View Full Version : How on earth can I place a spy successfully??


Lord_Anders
Oct 12, 2002, 11:21 AM
I'm really starting to get frustrated, I've tried counless times with all other computer players (6 atm) wasting 5k cash, and always failing, getting the message that my spy has been killed (I've tried every turn with all civilizations for like 10 turns)
Is it supposed to be this hard?
Is there any way to improve the chances of planting a spy?
What is the point of having a central intelligence agency, when its impossible to plant spies??!
(I'm on my own little island, does that have anything to do with it?)

Yzman
Oct 12, 2002, 03:06 PM
Here is a few key tips

1. If you fail planting a spy in a civ on the first try, do not attempt to do so again, it will always fail that turn.

2. The government type depends on the success.
Anarchy-very good chance
despotism-very good chance
monarchy-moderate chance
repulbic- hard
communism-hard
Democracy-very hard

3. It also matters wether you are at peace or not with the person. I can't remember exactly which it is, but I believe its harder when you are at war.

4. If worse comes to worse, and you don't consider reloading cheating, do what I do, keep random seed off and keep reloading til you get it successful. But this is probably considered cheating.

Hades
Oct 12, 2002, 06:04 PM
I would try every other turn. I have never succeed when I do it in consecutive turns.

thefrenchzulu
Oct 13, 2002, 02:51 AM
I have had moderate success with spies.

Tips:

1. Never plant spies if you are not ready for war!
2. I tend to get MPP with everyone before trying. The AI don't like declaring war if they know the are goinf to lose all those luxary trades!
3. Never try more than one time per turn.
4. Once you at war, try every turn! Watch when the AI switch to communism and try during anarchy!


Having spies makes your war effort much easier, as you can see their military capability.

mhwarren
Oct 17, 2002, 12:56 PM
I think that the mood of the leader effects the outcome as well. - More successful when the opponent is polite less when the opponent is furious

andrewgprv
Oct 17, 2002, 02:20 PM
Why would I give you tips????! Play the World is days away, my stradegies are my own!!!!!!

Edgar Newt
Oct 21, 2002, 02:58 PM
As is your spelling. ;)

Seriously, though, I have yet to successfully plant a spy. I have a related question -- why use spies? The only reason I can see for using a spy is to root out an enemy spy. I am not about to spend a 1K+ to plant a spy just to wipe out that civilization. Am I the only one who avoids spies altogether?

nubble
Oct 21, 2002, 06:21 PM
spies are essential to me. i won't pick a major fight with any other comparable nation unless i have a spy planted. being able to tell exactly what units and how many units each enemy has is an invaluable asset.

Yzman
Oct 21, 2002, 08:10 PM
Spies are essential for me. I use them to see the current military status of my enemy and occasionily for propaganda. I fond it works very well and size 1 cities. I've never had it work on a bigger city than that. Spies also help keep track for the space race.

gen.dragolen
Oct 22, 2002, 03:06 PM
Gentlemen,

The best strategy is to get Espionage first.

You can still fail to establish a spy but if you have Espionage well ahead of anyone else, you can get a few shots at it. And they are worth at least 50 of your best troops in battle. Being able to estimate the defenders in each city is the only balance you have to the computer knowing which units are in which city or what units are in your transports.

And I don't agree with the default settings since the Communist governements have recruited many spies among the political and scientific elite of the western democratic world. There's just no accounting for human stupidity... it seems that anyone can get spies in any government.

Fortunately the game editor can redress these sorts of issues.


D.

Edgar Newt
Oct 22, 2002, 03:29 PM
Thanks for posting your experiences with spies. I will try to plant some spies tonight as last night I had a battle in which I really could have used some insight into troup positioning.

:)

morkaphi
Oct 22, 2002, 04:02 PM
Failing to plant a spy is a good way to have the AI declare war on you. It's an expensive way, but that makes the AI the aggressor when it's YOU who wants a war. :)

hbdragon88
Oct 23, 2002, 04:58 PM
I've been having a big deal with planting spies as well. But these tips will help me a lot.

EdwardTking
Oct 23, 2002, 05:42 PM
I tend to play huge world with 16 civs in monarchy.

My strategy is to wait until I have Espionage;
build the Intelligence Agency; and then place
one spy (with each polite civ).

