View Full Version : IC V - Diablo from Mali


Soirana
Oct 28, 2009, 10:43 AM
Not sure if this draws enough participation [IIRc, original series suffered from this a lot], but why not.

Reciting Carl Corey:

The Immortal Cookbook is a concurrent succession game series aiming to help readers learn how to play and win at Immortal level in Civilization 4: Beyond the Sword, v3.19.

The rules of the IMC series are borrowed from the original series played on Monarch (see Monarchist Cookbook Bullpen) and slightly modified:

1. A 4000 BC save is generated.
2. All players play one round from that save.
3. All saves are uploaded with a corresponding report in a spoiler.
4. In voting rounds each player who posted a save for the round votes for 3 saves: best save receives 3 points, 2nd place 2, and 3rd place 1. You cannot vote for your own save.
5. In reporting only rounds, players can submit their saves and discuss on what the best continuation is for each save. Each player continues from his own save. Posting a save for reporting only rounds is not necessary but it is encouraged.
6. Steps 2-4 are repeated using only the previous best save until Victory. In case of a tie players will continue from the save they chose as best among those in the tie. If a player has not voted for any of saves in the tie, he can choose from which of the tied saves to play. If a player's save is included in the tie he can play from it if he wants to.
7. Initial save is not handcrafted it is first save generated on chosen map type [fractal this time] and checked only for being not [semi]isolated.
8. Default speed for IC is normal
9. Events and huts are off.

Leader
Mansa Musa -Mali
Spiritual financial, UU - skirmisher [archer on heavy steroids], UB- Mint - forge with 10% gold.

Starting techs - Mining, The Wheel

Starting area
http://img194.imageshack.us/img194/4315/civ4screenshot0000t.jpg
I'd say temptation to move settler is strong.

Round system:
Round 0: The starting save
Round 1: 4000BC - 1800BC: reporting only
Round 2: 1800BC - 1000BC: reporting only
Round 3: 1000BC - 1AD: reporting and voting
further on from baby blue pants save:
http://forums.civfanatics.com/attachment.php?attachmentid=233146&d=1257125267

Round 4: 1AD - 500AD: reporting only
Round 5: 500AD - 1000AD: reporting and voting

Round 6: 1000AD - 1300AD: reporting only
Round 7: 1300AD - 1500AD: reporting and voting

Round 8: 1500AD - 1650AD: reporting and voting

Round 9: 1650AD - 1800AD: reporting and voting

Round 10: 1800AD - end

Good luck for you aspiring to become immortal and begone you deity masters:lol:

kossin
Oct 28, 2009, 11:05 AM
Signing in!

I'm thinking settling NW on the plains hill might be a good idea for extra food. But then again the second clam could be hard to hook up depending on that peninsula...

Edit:
Round 1 - 1800BC

So I settled NW and the second clam can't be hooked up for a while unfortunately. My wb was used as a scout instead, revealing Boudica and Sury. I've also met Sal and Pacal whom I don't know the location so far.

Really not the best of rounds for me... lacked a plan. At first I thought there was a lot of land available (with all that desert) so GLH looked viable. Not so sure anymore but we can probably plant several coastal cities still. It delayed BW a while though and thus I production lacked as a result.

Capital... nothing stellar.
http://i633.photobucket.com/albums/uu58/kossin1/IC0000.jpg

Second city to grab gold/fp's/ivory
http://i633.photobucket.com/albums/uu58/kossin1/IC0001.jpg

Huge desert...
http://i633.photobucket.com/albums/uu58/kossin1/IC0002.jpg

Techs so far.
http://i633.photobucket.com/albums/uu58/kossin1/IC0003.jpg

I can see good settling spots but I'll have to hurry to get them, which perhaps most likely means not getting GLH. There is stone closeby as a consolation prize still.


Edit2:

Round 2 - 1000BC

Settled 1 more city, another settler on his way. 2 barb cities sprung up in good spots, we just have to get them. Found HC and Washington.
GLH is soon to be complete. It will help marginal cities along the coast to be better.
http://i633.photobucket.com/albums/uu58/kossin1/IC0004.jpg
http://i633.photobucket.com/albums/uu58/kossin1/IC0005.jpg
http://i633.photobucket.com/albums/uu58/kossin1/IC0006.jpg
http://i633.photobucket.com/albums/uu58/kossin1/IC0007.jpg


Edit3:

Round 3 - 1AD

More bad playing from my part. At least, I'm still alive :lol:

Couldn't get the barb city. I had 60% odds but my chariot died :cry: so Boudica got it.

Diplo is a wreck with so many religions around. I only managed 5 cities due to bad decisions. Workers came in too late...

Good news: GLH in capital, Construction in next turn for a cats/phant war maybe to gain some land.

http://i633.photobucket.com/albums/uu58/kossin1/IC10000.jpg

I find that on Immortal the AI personalities are more apparent with their bonuses. I imagine it's even more so on Deity:sad:

mc-red
Oct 28, 2009, 12:36 PM
I think I'll give this a go as well.

turkis
Oct 28, 2009, 01:10 PM
I beleive that I'm reasonably below the skill level of the above posters, but I'll throw myself at this one anyways. I'm going to run through my thought process on the start here to try to fully take advantage of the learning I can do with this game.

I don't see any convincing reason not to move 1NW and settle. Cows and 2 clams, plus the lake+lighthouse provide a pretty solid amount of food and working 2seaside resources with financial is a large early science boost. Getting a lighthouse is probably going to be pretty important, and will also make the lake tile a decent option as opposed to working a mine.

