View Full Version : Dune Wars Screenshots Thread
Deliverator Oct 09, 2009, 10:00 AM I would like to start a thread where people regularly post their Dune Wars screenshots for a couple of reasons.
1. For fun. It's a good way for newcomers to get a feel for the mod, and for current players to share their experiences.
2. For promotion. It would be really handy to have some good screenshots to upload to other sites and elsewhere on Civfanatics in order to promote the mod more.
Screenshots of any part of the mod are welcome, with or without explanations. You can show off how much you are winning or losing, or just highlight something you think is particularly cool.
Screenshot Tips
+ When you press Print Screen to take a screenshot it will automatically be saved to your My Documents/My Games/Beyond the Sword/Screenshots as a JPG file.
+ Keyboard shortcuts to help you take nice screenshots:
ALT-I : Hide Interface
CTRL-I : Minimize Interface
CTRL-Left Arrow/Right Arrow : Rotate camera in 45 degree increments
SHIFT-Left Arrow/Right Arrow : Rotate camera in 15 degree increments
CTRL-Up Arrow/Down Arrow or SHIFT-Up Arrow/Down Arrow: Tilt the camera up or down
CTRL-Home : Return to Default Rotation & Tilt
+ To attached a screenshot to a post you can just use the Manage Attachments link or the paperclip icon.
Who will be first?
davidlallen Oct 11, 2009, 12:53 PM Updated city screen screenshot
http://forums.civfanatics.com/attachment.php?attachmentid=230691&d=1255283554
Deliverator Oct 21, 2009, 12:34 AM Bump. Come on, they don't have to be a work of art or anything. Just having a handful of screenshots to showcase the new version 1.6 would be nice...
Ahriman Oct 21, 2009, 07:43 AM I will add some when I get a chance, but next few days are busy.
Slvynn Oct 21, 2009, 04:29 PM Ok here is my screenshots from 1st 1.6 game - Atriedes, Arrakis, Leto II, Beeline to Quizerate, blooming economy and Tleilaxu which come and crush me with huge superior military.
Lesson - don't neglect army even if you are superior in technology, and scout alot.
Here is My disntant Quizerate Holy city with Temple of Alia Built, you see there is also Harkonnen scout thopter scouting my land.
http://img30.imageshack.us/img30/9464/civ4screenshot0112.jpg
Tleilaxu attacked, and i lost very serious city in 2 turns. Huge land and aerial army is there, and i think i am done. My small army together with Family Heir prepearing to meet overwhelming hordes of Tleilaxu.
http://img196.imageshack.us/img196/6154/civ4screenshot0113.jpg
My army mobilised from capital. Terrain is not freindly, and our nation have not transports :( So it will take time to deliver reinforcements. Probably many of them going to their last battle.
http://img194.imageshack.us/img194/8709/civ4screenshot0114.jpg
Slvynn Oct 22, 2009, 03:02 PM Well , another immortal game, that went veeery smoothly at start, but then Feyd came and .....
What i like in DW that if you want big empire you should care about all its parts defence, because if you leave some weak defence in middle , that the thing which may happen *looks at screenshot*
Slvynn Oct 24, 2009, 04:48 PM Another game i playing on deity and winning - All our Landsraad party declared on Harks and we have nice dogpile while cities go to me. In front of you - my glorious Imperial Militia forces.
Deliverator Oct 24, 2009, 04:50 PM I think I need to remove the Great Wall of China from Arrakis...
Slvynn Oct 24, 2009, 05:02 PM Yep it looks odd, indeed.
keldath Oct 24, 2009, 06:25 PM I think I need to remove the Great Wall of China from Arrakis...
totally...
i forgot to mention this,
i ran into some nice reskined wall in some mod , and i used it on one of the early dune wars.
Deliverator Oct 25, 2009, 04:56 AM I don't think we should even have a big wall like this at all. There is nothing like it in the books. The Shield Wall is just a mountain range really. If we want an equivalent wonder to the Great Wall we can use a place of refuge like the Cave of Birds, or perhaps some advanced missile/lasgun system.
Ahriman Oct 25, 2009, 10:42 AM I think I need to remove the Great Wall of China from Arrakis...
