View Full Version : Wonders
Arkaeyn Oct 01, 2009, 12:48 PM Going through the current tech tree, we have lots of wonders which don't belong, even with the tech tree only going halfway. So this thread is for wonder-based brainstorming. Replacements, new wonders, etc.
First, a list of the ancient/classical/early medieval wonders. Many of these are out of the geographic or timeline scope of the mod.
KEEP
Great Lighthouse
The Parthenon
Pyramids
The Oracle
Colossus
The Statue of Zeus
Hanging Gardens
The Great Library
Mausoleum of Mausollos
The Temple of Artemis
Colosseum
The Hagia Sophia
REPLACE
Great Wall
Apostolic Palace
The Leaning Tower
Shwedagon Paya
Wat Preah Pisnulok
Moai Statues
Temple of Kulukan
Arkaeyn Oct 01, 2009, 12:48 PM Wiki wonder link: http://rhye.civfanatics.net/wiki/index.php?title=Wonders
How to read this: Normally typed wonders are the same as they were in RFC. Italicized wonders are pre-existing wonders with changes. Underlined are totally new wonders.
Great Lighthouse
The Parthenon
Pyramids
The Oracle
Colossus
The Statue of Zeus
Hanging Gardens
The Great Library
Mausoleum of Mausollos
Colosseum
The Hagia Sophia
The Temple of Artemis
Ishtar Gate
The Great Sphinx
The Academy
The Great Arch (Taq-i Kisra)
The House of the New Year (Yazilikaya)
The Gate of All Nations
Sebastos Harbor
SUGGESTIONS - starred are within both the time period and an in-game civ
Knossos Labyrinth
Bethlehem
Marib Dam
Hadrian's Wall*
Royal Road*
Academy of Gundishapur*
Catacombs of Kom el Shoqafa*
Obelisk of Axum
Temple of Ramesses*
Naqsh-e Rustam*
Temple of Seti I*
El Deir at Petra*
Hypogeum of Ħal-Saflieni
Baalbek*
Luxor_Temple*
Fortress of Mycenae
Fortress of Sargon
Didymaion*
Nemrud Dagi
The Long Walls*
The Great Ziggurat of Ur
First Code of Laws*
Masada*
Karnak Complex*
The Olympic Games*
Arkaeyn Oct 01, 2009, 01:17 PM Although there shouldn't be a Great Wall, Hadrian's Wall could have a similar effect - perhaps protecting the city instead of the civilization from barbarian attacks?
The Great Sphinx is a worthwhile wonder, although it's yet another Egyptian wonder.
Plato's Academy is another decent idea, available with Philosophy.
The Marib Dam of Yemen was an ancient wonder, though not labeled as a Wonder. Like Stonehenge, it would be on the map, though wouldn't necessarily have a civilization attached to it. That said, Yemenese independents could be programmed to make an attempt for it. Available with Logging, acts as a granary in all cities?
The wonder list is pretty heavily weighted towards Greece, Rome, and Egypt. It might be fun to look for better middle eastern wonders.
AlexanderGreat4 Oct 01, 2009, 02:03 PM There could be Persepolis as a wonder. Or at least some of the structures within it.
My Pet Hamster Oct 01, 2009, 02:06 PM I think there should be a Newgrange wonder.
Acts like the pyramids, but also adds health +1 per population.:cool:
...It could happen...:p
ZachScape Oct 01, 2009, 03:25 PM We have Bethlehem and Knossos Labyrinth (http://forums.civfanatics.com/downloads.php?do=file&id=8650) already made.
Arkaeyn Oct 01, 2009, 05:47 PM What is Bethlehem supposed to be/do? I mean, the Church of the Nativity and the founding of Christianity are already in the game, so I'm not sure what additional wonder can be added.
Steb Oct 01, 2009, 05:53 PM It's quite normal to have a Greek/Egyptian predominance in this mod; thus I support the inclusion of the Academy and Sphinx. I'm not sure about Stonehenge and the Marib dam, I'm not sure they are particularly relevant, but the latter could be an interesting choice. Newgrange is way too early and located in Ireland (not on the map, except if one of those weird islands in the north is actually the Emerald one) anyway.
