where i defended it delievering planes to Malta! :rolleyes: forgot that :)
Phoenix Dec 03, 2002, 12:24 PM 8. I know that Ankara is now the capital of Turkey but Istanbul used to be and I thought it was in WW2.
Pihlen Dec 03, 2002, 07:04 PM I think it's a great mod, my only problem is that I can't start as any other civ than the British Empire. Am I a complete idiot or have I overlooked something?
Too tired to think it seems. Got it now
Phoenix Dec 05, 2002, 01:00 PM No you arn't a complete idiot but you have overlooked something. Here is what to do:
Open the scenario in the editor
On the menu bar click on scenario
Then click on player properties
Find the nation that you want to control
Click the box entitled "human player" (it may already be ticked in gray)
It should then give you a message saying that another civ is the human player; just click Yes and save it.
Then when you start you will be the civ that you clicked.
PaLmPiE Dec 30, 2002, 04:25 PM At the start of the game I made allies with the Russians, French, and Polish. Then I waited for the Axis to attack the Polish but they never did. When does the Axis start attacking?
PaLmPiE Dec 31, 2002, 12:20 PM Well I started out forming allies with everyone except the AXIS (of course) and just waited for the war to start.
After several turns the AXIS finally attacked the Polish and I was drawn into the beginning of a long WW2. I didn’t help the Polish much and instead just build up my army. I formed trade embargos against the AXIS with all other CIVs and just sat back watching the weak army of Poland go down in flames. Those panzers are sweet!!!!
After Hitler finished off the Polish he turned his armies onto me. The first attack against me was my city overlooking the straights of Gibraltar by AXIS artillery and instantly most of my allies (French, USSR, Netherlands, and Spain) declared war on Hitler! These CIVs decided the MPP doesn’t mean much (Turkey, Greece, Neutrals, and Portugal) some allies not!
Anyway I threw everything a had at the AXIS and I was decimated by all the Elite Panzer divisions. While I tried to build up a second wave the AXIS destroyed the USSR and the French. The Netherlands faired ok because that was where I was building up my second force. I then launched my second wave and took out several AXIS cities before again I was stopped cold. I am currently building a third wave but I fear the war will soon be over and I’ll be speaking German.
Great scenario thanks Phoenix.
CIVKID Jan 26, 2003, 05:13 PM I was wondering if you were still planing to update the scenero with PTW units:love:
Overlag Jan 26, 2003, 06:58 PM Originally posted by PaLmPiE
At the start of the game I made allies with the Russians, French, and Polish. Then I waited for the Axis to attack the Polish but they never did. When does the Axis start attacking?
you cant do this in the editor, so its just like real civ3, you have to wait for the AI to start hating the other civ before war starts :-(
qer Jan 27, 2003, 06:51 PM put on ptw
Overlag Jan 27, 2003, 08:10 PM PTw cant sort out that either.....
Phoenix Feb 02, 2003, 07:38 AM Maybe on that new expension that they are talking about bringing out you will be able to set diplomacy.
Sir John Feb 02, 2003, 09:13 AM There is one way you can make them enemys.. (it doesnt work superbly but its alright):
1. Make the enemys have very different cultures for exapmle an asian culture land would be very much hostile against a amrican one. This actually worke very well..
2. Different governments also doesnt make them very good friends... as the communist woudnt be very glad in the republicans and vica versa...
BTW; when Im done with my current mod, do you think I could use this scenario as a basis for a "what if germany won scenario"???
Phoenix Feb 02, 2003, 03:45 PM Sir John:
Yes of course rou can us this scenario to make a modification; the more good scenarios out there the better.
Sarevok Feb 16, 2003, 02:23 AM Phoenix, i just canbt stop playing this map... ITS SO GOOD!!!
Gehoernion Feb 21, 2003, 01:44 PM Great map great scenario... i just LOVE it... very sad that the editor doesn't give more possibilities to script :( maybe it'll be changed in a new update... i really hope it... anyways the map rocks... keep on with your great work
Phoenix Feb 22, 2003, 11:42 AM Sarevok & Gehoernion -
Thanks. I hope to make some more scenarios as soon as I can think something up.
BobTheTerrible Feb 22, 2003, 11:43 AM This is a truly awesome map! I have a couple comments and a suggeastion.
First comment: I didn't have contact with everybody to begin with. It was almost annoying, because I signed a MPP with everybody I was supposed to except Poland and Portugal, because of no contact with them. Then I declared war on Germans, and they attacked my destoyer in my territory with subs and triggerred everyone declaring war. Not the way its happened but still good.
Second comment: The Germans ripped through France like a hot knife through butter! It was truly awesome.
Third comment: The Germans and the Nuetrals allied vs me. I know it can't be fixed, it was just pretty funny seeing "Nuetral artillery has destroyed improvements"
Fourth comment: Micromanagement is very tedious. It can't be fixed though, another editor thing. If the editor was better you could contact governor and tell him what to build.
Suggestion: Instead of having it as a scenario, why not a save? Load your scenario, Sign MPPs, change production to whatever you want maybe even declare war, then save it how it's supposed to be and put it up on the internet for download. You can even do this for each nation if you want to get fancy.
Other: Maybe make infantry not need rubber, because the best England can build is riflemen. If you used authentic WWII units that would make it even more in-depth, but that would be EXTREMELY hard to accurately do everything. Perhaps put transports filled with units at the edge of the map to simutate American reinforcement, and say that you cant move the until such-and-such a year because it took USA a while to get involved, again this would be hard because the German subs would seek them out.
Don't think I don't like the map though, this is by far the most awesome, detailed, accurate WWII scenarios I've ever seen, in fact one of the best Civ3 scenarios I've ever seen. Excellent job.
Phoenix Mar 01, 2003, 07:03 AM Yeh, the editor realy needs fixing; perhaps they will do that in the second expansion they are talking about bringing out.
BobTheTerrible Mar 01, 2003, 11:49 AM A second expansion?
Phoenix Mar 02, 2003, 03:21 PM Well I herad that they were thinking about making one on a web site.
Kennelly Mar 07, 2003, 04:22 AM A wonderful scenario.The only anoying is that the Germans razed with 2 or 3 exceptions all the cities they captured.It would look much better with half of Europe red rather than with big empty spaces.Poland is gone,as well as East and Central France and except for Sarajevo all of Yugoslavia.Also the western Soviet cities are already gone.I think I wasted 30 or 40 tank divisions in Europe only razing Cologne and destroying the North German infrastructure.
I've made peace with Hitler and am now beating the hell out of Franco,already captured 7 Spanish cities.I think when Iberian peninsula is mine I'll go for Germany once more.
Phoenix Mar 08, 2003, 09:26 AM Yeh that can be annoying. I was thinking that most people would play as the Axis Powers when I released this, thus meaning that you raze what you want to raze. Have you tried out the D-Day scenario yet?
earendil Mar 15, 2003, 08:08 PM i was playing this scenario on regent and I was able to protect france (with the exception of 2 or 3 small border cities which were razed), as well as the 2 southernmost cities of the Netherlands. Then after that I started capturing German towns. It takes me about 7-13 tanks/infantry to take 1 border city. I can see lots French tanks going to battle Germany each turn. Germany has crushed Poland, took away most Russian territory, but is on a stalemate on the Greek border. Is this the may most games go on this sccenario, or am I just lucky?
I think that Russia should be more powerful. They had a lot of casualties and a lot of land was taken away, but eventually they captured Berlin (in the real war). Maybe if you just made a lot of infantry and some tanks, they might be able to do some damage to Germany even if they do suffer a lot of casualties.
this was a cool scenario.
BobTheTerrible Mar 15, 2003, 08:11 PM Originally posted by Phoenix
Have you tried out the D-Day scenario yet?
What D-Day scenario?
earendil Mar 15, 2003, 09:29 PM also, is there a german forbidden palace in Rome?
Azale Mar 15, 2003, 09:47 PM I think Phoenix did that to represent Italy as a major player in the Axis Powers. And probably to reduce corruption.
Phoenix Mar 16, 2003, 01:49 PM Azale - Yes i did.
I am going to release an update soon. It will include more civilizations, more cities (yes, even more), and I have fixed it so that civilizatons can only have a certain governments; done by having new techs for every government (make them none researchable by not setting them an era) and give the civs the techs for just that government. They they only can choose despotism (which cannot have a tech set for it) and the government that I have choosen.
Azale Mar 16, 2003, 02:30 PM Watch out, there's a limit of 512 cities.
I had to quit making one of my scenarios because of that limit.
Phoenix Mar 18, 2003, 09:14 AM Thanks Azale.
More Info- Many of the gaps in Russian territory have been filled in and the scandanavian civs now have more cities. Plus Yugoslavia, Ireland, Norway and Sweden have now been entered as seperate civilizations. British Royal Navy now has more ships. Plus more changes. It will be released soon.
Yoda Power Mar 18, 2003, 09:36 AM when you release the next version, could you upload it, instead of attching it? this is because i somehow cant download attached files, that have been updated.
Kennelly Mar 19, 2003, 07:47 AM Will the update still be for vanilla civ or for PTW (I hope the former)?
Phoenix Mar 19, 2003, 01:08 PM It will be for the original and for PTW.
Yoda - If you can download a new file and have PTW then you could download that version which will be new. Otherwise somebody will have to show me how to upload it.
Ville Mar 19, 2003, 01:23 PM This is the best WW2 scenario I've played.
Edit: Wow:eek: 200th post for me... only 100 left to my JYP avatar
Phoenix Mar 20, 2003, 01:44 PM Here is the original verison of the game and it should work fine now.
90 downloads were made before replacement.
SmikkE Mar 21, 2003, 08:53 AM Hmmmm... that scenario says it's "corrupted"
Kennelly Mar 21, 2003, 11:13 AM Same problem here :sad:
Phoenix Mar 21, 2003, 12:47 PM Which one does; the one on this page or the one on the main page?
Kennelly Mar 21, 2003, 01:07 PM This one on page 5(don't have PTW,so can't judge the one on page 1)
Phoenix Mar 22, 2003, 06:15 AM It seems that as I have designed it in PTW and then put it into normal format it has been corrupted. If anybody still has a recent version please post it here and I can then modify it in the standard editor to bring it up to date and then I can re-post it (I overwrote my version).
Yoda Power Mar 22, 2003, 06:20 AM you cant make a bix to bic file, it only works the other way around.
BTW i have PTW so cant you just post the bix file? Its easy to upload a file, just use the upload feature on the bottom of this page.
Phoenix Mar 22, 2003, 03:08 PM Ok here goes:
EDIT: It didn't work. What do you do after uploading it.
Yoda Power Mar 22, 2003, 03:11 PM Originally posted by Phoenix
Ok here goes:
nothing?
highphin Mar 22, 2003, 05:48 PM hey, i downloaded this, and it's really great. ive only got one question, what's with the aircraft being able to bombard AND carry-out bombing missions? my fighters and bombers can bombard anywhere on the map as many times per turn as i want them to, but it doesnt seem to do anything. i'm just curious if anyone else has noticed this.
Phoenix Mar 23, 2003, 06:17 AM highphin - I added the bombard anywhere on the map to represent the range of the bombers. It didn't used to let you bombard as many times as possible but it has never worked for some reason, though I have had one of them shot down before.
Phoenix Mar 23, 2003, 06:20 AM Yoda - I will post the PTW version herer for you (tell me if you cannot download this):
Yoda Power Mar 23, 2003, 06:48 AM it works fine:)
handyandy Mar 24, 2003, 10:16 AM sorry if this has been mentiond before. I am trying to launce cruise missiles and the are not working, they are not bombarding the target. Also bombers have the bombard abillty which seams to be range free and a bomb butren wich has a small rang so i see no advantage in bombing not bombarding. Are these bugs, featues or unitntionl features
Phoenix Mar 24, 2003, 12:31 PM They were features designed to increase thet range but seem to have turned into bugs. I havn't heard about the problem with the cruise missiles but try moving it closer to the target because I have noticed that it wouln't show the range of the missiles.
Kennelly Mar 24, 2003, 01:35 PM So,what's with the vanilla civ version 3.0?
Mizta_anders Mar 24, 2003, 02:08 PM Where do I download this??????
Yoda Power Mar 24, 2003, 02:18 PM on the first page.
handyandy Mar 24, 2003, 02:39 PM I havn't heard about the problem with the cruise missiles but try moving it closer to the target because I have noticed that it wouln't show the range of the missiles.
Thank you. yes when you get it close enough it does work but do you now why there is now "border" of the range for bombards?
Phoenix Mar 24, 2003, 03:04 PM Kenelly - Its for those people that do not have PTW
Handyandy - I don't know what happened it just dissapeared when I increased its range (which is very strange).