Knowing if an AI has 4, 14, 44 or 104 Modern Armour
can be very important. If an AI has many powerful
units; either stay on its side and let it weaken itself and
another AI up; or alternatively find a good ally and
let the hostile AI run down its strength of its powerful
attacking units against your AI ally.

Wait until your enemy depletes its armour; then attack;
when your enemy has few units to counterattack.

So having spies to tell you about the units the AI has;
confers two benefits:

(a) helping you play them off against each other
(b) getting the timing right for your attack
(c) or, oops, 1044 armour; time to quit & restart.

Yndy
Oct 24, 2002, 06:17 AM
I obseved that the best time to place spies is just when you get espionage and build CIA. I don't know why but it seems that the AI would only be upset then. Trying later seems a little more riskier.

I ussually try all civs in one turn and get about 20 - 60 % of the spies in.

I do this every two turns for about 5 attempts then if still not successful (happens sometimes) abandon the idea because the AI would already be pi**ed of on you.

Try spies when you are in war. I didn't notice a difference in success rate although there could be.

Main uses of spies:
1. evaluate your enemy (most important by far)
2. Steal tech (I observed that with v1.29 it is sometimes cheaper to attempt theft than research)

Clown2TheLeft
Oct 24, 2002, 12:06 PM
The main thing I use them for is to view enemy's military strength. Rarely do I bother trying to steal techs or anything else (though I would like to plant disease). Just use 'em as a set of eyes into the rival civ.

Another thing worth mentioning is the "investigate city" option. I don't think you can do this to an enemy civ in wartime UNLESS a spy is in place, as your embassy is then closed. It's cheap, and shows you what's there, what resources the city has (both strategic and luxury), what they're building, the general mood of the populous, and all that. Spending 120 gold to check out that size 12 city before you move troops into position is a good idea.

So says me, your mileage may vary.


Later!

--The Clown to the Left.

lincon
Oct 24, 2002, 03:14 PM
i think there is nothing to do and to help it i think there is a better chance if the person you want is at WAR

Originally posted by Lord_Anders
I'm really starting to get frustrated, I've tried counless times with all other computer players (6 atm) wasting 5k cash, and always failing, getting the message that my spy has been killed (I've tried every turn with all civilizations for like 10 turns)
Is it supposed to be this hard?
Is there any way to improve the chances of planting a spy?
What is the point of having a central intelligence agency, when its impossible to plant spies??!
(I'm on my own little island, does that have anything to do with it?)

hbdragon88
Oct 24, 2002, 04:20 PM
Careful, careful. I was at war with five other nations in an MPP/Alliance tanle and the French tried to plant spies twice in my capital. I assume that they succeeded, as some AI stole my plans twice.

This is a little off-topic, but about them doing spying on you:

1) Has anyone ever gotten military plans stolen. The AI stole my plans twice and then started to overrun me with tanks vs. riflement if a freaky AI move

2) Spies getting caught. I've never had spies caught before. I always catch them, but never vice versa

morkaphi
Oct 24, 2002, 04:46 PM
Originally posted by hbdragon88
1) Has anyone ever gotten military plans stolen. The AI stole my plans twice and then started to overrun me with tanks vs. riflement if a freaky AI move

2) Spies getting caught. I've never had spies caught before. I always catch them, but never vice versa
1) I have never experienced that, but it's a proven cheat that AI knows all about what and where your units are.
2) I catch them, and I get caught too. I believe that AI has the same low success rate as human players do.

Finvola
Oct 24, 2002, 04:50 PM
I have had my spy caught on a few occasions. I think it was Germany that expelled my spy.

lincon
Oct 24, 2002, 05:03 PM
happends alot it is the worst

Lord_Anders
Oct 25, 2002, 11:23 AM
Dont mess with Germany, they are triggerhappy :tank:
Is it possible to be declared war on when youre at polite with someone from one failed try? (to plant a spy)

lincon
Oct 25, 2002, 02:41 PM
that happends ofin when one country get too much power they over use it

WildFire
Oct 25, 2002, 05:28 PM
Originally posted by Lord_Anders
Dont mess with Germany, they are triggerhappy :tank:
Is it possible to be declared war on when youre at polite with someone from one failed try? (to plant a spy)

lets see here: Polite-Germany, Iroqouis, England
caught my spy-Germany, Iroqouis, England
only germany and England declared war and we were at the same tech. so it depends

Yzman
Oct 25, 2002, 06:00 PM
Iroquois are peaceful people so will not declare war as much.