I support something from Persepolis. Gate of All Nations? 100-Column Palace? or Apadana?
And add Ishtar Gate too, of course.
Arkaeyn Oct 01, 2009, 06:03 PM The Gate of All Nations sounds like the most Wonder-style monument from Persepolis. Skimming through various wikipedia city links, the Taq-i Kisra also fits the time period and the geography.
The Royal Road might also be an interesting choice. Graphically, maybe it could be represented by the paved roads of later eras, and it could double trade routes or something of the sort.
I was looking for Phoenician or Carthaginian wonder-style constructions, but the closest thing I could find was the causeway of Tyre...built by Alexander to conquer the city. Doesn't quite work.
The Great Ziggurat of Ur would be a valid choice.
Steb Oct 01, 2009, 07:51 PM I don't know about the Royal Road, it just seems like worker-built roads to me, not a great monument built in a city. However it would be nice to have a wonder that increases road movement.
I just came up with an idea: have a somewhat late National Wonder called National Road Infrastructure, so that everyone can build it. It increases road movement just like the Roman UP in RFC. It would be great for expansionist empires without being limited to Rome and would somehow replace the railroads.
Cethegus Oct 02, 2009, 05:06 AM http://en.wikipedia.org/wiki/Academy_of_Gundishapur
How about adding that in? It was included as Persia's unique Oxford University in Unique National Wonders mod (http://forums.civfanatics.com/downloads.php?do=file&id=12178), from which it can be easily extracted. Its effect could be +2 Free Scientists while the Great Library's effect could be changed to +100%:gp: birth-rate. (I always figured it should have that effect. People are free to disagree with me, however.)
The Q-Meister Oct 02, 2009, 07:07 AM Great ideas from ...everyone!
I support the Sphinx as there are far more Greek/Roman than Egyptian even with this inclusion
Definitely need a couple Middle Eastern wonders: The Gate of All Nations and Academy of Gudhisapur seem like good choices.
National wonder for Road Construction with possibly the name "Royal Road" or "Imperial Road" sounds good as well.
If we need room how about taking the Hagia Sophia out? It wasn't fully constructed until after 500AD anyway, though I don't mind it being in.
Disenfrancised Oct 02, 2009, 07:37 AM Suggestions, going through all the regional, temporally, and size/effort appropriate megalithic sites:
Ishtar Gate (http://en.wikipedia.org/wiki/Ishtar_Gate)
Catacombs of Kom el Shoqafa (http://en.wikipedia.org/wiki/Catacombs_of_Kom_el_Shoqafa)
Obelisk of Axum (http://en.wikipedia.org/wiki/Obelisk_of_Axum) (Though the actual one is 4 century AD they've were building them since at least the 7th BC)
Temple of Ramesses (http://en.wikipedia.org/wiki/Abu_Simbel)
Naqsh-e Rustam (http://en.wikipedia.org/wiki/Naqsh-e_Rustam) (also includes the Naqsh-e Rajab)
Temple of Seti I (http://en.wikipedia.org/wiki/Mortuary_Temple_of_Seti_I)
El Deir at Petra (http://en.wikipedia.org/wiki/Petra)
Hypogeum of Ħal-Saflieni (http://en.wikipedia.org/wiki/Hypogeum_of_%C4%A6al-Saflieni) (its in Malta, where there are many Megalith Temples (http://en.wikipedia.org/wiki/Megalithic_Temples_of_Malta))
Baalbek (http://en.wikipedia.org/wiki/Baalbek)
Dol-de-Bretagne Menhir (http://en.wikipedia.org/wiki/Dol-de-Bretagne)
Luxor_Temple (http://en.wikipedia.org/wiki/Luxor_Temple)
Fortress of Mycenae (http://en.wikipedia.org/wiki/Mycenae)
Göbekli_Tepe (http://en.wikipedia.org/wiki/G%C3%B6bekli_Tepe)
Fortress of Sargon (http://en.wikipedia.org/wiki/Dur-Sharrukin)
Nergal Gate (http://en.wikipedia.org/wiki/Nineveh) (most ornamental gate in Ninevah)
Sebastos Harbor (http://en.wikipedia.org/wiki/The_harbor_at_Caesarea#The_Harbor_at_Caesarea)
Didymaion (http://en.wikipedia.org/wiki/Didyma)
Nemrud Dagi (http://en.wikipedia.org/wiki/Nemrud_Dagi)
Yazılıkaya (http://en.wikipedia.org/wiki/Yaz%C4%B1l%C4%B1kaya)
The Long Walls (http://en.wikipedia.org/wiki/Long_Walls)
Thinking up some possible attributes for them...