Kennelly Mar 24, 2003, 03:12 PM @Phoenix:lol,I know,I belong to them as I said.I wanted to know where of if there is a functioning vanilla civ version 3.0 as the one on page 5 was corrupted.
highphin Mar 24, 2003, 03:38 PM Pheonix, have you ever thought about making a WWII map of North Africa and Italy, and maybe the Balkans? Most of North Africa isnt in your maps, and it was a CRUCIAL theatre in WWII. Maybe after you finish getting the major bugs out of this and your D-Day map, you could start on a North Africa map.
handyandy Mar 24, 2003, 04:06 PM (quote) I don't know what happened it just dissapeared when I increased its range (which is very strange).
mybe the is a graphic somwere wich only has a border for about 4 squares or what ever the old range was
Mizta_anders Mar 25, 2003, 09:18 AM I feel stupid but I cant find the link! I want this map.....:egypt:
BobTheTerrible Mar 25, 2003, 03:58 PM Go to the first page of the thread.
cavemanf16 Mar 26, 2003, 10:49 AM Loading up a game for 5 minutes is not necessarily my idea of 'fun'. :(
Phoenix Mar 26, 2003, 01:50 PM To many messages!
1. I havn't yet been able to uncorrupt the original version but if somebody can post me a resent version I can do it.
Caveman - It takes a while to load but I just leave the computer to do it and do something else; a lot of the scenarios do that.
Phoenix Mar 29, 2003, 05:58 AM ANNOUNCEMENT:
I have now updated the PTW version again. Now all air units have increased (and more realistic) ranges. Now bombers can fly from London to Berlin!
earendil Mar 29, 2003, 11:28 AM Phoenix-cool scenario. I was able to conquer almost all of Germany and I'm now focusing on Italy. I also been able to take away most of their resources, and now they can't build Panzers, MIs, any modern ship, infantry, and planes.
In fact the only units they're building now is Marines and Riflemen. They ony have about 20 panzers left, while I have about 60 tanks. The only bad thing is that the Germans have a huge defensive army (about 35 Mis left, 50 infantry left) but that number is quickly dropping. The entire world is at war with them at this point. The Spanish and the French are actually giving considerable damadege to the Germans. THe Potugese have bult an astonishing number of wonders, and are about to build the Manhattan Project. I have no fear about German nukes, because I have used bombers to destroy all German access to uranium. I am about to discover Synthetic FIbers, wich with I will quickly dominate the Germans. I've taken Berlin and the capital has moved to Rome, and now there is a Fp and a palace in Rome! I might try sending the Areial View of Rome for a SOTD to show people that an FP and a Palace can be in any city, Ai or human.
Its taken me a loong time to get this far, and I have found that it is important not to get the Ai involved in a war against the Germans too soon, as in the beggining they have almost no military.
BobTheTerrible Mar 29, 2003, 11:53 AM When I did a bombing run, I was intercepted and the game crashed. I thought that bug was fixed in Vanilla civ's 1.16 or something.
Phoenix Mar 30, 2003, 08:25 AM ANNOUNCEMENT: Vanilla version fixed! Download on page 5. Fixed the technologies for PTW (version 4 now out). Download on first page.
BobTheTerrible - I don't no what is happening (which version is it?) it doesn't happen to me. Try downloading a newer version.
Kennelly Mar 31, 2003, 05:04 AM Just played a few turns in version 4.It has become even better,already took over Poland and Benelux,will now go after Scandinavia.
Only some advice about 3 city names:Basel is a Swiss city,make it Freiburg instead.
Frankfurt is far more north,could be named Ulm or Augsburg.
Bonn is in West Germany,not North of Budapest,could be called Klagenfurt instead.
Phoenix Mar 31, 2003, 11:16 AM thanks kennelly - I will change them for any new update.
Sarevok Apr 01, 2003, 11:36 PM I have been messing with this scenario for quite some time and I have had lots of fun with it. I got stalin's back to the wall after killing the French, poles, dutch, and nowegians. my only problem was i cant getr the long range bomber to work.
cgannon64, nice avatar btw :D
Kennelly Apr 02, 2003, 01:26 AM Rolld over 3/4 France,Sweden,Southern Norway,Denmark,North Africa and 1/2 Finland,but then in 1 turn Spain,Britain and Sovietunion declared war upon me.These Panzers are sweet,already took out 1/2 Sovietunion.But progress has slowed down in France,as troops are needed in the East.Luckily Spain has no tanks at all,so they won't take offensive action;but I saw 2 British transports and they still have 25 warships and 50 Fighter Squadrons.
Phoenix Apr 02, 2003, 12:27 PM Kennelly - glad you are having fun
Sarevok Apr 03, 2003, 09:39 PM Im winnig the battle of britain and the German flag is perched atop the kremlin in 12 turns of war...hehe :D
Mizta_anders Apr 04, 2003, 09:30 AM how do i play as germany????????????:confused:
Phoenix Apr 04, 2003, 03:25 PM That should be set as defeult. To cahnge it open the editor, click on scenario and then player properties, select human player for the civ you wish to play as (it will say it is already selected and will ask if you wish to still change it).
BobTheTerrible Apr 04, 2003, 04:07 PM Are you going to use the WWII units included in the PTW disk for the ptw version? I know it would almost be unfair to the regular civ players, but it would be cool to have WWII units in a WWII scenario.
BTW, playing as Germany, why can't I build Panzers??
earendil Apr 04, 2003, 09:37 PM Phoenix-I started as Britain. But Im playing an older version
Phoenix Apr 05, 2003, 04:40 AM BobTheTerrible - Where are these units; I've been looking for them.
BobTheTerrible Apr 05, 2003, 11:24 AM In the PTW folder under "extras"
Phoenix Apr 05, 2003, 02:25 PM How do I get them to work in my scenario?
BobTheTerrible Apr 05, 2003, 08:43 PM Know not you how to get new units to work? Says not your title "master scenario creator?" Want you for me to stop talking like Yoda?
Know not I much about making units, but know this I do. If you copy the WWII units to the "units" folder, then have the file for the unit named EXACTLY as you want the units to be named. Then you go to the editor, and go top the units part, and click Add. Then for 'unit name' make it exactly as it is named in the folder. Then set the stats etc.
Help you did I not? Or too confuzzling my intructions are? Annoying I am, stop I will.
