View Full Version : titanvol's hof


titanvol
Sep 04, 2009, 07:33 AM
Been submitting games for about 2 months now & though I am a slow player have managed 10 games. This gives me Machiavelli, Inferno, & the Tempi Trophy as well as a G-Major. But I have a long way to go for Map Quest and a very long way for League of Nations. My plan is to complete these two events to get the Quatromasters then go for Emporer EQM, which means the remainder of my games for the Quatromasters I will play at emporer level so that I won't have to repeat too many. Originally I wanted to go for immortal EQM, but my attempts at G-Major 57 made me rethink that decision. Frustratingly, I was one turn from a victory in one game only to see Lincoln get a diplomatic win. My other attempts did not go near as well though and so I have lowered my standards. Most of my maps I look for high food, of course, and gold or gems. Right now I am playing a lot of small maps with no barbarians and mostly normal speed. I am really enjoying BUFFY, I had never used BUG and cant believe how much easier it makes the game. Anyway, I hope to post results of my games from time to time and any advice / tips are always appreciated.

Ozbenno
Sep 04, 2009, 07:37 AM
Good luck! Anything over Emporer is pot luck for me as well.

titanvol
Sep 04, 2009, 08:21 AM
Game #1 - My first HOF entry was of course with my favorite leader Cyrus. A Small Emporer Conquest Marathon Speed on a Great Plains Map with a victory in 1530. NOt really much to talk about I teched to writing to get open borders with the two civs I had not yet destroyed, built a bunch of immortals and ran over everyone.

Game #2 - My next game was with Pericles. A Tiny Monarch Domination on Epic speed on a Pangeae Map with a victory in 20 BC. Again not much to talk about. Teched to IW wiped everyone out except to OCC some unlucky AI, spammed settlers to get domination land.

Here I then realized I had already made a couple mistakes in my HOF planning. I should have chosen Cyrus for domination because of the Imperialistic trait to help spam settlers. I also had misunderstood the Map Quest thinking I had to have a combination of every size map as well as map type.

Game #3 - Next up was a Diety Duel Space Colony on Normal speed on a pangeae map with Inca. I hated to repeat the pangeae map, but the quecha rush was not going so well for me on other map types due to distance. My opponent was Mansa Musa so that after I creamed him I could easily repair the relationship and trade techs. On the one hand, this is my only Diety win ever so I am a little proud, on the other hand it was the Inca & not to start another Inca rant, but I hate the quecha rush, it just goes against what is normal in civ. I got a win in 1962, MM was never a real help techwise and I thought this a rather poor date overall.

Game #4 - Decided to follow up on my cheesy diety win with a cheesy religious win - Small Prince Quick speed on an Inland Sea map with Frederick. Why Frederick? Why not? It was a random selection. I got a rather poor 1300 AD date. What really bugged me was that I had a very early AD victory in hand in another try only I forgot to convert to Christianity the turn before completing the AP and I was instead running the same religion as 2 other civs who were both firendly with each other. Christianity had already been spread to all but one of the civs. I was never able to repeat the results in my other attempts and finally just took whatever I could get to get the game out of the way.

These 4 games gave me the Tempi Trophy, a rather unimpressive spot at 156, but after some later submissions, moved up to a rather unimpressive 111.

superslug
Sep 04, 2009, 09:47 AM
These 4 games gave me the Tempi Trophy, a rather unimpressive spot at 156, but after some later submissions, moved up to a rather unimpressive 111.
That's quite a jump up though, and you are moving in a good direction. :goodjob:

titanvol
Sep 04, 2009, 01:40 PM
That's quite a jump up though, and you are moving in a good direction. :goodjob:

Thanx, but I am hurting my own cause with all the no barb games and smaller size maps.

titanvol
Sep 04, 2009, 02:03 PM
With Tempi Trophy underway I then pursued the remaining difficulties and victory conditions for inferno & machiavelli . . .