The Q-Meister Oct 02, 2009, 07:52 AM Suggestions, going through all the regional, temporally, and size/effort appropriate megalithic sites:
Ishtar Gate (http://en.wikipedia.org/wiki/Ishtar_Gate)
wow can't believe I didn't think of this one, great choice! :goodjob: plus its in an area that's under-represented right now.
Disenfrancised Oct 02, 2009, 08:44 AM Suggestions, going through all the regional, temporally, and size/effort appropriate megalithic sites:
Ishtar Gate (http://en.wikipedia.org/wiki/Ishtar_Gate)
Catacombs of Kom el Shoqafa (http://en.wikipedia.org/wiki/Catacombs_of_Kom_el_Shoqafa)
Obelisk of Axum (http://en.wikipedia.org/wiki/Obelisk_of_Axum) (Though the actual one is 4 century AD they've were building them since at least the 7th BC)
Temple of Ramesses (http://en.wikipedia.org/wiki/Abu_Simbel)
Naqsh-e Rustam (http://en.wikipedia.org/wiki/Naqsh-e_Rustam) (also includes the Naqsh-e Rajab)
Temple of Seti I (http://en.wikipedia.org/wiki/Mortuary_Temple_of_Seti_I)
El Deir at Petra (http://en.wikipedia.org/wiki/Petra)
Hypogeum of Ħal-Saflieni (http://en.wikipedia.org/wiki/Hypogeum_of_%C4%A6al-Saflieni) (its in Malta, where there are many Megalith Temples (http://en.wikipedia.org/wiki/Megalithic_Temples_of_Malta))
Baalbek (http://en.wikipedia.org/wiki/Baalbek)
Dol-de-Bretagne Menhir (http://en.wikipedia.org/wiki/Dol-de-Bretagne)
Luxor_Temple (http://en.wikipedia.org/wiki/Luxor_Temple)
Fortress of Mycenae (http://en.wikipedia.org/wiki/Mycenae)
Göbekli_Tepe (http://en.wikipedia.org/wiki/G%C3%B6bekli_Tepe)
Fortress of Sargon (http://en.wikipedia.org/wiki/Dur-Sharrukin)
Nergal Gate (http://en.wikipedia.org/wiki/Nineveh) (most ornamental gate in Ninevah)
Sebastos Harbor (http://en.wikipedia.org/wiki/The_harbor_at_Caesarea#The_Harbor_at_Caesarea)
Didymaion (http://en.wikipedia.org/wiki/Didyma)
Nemrud Dagi (http://en.wikipedia.org/wiki/Nemrud_Dagi)
Yazılıkaya (http://en.wikipedia.org/wiki/Yaz%C4%B1l%C4%B1kaya)
The Long Walls (http://en.wikipedia.org/wiki/Long_Walls)
Thinking up some possible attributes for them...
Ideas:
Yazılıkaya - Hittite temple where the gods of other cultures are shown in procession:
-High Culture boost, no resistance in captured cities.
The Long Walls - famous Athenian defenses.
- 100% defense boost to this city, +100% trade route income, needs harbour
Sebastos Harbor - largest man-made harbour, built by Herod in Israel.
- Moai Statues ability? or some sort of trade or ship production boost
Nemrud Dagi - complex with huge statues of various gods built in Anatolia after the Selecuid defeat
- Sistine Chapel ability?
The Didymaion - built in Ionia to house the oracle of Apollo
- Apollo was the god of colonies and disease, so 1/2 extra health in this city + Forbidden Palace effect
Nergal Gate - representative of Ninevah
- High culture and some sort of military boost, perhaps giving all new units in this city Drill I?
Hypogeum of Ħal-Saflieni - incredably ancient Maltese temple
- One of the first wonders in the game, small boost of +2/3 happiness and culture to give an early leg up to whoever builds it.
Luxor_Temple - fancy pants egyptian temple complex
- Notre Dame ability
Fortress of Sargon - powerful and artistic defense for a city
- Chichen Itza ability
Göbekli Tepe - even older neolithic holy site with animal carvings
- If can be coded, have you units always win vs animals, otherwise the inversion of Hal-Saflieni, providing a few health and culture for an early boost.
Dol-de-Bretagne Menhir - Archetypical Celtic standing stone
- Happiness or culture boost to monuments, or give it the current RFC pyramid ability and give the Pyramids something more impressive.
Fortress of Mycenae - could be renamed the Lion Gate, emblem of early greeks
- Ability bonus to units built here, Shock is probably a good one to show the Greeks infantry power.
Baalbek - a temple first to Baal, then greeked to Helios and then romaned to Jupiter, oracle consulted before going on wars.
- Cities with state religion have less war weariness.
Petra Complex - rich religious site on major trade routes
- 50% Gold/free merchants and several merchant slots
Temple of Seti - built to commerorate the victory at Kadesh and celebrates Seti's tactical awesomeness
- speeds Great General occurence, units built here get free sentry promotion.
Temple of Ramesses
- Boosts all Artists in a way similar to Ankor Wat does for Priests (+1 sci, +1 culture)
Obelisk of Axum huge markers for underground burial complexes
- 100% culture ability (the national gallery now as a world wonder)
Naqsh-e Rustam Persian temple site from the Achaemenid period.
- High Culture, extra stability on city conquest
Catacombs_of_Kom_el_Shoqafa - ancient burial site in Alexandria, possible to rename to the Hall of Caracalla
- reduces war weariness
Ishtar Gate
- High Culture, gives a cultural bonus to all walls, health bonus to its city.
Cethegus Oct 02, 2009, 10:18 AM I like the first three suggestions in your list. Others seem okay, for most part.
Arkaeyn Oct 02, 2009, 01:37 PM Big pile of suggestions! I guess we're gonna need some ground rules:
First of all, the target number. There are 18 wonders from the time period we're looking at in RFC available from the techs (and the Apostolic Palace is pretty iffy, so I'm thinking more 17). The time period is roughly double the number of turns, which would imply double the number of wonders. On the other hand, the map is smaller, so there'll be fewer civs and fewer cities. I'm thinking 25-28 wonders. That means we're looking for roughly 10 new wonders, and replacements for 6.
Wonders which can act as easy replacements for the six out-of-geography wonders should get priority.
Wonders which were built by civs actually in the mod should get priority.
Wonders which add to diversity should get priority (ie, not all Roman/Greek/Egyptian).
Cethegus Oct 02, 2009, 02:45 PM Someone suggested The First Code of Laws as a possible wonder in another thread. IMO it could be represented easilt with tying +1:) to all cities bonus to the Code of Laws technology and giving its first researcher 1 free technology, making it this mod's Liberalism.
The Q-Meister Oct 02, 2009, 04:12 PM Big pile of suggestions! I guess we're gonna need some ground rules:
First of all, the target number. There are 18 wonders from the time period we're looking at in RFC available from the techs (and the Apostolic Palace is pretty iffy, so I'm thinking more 17). The time period is roughly double the number of turns, which would imply double the number of wonders. On the other hand, the map is smaller, so there'll be fewer civs and fewer cities. I'm thinking 25-28 wonders. That means we're looking for roughly 10 new wonders, and replacements for 6.
Wonders which can act as easy replacements for the six out-of-geography wonders should get priority.
Wonders which were built by civs actually in the mod should get priority.
