View Full Version : The Classical World 250 BC.


Yoda Power
Oct 04, 2002, 07:48 AM
This is a scenario that i made becorse there has not been any good scenarios of that period. I used el menceyīs eurasia map to make it. There is a lot of rule changes in the scenario:

1. desert now requires 2 movement
2. most of the civs has 2 UUīs
3. communication trading cannot be don before astronomy
4. settlers now requires 4 citizenīs
5. and many others little things that I dont remember at the moment

the civs are:

Carthagenian Empire
Rome
Greek States
Hellinized Kingdoms
Seleucid Empire
Ptolemaic Empire
Mauyrian Empire
Qin Empire
Japan
Red Sea Kingdoms(this name will proberly be changed some day)
Sahel

The scenario is updated Oct 08, after 44 downloads.

Enjoy the game..

BAP
Oct 04, 2002, 02:31 PM
Have you seen Thamis' Med Mod yet? Very well done. Not a scenario, but simply the best mod out there. Just my opinion.

Yoda Power
Oct 04, 2002, 11:37 PM
Originally posted by BAP
Have you seen Thamis' Med Mod yet? Very well done. Not a scenario, but simply the best mod out there. Just my opinion.

Yes I have but as you say yourself itīs not a scenario

Phoenix
Oct 05, 2002, 05:07 AM
Ok, Yoda here is the mini map.

Phoenix
Oct 05, 2002, 05:10 AM
Here is Spain and North Africa

Phoenix
Oct 05, 2002, 05:13 AM
Ok, here is Italy. This is all I have time for right now but good scenario Yoda. :)

Yoda Power
Oct 05, 2002, 06:10 AM
Thanks for the nice sreenshots, though I would love to see some of India and China aswell, but again thanks!

Phoenix
Oct 05, 2002, 01:12 PM
Here is China

Phoenix
Oct 05, 2002, 01:14 PM
And here is India

Yoda Power
Oct 08, 2002, 02:10 AM
I have made an update of the game.

Yoda Power
Oct 10, 2002, 08:49 AM
Dont anyone want to say something about this scenario, I need your critics to improve it.:mutant: also please vote in the poll.

Yoda Power
Oct 13, 2002, 01:05 AM
I really want to improve this scenario, but how can i do it without your help.

stalin006
Oct 24, 2002, 06:31 PM
nice way of slowing hte cazy city builder AI.
ur scenario looks nice

stalin006
Oct 24, 2002, 06:34 PM
oh i have a suggestion, why instead dont u make a europe/middle east version and one dedicated for asian civs only?

PriestOfDiscord
Oct 24, 2002, 11:45 PM
Original idea! I haven't downloaded it yet, but it's nice to see something other than all the modern and up era scenarios coming out. If you are looking for some ideas, the first one that comes to mind is to retool the entire scenario for the era's feel. Slow expansion, heavy land warfare, a vital navy, espically involving trade. More era wonders and improvements. I dunno, I'm sure you are sort of getting my drift. The perfect scenario is the one that does the best to immerse itself in the period it is reperesenting. I dunno how well you are versed in the time period, but I'm sure even if you aren't you know some of the major areas/times of note to work from. Good luck, man. I'd love to help. :goodjob:

Yoda Power
Oct 25, 2002, 06:03 AM
Originally posted by stalin006
oh i have a suggestion, why instead dont u make a europe/middle east version and one dedicated for asian civs only?

I will soon begin my next scenario(have to complete my french revolution first) and i was thinking of that, so that will come but i maybe wait untill PTW.:)

Yoda Power
Nov 16, 2002, 08:24 AM
hmm.. someone has voted the sahel civ in the pool, i wonder why its only one little city in the middle of africa.

Cimbri
Nov 17, 2002, 08:10 AM
What about adding Gaul and Germania to harass the Romans? These "nations" are an important part of modern Europe, and maybe the eastern empires should be bugged by the Huns.
Anyways, just a thought. Looking forward to try it.

Yoda Power
Nov 18, 2002, 08:17 AM
Originally posted by Cimbri
What about adding Gaul and Germania to harass the Romans? These "nations" are an important part of modern Europe, and maybe the eastern empires should be bugged by the Huns.
Anyways, just a thought. Looking forward to try it.

hmm.. good idea that will be included in the prw version.

Lynx
Nov 29, 2002, 05:41 PM
This is my favorite non-modern time period besides 3 kingdoms. its pretty good, and btw... where do i find this map???

Yoda Power
Nov 30, 2002, 03:11 AM
On El Mencyes website.

werdhertz
Jan 04, 2003, 03:19 AM
Why would you post this scenario and not post a link to the map???

Yoda Power
Jan 04, 2003, 05:59 AM
Originally posted by werdhertz
Why would you post this scenario and not post a link to the map???

Its a pretty well known map most people already know were it is.

LouLong
Jan 06, 2003, 04:41 PM
Hey Yoda,

are u gonna make a PTW version ?

With the new Civs and units included and the extra civs you can have (+ the flat map), it could really be great.

Yoda Power
Jan 07, 2003, 08:39 AM
Originally posted by LouLong
Hey Yoda,

are u gonna make a PTW version ?

With the new Civs and units included and the extra civs you can have (+ the flat map), it could really be great.

If i have time yes, but right now im busy making other things so dont expect it to be soon though.

Allarion
Mar 24, 2003, 11:54 PM
Wow maybe somethings messed up with comp or something, but it only allows me to play as Japan. That's crap. I want to play the european theater.

Procifica
Mar 25, 2003, 02:16 AM
You can change in the editor which civ you play as.

As for your signature, all of the Ancient times scenarios are listed in the Scenario File Library.

Allarion
Mar 26, 2003, 04:14 PM
My sig is still acurate. I'm still searching for a Good one.... not to say it isn't here just that im still looking for it.

Procifica
Mar 26, 2003, 09:11 PM
I never said it wasn't accurate...just giving you a place to look for Ancient times scenarios.

Yom
Apr 12, 2003, 01:17 AM
Hmmm...Yoda, as to your request for suggestions about the Red Sea Kingdoms, I think I may be of some help. Perhaps you could rename it to the Axumite Empire/Kingdom and do some fiddling around with cities. For instance, you could give egypt Gebel Adda and Dongola and then expand the Axumite kingdom/empire southward. giving it about 3 cities in addition to meroe and perhaps a colony or two as peoples within the sphere of influence of many Ethiopian kingdoms have often paid tribute. You could add Zeila on the northern coast of Somalia at about X:84 and Y:168, the capital Axum would be on the tile X:74 and Y:160, with Yeha being at about X:76 and Y:158 and the port city of adulis being at X:77 and Y153. You could include Yemen with the Axumite empire/kingdom, but it was not conquered until about 500 AD and it would render the scenario inaccurate. Though I'm not sure if Meroe was under Axumite control at 250 B.C., it was conquered by a Pre-Axumite kingdom (capital Yeha, you could use that as a capital if you wanted as the beginning of the Axumite empire varies, from somewhere around 300 BC to 50 BC) at 800 BC, I think, but I am not sure. I know it sounds like I'm trying to dictate what you do, but I really think that the addition of an Axumite kingdom/empire would make the scenario more interesting and more historically accurate. Also, I agree with whomever said that it would be better to have an ancient Asia separate from the rest of the world.

Btw, I'm not sure of the leader of Axum at that time, but you could always go with the generic Ethiopian leader of Menilek I from a long time before that, not sure when, but in the 1000's of years BC

Another edit-Axum Conquered Meroe in (circa) AD 350, but I'm still pretty sure that it was part of the Pre-axumite empire before that

Kennelly
Apr 12, 2003, 11:05 AM
Good to have a scenario in my favourite period of history.Almost replayed the 1st Punic War,took Sicily and Corsica from Carthage,but war wearniess got too heavy.
As already suggested Gaul and Germanics are really needed,that way Europe is just too easy to settle for the Romans.Also Iberians/Lusitanians and Numidians could be added.
And a little correction:Bactra was a quite integral part of the Seleucid Empire.

Yoda Power
Apr 12, 2003, 11:23 AM
Thank you for your suggestions, i think i will update the scenario soon.

Yom
Apr 12, 2003, 05:55 PM
Btw, I have a question, I noticed you took the map from an existing world map and used just a part of the world map. I am making a scenario myself, and I wanted to know if you could tell me how to do that. I want to use the same map, but cut out Asia east of Iran, Africa south of the coastline states (i.e., Ghana, Togo, etc.) and Europe north of Spain. Could you tell me how to do this?

