View Full Version : G-Minor 81
Ozbenno Sep 25, 2009, 04:28 PM http://www.civfanatics.net/methos/hof/staff/gauntlet.gifWhile the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.
(*) Please read the >> HOF rules << (http://hof.civfanatics.net/civ4/rules.php)BEFORE playing!
Settings:
Victory Condition: Domination (though all victory conditions must be enabled)
Difficulty: Warlord
Starting Era: Ancient
Map Size: Small
Map Type: Terra
Speed: Quick
Civ: Russia (Peter)
Opponents: Any
Version: 1.74.004, 2.13.004 or 3.19.001
Date: 25th September to 10th October 2009
Must not play as Inca.
The earliest finish date wins, with score as a tiebreaker.
nikAlto Sep 28, 2009, 05:24 PM any thoughts on opponents for this one? avoid agg and exp?
narri Sep 28, 2009, 10:15 PM My thoughts so far from my two games:
Terra is not fun to finish off Dom with. Plan to tech Astro quickly, maybe even before going for Cossacks. Every turn counts in Quick, so lots of micro (that I'm not willing to do to my detriment) is necessary.
Cossacks are placed very well to kill quickly once you get a bunch of them. Especially fun when you're so far ahead, those Cossacks are fighting chariots and HA's :lol:.
My third game is looking a lot better than the first two, mainly because I actually get the CS slingshot to happen! Game one saw me one turn away from both CoL and Oracle only to have Zara build Oracle and take CoL and the religion :(. Game two Oracle went even earlier!
Phil works really well here. So far I've been settling most GS and GE and making my capital a monster wonder builder after CS+OR+Rep revolt. GA's are put in strategically to make even more scientists. And half priced Universities are a big deal when you need every Oxford turn you can get!
Don't forget to use culture slider at the end.
You may want to try Warlords rather than BtS on this one. The dates favor Warlords on Quick (well, checking my games against Pious_Pete's 1425 AD quick http://hof.civfanatics.net/civ4/game_info.php?entryID=7255). My second game took fewer turns (on a map with a lot more land tiles), but is still too slow at 1560AD. Me, I love BUFFY's interface too much to boot up Warlords :crazyeye:.
Of course, if anyone can pull off a good rush that gets old world territory in earlier eras (maybe knights or curriasers instead?) on Quick, all of this gets moot. Just do your rush, then tech Astro and ship settlers galore.
WastinTime Sep 28, 2009, 10:50 PM Can't you just max out opponents (7, I think) to lower the dom limit. Then win with the old world only -- no Astro needed?
narri Sep 29, 2009, 12:56 AM The difference between min and max opponents in terms of requirements isn't very much. Even if you could win in the old world only, it still requires conquering the other civs before your rush unit becomes obsolete. Its not like we're playing Rome here! I guess a rush->CS slingshot->bigger (c)rush might work, but I feel like we still need astro (or optics and a bunch of new world lucky hut pops) to win.
I finished my third try with a 1300 AD (125 turns) using min opponents. Had astro at turn 91, mil trad at 99, and lib->rifling at turn 109.
babybluepants Sep 29, 2009, 11:43 PM This has to be max opponents (62% dom limit). I tried one quickly as a test, but not enough land in old world by about 30 tiles. Horses in the BFC are good. Starting right in the middle of the continent would be nice, too. Travel times can hurt. Can you pop a settler at Warlord?
A few opponents can go down to chariots. After that, I don't know - HA's or swords... The AI is painfully slow to expand, so a sizable settler spam is probably in order.
pholtz Sep 30, 2009, 01:17 AM I've given up on my first attempt. I tried the 'No razing' option and I got too many cities and had to stop my attacks. It is probably better to raze and keep the number of cities down to three or four until you settler spam at the end. I'm going to do some experiments at epic speed where I can quickly rush the AI and see what map settings allow the win without astronomy.
Can I get some pointers to routines to figure out how many squares are needed for the win? Matching squares to per cent?
babybluepants Sep 30, 2009, 08:40 AM If you mouse over your in-game score, it tells you the total number of land tiles (land score x/y - y is the total). In the demographics screen, you can see how many you have under land area (divide by 1000).
Hsinchu Sep 30, 2009, 11:59 AM Already tried twice. Third time I'm turning on PA so I don't have to waste time researching infinite military techs just to bust my opponent's kneecaps. Focused on Astro/Rifling three times now. I'm at 1700AD (still slow, I know. Maybe just one more go after this one?) and once me and my partner are fat enough (I donated Astro to speed things up) I'm going to PA. Population is already ready and just finished biology.
Summary of third attempt: kneecapped two of 4 opponents. About to wipe one out actually.... Friendly terms with Katherine of Russia. Pleased with UN Rival Qin Shi Huang.
I chose Bismarck for the second time in my set for his Ind trait. Last time, he was my rival. This time he is kneecapped.
Similarly, chose Roosevelt for Ind, kneecapped about to disappear. Industrious and in three games in a row hasn't really been able to do very well in terms of land.