Wonders which add to diversity should get priority (ie, not all Roman/Greek/Egyptian).
Agreed. Well put.
Did you see my comments about Hagia Sophia? Like I said don't mind it being in but if we're tight on room it might be something we could take out for something better.
BurnEmDown Oct 02, 2009, 04:35 PM Masada - Built by Herod as a getaway fort for when the locals revolted against him, later used in the great Jewish revolt of 66AD by the Jewish revolters.
Now I think in the function sense of this wonder the revolt of 66AD shouldn't be regarded, even tho that's what this place is most famous for, and I can't think of any bonus that fits (stronger rebels?).
So if we think of the functions it was built for the bonus could perhaps be extra stability in the city or small region.
Steb Oct 02, 2009, 06:56 PM My personal favourites:
The Academy (replaces the Leaning Tower)
Karnak Complex/Precinct of Amun-Re (replaces the Wat Preah Pisnulok)
Sebastos Harbor (replaces the Moai Statues)
Petra/El Deir (replaces the Temple of Kukulkan)
Academy of Gundishapur
Sphinx
Gate of All Nations
Ishtar Gate
(one of the last, or something else, would have to replace the Shwedagon Paya)
The only real Egyptian wonder in RFC is the Pyramids (the GLs are more Greek than Egyptian IMO), yet that civ has built numerous of impressive constructions. I think it's justified to add the Sphinx and at least a big temple. (Except, as I'm just realizing, if they are the wonders for the Egyptian religion.)
The inclusion of a pseudo-Great Wall should be decided by Rhye because it can have a big impact on game play - but I think there shouldn't be any.
We should forget about prehistoric sites, it wouldn't make any sense to have a civ of the mod build them.
The Apostolic Palace, Church of Nativity and Hagia Sophia are going to be the Christian wonders, according to Rhye.
Cethegus Oct 03, 2009, 07:27 AM Masada - Built by Herod as a getaway fort for when the locals revolted against him, later used in the great Jewish revolt of 66AD by the Jewish revolters.
Now I think in the function sense of this wonder the revolt of 66AD shouldn't be regarded, even tho that's what this place is most famous for, and I can't think of any bonus that fits (stronger rebels?).
So if we think of the functions it was built for the bonus could perhaps be extra stability in the city or small region.
+50% defense, -25% damage taken from bombardment? I think a single city-affecting defensive wonder is needed.
Rhye Oct 03, 2009, 09:23 AM Ishtar Gate should be in. I actually made that reskin myself, 4 years ago :)
Allowing a great wall style building can be dangerous and ineffective at the same time for the gameplay.
If African civs build it, they are immune to barbarian attacks, at that's bad. If Romans or other european civs build it, it's useless, since Germanic tribes and Huns have their own civ.
If it's renamed to Hadrian's wall, the only effect it should give is a bonus in defence.
BurnEmDown Oct 03, 2009, 10:16 AM I don't know if it'll be possible to code it this way but maybe make it like a GW only for the BFC of the city it's built in?
BTW is it even located in the map's boundaries?
The Q-Meister Oct 03, 2009, 10:56 AM I agree Rhye: thinking about it, a Great Wall for The Greek World might be not only ineffective but even worse it may do more harm than good as it may encourage civs to be more isolationist when just about all the civs (with the exception of Israel) should be expansionist and working hard to re-create the legendary Roman, Persian, Macedonian empires of antiquity rather than turtling up as the AIs tend to do.
Arkaeyn Oct 03, 2009, 02:52 PM I've updated the second message with suggestions so far. The Ishtar Gate has wide consensus, so I've moved it to the final list. Several others seem to be close, so unless anyone has any major problems with them, then I can move them up. They are:
The Gate of All Nations
Plato's Academy
The Great Sphinx
Sebastos Harbor
Academy of Gundishapur
and I'm going to throw my support behind Yazılıkaya, as both a cool wonder and a Hittite wonder.
Any vetoes? The only one I'm dubious about is the Academy of Gundashipur, as it's very very late and shares a name with another wonder.