The downside to moving I see is possibly covering up a resource and leaving other ocean resources that could be to our south. But, if there are resources there it looks like they will be easier to pick up with another city than the clam to the nw.

As to starting techs/builds. I see fishing>hunting>animal husbandry then either bw/archery if we don't have horses nearby. Build order being worker till fishing is completed, then workboat>finish worker>workboat>worker/settler>military unit. After the first workboat, the worker should speed up quite a bit while provided a science boost. Then once completed the worker can build mines while we produce a second workboat and develop animal husbandry (assuming that the mass to the west is a small penninsula). I could go 2nd worker before workboat here, but I'd rather let the city grow since it should be close to 2 population when the worker finishes his first mine.

Kid R
Oct 28, 2009, 01:16 PM
Nice one Soirana, immortal is the level I really need to get stuck into so more of these are great. Anyway I'm definitely playing and supporting and even if I don't post many saves I'll be studying everybody else's :mischief:

TheMeInTeam
Oct 28, 2009, 01:31 PM
Rounds 1+2



http://i649.photobucket.com/albums/uu218/TMITCiv4/IC%20round%201/Civ4ScreenShot0002.jpg

http://i649.photobucket.com/albums/uu218/TMITCiv4/IC%20round%201/Civ4ScreenShot0003.jpg

http://i649.photobucket.com/albums/uu218/TMITCiv4/IC%20round%201/Civ4ScreenShot0004.jpg

http://i649.photobucket.com/albums/uu218/TMITCiv4/IC%20round%201/Civ4ScreenShot0005.jpg

GLH was an easy read on this map with so many AI. and the ability to get multiple coastal sites. I skipped archery but it doesn't matter ---> barbs are already under control. I had to kill 1 archer in my territory using warriors, but it suicided into my rice city.

The goal from here is to beat sal to the gold site, settle to block sury just a little, and possibly adopt hinduism to make people like us/hate boudica. I will probably go monotheism earlier than normal to win points with sury. Sal won't plan war at pleased so that should take care of the diplo front.

I need to explore near boudica more, especially sw of the capitol. It looks like I have a couple viable city sites there to milk GLH + foreign trade even more.

With ivory, a catapult war on boudica might just ice this game given the diplo picture.

ZPV
Oct 28, 2009, 02:26 PM
I'll give this a go, at least for the start. I think I'll go for a little settler walk, for a bit of variety

ZPV
Oct 28, 2009, 04:28 PM
Well, there's a reason you're not supposed to play 3 turnsets at once. :mad:

Turnsets 1-3:

As promised, I went for a bit of a walk with my settler. I thought the starting area was a peninsula, so by moving out of it, I would secure more land for myself. Eventually I settled on turn 6, with a couple of food resources and a lot of river tiles.

http://img687.imageshack.us/img687/9917/civ4screenshot0085.jpg (http://img687.imageshack.us/i/civ4screenshot0085.jpg/)

My initial tech order was Agr-Hun-AH. I'm not sure whether hunting was ideal, but I expected to have to research archery soon. I continued with the aggressive settling policy, going straight for a site with gold and ivory - reasoning that the extra happiness was the most important thing that I might lose to an AI.

http://img94.imageshack.us/img94/8711/civ4screenshot0086.jpg


After that, I was a bit sloppy with barbarians around my capital, but overall thought I wasn't doing too badly. However, with Saladin and Suryvarman breathing down my neck, the the awkward location of resources and my cities, I found this map very hard to dotmap. Eventually I went for a city very close to my capital, to work some of the cottages, while my capital focused on ReXing to 6 cities, at the expense of science. However, my slackness with the barbs continued, and they were able to spawn a city just north of the inital starting area. I expanded around it (keeping up in tech thanks to financial cottages and tech trading), but got burned, as I didn't bring an army around to raze&resettle it in time; Sury captured it just before the calendar change.

Because of this I was only able to secure 5 good spots - I have a settler and some junk filler sites, but I've been too disgusted to actually settle one of them.

The majority of the world is jewish, and I would like to join them, but am afraid to do so (except in 5-turn bursts) before dealing with at least one of my heathen-neighbours, Saladin and Boudica.

From 1AD:

http://img202.imageshack.us/img202/174/civ4screenshot0087.jpg


http://img687.imageshack.us/img687/2015/civ4screenshot0088.jpg

mjg5591
Oct 28, 2009, 04:34 PM
I'll be lurking this game in hopes of learning. I'm only a monarch player hoping to beat emperor soon.

Grashopa
Oct 28, 2009, 07:15 PM
Round 1 1800 BC - forgot to save at this point.

Fishing - Hunting - AH - Myst - BW - Masonry - Writing is the current plan.
Warrior first for exploring then worker, this is an early screenshot and shows my planned cities and settling order. I'll be going for GLH, Pyramids and then Colossus maybe?

Well my beeline options post writing are:

Calendar for more than 30 extra commerce. 18 of it though takes 3 scientists from me at caste/rep (desert incense).

Construction (hbr) - elephants/cats against Boudica. She may attack early due to my settling. This also grabs math for more chop hammers into pyramids. Should get it early enough though... Have to stay in slavery for production..

MC - I'd like the colossus, but need to grab copper. Don't want to trade away MC immediately..