lincon
Oct 25, 2002, 06:38 PM
Originally posted by Yzman
Iroquois are peaceful people so will not declare war as much.
oh right that why they try to kill :rocket: me it depends any nation with too much power :tank: will take over all ways esply them :mad: :sniper: :rocket2: :wallbash: they want to rool :queen: as much that happend once and a wile

Crow T Robot
Oct 25, 2002, 09:52 PM
Originally posted by Edgar Newt
As is your spelling. ;)

Seriously, though, I have yet to successfully plant a spy. I have a related question -- why use spies? The only reason I can see for using a spy is to root out an enemy spy. I am not about to spend a 1K+ to plant a spy just to wipe out that civilization. Am I the only one who avoids spies altogether?

PLANTING a spy is essential for me in most games, though I rarely use them for any missions. Just having them in place gives you a report of their mil strength on the Mil Advisor screen. This is often very illuminating - just because they KNOW a technology doesnt mean they have the money or resource to upgrade/build to a newer unit.

Once they are there, they can come in handy now and then in emergencies to sabotage a spaceship part, steal a tech or whatever.

I use investigate city via the Emabassy a LOT though (saving the spy) to a) determine luxury and resource situation b) gov state c) treaury d) garrison for cities I am interested in attacking e) improvements to determine the level of bombardment to subject them to.

In the end, it is cheaper than rebuilding the bank, marketplace and so forth because you blasted them too much.

Lynx
Oct 25, 2002, 10:33 PM
how do u not place spies succesfully?

lincon
Oct 26, 2002, 05:36 AM
very easy you went to war with them and they paid to expose you you wont get in very ealsy

Tassadar
Oct 26, 2002, 06:36 AM
Originally posted by Lynx
how do u not place spies succesfully?

Build intelligence agency, click on the logo near that city and now you can plant a spy.

If it doesnt succed WAIT untill next turn, sometime it can take a few try and thus a few turn, my last game i was german and i try about 6 time to plant a spy into american democraty but it finaly succeed. Then i was able to look at their units through my military advisor screen.

lincon
Oct 26, 2002, 08:28 AM
thats what happeds it take a lot of thime and MONEY

Yndy
Oct 27, 2002, 12:16 AM
Originally posted by hbdragon88
1) Has anyone ever gotten military plans stolen. The AI stole my plans twice and then started to overrun me with tanks vs. riflement if a freaky AI move

2) Spies getting caught. I've never had spies caught before. I always catch them, but never vice versa

Happened once and I expect to see that again. I believe it is related with the AI's gold chest.

1) The French stole my plans twice and sabotaged my production three times within 10 - 20 turns.

2) The Persians and me were on a tight race after the above mentioned French were destroyed by me :D , and while building the space ship they caught my spies twice within 30 turns or so.

The second time I was about to invade Persia to stop their SS projects and whack... I lost my spy in the decisive turn. I was so mad that I searched for their spy ( and caught it), planted another spy (and succeeded) and stole them a techinology (also suceeded). It was a memorable day for the Central Iroquis Intelligence Agency.

lincon
Oct 27, 2002, 05:02 AM
i think if the other county put their spy in first you will have a much harder time

marine
Oct 27, 2002, 05:24 AM
I cant believe how much I have learned about this game in just a few hours. I was having trouble with spies...such as steeling another civ's world map and locating which units are in which cities...can anyone help me with that???

Tassadar
Oct 27, 2002, 06:06 AM
Originally posted by marine
I cant believe how much I have learned about this game in just a few hours. I was having trouble with spies...such as steeling another civ's world map and locating which units are in which cities...can anyone help me with that???

What kind of problem ?

1.- build intelligence agency.
2.- click on the logo near this city to try to plant a spy
3.- once you succed, go into military advisor screen, click units on a.i. display to see how much and which kind of units they got.

4.- To activate spy mission , click on the logo NEAR A.I. capital city.

5.- stealing plan let you see a.i. units on the map but it cost a lots, i think more units they got the more it cost.

6.- stealing world map ??? why , they will sell it to you easily

The best of spy is units information into military advisor screen.

Lynx
Oct 27, 2002, 08:02 PM
I played as russian communists and i got spies in every nation except Zululand and Rome on my first try. If u got spy problems, go communist! ( I hate communists, they are only good for this... ) :mad: