View Full Version : City Names and Settler Maps
Arkaeyn Oct 27, 2009, 12:34 AM Rhye got in touch with me tonight - we've got the new Excel files for doing City Names and Settler Map files. He recommends doing them together - find a settlement and add it to both at once.
I've attached both files, as well as the original RFC name map, in the RAR file. The original map in a v5 file is the old 84x84 map - ignore that, and click on the tabs at the bottom with the civ names on them for the RFC maps.
The old thread with City Names maps has more detailed instructions, as well as some partially-completed maps for the old, larger map, which may prove useful:
http://forums.civfanatics.com/showthread.php?t=334632
If you're planning on doing a civ, pick it and let us know when you start working on it, so we don't have any duplication of effort. If you only get partially done and have to stop for a while, upload what you've got. Some maps, like the Romans and various Greeks, will almost certainly take more than one sitting.
I'm excited about this! This is probably the most important thing to getting the game to playable testing level.
BurnEmDown Oct 27, 2009, 01:55 PM I did a little bit of Israel's name and settler map, tho the rotated map make it look really weird :S
Arkaeyn Oct 27, 2009, 02:50 PM I once saw a fantastic atlas of maps from various non-north/south perspectives. One that really jumped out at me was one of Japan, Korea, and eastern China from just off the east coast of Japan, so that Japan was huge in the foreground. I thought some of them would make great Civilization maps.
I've noticed, sadly, that the Internet can find lots of bunches of things, but it's short on variety of cool maps. At least, in my experience. No "Google Ancient Maps" search.
Arkaeyn Oct 29, 2009, 02:10 PM all right, I'm gonna put in some Roman names.
EDIT: Actually, I think this'll work better if I put mountains in. Should be easier for everyone with that.
Arkaeyn Oct 29, 2009, 03:16 PM There's a new .rar in the top message. It's got the small Israel changes, and mountains added to both templates to help out.
Steb Oct 29, 2009, 04:41 PM Great! I'm going to do Carthage and Phoenicia again... eventually. But I'd like to know how exactly are "Unwanted colonies" (allowed or not) different from "Forbidden"?
Arkaeyn Oct 29, 2009, 04:53 PM That's a question for Rhye, I suppose.
BurnEmDown Oct 30, 2009, 04:16 AM I'm guessing forbidden means the AI will never ever settle that location and unwanted means it's the last place he'll try to settle, but there's still a chance he'll settle there.
BTW Arkaeyn do we need to re-do the warmaps as well? If so then I suggest starting right away.
Arkaeyn Oct 30, 2009, 12:19 PM We'll only need to redo the war maps if we change the map in any significant fashion.
Rhye Nov 01, 2009, 12:45 AM Unwanted comes in two levels: the upper one, above 60, means that though the spot is historically accurate, it's not very good for gameplay, so it's secondary to other better ones. The one blow 60 means that it's more unwanted, and *probably* AI won't settlle there, if there's other room available.
Forbidden means that AI is told to never ever dare to settle there (though sometimes it disobeys, actually...).
When these values are assigned smartly, they can fix a lot of problems (think about how can Portugal and Netherlands survive in RFC...)
No need to rewrite the AIwars maps. But for settlers and city names, it's necessary to have a stable version of the map.
Arkaeyn Nov 01, 2009, 03:34 PM The city and settler maps have been updated with the map changes to Greece and Italy. The new ones are attached to the first message in the thread.
Arkaeyn Nov 01, 2009, 05:05 PM I'd like to move the Roman spawn point a square to the north - anyone know where I can find those coordinates?
Krzowwh Nov 02, 2009, 02:12 AM Here are my attempts at the Hittites and Etruscans. I'm not an expert on it, so take it with a grain of salt, but it's something to go by.
Rhye Nov 02, 2009, 07:59 AM Roman to the north? That will counter compensate the benefit of stretching Italy - bringing it closet to Etruria again
Arkaeyn Nov 02, 2009, 12:52 PM The capitals would be closer, but there'd be relatively more room in either direction. It's more an accuracy thing - when doing the city names, the Romans are now spawning where I have Capua - and I guess they'd initially been spawning where I have Neapolis!