Aesthetics - standard trade for alphabet.. I have ivory for cash building the SoZ.. No marble for GL. Nor sure I bother grabbing it since other tech paths are so strong with this start.

Code Of Laws - I don't expect to be able to trade for this early and barring dealing with Boudica I want to be in caste as early as possible. Theres room for ~15 scientists in my initial 5 cities. Of course I may lose the pyramids.. and get attacked. And maybe I take the religion from someone who may grab it and split from the hindu block..

I've seen Sury, Pacal, Saladin and boudica. I expect I'll get friendly with SPS in Hinduism and take out Boudica who is in Buddhism at some point. Anyone know Boudica's pleased point? I'm considering switching to Buddhism temporarily to get her pleased so I can go nuts on tech. Thoughts?

http://i295.photobucket.com/albums/mm149/grashopa2/Civ4ScreenShot0003.jpg

Grashopa
Oct 28, 2009, 07:37 PM
Turkis:
I'm pretty sure with a fishing hunting AH start that warrior - worker - wb is superior to worker (fishing) wb - worker. I don't expect you'll be using that plains hill that will get mined while waiting for AH and you get more scouting in. Early exploration is extremely critical for setting your strategy as soon as possible.


Oh yeah and thanks Soirana. On the off chance my save is picked in the first voting round, I'll be able to say I won a game for the first time after this is done. Also like the format.

Gliese 581
Oct 28, 2009, 08:25 PM
Why the ban on semi-isolated and isolated starts? It's immortal after all.

DMOC
Oct 28, 2009, 09:41 PM
A Mansa Musa start but hardly any river tiles. :( At least he's coastal so you get that 1 extra commerce point from working the clams.

Had a look in the spoilers...ZPV's game is quite interesting.

Soirana
Oct 28, 2009, 09:46 PM
Why the ban on semi-isolated and isolated starts? It's immortal after all.

LHC is covered rather well,

And as said in opening post it is for people trying to master Immortal not the ones with posted deity wins.

Gliese 581
Oct 29, 2009, 12:13 AM
LHC is covered rather well,

And as said in opening post it is for people trying to master Immortal not the ones with posted deity wins.

No harm in that but knowing ahead of time that there are 2 or more AIs makes it different from a normal game, the same is true for LHC to be sure. F.e. TGW is less likely to be considered, military considerations after first contact with an aggressive civ is of less pressing concern due to ensured WHEOOHRN warnings and so on.

Soirana
Oct 29, 2009, 12:53 AM
No harm in that but knowing ahead of time that there are 2 or more AIs makes it different from a normal game, the same is true for LHC to be sure.

In normal game you do not swap saves at set date:lol:

on more serious note - there are still variants like AI's only contactable via border pop on [multiple] islands. ICIV was close [and you can read participants having warm comments about possible isolation].

Or you can be on island with Shaka [and guaranteed border] while other AI's are on another contactable landmass.

Yes, that changes game balance, but again aim is have fun and good time. If i knew better solution than current one i would use it. Maybe i will do semi isolation [without extra warning] at some date if series survives.

OJimiJam
Oct 29, 2009, 03:31 AM
Signing in for this one, jsut a quick question whens the date for round 3 (voting) submission? it might take me a day or two to hit this.

Soirana
Oct 29, 2009, 07:32 AM
i think giving at least three days per round is a must. So save swapping round III will not be closed at least until 11 08 [next sunday].

Overall: the reporting round ystem was believed to work in a way that you play till 1800BC than look at other saves maybe see options to improve go on....
Don't say you can't play in one sitting [i played that way myself], but please instead making one big report of rounds I-III split them.
Does not need to be exact facts, your memories and thoughts about that period is rather enough.

babybluepants
Oct 29, 2009, 10:09 AM
This sounds like a fun variant. Round 1:


Settled 1NW
Builds: Worker/WB/Warriors/part Settler/Chariot/finish Settler/Chariot/part Library/Settler
Techs: Fish/Hunt/AH/Writ/Alpha

http://pileofboxes.com/civ/ICV/Civ4ScreenShot0315.JPG

Nothing too interesting.

I've played through round 2, as well. I guess I'll post it later.

Duckweed
Oct 29, 2009, 01:55 PM
To 1AD, play rather crappy, but fun. Tech path is a mess, also made a big diplomatic mistake, hence become someone's worst enemy, hate to feed him tech again.:( Please skip the vote.


http://i650.photobucket.com/albums/uu224/Duckweed_/Empire-8.jpg

http://i650.photobucket.com/albums/uu224/Duckweed_/Tech-8.jpg

Grashopa
Oct 29, 2009, 03:31 PM
Round 2:

Finished the GLH and completed writing about 1400 BC. My beakers at this point are almost 40 per turn with 3 cities settled. ( A and B on my round 1 screenshot) 1 warrior went NE and found everyone for trade routes. I also found out Boudica was blocked off behind me at this point - with no metals and 7 alright cities. I don't know that I have the production for an early war. I temporarily converted to buddhism in case she'd attack with just archers. Perhaps I should have went to war early here just to slow her tech rate and gain GGs? We have bowmen..

Beeline winner hands down was Code of Laws for caste. It'll come in about the time pyramids are finished for rep. Also means I can run scientists in the capital in order to make an attempt at a GS as my first GP for bulbing philosophy - I want to be in caste/pacifism as soon as possible. That means my biggest problem is Sury as he is in Hinduism and I will share a good sized border with him if I get the copper site for my 6th city.