Game #5 - Small Noble Diplomatic on Normal speed with Elizabeth played on a continents map with a victory in 1650 AD. Nothing spectacular here . . .

Game #6 - Huge Settler Cultural on Normal speed with Zara played on a hemispheres map. At first I tried that pop a bunch of huts on settler level thing, but it seemed tedious so I restarted. This time a popped a few before settling and won in 1620 AD. I thought the creative trait plus the UB would be really good, but late in the game I realized the creative trait really only accounts for about 2 or 3 turns worth of the culture being generated in the final turns. That is easily made up by the spiritual trait over creative. The tediousness of the culture game makes me dread playing another one, trying to spread religions and build temples to build cathedrals. Wish I had played this on emporer level so I didnt have to do another culture game for EQM

Game #7 - Small Chieftain Time on Normal speed with Ramses played on a Lakes map. I managed 9040 points, teching several future techs, dont remember how many and building virtually every wonder. I dont remember exactly, but I think I only lost one or two wonders to the AI. My population was ridiculous, but I played a little conservatively on land keeping well under the limit.

titanvol
Sep 04, 2009, 02:18 PM
Game # 8

I paused in my pursuit to tackle G-Major 56. This game is my pride and joy so far in the HOF, managed second in the gauntlet with a 490 AD conquest victory, though 1st place blew me away at 230 BC.

I took Persia, again, for this Standard Immortal Epic speed Conquest on a Pangeae Map, again. But having never tried a fast conquest on immortal, I was very happy with the results. It seemed quite easy, although I failed miserably in my pursuit of feudalism to vassal the AI for a quicker victory crashing my economy do to maintenance costs just after getting monarchy. Luckily my last opponent got feudalism and longbows with only 3 small cities left, by this time I had several CRIII axes thanx to great generals, my first GG I added to a leftover scout for medic, the rest went to warriors & were upgraded to CRIII plus leadership & mobility so they could keep up with my immortals. Although they did not beat the longbows, they damaged them well enough for a couple immortals to easily finish them off. The only contest in this game is beating the AI before they get feudalism, because had they got there a couple turns sooner I might not have been able to finsih them off. My very first attempt had failed for that very reason, with 2 civs getting longbows. I did have one attmept in which I managed to tech feudalism for vassals, with 3 gold in the capitol and gems in another city, but my intial conquests had come too slowly and I had allowed some of the civs to expand too much. I dont know that I would ever approach 230 BC, but a little more practice & I am sure I could knock a couple hundred years off my own time, but there are other games to try . . .

titanvol
Sep 05, 2009, 12:27 AM
Game #9 - I needed only one game to get Machiavelli & inferno, a Space Race on Warlord, however poor planning on my behalf caused me to rethink this game. I don't really wanna play very many warlords games which is necessary for space race vs space colony, so in order to not have to repeat this game for emporer EQM, I played on emporer level reserving warlord difficulty for another game. So this game became a Small Emporer Quick Space Race on a Fractal Map as Mansa Musa. Nothing spectacular excpet my 1790 AD win was delayed when Wang Kon dow'd at pleased taking me totally by surprise. Thanx to having an island to myself (the map was pretty much ah arch map w/ the islands close together, only 2 civs shared a landmass, IIRC) The invasion was pretty ineffective after upgrading archers & warriors to infantry & cats to cannon (these troops had been serving MP duty exploiting her rul) but they did raze a city and resettle one tile south.

titanvol
Sep 05, 2009, 01:39 AM
Game # 10 - I needed only a warlord difficulty to get inferno. Frustrated by many attempts at G-Major 57 I decided to take India on a rainforest map for a space colony. Small Warlord Quick Space Race on a Rainforest map as Ghandi. Why did I take quick speed again, I do not know. I hate quick speed & even though it lets me play more games, I vow not to play this speed ever again, unless I feel it absolutely neessary when I start looking to increase my rankings. Managed a win in 1852

The rainforest maps are terrible in some respects, great in others. For those who have never played one I will discuss the obstacles faced and highlight the positives. First of all food is never a problem. Pigs are everywhere as is ruce and bananas. If you are not careful, however, those may just be the only health resources you can claim. And you cant trade those away for other health resources because a) every AI also has pigs, rice and bananas b) when the AI does have another health resource, they have only one so unless you vassal them, there's no option to trade for it. For that reason the early priorities are on exploration to find the other health resources, there will be 1 or 2 corn, maybe a wheat, possible a cow (if you find a cow claim it, it is very valuable as will be explained later) and sheep, a deer. And when I say 1 or 2 and maybe 1 I dont mean in your area, I mean on the whole map. Fish, clams, & crabs, highly unlikely because most times there are no sea tiles and if there are only enough for a couple cities to also build a harbor and maximize the health from these resources.

While the fast worker is awesome for this map, the expansionist trait may be better for the extra health, and the HG is a very high priority wonder (even though I knew this, I somehow did not manage to build it in this game :confused:) Now, the total impact of the absence of health resources impacts the game in a number of ways. Instead of having 2 grain resources at least so that a granary adds 2 health, it might only add one. The harbors for costal cities (what coastal cities) And nevermind that all those jungle further drives up the unhealthiness. You must also look to the future and groceries, so that if you can claim those resources (spices, wines, sugar; dont worry you will have the bananas) make them a high priority also, there will be 3 or 4 spices as well as sugar, wines 1 or 2. Supermarkets if you have a cow or deer or sheep to go with the pig may also have to be built. Aqueducts are a given. Some space games I skip all the hospitals & recycling centers, not so in this game because once forges & factories & power plants * laboratories are built unhealthiness is almost overwhelming.

Now, food is everywhere, almost every tile is a grassland jungle square, although the starting area will be almost completely free of jungle. There will be a few plains, maybe desert and fp. Grass hills will be scattered; plains hills, be very grateful if you get one. What this means is shields are completely absent. It was not uncommon in most of my attempts for most cities to generate 5 shields or less. Which is what makes the cow so valuable, not only is it a very rare and valuable health resource, the shields are desired as well. Oh and if you get a deer on forest, dont chop the forest, build the camp right over it. Forests are very rare and chopping them is debatable.

My strategy, right or wrong, was to expand, expand, expand. I took starts with gems / gold (2 or more) & this game had 3 gold and a silver to start. I expand outward first to claim resources and river sites and rob the AI of area then fill in the gaps, not worrying too much about overlap because getting enough health to grow big is a challenge anyway. This of course has good synergy with whipping. Early citizens will be working useless jungle anyway, I usually whipped 2 for a library, 1 or 2 more for a granary, 2 more for an aqueduct, and never stopped until the end.

One of my first priorities other than claiming resources is to find an insanely high food site, this game it was a rice, a banana, & 4 pigs. This is my gpp & wall st city. I research to IW because you are handicapped until you do so. Initially, this city then becomes a worker farm to compliment my capitol settler farm. You need 2 workers per city so other cities must build workers also. 2 workers per city is not a convenience, its a necessity, 3 per city would have been nice. I get the pop up quickly & start building workers, having built 2 or 3 in the capitol initially to imprive this city. I then tech to a religion (most likely confucianism or christianity, in this game both) If this cities pop is about 5 and nay other cities are at 1, very good chance the religion will be founded here. Can get the second religion by luck, using the free missionary to spread in a non capitol city & hoping it spreads it to other cities, but at point economy is not crashed and on a low difficulty, expansion can be delayed (build settlers, move to site, dont found the city) until the second religion is founded. Hopefully this city also has some shield sites, I had a grass hill & a horse, which made this an awesome shield city on this map. I will interrupt workers to grow periodically and build improvements to get specialists. With spiritual going back & forth to caste & slavery is an option, but I find it too tedious. So my builds here are temples for priests and shrines, library for scientists, etc. I dont worry about having the dirty GP gene pool, I am philosophical & NE goes here too, so I will get a lot. An artist will be used in border cities to keep available tiles form falling into AI hands. After 2 shirnes, Great Prophets are settled. Scientists become academies (one settled in capitol also) Merchants do the caravan thing because I deficit research. Some are saved for late game GA, I got a spy with less than 5% chance & saved it, for example.

Although the absence of shields is a problem, there will be some good sites with multiple grass hills. I try to use these to build missionaries & units for MP because I abuse hereditary rule and I dont wanna switch to emancipation later, I will want caste for the extra shield on a workshop once parts are being built for the psace ship.

SO, I expand like mad, get the Wall St / GPP city set up, spam missionaries, trade away my copper / iron or do not connect it so I can build warriors for MP (sometimes chariots if the copper is accidently hooked up but iron is not to prevent knights istead of chariots, archers also if no iron otherwise eventually it will be x-bows) Then I spend 758 turns clearing jungle and cottaging everything (except to irrigate the Wall ST / GPP city. Whipping libraries, granaries, aqueducts, groceries, unis, obsevatories . . . forges wait, because of the health issue. While they would add more shields to the whip, they aint gonna do much for the actual production of the city anyway, maybe 1 shield, maybe not. If you have the AP religion, spreading it and building the temples / monasteries is great for those shields. I had some cities with only 5 shields, one from city square, 2 from temple, & 2 from monastery. Building the banks can be a problem, so I build one in Wall St city (necessary anyway) one in capitol, & then use my unit spam cities (1 had 3 this game which worked out well for the banks)

The space race gets delayed because I beeline for laboratories and then beeline to genetics for the plus 3 health which also gives me medicine for hospitals. This is almost a necessity because the forges, factories, etc, really hurt the already hurting health. Some cities will never be completely healthy, but excess food counterbalances this. At this point in the game I try to decide which cities will be part cities, these are the ones which have close to enough pop & land to claim near 20 tiles, these cities will need the hospitals, recycling centers, & supermarkets. Because of overlap, have to rob tiles from other cities' citizens. Non part cities build workers, no matter how many workers I have, these cities build more workers (I think I finsihed with around 60 workers)

I tech to rocketry and then I beeline fusion. At this point, the tech pace is not as important as production so I start mixing in forges, factories, & power plants with the health buildings & build workshops over cottages switching to state property & caste system which is a wonderful civic. Usually I will have the tech before starting Apollo & the engines. But this is really not a concern, especially if you have aluminum, parts will be built in like 3 or 4 turns anyway, even the engines dont take very long. I keep workshopping over cottages one city at a time and adding it to the production phase, let it build whatever buildings i need for production & enough health not to starve before I can complete the parts. I sometimes even workshop over resources if I can spare them, the extra pigs or cancel a trade deal for an extra resource I might have. I also try to plan to have 3 specialists somewhere in this time period (getting an engineer from fusion gives one) to have back to back GAs, easily done with caste system as you can work whatever specialists are needed for certain GP so you get at least one different, it is entirely possible w/ a philosophical leader and good timing to have enough for 3 back to back and I could have done this easily with just a little better planning. This attempt I started my GA's too late which surely cost me a couple turns.

