View Full Version : Help beating emperor
mjg5591 Oct 27, 2009, 03:08 PM Hi all,
I win 95% of the time on monarch, but have been struggling with emperor. So I figured I would post a game in hopes of improving my play. Advice is welcome by all players and levels.
The settings: Huts and events on
http://i941.photobucket.com/albums/ad260/mjg5591/empsettings0000.jpg
The chosen leader is Washington. Starts with fishing and agriculture. His traits are expansive and charismatic. +2 health, 25% worker builds, double speeds for granary and harbors, +1 happy, -25% unit promotions and Extra happy person for monument and brodcast tower. My favorite leader because of these traits. Happy and healty people. Nice early vertical growth with the monuments.
http://i941.photobucket.com/albums/ad260/mjg5591/empLEADER0001.jpg
His UU is a navy seal. Replacement for the marine. On my monarch games I hardly built many due to game being finished. But looks like a nice unit for amphibious warfare late.
http://i941.photobucket.com/albums/ad260/mjg5591/empnavyseal0000.jpg
His UB is the mall. Replacement for supermarket with 20% eextra gold. I like this building when i get to build it. Again on monarch games are over by this time.
http://i941.photobucket.com/albums/ad260/mjg5591/empUB0000.jpg
The start:
http://i941.photobucket.com/albums/ad260/mjg5591/Empstart0000.jpg
2 Clams, 1 plains cow, and 3 hills. Also looks like coast in the fog to the west. I would settle in place but I am open to suggestions. WB>worker start? Start teching AH?
I don't mind if people shadow the game, but I ask you put in spoilers and don't go past the date I have played. I'll be playing game about every other night using the tips i get in this thread.
My weaknesses are city placement. I specialize them pretty well but placing them I mostly use the blue circles. I know this is not optimal. But once cities are down I can specialize them OK. My mid-game is weak also. After early rushes I generally don't war until rifles. Again not optimal but it works on monarch.
So hopefully we can enjoy a victory in the end.
Here is the save. I'm using Bug 4.0 if that matters.
Gumbolt Oct 27, 2009, 03:25 PM Warrior 1NW or 1N and if nothing better settle in place. Lots of plains around down south as far as i can see. 2 clams and cow seems good. The hills will be useful for production. lots of forest to chop too.
Make sure to explore around capital for good city sites and other AI.
DaveMcW Oct 27, 2009, 03:29 PM Plains cow is better than a clam.
So worker and Animal Husbandry first.
kossin Oct 27, 2009, 03:34 PM Settle in place.
Going WB>Worker could work if you plan the wb to finish as you grow to 2...
Work the fp 3:food:1:commerce: until border pop, then switch to plains hill 3:hammers: for 2 turns then switch to 1:food:2:hammers: tile.
Techs: hunting>AH>Mining>BW
But, being Washington and with 3:hammers: tile available, what Dave said is the best way to go.
mjg5591 Oct 27, 2009, 04:19 PM Plains cow is better than a clam.
So worker and Animal Husbandry first.
I planned on starting AH. Since I have fishing. I forgot to mention it in OP. I'll edit it in.
mjg5591 Oct 27, 2009, 04:21 PM Warrior 1NW or 1N and if nothing better settle in place. Lots of plains around down south as far as i can see. 2 clams and cow seems good. The hills will be useful for production. lots of forest to chop too.
Make sure to explore around capital for good city sites and other AI.
Ah scouting another semi weakness for me. Thanks.
mjg5591 Oct 28, 2009, 03:48 PM Ok so I played the first round and it was short.:lol:
I moved Warrior N and found nothing so I settled in place. Started with worker and teching AH. Also popped the hut for 121 gold.
Exporing west to see if what I saw was coast. It wasn't was a lake. But found Izzy really close in 3800BC.
http://i941.photobucket.com/albums/ad260/mjg5591/EmpIsabella0000.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/EmpIzzyborders0000.jpg
Buddhism is founded by Izzy in 3725BC.
AH is in 3525BC and found horses inside capital's BFC.
http://i941.photobucket.com/albums/ad260/mjg5591/emphorses0000.jpg
I stopped here for advice. Future rounds will not be this short. I plan on rushing with chariots (seems obvious). I started researching mining to go BW to chop and whip army. But could also go wheel to open chariots. I have no beakers in any tech yet.
Worker pops next turn and plan on pasturing cows then horses. I plan going WB next. But after that another WB or barracks for the rush?
Lands:
http://i941.photobucket.com/albums/ad260/mjg5591/Empland3525BC0000.jpg
Found phants in between my and Izzy. Should I rush to get this spot? Will Izzy beat me there even if I try?
Any advice or ideas I haven't thought of let me know. Also should I put my game in spoiler tags so others can play along and not know the land?
Thanks Mike
Save @ 3525BC
DaveMcW Oct 28, 2009, 03:52 PM You need The Wheel next to give your worker something to do until BW.
City Raider Oct 28, 2009, 04:12 PM If you go chariot rush, I wouldn't build a second city. Maintence will kill you and there is a good chance Izzy will have at least 2 cities by the time you get there, she might even have a third. I think the AI usually has its second city by turn 45-50.
The Wheel now will also allow immediate chariot building as soon as you hook up your horses.
I'd probably go barracks right after the worker. Then all chariots, the first few can kill barbs and animals to get you another promotion, then you can blitz Izzy. I usually go with 10-12 units.
Another bonus is Madrid will be a nice shrine/wall street city for you.
Edit:
Didn't realize the seafood was there, a workboat before the barracks isn't a bad idea.
With the hammer heavy start (cow + horses) you can probably get out both WBs in a short period of time.
Bruin.Bound Oct 28, 2009, 04:19 PM Agreed, I also would ignore a second city, pump out those chariots and you should be in good shape. Hopefully, no one else is close and you'll be able to grab those flood plains there.. or better yet, maybe she'll build some nice cities for you there herself.
KeloGBites Oct 29, 2009, 05:20 AM Agreeing with the rest here, Chariot rush Izzy. I'd go with about..8-10, promote with Combat probably, Withdrawal I gives very little bonus, you could go 1/2 withdrawal 1/2 combat. Not an expert on Chariot rushes, tend to use Axes.
dualmaster Oct 29, 2009, 11:16 AM Definitely wheel next to connect horses, open chariots, and give your worker something to do. Then mining>bw for chops. Any extra worker turns can be spent building a road toward Izzie. I'd probably go wb>Rax>chariots next. Make your second city Izzie's capital. When she's gone you'll be able to settle the rather nice land around you.
Gliese 581 Oct 29, 2009, 11:48 AM Get The Wheel, hook up the horses and then start roading toward Izzy after irrigating the FP, use your warrior to protect him. After TW mining bw for chops and mines, you should get a second worker after building a WB, then barracks and chariot spam. Don't use the whip except perhaps for last chariot as you lack food.
mjg5591 Oct 29, 2009, 05:23 PM Thanks for all the reply's. Seems like all are in favour of going TW>min>BW. Only question is if I build worker after WB or just go to barracks then chariots.