Round 1

Fishing - Hunting - AH - Myst - BW - Masonry - Writing is the current plan.
Warrior first for exploring then worker, this is an early screenshot and shows my planned cities and settling order. I'll be going for GLH, Pyramids and then Colossus maybe?

Well my beeline options post writing are:

Calendar for more than 30 extra commerce. 18 of it though takes 3 scientists from me at caste/rep (desert incense).

Construction (hbr) - elephants/cats against Boudica. She may attack early due to my settling. This also grabs math for more chop hammers into pyramids. Should get it early enough though... Have to stay in slavery for production..

MC - I'd like the colossus, but need to grab copper. Don't want to trade away MC immediately..

Aesthetics - standard trade for alphabet.. I have ivory for cash building the SoZ.. No marble for GL. Nor sure I bother grabbing it since other tech paths are so strong with this start.

Code Of Laws - I don't expect to be able to trade for this early and barring dealing with Boudica I want to be in caste as early as possible. Theres room for ~15 scientists in my initial 5 cities. Of course I may lose the pyramids.. and get attacked. And maybe I take the religion from someone who may grab it and split from the hindu block..

I've seen Sury, Pacal, Saladin and boudica. I expect I'll get friendly with SPS in Hinduism and take out Boudica who is in Buddhism at some point. Anyone know Boudica's pleased point? I'm considering switching to Buddhism temporarily to get her pleased so I can go nuts on tech. Thoughts?

http://i295.photobucket.com/albums/mm149/grashopa2/Civ4ScreenShot0003.jpg

babybluepants
Oct 29, 2009, 08:17 PM
Round 2:


When I got to Alphabet, Boudica and Sury were still missing Writing. The other two had it... I got some trades in, not too bad over all, though I was hoping to have backfilled Maso, Arch and one more religious tech by now. I'm not sure how long I can keep Alpha from the others. Also, I had to deny Boudica a demand for Alpha, which sucks.

On the diplo front, Pacal just founded Confu and both he and Sury converted. Makes things awkward. I was hoping Sury would get Hindu, as that's the only religion I currently have. Then it would be secure in the east and I'd be looking at Boudica only.

I'm finding this game a pain to dotmap. I'd appreciate some comments on that matter. Ultimately, I'd like to have a coastal city SW of Timbuktu, getting fish and incense, another east of KS, which would be pretty weak, but get the south iron and block Sal, another two in-between Timbuktu and Djenne (one probably 1NE of cow, another maybe 1SW of copper). It's tough to decide. Right now it's hard to say how fast the AI's will expand into me.

http://pileofboxes.com/civ/ICV/Civ4ScreenShot0330.JPG
http://pileofboxes.com/civ/ICV/Civ4ScreenShot0331.JPG
http://pileofboxes.com/civ/ICV/Civ4ScreenShot0333.JPG

MC is a bit of a placeholder atm, I've only invested some turns of 1 scientist in it. I've never teched it at this point before, but it does seem strong playing MM with at least couple of good coastal cities. I just whipped a library in Djenne, and it's back working gold next turn, so research would be back on then. Timbuktu just whipped a LH, and I'm putting a chop into a settler, before growing back building a granary.

Grashopa
Oct 30, 2009, 01:04 PM
Round 3:


Got pyramids shortly into the round allowing caste/rep. Ran a bunch of scientists and went after currency first which netted 120 gold in help out a friends and ~8 gpt. Popped a Great Merchant and decided to bulb civil service so I researched metal casting, but 3 civs had math and no one would trade it until 100 BC. Bulbed and finished CS, then decided to self research philosophy - after this we'll switch to caste/pacifism and run 6 scientists in the capital. An academy there from a GS would net 30bpt. Colossus in 6 turns..

Plan from here is to stay in caste/pacifism/rep and run 15 or 16 scientists until we have a military advantage..

Going to have to figure out where production is going to come from though since there are no hammers. Currently farming everything. Also only 3 workers which was fine until CS and calendar which I don't have yet.

Boudica and Sury are buddhist so the only worry is Saladin once we convert..

EDIT - I feel like the start is poor, because Sury and Boudica were great targets. Sury doesn't even have iron working yet and all his cities are in the jungle! Well he may have grabbed it in the last 10 turns.. But not sure how I could have raised an army early. Also 3 barb cities to the east. Didn't bother since I didn't want long borders and diplo problems....



http://i295.photobucket.com/albums/mm149/grashopa2/Civ4ScreenShot0015.jpg
http://i295.photobucket.com/albums/mm149/grashopa2/Civ4ScreenShot0016.jpg
http://i295.photobucket.com/albums/mm149/grashopa2/Civ4ScreenShot0017.jpg

Grashopa
Oct 30, 2009, 01:20 PM
@Duck - I'd love to know more about what you were thinking during that game :)

Duckweed
Oct 30, 2009, 08:16 PM
@Duck - I'd love to know more about what you were thinking during that game :)

Which part are you interested in? Hard to describe everything as what Dirk have done in his walk through.

Grashopa
Oct 31, 2009, 09:13 PM
@babybluepants' round 2

I'd get into Saladin's religion and attack sury at this point. Timbuktu is on a hill in case boudica attacks - it would make no sense to join her religion.. and Sury is expanding into jungle which slows tech. Settle whatever you need for hammers and just spam something. Chariots would probably still be ok if you want to start now.

babybluepants
Nov 01, 2009, 11:31 AM
@Grashopa

I've already played my third round. Attacking Sury is probably what I should've done, but earlier. He's expanding really hard in my game, but he is backward. I was really banking on him joining the Hindu block, and planning to go after Boudica when I have maces/cats... That wasn't really gonna happen with my somewhat confused tech order and very, very slow production out of new cities initially.