Anyway, that's my take, for better or worse, on the rainforest space colony game. I hope to never play another one, at least not on quick speed.

titanvol
Sep 06, 2009, 06:10 AM
Game #11 - Small Emporer Conquest Normal speed as Ghengis Khan on a Highlands map. After playing the highlands map, I thought it was pretty cool, even though I did not expect to like it. I got a win in 1180 AD, which I felt was terrible. I managed to get feudalism very late so I vassaled Asoka, had to build research in a couple cities & build a couple libraries & run a couple scientist specialists. Then there was a point in the game where I built wealth for a few turns to keep from going broke. An interesting thing which I am sure is not uncommon on Highlands map is my last opponent, Frederick was unreachable because of mountains except there was an inland sea near him, so after vassaling Asoka I built a city & chopped / whipped 4 galleys (chop 3.5, whip 0.5) & sent units over. So what does an isolated Frederick do when he cannot build cities in his area, even though he has sailing, he does not build galleys and found cities anywhere else, he does not build an insane amount of units (which I feared) he had 3 cats, 7 archers, & a settler plus a couple workers running around & 2 scouts. Instead goes for a 1 city 20k win, someone forgot to tell him this was Civ IV not III.

titanvol
Sep 09, 2009, 05:33 PM
Game #12 - Small Emporer Conquest Epic Speed as Julius Caesar on a Big & Small map. Won in 445 AD. Decided to try Epic speed, because with the various civs who have strong early UUs kinda raking up the small normal emporer conquest wins. I flirted with the idea of going for domination at one point, but my seriously decaying economy forced me to decide otherwise. This was my first game ever with Rome, loved the Praets. It was also my first conquest / domination running a decent specialist economy, thanx to capturing the Pyramids & switching to Representation. Then ran some priests in newly captured cities until I could build libraries. This really saved my game because I went bankrupt for about 5-6 turns and lost quite a few units. I had wiped out everyone in the east & was moving to the west. I had kept too many cities (in my flirtation with domination & also because of wonders) & went bankrupt before I could get units healed & repositioned for my next attack. Running rep allowed me to research pottery (i should not have neglected this tech in the first place, & get a few cottages up) & then also let me get to feudalism in a decent amount of time. I'll have to remember this in the future, always keep the pyramids.

titanvol
Sep 12, 2009, 12:16 AM
Game #13 - Small Emporer Conquest Normal Speed on a Boreal Map as Shaka with a very late victory in 1440 AD. Originally slated as game #12, but had difficulty & had already mapped some other games, so put this one off. I gave up on trying for a good win and simply decided to challenge myself with an all Impi conquest on this map type, & failed. Both of the India's (Asoka & Ghandi) got feudalism right before I vassaled Frederick. I attacked anyway & watched 6 CRII Impi's die while doing no damage to a single longbow. Why 6? Why not stop after say 3? Because I am a guy and we are stubborn. Finally, after 6 I decided to move my stack meekly back to my homeland, build up an attack force of cats & try again, following the cats I started building swords. I decided the impi is a marginally useful UU. In the right circumstances it might be used to rush one opponent on emporer difficulty, but its biggest use seems to be to wreak havoc by pillaging & stealing workers. I decided this would be my last small emporer conquest for awhile, although I dont have as many as I thought because Cyrus was on marathon speed, & I ditched some other maps which were slated for small normal speed conquest (Sumeria / Celts / Carthage) & decided to either run a different map size or speed. Having said that, & even though I have played him twice out of 13 games already, I know I will come back with a Cyrus small emporer conquest submission before I am able to finish League of Nations & possible before I finish map quest. Maybe before I get a minor gauntlet as I am still waiting for an emporer / immortal level minor.

titanvol
Sep 12, 2009, 12:37 AM
Current status as of recent update:

#1 slots: 4 (admittedly due to lack of competition for those particular slots rather than personal skill level)

Tempi Trophy: 64 (previous: 111)

Machiavelli: 48 (debut)

Inferno: 78 (debut)

Games to QM: Map quest: 7; League of Nations: 23; Minor Gauntlet

upcoming:

Sumeria small emporer conquest epic speed oases map

G-Major 59

Russian Space Race

titanvol
Sep 13, 2009, 02:41 AM
Game #14 - Small Emporer Conquest Epic Speed on an Oases map as Gilgamesh. Won in 175 AD. I think I might have just found my second favorite early warmonger, never played Sumeria before. The creative trait helps a lot when choosing a spot to settle & when keeping captured cities, protective I could have done without, I dont think I ever had an archer to get attacked even. The only reason I even ever build them is for mps once i can no longer build warriors. But the vulture is really nice.

