hal08
Sep 23, 2009, 11:27 PM
So I am playing Ethiopia (cre/org) @ emperor with 3 continents selected, 9 civs total, epic speed, no barbs. I nabbed GLH at a choke point city blocking Hannibal and Ragnar, the latter who recently volunteer vassalized to the former, both of whom I have at friendly.
I founded some island blocking cities and closed borders with Hannibal to keep him from back settling, as there are about 5 more places I can settle. Just got astro from liberalism and opened borders with all but 2 overseas, giving me extra profit from trade routes, although the Mercantilism age will be coming around soon. Also traded resources so have extra health/happy.
Here's the screens:
http://img41.imageshack.us/img41/3108/civ4screenshot0005z.jpg
http://img7.imageshack.us/img7/9162/civ4screenshot0006u.jpg
http://img41.imageshack.us/img41/5716/civ4screenshot0007u.jpg
http://img121.imageshack.us/img121/7715/civ4screenshot0009.jpg
http://img97.imageshack.us/img97/8484/civ4screenshot0010.jpg
http://img121.imageshack.us/img121/820/civ4screenshot0011.jpg
Due to my strong capital and GLH I can win the game, but I am trying to figure out the best strat. Space may be hard due to lack of production, so I am leaning towards a long military campaign. Atm I have SM as a placeholder, but going that route and taking communism for Kremlin whipping may be viable due to the multiple seafood cities I have. Having stone and first to communism will ensure I get the Kremlin, but I have never really used Kremlin whipping.
So my questions. Who do I attack first, friendly Hannibal/Ragnar or the other continent? Using which military techs? Drafted rifle/treb or rifle/cannon, or Kremlin whipped Cavs?
I don't anticipate a quick domination win, so after cavs what are my next units to Kremlin whip? Infantry/cannons, infantry/arty, or even infantry/fighters? Should I whip factories/power in my whipping cities?
I founded some island blocking cities and closed borders with Hannibal to keep him from back settling, as there are about 5 more places I can settle. Just got astro from liberalism and opened borders with all but 2 overseas, giving me extra profit from trade routes, although the Mercantilism age will be coming around soon. Also traded resources so have extra health/happy.
Here's the screens:
http://img41.imageshack.us/img41/3108/civ4screenshot0005z.jpg
http://img7.imageshack.us/img7/9162/civ4screenshot0006u.jpg
http://img41.imageshack.us/img41/5716/civ4screenshot0007u.jpg
http://img121.imageshack.us/img121/7715/civ4screenshot0009.jpg
http://img97.imageshack.us/img97/8484/civ4screenshot0010.jpg
http://img121.imageshack.us/img121/820/civ4screenshot0011.jpg
Due to my strong capital and GLH I can win the game, but I am trying to figure out the best strat. Space may be hard due to lack of production, so I am leaning towards a long military campaign. Atm I have SM as a placeholder, but going that route and taking communism for Kremlin whipping may be viable due to the multiple seafood cities I have. Having stone and first to communism will ensure I get the Kremlin, but I have never really used Kremlin whipping.
So my questions. Who do I attack first, friendly Hannibal/Ragnar or the other continent? Using which military techs? Drafted rifle/treb or rifle/cannon, or Kremlin whipped Cavs?
I don't anticipate a quick domination win, so after cavs what are my next units to Kremlin whip? Infantry/cannons, infantry/arty, or even infantry/fighters? Should I whip factories/power in my whipping cities?