Gliese 581 Oct 29, 2009, 05:44 PM Thanks for all the reply's. Seems like all are in favour of going TW>min>BW. Only question is if I build worker after WB or just go to barracks then chariots.
I think you have time for a 2nd worker since it's on emperor and you can get some roads going toward Izzy which will speed up the invasion a bit and help connect the captured city(ies) immediately. Though that wont be hard with the river..
mjg5591 Oct 29, 2009, 06:50 PM OK Played next round to 1650BC
Started teching like other's suggested TW>min>BW
After worker in capital I went WB>Barracks to size 2 then switched to worker, then finished barracks, built 9-10 chariots.
3500BC Meet Joao II
http://i941.photobucket.com/albums/ad260/mjg5591/EmpJoao0000.jpg
3375BC Hindu FIDL
3325BC Meet Hindu founder HC.
http://i941.photobucket.com/albums/ad260/mjg5591/EmpHC0000.jpg
2875BC Meet AC. Forgot screenshot.
2650BC Izzy founds Barcelona.
2625BC Izzy founds Judism in Barcelona. Looks like I'll have 2 holy cities. Shame they both aren't in Madrid.
1775BC Finally got 9 Chariots to declare on Izzy mostly built and chopped. I whipped the last chariot to defend Washington.
1700BC I went straight for Madrid. Barcelona had 2 archer's on a hill. Madrid had 3 archer's 40% culture. I attacked and only lost 2 chariots. I used half flanking1 and half combat1.
http://i941.photobucket.com/albums/ad260/mjg5591/EmpMadridcapture0000.jpg
1650BC REady to attack Barcelona. Has 2 archer's on 20% hill. I lose 5 of the 7 chariots I took. Lost few @ 90+ odds. But I take Barcelona with last 2 chariots. Izzy is no more.
http://i941.photobucket.com/albums/ad260/mjg5591/EmpBarcelonacapture0000.jpg
Lands. Not much scouting as I lost war early to barb warrior. I used all but 1 chariot to attack Izzy.
http://i941.photobucket.com/albums/ad260/mjg5591/Emplands1650BC0000.jpg
Tech path after BW was Myst, Pottery, Writing, ? (need to decide)
Build order in Washington after chariots was monument, chariot (current gonna use for scouting) I have granary and library in build order also need to get 2nd workboat out for clams. As for Madrid and Barcelona I'm gonna whip monument when they come out of revolt. Both have granaries. Barcelona will have copper when i get border pop.
I need to scout. I need to find other civ's.
Need to figure what to research. Aest for trade? Alphabet? No one has it yet. Hunting? for ivory happiness. Sailing? for lighthouses. Maybe IW or HBR if find another civ close.
If I find another civ close do we rush again? Or maybe just try to expand and get economy up and running.
Advice is really welcome good and bad. My games start going down hill around late bc's and early ad's on emperor.
Thanks Mike
Save 1650BC
Gliese 581 Oct 29, 2009, 08:15 PM Good going on the rush, you're really unlucky to have HC with another early religion for neighbour or you could have converted them to your religion.
I think it's a good time to expand, you've got some great land to settle, I would concentrate on cottages for the FP region (get a city there) and claiming the gold to start with, scouting should be easy with chariots so get them a few of them out there.
I'd use Washington to get a first GS so chop/whip a lib there asap, after another WB, and run two scientists and have Barcelona concentrating on busting out workers and settlers once it comes out of revolt, try to maintain a 1.5 ratio of the former or better yet shoot for 2 workers per city with this huge land to develop.
I think you have the land, traits and techs to go pretty nuts on expansion so concentrate on that first of all. Another war can come later if you need it. That means any tech that helps development is good, Hunting for ivory, Sailing for trade routes once you find the other civs.
I'd probably go the Alphabet-> Currency-> COL-> CS line after that. You might backtrade for Sailing of course, depends on how fast you can connect to the others. Set research to 0% until you've finished lib in Washington then put it back on.
KeloGBites Oct 29, 2009, 08:23 PM Yeah you can lay off the wars for now, if you don't mind overlapping, you can probably get about..10 more cities in this area thats scouted now. I'd slightly alter Gliese's tech-path to go Alphabet (1 turn)-Aesthetics(trade bait, the 1 turn in Alphabet seems to just get the 1:1 with AI), trade Alph->from there it's the same as Gliese's. 2 workers per city will definitely be needed with such a huge amount of territory to develop. Find out where HC is and that should dictate your next invasions, moving closer and closer to him. Give him time to churn out a good amount of wonders, and then *yoink* take'm.
Gliese 581 Oct 29, 2009, 08:29 PM Yeah you can lay off the wars for now, if you don't mind overlapping, you can probably get about..10 more cities in this area thats scouted now. I'd slightly alter Gliese's tech-path to go Alphabet (1 turn)-Aesthetics(trade bait, the 1 turn in Alphabet seems to just get the 1:1 with AI), trade Alph->from there it's the same as Gliese's. 2 workers per city will definitely be needed with such a huge amount of territory to develop. Find out where HC is and that should dictate your next invasions, moving closer and closer to him. Give him time to churn out a good amount of wonders, and then *yoink* take'm.
If this where deity I would agree with you on tech order but there's no guarantee with only two neighbours that one of them gets alphabet in a timely fashion here. Currency shouldn't be delayed on this map I think.
However, if one of the AIs get alphabet while he has research at 0% waiting for lib I'd switch to Aest and trade for it instead. In all likelihood there will be still be possible trades for IW and either a few small techs (maybe sailing+poly+med) or maths to trade for with Alha.
KeloGBites Oct 29, 2009, 08:35 PM Possible, though HC and Joao are usually quite competant techers...eh if you sink alot of turns into Alphabet you can probably get it+the backfilling techs with just Aesthetics. That and I just dislike trading Alphabet, it and rifling are the only techs I will hoard for as long as possible.
City Raider Oct 30, 2009, 12:01 PM You've got some good happiness resources around and with Washingtons Exp trait, you should be able to get out cities with high caps.
Wash can make a good Settler/worker pump (even working 2 scientists) once you grow to your cap.
I'd probably set up a cottage powerhouse in the FP area and look to make a dedicated military city. You have a nice stash of cash so you should be able to expand for a bit without dropping the slider. I'd probaby go 2-3 cities running scientists, 1 FP-cottage city, 1 Military and then start filling in other cities as you can afford.
I usually go Aesth over Alpha. Then I may put a turn or 2 into Alpha for trade. I like the Aest-Lit line for the early Great Library.
My tech path would probably be:
Aesth (hold and wait to trade for Alpha) - Lit - Alpha (via trade), Math (via trade) - Cur - COL
Trading for backfill.
