View Full Version : News: COTM65 Pre-Game Discussion; Saves Available!


civ_steve
Oct 01, 2009, 01:09 AM
COTM 65: Spain!

With the Deity level GOTM game going on long, we'll give you a little break. It's only Emperor level :) and you get to play Spain, but we'll shrink the map down to Small. Game will start on the 2nd. Good Luck!


Civilization: Spain
Rivals: 6 pre-selected
Barbarians: Raging
Difficulty: Emperor
Land Form: Continents, 60% ocean, Smallmap.
Geology:5 billion years old, Normal and Temperate.
AI Aggression: Normal

http://gotm.civfanatics.net/games/images/cotm65large.jpg
http://gotm.civfanatics.net/games/images/cotm65mini.jpg


Conquest-Class Bonuses:

Free Pottery
2 Free Spears
100 Free Gold


Open-Class Bonuses
None

Predator-Class Obstacles:

No Ceremonial Burial
AI get 2 free Pikes and 2 Additional Bonus Unit Support
AI get 1 additional Unit Support per City

Megalou
Oct 01, 2009, 03:44 AM
Moving settler to tobacco is a big maybe. Extra commerce (but perhaps not in despotism?), no disease. Lose wines, remote chance of gaining BGs.

Racinante
Oct 01, 2009, 02:38 PM
Moving settler to tobacco is a big maybe. Extra commerce (but perhaps not in despotism?), no disease. Lose wines, remote chance of gaining BGs.

Do you mean sugar? If you just mine it you should get 2f/2s/2c. If you get an extra commerce for building your city there, then you would not get the benefit until out of despotism.

Spoonwood
Oct 01, 2009, 03:13 PM
What's with the partial removal of the Seafaring trait?

Megalou
Oct 03, 2009, 03:33 AM
Do you mean sugar? If you just mine it you should get 2f/2s/2c. If you get an extra commerce for building your city there, then you would not get the benefit until out of despotism.Yes, sugar's the thing, around which we could build a ring. But I lean towards not moving the settler, probably even working the sugar first. Thanks for the info.

Pił Freddo
Oct 03, 2009, 11:33 AM
working the sugar first

A no-brainer. The tile has two gold coins w/o a road. But founding a city on a food bonus (Sugar is one) is a no-no.

As for moving the settler, the disease problem is real, as is the lost food potential of the FP when settling on it. I would consider moving also becase we're so close to the coast in the SE. It would be possible to start mining the Sugar before finally settling. And I'm sour for not moving in GOTM95 where it would have paid off big-time.

If there's a food bonus hidden somewhere, we could have a four-turner, but otherwise not. If there's a Wheat on one of the hidden Flood Plains, I would consider not building a Pottery, producing six-turn Settlers at 6-7-7 fpt.

Megalou
Oct 03, 2009, 03:45 PM
Working the sugar to a virtually optimal 2+2+2 takes 7 turns, movement included. I just want some warriors out fast to find contacts although I know that 3 foods always beats 2 shields and 2 gold. I'm just not that interested in the rational choice; the exploration part is the most fun part of a civiii game any day.

JonathanValjean
Oct 14, 2009, 12:01 PM
Greetings all my fellow Civ 3 lovers,

As the GOTM server is currently down, I can't access the save game files. Would someone be so kind as to post it here on the forum as an attachment?

Thanks very much,

Jonathan

The Professor
Oct 14, 2009, 12:14 PM
I just so happened to have it handy. Hope this works for you.

JonathanValjean
Oct 14, 2009, 12:32 PM
Thanks, professor! :) Now that was fast!

AutomatedTeller
Oct 23, 2009, 03:59 PM
I didnt' see this till now.

Bear in mind that settling the CAPITOL in a commerce bonus is almost always a no-no. The cap gets a minimum of 4 commerce after everything is taken into account, thus the sugar won't really help in any case.

Besides, settling a food bonus is a bad plan.

Settling other cities on commerce bonuses is fine.