Procifica Apr 05, 2003, 08:52 PM Better change your title Phoenix, a master scenario creator should know how to get PTW units to work in his/her scenario. :)
globester Apr 06, 2003, 05:33 AM when i load the scenario with play the world, it loads, i can choose my civilization etc.
but when i start the map, it loads the scenario, and just keeps loading, it doesn't do anything, it just stays at *loading scenario*
what's wrong? i patched ptw to 1.14f and civ3 to 1.29f
Procifica Apr 06, 2003, 05:49 AM A scenario this big can take a LONG time to load on a slow computer. :) Just be patient.
globester Apr 06, 2003, 06:07 AM os[Windows XP Professional (5.1 - 2600)] uptime[3h 39m 15s] cpu[1-Intel Pentium 4, 2522MHz, 512KB] mem[Usage: 206/512MB (40.23%)_[||||------]]
it's not slow...
Phoenix Apr 06, 2003, 06:08 AM BobTheTerrible - I've managed to de-Yoda your instructions. Thanks.
I can add my own units its just getting other peoples to work that troubles me!
Phoenix Apr 06, 2003, 06:09 AM Globester - It normaly takes 5 mins on my cpu; i don't no what is wrong if it wont load at all.
globester Apr 06, 2003, 06:12 AM hrm, i'll leave it load for a while then this time :/
i'll let it load for 5 mins
Procifica Apr 06, 2003, 06:20 AM Some scenarios can take several hours...depending on CPU speed and RAM. I'm not saying this one will...just letting you know that 5 minutes might not be enough for your computer.
globester Apr 06, 2003, 06:31 AM Originally posted by globester
os[Windows XP Professional (5.1 - 2600)] uptime[3h 39m 15s] cpu[1-Intel Pentium 4, 2522MHz, 512KB] mem[Usage: 206/512MB (40.23%)_[||||------]]
it's not slow...
that's not a slow comp ffs heh
neway, it loaded(in less than 5 mins)
too bad you can't choose other civs btw :/
Procifica Apr 06, 2003, 06:41 AM Um, no, that would not be a slow computer...its over triple the speed of mine :p
You can choose other civ's if you change the human player in the editor.
globester Apr 06, 2003, 06:45 AM omg, i'm already falling in love with the scenario, the sheer size of it makes me drool :)
too bad it starts in 4000bc and that you can't choose other civ's
globester Apr 06, 2003, 06:47 AM thanks i'll try that :)
Procifica Apr 06, 2003, 06:49 AM I personally think this is one of the better WWII scenarios available on this forum (there are 11 total, with several more in development).
If you're interested in any of the others, or any other scenarios, I encourage you to check the Scenario File Library (which is about 40% done at the moment...I really need to get working on it more).
By the way, globester, you can adjust the time settings in the PTW editor as well. (not in Civ3 editor though)
globester Apr 06, 2003, 06:50 AM omg, this is the ww2 scenario i've been waiting for since civ2 :)
soz for the spam btw, i'm just happy :)
Procifica Apr 06, 2003, 06:53 AM I would declare this the best WWII scenario if the units were more customized (and other things more customized as well). :)
Wow...this was my 1500th post. Wasn't expecting that.
Good job Phoenix, the scenario looks better than last I saw it. :)
Phoenix Apr 06, 2003, 07:57 AM I'm changing the units right now though I have a lot of work to do so it may take untill next week before I release them (hopefuly it won't though). When I'm done I will mail it off to Infograms to see what they think. :)
globester Apr 06, 2003, 09:37 AM we want it too :(
BobTheTerrible Apr 06, 2003, 10:57 AM Phoenix-- You can change the time era of Scenario- Ie, make date 1939 and make it go by weeks. Just go into the PTW Editor, and go to scenario Properties.
Globester-- It takes between 15 and 20 minutes to load on mine! (900Mhz, 300something RAM)
Phoenix Apr 06, 2003, 12:03 PM Yes I knew that I had just forgotten to change it.
Kennelly Apr 06, 2003, 02:38 PM Well,all of continental Europe is now mine.Only Ireland,Iceland and Britain are still free,but I have 2 transports full of Panzers ready to land South of London.
This thing with changing date and years to weeks is only possible in PTW?
Overlag Apr 06, 2003, 03:54 PM Originally posted by globester
os[Windows XP Professional (5.1 - 2600)] uptime[3h 39m 15s] cpu[1-Intel Pentium 4, 2522MHz, 512KB] mem[Usage: 206/512MB (40.23%)_[||||------]]
it's not slow...
a 10ghz pc will still struggle loading PTW maps
btw 2.5ghz with a P4 isnt fast ;)
DustUK Apr 07, 2003, 10:37 AM Hi!
Love the scenario mate, been looking for scenario like this for ages. A couple of suggestions:
*Maybe add some of the WWII units either from CivPTW or some of the units on the web...add that little WWII feel bout it.
*Is there a way to stop the nations from researching into the modern era. Not quite the same bombing France with stealth bombers :).
Just little niggles on a great scenario, keep up the good work! :)
Ervasti Apr 08, 2003, 10:58 AM Hi there!
First, I want to praise you for starting this never-ending marvelous challenge. WW2 is not and easy subject to make a scenario, even only in Europe.
Second, I want to give my own knownledge to your availability, here are some corrections and proposals considering Finn-Russo war (aka Winterwar):
1. Several cities are mislocated:
1.1 Tallinn should be at south of Helsinki, replacing your Tula
1.2 Leningrad should replace your Tallin at the extreme east bottom of Gulf of Finland
1.3 You can replace your Leningrad with city of Petroskoi, which was captured by Finnish forces in 1942.
1.4 the city between Tallinn and Leningrad should be renamed to Narva.
2. Proposed cities:
2.1 Vyborg (Viipuri in Finnish) was more important city for Finland than Tampere, it is located about 100 km from Leningrad northwest.
2.2 Petsamo was the only Finnish city (or town) at Barents Sea, and it was given away in peace treaty 1940. It is about 50 km northwest from Murmansk. There are several important mines that Sovien Union wanted from Finland.
2.3 Sortavala, a little town at the northern shore of Lake Ladoga (first lake to east from the Gulf of Finland, the second is named Lake Onega). This town makes Finnish border look a little more like it was at 1939.
2.4 Petroskoi (beloning to Soviet Union), a little town at the western shore of lake Odega.
3. Overlay
3.1 There should be railroad from Leningrad to Murmansk. The railroad goes along White Seas coast.
(Soviets carried several divisions from southern parts of Soviet Union with summer clothes to occupy Finland at -40 degrees in Celsius, their first task was to build 300 km road between railroad and Finland's border as north as Oulu.. 30% died before border.. )
3.2 Iron/Aluminium mines next to proposed city Petsamo.
4. City properties (I already corrected into my copy, so I don't remember if some these exist in the original)
4.1 Helsinki, add at least hospital, university
4.2 Turku, add at least university, cathedral, hospital, coastal fortress
Those were the straters, I will continue when I get into the game, these notes were made from the editor.
