View Full Version : [Module]Balseraph+


Sephi
Nov 02, 2009, 06:36 PM
This module is included in Wildmana by Default.

Goals:
Add some Balseraph Leaders with unique Playstyle

Leaders:

Perpentach (Insane Trait)
Keelyn (Summoner, Creative)
Nojah[neutral] (Illusionist, Wanderer, Hero(will join the Balseraph as a Hero))
Furia (Charismatic, Thousand Faces)
Melisandre(Defender, Expansive, Emergent)
Nell[good] (Creative, Defender, Trader)
Weevil (aggressive, foolish, raiders)


New/altered Traits:
Wanderer gives Mobility Promotions to Recon units
Thousand Faces gives free Mutation to most units (but not settlers/workers)
Emergent allows to gain traits during the game
Trader gives food/hammers from trade routes
foolish gives ability to taunt to many unitcombats

Unique Units:


Courtesan: prereq tech is Alteration, requires Hall of Mirrors in City, no prereq Religion, , cost reduced to 120 :hammers:, :strength: reduced to 5, no city attack/defense penalty, no free promotions, gains shapechange ability


thanks to Opera, Valkrionn for leaders

Sephi
Nov 02, 2009, 06:38 PM
reserved 1

Valkrionn
Nov 03, 2009, 08:51 AM
I see you went with my trait name (Emergent) rather than the original, (Minor). ;)

I love Furia's trait... Might have to steal that...

Also, what do you mean 'Will join the Balseraph as a Hero'? He spawns as a unit? If so, when?

Sephi
Nov 08, 2009, 07:18 AM
yes, Nojah spawns as a unit. currently when you build the first city, but his shapechanging ability allows him to stay useful throughout the game.

Shakiko
Jan 13, 2010, 02:13 PM
Could you explain how shapechanger works ?

Unlike the Grigori heroes I couldn't upgrade Nojah to a Scout, Warrior or Axeman, so is tehre some sort of restriction into what he can turn into ?
Sadly I could not find any information in the ingame-wiki either (found nothing in the Leaders section, units section, Ability section nor Promotion section...)

It's not that he's too weak - in contrary . So easy to conquer at least 2 Civs just with Nojah (Combat 5/Heroic Str.II + Twincast + Balseraph puppets rather seems quite overpowered already, especially as you can walz over your opponents at turn 75 with 4 Str., Combat 5 puppets)
I'm just wondering if you can transfer him into something else for the lategame, just in case you didn't want to go for a conquest victory.

nutranurse
Jan 13, 2010, 02:33 PM
Check the civlopedia, Nojah upgrades into a mage. He basically is an adept, I believe.

Sephi
Jan 13, 2010, 02:41 PM
Nojah probably needs a nerf for the early game.

Shapechanging means if the unit you defeated has more base strength, you transform into that form. So if you have strength 5/5 and you defeat a ranger, you have 7/7 after combat.

Imuratep
Jan 28, 2010, 04:19 PM
As you are differentiating the Balseraph leaders very much I have an idea that might interest you. It concerns the "Weevil, Pickle & Hide" leader/leaders who right now are rather weak (because of Foolish), not very synergistic with the Balseraph (as their strength is in the mid-/lategame and thus aggressive/raiders is not very strong if you don't have the units to use it) and just not as interesting as the other Balseraph leaders you have created.
So my idea is: Split them into three leaders (all should keep foolish as this is the interesting part.)At start of the game you get 2 units: Weevil and Pickle, Pickle and Hide or Hide and Pickle (depending on which of them you have chosen as a leader). They have no strength and 1 movement. If you have founded a city beyond the first you can choose to sacrifice one of these units to give control of this city to a new Balseraph leader (the one you have sacrificed. So if you have sacrificed Weevil, Weevil becomes the leader of this new fraction). This Balseraph leader becomes your ally (or your vassal?). Normally an allied fraction of three leaders should be too strong, but as they all have the "Foolish" trait this should balance this out.
If you want to put them to a later point in the tech tree you could enable that you can upgrade Great Artists into these units instead of granting them from the start of the game.

wapamingo
Feb 03, 2010, 07:49 AM
foolish may seem underpowered, but the ability to taunt is crazy and in particular crazy when you are on the attack. You can simply taunt out the defenders to attack you or to force a stack to attack you where you want them to attack. the science penalty is there to attempt to balance this out, as i understand it. Yes, the science penalty is big but taunting is really powerful.

Foer example, you only need a few swordsmen to take out archer defended town. The archers attack you!

Imuratep
Feb 03, 2010, 11:59 AM
Nojah probably needs a nerf for the early game.

Shapechanging means if the unit you defeated has more base strength, you transform into that form. So if you have strength 5/5 and you defeat a ranger, you have 7/7 after combat.

Or an elephant/ gargoyle from Guardian of Pristine Pass. You can just attack it with your heroic strength puppet and then you will be able to finish it off.

[to_xp]Gekko
Feb 03, 2010, 12:02 PM
wouldn't defeating an elephant make you unable to attack though? they have 0/7 so...

Imuratep
Feb 03, 2010, 12:05 PM
ah that one makes sense. I thought they just have an XML string that prevents them from attacking not 0 attack strength.

[to_xp]Gekko
Feb 03, 2010, 12:10 PM
not sure about the technical details, it's just that I seem to remember them having 0/7 ... I may be wrong of course :lol:

Valkrionn
Feb 03, 2010, 12:17 PM
It's a 'bDefensiveOnly' tag. ;)

[to_xp]Gekko
Feb 03, 2010, 12:18 PM
damn you Valk, how dare you prove me wrong? :p :lol:

[to_xp]Gekko
Feb 17, 2010, 03:21 AM
the Thousand Faces trait looks mostly useless considering you can get mutated on anything by upgrading it from a freak.

Fafnir13
Feb 17, 2010, 04:48 AM
That costs gold. A rather tidy sum too, especially when you start talking champions and the like.

[to_xp]Gekko
Feb 17, 2010, 05:28 AM
that is true but IMHO upgrading units from freaks is THE way to play the balseraphs so the trait seems redundant :D

Sephi
Feb 17, 2010, 11:13 AM
yeah, so what. You can also get a lot of commerce even if you do not have the financial trait :p Also, can you upgrade a freak into a horseman? I doubt that.

readercolin
Feb 17, 2010, 11:46 AM
No, you can't upgrade him to a horseman. However, you can upgrade him to a horse archer (through archers), a chariot (through swordsman), or a knight (through either). The only thing that a freak can't upgrade to in the end is a priest (of any kind) or a mage.

-Colin