I agree, as mentioned in the Wonder thread, it doesn't make much sense. It prohibits worms and smugglers from entering your terrain, which is kinda illogical.
Its a gameplay issue, the effect doesnt' make much sense.
The_J Oct 25, 2009, 01:12 PM In the film, the headquarter has a energy shield. Okay, the great wall does not really look like it, but the effect fits.
Deliverator Oct 25, 2009, 01:16 PM Well, that's what our Force Shield using the Arcology graphic is meant to represent.
Slvynn Oct 25, 2009, 01:22 PM In the film, the headquarter has a energy shield. Okay, the great wall does not really look like it, but the effect fits.
That wall as i understand used for Town shield, which was brown once and now it's blue
Ahriman Oct 25, 2009, 01:32 PM Right. The force shield protects an individual city; it can't stop anyone from entering your entire cultural borders.
Slvynn Oct 26, 2009, 03:34 PM This is what wll happen if someone will talk too much (Roma Attani status - DEAD)
Those rushes are very nasty, and i am kicking immortal small map game.
Btw such rushes are hard to counter for non-(aggressive or protective) ai.
Her soldies were wondering and she had just 2 soldiers in her own land. But thats not matter. Even if she had 3 soldiers in each:
Improved shields promotion can be very nasty in hands of rushing human player. (total +30 % str with barracks and Agg trait, against only existing military type units at start of the game - guardsman) (so call it - game breaker)
May be - to deny such incredible rushes, improved shields promotion should be aviable bil later in game.
May be all specialisation promotions (vs UnitClass) should come after certain tech being researched. (or just add special tier 3-4 tech?)
Agg leader with improved shields and cheap baracks = no chance of survival for not -agg.
Only existing units at start of game are guardsmans, so by using pretty obvious and stupid move Agg leader who promotes with Improved shields - early civ killer. One game i killed 3 ais with this.
Ahriman Oct 26, 2009, 04:14 PM .... stop playing highly stocked small maps. That way, it takes longer to walk to your enemy.
But anyway,
Soldier with combat 1 and improved shields = strength 2.6 vs guardsmen
Soldier fortified in city with 20% cultural defense and no promotions = 3.9
(I forget what the soldier bonus for city defense is - 50%?)
Win probability of 3.9 vs 2.6 = HUGE.
So you will need at least 2:1 odds, maybe more.
And if they have an Infantry unit.... strength 5.7 or so?
And if your rush fails, then you have wasted a ton of time in the early game building barracks and units instead of expanding.
Besides, how is this different from vanilla? Does shock have a tech requirement? I forget, haven't played it in forever.
Also; at high difficulty levels, shouldn't the AI be getting free promotions? Or is that only in FFH?
Slvynn Oct 26, 2009, 11:50 PM No, 1st you making wrong maths.
Soldiers have +25 % defence in city, and cultural defence possible is 20%, so its 2.9 vs 2.6, but in city. Ai wonders, and on land its just free promotion for you.
2nd i never wasted a rush. It woking always.
3rd its small map, and its not quite hightly stocked. Distance was 8 tiles from my culture to her closest city culture. Also standard maps causing CTDs, so perhaps i need to put back 1.6.1 version.
4th i think AI gets promotions for free in FFH
5th
dont compare to vanilla, because its very wrong thing to do - there are 3 types of units that aviable early at game, and they different progression of defence capabilities , strengt and time.
In DW some early part of game is just guardsmen.
6th
i think that fixing production costs of ALL units will lighten this .
Ahriman Oct 27, 2009, 09:00 AM Soldiers have +25 % defence in city
Ok, like I said, I wasn't sure if soldiers were 25% city defense or 50% city defense.
Maybe we should increase the soldier city defense bonus to 50%?
Your math is also wrong though; you're forgetting thr 25% defensive bonus from fortification.
Distance was 8 tiles from my culture to her closest city culture
this is a *very* small distance. On a standard map, in the early game you are normally looknig at 15+ tiles.
dont compare to vanilla, because its very wrong thing to do
Why not?
We don't need to make early rushes any harder than they are in vanilla.
there are 3 types of units that aviable early at game, and they different progression of defence capabilities , strengt and time.