I love your game. It never even occurred to me to expand west. I think seeing the FP/gold site early really set the tone in my game, and a number of others.

babybluepants
Nov 01, 2009, 11:40 AM
Round 3 report

Summary:

Expanded to six cities, with maybe room for a couple of marginal infill cities and an option to take a barb city (though Sal is likely to beat me there). The tech picture is looking grim. I was a bit confused about what to tech next, and went for Currency. Unfortunately, I couldn't trade very well at all throughout this game. I'm starting to catch up a bit in infrastructure, but it's behind. Going after Sury is inevitable, though it may also be the case of him, or Boudica coming after me.

I'm really impressed with the other games.

Map view:

http://pileofboxes.com/civ/ICV/ICV_babybluepants_AD0001_Map01.jpg
http://pileofboxes.com/civ/ICV/ICV_babybluepants_AD0001_Map02.jpg
http://pileofboxes.com/civ/ICV/ICV_babybluepants_AD0001_Map03.jpg

Cities:

http://pileofboxes.com/civ/ICV/ICV_babybluepants_AD0001_Timbuktu.jpg
http://pileofboxes.com/civ/ICV/ICV_babybluepants_AD0001_Djenne.jpg
http://pileofboxes.com/civ/ICV/ICV_babybluepants_AD0001_KumbiSaleh.jpg
http://pileofboxes.com/civ/ICV/ICV_babybluepants_AD0001_Gao.jpg
http://pileofboxes.com/civ/ICV/ICV_babybluepants_AD0001_Walata.jpg
http://pileofboxes.com/civ/ICV/ICV_babybluepants_AD0001_Niani.jpg

Tech:

http://pileofboxes.com/civ/ICV/ICV_babybluepants_AD0001_Tech.jpg

Grashopa
Nov 01, 2009, 02:54 PM
@bbp

Yeah, I was going to say that too. Which way you scout first can mean a lot. Going warrior first can also be tremendously useful, but you can't quantify the value.

Your position is good no? Except I have the best diplomatic position I think. Put up the save and I'll take a look. I also had barb cities - 4 of them to the east of me to the coast as in your game. But I really didn't want to expand (close borders and a DoW kills any of our games I think).. Not sure what would have been optimal. I'd have stuck with 4 cities if I could have. I'm assuming I'll be able to quickly get to a military tech advantage at least over Boudica which was the plan, but I really am not sure what my game would like 1000 ad.

Gumbolt
Nov 01, 2009, 04:38 PM
Ahh now i know what IC V Diablo is. I thought Blizzard had taken over the forum. lol

babybluepants
Nov 01, 2009, 07:30 PM
@Grashopa


In retrospect, I wish I went for a more compact 4-city setup, followed by a rush on Sury. It's just didn't seem that easy to build up an army at the time. I honestly didn't expect him to expand so fast through the jungle, though. Duckweed's setup is more of what I imagined. Going for the gold with the second city might be the mistake, as it immediately stretched me out. I needed min. 5 cities to consolidate my borders and get iron.

How good is my position? TBH, I have no idea. :lol: I'm posting my save, so maybe you can tell me. I think a DOW anytime soon would be very hard to get through. I have two really awkward long borders. Also, I'm not doing too well in tech. I don't know how to catch up other than by bulbing Philo before anyone else gets it, but I'm not sure that's doable. It was my plan to do so by now, but both Sal and Sury were expanding fast and scouting the middle of my territory, so I had to sacrifice gpp in favour of faster settlers for a while.

Your problem is production it seems (well, mine too - it took forever to get anything going in new cities). Boudica has no metals and some decent land (esp. capital), but I don't see how you can to get any kind of army built. I guess you don't need to, since your diplo position looks really good with Buddhism, and the wonders will be paying off big time in the next set.

Grashopa
Nov 03, 2009, 12:40 AM
Gumbolt - you ain't joining in?

@bbp -

Yeah your diplo is tough with Boudica and Saladin.. Sucks have those penalties.. Saladin could easily have attacked at any time by now. I'd have a scout in each of their territories sitting by their stack to at least know its there. You don't play with BUG, but I see many people who do forget to scout because they figure BUG will tell them before the attack, but you don't always get advance warning.

If you join Hinduism and gift Sury I think you can still get them Sury to pleased and not have to worry too much about him. Though he will DoW eventually so a little caution is necessary..

Grashopa
Nov 03, 2009, 12:52 AM
@kossin

That little red fist of Sury's has to be for you no? -_- That is painful losing that barb city to the south. But you did end up with ivory. I'd love to see Sury go after Saladin and you make a WE war on boudica :) If you hadn't gone for GLH I think your game would have been strong.

kossin
Nov 03, 2009, 08:35 AM
@Grashopa
No! I forgot to put that in the report, Sury DoW'd Pacal actually. Regarding the GLH, I feel like I didn't use it optimally and like you said could probably have been better without it.

Grashopa
Nov 03, 2009, 09:49 AM
Kossin

Interesting :)

Soirana
Nov 06, 2009, 09:00 AM
I see activity goes as i suspected [low]. Well, will start sorting saves tomorrow with voting on sunday.