1st Scientist can Academy Wash
2nd Scientist should be able to Bulb Philo at that point. (more trade bait).
I'm not sure how your planning on winning, but with 2 religions and you'll probably get Hindu from HC and Philo via Bulb you can make a strong play for Culture win. Madrid and Wash make a solid 1-2 and Barcelona should be a pretty stong production city to pump out needed culture buildings if you go that route.
That also may lead you up the Math-Music line for a free GA for an early settle, culture bomb, or save for Golden Age to switch civics once you get CS.
mjg5591 Oct 30, 2009, 04:35 PM @Gliese, Kelo, and city raider
Thanks for all the great advice. Usually when I tech aest on monarch I still have to tech alphs myself. Now this being emperor it may be different. Although lurking the Imm/deity games they always go aest. I planned going hunting for the ivory happiness first then prolly to aest (unless you convince me for aplha), then to curr and col for economy. While backfilling through trade.
Plan on getting settler asap to the phant/FP site. But I think most important is to get a 2 chariots for scouting.
Plan on playing another round in 4-6 hours. Hopefully I'll have some more advice to go on. I'll prolly play til I can make a DOT map then stop and ask for more advice/suggestions.
@ city raider really haven't thought of a VC yet. But I like how your thinking about it in 1600BC.
EDIT: Forgot to add that I have 3 workers. I'll start making them in barcelona after it comes out of revolt and whip monument.
Really gratful for the advice everyone is giving.
Mike
vicawoo Oct 30, 2009, 06:08 PM My priority would be to explore and pump 3-4 settlers to block out the western part of the island. It's worth delaying the great scientist.
mjg5591 Oct 31, 2009, 11:06 AM Played til 725BC,
tech path was hunting, aest, ?
1250BC I OB with AC.
1225BC Settle NY FP city.
725BC I stopped for few reasons. Wanted to play longer, but I need advice.
Joao II is in WHEOOHRN. Rome has 9 cities already. My power is low. I had alot of barb problems. Lost like 8 chariots already. Only have 4 cities cuz of this reason.
Joao is to the west. HC is North. AC is NW. Few barb cities have popped up.
Going forward I might be Joao's target. I have a settler ready to settle. Haven't made a DOT map yet. Economy is in the tank. Only making 5gpt at 0% slider. I just started running scientists in Waashington. Needed anti barb units. 23 turns til first GS.
Planning on making barcelona a unit pump for now. Madrid commerece. NY commerece also. If have any better suggestions let me know. I have 6 workers. 7th being built in washington.
Screenshots.
http://i941.photobucket.com/albums/ad260/mjg5591/emplands725bc0000.jpg
North lands.
http://i941.photobucket.com/albums/ad260/mjg5591/empnorthlands725bc0000.jpg
West lands.
http://i941.photobucket.com/albums/ad260/mjg5591/empwestlands725bc0000.jpg
Tech. Joao has alpha but won't trade me.
http://i941.photobucket.com/albums/ad260/mjg5591/emptech725bc0000.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/empdemo725bc0000.jpg
Gumbolt Oct 31, 2009, 02:56 PM You are killing this save!!!!
Sailing would help with trade routes and light houses.
In Washington thats 2 food from the clam you are wasting. That flood plain could be cottaged too. You have built 3 cottages in Washington and you are using none!!! You are not at the happiness cap yet.
New York is a bit late really for 1225. I would of built two cities before you started the rush. The Holy city will hold less value till it has a shrine and you have spread the religion a bit. I might of built New York on the hill. Why waste a flood plains for a desert hill?
Madrid and Barcelona are plagued by forest. Madrid should probably run 2 scientists. Plains forest are really annoying!! if you need cash you could raze a few barb cities.
Barcelona is quite a poor city for the terrain. Under that forest is just plains. Its a bit close to madrid too. It is a holy city but I guess the penalty for burning a holy city diplo wise is too high.
I am looking for a 5th city for your grand empire but I am struggling for a decent site. The gold city west of Madrid or the 3 sugar/corn city north of New York seem best.
You have a spare settler for this.
mjg5591 Nov 01, 2009, 10:36 AM Played til 10AD
Following gumbolt's advice made few changes. Started running 2 scientists in Madrid. Went to capture some barb cities, only to find AC beat me to them. Only see 1 barb city left and it's on a hill. Switched to the clams in capital for the 2 commerce. And if I did what Gumbolt suggested and settled NY on desert hill I would have iron in it's BFC.
This round was about getting economy back on track.
675BC I settled Boston south of capital. Pig/Wheat city. My reasons were as follows. Gold site west near Joao was where I wanted to go. But him being in WHEOOHRN I decided to go elsewhere. I didn't have the military to hold it if he did declare. As for north Sugar site as gumbolt suggested, It had a barb city up there that AC captured. So that's why i decided south of capital.
525BC My fears become true. Joao II declares on me. I built some axeman in advance.
455BC I wipe his stack of in field near Madrid. Had 3-4 axes and 2 spears. I get a GG and make a super medic chariot.
380BC I sue for peace and net archery. Also Joao switches to conf. This helps as AC and HC are Hindu. I have yet to pick a religion.
365BC Trade Joao aest for alpha and med. Start teching currency.
350BC Trade aest to AC for IW. Find iron just to north of NY.
335BC SoZ in Barcelona. Was hoping for failure cash, but this will help for WW.
65BC Trade aest to HC for math.
10AD Trade alpha to AC for sailing, masonry, and 60gold. Pop a GS in Madrid which is why I stopped here.
After currency I teched Col, PH (to open monarchy), Poly (to open lit), ?
Some Screenshots of empire, tech and demo.
http://i941.photobucket.com/albums/ad260/mjg5591/emplandnorth10ad0000.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/emplands10ad0000.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/emplandssouth10ad0000.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/emplandswest10ad0000.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/emptech10ad0000.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/empdemo10ad0000.jpg
Going forward.
I have a settler popping in Madrid next turn. Settler being produced in NY in about 10 turns unless I whip. Trying for gold/rice site west and Iron/corn city north.
JoaoII is in WHEOOHRN again. He is worst enemy of HC. But could be coming after me again.
What should I tech next? go to construction for cats? Got to HBR for phants? Monarchy for happy cap? I can trade joao fpr monarchy. ANy trade advice? Go to lit for GL?
What to do with GS that just Popped? Academy in capital or madrid? Bulb philo (I would get taoism).
Need to get my fogbusters back down south more barbs popping up.
Any advice really welcome. I struggle in late BC's and early AD's.
Thanks Mike.
Save,
Gumbolt Nov 01, 2009, 01:08 PM I still dont get what you are trying to do overall. New York is still size 4-5 and it has an unused floodplain. Building a settler in New York is really a bad idea in terms of growth. Working the ivory instead of flood plains didnt seem optimal either.