ZachScape Oct 03, 2009, 03:01 PM Why isn't Knossos Lab starred. I wasn't a big fan of Bethlehem, but I was looking for ancient wonders.
KL was built in 1900 BC, and would be an independent on Crete. Unless you don't count Indys as in game civs.
Arkaeyn Oct 03, 2009, 03:15 PM Exactly, I'm not counting indies.
BurnEmDown Oct 03, 2009, 06:23 PM Moai Statues are in RFC, and also the Temple of Solomon.
Arkaeyn Oct 03, 2009, 06:33 PM Yes. Yes they are.
Steb Oct 03, 2009, 08:49 PM You're right, the Academy of Gundishapur is perhaps not that good. And why not add Yazılıkaya. The Labyrinth could be interesting, and we already have the art, so I think it would be a good choice.
How about something related to the Olympic Games? They had a tremendous impact on Greek culture. It could have a diplomacy effect or trigger a golden age like in RFC.
BurnEmDown Oct 04, 2009, 06:03 AM What I meant was that in RFC there are wonders made by indy's so why shouldn't there be wonders in RFCGW made by indy's?
The Q-Meister Oct 04, 2009, 11:21 AM How about something related to the Olympic Games? They had a tremendous impact on Greek culture. It could have a diplomacy effect or trigger a golden age like in RFC.
You know maybe it's the Olympic vote recently but I was just thinking how interesting that would be to have in RFC -- a vote made every so often to decide which city (country) would host the Olympics, voting would be of course affected by politics, bribing would be possible and the winner gets an economic bonus (100 gold?) and maybe a couple extra happiness for a few turns?
Steb Oct 04, 2009, 12:05 PM You know maybe it's the Olympic vote recently but I was just thinking how interesting that would be to have in RFC -- a vote made every so often to decide which city (country) would host the Olympics, voting would be of course affected by politics, bribing would be possible and the winner gets an economic bonus (100 gold?) and maybe a couple extra happiness for a few turns?
Interesting idea, but it doesn't have much impact on the game. Also, it's not relevant to the ancient world (the Olympic Park national wonder in RFC represents the modern O.G. well enough).
The wonder could be called Olympia Stadium and be similar to Wembley, that is, provide a "Sports Event" resource.
Arkaeyn Oct 04, 2009, 01:05 PM What I meant was that in RFC there are wonders made by indy's so why shouldn't there be wonders in RFCGW made by indy's?
Did anyone say that there shouldn't be?
How about something related to the Olympic Games? They had a tremendous impact on Greek culture. It could have a diplomacy effect or trigger a golden age like in RFC.
I like the Golden Age idea. It's easy and it makes sense.
BurnEmDown Oct 04, 2009, 01:35 PM Oh sorry, I think I misunderstood you a few posts back and thought you said you didn't want the Knossos lab wonder since it's from an indy city.
Disenfrancised Oct 04, 2009, 01:48 PM +50% defense, -25% damage taken from bombardment? I think a single city-affecting defensive wonder is needed.
Well I'd say the Long Walls would be a much more iconic 'wonder of the world' if you're going for a fortification based world wonder.
You could, depending on how the tech tree is developed, have the Royal Road as a national project that allows +1 road movement, enabled by some late imperialism/engineering techs and requiring X cities to build.
Also if you're going to untie the names from the modern locations/names somewhat:
Taq-i Kisra >> Great Arch of Ctesiphon
Baalbek >> Temple of Baal-Haddad
Yazılıkaya >> The House of the New Year
Catacombs of Kom el Shoqafa >> Necropolis of Serapis
Fortress of Mycenae >> Fortress of the Lion Gate
Luxor Temple >> Temple of the Feast of Opet
Nemrud Dagi >> Altar to Fortuna (what the builder was hoping for with his syncretism) - ability suggestion, no negative diplo modifers for differing religion.
Karnak Complex >> Great Temple of Amun-Re
Steb Oct 04, 2009, 04:13 PM Just for fun I made an approximate map of the wonders' location to get a good idea of where they are:
http://forums.civfanatics.com/attachment.php?attachmentid=229995&stc=1&d=1254690667
Red = already in RFC
Blue = official new wonder (Ishtar gate)
Yellow = suggested new wonder
Orange = suggested, but did not fit in my map
Obviously we need more in the West, if possible.