Carry on, I give my support if needed.
Phoenix Apr 08, 2003, 12:22 PM Thanks Ervasti:
My map doesn't show city sizes or data on them so I have to use my own knowledge so thanks for giving me input on Finland. I would like to have the map completly full of cities but some areas have nothing on my map.
Kennelly Apr 08, 2003, 03:29 PM I thought you left these empty spaces to prevent Sweden or Norway from overrolling Europe.Otherwise I could give you some input on cities in Sweden or Iceland (there are some beside Reykjavik,believe it or not ;) )
I don't know,are there already more cities in the PTW version than in the vanilla civ one?
Phoenix Apr 10, 2003, 02:36 PM Kennelly - That is what I originaly did but people wanted more territory for the scandanavian countries. I can control them by telling the AI (in the editor) to not build any offensive, defensive, artillary, air or sea units - then they can only have what I give them. :)
I know that there are more cities in Iceland than Reykjavik; my local football (soccor) team is run by an icelandic consortium and has many icelandic players in it.
highphin Apr 10, 2003, 05:01 PM Hey Pheonix, are you almost done putting the WWII units into the game for us PTW people? I'm REALLY excited. *pees pants*:D
Phoenix Apr 11, 2003, 09:22 AM I havn't been able to do anything since last time because of work. So far I only have the British home guard, Churchill tank and spitfires. I should have it finished soon though.
highphin Apr 11, 2003, 05:18 PM i hope it gets done sometime early this next week... im on spring break and ive got a lot of free time.
BobTheTerrible Apr 11, 2003, 05:35 PM Originally posted by highphin
i hope it gets done sometime early this next week... im on spring break and ive got a lot of free time.
Yup. Me too. This will definitely be the best WWII scenario with the completion of the units.
BTW, I mentioned before that Germany can't build panzers. It that intentional?
Phoenix Apr 12, 2003, 05:00 AM I don't see why they cannot build panzers. They can when I play it and it says in the rules that they can. What version are you playing with?
BobTheTerrible Apr 12, 2003, 09:47 AM Playing on version 4 for PTW. Are you going to make it so that you can play as the other nations?
BTW, in your signature, if you add a single space after the link, it should work as a link.
Phoenix Apr 13, 2003, 05:35 AM You can play as other civs: go into the editor and click on player properties. Then click scroll down the list (player 1, 2,3, etc) until you find the civ you what to play as. Then click the box "human player". It will ask if you want to still do it as player 1 is set as human player, click yes and then save it.
highphin Apr 15, 2003, 11:10 PM Phoenix, sorry if I sound impatient, I'm just really interested in trying this out with the WWII units in it, and I'm curious how close you are to finishing and when we should expect you to put it out. Thx.
Procifica Apr 15, 2003, 11:15 PM Highphin, constantly asking when something is going to be finished, is VERY VERY annoying to the scenario creator (being one, trust me, it IS). To some, it would be considered needless spam.
Creating a quality scenario takes LOTS of time, and takes LOTS OF TIME to make refinements and additions to make it even better. Please be patient with Phoenix, he's not operating on a 72 hour a day clock.
I havn't been able to do anything since last time because of work. So far I only have the British home guard, Churchill tank and spitfires. I should have it finished soon though.
This should answer your question, as stated by Phoenix in a previous post.
Phoenix Apr 17, 2003, 12:30 PM Also I have been ill recently and so havn't been able to do anything.
groove311 Apr 18, 2003, 10:35 PM guys i'm using an athlon 1600 and it is taking a little long, any suggestions? yea, go buy a falconwest.com $5000 computer
highphin Apr 19, 2003, 11:12 AM Dude, 11 minutes is nothing, some scenarios can take hours to load, just be patient.
Phoenix Apr 20, 2003, 11:44 AM Unfortunatly I am now experiencing technical difficulties with the new units; I cannot get the scenario to work untill they are fixed. I don't know how long it will take to fix this but I will try to find out what is wrong ASAP.
Yom Apr 21, 2003, 12:49 AM hmmm...this seems like a good scenario, I think I'll play it soon, as soon as I'm done w/ my regular PTW game...
Yom Apr 21, 2003, 12:50 AM btw, is Turkey SUPPOSED to look like that? It's got some kind of reef or something, when I first saw it I thought I accidentally clicked on the map with ocean. It looks really deformed, I think it would be better being a few islands and have less space inbetween them. It's really weird as is.
Yom Apr 21, 2003, 01:02 AM Also, the capital of switzerland should be spelled as "Bern," not Burn. Can't wait to play this scenario but it's a bit intimidating b/c of it's size, hehe.
Phoenix Apr 21, 2003, 01:25 PM Yorn - I didn't make the map myself and havn't made many changes.
farting bob Apr 23, 2003, 09:13 AM may i suggest you puting a attachment on the first post for the latest vanilla civ versdion u have.
it took me ages to find the damn thing.
Phoenix Apr 23, 2003, 12:27 PM can do "farting bob".
Yom Apr 26, 2003, 08:51 AM hmmm...nobody's talked in a while...guess I might try and start up the chat. I have a suggestion to make, bombing the rail lines are too easy and instantly cut off cities. May I suggest that you add some regular roads around the cities and around parts of the rail lines to make cutting cities off a bit more difficult
highphin Apr 26, 2003, 06:49 PM yea... this thread has been a little quiet lately... i actually like the rails just the way they are. it makes it realistic to cut off a cities supply lines. in too many scenarios, there are WAAAAY too many rails and its too hard to do that without MASSIVE amounts of bombers or artilary.
Symphony D. Apr 27, 2003, 03:16 AM Alright, I've been lurking around for a few weeks now, so I figure I may as well make my first post good.
I downloaded this, but I honestly couldn't get it to work. It'll load up about 80% through Configuring Scenario and then PTW will crash.
Also, it has made Bismark become Hitler in all forms of the game.
As for concerns expressed over America and Africa, I was browsing the Map Forum and came across this (http://forums.civfanatics.com/showthread.php?s=&threadid=37867) wonderful map by Risbinroch (although the PTW version was converted by Yoda Power).