Btw, if you have PTW, you can get rid of the annoying mountain range to prevent X-wrapping by going to "Map" at the top and then unchecking "Allow X-wrapping"

Yoda Power
Apr 13, 2003, 01:38 AM
Btw, I have a question, I noticed you took the map from an existing world map and used just a part of the world map. I am making a scenario myself, and I wanted to know if you could tell me how to do that. I want to use the same map, but cut out Asia east of Iran, Africa south of the coastline states (i.e., Ghana, Togo, etc.) and Europe north of Spain. Could you tell me how to do this?
no did not do that, and it cannot be done. This map was createt by el mencey and modified by me.

Btw, if you have PTW, you can get rid of the annoying mountain range to prevent X-wrapping by going to "Map" at the top and then unchecking "Allow X-wrapping"
yes i know, and i will do that in the next version.

Yom
Apr 17, 2003, 02:09 PM

Mobilize
Apr 17, 2003, 06:40 PM
You should also add the following cities for the following civs.

Sahel: Nok (X:27, Y:169), Timbuqtu (X:23, Y:155)

Carthage: Saguntum (X:26, Y:96)

You might not need to include Timbuqtu because you can always settle there later. You should add Nok though. Nok was what actually concluded that their was a civilized civilization in the Sahel region of Africa.

Saguntum was an important Carthagenean city in southern Spain. You could also place New Carthage a little south of Saguntum.

I posted this so that Sahel will start off further along. You should also add what Yom had suggested.

You scenario is great like all your other ones. Keep up the good work.

Yoda Power
Apr 18, 2003, 01:22 AM
Originally posted by Mobilize
You should also add the following cities for the following civs.

Sahel: Nok (X:27, Y:169), Timbuqtu (X:23, Y:155)

Carthage: Saguntum (X:26, Y:96)

You might not need to include Timbuqtu because you can always settle there later. You should add Nok though. Nok was what actually concluded that their was a civilized civilization in the Sahel region of Africa.

Saguntum was an important Carthagenean city in southern Spain. You could also place New Carthage a little south of Saguntum.

I posted this so that Sahel will start off further along. You should also add what Yom had suggested.

You scenario is great like all your other ones. Keep up the good work.

thanks i will do that:)

Mobilize
Apr 18, 2003, 12:57 PM
The scenario would be superve if you added the Celts/Belgae/Gauls and the Nordic/Germanic tribes as well. The Celtic/Belgae/Gaul towns are on the Civ2 scenario and are in purple (Celts color). I'd give you the coordinates but I happened to have lost the CD.

I can't wait til you finish because your scenarios are the greatest of them all. I don't have PTW though so I couldn't really play it anyhow. If you can post a follow-up with all the coordinates of the cities you have added and the civs and etc. You don't have to do this but it'd be really cool.

Yoda Power
Apr 19, 2003, 01:29 AM
Originally posted by Mobilize
The scenario would be superve if you added the Celts/Belgae/Gauls and the Nordic/Germanic tribes as well. The Celtic/Belgae/Gaul towns are on the Civ2 scenario and are in purple (Celts color). I'd give you the coordinates but I happened to have lost the CD.

I can't wait til you finish because your scenarios are the greatest of them all. I don't have PTW though so I couldn't really play it anyhow. If you can post a follow-up with all the coordinates of the cities you have added and the civs and etc. You don't have to do this but it'd be really cool.

Im glad you like it, but I have to finish the new MEM version+other stuff before I even will begin to work on this.

Yom
Apr 19, 2003, 04:04 PM
Btw, I found out who was the ruler of Axum in 300 B.C. It was Yekuno Amlak, and the Title should be Negusa Nagast (king of kings). Thanks for adding the stuff we suggested, I appreciate it, can't wait till you're done

hr_oskar
Apr 19, 2003, 07:54 PM
Looks like a great scenario - love that period. I can't download it yet (no connection on my Civ computer), but from the screenshots I can make a few comments on the city names: in China, "Xian" is the modern name for what was then "Chang'an"; "Louyang" should be "Luoyang"; in the Mediterranean, I think "Lilabyum" should be "Lilybaeum".

I wonder, does the scenario have a different era system - i.e. does it just go Ancient to Modern, or is there something different?

Yoda Power
Apr 20, 2003, 01:09 AM
thanks for your suggestions. hr_oskar no the eras has not been changed, and they wont be. I have done this one time in my MEM mod and that was a nightmare.

Mobilize
Apr 20, 2003, 10:51 PM
This is one of the best scenario's I've played, but everytime the Mauryans are an age or two advanced. Caravels don't do to well against ironclads.

This could be because the Axumites and the Sahels, who I usually play, aren't as advanced.

That leads me onto a question, how do you make it so that you can edit city improvements/techs/etc. so you can make gaps, when you use the editor? Hopefully you can understand what I'm talking about.. it's kind of hard to explain. Well if you know how tell me. Thanks

Yom
Apr 21, 2003, 12:53 AM
Yoda, how far into implementing our suggestions are you? I'm really anxious and I want to play it with all the new stuff first.

Yoda Power
Apr 21, 2003, 01:26 AM
Originally posted by Yom
Yoda, how far into implementing our suggestions are you? I'm really anxious and I want to play it with all the new stuff first. Im not really startet yet, but when I start it woundīnt take more than a couple a days before im done.

Mobilize
Apr 26, 2003, 08:15 PM
You should add the Celts and several cities of theirs which are included in the Civ2 Classical scenario.

Because there is a 28 year different between the campaigns, I am not entirely historically accurate, these cities should still be under Celtic control though:

La Tene (X:34, Y:72) [Capital, size 5]
Milan (X:38, Y:76) [Size 5]
Numantia (X:26, Y:88) [Size 4]
Braunsberg (X:54, Y:72) [Size 6]

You should either add this to the Celts or the Greek States:

Masilla (X:34, Y:82) [Size 4]

The leader of the Celts in 278 B.C.E was Emperor Vercingetorix. That could probably be the same in 250 B.C.E as well.

Well, I hope this helps you if you are going to put the Celts in this scenario.

Yoda Power
Apr 27, 2003, 05:21 AM
thanks Mobilize, i will begin soon to work on the scenario.

Kennelly
Apr 27, 2003, 01:15 PM
I thought Vercingetorix fought Caesar 250 years later?
Or did both men just have the same name?

Mobilize
Apr 27, 2003, 08:33 PM
Well all I know is that the Civ2 278 BCE scenario has Vercingetorix as the leader of the Celts. Who knows? The Celts were an awkward civilization from the beginning. There probably wasn't a complete ruler anyhow. They were basically a union of many chiefdoms.

Kennelly
Apr 28, 2003, 08:28 AM
It wasn't even a union,more many tribes sharing some common cultural things (celts lived everywhere from Ireland to Anatolia),but at least in Gaul there was some early kind of "national conscience" under the Celtic tribes.But they were an important factor in Europe and they need to be in it (otherwise Roman expansion would have gone north much earlier and quicker).

Moonspell
Apr 28, 2003, 04:42 PM
HI!
I can't understand how to instal the scenario. I extracted it in the Scenario's Folder, but when i start it, says "Not a valid Civ3 scenario file."
Wanna playyyy!! :(

Yoda Power
Apr 29, 2003, 07:11 AM
Moonspell-you need patch1.29 do you have that?

Moonspell
Apr 29, 2003, 07:26 PM
Got it!!
It works now, and it's great!! Tanks a lot YODA!! :)

Yom
Apr 30, 2003, 07:27 PM
Any progress yet?

Yoda Power
May 01, 2003, 12:28 AM
Originally posted by Yom
Any progress yet? no, you need more patience im a very busy person, and im still working onseverel other projects, dont expect it to be finish this month. Sorry but thats just the way it is:(

Yom
May 01, 2003, 07:41 PM
Apparently Yekuno Amlak wasn't the current Axumite leader and Yemen and Meroe WERE part of the Axumite empire, I'm looking for the ruler of the Axumite Kingdom in 250 B.C.

Yom
May 01, 2003, 07:50 PM
hmm...also, (when you get this far, of course) Yeha should be east of Axum and you should consider adding a city called Koloe between Adulis in Axum. In Yemen, (still axum) I don't know what cities were important but Ethiopia didn't found S'anna, the current capital until 500-600 A.D., so don't use that.

Yom
May 01, 2003, 07:55 PM
Once again, another important city, Cohaito, an ancient axumite city dating from before 500 B.C. can be added somewhere south of the location of modern day Asmara (capital of Eritrea). The ancient city of Matara is somewhere around Cohaito too.

Yom
May 02, 2003, 03:55 PM
Koloe is somehwere in between Axum and Adulis, with adulis being on the sea east of Asmara, Sembel is west of Asmara.
Btw, Metera and Kohaito are right next to each other, metera being southwest of Kohaito, so you'll have to pick which one to add or whether you should at them at all, still searching for the ruler...