Soldiers are warriors, infantry are archers, quads and thopters are basically chariot/horsearchers, bladesmen are basically swordsmen/axemen.
Slvynn Oct 27, 2009, 09:04 AM Nope, Our Archers can get Vanilla melee promotions, While our warriors can get CG.
Its different. Just my feedback from gameplay. Perhaps changing defence bonus and unit cost will change AI defence issues + AI rush weakness.
davidlallen Oct 27, 2009, 09:45 AM Redirecting this conversation about promotions onto the promotion thread (http://forums.civfanatics.com/showthread.php?p=8586131#post8586131).
Deliverator Apr 25, 2010, 05:31 AM If anyone can post some good looking screenshots from 1.8 then I'd be much obliged. Just reach out and press Print Screen!
Jester Fool Apr 25, 2010, 03:01 PM The calm before the storm. Too bad next turn, let slip the dogs of war.250622
Jester Fool Apr 25, 2010, 04:22 PM The Harkonnens showed uncharacteristic mercy and allowed Ecaz to capitulate.:D250632
Jester Fool Apr 25, 2010, 05:19 PM Golden Age - check. Overwelming forces - check. Time to put the BG out of their misery.250634
Jester Fool Apr 25, 2010, 06:09 PM At the start of the war, the BG were at war with the Bene Tlielax. Since I did not want the BG to surrender to the Tlielax, I gave the Tlielax two techs for them to declare peace with the BG. Big mistake on their part.:p250635
Jester Fool Apr 25, 2010, 06:30 PM Feyd-Rautha, master of Dune.250636250637250638
Pickly Apr 25, 2010, 07:21 PM One shot of a couple cities showing some infantry (or soldiers, i don't remember exactly which units are there.) Another of some units moving towards a new city location.
Ahriman Apr 25, 2010, 09:22 PM With sufficient effort, Arrakis can be transformed into a verdant paradise, with lush water-rich grasslands. In the sinks of Arrakis, protected from the raging winds, forest cover can begin to grow.
http://i894.photobucket.com/albums/ac149/Ahriman_pics/Forest.jpg
Jester Fool Apr 27, 2010, 12:10 AM Dune Wars team, let me congratulate you on a mod well done. :goodjob: I played on Prince level using the Arrakis map ( working my way up to my normal playing level of Emperor). I have to say I hate playing against Ecaz (when they start on my land mass). My first lead..250772Finally I subdue House Ecaz.250773Afterwards, the Bene Teilax must fall.250776House Ix now rules Dune!250774250775250777250778What do you think of my stompage?
Jester Fool Apr 28, 2010, 03:10 PM More fun and games, this time playing Leto II as leader of House Atreides, resulting in a personal best score playing on Prince level. 250947 250948 250949 250950 250951 250952 250953
Jester Fool Apr 29, 2010, 05:55 PM Join the Bene Gesserit. It would be wise my friend.:) 251043 251044 251045 251046 251047 251048 251049 251050 251051
Jester Fool May 01, 2010, 08:40 PM Emperor level is quite noticably more difficult than Monarch, but the right strategy wins big every time.:D 251287 251288 251289 251290 251291 251292 251293 251294
2nd_renaissance May 03, 2010, 10:48 AM Emperor level is quite noticably more difficult than Monarch, but the right strategy wins big every time.:D 251287 251288 251289 251290 251291 251292 251293 251294
That looks awesome~~
can you elaborate your strategy on Emperor level ? for example, what's the best technology line?...
Jester Fool May 03, 2010, 12:35 PM can you elaborate your strategy on Emperor level ? for example, what's the best technology line?...I always build 'The Stone of Prophecy' first (even on Deity). I will regenerate the map if I don't have a production boosting resource in the BFC of my capitol city. First techs I get - Mysticism, Mining, Desert Survival, Water Conservation, Exploration, Defense Tactics, Spice Extraction, Water Transportation, Stillsuits, Arrakis Habitation, and then Education. Usually this allows me to build 'Filmbook Archives' (2nd GP normally will be a Great Scientist which I then use to get Social Mobility for free). Other key techs - Offworld Trade, Academies, Culture of Dune, and Vendettas. However, by this time the AIs have caught up and have other key techs I don't have. I trade techs with the AIs fairly aggressively.