Madrid is working on cottages but you are no longer using the food resource for growth. A size 10-11 city will be much more useful than a slow size 4-5 city. Is this because of the happiness cap?
In terms of land this save was always going to be tough. I do feel you could of rexxed much more on this save. 5 cities is what is limiting you at present. 6 workers for the 5 cities is clearly not enough. If you want settlers I would be chopping that forest for them. That or using the forest for units.
I am guessing your city sizes are due to whipping because of the war with JoaII. If only you had settled New York around 2800bc instead of 1200bc.
Despite all this you still seem to be in the game. You might find whipping units for a war a struggle though.
Washington still needs a light house!! :lol:
kossin Nov 01, 2009, 01:37 PM I will echo Gumbolt here.
You are NOT connected to any of your neighbors' by 10AD. This is very very very bad! You've lost at least 1 tech worth of commerce because of this already. Your workers should spend a few turns to road towards them.
More cities and more workers, 5 by 1AD is not going to cut it. There is lot of good land available still!
For example: cow/marble/horses, gold/rice is okay but will be a culture presser - maybe avoid it, and a lot around the north barb city... basically settle food resources.
There are several resources in the south that you could also claim for happy/trade.
Have you found out a Joao SoD? If so, park your units in the city closest to it. HC is his worst enemy but they don't share borders so you never know.
Trade Currency to Joao for Monarchy+gold. revolt to HR and hope he doesn't DoW you you'll be good buddies in no time.
You can go Literature for TGL+Parth+NE combo or CS. Note that Washington looks more like a prod/specialist city than a cottage one.
A strong Bureau city would be Madrid I think.
You also don't really need courthouses before the cities start costing 8+gpt or unless you have nothing else to build.
And you already know but there are more barbs down south.
The game is still winnable but if you keep heading in the same direction, it will be hard to salvage.
Plan:
Check for Joao SoD, if none, you're fine. Otherwise, park units and make sure you have enough to withstand his attack.
Settlers/workers
Focus on food/growth/happiness. Courthouses don't need to be built for several hundred years still.
Try to get the barb cities north with your units.
Make friends.
Gumbolt Nov 01, 2009, 02:00 PM I played this from the start for a bit of fun. Up to around 1625bc I think.
I settled in place and went the AH route due to resources in BFC. I need to play the map honestly.
My warrior went to hut to claim its 60-70 gold. Seeing those flood plains just made me sooo happy!!!
Washington built a worker first, then a workboat growing to size 2/3. Once worker complete I worked the cows and horse and then set about teching to BW. Meanwhile I grew Washington to size 4-5 finishing off the 2 work boats. before BW was complete i finished off a second worker.
After BW I went Myst and pottery for the flood plains site where New York is.
With all this done and NY settled with its warrior escort I set NY to warrior to grow to size 2-3. Eventually whipping a granary there and in Washington.
Washington then set about the task of building chariots. Once i had 4-5 I noted barcelona only had a single archer defending it. I attacked with 3 chariots taking the city. Madrid also only had one archer defending it. It fell quite easily. The Spanish had a third city which i also captured.
5 cities by 1650bc or so. Two holy cities that need a shrine.
Due to all the whipping in Washington i am now low on happiness. That beiing said I just whipped 3 pop for a worker. Theres so much food and production there and I need 3-4 more workers.
I am building more workers elsewhere but for now I see Washington as a worker pump.
See where this save leads to but that Ivory is tempting for a pult/phant rush later on.
I do think not building New York before the rush on Spanish has held your game up. New York should of had granary, cottages and lots more by date you had built it. The rush on Spanish didnt need a huge amount of resources on my save as her defences were weak. 1 archer a city. Really poor defences for her.
It would be interesting to see you start over to see what a difference up to 1ad would be now you have seen all the comments made. The start isnt as weak as it first looked.
mjg5591 Nov 01, 2009, 02:01 PM I still dont get what you are trying to do overall. New York is still size 4-5 and it has an unused floodplain. Building a settler in New York is really a bad idea in terms of growth. Working the ivory instead of flood plains didnt seem optimal either.
Madrid is working on cottages but you are no longer using the food resource for growth. A size 10-11 city will be much more useful than a slow size 4-5 city. Is this because of the happiness cap?
In terms of land this save was always going to be tough. I do feel you could of rexxed much more on this save. 5 cities is what is limiting you at present. 6 workers for the 5 cities is clearly not enough. If you want settlers I would be chopping that forest for them. That or using the forest for units.
I am guessing your city sizes are due to whipping because of the war with JoaII. If only you had settled New York around 2800bc instead of 1200bc.
Despite all this you still seem to be in the game. You might find whipping units for a war a struggle though.
Washington still needs a light house!! :lol:
Thanks for the advice. Madrid just whipped a settler that's why food resource not being used. NY using ivory to get settle rout 2 turns earlier. But I agree about building the settler in NY. I should have used barcelona.
As for Washington not having lighthouse I just got sailing. I will build it ASAP.
5 cities is not good I agree but I was worried about Joao when he went into WHEOOHRN. So i built whip units.
All I was trying to do this round was get economy back on track. My goal next round is expansion. 2-3 cities down south for the resources. Get iron city hooked up. Maybe get the barb city up north.
Thanks for the advice Gumbolt. Any idea's about the GS? Bulb philo for trade bait or make academy?
mjg5591 Nov 01, 2009, 02:08 PM I will echo Gumbolt here.
You are NOT connected to any of your neighbors' by 10AD. This is very very very bad! You've lost at least 1 tech worth of commerce because of this already. Your workers should spend a few turns to road towards them.
More cities and more workers, 5 by 1AD is not going to cut it. There is lot of good land available still!
For example: cow/marble/horses, gold/rice is okay but will be a culture presser - maybe avoid it, and a lot around the north barb city... basically settle food resources.
There are several resources in the south that you could also claim for happy/trade.
Have you found out a Joao SoD? If so, park your units in the city closest to it. HC is his worst enemy but they don't share borders so you never know.
Trade Currency to Joao for Monarchy+gold. revolt to HR and hope he doesn't DoW you you'll be good buddies in no time.
You can go Literature for TGL+Parth+NE combo or CS. Note that Washington looks more like a prod/specialist city than a cottage one.
A strong Bureau city would be Madrid I think.
You also don't really need courthouses before the cities start costing 8+gpt or unless you have nothing else to build.
And you already know but there are more barbs down south.
The game is still winnable but if you keep heading in the same direction, it will be hard to salvage.
Plan:
Check for Joao SoD, if none, you're fine. Otherwise, park units and make sure you have enough to withstand his attack.
Settlers/workers
Focus on food/growth/happiness. Courthouses don't need to be built for several hundred years still.
Try to get the barb cities north with your units.
Make friends.