Krzowwh Nov 02, 2009, 10:37 PM I hope is not too forward, but I assumed the Romans would be at 19, 29 and Etruscans at 18, 33. Veia and Roma are only 16 km apart, so they should be at the same plot.
fdgsgds Nov 03, 2009, 11:58 AM Yes, well the Romans actually try to flip the Etruscan capital.
Arkaeyn Nov 03, 2009, 02:47 PM 19,29 seems like it should be Neapolis, not Roma. The river could be moved to demonstrate that, I think. I wanted to do Roma at 19,31 under the new map. It's currently 19,30
Flip zones are one of the biggest problems with the scenario at the moment, I think. Any cramped civs in Italy or Greece or Israel/Phoenicia have flip issues. That said, Etruria and Rome have their own problems beyond that.
Krzowwh Nov 04, 2009, 08:10 PM Wait...
Why would Neapolis be on the Roman settler map?
Isn't Pompeii the most closest to Romans in the area?
Else, move Velathri to 17, 33 and adjust the rest.
Arkaeyn Nov 04, 2009, 08:41 PM Neapolis was a major Roman city for centuries, regardless of who founded it.
Krzowwh Nov 04, 2009, 08:55 PM Neapolis was a major Roman city for centuries, regardless of who founded it.
Would it not be more accurately a Greek colony and then a conquest?
Arkaeyn Nov 04, 2009, 10:01 PM Ideally, yes (though likely a flip).
Arkaeyn Nov 05, 2009, 06:25 PM I've altered files and uploaded the most recent to the original post. They include Israel, Hittites, and Etruscan city names and settlements. I've also added Roman city names for Italia, Iberia, Gaul, Belgica, Germania, and Brittania. Haven't done the settlement map yet, going to get a finished city name map first.
I'm going to work on Greek names next. I'll probably start with the same names for everything unless there's obvious differences.
Krzowwh Nov 05, 2009, 06:59 PM I've altered files and uploaded the most recent to the original post. They include Israel, Hittites, and Etruscan city names and settlements. I've also added Roman city names for Italia, Iberia, Gaul, Belgica, Germania, and Brittania. Haven't done the settlement map yet, going to get a finished city name map first.
I'm going to work on Greek names next. I'll probably start with the same names for everything unless there's obvious differences.
I think the most important differences would be the names of local cities for the civilizations to represent the different dialects.
Arkaeyn Nov 05, 2009, 07:23 PM I don't expect that my primarily internet research is going to get me different dialects in a systematic fashion (sadly, I don't have my copy of The Peloponessian War on me). So unless a Greek expert wants to step in and do it, probably won't happen that way.
Arkaeyn Nov 06, 2009, 05:02 PM I'm also thinking Sparta should start a square to the right, on the sheep.
BurnEmDown Nov 07, 2009, 03:22 AM Could you move the sheep resource too then? I hate having cities on resources!
Arkaeyn Nov 07, 2009, 12:55 PM Me too. I don't know how to move the spawn areas, though. I think it's part of the Python I'm not clear on.
Zagoroth Nov 07, 2009, 02:39 PM I thought there were sheep one north and one south of the Spartan spawn. If assuming it is the sheep to the south than all you need to do is edit the Consts.py file in Rhye's And Fall of the Greek World\Assets\Python . Go to where in the file it says:
# starting locations coordinates
tCapitals = (
(30, 13), #tMemphis
(46, 22), #tBabylon
(41, 22), #tByblos
(41, 18), #tJerusalem
(42, 31), #tHattusas
(33, 26), #tAthens
(18, 33), #tVolterra
(29, 24), #tSparta
(53, 21), #tPersepolis
(15, 20), #tCarthage
(27, 33), #tArgos Orestikon
(19, 30), #tRome
(13, 39), #tBibracte
(25, 47), #
(35, 34), #tByzantium
(31, 43) #
)
Change Sparta to (29, 23) This will have you spawn three tiles South of the northern sheep, and two tiles South of the wine, onto the southern most sheep one north of the Mediterranean Sea.
