View Full Version : Using Empire at War units?
NamesAreUseless Oct 27, 2009, 02:28 PM I know that the Civ3 Star Wars modders used Galactic Battlegrounds units for their mods, so why not this mod use Empire at War units?
The EaW units may be a bit too high poly for Civ4, but I imagine the EaW unit polys could be lowered easily enough with a little tweaking.
HolmstN Oct 27, 2009, 04:04 PM For one, porting from one game to another is a breach of several laws. Secondly, it's simply poor "modding" ethics. Finally, we'd have to have access to the EAW models, which I don't believe exists.
NamesAreUseless Oct 27, 2009, 04:10 PM For one, porting from one game to another is a breach of several laws.
It probably is, and yet the Civ3 modders go and use the Galactic Battleground units for their mods anyways ...
Secondly, it's simply poor "modding" ethics.
Probably, but considering this mod has NO modelers, skinners, and nearly NO progress, anything is better then nothing.
Finally, we'd have to have access to the EAW models, which I don't believe exists.
Why can't they be accessed? I've seen several big-time EaW mods adding in new units and the such, so if modders can add in units, why wouldn't they be able to access the vanilla units in EaW?
This project is on life-support imo, it really needs some life sprang back into it. Even just a simple scenario with Rebel Alliance and Galactic Empire would be a good start.
HolmstN Oct 27, 2009, 04:12 PM Anything isn't better than nothing when anything is stealing.
Jawa'sRevenge Oct 27, 2009, 04:12 PM The games are just to different for the units to translate well. We may be making games about the same thing but this is a different take on the star wars galaxy, we want a totally unique game.
Plus they are lucasarts (I think) we could probably use them without problem but that's bad manners and it would reflect poorly on us, star wars, and the civ community in general.
NamesAreUseless Oct 27, 2009, 04:30 PM The games are just to different for the units to translate well. We may be making games about the same thing but this is a different take on the star wars galaxy, we want a totally unique game.
Plus they are lucasarts (I think) we could probably use them without problem but that's bad manners and it would reflect poorly on us, star wars, and the civ community in general.
Yeah, even if you could could access to EaW units, I strongly doubt they'd end up working in Civ4.
I just hope you all can get a real team together. Coders, modelers, skinners, etc. What is this? The THIRD time this mod is being revived? And like I said earlier, this mod needs to start out SMALL. You all have Chiss Ascendancy, Sith Empire, Galactic Republic, Galactic Empire, Imperial Remnant, New Republic, and Yuuzhan Vong as the civs.
It'd probably be best if you just started with Rebel Alliance and Galactic Empire (it should also helps that they'd probably be sharing the same unit graphics up until the end of the Clone Wars era ;)). If you can get a good working tech tree along with enough units to make these two civs work, then I'd say move on from there to other civs. Of course, you all still need to decide how planets, resources, etc. should work.
civ editor11 Oct 27, 2009, 04:44 PM I posted those models from EAW at some time for someones request. If they could be moved over we might have to do that. We have almost no unique units this would also give us all of are heroes
It probably is, and yet the Civ3 modders go and use the Galactic Battleground units for their mods anyways ...
Probably, but considering this mod has NO modelers, skinners, and nearly NO progress, anything is better then nothing.
These are both good points. Do we really want to have to waste most of our time making units? A better use of our time would be making animated leaderheads, resources, features, and improvements. We have almost no custome ones and we need custom ones if this intends to be star wars.
This is just my 2 cents.
NamesAreUseless Oct 27, 2009, 04:55 PM A good source for possible Clone Wars-era troops would probably be the Imperial Assault II (http://www.imperialassault.com/rote/) mod for EaW (which is still in the works). It wouldn't hurt to ask if you could use these units in case it is possible to move EaW units into Civ4.
I posted those models from EAW at some time for someones request. If they could be moved over we might have to do that. We have almost no unique units this would also give us all of are heroes
These are both good points. Do we really want to have to waste most of our time making units? A better use of our time would be making animated leaderheads, resources, features, and improvements. We have almost no custome ones and we need custom ones if this intends to be star wars.
This is just my 2 cents.
If the EaW units CAN be moved into Civ4, it would help this mod A LOT. It'd at least be worth a try at moving EaW units over to Civ4 (anyone here with EaW that would like to at least give it a try?).
Of course, there are more important things this mod needs to do first I imagine. The tech tree, civics, religions, etc. Units can always have placeholder vanilla units used.