Two things:

I cost myself several turns because the second civ I wiped out I kept 2 cities, they were good locations, thinking to use this as a 2nd base to build vultures and attack Asoka in the north, while my original lands would concentrate on Ghandi in the south. Instead it crashed my economy terribly and units starting disbanding 2 turns before I could start taking any cities, the entire invasion of Ghandi was ruined and my economy was borderline at best until the very end when just a couple turns b4 the end I popped a GS for a GA. Often I would destroy a city and only manage 3 turns before units would start going on strike. It was not someting i had tried before, wont try it again.

I think I may be getting my start wrong. Typically i build barracks first & then enough units for what i think is enough units to wipe out my first civ completely before I dow, its not really a rush, just a very early war. I started doing this so that I build one settler the AI builds 2-3, then I keep 2-3 of my nearest neighbor's cities, who is also usually kind enough to leave me a few workers behind when he leaves the world to improve the land i have just pillaged. Now I have 5 cities to take on the rest of the world and I go on to the next neighbor, etc. I am wondering if A) i should just go back to a straight out rush & attack as quick as possible & B) maybe also only keeping one city, just usually it does not seem like i get as much out of some of the cities as i think i will & it takes too long to get them pacified & grow back pop to the point there are really contributing. Just seems like they spedn too much time being nothing more than a drain on my economy.

And one more thing. Game after game I hold off on adopting slavery if I am still building a settler, (which I usually am if I am waiting for copper to show up) thinking I will finish the settler, then adopt slavery while said settler is moving to found city. Then I freaking forget to adopt slavery while on my way to the city site, from now on maybe ill adopt and whip the settler to make up for the turn of anarchy.

titanvol
Sep 27, 2009, 12:35 AM
Game # 15: G-Major 59 as Cyrus, of course, my favorite, which really isnt helping my path to QM / EQM playing my 3rd game as him but for early war I love the Immortal, used it to destroy 3 civs and vassal another before I ever bothered to start building other units.

I figured the diplomacy would be a very hard thing to accomplish. Decided the best thing to do was to pack the world with the max number of opponents (10) adding Peter, Catherine, Shaka, & Montezuma to the required Justinian, Brennus, Asoka, Suryavarman, Darius, & Isabella.

At first I wanted to add some friendly civs, leaders who I thought I could play nice & buddy up to to help my cause. Only I knew that I would want to take out a few civs, and what is the likelihood that my friends would all get along? Or that my potential friend would not end up right next to me as the perfect candidate to take out rather than someone I didnt want. So I decided I would attempt a different kind of diplomacy by getting diplo by vassals. As an means to further help my cause, I added a few civs who might just help stir things up and give me a chance to play nice with a nonvassal or two on the other continent when it was discovered.

My start had 2 fresh water corn, an ivory, & 2 gold. Plus quite a few hills. Horses came up a little further from capitol than I had wished, but founded second city with a cow nearby & some hills. Built barracks while growing to a respectable population to churn out immortals. Capitol, Persepolis, at size 6 had 15 shields +3 food and 26 commerce, Ecbatana at only size 3 worked the plains cows, horses & a plains hill for 11 shields & no food. After a cultural expansion it would also claim a wheat, but would be content from the start to build only a barracks and then crank out immortals.

The only kink is that I cannot afford to completely bankrupt myself because I need a decent timed feudalism in order to start vassalizing. So I researched in order Mining, AH, Wheel, BW, Pot, Writing (open borders to all start exploring territory), Alphabet before I DoWed my first opponent. Traded for like myst, fishing, archery, & masonry & started researching currency. After writing added a library to Persepolis. Traded for meditation & priesthood when I was able as well as sailing. Traded for Monarchy, finished researching currency, traded for iron working and started researching feudalism.

