View Full Version : Queues of Bavaria - 1830BC


disorganizer
Oct 03, 2002, 01:45 PM
All Hail Citizens of Fanatika!

Today i speak to you in an urgent matter for our capitol city of bavaria.

As you surely noticed, our build queues run out in 6 turns. The question is now:
What to build next?

At the moment in the queue:
Archer (finished in 2)
Warrior (2)
Warrior (2)

Possible to build:
Settler (5)
Worker (2)
Warrior (2)
Archer (3)
Spearman (3)
Granary (9)
Temple (9)
Walls (2)
Pyramids (58)


You can review the city thread (http://forums.civfanatics.com/showthread.php?s=&threadid=31559) for more details.

Please start discussion now!

Chieftess
Oct 03, 2002, 01:56 PM
At this stage of the game (and the difficulty), I think trying to build other wonders without a long prebuilds is a waste of shields. Let's let the AI build them for us. (except for the Great Library) Maybe a granary before a few settlers...

disorganizer
Oct 03, 2002, 02:13 PM
Just to inform: The thins under "possible" are all entries which are allowed to build and the time it takes. Even the obviously stupid ones.

neutral leader
Oct 03, 2002, 02:39 PM
i think granary and temple are our most immediate needs. population means money and production, which translate into improvements, wonders, research, troops, etc. as for temple, it would alleviate unhappiness problems thereby freeing up entertainers and/or lux money; it would also help our borders to expand faster.

eyrei
Oct 03, 2002, 02:45 PM
Originally posted by neutral leader
i think granary and temple are our most immediate needs. population means money and production, which translate into improvements, wonders, research, troops, etc. as for temple, it would alleviate unhappiness problems thereby freeing up entertainers and/or lux money; it would also help our borders to expand faster.

We only have 3 cities! We do not have a military capable of holding off the children of the aztecs. And you want a granary and temple?!!!!!:eek:

Either another settler or military units, or we are doomed!

Octavian X
Oct 03, 2002, 03:17 PM
I would propose:
archer
settler
archer

This way, we will have some archers, while getting some people out of Bavaria before unhappiness occurs.

Stuck_as_a_Mac
Oct 03, 2002, 05:10 PM
warriors, not archers. we send them to morgana, retrain them and save shields.

Plexus
Oct 03, 2002, 05:23 PM
i propose warrior, warrior, settler, warrior, temple (we do not need a granary!)

Danke
Oct 04, 2002, 09:15 AM
Plexus and the others are right, First order of business is to build up warriors that can be upgraded to swordsmen. The entire strategy of the game depends on this.

neutral leader
Oct 04, 2002, 11:07 AM
a strategy i am not yet sold on! as for plexus, i have eloquently stated why we need a granary. why do you think we dont?

Eklektikos
Oct 04, 2002, 11:28 AM
NL, you seem to have gotten something the wrong way round here. It is not the job of the citizenry to convince us, their leaders, that we shouldn't implement our pet policies, but ours to convince them that they should be supporting those policies. ;)

Cyc
Oct 04, 2002, 11:30 AM
As I have stated before NL, Bavaria has plenty of food at this point. We have niether the time nor the resources to build a cultural improvement that would quell the increased population that a granary would initiate. A granary right now would throw a wrench in the gears, so to speak. A settler isn't even advisable here. IMHO.

Eklektikos
Oct 04, 2002, 11:37 AM
I believe that we have no need of a granary in Bavaria at this point in time. Its potential for growth is limited by the high unhappiness levels that are a feature of emperor level - even at size three it already has one disgruntled citizen! It would be a far more effective strategy to keep the population of the city low enough to stay out of disorder, and use it as a center for military production which will eventually allow us to expand by other means and secure us a position as one of the most powerful nations on the planet.

EDIT: a) Must post faster... b) I agree with Cyc, a settler would knock the city back down to less than optimal performance and thus slow production of the next items in the queue.

disorganizer
Oct 04, 2002, 11:52 AM
can we fine tune the moods to stall city growth? this would be the optimum solution. we could then do a straigt line of warriors to be upgraded until we have time to build civil buildings.

disorganizer
Oct 04, 2002, 11:58 AM
another idea:
how can we find out if the next citizen will get our people in bavaria to riot?

if we could have 4 citizens, we can max production to 9 and have a stalled growth (8 food with no surplus) easily.

if we can not have 4 citizens, we have to tune citizen moods and move a citizen away from the bonus tile to a forest tile to maintain production but reduce food output. we will also loose gold then, as no road is built there.

so the main question is: can bavaria go with 4 citizens?

disorganizer
Oct 05, 2002, 05:37 AM
due to low participation in this discussion, i am not able to get a poll done.

so i will propose to the governor:
warrior till end of days.
as soon as pop 4 is reached modify moods to max production and stall city growth (i hope this wont get our people to riot though).

neutral leader
Oct 05, 2002, 09:53 AM
dis, how about warrior, warrior, temple, warrior? get back to me asap.

donsig
Oct 05, 2002, 11:31 AM
We need Bavaria to make warriors! We can stall Bavaria's growth (and unhappiness problem) by letting Morgana use the game tile for awhile. We must also road the spice tile and not connect Morgana and Bavaria by road as our domestic leader has instructed in theturn chat thread! (http://forums.civfanatics.com/showthread.php?postid=523029#post523029)

disorganizer
Oct 05, 2002, 01:59 PM
i believe only 1 unit is garisonned in bavaria. can we increase happyness by stationing a second unit there? this will render 1 guy happy, 2 guys moderate. and we could get i more pop without problem to max out production. the popgrowth will be stalled next pop anyways.

so i would like wariior->eod (end of days or until further notice)