Yom
May 02, 2003, 03:56 PM
How do I change my description from Chieftan btw? Do I have to post more? b/c I think I've seen ppl who have posted less than me with custom descriptions.

Yoda Power
May 02, 2003, 04:32 PM
You can change your status in your users cp. And Yom stop posting so many posts, just write it all in one post.

Yom
May 02, 2003, 11:14 PM
sorry, I noticed that I was writing a bunch of posts, it's just because I realize stuff after I write it as well as I was expecting ppl to reply. Plus, I thought that you had to post a certian number of times to change your status.

7 minutes later...
Maybe it's just me, but whenever I go to my User CP, whether I'm logged in or not, the site says I don't have permission to go there and need to login first.

One last edit...
Btw, I know you're supposed to change the active player to change who you play as, but I can't get it to work. I go to "set active player" and put it on the civ I want to play as (both by name: ex. Red Sea Kingdoms and Player 9(Red sea Kingdoms)) and even go to scenario properties and go to player and change it to the one I want to play as. However, even when I save and start up civ3, japan's the default.

Yoda Power
May 03, 2003, 12:59 AM
Go to the default player, then uncheck the humna player flag, then go to the civ you wanna play and check the human player flag.Its as easy as that.

Now i think about you might need 30 to change your status, but i dont really remember.

Yom
May 03, 2003, 10:05 AM
ok, thanks a lot yoda, I got it to work. Also, (I know you're not that far yet, but...) when you get there, the Axumites had Writing well before 250 B.C. as well as having a monarchy in place. Furthermore, they should have construction too, as they built a dam near Metera or Kohaito (can't remember which) in 500 B.C. Thanks again.

Edit...I think they built another dam in Marib, and the Axumites were well-known for their architectural skill and high-level of technology, which is why i suggested that they know the aforementioned advances.

Mobilize
May 04, 2003, 12:53 AM
Yom, I have checked many history textbooks and ancient atlas' and your cities are true. I'm trying to figure out the correct placement myself but what coordinates did you place them on?

Yoda, The Axumite Empire should be known as the Axumite Kingdom, I've seen it labeled as a kingdom more than an empire in the many atlas' and text books I found them in. You might be able to add Lalibela (X:79, Y:163).. I'm not sure if it's completely historical accurate but that city has been around since B.C times and if you don't add it just add it to the city name list.

Yom
May 04, 2003, 12:07 PM
I was a bit off on my first coordinates, but I'm a bit busy this week, so I can't tell you the coordinates yet. Still haven't found the ruler, but lalibela was called Roha before King lalibela built the famous 11 rock hewn chruches there in the 13th century, and it was not very important, if even in existence, before that time. Axumite Kingdom's fine with me mobilize. Also, you could place Marib in Yemen and keep Saba for Axum, though I don't know where yet. Now, as to the name of the civ... The Axumite kingdom began somehwere between 300-50 B.C. so how you name it is up to you. An earlier kingdom, though not as early as Queen Makeda (sheba) existed by the name of D'MT or Damot that could be used as the civ's name as well. In any case, I have a revision to make on the leader's title. Negusa Nagast came into use after Axum, as the Axumite used Ge'ez and not modern-day Amharic to communicate. A popular title was Malik. Also, some sources say starting at 332 B.C., the ruler of Ethiopia was Candace (also spelled another way but I don't know how), who was a warrior queen that Alexander didn't want to challenge for fear of losing. Though I doubt she lived until 250 B.C., you could also fall back on her if you can't find anyone else to be the ruler.

Yom
May 05, 2003, 03:00 PM
Yoda, I know you're busy with the other mod, so I've worked some on your mod and I'm almost done, just one question on cities. How do you add city improvements? I know how to do multiple ones in a row (click the first, and then shift click the last), but how do you add one that's not in the row? Thanks, I'll be done by the end of this week if not earlier.

Edit...I have the same problem with giving a civ techs too, I'll give you a copy of what I've done when I can, I took 2 cities from the Nubians (red sea people's new name) and gave them two new, Napata, the capital at the time (maybe it had changed to kerma by then) and Kartoum. You said each civ had 2 specific units, I gave the Axumites a unit called "Axumite War Galley," though a such unit didn't exist, they were masters of the red sea. I need help on finding on more for land, that's all for now.

Mobilize
May 05, 2003, 06:08 PM
Yom, I had asked that earlier in this thread, nobody answered but I found it out anyways. Hold down Crtl+Alt and select. If you want to drag them, hold down Crtl+Shift. Try that, if it doesn't work or you don't understand what I'm saying tell me.

Yom
May 05, 2003, 10:41 PM
Thx a lot mobilize, I'll be done by the end of this week, and that's only b/c I have a couple test in the next few days. I made a few edits on the map itself so cities could be placed better, but nothing more than making 1 mountain a hill, a few forest squares next to cities, and adding a few wheat squares for some cities. I added the wheat because, although the axumite civilization was in the mountains, they are extremely fertile as they are the main source of silt for the Nile, and I couldn't make the hills more fertile without changing all hills to be like that, do you know a way I can MAKE a terrain that has the hills icon but different attributes? ( I think you can but I haven't checked yet.)

Edit...
And...uh, oh yeah, the edits I'm making is for CIVPTW, not vanilla. Also, I'm thinking of adding another civ with a capital in samarkand, I know samarkand was an important city during the 13th centuries to the mongolians and Alexander the Great marveled at its beauty when he conquered it, but whose civ was it a part of after alexander the great

Yoda Power
May 06, 2003, 07:19 AM
hmm i didīnt aprove any other version than mine:hmm:

dont worry you have mypermission to post it. But im still going to do my own version.

LouLong
May 06, 2003, 07:44 AM
Smarakand was part of the Sogdian area under the Persians and more or less of the Bactrian kingdom (just south of Sogdian) after.
But mostly it was a frontier area between the Steppe people, Asia, Persian/the muslim world. It was therefore a rich are (trade) but more or less independant on the fringes of larger Empire.
Since it is beyond the Oxus river (from a western point of view), you could call as well this area Transoxiane.

Yom
May 06, 2003, 02:18 PM
sorry about that Yoda, I wasn't really making a new version, I was kinda trying to provide a base. As in, since you're busy with the other scenario and you were planning to make the suggested changes anyway, I was gonna do some of the work for you until you finish with your MEM. Plus, I don't know how to post attachements, hehe.

If you aren't gonna use it as something to start with and maybe edit some when you're done with your MEM, then I probably won't post it, tell me now please, before I waste too much time on it.

Yoda Power
May 06, 2003, 02:19 PM
Originally posted by Yom
sorry about that Yoda, I wasn't really making a new version, I was kinda trying to provide a base. As in, since you're busy with the other scenario and you were planning to make the suggested changes anyway, I was gonna do some of the work for you until you finish with your MEM. Plus, I don't know how to post attachements, hehe. Maybe when youīre finish you could post it(its easy to post files) and then i could give it a final touch?

Yom
May 06, 2003, 02:23 PM
yeah, that's what I meant, actually, I think I'm pretty much done now, can you show me how so I can post it?

Yom
May 06, 2003, 02:26 PM
btw, I used ptw for the version I made, but I can make it vanilla if you want.

Yoda Power
May 06, 2003, 02:27 PM
Zip the file, then when you are about to reply there is a place called Attach File, tis below the Your Reply area. Browse and then chose the file. Then Submit Reply:)

Yom
May 06, 2003, 02:33 PM
okay, here it is, ptw version, and it's called Classical World2 until Yoda makes his changes.

Is this how I do it? : http://www.civfanatics.net/uploads4/MyFile.zip

Or like this?
http://www.civfanatics.net/uploads4/Classical World2.zip

hmm...that didn't come out right....

Yom
May 06, 2003, 02:38 PM
Ah...I see, it can't be a quick reply, only one problem though, it's 109 KB, it won't post

Yoda Power
May 06, 2003, 02:38 PM
Originally posted by Yom
okay, here it is, ptw version, and it's called Classical World2 until Yoda makes his changes.

Is this how I do it? : http://www.civfanatics.net/uploads4/MyFile.zip

Or like this?
http://www.civfanatics.net/uploads4/Classical World2.zip

hmm...that didn't come out right.... Dont worry i got it.

BTW the correct link would have been http://www.civfanatics.net/uploads4/Classical_World2.zip

Yom
May 06, 2003, 02:42 PM
Wait, there's 2 quick changes that I need to make that I just realized...

Yoda Power
May 06, 2003, 02:43 PM
Originally posted by Yom
Wait, there's 2 quick changes that I need to make that I just realized... What? I can just make them now that i have the file.