Soirana
Nov 07, 2009, 07:28 AM
Don't know maybe it is problem of me not doing enough organizing, but i really was close to having problems in my studies.
Sorting stuff:

kossin:
save - http://forums.civfanatics.com/attachment.php?attachmentid=233116&d=1257111975

Capitol - 1NW, went for eastern gold [which is IMHO natural]

5cities, but with Boudica's and Surrys cities in between.
Place for on more city [question is for how long that one is available]. And barb city on very east.

Good thing GLH. Bad thing has HBR and Construction [nearly done] but no phants.... No metals either. Still 6 turns to hook ivory. The real problem is production capacity. By this time you ought have cities with good hammer output [working mines that is] and some stables.

no stone in control either.

Looks tough. Blocking, man, blocking land is a key. That is more or less Pangea type of map.


The me in team - incomplete so skipped.

ZPV
save - http://forums.civfanatics.com/attachment.php?attachmentid=232582&d=1256765307


Went with settler for SE place first.
5 cities. Not sure where you will put that settler. Most locations available suck honestly. Tough but workable position. Not having masonry while having stone surprises me.


Duckweed [you need to learn immortal?:lol:]
save - http://forums.civfanatics.com/attachment.php?attachmentid=232690&d=1256842453

Great lighthouse and great library... won music race... nice choking on surry...
6 cities with chance to work on that barbarian one.
but you got some surprise coming soon:lol:



Grashopa [another potential immortal player:lol:]:
save - http://forums.civfanatics.com/attachment.php?attachmentid=232808&d=1256926012

very nice expansion westwards. 6 cities with GLH, MIDs and upcoming colussus.
Already through CS with bulbing.

Why you building granary before worboat for fish?

Nice position overall. Already teching away from AI.



Baby pants:
save http://forums.civfanatics.com/attachment.php?attachmentid=233146&d=1257125267[


no great wonders but rather solid position. Luckily your natural target Surry built mids, taking with trebs+something [probably musktes] would secure enough land.

Politics will be hard but tha is same in most saves.


That is all saves. 2 deity guys letting gass out and three aspiring to play immortal... Immortal university wins by mile.

Voting is planned monday-tuesday, but upcomming save will be okay at any date, since we are not swimming in them anyway.

Duckweed
Nov 07, 2009, 09:39 AM
Duckweed [you need to learn immortal?:lol:]
save - http://forums.civfanatics.com/attachment.php?attachmentid=232690&d=1256842453

Great lighthouse and great library... won music race... nice choking on surry...
6 cities with chance to work on that barbarian one.
but you got some surprise coming soon:lol:





I said I played this one crappy with drunk and I love to play relaxed sometime:p, and no vote please since I won't continue.


Not surprise if I don't do anything this turn to prevent someone DOW me. Sury just adopted Hindu and became pleased to Saladin who has Feudalism. However spiritual MM can adopt Hindu and feed Saladin some techs if needed to make him pleased so that Sury's land will be mine in the near future. Before that I can make Boudica to be friendly and let her DOW Sury, so how's this plan?:lol:

Soirana
Nov 07, 2009, 10:21 AM
good plan:lol:

babybluepants
Nov 07, 2009, 10:28 AM
^ You submitting a save?

Soirana
Nov 07, 2009, 10:30 AM
I can play at immortal level quite well, thank you.

I am more worried founding time [sober time] for other forum games.

babybluepants
Nov 07, 2009, 10:32 AM
I can play at immortal level quite well, thank you.

:king: I know. It's just a disappointing participation level...

gspchamp999
Nov 07, 2009, 11:12 AM
Gave it a try though I only have 1 immortal victory.

Settled 1 SE. Knew this would not be a long term capital and at worst would work 1 clam and 2 plains hills. Also saved room for another cow/clam city.

Tech: agriculture, hunting, archery, pottery, writing.

How do you get pics in the spoiler? lol

gspchamp999
Nov 07, 2009, 11:36 AM
Round 2



Researched Bronze Working, AH, Fishing.

Third City claimed bronze. Library built in gold city. Commerce is good and going to pump some settlers out.
Have research set on IW, not sure if I will stay with this depending on where I want to put my next city, either horse/corn in north or sheep in the south.

Edit: Didn't immediately convert to hinduism, but saladin ended up asking me and then I accepted and he is now +6 with me. Refused a pacal request to stop trading with sury (pacal declared war on sury)

gspchamp999
Nov 07, 2009, 12:36 PM
Part 3



Teched Aesthetics and traded that around for IW, myst, alphabet, poly, sailing.
Got Drama, traded for math, priest, masonry. Researched a turn into monarchy, forgot what I traded for it. A turn into calender and traded for that and monotheism.

Running OR and HR for bonuses and diplomacy points.
Building statue of zeus because I have ivory. I will be happy if I get it for culture, and if I fail, the gold will be worth it too.
Barracks in timbuktu and kumbli salah, just started pumping out defenders.
Sury got to North before I could and I had to claim iron in a sucky spot down south.

Edit: Fk, I suck

Grashopa
Nov 07, 2009, 01:27 PM
gspchamp - Use photobucket.com, upload your photos and get the direct links to them. Then use img tags in your post.