In the meantime, I destroyed Montezuma, Justininian, & Catherine, keeping a couple cities from each to help build my empire and settled a coulpe more cities to fill in some gaps. My continent ended up the home to everyone except Asoka, Darius, & Shaka. Figured if I could vassal everyone on my home continent I would not have to worry about an overseas invasion. I vassaled in sequence Peter, Surry, Brennus, & finally Izzy. Peter ended up friendly to me because Cathy had brought him in against me, so I did not get any negatives for the DoW, I dont think I razed any of his cities, instead I liberated them back to him and he became a decent research partner. Teched quickly to mass media, got diplo victory.

The hardest part was trying to maintain an economy in the early game to get to feudalism. The result was I did not have good specialized cities with some of my science cities building a barracks after libraries & granaries & doing double duty building units. Then the negative was these cities did not get other improvements during the all out war phase. I think if I had just converted one of my captured cities into a units city instead of cottaging I would have had a better result.

titanvol
Sep 27, 2009, 12:44 AM
Game #16- Small Emporer Religious Normal Speed as Tokugawa on an Ice Age map. A very dismal showing at 1360 AD. I had 4 elections before I finally won. My biggest mistake was sending in Christian missionaries to the closest of the overseas cities instead of looking for small cities, so the other civs had too many abstain votes. I kept settling more of my cities and spreading, but 3 times I came up one vote short (ONE VOTE SHORT, 3 TIMES) No matter what I kept coming up one vote short, so I sent in another Christian missionary to whoever was friendly to me on my home continent (i dont recall who that was) and finally won.

Decided to finish out mapquest with cheesy religious wins using civs that I am not really interested in playing, like most of the protective civs & America.

titanvol
Sep 27, 2009, 12:50 AM
Game #17- Small Emorer Religious Epic Speed as Saladin on a Global Highlands Map. Much better than my previous as Japan, mostly due to not having to research to optics, won in 340 AD. Was slowed considerably by barbs, & the Global Highlands maps suck, almost as bad as boreal, IMO. The Madrassa came in real handy to bulb Theology, got it quicker this way & was able to research other techs to stay alive. Having to build defensive units with no copper insight while swords were coming at me & then iron was far away meant no time for missionaries, which hurt what might have been an otherwise competitive date. This time I got elected with the exact number of votes needed: 27.

titanvol
Sep 27, 2009, 01:02 AM
Current status as of upate 9/25/09:

#1 slots: 4 (same as last update)

Tempi Trophy: 61 (previous: 64)

Machiavelli: 40 (previous 48)

Inferno: 76 (previous 78)

Games to QM: Map quest: 5; League of Nations: 21; Minor Gauntlet

Gauntlets: G-Major 56 2nd

upcoming:

Cheesy rel wins for Arch, Med & Small, & Terra maps

G-Major 60?

Russian Space Race

titanvol
Sep 27, 2009, 11:24 PM
Game #18- Small Emporer Religious Marathon Speed as Roosevelt on a Med & Small Map, won in 590 AD. I must take the time to give a special thank you to my good friend Lincoln, who had twice as many votes as I did, was my only neighbor, and had a power ratio bout 10 times my own. It just seems wrong to win a game where the victory is given to you by an opponent who could squash you like a bug in about 3 turns.

titanvol
Sep 28, 2009, 07:05 AM
Game #19- Small Emporer Religious Epic Speed as Hammurabi on an Arch map. Won in 130 AD. Would have broken the BC mark, which would have been my personal first for religious victory, except for barb galleys which kept sinking my missionary carrying galleys before I traded for MC to build triremes.

titanvol
Oct 03, 2009, 07:37 AM
Game #20- Small Emporer Religious Epic Speed as Hammurabi on a Terra Map, won in 280 AD. After playing around with G-Major 60 for awhile, needed a break & decided to get another cheesy win to help the league of nations / map quest . . . only my last game was also as Hammurabi, that sux.