It doesn't have many rivers and a few random mines and features are still strewn about, but it fixes both the problem of the Americans and the lack of North African combat. It'd only take a bit of work to spruce it up, I was thinking about inputting the rivers myself.
Of course, I can't very well expect you to repeat all your hard work on it, just a suggestion.
Also, as for the current map, you could just get rid of those mountain chains, go to "Map" and deselect "Allow X-Wrapping."
A few other random ideas are getting rid of the land-bridge near Bursa. A few of the starting locations also seem off from the capitals and/or not civilization specific, which is kinda odd.
Also, where's the Maginot Line?
I just wish I could get it to work. :rolleyes:
Anyway, keep up the good work.
Phoenix Apr 27, 2003, 06:00 AM Symphony D:
I don't know why it is crashing unfortunatly as nobody else has reported problems, try to download it again and then try to load it up. I have already seen the map and started to work on transfering my scenario onto it but got sidetraced by the new units. I have also done that X-Wrapping idea for the new units. I will input the Magiot line.
highphin Apr 27, 2003, 08:25 AM The Maginot Line was in my game, I downloaded this a few (2 I think) versions back and am trying to finish this before i download a new one. It was a string of fortresses along the French-German border that started at Switzerland and ended about half-way to Belgum. The only problem was that I forgot to declare war on France when I invaded Poland on the first turn, so France moved all their men.
Phoenix Apr 27, 2003, 09:40 AM Wait a minuet I had already put in the magiot line. It was in the first version. Are you thinking of something else Symphony D?
Symphony D. Apr 27, 2003, 05:58 PM Call me blind, I didn't even see it. Guess I shouldn't post late at night. :lol:
I'm still only getting halfway through the "i" in "scenario" during the Configuring Scenario phase of loading with your Version 4.
I'm also pretty sure it's not my system specs, as I've got over a 2gb P4 CPU and 512mb of RAM.
Oh well, I guess I'll just wait until the next version and see if I have better luck then.
Phoenix Apr 28, 2003, 12:49 PM Did u try to download a new game. If an error message doesn't appear it may just be loading. Unless it kicks you out of the game it is normaly just taking its time. I suggest turning off screen savers as they might interfer and slow down the loading process.
highphin Apr 29, 2003, 12:58 PM So, clarify this for me... Are you going to use that other map for your next version with the new units on it? Or are you going to make the new version with the new units on the old map and then work on transfering your scenario to the new map? Srry, I'd just like that clarfied.
Phoenix Apr 29, 2003, 01:07 PM Highpin - I will get the units working on the original map first. Then I will transfer it over to the new map and will then release that. May take some time though as I have exams in a few weeks. :(
Osarias May 01, 2003, 06:19 PM Phoenix:
is it possible to put a link, at the first post, with all the versions of your scenario for every version of Civilizatrion III? I have mine, and franqly, i dont know what version is. i just know that "it doesnt show two hands shaking in the box". The version is from 2001. i'm waiting to play your scenario, but i still cant download yhe correct version. that's is.
Thank you Phoenix, and greetings from Chile
Yom May 01, 2003, 07:19 PM osarias, regardless of when you bought Civ3, if you go to: http://www.civ3.com/patches.cfm and download and install the latest patch, I'm sure the scenario will work, I doubt it's for some weird version.
Phoenix May 02, 2003, 12:17 PM Osarias - I don't keep all versions of my scenario (I delete the old ones). Tell me if the patch suggested by Yom doesn't work.
highphin May 08, 2003, 04:47 PM Hasn't been much conversation here lately... But I've been having a problem. I've heard of the game sometimes crashing for people when they have a bomber get shot down over a city, and i believe that was fixed in a patch, but it has begun to happen to me. This has never happened before, and I've got all the patches. It wasnt even happening in the game 'till about a week ago. It might be my computer, because it's very old and I really need to do some work on it (more RAM, install a larger hard-drive). But I was just curious if anyone else had experienced this and if anyone had some tips for me. Good luck on the new update Phoenix, give us some updates from time to time, just to let us know if you and your scen' are still alive.
BobTheTerrible May 08, 2003, 08:37 PM Go a few pages back, and you'll note me complainging about that. It got annoying cuz I was about 15 turns in and no saves, and I forgot about autosaves.
Phoenix May 09, 2003, 04:36 PM Update: I have followed the instructions laid out a few pages back but the scenario is crashing with the new units. Does it matter what art you use for the unit?
Highpin & BobTheTerrible - Never had this problem myself so I dont no much about it.
Pfeffersack May 10, 2003, 03:36 AM Yes, maybe.Depends on the error message you receive.If there's something like "XXX art missing", there is a problem with the graphics oft the unit.Have added a lot of units to scenarios for my self and there are usually three things do to...there must be entrys in the "PediaIcons"(in PTW folder) in the "Icon_PRTO" and "Animname-PRTO"-Section.And there have to be the sound and graphic art in the PTW/Art/Unit-folder for every new unit.For the WW" two units(if you use those, which where included in PTW), you only have to copy the content of the folder PTW/extras/WW2/art/units in the PTW/Art/Unit-folder.After doing this, it should work.
IMHO its poor that it is even for the included unit sets so complicted to use them and that there's no discription in the manual or editor help.(Sorry for my bad English, I'm from Germany...but playing this scenarion very long and having a lot of fun, I trying to help to get it working again)
Phoenix May 10, 2003, 08:49 AM So for the WW2 units you dont have to create a new "pediaicons" entry? Your english is quite good any way. :)
Pfeffersack May 11, 2003, 03:16 AM Sorry, have expressed it wrong.The included WW2 units need the entries in the pediaicons, too.But I've found a way to get the entries without writing them unit for unit.There is a mod in PTW included, which uses the set of WW2 units(TETurkhan).This mod has its own "Pediaicon" in the CIV3PTW/Scenarios/TETurkhan/ Text.From this "special pediaicon", you can copy and transfer the entries to the "main pediaicon" from PTW or to the pediaicon of your scenario/mod.
Pfeffersack May 11, 2003, 03:25 AM Sorry, have expressed it the wrong way.There have to be entries in the pediaicons, too.But theirs a way to get them without writing them unit for unit.The "TETurkhan" use the WW2 units and has its own pediaicon in CIV3PTW/scenarios/TETurkhan/text.You can copy the entries from this "special pediaicon" and fill it in the main pediaicons of PTW or the pediaicons of your scenario(if it has its own folder like TETurkhan).After that I have printed those critical parts of the pediaicons, to be able to enter the entries correct, when I add the units in the editor.
