Chinchirorin
Nov 04, 2009, 06:05 AM
Sketh
Chthonian horrors
Leaders:
The Blind Worm
Kathagga
Barubary
Savatur
Heroes:
Infiltrator Ctei
Durogon the Butcher
Mahadir the Carnifex
The Blind Worm
Race:
Skethian
Alignment:
Evil / Neutral
Patron God:
The Outsider (Methuggos)
Emblematic Mana:
Megamagic
Totem Animal:
Worm
Enemies:
Khazad
World Spell:
Metamorphosis
Civics:
Worm Cult
Unique Qualities:
All units (Except Naval) start with Mutation, receives +1 :hammers: from Mines, +1 :health: from Mushrooms.
Can sacrifice population to mutate units.
Powerful, extremely customizable monstrous units (Evolve them via mutations / splicing) but very slow to build and in limited amounts (MAX 1-4 PER TYPE).
The Blind Worm
http://i36.tinypic.com/2ymycqs.jpg
Major Leader
Evil (-250)
• Feral
• Barbarian
• Aggressive
• Agnostic
The Blind Worm is the avatar of dread Methuggos on Erebus.
It is the De Facto leader of the servitor race known by the name of Sketh. For untold aeons, the great Blind One lay dormant in the most achetonian depths of the world, until it one day heard the calling of its dark Father across creation. Biding its time until it localized a willing host, it struck out and enthralled a lost tribe of humanoids. Over the centuries and millenia, it shaped and sculpted the malleable creatures into the horrors they are today.
The Blind Worm functions as both a Leader and Hero unit (If the player decides to play as the great Blind One), and spreads terror when it is let loose on the world.
Savatur
http://i34.tinypic.com/52dpoo.jpg
Emergent Leader
Evil (-150)
• Treacherous
• Slaver
• Insane
Savatur believes himself to be the Blind Worm's most favored creation, and does indeed function as its personal weapon of terror on the surface of Erebus.
Savatur is a deranged and bloodthirsty creature, who lusts for the destruction of the world in any way, shape or form. He is ravenous and suffers from delusions of grandeur, believing that he alone will be chosen when the end of days come and the Outsider is summoned by the Worm.
Mahadir
http://i34.tinypic.com/29w8y0i.jpg
The Carnifex
Unit class: Melee
Strength: 6
Movement: 3
Cost: 300 :hammers:
Requires: Savatur as leader, unknown
Special abilities
• Immune to First Strikes.
• 1-2 First Strikes.
• 30% chance to Withdraw from combat.
• Ignores terrain movement cost.
• Hidden Nationality.
• 15% to Enslave after successful combat.
• Starts with Adventurer, Hero, Mobility I, Mobility II
• Can use Bronze, Iron and Mithril weapons.
Mahadir the Carnifex is the personal executioner of Savatur. He employs hit and run tactics and enslaves some of those he defeats in combat, offering them to the great Blind One in return for more power.
Current ideas
- Units within the border of the Sketh nation may receive temporary negative mutations (-5% Healing, -10% Defense et cetera), though not sure how feasible and viable this would be.
- Monstrous units - Alternative heroe's ALA Grigori, but with a twist. You evolve and grow them, this requires both time and experience (Experience gained via sacrificing population, at certain intervals (Special events perhaps?)).
- Arcane units specialize not so much in the regular schools of magic, but in Metamagic (Shaping), which would result in permanent bonuses to other units (While they are themselves weak and perhaps immune to shaping abilities? To not make them unbalanced).
- Unique buildings like: Underground network, Monster Breeding Grounds, Halls of the Shapers (Arcane units) (More ideas please!).
- Unique units: Spawnling > Youth > Mature > Adult > Great > Ancient (Sub-category for age and suffix for monstrous units; a Spawnling can perhaps only access low tier evolutions, while an Ancient monster can access high tier stuff (Examples needed here)).
- The Sketh race needs statistics fleshed out (Double movement anywhere? Magic resistance to what? +1 Strength, -1 Defense? Unique abilities? They all start with a Mutation).
- Cult of the Worm: Unique civic for the Sketh (Needs fleshing out, advice?).
- World Spell - Metamorphosis - Transforms the basic Sketh population into something stronger (Requires what? Gives them what bonuses? "Transcendance", the older the units are, the more powerful they become? Need advice on this one).