Krzowwh Nov 07, 2009, 03:09 PM The Hittite settler map has Hattusa at 41, 30. 42, 31 on the city names map I gave had Sapinuwa.
Arkaeyn Nov 07, 2009, 03:36 PM Cheers, Zagorath.
Krzowwh, so the Settler Map should have the value changed, or the City Names map?
Arkaeyn Nov 09, 2009, 01:11 AM Does anyone else have any maps they're working on? Steb, did you do Carthage at all yet?
Steb Nov 09, 2009, 05:23 AM Yes, but it was with the other version of the map. I've been busy writing a novel (yeah.) since November 1st, which is taking most of my free time, so I haven't been checking the forums that much since. I'll update Carthage/Phoenicia and post them by the next few days, all right?
Arkaeyn Nov 09, 2009, 03:01 PM You're doing the novel-in-a-month thing? I admire your dedication, even as I call you insane. ;-)
Steb Nov 09, 2009, 05:19 PM Yeah, and it's a lot of fun so far! But it is time-consuming and, why not, insane. :p
I probably shouldn't have used some of my precious evening to do this, but... here's Carthage and Phoenicia's settler and city names maps.
Arkaeyn Nov 09, 2009, 07:25 PM Thanks Steb!
Rhye Nov 10, 2009, 11:00 PM I thought there were sheep one north and one south of the Spartan spawn. If assuming it is the sheep to the south than all you need to do is edit the Consts.py file in Rhye's And Fall of the Greek World\Assets\Python . Go to where in the file it says:
Change Sparta to (29, 23) This will have you spawn three tiles South of the northern sheep, and two tiles South of the wine, onto the southern most sheep one north of the Mediterranean Sea.
If resource distribution isnt good, feel free to edit it. But I believe that Sparta should not spawn on a coastal square.
Arkaeyn Nov 10, 2009, 11:44 PM Sparta's already on a coastal square.
Krzowwh Nov 11, 2009, 01:50 AM Cheers, Zagorath.
Krzowwh, so the Settler Map should have the value changed, or the City Names map?
Sorry, I phrased that a bit awkwardly. I meant that either both maps need to be changed or the starting location to be changed. Otherwise the first city founded would be at Sapinuwa if settler is not moved and will have to move to found Hattusha
Arkaeyn Nov 12, 2009, 12:52 PM Okay, we've got Hittites, Carthage, Phoenicia, Etruria, and Israel done. I've got partial work done on the Romans and Greeks. So we still need people to either finish my Roman/Greek work or do Babylon, Persia, or Egypt. Any volunteers? I'll upload the Greek work I've done if anyone wants to take that on.
Zagoroth Nov 12, 2009, 04:18 PM I will reserve Egypt and try to do it over the weekend. If I can finish that early I guess I can also try Babylon. How many squares should represent the same city location for each city? A plot of nine tiles?
Krzowwh Nov 12, 2009, 06:03 PM For Babylon, does it represent other Mesopotamians like the Sumerians and such as in vanilla RFC?
Steb Nov 12, 2009, 07:22 PM @ Zagoroth: names should cover four-tile squares, so that when city density is maximized no cities get the same name. When possible I like to put more detail if the area has many cities in a relatively small space.
Larger remote areas that have few city names or that are unlikely to be colonized can be covered by a single name for several tiles.
Zagoroth Nov 12, 2009, 07:51 PM I found a website with very useful information to begin placing city names. It has maps with ancient important city names put into them.
http://www.history-book.net/index.php?p=10
Arkaeyn Nov 13, 2009, 03:21 AM Plots of four tiles are best if there aren't other cities that fit, although it depends on where you are on the map. For example, Neapolis is a major city, but there's really only one square that it fits in.
Babylon did conquer much of Sumeria, but Sumerian cities are in the game as independents which are likely to, at least, culture flip to Babylon.
Zagoroth Nov 14, 2009, 01:10 AM For the settler maps, does the starting land mean land that will flip to a civilization on its spawn?
Arkaeyn Nov 14, 2009, 03:24 AM I think that flips are somewhere else in the code, but thats the area that SHOULD flip. Rhye?
Zagoroth Nov 14, 2009, 08:34 AM So if I am doing a civilization like say... Egypt, does it not matter what their spawn zone is since they start at the beginning?
Edition: I finished the Egypt maps. I did my best to work with the strange Nile, it is much more curvy than in actuality. I assume this is a game play component, to provide them with more workable land. However it made my work harder in placing historical city names. Historically Egypt owned Libya, or at least had influence over the area. I could not find names of Egyptian cities, so I just named the cities in that area Libu. This is the Egyptian word for Libya. For the settler maps I made their starting area roughly following the Nile, and their core area the entire land surrounding the Nile and in the valley of the mountain range. I decided to make it possible for Egypt to expand along the North African coast to the West, I made them un-wanted colonies that are not allowed as opposed to forbidden. I also said that possible colonies would be on the West coast of the Arabian Peninsula. The only thing I forbade them to do was settle bad cities in the desert, which would weaken them. I believe my map encourages them to expand historically, but also leaves room for them to obtain land they could have gotten. If you do not like this idea I can of course change it Arkaeyn...
Second Edition: Sorry, the City Map I inserted the names wrong. I just looked at the original thread with the instructions and I need to keep the ,'s and "" 's. I will edit that and re-upload.
Arkaeyn Nov 14, 2009, 12:20 PM That all seems fine to me. I'm sure everything will go through some tweaking once the mod comes together. Thanks!
Zagoroth Nov 14, 2009, 03:28 PM Here is the edited version of my City Map.
Zagoroth Nov 18, 2009, 08:19 PM Just so we all know, is anyone currently working on the maps? Or are Babylon, Greece, and Rome all free?
Arkaeyn Nov 18, 2009, 08:53 PM Rome has city names in the west partially completed and that's in the download. Greece I've begun, but haven't put it in the download - I'll try to do that tonight. Babylon and Persia are untouched.
Zagoroth Nov 19, 2009, 06:52 AM Rome, though large, is probably easy to do... I cannot see anyone volunteering for Persia though...
Arkaeyn Nov 19, 2009, 05:55 PM The new version has been uploaded. Has Zagoroth's Egypt, Steb's Carthage and Phoenicia, and my beginnings of Roman and Greek (as Athens) city names.
Persia and Babylon are as yet untouched, in addition to Rome and the Greek factions.
Krzowwh Nov 22, 2009, 04:39 PM I don't see how it is really possible to make city names for the Huns in most of their occupied area.
Arkaeyn Nov 22, 2009, 05:16 PM I think the Huns are just destroyers, so don't worry about them.
Arkaeyn Nov 23, 2009, 03:22 PM I see a few downloads - is anyone working on anything specific?
Zagoroth Nov 23, 2009, 06:54 PM I am not working on anything currently, but thanksgiving break is coming up and I hesitantly call doing Rome. Its vast territory is made up for by easy access to city names.
Arkaeyn Nov 24, 2009, 02:22 PM I'll try to keep going as Greece, but I'm not sure how much time I'll have this weekend - hosting my parents.
Arkaeyn Nov 29, 2009, 12:15 PM I just realized that we also have Celts to do.
Arkaeyn Jan 07, 2010, 10:23 PM I'm working on getting an historical atlas in the next couple of days, as the internet was turning into a pretty big annoyance for some of these maps. This project is still going!
BurnEmDown Jan 08, 2010, 04:00 AM Glad to hear, maybe some of us can do something to help?
Arkaeyn Jan 08, 2010, 03:22 PM Babylon, the Celts, Rome, and the Greek factions are all uncompleted. The main thing might be determining which Greek colonies fit better as Athenian and which as Spartan, if you want to go beyond city names.
Also, there's working on Wonders, buildings, and art for some of the new units.
BurnEmDown Jan 08, 2010, 04:07 PM Well they could all share the same stability/settler/war values except for obvious ones (like Syracuse for Sparta if I'm not mistaken?).
Arkaeyn Jan 08, 2010, 11:12 PM They could, but it would be cool if they could be encouraged to settle semi-historically. Balancing the time for settlement may take some doing though.
JiimBV Jan 09, 2010, 01:03 AM I think that mainland Greece should be very structural/historical so both Athens and Sparta are peacefully within their historical boundaries, but all Greek colonies should be open for both to take. That would allow the historic aspect, as well as giving them both equal chance to develop.
Since I don't know anything about modding, I can't help there, but I could try to look up historic city locations, and plot them on the map, if that's any help. Of course, I tried finding historic maps on the nets before, and it's not easy.
BurnEmDown Jan 09, 2010, 04:02 AM Well my suggestion is only temporarily to get Sparta's and Athen's maps out of the way so work can be continued on more important issues, and in the later stages of creating the mod I don't think it will be a big problem to go back and change the settler maps to be more historical, no?
Arkaeyn Jan 22, 2010, 01:57 PM My atlases came today! Going to try to work on these guys for the next few days. If anyone has any in particular they want to work on, let me know now, otherwise I'll just do as much as I can.
Still available:
all Greek factions
Rome
Babylon
Celts
Arkaeyn Jan 23, 2010, 10:20 PM I have completed Babylon. Although in the process I've realized that there's a little empire called "Persia" which is somewhat lacking. That'll probably be my next target.
Arkaeyn Feb 07, 2010, 05:56 PM I'm jumping into Persia. Wish me luck.
Steb Feb 07, 2010, 08:58 PM Good luck then. Just to let you know, I worked a bit on the Roman names map, thanks to a map someone posted on the old thread. I've done most of the Levant, Africa/Carthage, the islands and some of Greece.
Arkaeyn Feb 07, 2010, 11:49 PM Sounds good. Man, the northeast of Persia is a mess with those distorted mountains and Caspian Sea. Fortunately it's one of the least important parts of the map, but still.
EDIT: here's a pretty cool set of maps, for those without atlases. http://www.forumancientcoins.com/Articles/Maps/Maps_of_the_Ancient_World.htm
EDIT 2: You know, the further I work on this, the more I think that given the overlap between these civs (as opposed to in vanilla RFC) and difficulty with sources it might have been easier to come up with a base template city name map, and then change things on a civ-to-civ basis. Ah well. That'll come up in an editing phase, I suppose.
Omega124 Feb 09, 2010, 05:21 AM Who are needed to be done? I bet I could some of the smaller nations (Don't have time to do something like Rome).
(I might even do one for a certain faction I want in, as a side project, In case if they are ever decided to be put in).
Steb Feb 09, 2010, 07:59 AM The Celts, and all three Greek civs (which will probably share their city names maps, right?). Whichever you choose, try to base your work on the already existing maps, such as the half-completed Roman one, so that the whole remains coherent.
Arkaeyn Feb 09, 2010, 01:53 PM There will probably be some Greek name differences, mostly with Macedon compared to the others, but for now giving them all the same names will be the best way to go.
The Settler Maps are going to be quite different, of course.
Steb Feb 09, 2010, 07:39 PM Rome's city names map is mostly done!
- I didn't touch (or so) Italy, Hispania, Britannia and Gaul, as they were already done.
- Egypt is, err, messy. I just put the names of the main cities without paying much attention to the location along the north-south axis. Not having the Nile on the map didn't help.
- I wonder if we should put regions/provinces' names in areas without cities, like it is in the RFC Roman map?
- I made some minor modifications to the partly done Athenian map (for coherence).
- I guess the map can be used for the Byzantines also, but it would be good to look if any differences arise between them.
- The settler map is not done at all.
Arkaeyn, could you update the original post with the most up to date version (with Rome, Babylon and eventually Persia)?
Arkaeyn Feb 09, 2010, 11:09 PM Thanks Steb! How is Egypt messy? Was using the existing Egypt city names map not helpful?
I guess I'd be okay with regions if we couldn't find anything else, but primarily as placeholders, especially since we're also likely to have the capital names.
I'll add it to the full list when I finish with Persia...who also need help with Egypt.
EDIT: Ugh, Persia is mostly okay in the center, east, and west, but the north and south are big problems. I'm seriously pondering some map changes around the Tigris-Euphrates and along the Caspian Sea. It feels worse than Gaul or Iberia did - they could at least have some sense made by putting cities in place relative to one another. This goes from reasonably accurate to horribly inaccurate in the span of a couple squares.
Steb Feb 10, 2010, 06:03 PM The more I worked on the city names, the more I became unhappy with the map. Having a completely inaccurate map in some areas is not really interesting: it removes some of the fun playing in the real world with (somewhat) real history. But I suppose it is starting to be too late.
To tell the truth, I didn't put much effort into Egypt... Without the Nile as a landmark, I didn't know what went where. I could have used Zagoroth's Egyptian map, but I think there are some innacuracies in it.
Arkaeyn Feb 10, 2010, 06:20 PM I felt like most of western Europe was primarily inaccurate in ways that didn't really matter - the focus was going to be elsewhere. But Mesopotamia and Persia aren't really that way.
Arkaeyn Feb 23, 2010, 05:24 PM New version for download in the top thread.
CITY MAPS:
Greeks need work outside of Greece. Persia mostly completed, but still need some work, in Asia Minor, central Asia, and Egypt
SETTLER MAPS:
Same as above, only Rome needs to be done as well.
the batavian Oct 26, 2010, 06:08 AM i would like to volunteer for the greek city map outside greece. I don't know much about the diffrence in dialects so many of the names could be wrong
I have encounterd some problems though:
- the northern part of the black sea is much to large and there was only 1 greek city there so there's a lot of empty space there.
- I often look up cities in other city maps but the city of sinope or sinuwa has a diffrent location on the Roman and the Hittete map.
the batavian Oct 26, 2010, 06:16 AM Edit: I accidently posted the same message twice
merijn_v1 Oct 26, 2010, 08:53 AM Doing this is quite useless. No one would use it. This mod is kinda dead now. But Rhye said that he wanted to create a RFCGW for Civ 5 is he is able to.
spaceman98 Oct 27, 2010, 07:14 PM I am working on an unofficial patch, though it will not be ready soon. If you can teach me how to make Settler and City maps I can try it.
the batavian Oct 28, 2010, 10:42 AM It is not hard to create your own city and settler maps, if you've downloaded the files at the first page of the thread it should be very self- explanatory.
Doing this is quite useless. No one would use it. This mod is kinda dead now. But Rhye said that he wanted to create a RFCGW for Civ 5 is he is able to.
At the "greek world can still live" thread someone said that if the coders finished RFC europe they would continue with greek world.
Never give up hope.
merijn_v1 Oct 28, 2010, 10:52 AM It is not hard to create your own city and settler maps, if you've downloaded the files at the first page of the thread it should be very self- explanatory.
At the "greek world can still live" thread someone said that if the coders finished RFC europe they would continue with greek world.
Never give up hope.
I looked up what you said and I have to disagree with you. The one that said that was ME. But actually, I didn't said that. I said that the coders of RFCE are too busy with RL. And if they have time for coding, the will put that time into coding for RFCE. And that mod isn't finished. (And I expect it will never be.)
BTW, I never said they would continue if they are finished. I said they could continue.
the batavian Nov 19, 2010, 10:07 AM Well, if anyway this mod comes to life again
Here´s a map with greek city names
Rhye Jan 04, 2011, 04:24 PM wow, you did a great job! If this mod comes to life, it will in civ5 anyway, so maybe your work will be used
spaceman98 Oct 23, 2011, 06:43 PM Where do you upload this file to?
civ-addicted Oct 24, 2011, 04:41 AM Which file? If you're talking about the settlermaps, they are in the first post. I looked at it once and i think every civ has been made already.
If you have a Alpha to present, you can easily go to sourceforge and create an account. It's free and i think they have no given file size limit.
spaceman98 Oct 25, 2011, 12:18 AM No, where in the mod does the City name map go?
civ-addicted Oct 25, 2011, 06:28 AM Look at CityNameManager.py in Assets/Python. Replace the matrices there with the ones you got. Keep in mind that they need to be in the right order (the first in the civ selection screen is associtated with the first matrix and so on)
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