black_imperator
Sep 26, 2009, 09:45 AM
First work on the aifons done :
History:
As you know all the Aifons were wiped out of the surface of Erebus.( that is lore , after it is only my version). But the ones who were only half-Aifon weren't allowed on the island of their fathers, and didn't disappear with the others. some of them felt something at the very moment of the extinction of the Aifons, others were banned from their homes after the rumor of malediction has spread. Eventually, dozens of half-Aifons garthered at the island and hid during the age of ice.
Leaders :
Tethys Majosi : Daugther of the greatest hero of the Aifons and of a noble woman from Patria. She was ambassador of the Aifons at Patria before the disappearance of the Aifons, and became Queen of the Half-Aifons and Head of the cult of Danalin at the same time, after that. Her main concern is the way overlords are taunting the Seas. She is Good, anti-Overlords, at the moment her Traits are Spiritual and Organized.
Image : http://nath0905.deviantart.com/art/mermaid-95284640
Theme : http://www.box.net/shared/jdp9qyp8o4#1:16183328:327591414
Arkantos Thalati : refugiee of the Half-Aifons who saw all his family killed by humans scared by the curse. he becomes in the age of rebirth one of the main generals of the Half-Aifons by showing much ability to lead his men and make them do their best. When people talk about him, they say he is a bright and friendly man. Yet , he seek of revenge makes him unlikely to befriend anyone not from his people, unless it brings forth the destruction of mankind. He is neutral ( really near the evil for broader alignments) and may fall to the overlords.
Traits are Aggressive and Warlord : +50% GG birth +1 movement +1 Attack for minions
NB : His seek of revenge makes him have real diplo malus against all civ ( -8 at least probably)
Image: http://infraberry.deviantart.com/art/Shompalahue-97027431
Theme: http://www.box.net/shared/jdp9qyp8o4#1:16183328:330871818
Units :
-all living units gain the Aifon race that enables them to walk on water, and to dive (hidden promo)
As a Consequence, Aifons have no ships. For the Naval Line, which will be also part of the Mounted line, they will have giant Tortoise, Sea Serpents, Sea Horses and maybe one or two other things
-Aifons will have a unique line of disciple units : the priestess of the waves ( and great priestess of the waves as an upgrade). The player will be able to build them if he is not OO or AV ( might prevent from being built them when following a state religion, if i find it overpowered.)
they will have the classic functions of a priest ( Medicine , ability to build the unique pagan temple of the aifon) and will have 2 spells , one for the basic unit , the other for the upgraded one :
-Purify : acts as a sanctify for water tiles, and has a chance to make barbarian sea living units to convert to the aifons civ
-Oceanic spreading ( need a better name) can terraform a land tile to a coast one .
(will probably add a counter terraform spell to druids or other priests)
their adepts will also have unique water spells :
Water I : Water Shield : gives a promotion which protect from fire damage and make damages to units that are attacking with that kind of damages, 10% chance to disappear each turn
Water II : Currents : push the targeted stack one tile away and may harm them (can be used on allied,neutral or ennemy units , declare war when casted on neutral units, can be resisted)
: Sea Song :random summon of a seacreature. ( didn't know if i'll make it a permanent summon attached to the caster or a temporary one) the summon might be a barbarian unit.
Water III : Wrath of The Ocean :
Deals ~30% Cold damage up to a max of ~60%
40% chance of washing a unit away(moved them 1 tile away from caster)
Mechanics and stuffs : Sea cities .
workers can build sea farms and a new improvement called reefs, which is a mix between a mine and a fort, that may harm ships that enter in it.
Unique pagan temple, that spreads a new feature on water tiles , Mist, which decrease movement and visibility.
others civs gain a new ship ,the Harpooner, that gives bonus against living sea units.
it is less powreful than a gallion, i will probably make a frigate-like upgrade.
also added coral, which will be for aifon what iron is for the others civ. it gives the coral weapon promo , the same as iron at the moment.
spawning of sea monsters will be modified . it will be nerfed in aifon zones , increases in black water zones, and other little things i think about
credits :
stoik for finding the themes
LemonJelly for some building Graphics
most of it is already in , i need to work on the ai to make it usable, and i need to find art for the units.