Industrious leaders because I'd rather steal wonders than build them all myself. This time, though, I have ended up building most of the wonders I have except for one religious shrine. Incidentally, Katherine has the other big wonders, so I guess I'm not worrying too much.
Good luck everyone!
babybluepants Oct 02, 2009, 10:43 AM Second attempt: max opponents with no city razing. It's definitely possible to win in old world only. I'm currently at 1 AD, having killed 3 AI and beaten up on two more. The other two are on a separate peninsula. Finishing machinery this turn, then shutting down research for a final rush with maces. I need to take another 4-5 cities and spam 10 or so settlers. The continent is really snaky and awkward, though. I'm wasting way too much time transporting my troops around. Should be under 1000 AD, but it's possible to win this much faster, I think (a better player than me could do a BC win).
This one takes some luck with map setup.
DJMGator13 Oct 03, 2009, 12:45 AM Came up 4 tiles short in my 2nd attempt. (1st attempt I went the Astronomy route.)
Did you go with high seas or low seas in your map setup?
babybluepants Oct 03, 2009, 09:15 AM :blush: I was just planning my end game, and realized I miscounted bad. I'm actually missing 15 tiles... I might try a third time, but this is kinda frustrating.
I was playing low sea level. Do you think there's somehow a better chance of 62% at high? I figure that they're probably proportional, so might as well play with less total land required.
Edit: I meant I'm playing high. :stupid:
DJMGator13 Oct 03, 2009, 02:45 PM I just completed a game without using Astro, again it was very close on the tile count. I was sitting on 61.8% when I thought I had exposed all the little islands, but luckily I found 1 more which pushed me over the 62% level.
I played [c4w] with High seas, 7 opponents. You need to be careful with how much land you leave the last AI. I switched who I planned on leaving alive because I found an AI with a 3 tile island. That became the last civ left in the game.
Hsinchu Oct 03, 2009, 06:12 PM I breached 68 on Vanilla w/Astro 17xx.
I "might" try again tweaking the sealevel, after a run at a GOTM first. This has been an entertaining Minor
narri Oct 05, 2009, 07:19 AM Warlords seems to better for this no matter what path you take. I still need to learn to properly rush (and didn't have enough tiles in the old world anyway and had to go Astro), but still managed a 1280 AD win. The fact that Cossacks only need gunpowder and not rifling in Warlords is a big plus! The starts aren't usually as good at BtS though.
ryzax Oct 05, 2009, 09:06 PM hey guys, what's the date to beat?
insights on this gauntlet:
1) Philo and Exp really helped. Cottages aren't really useful here, so concentrated on specialists. My usual problem with Quick is that the workers move "slow" so thanks to Exp, workers are produced fast so they get to do more tasks. A.I. workers at Warlord take forever to appear so i never bothered to worker steal.
2)Never used Cossacks - it's an overkill. chariot --> HA --> Knight
3) Settling in the new world can be really annoying. And I produced too much settlers in the end. Haha
4) I think the Oracle is the single most important wonder here.
DJMGator13 Oct 06, 2009, 06:27 PM hey guys, what's the date to beat?
Mine is still showing in the #1 spot. I won't have time for another try so I don't mind telling the finish date.
620 AD
Played [c4w] high seas, max 7 opponents
Went the no Astro route
billybgame Oct 10, 2009, 09:32 AM Not sure on the end times and the time zone used to determine it...mainly want to get a time stamp for my post;), as I see they end at 11pmish.
I got very lucky and have every civ on one continent. But, I'm sure I made mistakes and won't be too great a score. That's if I can get done in time.........
Edit: Ah....looks like US EST....nice:)
WastinTime Oct 10, 2009, 10:39 AM I got very lucky and have every civ on one continent.
This map guarantees that all civs start in the "old world".
Denniz Oct 10, 2009, 06:59 PM Not sure on the end times and the time zone used to determine it...mainly want to get a time stamp for my post;), as I see they end at 11pmish.
I got very lucky and have every civ on one continent. But, I'm sure I made mistakes and won't be too great a score. That's if I can get done in time.........
Edit: Ah....looks like US EST....nice:)I am running a couple hours behind because of modem problems. The update will be up in a little while.
Mike Lemmer Oct 10, 2009, 07:18 PM Heh, finally got mine submitted. Might be a hiccup in it due to a power outage early in the game, though. Here's hoping I managed to upload the right saves. *crosses fingers*
babybluepants Oct 10, 2009, 07:23 PM 620 AD
I tried a quick go at your date this morning...
http://pileofboxes.com/civ/Civ4ScreenShot0255.JPG
Because, in my mad rush to finish by the deadline, I forgot to settle this:
http://pileofboxes.com/civ/Civ4ScreenShot0257.JPG
Submitted 770 AD.
Good game, DJM.
This one really depends on the luck of the map setup. Being able to get to 4 AI's by 1000 BC would be awesome. I got off to a great start here, but completely stalled due to distances involved and forking continent.