Yom
May 06, 2003, 02:49 PM
hmm...I uploaded it successfully, but I still can't compress it enoug, you'll have to search the database yoda, I only made 2 quick changes giving meroe some stuff that I accidentally took away and added an improvement to another place.

Yoda Power
May 06, 2003, 02:50 PM
Originally posted by Yom
hmm...I uploaded it successfully, but I still can't compress it enoug, you'll have to search the database yoda, I only made 2 quick changes giving meroe some stuff that I accidentally took away and added an improvement to another place. Which improvement? What units? Iīll do it, just tell me:)

nevermind i got it:)

Yom
May 06, 2003, 02:51 PM
Here's a list of the changes if you don't want to re-download the file:

Meroe: add courthouse and walls (you had those already) and a Forbidden Palace as Napata became the new capital by 250 B.C.

Aden: add harbor

Napata: add Courthouse and walls

edit... and a marketplace to Napata if there wasn't already one

Edit 2...ok

Yoda Power
May 06, 2003, 02:52 PM
Ok i will soon start to make the next version ready.

BTW do you think I should add more units?

Yom
May 06, 2003, 02:53 PM
Yeah, that would be cool, it gets boring with the same old units

Yoda Power
May 06, 2003, 02:56 PM
Originally posted by Yom
Yeah, that would be cool, it gets boring with the same old units Ok i will do that, and more techs in the anciant age.

Yom
May 06, 2003, 02:58 PM
Here's a list of Major changes I made:

New city for Sahel: Nok, at the coordinates specified by Mobilize
New city for Carthagenians: Saguntum, again specified by Mobilize

Red Sea People's Changes:
Renamed the Civ: Nubians. Took away 2 cities in Yemen, added Napata, which is the new capital (and historically accurate) and added Kartoum, which connects the civ. to Axumites for trade.

Axumite Kingdom Changes:
New civ added of course, UU is Axumite War Galley, though I should really think up of another name, Yoda, you might want to give them a land UU, as they were well known for their military. Axumite Kingdom cities include some cities I mentioned for the mainland, and 2 cities in Yemen, though at different locations and with different names from the Nubian ones

Edit...Minor changes: Also, I changed the names according to hr_oskar, as well as making 2 Forbidden Palaces, 1 in Nubia (meroe, to show that it used to be the capital) and 1 in the Axumite Kingdom (Marib, to show the importance of Yemen as an integral part of the kingdom and sharing many cultural characteristics).

Yoda Power
May 06, 2003, 03:00 PM
I could give the Axumites the Javaleneer, that was made specific for Ethiopia.

Yom
May 06, 2003, 03:03 PM
I knew they were well-known for one land unit, though I couldn't remember what it was, maybe that was it, anyway, if you are gonna make new wonders, you might make one called "the obelisks" and rename the unit "Toraignya" or something to that effect as that is how you say Javeleneer in Amharic, Ethiopia's official language ( though the Axumites spoke Ge'ez, its predecessor and Hebrew's predecessor, I think).

Edit... Actually, if you think javelin thrower or something to that effect is better, it's fine with me, it's totally your decision

Yoda Power
May 06, 2003, 03:05 PM
Originally posted by Yom
I knew they were well-known for one land unit, though I couldn't remember what it was, maybe that was it, anyway, if you are gonna make new wonders, you might make one called "the obelisks" and rename the unit "Toraignya" or something to that effect as that is how you say Javeleneer in Amharic, Ethiopia's official language ( though the Axumites spoke Ge'ez, its predecessor and Hebrew's predecessor, I think). Wow you have much knowledge about that area, I will call them that.

Yom
May 06, 2003, 03:06 PM
Hehe, I'm flattered. It's not that I know so much about the era as the fact that I am Ethiopian.

Edit... Maybe call the Axumite War Galley "Mamlek" (warship in Amharic), it sounds a lot better to me. "Axumite War Galley" is a bit long.

Yoda Power
May 06, 2003, 03:08 PM
Originally posted by Yom
Hehe, I'm flattered. not so much knowledge about the era as the fact that I am Ethiopian Oh that really changes everything. Do you live in Ethiopia?

Yoda Power
May 06, 2003, 03:09 PM
Originally posted by Yom
Edit... Maybe call the Axumite War Galley "Mamlek" (warship in Amharic), it sounds a lot better to me. "Axumite War Galley" is a bit long. Yeah i think it does.

Yom
May 06, 2003, 03:10 PM
No, I was born in the U.S., but I understand and speak Amharic rather well. It was my first language, but I forgot a lot when I started going to Kindergarten.

Yom
May 06, 2003, 03:13 PM
If you add the "Toraignya," then my advice is to make it an offensive unit. Btw, I made the Axumites Aggressive level 4.

Here's a suggestion to the unit, though you may want to edit it a bit, I don't know how strong the other UU's are, so I don't want to make this one too strong.

Icon: 9

Unit abilities: Foot Unit

Required Resources: Iron

Pre-requisite: Bronze Working

Attack:3 Defense:1 Movement:2

I gave it 2 movement, because all the other civs seem to have units with 2 movement, 3 attack and 1 defense (i.e. Egypt has War Chariot, Nubia's horseman is like that, and there are others I believe)

One last edit... I just realized Nubia is allowed to build EVERY unit since I created a new civilization for it, you should fix that.

Maybe that wasn't the last....
Immortal Icon (54) isn't in use, maybe you might want to use that.

Wow...I'm really posting a lot today:
Mounted warrior icon/unit is also not available to anyone (except for nubia, of course) as well as one or two more units that I can't remember. Also, you could use the English UU, the Man-O-War (icon: 63) for the Mamlek to prevent confusion with Galleys.

Last one...I promise:
I noticed all capitals had walls and courthouses, you might want to add that to Axum, and perhaps Marib, as none of the cities in the Axumite empire have either and only Marib has an aqueduct as it had a dam in acient times. Axum should have an aqueduct as well (there's an ancient swimming pool there, and they're the ones who built and rebuilt the Marib dam, so they obviously had the technology.). Finally, there was another dam built by the axumites on the mainland, though I don't know what city it was in...I think maybe Metera. And finally, can someone help me in finding the ruler of the Axumite Kingdom in 250? So far I only found Queen Candace in 332 B.C., which I still don't trust.

Sorry for breaking my promise, hehe:

Kohaito has a dam, so it should have an Aqueduct and be size 2 if it isn't already that large.

Meroe should still be the capital, I made a mistake. The capital was Napata BEFORE Meroe. That is, until 300 B.C., so Napata should have the forbidden palace and meroe should have the regular palace.

LouLong
May 06, 2003, 04:47 PM
Don't want to sound threadjacking (sorry Yoda ;) ) but Yom, if you want to play Nubia/Axum with Meroe and/or Napata, both cities are placed on my Egyptian map. Just to let you know. Maybe you will be interested in modding it.

Nice to know you have such a knowledge for apart from the capitals, well, my knowledge did not go much further.

Yom
May 07, 2003, 09:51 AM
I'll try and help you, but I'm busy today, maybe tomorrow or this weekend

Yoda Power
May 07, 2003, 09:53 AM
ok sometime next weekend i will update the scenario. If you have more suggestions just post them, but dont be sure i will reply though, I will read them though:)

Mobilize
May 07, 2003, 11:13 AM
Yoda's mind is probably fried with all the requests and corrects and etc etc.. I'm dizzy now.

Yom
May 07, 2003, 10:19 PM
Btw, Yoda, I forgot to tell you, the ship shouldn't be called mamlek, that was the wrong word on my part, sorry. It should be called "Yetor Merkeb". Sorry about the confusion. Also, Aumite Kingdom's traits should be Military, scientific, and commercial. If other countries have only 2 traits, then it should be just Military and Commercial. Also, since you're giving it a land offensive military unit already, I had an idea for the ship. You could instead rename it "Yenigid Merkeb," and make it a merchant ship with 0 attack, 1 defense, 3 carrying capacity and 4 movement (perhaps you could even make it able to carry out trade w/o a harbor or some other kind of route, but only if you know how and think it would be best). That's all for now.

Yom
May 08, 2003, 09:24 PM
Originally posted by Yoda Power
If you have more suggestions just post them, but dont be sure i will reply though, I will read them though:)

Hey Yoda, I read what you said, but can you at least say something so I can tell that you actually saw my corrections?

Yoda Power
May 09, 2003, 07:14 AM
Im still here, and iīve seen it:)

Yoda Power
May 09, 2003, 12:29 PM
Im going to add 3 techs

Citizenship-available with Republic

Seafaring-available with Map Making

Tactics-available with Horseback Riding and Monarchy

any objections?