Grashopa
Nov 07, 2009, 03:54 PM
@gsp

Your early round after getting the gold site looked better than others that grabbed it ( cottages up earlier ) ... But your beakers are so much less at this point :) Was it your city placement? I didn't go east so I'm not sure exactly where the commerce differences are coming from. Tech path of course was good. And it doesn't look like a poor position.

gspchamp999
Nov 08, 2009, 02:28 AM
@grashop


I am not sure. I have the one commerce city, two production cities, 1 semi-production city, and two sucky cities, one for iron and one for a filler.

I have one science specialist running in the commerce city (havent popped a great yet, so no academy), 1 pop working the gold mine, and three on cottages.

I have had alphabet for some time and could have built research in some of the other cities, but in my current position, to my knowledge, boudica will declare on me if she wants to go to war, and I need defenders, so I got a barracks and some troops.

Jet
Nov 08, 2009, 09:15 AM
I can play at immortal level quite well, thank you.

Condescension is a bad way to attract participation.

babybluepants
Nov 08, 2009, 09:45 AM
@gsp
It's your capital not generating any beakers. No library even...

Soirana
Nov 08, 2009, 10:05 AM
Condescension is a bad way to attract participation.

Yeah, next i will start charging Gumbolt for EC maps. Well, as sson as i stop making rice on hills and forested sheep:lol:

Jet
Nov 08, 2009, 11:41 AM
Just found this thread today.

1800
3960 Timbuktu 1NW on plains hill
3720 Fishing
3480 Hunting
3040 AH
2800 Archery, have Worker/BW/Barracks start Skirmisher
2320 BW
2120 Mysticism
1880 Agriculture
1880 found Djenne (SE Fish/Sheep/Rice). It was either that, or a production city like as Cow/Rice. But the capital had enough production for Skirmishers, and I wanted to use the SE Fish.

1000
1720 found Kumbi Saleh (W Fish/Ivory/Incense). A barb city Sarmatian appears to the ENE, near the river.
1560 Pottery
1520 adopt Slavery to whip something, probably a Monument
1200 found Gao (N jungle Rice/Horse/Sugar/Spice). N blocking between that and the barb city.

1
975 Writing. Saladim has Alpha, nobody else. I start that. Tech rate slowing.
850 found Walata (Cow/Oasis/Copper) filler production city with river nearby.
650 Capture the barb city Sarmatian with a stack of ~10 Skirmishers. As it turned out, I only needed 4-5 because it had been worn down by the AIs. I could have lost it if I was a turn or two later. My higher-XP Skirmishers were unlucky and I got nowhere close to a Level 4 unit. Tech rate slowing farther.
375 Alphabet. Trade to Surya for IW+Sailing. Could trade for Masonry, Poly but don't. Boudica requests Alpha a couple turns later and I give it to her. That's all I get for Alpha. Start Math on the way to Calendar. Cities are building research. Headed for a standard Renaissance breakout.
200 Math
150 first GP, Academy
1 AD Calendar. I had hoped to get there by the checkpoint but oh well. Specialists are turned off for growth. Plantation Fort micro could be better. I didn't arrange resource trades until late.
No wars. Only HC is in war prep.
Some AIs have had LBs for a little while.
The two eastern cities just whipped Libraries.
http://i234.photobucket.com/albums/ee216/athenai777/ImmCookbookV1AD.jpg

Soirana
Nov 09, 2009, 01:45 PM
Voting time has started.

gspchamp999
Nov 09, 2009, 11:11 PM
Are we including the deity players when we vote?

yena
Nov 09, 2009, 11:36 PM
Perhaps I'm too late, but since I played I'm attaching my report anyway.

-1800BC

Settled 1NW. After intial scouting I decided to try and block the Khmer.
Research: Fishing-Hunting-Archery-AH-BW-Mysticism-Pottery-Writing
Build: worker (until Fishing)-WB-finish worker-archers until size 5, 2 settlers
http://i229.photobucket.com/albums/ee259/gsejapan/ic1800bc.png
Settled the gold city first (expensive at first, but two happiness and cottages floodplain makes it a great city later on), and I'm about to settle the Khmer block city. Got lucky and found copper in a mine.


-1000BC

Built momuments in the new cities for culture. The capital built one more settler which is waiting NW of Kumbi Saleh in case the Khmer want to settle my future coast city. I then whipped one worker and build a library while waiting for regrowth. The capital then employed two scientists to help with the slow research.
http://i229.photobucket.com/albums/ee259/gsejapan/ic1000bc.png


-1AD

Once Djenne's culture exanded I could grow my cities with gold and ivory, and my research rate picked up. I was able to trade maths for alphabet, and then went currency/calendar. Currently researching CoL and building plantations for happiness and trade. Got 1 GS for an academy in the capital. I also build more settler (now at six cities) and workers, but need 1-2 workers more before building more military. About to whip a market in the commerce city.

http://i229.photobucket.com/albums/ee259/gsejapan/ic1ad.png

Saladin asked me to cut trade with the Khmer and I agreed, since I think the best way forward is to research construction and horse riding, and invade Khmer with cats and elephants.


The save:

Soirana
Nov 10, 2009, 08:55 AM
i would not say anyone is late except me:)

999:

Interesting capitol move. Still no granary, lighthouse or library in cap at 1AD. Land grab is also rather poor. Lots and lots of problem upcoming, especially with Boudica calling war songs.

I think problems start at your 1800AD position - fishing was a must more earlier, also need more workers, man.


jet:

No gold claimed, but reasonable position with 6 cities. I would hire few scientits instead oof non riverside cottages and no self tech Calendar as it is poor tradewise. Tough bot workable.


yena

not sold on niani [why to skip sugar?], but good overall. Needs to trade fur to keep hapiness in control.

