View Full Version : Frozen project decay


morchuflex
Nov 17, 2009, 12:54 PM
Hello.

When you put a project on hold to focus on building something else, after a while, the "frozen" project starts to decay and loses hammers. IIRC, it starts decaying after 10 turns if it's a unit, 50 if it's a building.
But, I get strange results in LOR on this regard. Did you guys make any change to this part of the game?

Another thing: since version 0.97, the Mod includes a decay warning system, which is a nice feature I had been hoping to see. But it doesn't seem to work correctly. It often tells me "this project will lose one hammer next turn if not produced", but nothing happens.

I am a bit confused... :confused:

Note: I play on Epic speed.

stagnate
Nov 18, 2009, 06:08 PM
This feature comes from the BUG add-in, and I believe the actual bug with the decay has been reported. Can't remember where but I did see it noted.

chukandar
Nov 19, 2009, 12:00 AM
and with the new BUG version i hope it got fixed.

morchuflex
Dec 02, 2009, 02:52 PM
Thanks for answering.

But I still need answers on two points:

1. Does LoR modify production decay (compared to BTS)?
2. Is there any place where the principles of production decay are explained?

Thanks in advance!