Yom
May 09, 2003, 02:20 PM
nope...but I do have a suggestion...if I didn't do it already...Axumite Kingdom should obviously have Monarchy and a Monarchy in place. Also, it should have Writing (ancient axumite texts dating before 250 B.C. have been found) and Construction (Axumite dams dating from before 250 B.C. have also been found, e.g. Marib, and Kohiato [Which should have aqueducts to represent that, if I didn't forget to put them in]) One more suggestion... Axum should have an "aqueduct" as well, as there is an ancient pool of Mekeda (queen of sheba) located there, which should count as an aqueduct.

edit...
oh yeah, in case you didn't know, mekeda (queen of sheba) reigned around 1000 B.C., well before this mod, that's why I say it should have an aqueduct.

One more...
In that case, the Axumite Kingdom should have all three, with the exception of both republic and citizenship (it traded with places as far as China, India, Persia, and Rome and it was known for its military achievements as well as its architecture).

Yom
May 09, 2003, 05:54 PM
Btw, since this is using the ptw editor, maybe you should change the race of the carthaginians. Also, you could add a mongolian civ and korean civ to contain Chinese growth (their empire was huge and they could grow in all directions with no barriers for a while). You could add a few European civs as well (i.e. the Celts and maybe a very small Germanic empire instead of barbarians).And finally, I've compiled a city list that is a bit more extensive for Nubia and Axumite Kingdom, since the existing ones are less than satisfactory:

Axumite Kingdom:
Axum
Adulis
Marib
Yeha
Metera
Kohaito
Saba
Aden
Koloe
Sana
Zeila
Lalibela
Gonder
Harer
Dire Dawa
Jima
Addis Abeba


Nubia:
Kerma
Gebel Barkal
Dongola
Napata
Semnal
Meroe
Gebel Adda
Sanam
Kawa
Naqa
Himyar
Kartoum
Omdurman


(also, put ruins on 65,137 to signify the ancient razed city of Kerma, and perhaps a few colonies for axum).

Yom
May 09, 2003, 10:24 PM
Okay, after a lot of research...I have come to a sort of conclusion.

For one, I believe it would be more accurate to call the Axumite Kingdom either "Daamat" or the "Kingdom of Daamat" Either way, it was a kingdom. The reason for this is, most scholars agree that the Axumite Kingdom started around 1 A.D., though there is some debate and others say the date is between 300-50 B.C. As for the D'MT Kingdom (Daamat is one way that people think it was pronounced), it is thought to have began around 800 B.C. and ended around 300 B.C., so which one to chose is still questionable. Personally, I believe Daamat should be used, as Axumite Kings are known only from 100 A.D. onward, and that will solve my problem on finding the ruler's name. If you do this, which I highly recommend, you should change the civilization to one that is "religious" and "industrious." Religious, I am sure of, as they have extensive Stelae/Obelisks, but "industrious" I chose because there is no information pointing to them being commercial, scientific, or military, and industrious is most likely true as they were able to construct large obelisks. Second of all, there needs to be the addition of 2 more cities (Kaskase and Addi Seglamen), which will require some re-arranging. The capital should still be Axum, as it existed before the Axumite Kingdom, but the name and characteristics of the kingdom should change. Also, I have found out a possibility of four rulers (we'll need to add vowels, but that shouldn't be too hard). The first is Malik W`RN HYWT. His three successors that we know of used the title of Mukarrib, and were (in order) RD'M, RBH, and LMN. Whichever one you pick is your decision, but I think I should fill in the vowels, as I have a better feel for Ethiopian names, though I'm unfamiliar with these ancient names.

The new city layout should be like this unless you have any objections (actually, the first layout I gave you was off a bit because the map seemed a bit inaccurate to me, and I had trouble locating areas. Again, this is still a bit inaccurate in order to fit all the cities in):

Marib - No change
Aden - No change
Axum - No change
Yeha - No Change
Adulis - No change
Metera - No change
Kohaito - New coordinates - 79, 161
Kaskase - New coordinates - 77, 163

Terrain/Irrigation and Road Changes:

Terrain (major change) - in order to make the scenario more accurate, you'll have to change some of the deserts near Daamat to Flood plains. The reason for this is, the desert that is there today used to be a fertile area with a lake 150 feet deep, but it dried up over the years and became a dry, barren salt bed. During Daamat's existence though, it was probably a lake, and would be better represented as flood plains. The coordinates I suggest should be flood plains are as follows, but you can chose not to use them if you think that's best:
(79,165), (80,164), (79,163), (80,162), (80,160).

Others you will just have to look at the map because I really don't feel like saying the added roads and irrigation.

This means a city order change from what I posted earlier... you should now add Kaskase and then Addi Seglamen (in that order) right before metera

Edit... Keep Addi Seglamen in the cities list, but I decided not to
use it as a city

Also, Daamat shouldn't have tactics even though the Axumite Kingdom would have had it.

Finally, cultures and improvements shouldn't change for anybody except for a few exceptions:

Marib - Culture = 100 (forgot to do this earlier, but it is correct)
Metera - City Improvements - Aqueduct (again, forgot to do it)
Kaskase - City Improvements - Granary and Temple, culture = 10

Yoda, I uploaded the file to Civfanatics under the name "Classical World2D.bix"

Yoda Power
May 10, 2003, 12:51 AM
lol, Yom you arent making this easy for me, i will see what i can do.

PriestOfDiscord
May 10, 2003, 01:06 AM
More work is being put into this scenario? Sweet!

Yom
May 10, 2003, 08:05 AM
Hehe, sorry Yoda, but I really think what I said would be more accurate. Plus, it would solve our problem of finding a leader.

Yoda Power
May 10, 2003, 08:08 AM
Originally posted by Yom
Hehe, sorry Yoda, but I really think what I said would be more accurate. Plus, it would solve our problem of finding a leader. whatever:ack:

Yom
May 10, 2003, 08:11 AM
since you're here, which of the 4 proposed leaders do you want to use?

Yoda Power
May 10, 2003, 09:50 AM
Originally posted by Yom
since you're here, which of the 4 proposed leaders do you want to use? I dont remember all the names, the one you like best.

Yom
May 10, 2003, 10:32 AM
You could have looked up to my post, but anyway, I like Malik (King) Waren-Haywat, as his name has already been translated.

So...the title is Malik, and the name is Waren-Haywat.

Also, you should make just one minor change that I missed. Change the capital from Axum to Yeha, as well as the player starting location (no additional city improvements are needed). And take one spearman away from Axum, and add 1 spearman and 1 worker to Yeha.

Yoda Power
May 10, 2003, 10:35 AM
Malik Waren-Haywat it is:D

Its going to take a while though before im ready to release it.

Yom
May 10, 2003, 11:25 AM
Why is it going to take so long? my changes, though they seem long, only took me a second to do (especially the list of cities which you can just copy and paste directly). Is it going to take a while because you're adding the Huns or more European tribes and other civs?

Yom
May 10, 2003, 11:27 AM
oh, and about taking away the sea UU, don't bother, Ethiopia apparently had a maritime and mercantile Navy at least by 700 BCE, as they fought India during this time in naval battles

Yoda Power
May 10, 2003, 11:32 AM
its going to take some time because i need to add the graphics too. Also i cant devote the hole weekend to this, i have other things to do too.

Yom
May 10, 2003, 11:36 AM
ok, just curious, I can't wait till you're finished :)

Edit...Also, I think Kartoum (not in the cities list, just the city on the map) should be renamed Soda, but that's trivial.

Lol, here's a non-trivial detail that I forgot. Ethiopia is well-known for its spices, which it obviously traded with other civs. There should be a road + spices on these two tiles : (75,157), and (74, 168). Sorry about all the changes I've been proposing, but I keep finding more right after I post, hehe. :)

Yom
May 11, 2003, 12:53 PM
hmm....no one is talking....did you see what I wrote Yoda?

Yoda Power
May 11, 2003, 12:56 PM
Originally posted by Yom
hmm....no one is talking....did you see what I wrote Yoda? yes i added the spices yesterday. Its going to take some time, so as i said many times before, be patient.