Haven't seen Joao SoD I have a chariot over there looking now. I had fogbusters down south but moved them up when Joao declared on me and never got them back down there. I lost a worker to a barb axe which i had defeded by chariot. But will make few more start of next round.
Not getting hooked up to my neighbor's is bad. After initial rush, got so worried about getting economy back on trackI just overlooked this. Which is ironic, Hooking up to neighbor's would have helpedf the economy.
Next round plan to expand down south and to the north iron site.
Think I should move capital to Madrid? Use the GS I just got for academy there? Or bulb philo for trade bait?
Thanks for the advice Kossin. Don't know why I struggle so bad on emperor and win 95% on monarch.
Gumbolt Nov 01, 2009, 02:10 PM Thanks for the advice. Madrid just whipped a settler that's why food resource not being used. NY using ivory to get settle rout 2 turns earlier. But I agree about building the settler in NY. I should have used barcelona.
As for Washington not having lighthouse I just got sailing. I will build it ASAP.
5 cities is not good I agree but I was worried about Joao when he went into WHEOOHRN. So i built whip units.
All I was trying to do this round was get economy back on track. My goal next round is expansion. 2-3 cities down south for the resources. Get iron city hooked up. Maybe get the barb city up north.
Thanks for the advice Gumbolt. Any idea's about the GS? Bulb philo for trade bait or make academy?
Normally an academy first for Scientists but philoshpy would be great trade bait. It would help boost your science. Take a look at my save see what you think. I will complete it up to 10ad tomorrow. I will have built an army of workers by then. ;)
kossin Nov 01, 2009, 02:19 PM Except there's nothing to trade for. You may also consider settling it if
-you expect another GS soon.
-it will bring more beakers (the :hammers: isn't to be neglected either)
mjg5591 Nov 01, 2009, 02:20 PM I played this from the start for a bit of fun. Up to around 1625bc I think.
I settled in place and went the AH route due to resources in BFC. I need to play the map honestly.
My warrior went to hut to claim its 60-70 gold. Seeing those flood plains just made me sooo happy!!!
Washington built a worker first, then a workboat growing to size 2/3. Once worker complete I worked the cows and horse and then set about teching to BW. Meanwhile I grew Washington to size 4-5 finishing off the 2 work boats. before BW was complete i finished off a second worker.
After BW I went Myst and pottery for the flood plains site where New York is.
With all this done and NY settled with its warrior escort I set NY to warrior to grow to size 2-3. Eventually whipping a granary there and in Washington.
Washington then set about the task of building chariots. Once i had 4-5 I noted barcelona only had a single archer defending it. I attacked with 3 chariots taking the city. Madrid also only had one archer defending it. It fell quite easily. The Spanish had a third city which i also captured.
5 cities by 1650bc or so. Two holy cities that need a shrine.
Due to all the whipping in Washington i am now low on happiness. That beiing said I just whipped 3 pop for a worker. Theres so much food and production there and I need 3-4 more workers.
I am building more workers elsewhere but for now I see Washington as a worker pump.
See where this save leads to but that Ivory is tempting for a pult/phant rush later on.
I do think not building New York before the rush on Spanish has held your game up. New York should of had granary, cottages and lots more by date you had built it. The rush on Spanish didnt need a huge amount of resources on my save as her defences were weak. 1 archer a city. Really poor defences for her.
It would be interesting to see you start over to see what a difference up to 1ad would be now you have seen all the comments made. The start isnt as weak as it first looked.
Checked out your save. Wow what a difference. I had built 10 chariots for Izzy. She had 2 archer's if i recall in both cities. I lost few at 80+ odds on barcelona.
I will play the game over when I finish this save. To see if I can play better.
mjg5591 Nov 01, 2009, 02:22 PM Except there's nothing to trade for. You may also consider settling it if
-you expect another GS soon.
-it will bring more beakers (the :hammers: isn't to be neglected either)
I just got the GS. So I think it's 50 turns to next one, if I don't switch to caste.
Gumbolt Nov 01, 2009, 02:28 PM I just got the GS. So I think it's 50 turns to next one, if I don't switch to caste.
A GP farm would help here!!! Your first GS by 10ad is a bit slow. On some Emperor walk through people set up a second city with food and 2 scientists to pop a GS earlier. Makes sense really.
mjg5591 Nov 03, 2009, 06:07 PM To 1000AD,
Started off by switching some things. Thanks to advice from gumbolt and kossin.
Started making workers in barcelona. Traded Joao currency for monarchy and 75 gold. The GS I had I made academy in Madrid. Moving Palace here later. Switched to HR also.
70AD I settled Philadelphia. cow/marble/horse city. Also traded col and 30gold to HC for construction.
100AD Settled Atlanta iron/corn site.
145AD Sell Poly to AC for 90gold. This was mistake as he beat me to Parthenon.
265AD Joao declares on HC.
280AD Trade alphabet and monarchy to HC for calender and 90gold.
325AD Joao declares on AC. Failed marriage event.:lol: This helps out as to slow thier tech rate down.
640AD GL in Washington. Also put NE here made my GP farm. Moved Palace to Madrid.
Trade Lit to AC for mono and 115gold.
700AD switch to Buro and Caste
820AD Bulb philo not first to religion. But I have monopoly on continent. Also first to Music STarted GA. Switched to pacifism and budda. Did this as budda only religion I have in Washington. Wanted to get 2 scientists from GA to 2x bulb education. Hinu won't spread to me. I want to switch to it.
930AD I 2x edu bulb. GA over and I switch back to NSR and paganism.
990AD Sistine in Barcelona. Thinking since I have 3 religions and maybe 4 if hindu spreads, I can go for culture. Although thinking of still taking Joao out.
Joao is worst enemies of HC and AC so this helps alot. Haven't met other 2 civs yet.
Screenshots.
http://i941.photobucket.com/albums/ad260/mjg5591/emp1000addemo0000.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/emp1000adtech0000.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/emplands1000ad0000.jpg
Going forward.
Need to settle silver and fur for happiness and trade bait. Should have been done already.
HE is in Barcelona. NE in Washington. Plan on puting GT in Washington.
Thinking of switching to slavery to whip universities to get OU in Madrid.
Need help going forward. Think culture is good way of VC? Should I beeline rifling and take out Joao? Maybe try and take out AC or HC? Get to optics to find other civ's? I'm teching Liberlism atm.
Any trdae advice? Thinking philo to both AC and HC hoping to get Fued and machinery.
Gumbolt Nov 03, 2009, 06:17 PM Not had a chance to view but your pics look like you are much more in control now. DOW on JoaII would get you friendlier with joaII. Not sure what units you have. Not looked at save yet. its midnight here and i should be in bed really.
mjg5591 Nov 03, 2009, 06:22 PM Not had a chance to view but your pics look like you are much more in control now. DOW on JoaII would get you friendlier with joaII. Not sure what units you have. Not looked at save yet. its midnight here and i should be in bed really.