Denniz Oct 10, 2009, 07:47 PM Results:
G-Minor 81 (http://hof.civfanatics.net/civ4/gauntlet.php?show=minor&gauntlet=187) - Domination, Warlord, Small, Quick on Terra with Peter
1st DJMGator13 620 AD
2nd ryzax 1160 AD
3rd shulec 1240 AD
Congratulations!
babybluepants Oct 10, 2009, 08:05 PM @Denniz,
I guess I got my submission in for the update, but not for the gauntlet?? Did I do a setting a wrong or something?
Denniz Oct 10, 2009, 09:13 PM @Denniz,
I guess I got my submission in for the update, but not for the gauntlet?? Did I do a setting a wrong or something?Ozbenno and I got our wires crossed. I clear out the submission queue before I set the guantlet cutoff times so I can get the final results for the update. You must have submitted it after that. Ozbenno probably didn't realize I was doing the update at that point and accepted it before I hit the publish button.
While you would have taken second, you were after the gauntlet cutoff. I think it is most consistant to treat is like all the games in the past that just missed the cutoff. The only difference is that yours got published when normally it wouldn't have. Sorry. :sad:
Mike Lemmer Oct 10, 2009, 09:43 PM So when exactly is the cutoff? Does this mean my game, even though it was submitted before midnight on the 10th EST, wasn't counted at all?
pholtz Oct 10, 2009, 11:47 PM I didn't have a good time myself and it got much worse because I had 642 needed out of 642 and still didn't win. The actual needed terrain must have been 642 and a fraction. I had stupidly deleted my galleys to save money, so had to make one, sail it to where it could pick up an extra settler and then sail to some mountainous arctic terrain I uncovered with my culture. That last square of terrain cost me about 20-25 turns, forever at quick speed :(
Denniz Oct 11, 2009, 06:03 AM So when exactly is the cutoff? Does this mean my game, even though it was submitted before midnight on the 10th EST, wasn't counted at all?The cutoff is when I start the update. Usually that is 5pm US Central time. As I said, I always clear any submissions in the queue before I start. The system uses the timestamp when the games are accepted, IIRC. Which is why we have always done it that way.
babybluepants Oct 11, 2009, 01:21 PM Ozbenno and I got our wires crossed. I clear out the submission queue before I set the guantlet cutoff times so I can get the final results for the update. You must have submitted it after that. Ozbenno probably didn't realize I was doing the update at that point and accepted it before I hit the publish button.
While you would have taken second, you were after the gauntlet cutoff. I think it is most consistant to treat is like all the games in the past that just missed the cutoff. The only difference is that yours got published when normally it wouldn't have. Sorry. :sad:
Thanks, that's fine. I don't really care about the gauntlet, I was just wondering how it works.
DJMGator13 Oct 11, 2009, 06:30 PM Good game, DJM.
This one really depends on the luck of the map setup. Being able to get to 4 AI's by 1000 BC would be awesome. I got off to a great start here, but completely stalled due to distances involved and forking continent.
Map luck was indeed important. I luckily found that 1 tile island at the end of my game or my game would have needed Astro. I see you also stayed just with the horse archers as I did.
babybluepants Oct 12, 2009, 12:20 PM Map luck was indeed important. I luckily found that 1 tile island at the end of my game or my game would have needed Astro. I see you also stayed just with the horse archers as I did.
Yeah, horse archers it is. I teched to HBR/Alpha/CoL, then stopped. Didn't even bother with stables, and I only lost something like 7-8 units all game. I was in too much of a rush towards the end to properly calculate, so went for total overkill. Attacked my last 3 victims with 60+ HA's, when they had maybe 20 units between them. Half of my units were deleted without ever seeing action. I think this is doable in the BC's, with some RNG luck midway through.
How on earth did you find a 330-tile dom limit?! Is it just luck or some setting I'm not thinking of? All of my attempts were in the 600-tile range.
DJMGator13 Oct 12, 2009, 02:39 PM Yeah, horse archers it is. I teched to HBR/Alpha/CoL, then stopped. Didn't even bother with stables, and I only lost something like 7-8 units all game. I was in too much of a rush towards the end to properly calculate, so went for total overkill. Attacked my last 3 victims with 60+ HA's, when they had maybe 20 units between them. Half of my units were deleted without ever seeing action. I think this is doable in the BC's, with some RNG luck midway through.
How on earth did you find a 330-tile dom limit?! Is it just luck or some setting I'm not thinking of? All of my attempts were in the 600-tile range.
When your game first starts, mouse over your score and you'll see the amount of your score that comes from land. The second number is basically a count of all the land tiles. As you regenerate maps get a feel for the land range. When playing a domination game always try to stay at the low end of the range. I've seen some maps that have changed more than 150 tiles just thru the regeneration.
DJMGator13 Oct 12, 2009, 02:44 PM Here's a screen shot of what you should see.
babybluepants Oct 12, 2009, 02:51 PM Yeah, I get that. ;) I just haven't seen one that's close to your count. Though, in all honesty, I probably only tried about half a dozen high-sea-level maps for this...
DJMGator13 Oct 12, 2009, 03:53 PM Outside of that it is just luck of the draw. If the AI hadn't settled a city on the island that map would have left me short.
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