titanvol
Oct 18, 2009, 03:56 AM
Current status as of upate 10/10/09:

#1 slots: 4 (previous 4) (Games # 17371, 17576, 18009, 18051)

Tempi Trophy: 61 (previous: 61)

Machiavelli: 39 (previous 40)

Inferno: 78 (previous 76)

Map Quest: 40 (debut)

Gauntlets: G-Major 56 2nd, G-Major 59 4th

Games to QM: League of Nations: 17; Minor Gauntlet (#59 - 2 events away)

upcoming:

at this pace I will have nothing for the next update, I keep screwing up my celtic conquest game, I finally got a good strategy down, but my last attempt did not pan out well because of bad timing on my 1st dow if I had waited another turn or 2 I would have faced 3 archers in the capitol, instead Asoka moved its settler and 2 escorting archers back into the capitol & i faced 5. research makes this tough for me

Russian Space Race, yeah I keep screwing this up 2, mostly because I keep refusing to believe I cannot successfully axe rush 2 civs on emporer level & because for every failure I remap until I get 2 corn, 2 gold, river ph to settle on, & either a 1f 2 shield tile or 3 shield tile to build my first worker in 15 turns on epic speed, after all that i still need copper to show up within 5 tiles of my capitol.

Carthage domination, aztec conquest, china culture?, korea diplo?

titanvol
Oct 19, 2009, 06:11 PM
Game #21 - Small Emporer Marathon Speed Domination as Cyrus on a Great Plains Map won in 880 BC, missed the #1 mark by a few turns (910 BC) This game really gets me nothing in pursuit of QM, but I needed something to get out of my recent civ frustration of failed attempts and a thorough thrashing as Cyrus was needed. I think I could have claimed the # 1 spot if I had waited just a little bit longer before beginning to war. Admittedly I simply grew impatient while waiting for the AI to settle more cities. I also researched pottery for reasons I cannot explain??

Ozbenno
Oct 19, 2009, 07:45 PM
I also researched pottery for reasons I cannot explain??

:lol:

This happens to me all the time, I finish researching a tech and then wonder why I researched it in the first place.

titanvol
Oct 22, 2009, 04:35 PM
:lol:

This happens to me all the time, I finish researching a tech and then wonder why I researched it in the first place.

actually, I know what i was thinking, its just that in retrospect it was very poor reasoning, I wanted the granary for faster growth more health, but with whipping i never needed the health & since i was stockpiling immortals while waiting for the AI to settle more cities i didnt need the faster growth, i was also thinking i would cottage to counter bankruptcy, but that would have only had the effect of spitting on a burning house, so I had reasons for researching pottery, just very poor ones & i never used anything i got from the tech.

titanvol
Oct 22, 2009, 04:46 PM
Russian Space Race, yeah I keep screwing this up 2, mostly because I keep refusing to believe I cannot successfully axe rush 2 civs on emporer level & because for every failure I remap until I get 2 corn, 2 gold, river ph to settle on, & either a 1f 2 shield tile or 3 shield tile to build my first worker in 15 turns on epic speed, after all that i still need copper to show up within 5 tiles of my capitol.

Finally got a good start together for this one, 2 gold, 2 corn, riverside ph start (w/ a 2 shield tile 4 fast 1st worker) copper showed up close, rushed 2 neighbors stealing 2 holy cities, then oracled civil service. Willem DoW'd Mansa to slow him down a little. Only problem is nobody, for various reasons, is pleased with me, Mansa & Wang Kong are opposite religions, Toku & WIllem are annoyed, & my military strength has plummeted.

Now I think I need to shelve this game for awhile and pick up my Celtic mission before I screw it up.I know I have to correct my military strength and repair my economy & make nice with MM & Wang Kon, I just hope I have time to do it before a DoW.