Yom
May 11, 2003, 06:33 PM
hehe, sorry, it's not that I'm not patient, I'm just curious whether or not you saw what I wrote or not. Sorry about that. :)

Yoda Power
May 19, 2003, 03:12 PM
A little update:

I havent had the time to do anything this weekend, but with a little goodwill(and luck;)), I will be finish by the end of the week:)

Yom
May 19, 2003, 08:20 PM
cool, I can't wait to see the new advances and units :)

Yom
May 22, 2003, 02:24 PM
so, how far along are you now? (no impatience implied ;))

Yoda Power
May 23, 2003, 09:54 AM
I havent had the time to work on since last post, but nows its weekend, so I can proberly find the time to do it:)

Yoda Power
May 23, 2003, 04:38 PM
ok I need some help, Playtesting!

here is the Beta version of the PTW version of this scenario, anyone should feel free to test it:)

please play games as either Daamit or one of the medditerrainean civs. There are a bix file in the zip+ a folder. Just unzip both into the scenarios folder.

download BETA here :) (http://www.civfanatics.net/uploads4/Classical_World21.zip)

Yoda Power
May 24, 2003, 06:58 AM
hello?

Yoda Power
May 25, 2003, 03:51 AM
this doesīnt make sence to me. Many people say that I should do a new version, then when I do it, noone replies, why:confused:

Mobilize
May 25, 2003, 09:43 PM
Great work, it's excellent. I would have commented earlier but I've been busy, sorry about that.

Yoda Power
May 26, 2003, 07:04 AM
Originally posted by Mobilize
Great work, it's excellent. I would have commented earlier but I've been busy, sorry about that. Thanks, but I would like to have some feedback before I finish it(suggestions):)

Lachlan
May 26, 2003, 09:34 AM
You should add civs : Celts, Goths, Iberic and Brittons

Yoda Power
May 26, 2003, 09:45 AM
Originally posted by Lachlan
You should add civs : Celts, Goths, Iberic and Brittons I thought about, but they werent really "Civilizations" I think its better they are representet by barbarians:viking:

Kennelly
May 26, 2003, 02:30 PM
At least the Gaullish should be in.They were on the threshold of becoming a true civilization.It's just far too easy for Rome to take on Modern France,Low Nations and Germany that way with no nation competing with Rome there.

Yoda Power
May 26, 2003, 02:43 PM
Originally posted by Kennelly
At least the Gaullish should be in.They were on the threshold of becoming a true civilization.It's just far too easy for Rome to take on Modern France,Low Nations and Germany that way with no nation competing with Rome there. have you tried the beta? because I think it isnīt that easy anymore:)

Yom
May 26, 2003, 07:45 PM
I can't wait to try the new version, good work yoda :)

And people probably didn't reply because everyone was on vacation since it's memorial day weekend. :D

Yom
May 26, 2003, 08:22 PM
btw, one quick suggestion: It isn't that important, but the faces of the Daamat and Carthaginian civilizations are a bit annoying. Since this is for PTW, couldn't you use a more accurate face? (e.g. RACE_Arabs for Ethiopia and RACE_CARTHAGINIANS for Carthage?)


Edit: And nice job on adding so many forests and jungles, it really makes the scenario more accurate :)

Yom
May 26, 2003, 08:49 PM
also, I noticed that Daamat could build both bowmen and toraignya's, which have the same stats, so maybe you should add 1 attack or add 1 movement to the unit?

Edit...Nvm, I noticed it could bombard, nice imagination, bombarding with spears :)

Yom
May 26, 2003, 09:19 PM
just one question, how do you get it to bombard? the bombard button doesn't show up for me :(

Mobilize
May 26, 2003, 10:24 PM
Add a Celtic/Germanic civilization. It'd seem better with one. It would make much a difference anyhow. They would be somewhat easy to take over.

LouLong
May 27, 2003, 06:06 AM
Originally posted by Yom
just one question, how do you get it to bombard? the bombard button doesn't show up for me :(

It is a defensive bombardment.

When one unit has bombardment ability but with range "zero", they will only bombard when a unit stacked with them is attacked.

That represents javelineers or skirmishers weakening the ennemy during his approach towards your main defense troops.

Yoda Power
May 27, 2003, 07:04 AM
thanks just keep up with the suggestions:)

But about Rome, how fast do they expand now? I need to know.

Yom
May 27, 2003, 02:13 PM
thx loulong, and that doesn't work when a javeliner is attacked or attacks, right?

Yoda Power
May 27, 2003, 02:20 PM
Originally posted by Yom
thx loulong, and that doesn't work when a javeliner is attacked or attacks, right? It works when it is attacked, but not when it attacks. And as LouLong said, it also works when its stacked with another unit.

Yom
May 27, 2003, 02:29 PM
Yoda: I noticed that Daamat lacked the civilization advances of:
Polytheism
Writing
Monarchy
Construction

They should be given these advances for these reasons:
Polytheism - At that time, Daamat's religion believed in multiple gods
Writing- The language of Daamat (Sabean or South Arabian Script) has been found in engravings long before 250 B.C.
Monarchy - Daamat was a Monarchy, hence the name "The Kingdom of Daamat"
Construction - There are some ancient dams left over from that period and earlier periods existing today, such as those in Kohaito and Marib.
I understand if you don't give them monarchy so as not to disrupt the balance of the game, but I feel that the should have the other technologies.

Yoda Power
May 27, 2003, 02:33 PM
Originally posted by Yom
Yoda: I noticed that Daamat lacked the civilization advances of:
Polytheism
Writing
Monarchy
Construction

They should be given these advances for these reasons:
Polytheism - At that time, Daamat's religion believed in multiple gods
Writing- The language of Daamat (Sabean or South Arabian Script) has been found in engravings long before 250 B.C.
Monarchy - Daamat was a Monarchy, hence the name "The Kingdom of Daamat"
Construction - There are some ancient dams left over from that period and earlier periods existing today, such as those in Kohaito and Marib.
I understand if you don't give them monarchy so as not to disrupt the balance of the game, but I feel that the should have the other technologies. sorry Yom I will do it:)

Yoda Power
May 27, 2003, 03:19 PM
I would like if the people who are testing it could post a list of things they would like to see changed/added. That would make it alot easier to me:)

Yom
May 27, 2003, 05:43 PM
thx yoda :) , I'll see what happens with Rome's expansion, it wasn't a problem for me in the first version though. What I DO think might become a problem though, is the Hellenized Kingdoms expansion, Daamat's expansion, and to a lesser extent Nubia's expansion. There are enough barbarians to the south of Daamat, but there is so much space that daamat can grow easily. Nubia, as well, can grow southward and westward easily. Though the Sahara is a good barrier, Sahel doesn't expand rapidly enough to impede on Nubian expansion. Hellenized Kingdoms basically have Russia to themselves. Maybe you should think of a Russian civ to slow down H. Kingdom's advancement, and perhaps some sort of south african civ to slow down Daamat and Nubia's advancement. The addition of new civs is optional, but there should be a few more barbarians to the very south of Daamat ( maybe at the "pole" of the map and a little north) and some west of Nubia, in Algeria and Chad.

One more thing I noticed that's less important, is that Daamat still has the adjective of Axumite and noun of Axumite(s). A quick edit to make it Ethiopian and Ethiopian(s) would easily solve that problem.

Last Suggestion: Daamat should actually be Militaristic and Religious and not Industrious, Daamat and India apparently engaged in a naval war in the 7th Century B.C. in the Indian Ocean, so Daamat had a formidable maritime navy.

One Question: You said you were going to add new technologies, are you going to make the region completely ancient and take out/rename the Middle, industrial and modern eras?

Thanks for your patience, I know I'm offering a lot of suggestions. :)

Mobilize
May 27, 2003, 10:31 PM
The Vikings are a possible civ which can limit the H.K's expansion into northern Eurasia (Russia). The Celts, Huns, Germanics, etc. as well.

Yoda Power
May 28, 2003, 07:22 AM
One Question: You said you were going to add new technologies, are you going to make the region completely ancient and take out/rename the Middle, industrial and modern eras? no, that would be more work than im willing to put into this project.

Mobilize
May 28, 2003, 11:20 AM
Yom: Last Suggestion: Daamat should actually be Militaristic and Religious and not Industrious, Daamat and India apparently engaged in a naval war in the 7th Century B.C. in the Indian Ocean, so Daamat had a formidable maritime navy.

Yeah, everytime I have played as Daamat/Axumite Kingdom, I always happen to get into naval skirmishes with the Mauryan Empire. They're always much larger and more aggressive so I always lose.

Yom
May 28, 2003, 02:18 PM
the naval forces should be about the same I think, you're not gonna get into a war in the Indian ocean without a formidable navy

Yom
May 28, 2003, 06:38 PM
Btw Yoda, I noticed that in Despotism, you can only support 1 unit per city I wanted to know if you edited the properties of the other governments.