EDIT: Sorry for double-posting, I received an error message and thought the post was not accepted.
Phoenix May 11, 2003, 07:52 AM Pfeffersack - Thanks I will try that.
aaminion00 May 13, 2003, 09:40 PM I just downloaded this scenario, and I love the fact that it covers so much of WWII and has so many countries. But one look at where my hometown (Sarajevo) and the rest of the former Yugoslavia is, makes me wonder how accurate the rest of the map really is.
I still give this 7.5/10, but I mean, maybe you could've just spent a little bit more time on the not so big countries such as Yugoslavia.
For example...
Sarajevo is a coastal town in your civ, but in reality it's surrounded by mountains, and is more or less in the area where you put "Nis", the Serbian city which initself is several squares south of where it's supposed to be.
If you ever plan on making a 2nd version of this scenario, e-mail me (anticrombieman@hotmail.com), because I could help you make the Yugoslavia part a lot better.
Phoenix May 14, 2003, 12:19 PM Yes, I have been wondering about Yugoslavia recently after seeing a map which showed it as further north. I dont think that the atlas I used for it was very good. I will be making a 2nd version which will be on a slightly smaller scale (but still huge) and will include the American East coast and all of North Africa.
Pawel May 14, 2003, 01:44 PM Great news! :) But do you think it possible to limit yourself to eight civs so that the scenario could be used for multiplayer? Sometimes this actually makes sense. If you want to start in 1939, playing as Germany, a Poland that belongs to Britain will make it impossible to circumvent the historical sequence of events. Another option would be to begin during the phoney war (early 1940), after the Ribbentrop-Molotov Pact was already put into action. This eliminates Poland and the Baltic countries from the map, as well as extending the Soviet Union south into Romania and north into Finland (after the winter war).
UFDelt May 14, 2003, 10:40 PM Wow- All I have to say is that now that I'm in summer, I can't wait to finally get this game moving for me. It didn't take me that long to load (maybe 10 min) and I have a P3 866 with only 256 MB RAM!!! Anyways Pheonix, thanks for the awesome job, I know I never could get so detailed to make a great scenario like this. I haven't really explored the PTW Editor but is there away to adjust territory? If there was, that would be awesome b/c then it would be easy to make accurate territories for the countries.
Also as a sidenote- why don't you do what one of the guys posted earlier and fix your link in your signature?
Phoenix May 15, 2003, 01:39 PM UFDelt - I tried that but its didnt seem to work.
Pawel May 15, 2003, 03:15 PM Originally posted by Pfeffersack
But theirs a way to get them without writing them unit for unit.The "TETurkhan" use the WW2 units and has its own pediaicon in CIV3PTW/scenarios/TETurkhan/text.You can copy the entries from this "special pediaicon" and fill it in the main pediaicons of PTW or the pediaicons of your scenario(if it has its own folder like TETurkhan). After that I have printed those critical parts of the pediaicons, to be able to enter the entries correct, when I add the units in the editor.
I didn't read this nice suggestion before, but If you like TEThurkan, you could consider just including the following path under Scenario Search Folders:
TEThurkan;..\extras\World War II
Then you will get, among other things, access to the WW II units, including working animations and civilopedia entries. All you have to do is to define the units' stats using their proper names. Later, when you are finished with the scenario, you can change anything you are not happy with. Or you could just upgrade your version of TEThurkan's mod, and maybe even convince him to make some changes in the next release. :) Re-writing everything somehow feels like re-inventing the wheel. But, on the other hand, isn't that what civ is all about? ;)
BobTheTerrible May 16, 2003, 05:13 PM About your signature pheonix, I think you might have to add and before and after the signature, with no spaces inbetween. www.civfanatics.com That was just a test to make sure it works.
BobTheTerrible May 16, 2003, 05:14 PM Whoops. It actually accepted "and" as a url. You add "" before and "" after your signature. Sorry about double-post, I should have edited old one.
Phoenix May 17, 2003, 05:55 AM BobTheTerrible: Thanks for that - it works now as you can see.
BobTheTerrible May 17, 2003, 04:45 PM It was a puzzle to type out because whenever I put "[url]" without the quotation marks, it would actually accept it as a url (with the link to "and" in my post being the abouve example.)
To make this post worthwhile, how many of the WWII units have you added?
Phoenix May 18, 2003, 03:57 AM About 7 but I need to get the PediaIcons working and have exams in 2 weeks so I wont be able to get it working till after then. Sorrey! :(
steffanp May 20, 2003, 11:46 AM Originally posted by Phoenix
Here is the vannila version of the scenario. It has 73 downloads. fsdffdfsdffds
Phoenix May 20, 2003, 12:21 PM steffanp- ? What is this?
eddfire3 May 22, 2003, 05:58 PM Could you tell me what page the newest version is on? (e.i. 1,2,3,4,5, ect.
Phoenix May 24, 2003, 06:19 AM eddfire3 - its on page1
Ulyaoth May 26, 2003, 11:52 AM is it only PTW? and I hope you changed the rules so that bombers and fighters can move farther as bombing runs would often go from England to southern Geramny.
Phoenix May 26, 2003, 01:18 PM Ulyaoth - there is a vanila version available on the first page (so its insn't just for PTW). Bombers and fighters have massivly increased range.
Phoenix May 26, 2003, 01:31 PM Please Note: Currently in development is the expansion to this scenario (including new units), a new WW2 scenario (including North Africa and the American East coast), and a map of the world on a very large map (Tierra_362_el_mencey.bix) - this may be used for either WW2, the cold war, present day, or near future scenario.
Screen shots of the development of some of these scenarios will be posted here so that people can give me inut on where to locate cities and how big they should be, etc.
highphin May 31, 2003, 11:40 AM When are you goanna post screens?
Phoenix May 31, 2003, 11:48 AM Instead of screenshots, which will slow down the downloading of this thread, I will post them as a download. Hope nobody mines this: I thought it would be more convenient as you can view the entire map. Here is the scenario of the world (I havn't decided on its use jet - maybe near future). Please give feedback on city locations etc.
EDIT: Attachment deleted.
Phoenix May 31, 2003, 11:54 AM This post shouldn't be here but since it is:
PTW is needed for the download.
IT told me that the download exceeded the limits but it has posted it any way so I dont know if it will work.