Good expansion. ton of forest near kumbi saleh and fact Surry is in war with americans would suggest it is possible to do fast HA backstab to make position even better.


Well, guys i would suggest voting. Traditional style - pick three places first one gets three points, second two, third one. Most points wins:lol:

Duckweed took his save away from voting and i suggest not voting for Grasshopa:mischief:. But overall pick whatever you like.

kossin
Nov 10, 2009, 09:05 AM
Obviously Grashopa's the best from the available (Duckweed pulled his) and most likely already won :lol: Deity is another world I guess. I'd put it first but there's barely anything left to learn!

1. babybluepants - like what you did by skipping GLH and going for land. CS in 3 turns also.
2. Jet - Good land claimed but lacks the gold site
3. yena - What Soirana said really. Tech is a bit behind the other 2 I feel.

babybluepants
Nov 10, 2009, 10:02 AM
0. Grashopa - I'm not sure why we can't vote? Obviously, there are different skill levels involved in one of these. Honestly, this is the only game with decent diplo, aside from wonders/tech.

1. yena - I like the city growth and cottage development. Tech seems behind, but it's on a decent rate and the overall pace is awful. Is the iron safe from flipping? (Can't see the save right now).

2. ZPV - Interesting setup. Tech is pretty solid.

3. Jet - Solid expansion, tech's a bit slow.

Soirana
Nov 10, 2009, 10:20 AM
0. Grashopa - I'm not sure why we can't vote?

You can. If you want to pick easy way to win that is. If that is good or not is not mine decision.

ZPV
Nov 10, 2009, 11:05 AM
1. yena - I like the city placement (except Niani could be 1 south). 6 cities, 5 of them have good food. Nice cottages at the capital.

2. babybluepants - nice work securing gems. There is enough population to whip an army, and Suryavarman doesn't look too strong to attack.

3. Jet - I like the 6 cities - compact without being cramped, and none of them look like pure fillers. The tech situation is somewhat slow, though.

yena
Nov 10, 2009, 04:55 PM
Re Niani: got a bit caught up in denying Surry green tiles. 1S would have been better. Live and learn, I guess...

Votes:
1. babybluepants - good resources and decent size and tech rate
2. Jet - similar, but the tech rate is a bit slow right now
3. ZPV - good tech rate, but you missed out on some juicy city spots.

ungy
Nov 12, 2009, 08:58 AM
here's a save--I don't play it very well
GLH, 'mids but don't get to the gold site. researching lit but that's a mistake--Pacal has lit and I should give up on the Lib and build units. Then take hindu solves the E and war with Boudica

babybluepants
Nov 12, 2009, 10:48 AM
@ungy


The diplo setup in yours is quite nice. I think this is the main issue with most of the games submitted so far. The tech pace is a bit slow atm, as there's potential to catch up. No iron is somewhat unfortunate.

Soirana
Nov 12, 2009, 11:01 AM
Results:
Baby pants – 8points
Yena – 7-points
Jet – 6-points
ZPV – 3-points

Wel, it is tight so if someone [like Zet shows] it might change, guess we could wait a day more. As it is now baybapants is winner

Baby pants save
http://forums.civfanatics.com/attachment.php?attachmentid=233146&d=1257125267

Jesus, if only i had time to do things i promissed to do:rolleyes: Fixed my counting problems. Funny what lack of rest can do.

babybluepants
Nov 12, 2009, 11:16 AM
I actually count 6 for Jet and 3 for ZPV. I guess my vote confused things a bit. ;) tbh, I think mine and yena's are fairly equivalent. I guess we could wait for another day...

ZPV
Nov 12, 2009, 11:21 AM
Well, there's just Jet left to vote, I think.

babybluepants
Nov 12, 2009, 01:48 PM
Well, I think gspchamp and ungy can vote, as well, if they want to. If we wanna stick with the current pace of this game, waiting for another day is definitely in order. :D

Duckweed
Nov 12, 2009, 06:46 PM
This map could be quite hard for deity.

Jet
Nov 12, 2009, 08:28 PM
I abstain from voting in this round.

gspchamp999
Nov 12, 2009, 11:29 PM
Not in a position to rate saves probably...but
I viewed the top three vote getters, I agree with everyone else by voting with baby...very comparable to Yena but Saladin isnt all up in the land.
With Jet's land, it seems like war is eventually a necessity as opposed to an option.

Soirana
Nov 13, 2009, 03:13 AM
this means is grand winner is babybluepants. Congrats.

Rounds4-5 [to 1000AD] from his save:
http://forums.civfanatics.com/attachment.php?attachmentid=233146&d=1257125267

Be so nice and post 500AD report too. Gues these rounds goes at least to end of next weekend unless all participants play faster.

ungy
Nov 13, 2009, 01:43 PM
I've played further-- I have only a 1000AD save.

I continue to fumble this one--I'm teching along nicely when Sury comes for me--I really thought he was going for someone else as I had mostly good relations with him and he'd been warring with others.
I lose a city (which was crap anyway as Sal had culture bombed it. I bribed Sal into the war, and he promptly took my city (which he offered back to me a couple of times but the game wouldn't let me take:().
still I'll be able to defend OK and I'll prepare for a rifle/cannon expansion war--most likely against Boudica as she's really got nowhere else to go.

I'll try and look at the next round of saves.