Key goals - espionage superiority (absolutely critical - it will help you choose research priorities e.g. why let the AIs get Solaris Economy when you can beat them to it), strong defense first, air superiority and then finally an overwhelming combined arms offensive force (built using Kanly civic). Declare war, take a few cities from the target civ (based on game conditions) and let them capitulate. Choose the next victim and repeat process (with your vassal(s) joining in on the fun:)) until victory (three vassals usually does it). There's a bit more to it of course, but this is generally what I do.
One last point, in game conditions greatly affect the order I get tech. If House Atriedes has Hawk thopters, I don't wait to get rocket troopers - part of the 'strong defense first' philosophy.
2nd_renaissance May 03, 2010, 01:20 PM Thanks ,I just played as Atriedes on Emperor , at 136 turns , 1-2 AI had 4-5 of tech ahead of me ,althoug I had highest sorce and GDP... In this time, some AI liked to go for Education ,so Filmbook Archives was built by other AI...
And is religion important?...
Jester Fool May 03, 2010, 01:42 PM And is religion important?...Yes to a point. I personally like Imperial, Qizarate and Madi. I always get at least one. Sometimes the AIs will beat you to them. That is why Education is so important (even if the 'Filmbook Archives' are built by someone else) - it will allow you to see on the Foreign Advisor screen what each civ can research, will trade etc. Also my strategy is more of a warmonger strategy, so eventually I end up getting the founding cities for the religions anyway.:lol:
2nd_renaissance May 04, 2010, 10:11 AM Did you choose "No technology broken" ?
I tried again with House Atreides, it seems initial AI's attitude to human player is not high, at least on Emperor , so it's very difficult to trade technology ,and if AI can trade technologies with each other ,humen player will behind AI very quickly..
Jester Fool May 04, 2010, 01:13 PM Deliverator started a new thread so let's take this discussion there...Dune Wars Strategy Discussion (http://forums.civfanatics.com/showthread.php?p=9156708#post9156708)
dammitbiscuit May 04, 2010, 01:21 PM Did you choose "No technology broken" ?
I tried again with House Atreides, it seems initial AI's attitude to human player is not high, at least on Emperor , so it's very difficult to trade technology ,and if AI can trade technologies with each other ,humen player will behind AI very quickly..
Come to think of it, turning off "technology brokering" might be part of why I've been finding even single-player DW to be a bit harder than vanilla. I know in vanilla I am usually "trading techs aggressively" myself, by which I mean getting tech from all of the civs and redistributing it for my own profit and superiority.
I consider this somewhat of an exploit, because the AI neither does the same thing nor ever gets wise to it or tries to counter it. As soon as I saw the option I immediately turned it on to prevent myself from basically cheating, and then I went about playing my games without thinking about why it suddenly seems harder, lol.
EDIT: Jester posted while I was typing
Jester Fool May 05, 2010, 06:42 PM Some early screenshots... 251705 251706 251707 251708 251709Next up, mid-game screenshots... 251710 251711 251712 251713
Jester Fool May 05, 2010, 06:51 PM Some more mid-game screenshots... 251715 251716 251717 251718Victory, sweet victory... 251719 251720 251721 251722 251723
Jester Fool May 16, 2010, 09:14 PM Just finished playing as Liet-Kynes while trying to get a terraforming victory (for the first time I might add). Not only did I set a new personal best score, but this particular game turned out to be the most fun and challenging one yet.:) Too bad I ended up winning diplomatically...252739 252740 252741 252742 252743 252744 252745
Jester Fool May 19, 2010, 06:40 PM Finally a terraforming victory (although this is only the second time trying for it). I have to say that these last two games have been the most fun. Forests on Dune - Pardot Kynes would be proud!253006 253007 253008 253009 253010 253011
Jester Fool May 19, 2010, 06:43 PM And the conclusion... 253012 253013 253014 253015 253016
Jester Fool Oct 09, 2010, 11:31 PM Hey guys, we all know Dune Wars rocks (dispute this assertion I dare you). The AI is definitely better (since Deliverator updated the AI to BBAI 1.?) but I am a pretty quick learner. Had to go down to Monarch level but the score speaks for itself. New high score - yah!267968
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