Feel free to give ideas
History:
As you know all the Aifons were wiped out of the surface of Erebus.( that is lore , after it is only my version). But the ones who were only half-Aifon weren't allowed on the island of their fathers, and didn't disappear with the others. some of them felt something at the very moment of the extinction of the Aifons, others were banned from their homes after the rumor of malediction has spread. Eventually, dozens of half-Aifons garthered at the island and hid during the age of ice.
Leaders :
Tethys Majosi : Daugther of the greatest hero of the Aifons and of a noble woman from Patria. She was ambassador of the Aifons at Patria before the disappearance of the Aifons, and became Queen of the Half-Aifons and Head of the cult of Danalin at the same time, after that. Her main concern is the way overlords are taunting the Seas. She is Good, anti-Overlords, at the moment her Traits are Spiritual and Organized.
Image : http://nath0905.deviantart.com/art/mermaid-95284640
Theme : http://www.box.net/shared/jdp9qyp8o4#1:16183328:327591414
Arkantos Thalati : refugiee of the Half-Aifons who saw all his family killed by humans scared by the curse. he becomes in the age of rebirth one of the main generals of the Half-Aifons by showing much ability to lead his men and make them do their best. When people talk about him, they say he is a bright and friendly man. Yet , he seek of revenge makes him unlikely to befriend anyone not from his people, unless it brings forth the destruction of mankind. He is neutral ( really near the evil for broader alignments) and may fall to the overlords.
Traits are Aggressive and Warlord : +50% GG birth +1 movement +1 Attack for minions
NB : His seek of revenge makes him have real diplo malus against all civ ( -8 at least probably)
Image: http://infraberry.deviantart.com/art/Shompalahue-97027431
Theme: http://www.box.net/shared/jdp9qyp8o4#1:16183328:330871818
Units :
-all living units gain the Aifon race that enables them to walk on water, and to dive (hidden promo)
As a Consequence, Aifons have no ships. For the Naval Line, which will be also part of the Mounted line, they will have giant Tortoise, Sea Serpents, Sea Horses and maybe one or two other things
-Aifons will have a unique line of disciple units : the priestess of the waves ( and great priestess of the waves as an upgrade). The player will be able to build them if he is not OO or AV ( might prevent from being built them when following a state religion, if i find it overpowered.)
they will have the classic functions of a priest ( Medicine , ability to build the unique pagan temple of the aifon) and will have 2 spells , one for the basic unit , the other for the upgraded one :
-Purify : acts as a sanctify for water tiles, and has a chance to make barbarian sea living units to convert to the aifons civ
-Oceanic spreading ( need a better name) can terraform a land tile to a coast one .
(will probably add a counter terraform spell to druids or other priests)
their adepts will also have unique water spells :
Water I : Water Shield : gives a promotion which protect from fire damage and make damages to units that are attacking with that kind of damages, 10% chance to disappear each turn
Water II : Currents : push the targeted stack one tile away and may harm them (can be used on allied,neutral or ennemy units , declare war when casted on neutral units, can be resisted)
: Sea Song :random summon of a seacreature. ( didn't know if i'll make it a permanent summon attached to the caster or a temporary one) the summon might be a barbarian unit.
Water III : Wrath of The Ocean :
Deals ~30% Cold damage up to a max of ~60%
40% chance of washing a unit away(moved them 1 tile away from caster)
Mechanics and stuffs : Sea cities .
workers can build sea farms and a new improvement called reefs, which is a mix between a mine and a fort, that may harm ships that enter in it.
Unique pagan temple, that spreads a new feature on water tiles , Mist, which decrease movement and visibility.
others civs gain a new ship ,the Harpooner, that gives bonus against living sea units.
it is less powreful than a gallion, i will probably make a frigate-like upgrade.
also added coral, which will be for aifon what iron is for the others civ. it gives the coral weapon promo , the same as iron at the moment.
spawning of sea monsters will be modified . it will be nerfed in aifon zones , increases in black water zones, and other little things i think about
credits :
stoik for finding the themes
LemonJelly for some building Graphics
most of it is already in , i need to work on the ai to make it usable, and i need to find art for the units.
Feel free to give ideas