I'm last in power, but started building WE and cats. 0.8 to Joao. I also only have 7 cities. Joao also only has 7-8 cities. Can't see HC power his esp must be on me.
kossin Nov 04, 2009, 07:56 AM If you're planning an elepult war, stop building infrastructure and focus on units because as soon as Joao gets Engineering, it's going to take forever to bring down the defenses. Make sure that if you choose this path to bring enough catapults, he has Longbows.
Personally, I don't think your production is that great since you have a lot of cottages and not the right techs to make them powerful yet, so I wouldn't go down that road just yet. Not to say that you can't take him out this way but I don't like fair fights ;)
Gumbolt Nov 04, 2009, 12:19 PM If you're planning an elepult war, stop building infrastructure and focus on units because as soon as Joao gets Engineering, it's going to take forever to bring down the defenses. Make sure that if you choose this path to bring enough catapults, he has Longbows.
Personally, I don't think your production is that great since you have a lot of cottages and not the right techs to make them powerful yet, so I wouldn't go down that road just yet. Not to say that you can't take him out this way but I don't like fair fights ;)
My Sury game showed just how weak phants are vs pikemen. That being said catapults/ trebs should be able to weaken these units before an assault. Just leave a strong axe/mace to defend stack.
mjg5591 Nov 05, 2009, 03:00 PM Played 'til 1450AD.
AC declared on Joao before I could this round. I was building up cats and phants.
1140AD I just got my troops in position to attack Joao next turn when AC asks to join in. I accept for the diplo bonus.
1150AD First to LIB. I forgot to stop 1 turn before completion. AC request distracted me i guess. I took nationalism. Started Teching GP.
1180AD Capture Evora.
1190AD Capture Baraga.
1240AD I make few trades. paper and music to HC for Guilds. Paper and music to AC for ENG. AT some point i used a GS to bulb most of PP. I did this because my bpt is not great and looking for more trade pieces done the line.
1255AD Peace with Joao. I got gold and gpt. Needed to send reinforcements and heal troops.
1290AD I settle Chicago. Fur and fish city.
1300AD Hindu finally spreads and I switch to hindu.
1310AD I switch to Buro and pacism. Pacism not realizing Washington didn't have hindu spread there yet. So this was mistake.
1320AD I redeclare on Joao. Made no difference next turn AP vote made HC declare on Joao aswell.
1330AD I trade education to AC as HC learned it. I was afraid he would trade so I did first. Education for 430 gold, compass, and banking. GS aslo pops and I bulb part of SM.
1340AD Capture Oporoto. GG pops settle in Barcelona.
1370AD Capture Lisbon. Nice city. 5 settled GG's and AW and SP. Also going to make this GT city.
1390AD Capture Lagos. Also this turn Joao capitulates to AC.
1440AD HC declares on AC. No idea why except maybe he hates Joao that much.
I stopped here for some advice going forward. No doubt I'll get asked to join the war and I am friendly with both.
Also forgot to mention I met Zara at some point and made few backfill trades with him. Also since he traded me his map I notice England is last civ. Think it's Liz due to GS popping.
I just got done teching steel. Started on MT. Wanted to cav war with either HC or AC but they both have RP already.
I haven't got OU up yet due to war but my last University is being built in 5 turns I think.
VC can go few ways. Culture still option, but I rarely win that way and find somewhat boring. Dom or conquest maybe. Maybe even diplo. Any thoughts would be helpful.
Also Joao got some of my workers during war. Me being lazy. So have 5 in build orders in different cities.
Again any tips or suggestions would be apprieciated. Also trade suggestions welcome. This point in game on monarch I usually stop trading. I'm usually ahead at this point on monarch.
Screenshots.
http://i941.photobucket.com/albums/ad260/mjg5591/Emptech1450AD0000.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/empDemo1450AD0000.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/emp1450ADothercontinent0000.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/emp1450adlands0000.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/emp1450adnorthlands0000.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/empjoaooldlands0000.jpg
Save
kossin Nov 05, 2009, 03:37 PM Some pointers...
You have a lot of :)surplus, but not much :food:surplus. You're still at 7 workers so crank out a few and put up some farms/windmills (after RP).
I know you were in Caste for GS's, but still not having Oxford by 1450AD is killing you and the reason why the AI will have rifling soon making any soon war a very costly one.
You can still use binary research at this point in the game, sometimes getting a tech 1 turn sooner is the difference between trading it around for 3 more techs or getting nothing at all.
Civics need to change, you're the only person besides Joao not in Mercantilism. Theocracy also isn't great when you're building mostly infrastructure. It does give you a favorite civic bonus with Zara though, but your religion is going to piss him off. Maybe consider Free Religion?
You can save some gold by deleting obsolete units that aren't useful anymore.
I would head to Democracy for Emancipation/US, you have quite a few towns, several villages and a lot of growing hamlets/cottages. With 13 cities, you have enough to win space if you want an easy end. Or rush buy an army and take over the world.
Don't forget to trade techs here and there.
mjg5591 Nov 06, 2009, 03:08 PM Some pointers...
You have a lot of :)surplus, but not much :food:surplus. You're still at 7 workers so crank out a few and put up some farms/windmills (after RP).
I know you were in Caste for GS's, but still not having Oxford by 1450AD is killing you and the reason why the AI will have rifling soon making any soon war a very costly one.
You can still use binary research at this point in the game, sometimes getting a tech 1 turn sooner is the difference between trading it around for 3 more techs or getting nothing at all.
Civics need to change, you're the only person besides Joao not in Mercantilism. Theocracy also isn't great when you're building mostly infrastructure. It does give you a favorite civic bonus with Zara though, but your religion is going to piss him off. Maybe consider Free Religion?
You can save some gold by deleting obsolete units that aren't useful anymore.
I would head to Democracy for Emancipation/US, you have quite a few towns, several villages and a lot of growing hamlets/cottages. With 13 cities, you have enough to win space if you want an easy end. Or rush buy an army and take over the world.
Don't forget to trade techs here and there.
Thanks for the pointers Kossin.
About going free religion. If I do this I lose friendly status with AC and HC. Is going free religion still good idea?
Thanks for the tech tips. I didn't know what to research at the time. I decided on MT to go for currassirs and cav's, but then realized other ci's are 1 tech away from rifling. I will take you tech path. I plan on playing tonight. I'm either going to play this first or vote on the EC game.
About rush buying, I have never rush bought an army before. Any pointer's in this department or a link? I lurk reading forum games talking about the kremlin for rush buying. But have never done so.
Off topic question. Are you in any SG games at emperor? I would like to get into a SG game. I think this would help me out alot. I know your an Immortal player, but that's way beyond my play level.
Thanks again
Mike
Silu Nov 06, 2009, 04:04 PM You need to go meet England ASAP. Also take OB with ZY.
