Ophincar
Sep 27, 2009, 02:35 PM
Hello, This is my first message in CivFanatics.
I simply adore GEM which i consider to be the best mod in the scene. The map (starting locations, resources) is simply amazing!
The BUG mod is greatness but there's something that ought to be added so we can call it perfect. :) The whole idea came from this situation:
http://img515.imageshack.us/img515/5835/coppertile.jpg
As you can see, in the red circle there's a copper tile within one of my cities' radius but i can't take advantage of it due to culture (34% against 65% Spanish). :(
IDW (Influence Driven War) is made to alter the borders according to the outcome of the war (a great idea!!!) but i think it's incomplete when it comes only from battle and pillages. I explain:
In the actual situation, an enemy who stays in his city and doesn't care about his countryside he doesn't lose his lands (and his people support) while another who fights over and tries to defend his lands loses them?! Think about it. It doesn't make sense!
According to me the solution should be one of the following:
1/ Garrison in a tile adds culture.
+ Realistic
- Will change the gameplay if used defensively. (I mean if the player uses it within his own borders. If the coder can disable this effect, we're done)
- Is it possible?
2/ "Infinite" pillages (Pillages in empty tiles)
+ We'll avoid the "defense cheating"
- Is it possible?
What do you think about it? Don't you think that it will improve the game dramatically? Even the war will become more realistic like "Come on and fight like a man if you don't want to lose your lands".
I simply adore GEM which i consider to be the best mod in the scene. The map (starting locations, resources) is simply amazing!
The BUG mod is greatness but there's something that ought to be added so we can call it perfect. :) The whole idea came from this situation:
http://img515.imageshack.us/img515/5835/coppertile.jpg
As you can see, in the red circle there's a copper tile within one of my cities' radius but i can't take advantage of it due to culture (34% against 65% Spanish). :(
IDW (Influence Driven War) is made to alter the borders according to the outcome of the war (a great idea!!!) but i think it's incomplete when it comes only from battle and pillages. I explain:
In the actual situation, an enemy who stays in his city and doesn't care about his countryside he doesn't lose his lands (and his people support) while another who fights over and tries to defend his lands loses them?! Think about it. It doesn't make sense!
According to me the solution should be one of the following:
1/ Garrison in a tile adds culture.
+ Realistic
- Will change the gameplay if used defensively. (I mean if the player uses it within his own borders. If the coder can disable this effect, we're done)
- Is it possible?
2/ "Infinite" pillages (Pillages in empty tiles)
+ We'll avoid the "defense cheating"
- Is it possible?
What do you think about it? Don't you think that it will improve the game dramatically? Even the war will become more realistic like "Come on and fight like a man if you don't want to lose your lands".