Chthonian horrors
Leaders:
The Blind Worm
Kathagga
Barubary
Savatur
Heroes:
Infiltrator Ctei
Durogon the Butcher
Mahadir the Carnifex
The Blind Worm
Race:
Skethian
Alignment:
Evil / Neutral
Patron God:
The Outsider (Methuggos)
Emblematic Mana:
Megamagic
Totem Animal:
Worm
Enemies:
Khazad
World Spell:
Metamorphosis
Civics:
Worm Cult
Unique Qualities:
All units (Except Naval) start with Mutation, receives +1 :hammers: from Mines, +1 :health: from Mushrooms.
Can sacrifice population to mutate units.
Powerful, extremely customizable monstrous units (Evolve them via mutations / splicing) but very slow to build and in limited amounts (MAX 1-4 PER TYPE).
The Blind Worm
http://i36.tinypic.com/2ymycqs.jpg
Major Leader
Evil (-250)
• Feral
• Barbarian
• Aggressive
• Agnostic
The Blind Worm is the avatar of dread Methuggos on Erebus.
It is the De Facto leader of the servitor race known by the name of Sketh. For untold aeons, the great Blind One lay dormant in the most achetonian depths of the world, until it one day heard the calling of its dark Father across creation. Biding its time until it localized a willing host, it struck out and enthralled a lost tribe of humanoids. Over the centuries and millenia, it shaped and sculpted the malleable creatures into the horrors they are today.
The Blind Worm functions as both a Leader and Hero unit (If the player decides to play as the great Blind One), and spreads terror when it is let loose on the world.
Savatur
http://i34.tinypic.com/52dpoo.jpg
Emergent Leader
Evil (-150)
• Treacherous
• Slaver
• Insane
Savatur believes himself to be the Blind Worm's most favored creation, and does indeed function as its personal weapon of terror on the surface of Erebus.
Savatur is a deranged and bloodthirsty creature, who lusts for the destruction of the world in any way, shape or form. He is ravenous and suffers from delusions of grandeur, believing that he alone will be chosen when the end of days come and the Outsider is summoned by the Worm.
Mahadir
http://i34.tinypic.com/29w8y0i.jpg
The Carnifex
Unit class: Melee
Strength: 6
Movement: 3
Cost: 300 :hammers:
Requires: Savatur as leader, unknown
Special abilities
• Immune to First Strikes.
• 1-2 First Strikes.
• 30% chance to Withdraw from combat.
• Ignores terrain movement cost.
• Hidden Nationality.
• 15% to Enslave after successful combat.
• Starts with Adventurer, Hero, Mobility I, Mobility II
• Can use Bronze, Iron and Mithril weapons.
Mahadir the Carnifex is the personal executioner of Savatur. He employs hit and run tactics and enslaves some of those he defeats in combat, offering them to the great Blind One in return for more power.
Current ideas
- Units within the border of the Sketh nation may receive temporary negative mutations (-5% Healing, -10% Defense et cetera), though not sure how feasible and viable this would be.
- Monstrous units - Alternative heroe's ALA Grigori, but with a twist. You evolve and grow them, this requires both time and experience (Experience gained via sacrificing population, at certain intervals (Special events perhaps?)).
- Arcane units specialize not so much in the regular schools of magic, but in Metamagic (Shaping), which would result in permanent bonuses to other units (While they are themselves weak and perhaps immune to shaping abilities? To not make them unbalanced).
- Unique buildings like: Underground network, Monster Breeding Grounds, Halls of the Shapers (Arcane units) (More ideas please!).
- Unique units: Spawnling > Youth > Mature > Adult > Great > Ancient (Sub-category for age and suffix for monstrous units; a Spawnling can perhaps only access low tier evolutions, while an Ancient monster can access high tier stuff (Examples needed here)).
- The Sketh race needs statistics fleshed out (Double movement anywhere? Magic resistance to what? +1 Strength, -1 Defense? Unique abilities? They all start with a Mutation).
- Cult of the Worm: Unique civic for the Sketh (Needs fleshing out, advice?).
- World Spell - Metamorphosis - Transforms the basic Sketh population into something stronger (Requires what? Gives them what bonuses? "Transcendance", the older the units are, the more powerful they become? Need advice on this one).