Note: for people to stupid to figure it out you should be looking at the work it the editor. :rolleyes:
Overlag Jun 04, 2003, 04:32 PM hmmmm some great new stuff ere Phoenix... GREAT work improving it :-)
Pfeffersack Jun 04, 2003, 05:44 PM Have downloaded the attachment, but Winrar is unble to unpack it(says something about unexpected end of archiv).Has anyone else the same problem?
Phoenix Jun 05, 2003, 11:58 AM Overlag - Thanks
Pfeffersack - Dont know what is going on there
Phoenix Jun 06, 2003, 03:43 PM Something that you may not notice on my map is the south pole research stations - do u think I should keep them on, delete them, or change them to neutral?
Overlag Jun 07, 2003, 07:00 AM Originally posted by Pfeffersack
Have downloaded the attachment, but Winrar is unble to unpack it(says something about unexpected end of archiv).Has anyone else the same problem?
yes... the now2 file doesnt work for me either :(
Phoenix Jun 07, 2003, 10:59 AM How many people have successfuly downloaded it? Maybe the map is just too big. I will try to post some screen shots.
Kennelly Jun 08, 2003, 12:44 PM I have the same problems as Overlag and Pfeffersack,screenies would be good.
Phoenix Jun 10, 2003, 04:56 AM Here is one of Wesyern Europe (note I know that at the moment it looks similar to many of the current 'Now' Scenarios but when I have finished it will look different - and will proberly be set in the future):
EDIT: It now says that the print screens are beyond the file limit.
BobTheTerrible Jun 15, 2003, 07:05 AM Try uploading it first.
Phoenix Jun 15, 2003, 07:34 PM Once again (this time uploaded) remember PTW is required and things will change so that it will be different to current scenarios.
http://www.civfanatics.net/uploads4/Now2.zip
EDIT: Yes it worked! :goodjob: Thanks BobTheTerrible :king:
Phoenix Jun 17, 2003, 08:26 AM I have come up with a possible story line for a future based scenario using the map in the download above:
"The year is 2029. In the past decade religion has crumbled after the discovery of extraterrestrial beings (through a radio transmission) and the implications of it. After a 'dark age' of rioting and panic the world economy has recovered. Many nations have joined together for mutual protection, most noticeably the British Commonwealth and parts of the former Soviet Union."
This may be added too.
NOTE :eek: : I am aware that this may be controversial but please be aware that it is not meant to be a shot at religion (which has brought comfort to many people) and is mealy meant to provide entertainment. If you don’t like it then don’t download it: there is no need to express that here.
Also Note:
The game will NOT include extraterrestrial beings - they are too far away to travel here and do not have the technology (they mealy exist).
Temples and Cathedrals have been removed but the happiness points of them have been redistributed to coliseums and universities. ;)
Whales, Ivory & Furs have been deleted (worldwide bans on all of these).
Pfeffersack Jun 29, 2003, 03:27 AM *sorryforunintentionaldoublepost*
Pfeffersack Jun 29, 2003, 03:28 AM The world map you loaded up is very fine.The only thing I noticed is that there are hardly any cities in Russia, Africa and south america.Will this be changed?
About the south pole research stations, I think you could drop them - I don't think they have much impact on the WW2.
Phoenix Jun 29, 2003, 06:46 AM Pfeffersack - It is a work in progress and will definetly have more cities.
frekk Jun 29, 2003, 04:04 PM Hi, I have one small suggestion ...
You should include the Siegfried Line, Germany's counterpart to the Maginot Line.
"In the first days of September 1944, after the devastating defeat in France, the German army had fallen back on the Siegfried Line – the defensive belt of fortifications along the German border consisting of hundreds of mutually-supporting pillboxes, observation and command posts and bunkers. From a point north of Aachen to south of the Hurtgen forest, the Siegfried line divided into two separate belts, the Scharnhorst line and the Schill line. The first of the two, running along the western edge of the forest, was the thinner, but gained added strength from a continuous chain of anti-tank obstacles and dragon’s teeth In front of it. The second band, five miles to the rear, ran right through the heart of the Hurtgen forest. Although a bit obsolete by 1944 standards, the Siegfried line was still a formidable barrier. Furthermore, four years of disuse and neglect had given the works a realistic camouflage, many pillboxes having blended so well with the surrounding landscape that they were almost impossible to spot among the trees. In addition, from just before the battle and all through it, the Germans in the Hurtgen had worked very hard to construct additional log bunkers, trenches, minefields, and wire obstacles."
http://www.707tkbn.org/battles/siegfried.html
There's other articles around too, worth reading up on.
On a side note, there's a big row in Germany right now because they want to tear down the remains of the Line, with historians and environmentalists protesting (the enviros because its become a habitat for alot of wildlife over the last 60 years). It is kind of strange they want to do this IMHO - they're not planning on replacing it with anything, they just want to spend a bunch of money tearing it down.
Phoenix Jun 30, 2003, 10:12 AM Its also called the West Wall isn't it? Was the line in place before the German invasion of Poland? I had heard about it but thought it hadn't been built then. Spending money on tearing something down for no reason is pointless so they must have a reason - space for industry, etc.
highphin Jul 07, 2003, 11:55 AM Hey, just got back to this board, and I'm a bit confused as to the state of the game at this point. Is the download on page 1 now for the scenario that includes that special WWII units? And, is it just Europe, North Africa, and the American East Coast, or is it the mapo of the entire world? Just wanna know before I download it.
Phoenix Jul 07, 2003, 12:57 PM Page 1 is the PTW scenario and the vanilla version. The new units isn't ready jst. The map is of Europe, North Western Africa and (I think its in this version) Washington+New York.
highphin Jul 08, 2003, 10:38 AM okay, thx
Phoenix Jul 08, 2003, 04:01 PM Announcement - I have finally got my new WWII units into testing. They seem to be working well but I have some fine-tuning to do. With luck they should be ready for the summer holidays.
EDIT - Does anybody know what that Russian artillery piece was called (the one that fired a barrage of rockets).
Overlag Jul 08, 2003, 04:30 PM phoenix... I only just watched a program today about the fall of berlin, and it named all the russian weapons that caused it....
and ive totaly forgot what it was called..... Thats why i failed history ;)
Pfeffersack Jul 09, 2003, 02:08 AM The name of the russian artillery is "Katjuscha" (the German soldiers in WWII named it "Stalinorgel", because of the noise it made, if the shots were fired.)
timberwoolf Jul 09, 2003, 02:09 AM I know!!!
The Bm 8 and BM 13. ( the katusha you mean?!)
First used I belive- in the battle for Moskow.
|
|