Oh yeah, and maybe you should update the poll

Yoda Power
May 29, 2003, 12:56 AM
I really dont remember Yom, if I did. I proberly did, but I woundt change it back, afterall I must have had a reason to do it:)

polls cant be updated, but when the new version is complete, I will make a new poll:)

Yom
May 29, 2003, 08:04 PM
hey yoda, I have 2 questions:
1. Is it really necessary to have that many barbarians in micronesia to slow chinese expansion? there were LITERALLY 1000 swordsmen on papau new guinea alone, another 30 on the phillipines, and 20 closer to home on socrota (that island off the coast of yemen/Africa w/ barbarians.

2. Why'd you change your name? I like Yoda better :)

Yoda Power
May 30, 2003, 01:25 AM
1. really. I didīnt knew that. I will look into it

2. eh what?

Yom
May 30, 2003, 02:27 PM
didn't your name use to be just plain "Yoda"? or am I hallucinating?

Yoda Power
May 30, 2003, 03:37 PM
Originally posted by Yom
didn't your name use to be just plain "Yoda"? or am I hallucinating? I dont know what you have smoked, but since the day I joined the forum my name has been Yoda Power. Everyone call me Yoda though;) :p

Yom
May 30, 2003, 08:32 PM
hehe, didn't smoke anything, I probably just convinced myself that your name is just plain Yoda since that's what everyone calls you :)

Oruc
May 31, 2003, 03:05 PM
couldnt you includ the parthians in this scenario

Yoda Power
Jun 01, 2003, 01:07 AM
Originally posted by emu
couldnt you includ the parthians in this scenario I actually thought about that the other day. But I dont know who should be the leader, maybe you could find out?

Yoda Power
Jun 01, 2003, 02:49 AM
I found a name for him Arsaces:D

Oruc
Jun 01, 2003, 02:55 PM
great, maybe you could include the horse archer (i think its called that) for the Parthian UU,

do you know which is the most fun civ to play in the scenario?

Yoda Power
Jun 02, 2003, 08:25 AM
Originally posted by emu
great, maybe you could include the horse archer (i think its called that) for the Parthian UU,

do you know which is the most fun civ to play in the scenario? Yes I could.

Must fun civ? Thats really up to you;)

Yom
Jun 02, 2003, 04:22 PM
Hey Yoda, how close are you to finishing the next version, and is there anything I could do to help?

Oruc
Jun 02, 2003, 04:40 PM
Yoda please tell me which you like to play the most

*edit people seem to like the romans

Mobilize
Jun 02, 2003, 09:53 PM
Well people usually have the most fun with the most powerful civilization. Being the Mauryan Dynasty (India) is really fun. They're really powerful and you could send a bunch of men into those barbarians above Tibet and get loads of money from that. You also have plenty of room to expand as well. The H.K is fun too because of similar reasons.

Everyone has their own opinions, so try all of them.

Yoda Power
Jun 03, 2003, 06:21 AM
Yom-Im pretty busy right now, but I will hopefully finish it, within these week(but I dont promise anything). Since you wanna help: Can you make a pathian city list?

Emu-yeah just play them all. I havent played the scenario since it was first released, so I dont really know what is the most fun civ to play.

Yom
Jun 03, 2003, 03:23 PM
http://www.iranchamber.com/history/parthians/parthians.php

Dara
Merv
Nisa
Asaak
Arsacia
Tabae

Dara was Parthian, they captured Merv early on from the parthians, and all other cities were captured, I think. If it's otherwise, then go ahead and change it, I made a version with the parthians (though without a leader head and without the horse archer) with merv nisa and asaak included, but I'm not sure if any cities other than Dara existed at 250 B.C., since they became a civ at some time around 250-247 B.C.

I uploaded ClassicalWorld2P.bix to the website since I could only get it down to 108 KB

also, their 2nd UU should be the cataphract

Yoda Power
Jun 03, 2003, 03:26 PM
Yom you dont have to make new versions, Im doing that myself. I just need the information:)

Carthago
Jun 03, 2003, 05:49 PM
I read they didnt come into power till 247 bc.

Basically they took over alot of Secludian towns.

Mayb place them w/1 city? (nisa) in NE IRAN area w/ enough military units to take over all cities up till Euphrates River

I think Arsaces should be the leader

Where is your upload Yom?

Carthago
Jun 03, 2003, 06:10 PM
here is a site I found w/ good maps of the period

http://www.ancestry.com/search/rectype/reference/maps/main.asp

look under kingdom of successors in the europe section

Yoda great scenario!

i also added a few things to your original version (no disrespect meant)

Yoda Power
Jun 04, 2003, 07:11 AM
Originally posted by Carthago
I read they didnt come into power till 247 bc.

Basically they took over alot of Secludian towns.

Mayb place them w/1 city? (nisa) in NE IRAN area w/ enough military units to take over all cities up till Euphrates River

I think Arsaces should be the leader
That was exactly what I had planned:)

Carthago
Jun 04, 2003, 08:51 AM
When will you release the new version?

Yoda Power
Jun 04, 2003, 09:03 AM
Originally posted by Carthago
When will you release the new version? dont know

Yom
Jun 04, 2003, 02:19 PM
they should have Dara and Nisa then, because Dara was their first capital. I agree with your idea for conquest, that's why I didn't give them that many cities, and as to why I edited the scenario, it's because I didn't want to describe every little detail that I did, since I changed 1 or 2 terrains to make the area habitable.

Carthago
Jun 06, 2003, 11:43 AM
to see what u did Yom

I made a few changes also

Mobilize
Jun 06, 2003, 06:23 PM
You guys need to give Yoda a break. He's probably busy with things in his life and perhaps he's working on other civ3-related things, he's only one man, give him some space.

Yoda Power
Jun 07, 2003, 01:58 AM
Originally posted by Mobilize
You guys need to give Yoda a break. He's probably busy with things in his life and perhaps he's working on other civ3-related things, he's only one man, give him some space. yeah:p, im going to finish the scenario, so dont worry about that. But remember this is not my only civ related project. Im also working on the next version of the MEM, and it takes really alot of time to do.

Carthago
Jun 07, 2003, 02:35 PM
some healthy feedback, thats all

mobilize, yoda's a big boy if hes swamped let him speak for himself

Mobilize
Jun 08, 2003, 02:12 AM
I know he is a "big boy" but I decided to say it first. But cool it for now.

Yom
Jun 12, 2003, 07:21 PM
hmm...haven't been any posts for a while.... How's the progress on the scenario going, yoda? I imagine you're almost done by now. I can't wait to test it :D

Yoda Power
Jun 13, 2003, 06:10 AM
sorry iīve been quite busy, but soon i will have summer vacation, so dont worry:)

Yom
Jun 13, 2003, 09:57 AM
no worries here:) I just got out 30 minutes ago :D , how much more school do you have?

Oh, and if you haven't changed it yet, Daamat should be Militaristic and religious.

Yoda Power
Jun 13, 2003, 09:59 AM
one week

And I have changed it;)

Yom
Jun 19, 2003, 11:46 PM
it's been a while since anyone has spoken, has this mod/scenario died?

Yoda Power
Jun 20, 2003, 05:19 AM
not died, just ehm..sleeping;)

Im sorry but right now I don thave the time to work on it:(

Yom
Jun 20, 2003, 11:18 AM
that's ok, just checking. What's left to be done on it?

Yoda Power
Jun 20, 2003, 03:52 PM
mostly adding units

but I promise it will be my first thing when v0.07 of the MEM is out:)

timberwoolf
Jun 22, 2003, 10:15 PM
I didn't read the whole thread but and if someone noticed told you this before i'm sorry...Japan was populated in 700ad...so it is'nt right to have them in 250 bc.

Yom
Jun 27, 2003, 04:11 PM
timberwoolf, read the civpedia description for the japanese

Yom
Jul 20, 2003, 03:44 PM
um....is this thread dead?

Phoenix
Jul 20, 2003, 03:53 PM
hey Yoda any chance of putting this on a world wide map (so that it will be possible to change world history)?

Yoda Power
Jul 31, 2003, 05:59 AM
Originally posted by Yom
um....is this thread dead? looks like it:(

Yom, im afraid I cant complete this in a near future, so if you want to continue feel free:). I will still be here to advise you if you need help:)

I can post what I have done so far if you want it.

Yom
Aug 01, 2003, 05:03 PM
i don't have much free time, school's gonna start in a month and I have a bunch of summer work to do

Oruc
Dec 04, 2003, 01:38 PM
im gonna continue this scenario, i even asked the wise Yoda power if i could

Yoda Power
Dec 04, 2003, 02:27 PM
good luck:) I'll be here to help you if you need any.

Lachlan
Dec 04, 2003, 03:08 PM
Good news :love:

This is will near same than Rise of Rome but worldwide !

Oruc
Dec 04, 2003, 05:17 PM
i just need to install C3C on this computer instead of the one in my room, dont have internet access there

Yom
Dec 04, 2003, 06:44 PM
Sweet, the Classical World Scenario lives on!

I'd be glad to make some contributions to it, but I probably won't be able to devote that much time to it.

Btw, emu, (maybe I'm missing out on a hilarious inside joke or something) but you misspelled friendly in your sig

Oruc
Dec 05, 2003, 10:10 AM
nah im just a bad speller

breitel
Dec 05, 2003, 05:26 PM
Great scenario, I'm really enjoying it.

But what's up with the Mauryan empire? Why is the leader's name "Gupta Cart"!? The other leaders sometimes refer to him as "Cart". As an amateur history buff who's studied ancient Indian history, I've never heard that variation of names before. What am I missing?

Oruc
Dec 05, 2003, 06:09 PM
Which name would you use?

The Last Conformist
Dec 05, 2003, 07:10 PM
Might that be some bizarre variant/misspelling of "Chandragupta"?

breitel
Dec 05, 2003, 07:31 PM
Chandragupta would be correct, but I thought maybe Yoda knew something I didn't.

Also, the Carthegenian leader is known as "Asoka." Maybe it's coincidence, but Asoka was actually a powerful emperor in ancient India. Is there a second Asoka I'm not aware of?

But again, those are just minor details. I love the scenario; great job.

The Last Conformist
Dec 05, 2003, 07:35 PM
Seeing that Asoka is the most well-known Mauryan leader, and that the syllable "Cart" is reminicent of "Carthaginian", it's beginning to look like a snafu with pieces of text going where they shouldn't.

breitel
Dec 05, 2003, 07:40 PM
Methinks you're probably right.

Yoda Power
Dec 06, 2003, 02:21 AM
About names-I think Asoka should be the Indian leader. Cart was a substitie for a name I couldn't find. I must have switched them by accident. Quite funny no one noticed before now, afterall the scenario is more than a year old:p

Oruc
Dec 06, 2003, 04:22 PM
i think u corrected that in the Beta on page 7

Yom
Dec 06, 2003, 05:26 PM
emu, are you making the scenario in Conquests?

If so, then I think it would probably be best to make the following leaderhead changes:

Nubia: Race_Arabs
Daam't: Race_Sumerians?

Also, you could probably use the new unit images for the UU's and maybe use the Portuguese or Hittite leaderhead for the scythians.

-Yom

Yom
Dec 06, 2003, 05:59 PM
One more suggestion....

Maybe you could make a special impassable terrain called "Sahara" that would replace most of the desert west of Nubia, North of the Sahel, and South of the cost. (Note: I say most, because i don't mean ALL the desert should be "Sahara, just enough so that there's only enough desert on the fringes to have 1 or 2 cramped cities).

The impassable concept would work with problems with expansion into Russia too, you could make an impassable "Taiga" terrain that would cover at least the border of Russia so that civs couldn't freely expand into it. Tons of Barbs would work, but they'd leave their camps and infringe on Med civ's expansion too much.

Yoda Power
Dec 07, 2003, 04:43 AM
You cant flag the additional terrains as impassible.

The Last Conformist
Dec 07, 2003, 12:14 PM
Yom: Your title looks alot like "Negus Negesti" - any connection?

Oruc
Dec 07, 2003, 02:28 PM
Yom which leaderhead should be used for the Parthians, ive given them Krytens Horse archer and i was thinking of giving the Cataphract (sp) too

Metacomet
Dec 07, 2003, 04:59 PM
I want to see this one update, I will enjoy a few hours more.

Yom
Dec 07, 2003, 10:10 PM
@The Last Conformist: What do you mean? Negusa Nagast = King of Kings in Amharic, the language of Ethiopia. What's Negus Negesti

@Yoda: Are you sure you can't flag additional terrain as impassable? If not, you could always flag desert as impassable, rename it to sahara, and make a new terrain labeled as desert that is not impassable.

@emu: You can probably use Hittite leaderhead for Parthians and Temujin leaderhead for the Scythians (apparently their race is not quite sure and hotly debated, but it is likely they came from the Altai Mountains in Central Asia, near Mongolia).

Yoda Power
Dec 08, 2003, 06:15 AM
Originally posted by Yom
[B@Yoda: Are you sure you can't flag additional terrain as impassable? If not, you could always flag desert as impassable, rename it to sahara, and make a new terrain labeled as desert that is not impassable.[/B]I think giving desert the impassible flag is a good idea. But what do you mean with "a new terrain"?

Yom
Dec 09, 2003, 04:14 PM
Can't you create a new terrain type in the editor? If not, then just ignore my comment about a new terrain type and replace deserts that should be passable with plains (I assumed you could do it since they made a "rain forest" terrain in the Mesoamerica conquest that was impassable, but I guess they just renamed the regular forest terrain and made that impassable).

Yoda Power
Dec 12, 2003, 05:45 AM
Yes they just renamed the forest in the Mesoamerica conquest:)

BTW im starting a new scenario about the Persian Empire.

Yom
Dec 12, 2003, 02:50 PM
In that case....you should make the desert terrain impassable, and change some to plains (i.e. Libyan coast on Mediterranean Sea, parts of the Gobi desert). Also, if it becomes a problem, you could make all of Siberia Tundra, and make Tundra impassable (which it probably should be anyway).

Yom
Dec 21, 2003, 09:04 AM
This thread hasn't died again, has it?

@emu : Have you begun to add on stuff to the Scenario?

Metacomet
Dec 22, 2003, 11:50 AM
Originally posted by Yom
This thread hasn't died again, has it?


I hope no I like the game

Yom
Dec 29, 2003, 06:40 PM
*Bump*

emu are you planning on updating any time soon and/or do you need any suggestions?

Oruc
Dec 29, 2003, 08:35 PM
i was adding stuff but i got a bug for awhile and was puking my guts up every night, then christmas happened, but i have added somethings

but i know you wanted scythia added but i dont know of any citylist, and i have a very small list of parthia

Yoda Power
Dec 30, 2003, 02:20 AM
pm me or post your bugs, then we'll try to figure them out:)

Swiss Bezerker
Apr 06, 2005, 04:15 PM
Where are the celts?

GRM7584
Apr 06, 2005, 04:20 PM
The Celts are year old thread bumped. What do you mean, what are the Celts? You never heard of Celts, or you want specific information about them in this very old mod which was resting peacefully in its CFC forums grave?

Yoda Power
Apr 07, 2005, 09:49 AM
Where are the celts?
1) Please don't bump dead threads.

2) They are just barbarians in the scenario.

Luthor_Saxburg
Apr 07, 2005, 02:40 PM
This is not a dead thread, just a dorment one... :)

And why not comment on old scenarios? I download it and will give it a try. Off course I no longer expect any support for this scenario, but if I like it I will comment on it.

I recently got to play a few interest scenarios that were very old. Maybe other people have interest, too.

Yoda Power
Apr 07, 2005, 02:56 PM
This is not a dead thread, just a dorment one... :)

And why not comment on old scenarios? I download it and will give it a try. Off course I no longer expect any support for this scenario, but if I like it I will comment on it.

I recently got to play a few interest scenarios that were very old. Maybe other people have interest, too.
Well ofcause contructive criticism is always appreciated (by me atleast), but to bump an anciant thread just to ask a question that won't bring the player or the scenario any further (asking why the celts are not in doesn't bring them to the game, and simply doen'st matter anymore).

Also many of the old scenario creators are long gone, and bumping their threads just adds to confusion.

DogeMussolini32
Jun 19, 2005, 08:16 PM
it really good ive played this hrs upon hrs

Ricay
Nov 13, 2008, 07:45 PM
Do any of you know how to make a mod/scenario? I really want to make my own but I don't know how. If someone reading this could tell me I would really appreciate it.

Tank_Guy#3
Nov 13, 2008, 10:52 PM
Do any of you know how to make a mod/scenario? I really want to make my own but I don't know how. If someone reading this could tell me I would really appreciate it.

3 year bump for something easily found in the Tutorials/Reference & Guides sub forum. :shake:

againsttheflow
Nov 14, 2008, 01:17 AM
Welcome to CFC Ricay, this thread is just for the specific scenario Classical World. If you've got a general question like that ask in the "Creation and Customization" forum right above this one. But first, check out some the excellent tutorials. Like this one (http://forums.civfanatics.com/showthread.php?t=149597).

Lord_Megahertz
Nov 14, 2008, 08:28 PM
does this scenario go to modern times or is it as the title suggests just an ancient world scenario?

Ricay
Nov 26, 2008, 02:04 PM
Thank you so much!!

jlrsi
Dec 31, 2008, 08:24 PM
great map Yoda, i must've replayed this map probably 4 - 5 times! oh and happy new year :)