T_KCommanderbly Oct 27, 2009, 05:17 PM Ive already tried this, it doesnt work since there isnt a possible way yet to change the file format
i mean really we wouldnt have to make one unit for the game, since they have tons of unit mods themselves. Which im sure that the leader for those mods would be happy for us to use, and if we could ge them in the right format then yes it would work out perfectly for CIV since they are 3d and low polys.
and i have seen plenty of mods using other games models probably not to this large of scale though
NamesAreUseless Oct 27, 2009, 05:44 PM Ive already tried this, it doesnt work since there isnt a possible way yet to change the file format
Oh, thats unfortunate :(
i mean really we wouldnt have to make one unit for the game, since they have tons of unit mods themselves. Which im sure that the leader for those mods would be happy for us to use, and if we could ge them in the right format then yes it would work out perfectly for CIV since they are 3d and low polys.
No, there aren't a TON of unit graphics. Well, at least not Star Wars. And really, its only a FEW good modelers who make up over 75% of the units for Civ4 mods.
Well, you all do have really good modelers who are willing to model for this mod (snafusmith and probably WoodElf). But they both said they want to see some progress before they'd model stuff for you all, so I guess the tech tree is probably the most important part to mod right now.
civ editor11 Oct 27, 2009, 11:33 PM I guess we'll have to wait then. Too bad now lets get on with something else until this starts working then we'll come back to it.
Dumanios Oct 31, 2009, 11:40 AM I kind of like the idea,but I don't know if we can do it without LucasArts killing us.
civ editor11 Nov 01, 2009, 10:28 AM We probaly could but it would be hard to convert them. If anyone knows how please tell me and I'll post them here(atomicgamer)
HolmstN Nov 01, 2009, 11:47 AM We probaly could but it would be hard to convert them. If anyone knows how please tell me and I'll post them here(atomicgamer)
Sorry... I won't be a part of a team that will steal another's work before attempting to make their own.
NamesAreUseless Nov 01, 2009, 01:48 PM Sorry... I won't be a part of a team that will steal another's work before attempting to make their own.
I see little, if any, attempt out of anyone even learning to model, animate, or texture on this team. All I see is a dead forum with ideas being thrown around, a mod going nowhere (no offense meant to the modders, its hard keeping total conversion mods alive, I've been a part of a few myself).
And like I've said, I've seen the Civ3 modders importing Galactic Battlegrounds units into Civ3 (I don't see these mods being taken down by LucasArts). They know they need a ton of units and don't have the manpower to make them all by hand. Seems like a good tradeoff.
Also, its not like Empire at War will have all the units this mod needs anyways. This mod needs custom city sets, probably some new custom terrain types (like swamps and volcanic ground), custom improvement models, custom buttons, custom leaderheads, custom faction banners, etc etc. Also Empire at War ONLY covers Galactic Civil War era, there still needs to be Old Republic-era, Clone War-era, and maybe Legacy-era stuff as well.
civ editor11 Nov 01, 2009, 02:25 PM I say we might want to use them for basically the same reason as NamesareUseless. We have to much to do and nowhere near enough people to do it. If you don't want to steal/use those models then go and make them for yourself. It takes so long to make a unit that it would be so much more efficient to go and use those. That way we can move onto more important things like resources, improvements, resources, and features.
HolmstN Nov 01, 2009, 07:44 PM I see little, if any, attempt out of anyone even learning to model, animate, or texture on this team. All I see is a dead forum with ideas being thrown around, a mod going nowhere (no offense meant to the modders, its hard keeping total conversion mods alive, I've been a part of a few myself).
I'm certainly not saying this mod doesn't need some life in it, but saying "Hey, I'm not good enough so I'm just going to take someone else's work," is not the way to go.
Also, its not like Empire at War will have all the units this mod needs anyways. This mod needs custom city sets, probably some new custom terrain types (like swamps and volcanic ground), custom improvement models, custom buttons, custom leaderheads, custom faction banners, etc etc. Also Empire at War ONLY covers Galactic Civil War era, there still needs to be Old Republic-era, Clone War-era, and maybe Legacy-era stuff as well.
Then we're back at the same issue. If we need to make those, we might as well make all of them and not resort to using someone else's work; at least not without permission.
civ editor11 Nov 01, 2009, 08:09 PM there are modders that go and mod EAW we can ask one of them if we may use there wonderful work. does this make you feel better? We need units and this looks like the best way right now.
TC01 Nov 02, 2009, 06:42 AM There was a similar discussion on this a while ago as to whether moving stuff from Colonization to BTS or vice versa was allowed in the Colonization modding forums... see here (http://forums.civfanatics.com/showthread.php?t=292189). And specifically this post (http://forums.civfanatics.com/showpost.php?p=7287303&postcount=20).