Arkaeyn Oct 04, 2009, 04:34 PM Just for fun? You have a very useful sense of fun.
Stonehenge would be in the west. It's had replacements suggested, but I don't think there's a consensus.
Are there any good Carthaginian wonders? Stupid Romans burning all their cities and books....
Steb Oct 04, 2009, 07:03 PM I just remembered: why isn't the Temple of Artemis on your list?
Disenfrancised Oct 04, 2009, 08:11 PM Just for fun? You have a very useful sense of fun.
Stonehenge would be in the west. It's had replacements suggested, but I don't think there's a consensus.
Are there any good Carthaginian wonders? Stupid Romans burning all their cities and books....
It's pretty hard to find decent 'wonders' in Western Europe at this time, here's three:
The Waters of Sulis at Bath, well known Celtic holy site.
Lugus's Mountain Temple - the possible temple of top Gallic god Lugus (http://en.wikipedia.org/wiki/Lugus) whose cool ruins were found in the heights of the Massif Central (http://en.wikipedia.org/wiki/Puy-de-D%C3%B4me_(mountain)), he was linked with the Roman god Mercury and found in lots of carvings.
The Pillars of Melqart - the oldest and most impressive Phoenican temple site in the west based in what is modern Cadiz (http://en.wikipedia.org/wiki/C%C3%A1diz#History), hannibal went a prayed there before heading to Rome, may have been the origin of the term 'pillars of hercules' and Melqart was also patron god of Carthage.
The Q-Meister Oct 05, 2009, 01:06 AM I'd like to see 1 Carthage wonder if possible but truth be told having the majority of wonders in "the East" is pretty historical as throughout the vast majority of the classical era the wealthiest civs were in the east...which is why the Greeks and Romans often invaded there to expand their empire.
BurnEmDown Oct 05, 2009, 02:41 AM Yes I remember the first time I played Rome: Total War. In this game the map of the game is divided into zones with each zone having a city, so I played Rome and conquered Carthage, Spain, and France, then I expanded through North Africa east towards Egypt, when I noticed that in Egypt there are 2 odd buildings that look very pretty, both I recognized, they were the Pyramids and the Great Lighthouse. It seems that whoever controls their territory gains some permanent bonuses, so I checked out other areas in the middle east and Greece and there were all the ancient wonders of the world, each giving a really cool bonus. This of course made me forget all about my European ambitions and I rushed to get these beauties for myself ASAP.
agave Oct 05, 2009, 08:11 AM Two other ideas to fill in Gaul / the west :
* Pont du Gard :
http://en.wikipedia.org/wiki/Pont_du_Gard
This could be linked to a trade/movement bonus
* Arena of Nîmes or the Théâtre antique d'Orange
http://en.wikipedia.org/wiki/Arena_of_Nîmes
http://en.wikipedia.org/wiki/Théâtre_antique_d'Orange
Maybe RFCGW's Global Theatre?
Ok, all were built by the Roman Empire, but i don't think the Gauls actually made anything noteworthy before they became Romans (if you discard all the "Stonehenges" in Britanny...).
Disenfrancised Oct 05, 2009, 08:41 AM Two other ideas to fill in Gaul / the west :
* Pont du Gard :
http://en.wikipedia.org/wiki/Pont_du_Gard
This could be linked to a trade/movement bonus
* Arena of Nîmes or the Théâtre antique d'Orange
http://en.wikipedia.org/wiki/Arena_of_Nîmes
http://en.wikipedia.org/wiki/Théâtre_antique_d'Orange
Maybe RFCGW's Global Theatre?
Ok, all were built by the Roman Empire, but i don't think the Gauls actually made anything noteworthy before they became Romans (if you discard all the "Stonehenges" in Britanny...).
Well the problem is the Romans tended to appropriate and build on any existing cool site so its hard to tell if the Celts had something there before...
