Steph
Oct 06, 2002, 02:55 PM
Here is the first part of the generic units I plan to make (no adaptation to civ yet). I will add aircraft, ships and artillery later.
Note : the ADM are just for illustration purpose. I will tweak them later. I give some example of graphics.
Warrior line
They will have an attack slightly higher than defence.
Tribal warrior: 2/1/1. Armed with club and axe, no real soldiers. Ex: Firaxis Warrior.
Bronze swordsman: 4/3/1. Sword, armor, shields… Ex : Hypaspist from Alexander scenario
Iron swordsman: 6/5/1. Ex : Legion
Medieval swordsman: 8/6/1. Ex ; firaxis upcoming unit
Musketeer: sea below
Spearman line
They will have a poor attack, but a good defense.
Spearman: 1/2/1. Ex : firaxis
Phalanx: 1/4/1. Ex : Macedonian phalangist from Alexander scenario
Pike man: 1/6/1. Ex : Firaxis Pikeman
Halberdier: 3/5/1. Ex : AOK halebardier
Musketeer: see below
Archer line
They will have a poor attack and defense, but will get bombardment with 0 range. They may also have a -1 HP penalty, as they were often less people than standard infantry.
Hunter: 1/1/1. Bombard: 1/0. Ex : Firaxis archer
Archer: 2/2/1. Bombard: 3/0. Ex : Firaxis longbowman
Crossbowman: 3/3/1 Bombard 5/0 : AOK crossbowman.
Musketeer: see below.
So archer, spearman and warrior lines all upgrade to musketeer after a while.
Gunpowder line
They will have a defense slightly higher than attack, and will get bombardment with 0 range.
Harquebusier: 3/6/1. Bombard : 5/0 : Firaxis musketman
Musketeer: 6/8/1. Bombard: 6/0 : “colonial infantry” with the tricorn
Fusilier: 8/10/1. Bombard: 8/0 : Napoleonic fusilier
Rifleman: 12/16/1. Bombard: 10/0 : Firaxis rifleman
Infantry: 20/24/1. Bombard: 15/0 : Firaxis infantry
Modern infantry: 30/40/1. Bombard: 20/0: Baloo modern infantry.
Laser infantry: 40/50/1. Bombard 30/0.
Heavy Cavalry line
Fast, good attack and defense (armored). Wheeled
Chariot: 2/1/2 : Firaxis chariot
Cataphract : 5/3/2 : AOK cataphract
Knight: 8/4/2 : firaxis knight
Cuirassier: 12/5/2 : smoking mirror “dragoon”
Armor: sea below
Light Cavalry line
Faster, medium attack and defense (no armor), but not wheeled and can bombard with 0 range.
Horseman : 3/2/3 : Firaxis horseman
Horse archer : 4/2/3, Bombard : 4/0. From Alexander scenario.
Cavalry : 12/6/3 : Bombard : 8/0. Firaxis cavalry
Light tank : sea below
Heavy armor line
They will continue the heavy cavalry. They will get blitz, and wheeled, and can bombard with 0 range.
Tank: 15/15/1 : Bombard 10/0. WWI tank, very slow.
Armor: 40/20/2 : Bombard 20/0. Firaxis tank.
MBT (Main Battle Tank) : 60/30/3 : Bombard 30/0. Firaxis Modern armor
Laser tank : 80/40/4 : Bombard 40/1.
Light armor tank
They will continue the light cavalry. They will get blitz, and wheeled, and can bombard with 0 range. Faster than heavy armor, but less powerfull. They will have a -1 HP (because I consider the unit to be smaller).
Light tank: 15/10/3 : Bombard 10/0. Ex : T26 light tank.
LAV (Light Armored Vehicle): 30/20/4 : Bombard 15/0. Ex : coyote.
Mechanized line
They will get blitz, and wheeled, and can bombard with 0 range, and high defense.
Motorized infantry: 20/24/2. Bombard 10/0. Ex : mobile infantry from the forum.
Mechanized Infantry: 35/50/3. Bombard 25/0. Firaxis mech infantry.
Marine line
They will get amphibious. A bit better than corresponding infantry, but with -1 HP (because I consider the unit to be smaller).
Marines: 25/20/1. Bombard : 15/0. Marine from the forum?
Modern marines: 35/30/1. Bombard 25/0. Firaxis marine.
Paratrooper line
They will get paradrop. They will have a -1 HP (because I consider the unit to be smaller).
Paratrooper: 20/25/1. Bombard : 12/0. Fallschirmjaeger from Third Reich.