For trades, I'd start trading the now monopoly-useless Lib and Nat to ZY for Astro+cash and to AC for Econo+RP+cash (idiot HC is only Cautious towards him so no worst enemy crap even though they're at war :lol: ).
Comfortable amount of land and your 2 biggest rivals are locked at war with equal power - a position like this is usually very easily convertable to a big lead by going for vertical growth through stopping military buildup and going Democracy (with your improvements). I'd forget about military techs and go for Const->Demo->Corpo->SP->AL, with Rifling somewhere in between if you feel insecure.
I wouldn't change away from Hindu. Both your neighbors declare at Pleased and you don't really need to fear intercontinental invasions. By locking your mates to Friendly you're basically invulnerable. Anyway you badly need to spread Hindu around to all of your cities if you want to stay in it.
Too bad you don't have a GA in the horizon, a massive civic switch is imminent, to US/FS/Emanci/FM/OR most likely. You could already change to FM/FS(/OR) if you want since you're at the cutoff point for FS to be viable (31 :commerce: from bureu, 30 :commerce: from FS Towns + you could use the culture to cement your holdings).
I don't agree with the need for more Workers, IMO the improvements are good. Then again I'm a cottage lover who also neglects worker #.
Usual musings: Oxford should be a #1 priority ASAP. Unhooked resources, including a singleton Deer.
EDIT: Were you in Mercantilism? Then deffo FM/FS(/OR) ASAP.
mjg5591 Nov 06, 2009, 06:55 PM You need to go meet England ASAP. Also take OB with ZY.
For trades, I'd start trading the now monopoly-useless Lib and Nat to ZY for Astro+cash and to AC for Econo+RP+cash (idiot HC is only Cautious towards him so no worst enemy crap even though they're at war :lol: ).
Comfortable amount of land and your 2 biggest rivals are locked at war with equal power - a position like this is usually very easily convertable to a big lead by going for vertical growth through stopping military buildup and going Democracy (with your improvements). I'd forget about military techs and go for Const->Demo->Corpo->SP->AL, with Rifling somewhere in between if you feel insecure.
I wouldn't change away from Hindu. Both your neighbors declare at Pleased and you don't really need to fear intercontinental invasions. By locking your mates to Friendly you're basically invulnerable. Anyway you badly need to spread Hindu around to all of your cities if you want to stay in it.
Too bad you don't have a GA in the horizon, a massive civic switch is imminent, to US/FS/Emanci/FM/OR most likely. You could already change to FM/FS(/OR) if you want since you're at the cutoff point for FS to be viable (31 :commerce: from bureu, 30 :commerce: from FS Towns + you could use the culture to cement your holdings).
I don't agree with the need for more Workers, IMO the improvements are good. Then again I'm a cottage lover who also neglects worker #.
Usual musings: Oxford should be a #1 priority ASAP. Unhooked resources, including a singleton Deer.
EDIT: Were you in Mercantilism? Then deffo FM/FS(/OR) ASAP.
I just finished the game and doing writeup.
I didn't open borders with Zara because I didn't have astro. As far as I know you need astro to open trade routes with civ's on another continent. I could be wrong here. Please let me know if I am.
I also made a bunch of trades. I also switched to constitution to go towards democracy.
I switched civic's when demo came in. I went US/FS/EM/FM/Theo. I stayed in theo to build up some troops. Which when see writeup didn't pan out.
I also stayed Hindu to keep neighbor's friendly.
Oxford was really late. With the rush and warring with Joao, I just got it out late. I also was in CS whole time. I should have switched to slavery to whip them out. As for the deer, just plain overlooked. Good catch. BTW I never got him hooked up.
Silu Nov 06, 2009, 07:33 PM I didn't open borders with Zara because I didn't have astro. As far as I know you need astro to open trade routes with civ's on another continent. I could be wrong here. Please let me know if I am.
Sure you do (if the other continent is behind a real ocean and not just a narrow strait), but you don't need Astro to get free diplo. Also you were in a position to get Astro on the same turn anyway ;) Though the Mercantilism prevented immediate benefits of course.
mjg5591 Nov 06, 2009, 07:38 PM Played til then end,
Started off by switching to constitution to go to democracy. Made few trades also to backfill. Picked up astro, eco, RP, and cash.
I then started specializing cities. Cottaged newly conquered Joao lands. Built the GT in Lisbon. Ironic as I never drafted 1 unit the whole game. But it helped with motherland unhappiness.
After Democracy, I beelined AL. Figured I would build up an army and go after AC. As he switched to FR. Him and HC were at war off and on til end of game. I then noticed that AC had AL already. I still don't have rifling at this point. I traded for it soona fter though.
On the other continent Zara was teching away with the game. I'm sure this is where AC got AL. I then decided to beeline internet and go for space. But funny thing happened on the way. I checked VC screen and noticed I have 3 cities over 10000 culture. Having 4 religion's I decided to go culture. I then started spreading religions to every city, building the temples to open up cathedrals. Built these in Washington, Barcelona, and Madrid.
Was beat to broadway by Zara. But got lucky he never teched radio. I then win Rock and roll and hollywood in washington and madrid. Switched to CS and ran artists. Built ET for the broadcast towers. Then when I hit Computers turned the culture up to 100%. Running Culture in the 2 cities and wealth everywhere else. Internet in Barcelona then went to culture. Got 11 tech from internet. Took screenshot at end of game of the tech's as I forgot when I built it. I did culture bomb barcleona once or twice also from GA's.
http://i941.photobucket.com/albums/ad260/mjg5591/empinternet0000.jpg
Then was just hitting enter til win. Zara was building engine's to launch. But I had him beat as I knew it would be 15 turns after he launched.
1949AD Culture win.
Kind of boring ending to my FIRST EMPEROR WIN :woohoo:, but I'll take it. I couldn't have won without the advice from this thread. Kossin, Gumbolt, DaveMc, City raider, Gliese, Dualmaster, Kelo, Bruinbound, Vicawoo, and Silu. Sorry if I missed anyone. Thanks for helping me win my first emperor game. :cheers:
Special Thanks to Kossin and Gumbolt for helping me along with the whole game. Really don't think I win without it.:goodjob:
I plan on making another thread to help my game on emperor soon. Any suggestions on leader choice is weclome.
Screenshots of win.
http://i941.photobucket.com/albums/ad260/mjg5591/empculturalvictoryMyfirsteverwinone.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/empdemoend0000.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/empstatsend0000.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/empwondersend0000.jpg
http://i941.photobucket.com/albums/ad260/mjg5591/empscore0000.jpg
Low score but I'll take.
Thanks again
Mike.
Gumbolt Nov 06, 2009, 08:08 PM Congrats. A win is a win and cultural wins are not always easy!
Gumbolt Nov 06, 2009, 08:50 PM You could try the Spanish next?