Cethegus Oct 05, 2009, 10:41 AM Théâtre antique d'Orange could use the Theater of Dionysos graphics from the original Greek World.
And isn't it pretty given that most of the wonders are going to be owned by the eastern civilizations? That's history for you.
SadoMacho Oct 05, 2009, 10:45 AM Stones of Carnac (Brittany)
Fortess of Alesia (location konown according to celtic warriors)
agave Oct 05, 2009, 11:01 AM I'm no expert on the question, but i doubt the Celts had anything comparable. One reason being that they used wood and "torchis" (mix of clay and straw) for their buildings, materials that didn't really allow any major wonder-type constructions.
In France anyway, the only archeological findings of what's left of that period are just scarce village ruins buried in the ground with no hint of big realisations.
I agree it is just adding more Roman wonders, but at least it spreads them out geographically.
@SadoMacho : I didn't mention Carnac because it's just another Stonehenge, right? ;)
As for Alesia, i like the idea, but hasn't it been a bit romanticized? I don't remember any famous archictectural properties about it. We seem to recall it just because it's the end of Vercingetorix...
Arkaeyn Oct 07, 2009, 03:23 PM Guess I just skimmed over the Temple of Artemis. Oops. Ah well, no harm done.
Arkaeyn Oct 17, 2009, 02:28 PM I've put in requests in the graphics forum for Yazilikaya, The Gate of All Nations, and the Great Arch of Ctesiphon. http://forums.civfanatics.com/showthread.php?t=171898&page=36
Those three I think are definitely in, as are Plato's Academy, the Great Sphinx, and Sebastos Harbor. So let's brainstorm some effects of the wonders and their places on the tech tree.
We seem to have a lot of options on wall wonders. The Walls of Jericho are another option, in addition to The Long Wall and Hadrian's Wall.
Cethegus Oct 18, 2009, 04:51 PM I did a little research on the Sphinx recently and found out that it is known as "The Father of Terror" in Arabic and the word itself is theorized to come from the Greek word Σφίγξ, which apparently derives from the verb σφίγγω (sphíngō) which means "to strangle". Normally I'd suggest transporting the Statue of Zeus' war weariness modifier bonus to it to convey this somehow, but given it making its appearance so early in the game, it has to have a lesser bonus; the Sphinx has been around for longer than the Pyramids, after all. Maybe a lesser war weariness increase would be enough (+25%/+50%) or something war-related anyway.
Will the Pyramids preserve their RFC bonus or be replaced with something else?
Arkaeyn Oct 19, 2009, 03:26 PM I'd generally prefer that wonders keep their RFC bonuses, unless a compelling argument can be made otherwise. War weariness seems fine, and I'm not sure that that provides such a big boost that it needs to be nerfed so significantly.
A few things going through the wonders...
The Total Realism mod includes a Gundashapur wonder. So if we want that, we have one available. I'm okay with it, just not super-excited. It's VERY late in our scope.
Plato's Academy does make sense, but it's already somewhat modeled in the mod by the Great Scientist building. Likewise, Gundashapur. Do we still want it as a specific wonder?
Total Realism also has a Ziggurat model, though it's not a GREAT Ziggurat model. ;-) They also have a Zoroastrian temple wonder: Adur Burzen-Mihr. It's got a beautiful model.
JediClemente Jan 26, 2010, 03:43 PM If we want a carthaginian wonder, it should be Carthage's harbor. But I don't know how to name it.
BTW Arkaeyn, can you make a comprehensive list of what has been decided and what there's to do? Or edit the first post.
Arkaeyn Jan 26, 2010, 05:38 PM The first list on the second post has a bunch of underlined wonders. Those are the definite new ones. You can feel free to be creative with what they do. For now, I'd suggest that whatever can be a straightforward replacement for an existing wonder should do that, as we know that those are play-balanced.
felix86 Jan 27, 2010, 02:55 PM If we want a carthaginian wonder, it should be Carthage's harbor. But I don't know how to name it.
Isn't the Carthaginian UB already meant to be just that?
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