Granted, it's not the same thing. EAW is made by a seperate company. But the Jeckel post I linked to in that topic is applicable here.
civ editor11 Nov 02, 2009, 07:15 AM Those make are points in a very legaleze fashion. Thank you TC01.
So are we asking for anything in return for making this?
No.
Are we disobeying the law?
No.
So whats wrong with using them?
HolmstN Nov 02, 2009, 12:03 PM Do what you want, but I'm not going to be a part of it.
civ editor11 Nov 04, 2009, 06:50 AM does this mean you'll quit the project or just that you won't help with those units/
Jawa'sRevenge Nov 06, 2009, 11:04 PM Its fine to use someones work, just ask permission and give them credit. I am with whatever is legal and makes the mod turn out the best.
That being said:
Law > Mod.....Always
HolmstN don't go; we need a C++ guy cause my C++ skills stop at copy and paste. This mod will fail for the 3rd time if you leave. Nobody leave or a trivial thing like this.
civ editor11 Nov 07, 2009, 08:16 AM Please don't leave this mod can not die for a 3rd time
Gangor Apr 10, 2011, 11:58 AM I honestly don't know why people are so concerned about using models from other games. For one thing, the public has a "fair use" provision when it comes to copyrighted content which I believe this would be included in, and secondly this isn't a commercial venture, and it's clearly created by fans for fans and not directly competing with other Lucasarts products so there isn't really much for the copyright owners to be upset about.
And besides, even if I'm wrong, using art from another game and using a likeness from the movies or EU are equally a breach of copyright.
Edit: Hell, using the term "Star Wars" is basically a breach of copyright.
civ editor11 Apr 10, 2011, 09:18 PM The problem with this is right now it is impossible to bring the units over so this is a moot topic till we figur out how to do that
Gangor Apr 11, 2011, 04:14 PM This (http://alpha1.dyns.net/eaw/) might be helpful?
civ editor11 Apr 12, 2011, 09:15 PM I'm getting a 404 from your link. you might want to check it
Gangor Apr 13, 2011, 08:57 PM I'm getting a 404 from your link. you might want to check it
Still works fine for me. It's an ALO importer (amongst other things) to import EAW format models into 3d Studio Max
civ editor11 Apr 14, 2011, 05:33 PM Still is showing a 404. It might just be by my ISP
Gangor Apr 15, 2011, 05:34 PM if you pm me your email address I'll sent it to you - it's only about 1Mb
Premier Valle May 16, 2011, 10:12 PM Hello guys,
I was recently viewing the movies, and suddendly wanted to model some of the ships. Then I remembered that there was a SW mod around here, so I thought you might want a preview at this:
http://dl.dropbox.com/u/3201543/StarWars/Acclamator_Render.jpg
I have skins for both Republic and Empire, its still no CivIV ready but will be soon. I also plan on making the Venator.
I'm not signing in to become a part of the team (I'm too busy in the B5 mod), but perhaps as an occasional contributor.
:salute:
Premier Valle
civ editor11 May 24, 2011, 06:52 AM Thank you very much this is great.
Premier Valle Jul 06, 2011, 10:16 PM Hello, I've been busy with the B5 mod and RL, but the Acclamator is ready, here are some screenshots:
Civilopedia:
http://dl.dropbox.com/u/3201543/StarWars/SW_Acclamator_InGame1.jpg
Damaged:
http://dl.dropbox.com/u/3201543/StarWars/SW_Acclamator_InGameDamaged.jpg
Combat 1 (with cruiser animations):
http://dl.dropbox.com/u/3201543/StarWars/SW_Acclamator_InGame0.jpg
Combat 2 (with invasion ship animations):
http://dl.dropbox.com/u/3201543/StarWars/SW_Acclamator_InGame2.jpg
The total number of guns is 8 (not all are seen in the pics), but prior to release it, I wanted to ask you, which animation fits better? (Cruiser or Invasion Ship).
civ editor11 Jul 11, 2011, 10:45 AM Definitely invasion ship. I love the work you've done. Great job thank you so much
Premier Valle Jul 13, 2011, 10:50 PM Glad you like it, I´ll be publishing it shortly... I´m a little bit short on time, but hopefully in the next few days.
Looking forward to making the Venator ;)
Premier Valle Jul 18, 2011, 10:31 PM Just to let you know that I have finally uploaded the Acclamator (http://forums.civfanatics.com/showthread.php?p=10697732#post10697732).
:salute:
civ editor11 Jul 19, 2011, 03:36 PM Thank you very much
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