Gumbolt Nov 07, 2009, 07:48 AM Just for comparison really.
I was think of a phant rush but joaII now has LB. I might switch cities back to wealth and chop out GL. Up to about 9/10 cities. Got around 9-10 workers or so. Not counted!
Overall i have HBR, Aesth and currency over Ai. they seem to have monarchy Feudalism, Theology, monarchy and maybe a few other techs between them.
If i tech COL I can bulb philosophy but I really need a GP farm.
Any thoughts???
kossin Nov 07, 2009, 11:17 AM A win is a win, no matter how 'ugly' it is. Win a few more games and you'll get comfortable with the level and see it really isn't that much different from Monarch, you just need a well formulated plan.
As for a SG,we have one running that just started. I had kept the possibility of an extra spot wanting a 6 or 7 roster.
You can check it here (http://forums.civfanatics.com/showthread.php?t=340980)if you want. It does feature a few small variants but they aren't game-breaking ;)
mjg5591 Nov 07, 2009, 05:56 PM Just for comparison really.
I was think of a phant rush but joaII now has LB. I might switch cities back to wealth and chop out GL. Up to about 9/10 cities. Got around 9-10 workers or so. Not counted!
Overall i have HBR, Aesth and currency over Ai. they seem to have monarchy Feudalism, Theology, monarchy and maybe a few other techs between them.
If i tech COL I can bulb philosophy but I really need a GP farm.
Any thoughts???
Wow like how you expanded north. Way better then I did.
Phant rush could still work. Joao had LB when I attacked. Just glad he didn't have pikes.
Like how your land is improved. You have 12 workers.
Couple questions though.
1. Any reason alot of your citizens are angry? Looks like monarchy needed.
2. Settler between NY and seaville, where is he headed to settle?
3. Why is seaville size 1? Just want the commerece from gold?
4. The GS in barcelona. Saving him to bulb Philo?
As for the GP farm. I had same problem. Why my GS came real late. Also why I ran Caste. I made washington my gpfarm. Not greatest site, but couyldn't find better spot. I moved palace to madrid though. Earlier posts on this thread asked why i got my great people out slow.
Still like your position in this game. AC and HC aren't going to be as big in your game as they were in mine, because of your expantion north.
Mike
mjg5591 Nov 07, 2009, 06:00 PM A win is a win, no matter how 'ugly' it is. Win a few more games and you'll get comfortable with the level and see it really isn't that much different from Monarch, you just need a well formulated plan.
As for a SG,we have one running that just started. I had kept the possibility of an extra spot wanting a 6 or 7 roster.
You can check it here (http://forums.civfanatics.com/showthread.php?t=340980)if you want. It does feature a few small variants but they aren't game-breaking ;)
I'll check it out. I am interested in joining if your team is willing. I'll post on that thread also.
Thanks for the encouragement, I just won an offline game as victoria on emperor. Another culture win. Think I will post another game on the forums. Gumbolt suggested Spanish Empire. I have never played them before, so think I'll use them. Adivce from the forums will help alot, and honestly will be needed. Although would like to try another VC then culture.:lol:
Gumbolt Nov 08, 2009, 07:28 AM Wow like how you expanded north. Way better then I did.
Phant rush could still work. Joao had LB when I attacked. Just glad he didn't have pikes.
Like how your land is improved. You have 12 workers.
Couple questions though.
1. Any reason alot of your citizens are angry? Looks like monarchy needed.
2. Settler between NY and seaville, where is he headed to settle?
3. Why is seaville size 1? Just want the commerece from gold?
4. The GS in barcelona. Saving him to bulb Philo?
As for the GP farm. I had same problem. Why my GS came real late. Also why I ran Caste. I made washington my gpfarm. Not greatest site, but couyldn't find better spot. I moved palace to madrid though. Earlier posts on this thread asked why i got my great people out slow.
Still like your position in this game. AC and HC aren't going to be as big in your game as they were in mine, because of your expantion north.
Mike
I have played on a bit.
You pose some good questions and points.
1. In terms of happiness I was lacking monarchy and resources such as fur and silver. My economy has struggled a bit due to number of cities and lack of a good science base. it may have also been due to some whipping.
2. I have since laid a few more cities. I held back a settler due to costs and 10% science slider.
3. I need to switch seaville to food to grow. I couldnt afford to take off the gold as I was on the brink really.
4. I held off the scientist to bulb philosophy.
I am looking to do a dual GP farm using Madrid as a Priest farm and Barcelona as a science farm with Glib. I built Sistine? for 3 priests. ;)
I am well on course to bub liberalism. I have just part bulb edu and have a spare scientist but i need compass too. I dont think I will be able to match your science due to number of cities.
I messed up not getting marble city near JoaII so laid a city on the ice to gain silver and fur. Wasteful but useful in terms of chopping.
Gumbolt Nov 22, 2009, 09:34 AM Still playing.
Just taken steel from liberalism. Need to decide where to go from here!
I think possible rifles and GT to whip units. At present empire is a bit small.
Any thoughts?
kossin Nov 22, 2009, 09:37 AM Get about 10~15 cannons and keep building them. Tag along 10~15 mace/Muskets and take out your continent with reinforcements. You don't have to wait for Rifling, cannons can defend themselves pretty well. Most likely they won't even attack your stack, so just find a way to crush their SoDs and then take cities.
You also need more farms. Building all cottages and workshops is pointless if you don't have :food: to feed them.
Gumbolt Nov 22, 2009, 04:23 PM One down. I think I went in with too few troops. JC stack is looking bad news.
Gumbolt Nov 23, 2009, 06:35 AM I think this game is almost won really. Just dow the Romans and like fools they sent their entire stack one step into my land. 17 cannons later and the 30 units were all about 80% weaker. Only had 13-15 other units to destroy them though.
2 turns later and their stack city is mine. my power rating against everyone is now 1.1 or better. no one has rifles yet. might as well play it out. 1530ad currently.
It does amaze me how poor the Ai is at war at times. Would you send a stack of units towards a large stack of cannons if you knew they would be destroyed the next turn? Ho hum!
Okay Romans down. Incas next and they dont have rifles or cannons yet. Hmmm I have rifles and 10-15 cannons. Should be a quick death. His stack is weak. looks like I will have to take out the dated English too. need to start building galleons. might as well set science to 0%.
Gumbolt Nov 23, 2009, 12:55 PM Played to a lazy 1738 win. Messed up the naval invasion on the English. Should of waited 3-4 turns for 12 more units. Got a mid 157k score.
http://i375.photobucket.com/albums/oo195/gummby_2008/mike10000-1.jpg
mjg5591 Nov 23, 2009, 03:13 PM Nice game Gumbolt. I'll check the save out later.
Gumbolt Nov 23, 2009, 04:53 PM Nice game Gumbolt. I'll check the save out later.
Thanks. I dont like to rush a game. :lol:
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