Airborne: 30/35/1. Bombard : 20/0. Firaxis paratrooper.
Note : the ADM are just for illustration purpose. I will tweak them later. I give some example of graphics.
Warrior line
They will have an attack slightly higher than defence.
Tribal warrior: 2/1/1. Armed with club and axe, no real soldiers. Ex: Firaxis Warrior.
Bronze swordsman: 4/3/1. Sword, armor, shields… Ex : Hypaspist from Alexander scenario
Iron swordsman: 6/5/1. Ex : Legion
Medieval swordsman: 8/6/1. Ex ; firaxis upcoming unit
Musketeer: sea below
Spearman line
They will have a poor attack, but a good defense.
Spearman: 1/2/1. Ex : firaxis
Phalanx: 1/4/1. Ex : Macedonian phalangist from Alexander scenario
Pike man: 1/6/1. Ex : Firaxis Pikeman
Halberdier: 3/5/1. Ex : AOK halebardier
Musketeer: see below
Archer line
They will have a poor attack and defense, but will get bombardment with 0 range. They may also have a -1 HP penalty, as they were often less people than standard infantry.
Hunter: 1/1/1. Bombard: 1/0. Ex : Firaxis archer
Archer: 2/2/1. Bombard: 3/0. Ex : Firaxis longbowman
Crossbowman: 3/3/1 Bombard 5/0 : AOK crossbowman.
Musketeer: see below.
So archer, spearman and warrior lines all upgrade to musketeer after a while.
Gunpowder line
They will have a defense slightly higher than attack, and will get bombardment with 0 range.
Harquebusier: 3/6/1. Bombard : 5/0 : Firaxis musketman
Musketeer: 6/8/1. Bombard: 6/0 : “colonial infantry” with the tricorn
Fusilier: 8/10/1. Bombard: 8/0 : Napoleonic fusilier
Rifleman: 12/16/1. Bombard: 10/0 : Firaxis rifleman
Infantry: 20/24/1. Bombard: 15/0 : Firaxis infantry
Modern infantry: 30/40/1. Bombard: 20/0: Baloo modern infantry.
Laser infantry: 40/50/1. Bombard 30/0.
Heavy Cavalry line
Fast, good attack and defense (armored). Wheeled
Chariot: 2/1/2 : Firaxis chariot
Cataphract : 5/3/2 : AOK cataphract
Knight: 8/4/2 : firaxis knight
Cuirassier: 12/5/2 : smoking mirror “dragoon”
Armor: sea below
Light Cavalry line
Faster, medium attack and defense (no armor), but not wheeled and can bombard with 0 range.
Horseman : 3/2/3 : Firaxis horseman
Horse archer : 4/2/3, Bombard : 4/0. From Alexander scenario.
Cavalry : 12/6/3 : Bombard : 8/0. Firaxis cavalry
Light tank : sea below
Heavy armor line
They will continue the heavy cavalry. They will get blitz, and wheeled, and can bombard with 0 range.
Tank: 15/15/1 : Bombard 10/0. WWI tank, very slow.
Armor: 40/20/2 : Bombard 20/0. Firaxis tank.
MBT (Main Battle Tank) : 60/30/3 : Bombard 30/0. Firaxis Modern armor
Laser tank : 80/40/4 : Bombard 40/1.
Light armor tank
They will continue the light cavalry. They will get blitz, and wheeled, and can bombard with 0 range. Faster than heavy armor, but less powerfull. They will have a -1 HP (because I consider the unit to be smaller).
Light tank: 15/10/3 : Bombard 10/0. Ex : T26 light tank.
LAV (Light Armored Vehicle): 30/20/4 : Bombard 15/0. Ex : coyote.
Mechanized line
They will get blitz, and wheeled, and can bombard with 0 range, and high defense.
Motorized infantry: 20/24/2. Bombard 10/0. Ex : mobile infantry from the forum.
Mechanized Infantry: 35/50/3. Bombard 25/0. Firaxis mech infantry.
Marine line
They will get amphibious. A bit better than corresponding infantry, but with -1 HP (because I consider the unit to be smaller).
Marines: 25/20/1. Bombard : 15/0. Marine from the forum?
Modern marines: 35/30/1. Bombard 25/0. Firaxis marine.
Paratrooper line
They will get paradrop. They will have a -1 HP (because I consider the unit to be smaller).
Paratrooper: 20/25/1. Bombard : 12/0. Fallschirmjaeger from Third Reich.
Airborne: 30/35/1. Bombard : 20/0. Firaxis paratrooper.